The Luciferium Super-Soldier - Help and Inspiration for this series goes out to everyone who suggested mods which are helping me to put together a bigger, better, and more optimized modlist, and especially to Full Plasteel Alchemist (among many others!) on the Discord for help with figuring out good rules for mod load order. Other inspiration for the series go to Kokoplays and trmplays, who both have recently done runs in this similar vein - go check them out if you haven't already!
Tip: You can change the chance for Fleeing people to use Run & Gun, I'd reccomend lowering it from 100% because people fleeing are slowed down when they shoot back, plus if you're attacking a colony that is in the centre of the map, they will guarenteed pass you to flee to the shortest path to the exit & continue to shoot you.
Just so you know, you don't actually have an addiction to luciferium. You actually have to consume luciferium to get addicted, as luciferium and luciferium NEED are two different hediffs provided by luciferium, but since you just gave the luciferium buff in Prepare Carefully and not the addiction, you just have a god tier super soldier.
So..Kenshi has One Punch Man, could Rimworld get War Crimes Man? Also, there's Fallout mods if you ever wanna do that, or Morrowind with a Rimworld of Magic.
Hey man, helpful tip: the hit points for armor is more like its durability. What you want to look at is Armor Sharp, Armor Blunt, and Armor Heat. The pawns armor at the beginning was actually much better than yours.
@@MalcolmM434 unfortunately not all modded armor has reasonable defense values in combat extended, space marine armor had super low armor values, 40K space marine, in one of my play throughs
Also if it has any modifiers like reduced moving and if it helps against temperature regulation, hard to fight while hypothermic or getting heat stroke
Lucifarium is more common when you have a rich base. I know that sounds weird but the game spawns stuff based on how rich you are. you can also just haul around like a solid gold chair or something.
I still remember my first encounter with Luciferium. A transport pod crashed at my first successful colony. I had to only be like 10-15 hours in total playing Rimworld. He was my first new person after losing two other colonists, one was part of the original three. (RIP Tunnels) He was great, the only downside, Luciferium addict. Didn't know what it was, assumed it was like any drug and after a bad withdrawal (my medic was ace so he'd be able to help, i thought) he'd be fine! I nicknamed him Snowman, since he'd crashed in the middle of winter. He was great, made us a lot of furniture, and did a lot of construction. I liked Snowman, he saved our colony a few times. He made friends with almost everyone and was best friends with Sgt. Rico, our medic Space Marine. Then.. withdrawal, he went berserk. I arrested him, and I looked on the wiki. Then I learned.... fatal without more of the drug. He was arrested, in pain, and sure to die. Sgt. Rico put him out of his misery. Buried him in a slate sarcophagus by the lake, and Rico even engraved it himself with a large willow tree. RIP Sergei "The Snowman"
Luciferium and Luciferium addiction are two seperate effects. Usually it's impossible to get just the effects of luciferium alone, without the addiction, except if you use, like devmode or prepare carefully. If you don't have Max take Luciferium or add the addiction hediff to him, he won't ever need to take Luciferium.
Android Mayor: Ho there wanderer. Have you come seeking trade. Max: *Heavy breathing* Android Mayor: Sir? Max: You got any luciferium? *eyes staring at the android* Android Mayor: That is not part of our inventory no sir?. Would you like a look at our inventory we have for sale? *hands list to max, he does not grab it so it just falls to the ground* Max: Nah... Nah... Ill be moving on... Android Mayor: Have a good day sir. Max: *walking off* "would not be fun to kill them, since they are not people..." Android Mayor: .... Well i think we dodge a bullet or two there...
So he is a futuristic nomadic mogol with a horse‚kills‚and pillage any settlement. And recruit more people to overwelm the settlement with hit and run tactic like the Mongols as a lore Edit: and tame more horse so you can haul more and first future recruits
~16:30 - In one vanilla game, one of my pawns was kiting a raid in masterwork marine armor, killed by a bolt-action rifle shot through the heart instantly killing him, at max range. Rifle was poor quality, and the shooter only had something like 6 skill.
Shouldn't be possible. Heart has 20 HP, bolt action only does 18 at normal quality. Could have easily just been a sniper rifle, though. That thing can crit out hearts; that, or your pawn already had his heart nicked by another shot, or he might have even had a heart blockage (which is calculated as permanent damage to the heart, similar to a scar).
