Animated Blood Cells in a Vein - Blender Geometry Nodes 3.1 for Scientists Tutorial

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  • Опубликовано: 19 июл 2024
  • DownloadLink to this model:
    blendersteve.gumroad.com/l/fv...
    In this Geometry Nodes 3.1 tutorial, I'll show you how to represent animated blood cells or platelets flowing through a vein. You can control the speed of the red platelets with Geometry Nodes, as well as their number and rotation speed. The vein itself can be changed in shape and length by editing a path. The materials of the platelets and the vein are 100% procedural. This tutorial is part of the "Blender for Scientists" series.
    00:00 Intro Geometry Nodes Animated Blood Cells
    00:30 Modelling the Blood Cell
    04:08 Blood Cell Material
    06:00 Creating the Vein Path
    07:16 Distribute the Blood Cells along the Vein Path
    24:15 Creating the Vein
    27:18 Vein Material
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Комментарии • 80

  • @mike2636
    @mike2636 2 года назад +16

    Love this! Please more medical stuff like this. Can't find too many medical stuff with blender. Thanks

    • @blenderdude5050
      @blenderdude5050  2 года назад +2

      thanks! can't find many good medical tutorials eather, hope I can create some more in the future

  • @bazaci
    @bazaci Месяц назад

    For those having problem in replicating the random distribution of rbc, you may set up translate instances node after instances on points and control it with a random value set to vector.

  • @lovemediavisual
    @lovemediavisual 14 дней назад

    Insane, Thx for this tutorial, you are the best. :)

  • @NiranjanRaghu
    @NiranjanRaghu 2 года назад +5

    Good stuff! Thanks for sharing. The #frame method is slightly buggy sometimes, so there's a dedicated Scene Time node now that outputs frames/seconds.

  • @jonahsmith4990
    @jonahsmith4990 Год назад +4

    Love this tutorial! Very helpful and easy to follow!

  • @tezoid
    @tezoid Год назад

    Thanks a lot for sharing. Exactly what I was looking for, not with bloodcells but the principle

  • @SourceAwareness
    @SourceAwareness 6 месяцев назад +2

    Beautiful work, thanks Brother!!

  • @khagank4001
    @khagank4001 2 года назад +1

    Excellent video as always, thanks!

  • @carlosalmuniamoliner3595
    @carlosalmuniamoliner3595 Год назад +1

    Love this. I learned a lot... I did your example and works nice, but now would like to make a loop...I'm getting struggled with the loop in the roation...Tried lots of things but can't loop the rotation...I'll keep trying. Thanks for the tutorial.

  • @OAM1
    @OAM1 2 года назад +1

    Great stuff, much appreciated!

  • @dylanwoodhouse237
    @dylanwoodhouse237 2 года назад +1

    This series could help so much thanks

  • @FarizNugroho
    @FarizNugroho 2 года назад +1

    this channel is amazing i love it❤️

    • @rjwh67220
      @rjwh67220 Год назад

      You got that right, brother (or sister, as may be)!

  • @Thalitus
    @Thalitus 2 года назад

    Thank you so much for this tutorial =D

  • @GorillaFlakes
    @GorillaFlakes 2 года назад

    This channel is really good. Top quality

  • @devarena9130
    @devarena9130 2 года назад +1

    Amazing

  • @GiancarloBombardieri
    @GiancarloBombardieri 4 месяца назад +1

    Wow!! it´s a great tutorial and so well explained
    Thanks!!!

  • @user-rr7ti7mq6p
    @user-rr7ti7mq6p 3 месяца назад

    so helpful thank you buddy

  • @scottlee38
    @scottlee38 2 года назад +2

    Beast!

  • @jimcoote5094
    @jimcoote5094 2 года назад

    I have found something interesting messing about by myself. Try this to control the passage of the light down the curve and its brightness.
    Duplicate both the 'Rbc moving along the path' and 'Distribute rbc' node blocks. In the former connect the Sample curve directly to the Set position node and don't connecting up any animation nodes,
    In the latter include the Light object info rather than the Collection info. Connect the blocks to 'Object info on the left and the 'Join Geometry' on the right, (as for the original block pair). The factor on the sample curve now controls where on the curve the light sits. The count on the 'Curve to Points' node now controls brightness as this now just adds more lights in a single position.

  • @trygvij1604
    @trygvij1604 2 года назад

    Man! I've been thinking about doing this for school! but I've been holding back on learning geo nodes. Thanks for the huge inspiration boost!

