MindHawk's Challenge Gauntlet - Part 1
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- Опубликовано: 11 сен 2024
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This was the start of the singleplayer modding Revolution for SC2.
Good memories. Mindhawk is a legend.
And what a truly fitting modded campaign to do it with too.
preach
For those who don’t understand the genius of his theory, he made the game run his mods for him.
This seems like it has the potential to provide new life to the Starcraft 2 modding scene, because it makes modding more accessible and less tedious compared to how it used to be
@@seventhslayer6935 it might even revive SC2s community entirely
Any idea how we can do this or is it still not published anywhere
@@heikg not published yet, its just a beta he let GGG test out, if we get out of the beta phase, we'll enter alpha and we might get access to it
@@heikg
Currently only grant and modders with connections to him know how to do this. For now, anyway
I love how Grant just casually mentions that Mindhawk has figured out something that could revolutionize SC2 modding. As one does LOL
Today Grant released a video for the Perpetual Randomizer mod. It uses this system and randomizes every unit you unlock. (and every building if you choose that) Not only that but they have WORKING ARMORY UPGRADES for every unit including (so far) the ursadon, the ascendant, and the sunken colony. Mindhawk and Grant's invention here is truly the best of Starcraft's future.
Yeah it truly changed it. It even motivated me to make a Heart of the Swann mid.
@@schnitzeld5491 I'm working on a faction replacer mod for WoL because of it.
the fact he can do a mission in hours now when it use to take days is the best news a fan of campaign mods could hope to hear. This will keep me coming back to starcraft 2 for years to come.
Man, I love seeing you get so excited about this stuff. Your love of the SC2 modding community is super wholesome.
His love for the SC2 modding community is super wholesome. There are 4 challenges across his playthrough, each is supported by progressively stronger love from his Twitch viewers.
Well.. if the devs do not love their game someone has to.
@@realLagMaster What devs lmao? Far as I know Starcraft has like 1 guy making sure the servers run and that's about it, since literally 0 content has came out for this game in years. Hopefully with Microsoft's acquisition they can breathe some life back into the series, it's super sad seeing Blizzard devote time solely to groping women and some minor WoW content and remasters that they outsource anyways.
Ah yes, my favorite Ctarsraft character, Rames Jaynor, holding the rank of Cebel Rommander.
This sounds more like a troll-difficulty, in contrast to the nightmare-difficulty you're working on. Honestly, heavy trolling could be fun, for example, your idea of giving the Dominion the Odin early. The kind of problem that you must distract/kite/ignore rather than beat. Or even some Twitch Trolls Grant-level of chaos, like the enemy blindly nuking, which can hurt itself. But these ideas would be much more luck-based than a difficult-but-fair challenge would be, so it's probably impossible to balance.
We're with you Jaynor's Jaiders! Screw Dengsk, the Moninion can go to hell!
Rames Jaynor and his trusty Rauss Gifle
The Death Fleet descends! Over and over again
Giving Thor this early prolly is not troll enough. Replace Thor with odin, and give it reduced attack, HP and damage compared to real deal, and that would be fun. Later on give Protoss purifieer mothership on terrazine mission, carrier/tempests instead of void rays in The Dig, give dominion mercenary units in the train mission, let AI constantly build and flood the map with scourage in Mobeious Factor, replace normal zerg units with Starcraft 1 elite version in all char missions (120HP zergling, hunter killer, 800HP ultralisk or even omegalisk). That would be super fun.
I was hoping that a Mark 1 Odin would be in the base, basically the Odin but with a super slow turn rate, easily distracted by 1 marine while the rest shoot
I would love to watch a series of this.
On a side note: What do you think about a short Podcast like series where you talk to modders and let them tell us some fun stories and difficulties of SC2 modding?
12:30 The reaction to the thor appearing on screen is priceless
Grant and the SC2 modding community is the reason why a lot of players still play the game.