He also started the game with 2,000 Silver because he picked Rich Explorer but he didn't "Allow" it so he forgot to take it with him when he left the starting area
Btw armour hp is basically unimportant, they've reverted it so it doesn't affect the actual armour stats which are its blunt & sharp resistance so you should probably just be maxing sharp resistance atm
@@reverendglitch Honestly I don't really remember the last time that happened and I've got an ungodly amount of hours in this game.... But my comment was a joke about how absurd it is that a power armour-clad super soldier kind of has a reason to be wary of a man with a musket in this game
@@reverendglitch all it takes is one arrow to the eye. I lost a dude in full armor to a pack of boars from blunt force/pain shock. Armors great but not impenetrable.
"Satanic-drug addicted rich explorer in power armor with a laser rifle slaughtering villages of primitive snakepeople on horseback" is not just one of the greatest Rimworld scenarios, but also would make for a damn good comic book as well. I bet his origin story is incredibly fascinating. I imagine he was just a nerdy assembler who got pushed around way too much until he stole a dragon's hoard of money from the corporation to fuel his drug induced rampage on the farside of the world, outside of the law's reach. Interlaced with images of his childhood as a soldier, you could almost even empathize with his plight. ...after all, he spent most of his adulthood trying to put the horrors of his past behind him, only for the system to step on his neck and humiliate him at every turn. Who was Max Damage before he turned into a deranged one man raiding party? What could possibly push a person so far that he transforms into a monster? Is there even hope for him anymore?
There's a mod manager called "Rimpy" that can let you export the mod list directly and manage your modlists, and you can even make modpack archives that contain the exact configuration and load order. It's meant to be used in steam collections where you've subscribed to all the mods, but it can also be used to manually set up local mods.
Haha, that setting wont work as you think. You stumbled upon the method to cheat luciferium. When you create a character and give him the luciferium health effect, said character will not be addicted, because the addiction is a seperate health effect. He will have the luciferium effect for ever, for free, without ever needing another dose. To actually get him addicted he will have to take nother dose. Cheers
It's an expensive investment, but I found in some of my games, modded and not, that trigger-happy pawns trained to shooting 18-20, with both eyes archotech, are by far the deadliest shooters. They shoot faster and two archotech eyes more than makes up for the -5 shooting skill penalty.
I've slowly been spending less time watching youtube videos as I've started spending my free time trying to get fit, but I still always make time for your videos, man. You consistently put out high quality content.
The average mattress is like 100 lbs. The average guinea pig is like 2 lbs, though most of that wouldn't be fur. So it takes at least 50 guinea pigs to make a bed... and if I had to guess, the real number's more like 800 guinea pigs.
When you're shooting everything to death so the lion decides "If you can't beat 'em join 'em" and joins you so it gets sold to the caravan and survives. Smart lion.
I've found that a lot of people claim (and also in my experience) the glittertech mod is pretty unbalanced but the sparkling worlds mod is way better in that regard just thought I'd mention it
Such a cool video series, anytime i've played RimWorld I've always stayed in one or 2 places so to see you going around the entire world is pretty cool!
This is really fun! I never play rimworld or watched many videos of it, and I used to mainly watch your kenshi/ Project Zomboid videos. But this one is really interesting! I can't wait to see more!
Hey, love your content! I had an idea for a future Kenshi playthrough, you could play with a group where everyone uses a different weapon type, and train them in their own weapon. I would love to see that!
you know, i got an idea for one, a playthrough where you have several pawns, and each one has skills set to 0 except for one which is at say, 10, with a double passion in that one stat, and are incapable of doing anything other than that one skill so one pawn for cooking, one for farming, one for shooting, one for crafting, and so on
I think it's fine for him to be overpowered. His enemy isn't going to be any physical enemy, it's going to be his own addiction, and no amount of skills or traits can combat that.
Imagine this from the view of the other people…A man in bone white armor with a blood red visor roams the lands on his horse powered by unseen powers named after the devil. Wielding weapons of technology the like of which his foes could not comprehend. He rides from place to place destroying entire villages in the dead of a single night leaving only a few to tell his story before leaving once again in search of…something
This is a cool idea. Makes me want to do a nomadic playthrough with normal characters and just roam the lands raiding bases and never really settling down.
My headcanon is that Max was a very respected soldier on his world but one day he took a fatal wound and to save his life one of his fellow soldiers gave him luciferium but due to the withdrawal symptoms and the addiction never going away he was forced to leave his platoon. In light of his years of service they gave him some luciferium and equipment and sent him on his way and that’s how he ended up here.