    • @trygvij1604
      @trygvij1604 2 года назад

      @Symb0l1c Very true. I was just happy to see a geometry nodes tutorial that was so relevant for me :)

    • @blenderdude5050
      @blenderdude5050  2 года назад

      Hope your school project works out!

  • @graphguy
    @graphguy Год назад

    Excellent

  • @laurawatson455
    @laurawatson455 2 года назад +1

    Thanks for this! Great tutorial. Is there a way to vary the speed of the blood cells? As if they're being pumped through the vessel?

  • @ImNorman
    @ImNorman Год назад +3

    Another amazing geometry nodes tutorial. I had to create a scene like this probably 10 years ago, but manually animating each cell. It took hours, and now can be done in 30 minutes or less!

    • @abolfazlghobadi1656
      @abolfazlghobadi1656 Год назад +1

      i think even back then u could've used particle system (ofc its hard to control and requires baking but wasn't it at least better than just manually doing each particle?)

  • @abolfazlghobadi1656
    @abolfazlghobadi1656 Год назад

    16:38 Btw u could just simply add a "Translate Instances" + "Random Value" after your "Distribute Blood Cells" frame and that'd do the job much easier imo, nice tutorial anyway, keep it up!

  • @tartarus_catenae
    @tartarus_catenae Год назад

    beautiful men tks!

  • @ideami
    @ideami 2 года назад

    great tutorial, in version 3.1.2 how do you add those control parameters within the modifier area? I read that I had to find the group tab in N area but I dont see any group tab there, how do you do it? thank you :)

  • @GerardCalvo
    @GerardCalvo 10 месяцев назад

    Hi, great tutorial! I have one question: how can I add new elements to the blood (e.g, nanorobots), but with varying quantities (there should be fewer nanorobots than red blood cells). Adding the new element to the Mikro objects collection adds them in equal amounts...

  • @blenderium
    @blenderium 2 года назад +1

    there Is a little hack to set up the camera. you can activate FPS (yes the game one) Mode for the camera or the viewport by clicking shift + ~ (the key just above tab) then left click to set the camera's new location

    • @blenderdude5050
      @blenderdude5050  2 года назад

      Cool, I will try that

    • @anpet76
      @anpet76 Год назад

      Blenderium, i'm missing "~" on my kbs. How can i do that? Thanx

  • @SjonSjine
    @SjonSjine 6 месяцев назад

    Nice!!! Can you add collisions to the bloodcells so they collide with other bloodcells? And also collision of the bloodcells with other particle cells in the vein? I want to have 2 streams completely colliding with each others. I can do it with the molecular+ addon but want to create it with geometry nodes. Please advice! Compliments for the medical animations!!!!

  • @jimcoote5094
    @jimcoote5094 2 года назад

    I like the outcome, but as I'm greedy I'd like to be able to avoid any overlapping rbc. Any ideas on how to do this?

  • @localnfs
    @localnfs 8 месяцев назад

    hello this is great tutorial, but I was just having some texturing issues. when I use the "set material" node on the vein it doesn't show up. I've applied the same material so simple planes, and uv spheres and the material shows up just fine. I was just wondering if anyone has come across this issue in the past. Thank you so much!

  • @boerofede
    @boerofede 4 месяца назад

    hey man great tutorial, but what about if i want to put 2 or 3 diferente cell shapes?

  • @jaynick925
    @jaynick925 2 года назад

    can someone tell me why fraction node made them loop?

  • @user-ht9xd2pz7z
    @user-ht9xd2pz7z Год назад

    Can't edit driven number value, see graph editor for the driver setup. in 00:12:47

  • @vuxanov
    @vuxanov 2 года назад

    Awesome stuff. Can you make brain neurons next?

    • @blenderdude5050
      @blenderdude5050  2 года назад +1

      Hi, thank you! Yes, brain neurons are on my list, but I haven't gotten a satisfactory result yet where you could make a tutorial out of it.... but I'll keep trying!

  • @hohzukipham8048
    @hohzukipham8048 2 года назад

    thanks for great tutorial. i have a question. i stuck at vein material. i follow your steps and try apply material node but in geometry nodes it show only red color dont have any bump or noise on surface, so i try normal way make bevel depth curve and set that curve vein material it show correct noise material i want. so what do i missing in Geometry nodes to show vein material correct ?