Its liek the WC 3 oen it will surivie vor atleast another 10 years lol
@@dog209 not if the arcade servers get shutdown at the end of 2022
watch blizzard fuck this up
@@goliver9991 Then they're just inviting programs like Gameranger to become even more prominent. I already got a... "discounted", non Reforged stained version on an external hard drive and on my pc and Gameranger to boot up Multiplayer for it. If they shut off SC2's arcade then I will only be counting down the days until dedicated people manage to make it work with Gameranger.
This is the beginning of one of the best strategy games mod communities that I have ever seen. Those who provided fans of SC2 with hours upon hours of high quality game play. Thank you MindHawk, thank you Grant.
I love to see a full playlist of this mod, and knowing this is a thing it will kinda revive the modding of sc2 and that makes me happy 😊
I find this extremely interesting, especially as contrary to some of the 'challenges' from other campaign modifications, it's not just 'your units take +X% damage' or 'Lulz mercenary siege tanks everywhere' to make the map just a mindless grind. This offers challenge, sure, but in a smart way, and more importantly a unique one that forces a change from usual tactics without just making the game ultra difficult and forcing you to cheese the mission.
I'd love to see a series on this, though I'd watch anything as long as Grant is narrating it tbh.
Also, once again, I recommend Homeworld: Deserts of kharak (and other homeworld games)
Though Kharak is the most starcraft like. It doesn't have the unit variety but it does have the hard macro/challenging strategy gameplay that make the gears in yer noggin turn.
This, I would love to see more Homeworld content, and I think you'd love the games and the possible challenges. And with Homeworld 3 coming near the end of the year you could be in a good place to break into that after your concerns in the update video you made for the start of 2022 Grant.
I’ve been waiting for Homeworld 1 without salvage corvettes for forever
@@Zaalfaald OH GOD
Is that even possible? I'd probably be even more painful than Blindfolded Protoss and No build Protoss combined.
Just thinking about it hurts
My heart hurt reading that challenge, but I raise you, HW2 scout only
Agreed. I'd love to see Homeworld games played here!
the objective of this chalange is very unique
It's super unique.
Grant has to play through every mission of Wings of Liberty.
Each mission is guarded by a n increasingly ridiculous amount of challenges.
this seems like a ton of fun, would love to see more.
also, i'm laughing way harder than i should be at "Rames Jaynor"
He's wielding a rauss gifle and wears his trusty cattlepruiser bants
Rimmy Jaynor
I would love to see more of this. Both as a proof of concept and just good content. I will say, once the wrinkles have been ironed out I would love a sort of behind-the-scenes on how this all works since it seems like this could make modding the game much more accessible.
Holy crap this tech (applying custom campaigns to the normal client) sounds so amazing, can't wait to see what sort of incredible stuff gets made with it. I love synergy's race swapped but was always a bit miffed I had to do the missions in a set order. Obviously I knew it was a technical limitation, but if this could be used, it'd make an awesome mod practically perfect~!
I quite liked the fact that the base wasn't any harder to bust but the added difficulty came from getting there.
I hope Zero Hour will be more interesting than usually.
Adjutant: “Dominion Hellion incoming”
Marine: “that’s fine”
Grant, you forgot one of the most important effects of the new way to make custom capaigns - bonus objectives that give research/levels/Solarite get to actually give their meta value again.
I love the idea of a whole campaign built to have a trollish ‘fuck you’ difficulty. Where it isn’t fair, it may not be doable, and it’s made for you to suffer to humorous challenges.
When the Thor stepped out of the shadow Grant's jaw dropped down
I really want to see what comes up in this, and your enthusiasm for the new way to run custom campaigns is infectious. I definitively want more.
This is awesome, if this thing becomes a common knowledge, it would be possible for community to whip up custom gauntlets for you. It probably wont be the same level of quality as some polished mods, but the quantity would let you play some funny/interesting stuff regularly, maybe for streams and the best ones for archives ? Also play through this gauntlet, seems entertaining xD.
TBH Grant, the archives have been getting me through the day so more is always welcome.