Okay so, I'm absolutely crazy for the super soldier. Specially Pistol. You lose range but honestly, just try it and you'll see. Something like 40% per shot to just shoot again immediately. And all you do is you give them a decent pistol. The main reason is because of how many wounds you inflict. When each shot wounds and you shoot so often, it's pretty damn fun.
An idea for your next series is this without the Luciferium addiction and you just raid settlements, rescuing those who you don't kill, imprisoning them, making them resettle their own settlement and then having your mc go on to the next settlement to create a sprawling faction.
I just want a full supported adventure mode. The next expansion should really be just adventure mode and such. Reworked settlements, AI interactions, and world interactions between the factions and such. Hell, maybe even more factions
Honestly never done "adventure mode" in rimworld, but this has inspired me to start a Bonnie and Clyde "Just us 2 against the world...also we're slavers" run.
Kiting in rimworld is actually extremely broken against any kind of melee enemy, and in some cases long-range enemies too. Especially if you upgrade a colonist with better legs. Outrun thrumbos, simply stop to shoot them every now and then. Guy with a scary minigun? Welp, not much he can do against a charge-rifle shooting him across half the map.
I only just realised that I've literally never let a pawn ever take luci 🤔 And I have thousands of hours in this game. Funnily enough, getting a colonist addicted to a drug that can't be made and will kill your pawn if you can't find anymore has always struck me as a poor life decision
@@LucyEAalto Yeah I've heard of that idea before, and it's a good idea if you want a super soldier, but I guess it's relatively rare to have have someone who's *only* good at combat and nothing else, and if they are good at something else, I don't want to waste those skills lol - and even if they're only good at combat, I always value another hauler or cleaner 🤔
@@LucyEAalto I think I might try a raider playthrough next, and try to make a super raider ^^ I've got a vision of a melee god in full cataphract armour, bionics, and hopped up on go-go juice and luci
Reminds me of one of the characters from the book After the Revolution. Basically, a military supersoldier with all the transhumanism you can think of that makes him nearly indestructible.
Since you started with Luciferium but NOT luciferium need you will actually have the bonus of luciferium but never get an addiction. Something I found out a while back when I tried out that same challenge. Once you take that first bit of luciferium you will just start the addiction with no bonus
I think Luciferium not growing back your limbs in the base game is kinda neat for roleplay. It's like this amazing but deadly substance is keeping you at 110% badass-ness in spite of your permanent injuries, just imagine some mangled looking raider with one red glowing eye who people tell horror stories about as he ravages the planet.
Oy have anyone had a Mime join their colony before? It's a "colonist" that joins you, doing stuff and surviving off your food, until it suddenly turns into an insectoid that tries to kill everything. I got one straight after an infestation which was screwed up timing
psychopath and bloodlust makes no sense to use together considering that bloodlust already has properties of psychopath but without the relationship impact. bloodlust pawns also don't care about seeing dead bodies which makes psychopath pretty redundant and bloodlust pawns also get a mood boost for killing and seeing someone die which by the way, both of those moods stack. having both psychopath and bloodlust together is actually more trouble than help because the main downside with psychopath pawns is that they have a really hard time with relationships which often leads to them being enemies with other pawns and if the psychopath pawn has bloodlust, he or she is going to get into A LOT of fights.
>Space knight on horseback in full combat armor with bigass scifi hand cannon high off his balls on satanic meth >Going up against tribesmen in loincloths "This is actually fair because they have bows"
Armor even in base game is a little... W A C K. Basically, you get a % armor from your gear, subtract the penetration of the weapon. Roll a number between 1-100. If I remember it rightly... More than armor = goes straight through. Less than armor = ~50% (I think) in from of a bruise Less than armor by more than double (aka, value * 2 < armor %) = no damage
That catophract techno print was worth a lot...you missed out lol. Try to get him a sniper. I'm not sure what all your mods add but a glitterworld sniper would be good if it's a thing.
This man really out here not knowing you couldn't wear pants with a military uniform, if you play with the save our ship mod you can get the big ass reusable cargo pods for easy raiding with a main base
You could try *RPG Style Level up mod* It will add stats you can increase once your pawn gain enough experience. For a different playthrough. It can be added midgame but will only affect newer pawns and animals. It will also affect the robots from the Miscellaneous Robots but you won't have the option to adjust their stats. So you might want to adjust the minimum stats to 0 instead of -30 because it can make their Agi stat negative.
I think my first encounter with luciferium was that I had it in storage and one of my animals randomly ate it, as they are wont to do, and I suddenly had a raging chicken and no idea wtf was happening
In this episode: A glitterworld meth head crashes on the planet and goes on a killing spree in the hopes that any of them happened to be carrying the insanely rare superdrug he's addicted to.
