Instead of creating two different files, you can also create two different scenes within the same file and then combine them within the compositor, that seems a bit more efficient and gives you more control over how to combine them.
In addition, it turns out you can actually have metaballs within metaballs. You just have to make them part of a different "family" by renaming the base name.
heyy , I have created two blend files in the same way which you have shown. But problem is that while editing strips alpha over effect is disabled. I have searched a lot but not getting proper solution. Plz help me to figure out..... Thank you : )
Instead of creating two different files, you can also create two different scenes within the same file and then combine them within the compositor, that seems a bit more efficient and gives you more control over how to combine them.
In addition, it turns out you can actually have metaballs within metaballs. You just have to make them part of a different "family" by renaming the base name.
can i do this with my character? for example i want to cut his arm and after, from the cut arm recreate the missing mesh
heyy , I have created two blend files in the same way which you have shown. But problem is that while editing strips alpha over effect is disabled. I have searched a lot but not getting proper solution.
Plz help me to figure out.....
Thank you : )
How to import the texture to unity. I can just import the model and the animation but no texture
Thanks for this tutorial! I was always trying to figure out how to do this kind of effect and never realized I should use metaballs! Cheers
Is there any way to import those animations in unity?
I also have the same question
Tutorial for inserting this to unity pleasee
what is the apps?
very good
My animation is not working at the time of rendering.
Me too. Have you figured out why yet?
Fourth comment ever since this video was relesed
What is your Gmail address now
this is too fast for a beginner
Nope