Definitely interested, for one it’s an awesome modding thing that we would get to explore with you, also it’s fun to see you get surprised by new things in Starcraft (can’t wait for Nido the discount Odin on media blitz)
I'm pretty much an archive-only viewer and I would love to watch this, but to be fair I have a "more content is always better" approach to your archives because I love being able to just throw on a big playlist and watch it while doing other things.
That was, in an almost mathematical sense, the perfect level of challenge for Liberation Day. It can be hard to tune difficulty for a mission in which you have literally one tool, marine, and also maybe some [unaffiliated civilian protestors]. Point is, as you've discussed before, early on in the campaign you're so limited it can get hard, especially if map-makers start pouring in a modern LOTV balance. But this mod is just hand-crafted perfection to contrast the current series, Brutal+, with random mutator chaos hell. Which is super fun to watch, but also can occasionally lead to literally unwinnable setups.
Would absolutely adore more of this, don't think I'll ever get tired of your runs 'n campaigns.
I can really see the potential of how the framework of WoL or other campaigns can be integrated into custom campaigns. I'm looking forward to seeing how viable it turns out to be.
Legacy of the Void has honestly a lot of potential for custom campaigns
A map menu that scans and travels the stars?
Being able to get map abilities, and a customizable unit that you can actively change?
And then the normal dialogue and characters? Dude if people find a way to customize and/or change the sprites in there, this'll be golden (reason why I'm saying that, is due to the most recent bug Blizzard did to campaigns where all sprites and characters turned into metallic spheres inbplace of them. Meaning that you might be able to program rhem out?)
me and 2 buds tried wings of liberty coop for 3 ppl. its actually stupidly hard on some missions, especially defense ones.
I would definitely be interested in watching more of this. So far it looks pretty great, and it's great that it seems to be working so far!
Seems like it would be a super fun series can't wait to watch it. Excited to see what mapmakers make when they can put their ideas into action quicker.
I am genuinely excited to see how this way of modding streamlines and expedites future custom campaigns.
The ability to make custom campaigns that you can play from the blizzard campaigns actually changes everything. Gj mindhawk!
I’m very excited for both this and nightmare difficulty. I can’t wait to see what nightmare difficulty has in store and it’s also just great to see wings of liberty get another “challenge run” spin on it. It’s always been my favorite campaign
Love it!! The fact it's built into the actual campaign makes it even better because of the customistation, it's like discovering a whole new game again
Seems like a win-win so far
This is pretty amazing, would love to see more. And since it's working fine so far, would love to see what other creators can come up with
Really excited for this, and enjoyed this video, too. A lot of these changes would really, really improve just about every custom campaign by a large margin! Being able to save and return to a game alone is huge, and choosing mission order would be a neat change. The rewind feature is really buggy, too, so it's cool to be able to lose without that disabling the autoplay for the next mission.
Yes, I am interested in more of this. I like the Mindhawk's campaigns and the fact that it's integrated into the base campaign will make it easier for you to play. Who knows - maybe it's the first step for something really interesting in SC2 mod community. Since Blizzard ain't doing nothing for singleplayer people it's nice to see this develop
Normal day for your rebel life, burn down some propoganda stands, and in the next day you get a thor rushing you on 6 minute mark.
This really is awesome. I have no clue how modding works in SC2 but if this works, if you could start modding the Armory and Laboratory interfaces too, imagine how transformative that could be. Imagine if you could make it like HOTS - where you can de-select choices and get your money back rather than the choices being permanent. That would be awesome and would be a massive step forward both for playing WOL generally and for custom campaigns, making it far easier and more productive to experiment.
The ultimate dream, of course, would be a Master Archives mod for WOL... but I'm not sure if that one's possible.
Thank you Grant and MindHawk for helping make this massive step forward for SC2 modding possible.
I would love to see more of this, especially if you can work together to see what is possible with this new arcane method of making custom things.