The Luciferium Super-Soldier - Help and Inspiration for this series goes out to everyone who suggested mods which are helping me to put together a bigger, better, and more optimized modlist, and especially to Full Plasteel Alchemist (among many others!) on the Discord for help with figuring out good rules for mod load order. Other inspiration for the series go to Kokoplays and trmplays, who both have recently done runs in this similar vein - go check them out if you haven't already!
Ahaha yes lovely to see his mod addiction strengthen
Tip: You can change the chance for Fleeing people to use Run & Gun, I'd reccomend lowering it from 100% because people fleeing are slowed down when they shoot back, plus if you're attacking a colony that is in the centre of the map, they will guarenteed pass you to flee to the shortest path to the exit & continue to shoot you.
Just so you know, you don't actually have an addiction to luciferium. You actually have to consume luciferium to get addicted, as luciferium and luciferium NEED are two different hediffs provided by luciferium, but since you just gave the luciferium buff in Prepare Carefully and not the addiction, you just have a god tier super soldier.
So..Kenshi has One Punch Man, could Rimworld get War Crimes Man?
Also, there's Fallout mods if you ever wanna do that, or Morrowind with a Rimworld of Magic.
Kenshi = Torsolo and One Punch Man
Rimworld = Tynan and Max (Doom Guys younger brother)
“It’s completely fair they have run and gun “. As you’re shooting them with a high-tech rifle and they have great bows
I mean, he did still lose an ear after that fight and every encounter is him scared shitless because a single hit can badly wound him.
@@awhitebackground7069 his armor suck mean its sharp somthin or what ever suck
Keep in mind they are also just easy targets. Tribals are just victims waiting to die.
@@Justin-fn1ey that's all people
@@Mr.Beauregarde nahh not in rimworld
Hey man, helpful tip: the hit points for armor is more like its durability. What you want to look at is Armor Sharp, Armor Blunt, and Armor Heat. The pawns armor at the beginning was actually much better than yours.
Thanks for this!
I missed the stat block for the nano armour at the start. Assumed it had great sharp defence, was confused how great bows were even bruising him!
@@MalcolmM434 unfortunately not all modded armor has reasonable defense values in combat extended, space marine armor had super low armor values, 40K space marine, in one of my play throughs
@@josephriv-bid1636 that means that 40k mod was incompatible
Also if it has any modifiers like reduced moving and if it helps against temperature regulation, hard to fight while hypothermic or getting heat stroke
Lucifarium is more common when you have a rich base. I know that sounds weird but the game spawns stuff based on how rich you are. you can also just haul around like a solid gold chair or something.
Lmao that's a great sentence.
Lion: *sees man obliterating the ecosystem"
Lion: Im gonna do whats called a pro gamer move
Lion. If you can't beat em, join em
Also Lion. Master why have I been sold.
Max. Can I buy drugs with this?
@@michaelwade9073 haha.
@@michaelwade9073 that lion should have read machiavelli could have saved him
@@thanquolrattenherz9665underrated comment
Max's childhood says "Child Soldier." I misread that as "Chad Soldier."
Honestly not that inaccurate.
Me too i read chad soldier
KONO DIO DA
WRRYYYYYY
virgin adult volunteer vs chad child soldier
Trouser Snake Elite Child Army
"You'll shoot before you walk"
I still remember my first encounter with Luciferium. A transport pod crashed at my first successful colony. I had to only be like 10-15 hours in total playing Rimworld. He was my first new person after losing two other colonists, one was part of the original three. (RIP Tunnels)
He was great, the only downside, Luciferium addict. Didn't know what it was, assumed it was like any drug and after a bad withdrawal (my medic was ace so he'd be able to help, i thought) he'd be fine! I nicknamed him Snowman, since he'd crashed in the middle of winter.
He was great, made us a lot of furniture, and did a lot of construction. I liked Snowman, he saved our colony a few times.
He made friends with almost everyone and was best friends with Sgt. Rico, our medic Space Marine.
Then.. withdrawal, he went berserk. I arrested him, and I looked on the wiki.
Then I learned.... fatal without more of the drug. He was arrested, in pain, and sure to die.
Sgt. Rico put him out of his misery. Buried him in a slate sarcophagus by the lake, and Rico even engraved it himself with a large willow tree.
RIP Sergei "The Snowman"
o7
F
F
o7
F
Luciferium and Luciferium addiction are two seperate effects.