    • @blenderdude5050
      @blenderdude5050  2 года назад +1

      Hi, that happens normally when you connect the "UV" Output instead of "Object" or "Generated". Did you try that?

    • @hohzukipham8048
      @hohzukipham8048 2 года назад

      @@blenderdude5050 ty. i change it to Generated and work now

    • @blenderdude5050
      @blenderdude5050  2 года назад

      @@hohzukipham8048 👍

  • @prepaid9444
    @prepaid9444 2 года назад +1

    This looks really cool! I have tried following along to your tutorial, but when I start the geometry nodes, the object doesn't appear&look like yours in the video. Do you have any suggestions?

    • @blenderdude5050
      @blenderdude5050  2 года назад

      Hmm, I need some more info: which object doesn't look like mine? At what point in the video does your geometry node output look different?

    • @prepaid9444
      @prepaid9444 2 года назад

      @@blenderdude5050 When I start one the curve to points and set position nodes. In your video, the cube looks opaque, in mine its only the outline in orange that's shown. I kept following the tutorial just to get a feel for the nodes, and while I initially got the red cells to rotate they don't flow along the vessel. Changing settings move things along the path but not when I hit the space bar or attempt to render.

    • @blenderdude5050
      @blenderdude5050  2 года назад

      @@prepaid9444 Hmm, hard to tell without seeing your node Setup... That "error" sounds not familiar to me, did not encounter that during the creating of the tutorial, sorry...

    • @blenderdude5050
      @blenderdude5050  2 года назад

      @@prepaid9444 Did you perhaps accidentally apply the Geometry Nodes modifier to the Nurbs Path instead of the Default Cube...?

    • @prepaid9444
      @prepaid9444 2 года назад

      @@blenderdude5050 The geometry nodes have the cube and modifiers under them in the hierarchy, but when I click on cube, both the vein and cube linked objects (rbc) are highlighted in yellow. Think I need to try flowing it all through again from scratch as I've linked something up wrong.

  • @arinacolshatchi1166
    @arinacolshatchi1166 2 года назад

    how did you make your cube transparent when you added it? after adding the 'set position' node, my cube looks very square and not as transparent as yours.

    • @blenderdude5050
      @blenderdude5050  2 года назад

      Hmm, good question... Does it somehow effect the result, that your point cubes are not translucent...? Or does the tutorial work?

    • @arinacolshatchi1166
      @arinacolshatchi1166 2 года назад

      @@blenderdude5050 The tutorial does work, and I’ve started everything from scratch because I was dealing with a bug as well that I didn’t know about, but another problem right now is when I press space for the cubes to move along the line, nothing is happening, I’ve got to the point where I framed the notes, the ‘’animate the blood cells’’ , and I checked if the nodes and the changes to them are the same as yours, and it matches, but still they don’t move, so I’m trying to check what I’ve missed

    • @blenderdude5050
      @blenderdude5050  2 года назад

      @@arinacolshatchi1166 Hi, really hard to tell without seeing your nodes in Detail... if you need it urgendly, there is also a downloadlink, if you want to invest 2 € ...

    • @arinacolshatchi1166
      @arinacolshatchi1166 2 года назад

      @@blenderdude5050 ah, thank you

  • @transon6401
    @transon6401 2 года назад

    Hi I want to buy your model ! Is there any material in it? And is it like your intro?

    • @blenderdude5050
      @blenderdude5050  2 года назад

      Hi, yes, it's exact the same model you saw in the intro. the materials are all included and 100% procedural!

  • @nicolec4480
    @nicolec4480 2 месяца назад

    How long did it take you to render in cycle and In evee I have tried and 1.5 hours gone by and 2 frames in cycles only

    • @blenderdude5050
      @blenderdude5050  2 месяца назад

      I have a 3060 graphics card - the whole intro movie sequence took about 3-4 hours I think...

    • @bazaci
      @bazaci Месяц назад

      You may want to check your cycle render settings (the camera icon). Turn on denoise and lower the number of max sample to 512.

  • @enginkoc2183
    @enginkoc2183 9 месяцев назад

    Beveling doesnt work like you did in the video. I select the edges but then it only bevels the and lower face.

  • @rjwh67220
    @rjwh67220 Год назад

    I really like your tutorials, you seem to find topics that everybody and his brother aren’t aware of. (Forgive the trailing preposition and the insensitive pronouns.)

  • @JoaoSilva22222
    @JoaoSilva22222 5 месяцев назад

    I think i just bought this video on freepik