I appreciate this modmaker already. Rames Jaynor even has a unit description about how he *isn't* an elite marine with increased hp and damage!
This is exactly my kind of shitty humor
This is so awesome, of course we'd like to watch you play it both for the premise and for the way it works through the actual campaign.
Something like this is perfect, I'd been thinking for a few days now about how I'd love to see you do more challenge runs via fan-alterations to campaigns (e.g. such as redoing some challenge runs or making up new ones on Synergies race-swapped campaigns) and co-op mode/mass recall related stuff.
Hey Grant. Remember you asked whether we want to see entire SC2 campaign playthough, including cutscenes? I think this this mod is the perfect opportunity for that.
As someone who's watching the archive, I like seeing these kinds of custom challenges.
1:30 i'm just going to take a guess right now, it's a concept Zero Punctuation put out there a long time ago, he was talking about a world of warcraft character some gnome mage, that starts with every ability everything, and they slowly unlevels you as you progress through the game, you get LESS tools, and it makes it harder as you lose your versatility. You slowly unlearn all of your abilities. What if in this campaign, you just like in his concept, slowly have to unchoose abilities/creatures/upgrades as you go backwards.
2:00 I would also like to see one of these mods. just let you make all of those choices you make on the ship, down on the ground instead, so you can make different descisions each mission. Research, Units, etc. even if it meant a third currency.
5:00 it's not Jim or Jimmy, it's Rim or Rimmy. Since it's Rames Jaynor. Oh god it sounds so bad. Jay!
Sad there is no chat but otherwise it's perfect. I love seeing the failures and strategies improving over time instead of already perfected runs so I like you've kept that in the non-live recording (which i assume this video falls into).
Random idea for a challenge for the 2nd mission I had:
The enemy builds bunkers to contain you behind the first attack wave, then they hammer the rebel base over the next few waves. If you want to save then you have to break the contain early, but if you're willing to sacrifice them you can build up a bigger army to deal with the bunkers. Really, I'd just like it if more missions involved the enemy actually building and expanding like a multi-player match rather than most just having pre-built bases and only sending attack waves.
"it will be easy at the start cause mindhawk is reasonable" two goliths and a thor say hello
Excited both for the challenge run and the potential of the modding. Hope we eventually get a coop campaign used through the actual campaign menu like this.
Love this as an idea. Big fan of seeing this as an archive series, and looking forward to see what else comes out of it in the future.
YES! I would love to watch stuff like this, you challenging yourself is already fun, but other people challenging you puts , first a smile to my face and secondly is super fun to see you adapt!
I think it looks really cool, and its also fun to see you off guard and have to work hard at beating something and I think the rest of that campaign is gonna be a wall you gonna enjoy banging your head against very Dark Souls style
Totally interested in this series. Beside all the positive stuff people are saying in the comments here - which I totally agree- I love the feeling of the second mission. Lorewise it's so nice seeing Dominion strong and rebels barely hanging on with bunch of guys in suits with few rifles.
I too would be interested in seeing what Shenanigans Mindhawk has in store for you. It sounds pretty amusing.
That was pretty fun, can't wait to see where it goes and what people do with it.
This was a ton of fun to watch. Happy to see some more love for the WOL campaign. I just downloaded SC and for the first time started playing the campaign myself after getting into your content. Keep it up my man!
ayeee this is cool to see! I always wondered why the mods didn;'t go through the campaign client. Not being able to pick mission order or upgrades was always odd to me.
I dunno why I imagined it as a Wimgs of Liberty campaign but in literall reverse order and Tech, so you start All In with just Marines, lol.
But ofc outside of certain triggers, every enemy tech is scaled down as well... Imagine All In with just swarms of Zerglings, Nydus and Kerrigan, lol.
"sell me"
you really had to say that rames
Holy shit yeah modding the official campaign client is absolutely massive. One of my main criticisms of the custom campaign functionalities that Blizzard added was that they never let us do precisely this, and make campaigns that got to use the inter-mission areas in the Hyperion/leviathan/Spear of Adun.