Usually it's impossible to get just the effects of luciferium alone, without the addiction, except if you use, like devmode or prepare carefully.
If you don't have Max take Luciferium or add the addiction hediff to him, he won't ever need to take Luciferium.
Yeah, I noticed he actually doesn't have the addictoin hediff. whoops ;)
Android Mayor: Ho there wanderer. Have you come seeking trade.
Max: *Heavy breathing*
Android Mayor: Sir?
Max: You got any luciferium? *eyes staring at the android*
Android Mayor: That is not part of our inventory no sir?. Would you like a look at our inventory we have for sale? *hands list to max, he does not grab it so it just falls to the ground*
Max: Nah... Nah... Ill be moving on...
Android Mayor: Have a good day sir.
Max: *walking off* "would not be fun to kill them, since they are not people..."
Android Mayor: .... Well i think we dodge a bullet or two there...
i love it
“Now it is time to indulge in a hit from our secret stash of this strange red pill that we don’t know the name of”
"I do not know who I am, I do not know why I'm here, All I know is that I must kill" -Max
*Purge the heretics*
So he is a futuristic nomadic mogol with a horse‚kills‚and pillage any settlement.
And recruit more people to overwelm the settlement with hit and run tactic like the Mongols as a lore
Edit: and tame more horse so you can haul more and first future recruits
I think he is planning on going solo
I could be wrong
Tobig Russia that profile pic you have looks familiar
Tobig Russia kuroodoD’s “art” if I’m not mistaken
Comrade Schitkundt wait what is that
Alexfrommd look it up 😂
~16:30 - In one vanilla game, one of my pawns was kiting a raid in masterwork marine armor, killed by a bolt-action rifle shot through the heart instantly killing him, at max range. Rifle was poor quality, and the shooter only had something like 6 skill.
Lucky was his name?
Shouldn't be possible. Heart has 20 HP, bolt action only does 18 at normal quality. Could have easily just been a sniper rifle, though. That thing can crit out hearts; that, or your pawn already had his heart nicked by another shot, or he might have even had a heart blockage (which is calculated as permanent damage to the heart, similar to a scar).
@Mnbvcxz that's Dr. Ballistafreak to you
That's XCOM, baby!
No wait
Oof, letting that cataphract armor schematic burn. That thing sells for a fortune
That thrumbo horn and fur too.
He also started the game with 2,000 Silver because he picked Rich Explorer but he didn't "Allow" it so he forgot to take it with him when he left the starting area
Not sure that'd help, if everyone around is hostile. You can't trade with hostiles, if I remember correctly.
Btw armour hp is basically unimportant, they've reverted it so it doesn't affect the actual armour stats which are its blunt & sharp resistance so you should probably just be maxing sharp resistance atm
When you get more Luciferium you should also share the delight with his horse.
DOUBLE THE FUN!
6:36 Imagine being a super soldier wearing the most advanced, fully encased power armour, and being scared of a man with ye olde musket 😎
@stgbasically farmer with the shotgun
You've never had someone decked in armour one shot by a poor quality shortbow before have you?
@@reverendglitch Honestly I don't really remember the last time that happened and I've got an ungodly amount of hours in this game.... But my comment was a joke about how absurd it is that a power armour-clad super soldier kind of has a reason to be wary of a man with a musket in this game
@@reverendglitch all it takes is one arrow to the eye. I lost a dude in full armor to a pack of boars from blunt force/pain shock.
Armors great but not impenetrable.
@@jeremylackey6587 OMG NOT LITTERALLY GAME MECHANICS THEY MEAN REALISTICALLY ITS STUPID FOR HIM TO BE SCARED OMFG
"Satanic-drug addicted rich explorer in power armor with a laser rifle slaughtering villages of primitive snakepeople on horseback" is not just one of the greatest Rimworld scenarios, but also would make for a damn good comic book as well.
I bet his origin story is incredibly fascinating. I imagine he was just a nerdy assembler who got pushed around way too much until he stole a dragon's hoard of money from the corporation to fuel his drug induced rampage on the farside of the world, outside of the law's reach.
Interlaced with images of his childhood as a soldier, you could almost even empathize with his plight.
...after all, he spent most of his adulthood trying to put the horrors of his past behind him, only for the system to step on his neck and humiliate him at every turn.
Who was Max Damage before he turned into a deranged one man raiding party?
What could possibly push a person so far that he transforms into a monster?
