1:00:00 Regarding the problem of artifacts due to the Boolean Modifier: For me, varying the geometry and position of the cutaway helped a bit. However, not a perfect result, as I still have artifacts. So if someone knows a good solution to this, I would be very grateful.
Great video, while trying to follow along with the platelet section, I noticed transfer attribute node changed in blenders new update. Are you able to tell us what the substitute for Transfer attribute - normal, would be?
@@Bsmalls4142 Yep, that seems to work. Also note that the "Align Euler to Vector" node is now deprecated (though it still works). If you want, you can replace it with the newer "Align Rotation to Vector" node instead - it works the exact same way.
1:12:25 Regarding loading all image files: By pressing the A key, you can select all images at once.
Thank you for the very detailed, understandable and helpful tutorial. Great work!
1:00:00 Regarding the problem of artifacts due to the Boolean Modifier: For me, varying the geometry and position of the cutaway helped a bit. However, not a perfect result, as I still have artifacts. So if someone knows a good solution to this, I would be very grateful.
When I try and follow this, the Boolean removes the texture from the blood vessel wall itself. So the cutaway is white, not vein textured. Any advice?
Great video, while trying to follow along with the platelet section, I noticed transfer attribute node changed in blenders new update. Are you able to tell us what the substitute for Transfer attribute - normal, would be?
Just figured out you can plug the Distribute points on faces normal directly to the Align Euler into oration of instance on points.
@@Bsmalls4142 Yep, that seems to work. Also note that the "Align Euler to Vector" node is now deprecated (though it still works). If you want, you can replace it with the newer "Align Rotation to Vector" node instead - it works the exact same way.
Beautiful work. I am in the render stage
can i use the material with all the arms in the editing mode. because i don't see the arms, great video, by the way
For some reason I cannot find Transfer Attribute
It seems to have been removed in Blender 4.2
@@Brickkzz See @Bsmall4142's comment from a few months ago: you can basically skip the Transfer Attribute node.