I used to make maps/campaigns and stuff for wc3 way back when, and I generally understand how it works conceptually in sc2, so hearing how this new way of doing custom campaigns was actually super exciting to hear about.
I really like this. Its a new, fresh puzzle on these missions.
I really like it. The fact it makes things easier for moders means we could potentially have way more custom campaigns
i am 100% down for seeing more of this! This is awesome!
I bet everyone is interested. Mindhawk is a genius and his custom maps are extremely good. Making even first 2 WoL missions challanging is great.
Your joy in finding something like this is infectious. I am looking forward to the entire Gauntlet
This is awesome, i really like it. Never understood why a gun in Jimmys hands does more damage, its a gun not a magic wand! :D
Easily explained by him being a much better shot than a regular marine. StarCraft 2 doesn’t have “missing” as mechanic, but I don’t imagine every single shot a marine fires is on target if we translate to realism.
I love seeing people bringing new life into this game.
No Way! That's amazing! I have lost so many custom campaigns at the end of missions I'm so happy about there going to be able to be saves for some of them
I would love to watch this so much! And I can't wait to see some of the useless optional objectives actually give you rewards
What I really want to see is an ability to capture buildings of your own faction in the campaign.
And co-op mode stuff for commanders it suits.
And maybe return Hercules/Barracks, Cruiser/Factory, Terran Carrier/Spaceport functionality back for Terrans.
Looking at it, I'm quite a greedy bastard:(
Holy! It actually worked! This is seriously amazing.
Oh, and yes. Definitely interested with the rest of this Challenge Gauntlet.
I love how you find ways to make SC2/WoL interesting to watch even after so many playthroughs, well done!
"Thats a thor"
*Nervous im in danger laughter*
Geezus cant believe this was nearly 2 years ago, this was almost as good as LotM
i love that he didnt even notice typhus
Would love to see more of this series! Keep up the awesome content grant
Watching a run of something like this sounds great to me. Spicing up the familiar is nearly as entertaining for me to watch as it is for you to play.
Definitely keen on more of this, anything with an interesting twist like new challenges will hit that sweet spot between familiar and novel
3:54 This line aged like fine milk outside of fridge
Unthortunate...
Thank you, Grant, I found that pun very funny, because as we all know, puns are automatically funny
Man, gotta say i realy love the new videos you do at the moment.
Keep up the awesome content and im already looking forward to todays stream.
I'm fascinated to see what a "good" version of the FireBat looks like. :)
This was entertaining, as you usually make runs. I think it can be great in later missions, as long as its grant playing ill probably watch it anyways :P
i would love to see a player vs player campaign where one person controls the enemies and one controls the normal units, that could be awesome
Man, it is awesome how modding is getting on the next level.
Also, I love the point, that now you have to find a perfect early game, and not just saturating economics and then go army.
you giggling at your own joke is so pure :3
Blizzard should give the rights of the game to the comunity. I can´t put in words how amaizing the modmakers and streamers for this game are.
This is honestly really awesome. Would love to watch much more of this.
I'm more interested in the potential ways this could be applied in the future; however, I also would quite enjoy watching this on the Archives too.
Love to see how far the archives channel has come, over 20k views in a day or so.
This is revolutionary, I need to see this develop further so yes, please do a full playthrough!
I would love to see more of this campaign. its nice how you need to really think instead of just holding the marine button down and a moving..
I just enjoy watching You do impossible things with that calm unique commentary so yes I would watch it
It's looking like a great series, even if mainly because you're enjoying yourself in playing it :)
Very excited for this as an archives watcher. And so nice to see you excited about it!
If the difficulty isn't too intense id watch this series for sure. i love learning new things about the game so i can play the campaign better/easier at my skill level without really devoting time and keyboard practice. even if its things about custom campaigns
oh I think it's awesome to see this in the Archives since I can't always tune into the streams and I'd love to see how much further that people can mod the vanilla Starcraft client