Is there even hope for him anymore?
i feel luciferium should be able to grow back minor extremities like ears fingers and toes
There's a mod manager called "Rimpy" that can let you export the mod list directly and manage your modlists, and you can even make modpack archives that contain the exact configuration and load order. It's meant to be used in steam collections where you've subscribed to all the mods, but it can also be used to manually set up local mods.
Ah thanks! I've subbed to it, though this seems like a real time-saver. I appreciate the help!
Haha, that setting wont work as you think.
You stumbled upon the method to cheat luciferium.
When you create a character and give him the luciferium health effect, said character will not be addicted, because the addiction is a seperate health effect.
He will have the luciferium effect for ever, for free, without ever needing another dose.
To actually get him addicted he will have to take nother dose.
Cheers
It's an expensive investment, but I found in some of my games, modded and not, that trigger-happy pawns trained to shooting 18-20, with both eyes archotech, are by far the deadliest shooters. They shoot faster and two archotech eyes more than makes up for the -5 shooting skill penalty.
His first trait deadshot does the same thing without the accuracy debuff, you cant stack them unfortunately
based and luciferium pilled
это база
I've slowly been spending less time watching youtube videos as I've started spending my free time trying to get fit, but I still always make time for your videos, man. You consistently put out high quality content.
I to am doing this although my covid vaccination thinks I should stay in bed all day
Anyone else remember when turtles used to clap your colonists.
Imagine making an entire bed out of guinea pig fur
The average mattress is like 100 lbs. The average guinea pig is like 2 lbs, though most of that wouldn't be fur. So it takes at least 50 guinea pigs to make a bed... and if I had to guess, the real number's more like 800 guinea pigs.
@@Chameleonred5 Where there's a will, there's a way.
@@Chameleonred5 better start skinning
Animal skill needed or else cowgirl will leave
"I don't need his military armor or his goggles, but his pants...."
"he's gonna ride cowgirl off to the destination" 8:49
I can't stop laughing my ass off long enough to think of a funny remark to make
I wanted to say that I love your content, you've got an amazing voice and an great sense of humor.
I could spend hours watching him. Him and Luke the notable both have nice voices
Is he faking his voice?
@@trent1776 He isn't. He streams and even Voice chats in discord
@@trent1776 the voice is an act, as he is an internet personality .he is likely inspired by ssethtzeentach
@@tokenpoptart3750 Citation needed
When you're shooting everything to death so the lion decides "If you can't beat 'em join 'em" and joins you so it gets sold to the caravan and survives. Smart lion.
I've found that a lot of people claim (and also in my experience) the glittertech mod is pretty unbalanced but the sparkling worlds mod is way better in that regard just thought I'd mention it
I'm not gonna lie. The fact that his hair sticks out of his helmet kinda bothers me.
Lmao
Such a cool video series, anytime i've played RimWorld I've always stayed in one or 2 places so to see you going around the entire world is pretty cool!
Breaking News from the Rim: Drug addicted doom guy travels across continent, murdering everyone in his path in a search for luciferium.
Ambigious: "I still need to be careful"
Meanwhile Max having a nano suita and helmet a MSG rifle and an archotect eye
You sure you need to be careful?
This is really fun! I never play rimworld or watched many videos of it, and I used to mainly watch your kenshi/ Project Zomboid videos. But this one is really interesting! I can't wait to see more!
In true rimworld fashion, once you add one mod, you can never stop adding more
*God rides in on a horse with his 60000 giga-watt laser cannon to blast rock smashing cavemen* "This is actually fair"
Your like a preachers daughter with these mods. You tried it once and now you can't stop.
Hey, love your content! I had an idea for a future Kenshi playthrough, you could play with a group where everyone uses a different weapon type, and train them in their own weapon. I would love to see that!
Pro Tip: try not to spam click whilst moving, cuz it cancels his aiming and slows down how quick he can fire
While I agree, he runs the run and gun nod which allows you to do that I think, correct me if I’m wrong
Great ep brother looking forward to the rest! So happy the algorithm is starting to put you out there to more people!
I'd almost think this guy has never played Rimworld. "he has 600 hit points, mine has more, my armor is better"
I have a thousand hours in the game and I would make the same mistake.
