Some notes regarding this beta: 1) The AI is broken, it's like you're playing "Very Easy", but it will win a LOT of contrasts (if you're wondering, the main menu setting was "very hard") 2) The AI refuses to launch super attacks 3) Triangle combos have a final combo animation which isn't in the final game. This is the only final combo animation for triangle combos, unlike in the final game where there are 5 of them (neutral and 4 directions) 4) Teleport timing during teleport clashes is so damn strict, it's crazy how precise you need to be 5) Square final combo animation is the same as triangle up final combo animation in retail game 6) Square combos animations are overall different, and it looks very poorly done compared to retail 7) Triangle combos also feel a little different, especially the cameras 8) Nameck is broken. The first destruction of the arena isn't properly coded, the opposing enemy might end up beneath the floor due to bad coordinates 9) Sometimes you might end up inside water for no reason when you fight on Nameck 10) Rush Special Attacks don't launch the opponent away. Instead you'll INSTANTLY be placed in contact mode, no matter what happened in the rush animation 11) If you defeat the enemy with a Special Attack and you destroy the arena in the process, you will first see the cutscene of the arena destruction and then, only after that, the battle will end (this doesn't happen in the final, rightfully so because it looks silly) 12) Ginyu's intro is broken 13) Some stuff in Story Mode is not finished. Due to this, if you're not careful while navigating the mode, you might trap yourself in a self-replicating fight (you can still quit to the main menu, but you cannot exit the fight and thus you cannot explore story mode any further - Luckily, save data is shared with retail, so all you have to do is open retail and change timeline period) 14) All anime cutscenes are missing and replaced with the generic Shenron summon animation 15) A lot of portraits in story mode are missing
@@FnCjayIt's actually pretty easy to get them into the game. You'll need AFS explorer and either an AFL list or a lot of patience to do it, but since the DLC is on the disc, you basically just need to find the costume you're looking for (Goku's is 000_goku_0_8p) and swap it in over one of the other costumes. Of note, the game does use .AFS archives to store its characters, but the only one you'll need is st_pack_battle_character_pt_ps3.afs (Xbox replaces the ps3 with x360.) Once you've swapped the files around, you're good to go. If you're looking to play on consoles, you'll need either a modded Xbox 360 or a Jailbroken PS3, but if you're emulating them then you're good to go from there.
Interesting. I'll have to run this at some point to compare to the 6/21 build since a lot seems to have changed in that time.
You thinking about adding some of the legacy of Goku or Buu's fury soundtracks to the playlist?
Some notes regarding this beta:
1) The AI is broken, it's like you're playing "Very Easy", but it will win a LOT of contrasts (if you're wondering, the main menu setting was "very hard")
2) The AI refuses to launch super attacks
3) Triangle combos have a final combo animation which isn't in the final game. This is the only final combo animation for triangle combos, unlike in the final game where there are 5 of them (neutral and 4 directions)
4) Teleport timing during teleport clashes is so damn strict, it's crazy how precise you need to be
5) Square final combo animation is the same as triangle up final combo animation in retail game
6) Square combos animations are overall different, and it looks very poorly done compared to retail
7) Triangle combos also feel a little different, especially the cameras
8) Nameck is broken. The first destruction of the arena isn't properly coded, the opposing enemy might end up beneath the floor due to bad coordinates
9) Sometimes you might end up inside water for no reason when you fight on Nameck
10) Rush Special Attacks don't launch the opponent away. Instead you'll INSTANTLY be placed in contact mode, no matter what happened in the rush animation
11) If you defeat the enemy with a Special Attack and you destroy the arena in the process, you will first see the cutscene of the arena destruction and then, only after that, the battle will end (this doesn't happen in the final, rightfully so because it looks silly)
12) Ginyu's intro is broken
13) Some stuff in Story Mode is not finished. Due to this, if you're not careful while navigating the mode, you might trap yourself in a self-replicating fight (you can still quit to the main menu, but you cannot exit the fight and thus you cannot explore story mode any further - Luckily, save data is shared with retail, so all you have to do is open retail and change timeline period)
14) All anime cutscenes are missing and replaced with the generic Shenron summon animation
15) A lot of portraits in story mode are missing
Hello question i notice you have rb2 and dlc characters how much would you sell that limitless edition of rb2 ?
@@FnCjay They were obtained via hacking. I doubt such version exists
@@RashFaustinho ohh well dang😭 cause i really need the extra costumes
@@FnCjayIt's actually pretty easy to get them into the game.
You'll need AFS explorer and either an AFL list or a lot of patience to do it, but since the DLC is on the disc, you basically just need to find the costume you're looking for (Goku's is 000_goku_0_8p) and swap it in over one of the other costumes.
Of note, the game does use .AFS archives to store its characters, but the only one you'll need is st_pack_battle_character_pt_ps3.afs (Xbox replaces the ps3 with x360.)
Once you've swapped the files around, you're good to go. If you're looking to play on consoles, you'll need either a modded Xbox 360 or a Jailbroken PS3, but if you're emulating them then you're good to go from there.
This couldve been the greatest db game of all time if they didnt try to be gimmicky with it 😭