Here’s the thing: Live service isn’t dead. Bad game design is. Helldivers 2 is incredible and only failed after they made a bad update, not because of live service. Concord only failed because it fucking sucked. TF2 was thriving until the devs just… Stopped updating it.
In prime fortnite it was at least still a new thing to have a battle pass. Now it is like youre being sold a battle pass with a game on the side, everywhere
I feel like this video misses another key issue: A majority of live service games end up releasing updates painfully, sometimes even horrifically, slowly which has completely undermined the main point of live service games to the extent that potential customers are wary or even tired of the concept. Combined with the fact that they often release with little base content and they'll likely abandon it after a couple of years anyways, it really just means you get less game in every you cut it a majority of the time. One little note is that I've noticed games that recieve many updates can lead to a perfectly good game becoming a bad game over time and it's beyond infuriating to invest both time and moneys to possibly excessive degrees just for it to become something you can't enjoy anymore for factors comepletely outside of your control. It makes me appreciate when games used to stay the same. It forced most devs to be strict with their launch version anyways and a good game never got bad while most bad games nowadays just stay bad really.
Im amazed at the lack of warframe mentions, THE live service game.
@@sibiris8474 should of included it for sure. I put hundreds of hours into that game so my bad for not bringing it up 😔
Here’s the thing: Live service isn’t dead. Bad game design is. Helldivers 2 is incredible and only failed after they made a bad update, not because of live service. Concord only failed because it fucking sucked. TF2 was thriving until the devs just… Stopped updating it.
In prime fortnite it was at least still a new thing to have a battle pass. Now it is like youre being sold a battle pass with a game on the side, everywhere
I feel like this video misses another key issue: A majority of live service games end up releasing updates painfully, sometimes even horrifically, slowly which has completely undermined the main point of live service games to the extent that potential customers are wary or even tired of the concept. Combined with the fact that they often release with little base content and they'll likely abandon it after a couple of years anyways, it really just means you get less game in every you cut it a majority of the time.
One little note is that I've noticed games that recieve many updates can lead to a perfectly good game becoming a bad game over time and it's beyond infuriating to invest both time and moneys to possibly excessive degrees just for it to become something you can't enjoy anymore for factors comepletely outside of your control. It makes me appreciate when games used to stay the same. It forced most devs to be strict with their launch version anyways and a good game never got bad while most bad games nowadays just stay bad really.
absolutely true, great point
Warframe going strong
Because they SUCK. There.