Personally I don't even care about the stats of items, just the quality/price
Judging by the fact that you can 2-shot centipedes, i'm inclined to think that the character is a BIT too overpowered
For all the years I've played this game.. Never thought about playing an "adventure mode" style playthrough.. thanks man, game changer.
you know, i got an idea for one, a playthrough where you have several pawns, and each one has skills set to 0 except for one which is at say, 10, with a double passion in that one stat, and are incapable of doing anything other than that one skill
so one pawn for cooking, one for farming, one for shooting, one for crafting, and so on
You should take a prisoner from each encampment you destroy. That way you’ve got someone to basically use as a backpack.
sadly the speed penalty for the new colonist would suck
Sweeet another series. I'm so happy I stumbled upon your channel, your content is just like all your starting characters, OP lol
hands down my new favorite youtuber keep it up daddy
D'aww
That could be read in more then one way
I think it's fine for him to be overpowered. His enemy isn't going to be any physical enemy, it's going to be his own addiction, and no amount of skills or traits can combat that.
Welp fell in love with your factorio videos, Ive owned Rim World for years, and Im going to dive in because of your content.
Ambiguous Amphibian: “Lucifairium”
Never heard that one before.
I like how in a few short episodes he went from having no mods to a few to now 176 mods.
Love the vids wasn't able to see the last one i fell and broke my arm
That suck hope you recover mate
oof
Hope you feel better. Tho, you could watch his videos with the other arm.
“Well so I’ve lost the challenge, let me just add this mod that makes it so I’ve won instead”
"Alright let's just pick up some stuff and run away because I hear something about to explode"
Says in a calmly disinterested voice
Hey if you abandon your colony you'll go faster on the map. just a lil tip
I don't know what it is about your rim world vids but I just love them
Imagine this from the view of the other people…A man in bone white armor with a blood red visor roams the lands on his horse powered by unseen powers named after the devil. Wielding weapons of technology the like of which his foes could not comprehend. He rides from place to place destroying entire villages in the dead of a single night leaving only a few to tell his story before leaving once again in search of…something
This is a cool idea. Makes me want to do a nomadic playthrough with normal characters and just roam the lands raiding bases and never really settling down.
My headcanon is that Max was a very respected soldier on his world but one day he took a fatal wound and to save his life one of his fellow soldiers gave him luciferium but due to the withdrawal symptoms and the addiction never going away he was forced to leave his platoon. In light of his years of service they gave him some luciferium and equipment and sent him on his way and that’s how he ended up here.
Thank you for publishing your modlist, that will make it easier for people to follow along or try something similar :)
Okay so, I'm absolutely crazy for the super soldier. Specially Pistol. You lose range but honestly, just try it and you'll see. Something like 40% per shot to just shoot again immediately. And all you do is you give them a decent pistol. The main reason is because of how many wounds you inflict. When each shot wounds and you shoot so often, it's pretty damn fun.
Rewatching this as this is literally the video that introduced me to rimworld
I'd like to think I'm good with animals, but I have realised that I am entirely outclassed by the dude who casually turns up riding a giraffe.
An idea for your next series is this without the Luciferium addiction and you just raid settlements, rescuing those who you don't kill, imprisoning them, making them resettle their own settlement and then having your mc go on to the next settlement to create a sprawling faction.
I just want a full supported adventure mode. The next expansion should really be just adventure mode and such. Reworked settlements, AI interactions, and world interactions between the factions and such. Hell, maybe even more factions
Honestly never done "adventure mode" in rimworld, but this has inspired me to start a Bonnie and Clyde "Just us 2 against the world...also we're slavers" run.
In my first 20hrs of rimworld I didn’t know what this drug was so I gave it to my whole colony to heal all their scars
19:05 A drug addict, psychokiller, roaming the planet and annihilating the fauna, what a Rimworld build
A nomadic tribe playthrough would be cool to see
New series ideas,: onde colonist blind, another that cant hear , and a third that cant speak
"now this is actually fair" completely annihilating a helpless tribe with bows.
Kiting in rimworld is actually extremely broken against any kind of melee enemy, and in some cases long-range enemies too. Especially if you upgrade a colonist with better legs. Outrun thrumbos, simply stop to shoot them every now and then. Guy with a scary minigun? Welp, not much he can do against a charge-rifle shooting him across half the map.
I only just realised that I've literally never let a pawn ever take luci 🤔 And I have thousands of hours in this game. Funnily enough, getting a colonist addicted to a drug that can't be made and will kill your pawn if you can't find anymore has always struck me as a poor life decision
You can ensure their safety by having a cryptosleep casket on hand in case you run out, then suspend them until you stock back up.
@@LucyEAalto Yeah I've heard of that idea before, and it's a good idea if you want a super soldier, but I guess it's relatively rare to have have someone who's *only* good at combat and nothing else, and if they are good at something else, I don't want to waste those skills lol - and even if they're only good at combat, I always value another hauler or cleaner 🤔
@@LucyEAalto But I still should have tried luci just for the fun - but all of those boring reasons have never made it an obvious play to me
@@tommeakin1732 I completely understand - I still haven't done it either. I get tok attached to my colonists to take the risk
@@LucyEAalto I think I might try a raider playthrough next, and try to make a super raider ^^ I've got a vision of a melee god in full cataphract armour, bionics, and hopped up on go-go juice and luci
Crossbows have absurd armor penetration, like 80% or so...you got lucky that headshot only took an ear.
Reminds me of one of the characters from the book After the Revolution. Basically, a military supersoldier with all the transhumanism you can think of that makes him nearly indestructible.
A nomadic playthrough sounds awesome! I haven't seen one before! Also, those animal clothes you crafted are not wearable by horses.
Since you started with Luciferium but NOT luciferium need you will actually have the bonus of luciferium but never get an addiction. Something I found out a while back when I tried out that same challenge. Once you take that first bit of luciferium you will just start the addiction with no bonus
I think Luciferium not growing back your limbs in the base game is kinda neat for roleplay. It's like this amazing but deadly substance is keeping you at 110% badass-ness in spite of your permanent injuries, just imagine some mangled looking raider with one red glowing eye who people tell horror stories about as he ravages the planet.
Basically Zabuza from Naruto
"In the first age, in the first battle, when the shadows first lengthened, one stood..."
I’m so glad I have notifications on lmao. Who needs sleep?
It's 2 am, what the hell is sleep?
Exactly
Oy have anyone had a Mime join their colony before? It's a "colonist" that joins you, doing stuff and surviving off your food, until it suddenly turns into an insectoid that tries to kill everything. I got one straight after an infestation which was screwed up timing
been watching lots of good videos about this game, i am definitely getting it next time i can
Guinea pig fur bedroll. The smallest and most adorable of all bedrolls!
psychopath and bloodlust makes no sense to use together considering that bloodlust already has properties of psychopath but without the relationship impact. bloodlust pawns also don't care about seeing dead bodies which makes psychopath pretty redundant and bloodlust pawns also get a mood boost for killing and seeing someone die which by the way, both of those moods stack. having both psychopath and bloodlust together is actually more trouble than help because the main downside with psychopath pawns is that they have a really hard time with relationships which often leads to them being enemies with other pawns and if the psychopath pawn has bloodlust, he or she is going to get into A LOT of fights.
Amphibian saying fuck is hilarious, especially given the context. "Awh fuck, they cut off his left ear!?"
>Space knight on horseback in full combat armor with bigass scifi hand cannon high off his balls on satanic meth
>Going up against tribesmen in loincloths
"This is actually fair because they have bows"
Name the horse mr. dog. And find a dog and name it mr. horse.
should prop add all mods to a steam workshop instead of a google docs ngl
great vid tho
Armor even in base game is a little... W A C K.
Basically, you get a % armor from your gear, subtract the penetration of the weapon. Roll a number between 1-100.
If I remember it rightly...
More than armor = goes straight through.
Less than armor = ~50% (I think) in from of a bruise
Less than armor by more than double (aka, value * 2 < armor %) = no damage
That catophract techno print was worth a lot...you missed out lol. Try to get him a sniper. I'm not sure what all your mods add but a glitterworld sniper would be good if it's a thing.
"We got some Androids up the road". I love that line. :)
Like this idea a lot, keep up the great work! "doom guy on cocaine terrorizes local tribesmen."
This man really out here not knowing you couldn't wear pants with a military uniform, if you play with the save our ship mod you can get the big ass reusable cargo pods for easy raiding with a main base
This is the definition of “throw your soldiers into position where there is no escape, and they will prefer death to flight”
The super soldier's name is Max Damage, the main character from Carmageddon. Nice reference bro
You could try *RPG Style Level up mod* It will add stats you can increase once your pawn gain enough experience. For a different playthrough.
It can be added midgame but will only affect newer pawns and animals. It will also affect the robots from the Miscellaneous Robots but you won't have the option to adjust their stats. So you might want to adjust the minimum stats to 0 instead of -30 because it can make their Agi stat negative.
I think my first encounter with luciferium was that I had it in storage and one of my animals randomly ate it, as they are wont to do, and I suddenly had a raging chicken and no idea wtf was happening
In this episode: A glitterworld meth head crashes on the planet and goes on a killing spree in the hopes that any of them happened to be carrying the insanely rare superdrug he's addicted to.