if it wasnt for bloom reactions, the game would be still a melt/vape/freeze fest, mihoyo gave f2p players a good way to increase their damage without worrying about weapons, characters, or even having good artifacts, bloom reactions are a blessing for f2p players, great video as always
True, it's crazy how much dmg it deals just based on EM... but on the other hand Dendro Character kit just feels not that important, its all about how much Dendro they apply. You throw the whole kit outside and just spam buttons. It's good for dmg but kinda boring gameplay-wise.
@@keiryeleison2933 and put to a better use of the OG characters such as Lisa as on field DPS, Barbruh as on/off field driver instead of the usual healer/buffer build. Deffo Dendro opened up a lot of options.
yes, just the experience is completely different, swirl is just way too comfort to use compared to crystalize + AP, who can find that little crystalized shield in the middle of a fight with hella skill effects. tbh if the artifact set activate just by creating the crystal instead of picking them up, AP will be as OP as VV.
probably not, otherwise they would have already buffed the set or reaction to do so. It's not that hard, they just need to get rid of the crystal nonsense and make the reaction give you the shield directly. Instead they just gave up on it and released no new Geo characters in the past 11 months.
When you look at how geo enemies work I think geo should have been the "infusion" element, but they gave that to anemo as well for some reason even though it already can spread elements around and cause chain reactions. I think crystalize should have had the archaic petra damage bonus baked into its core function, and then geo constructs be able to absorb the element they come in contact with and apply it/shred res to it. This would give geo a niche as a support for buffing mono-elemental damage, while anemo could then be exclusively focused on buffing multiple elements at once and facilitating reactions between them rather than just doing everything and leaving geo with nothing.
Geo really is in such a sad place, reaction-wise. I don't mind if it's a more utility-based reaction, but it needs to actually encourage more team building than it is. I think I always sort of expected dendro+geo to have a unique reaction to explain why geo's been where it's at, but instead electro kind of stole its thunder
well dendro already buffs crystalize because it gives EM. it would be great to see an new 2 dendro 2 geo team based on geo and dendro forming a new type of SUPER CRYSTALIZE just make the crystal green and give like 20% dendro and geo damage buff or something . we could call it Wild Growth after magic the gathering
@@leandroTRA Yeah something like that, or for instance make dendro crystallizations that cause rock and vine ripples on spawn (not on pickup) with a little bit of AoE damage and a slow effect The flavor easily makes sense, I guess the challenge is just "how do we make sure it's not just a Zhongli buff and does nothing for geo as a whole"
Stop with this nonsense plz, Geo is ungabunga element. We have enough reactions already. I pick Geo because I don't have to think of creating reactions.
@@wreckingvi2265 I mean, you're free to have your opinion, but you can choose a bunch of ungabunga setups, geo and otherwise--more mono element teams that play super straightfowardly have been getting added along the way, even. The existence of variety doesn't force you to play it
@@Erideah the creation of vines is something we all talk about ever since we saw a dendro hilichurl shaman, I think they are saving the mechanic idea for a future 5 star
Crystallize should give buffs to your character based on the shield's element: - Pyro: +20% ATK - Electro: +20% ER - Cryo: +10% Crit Rate - Hydro: +20% Normal Attack Speed
Electro-charged is S tier AF for a free to play. It's one of if not the easiest reactions to use and has many many variants to it with several 4 star only team options, and you can even somewhat use it alongside Hyperbloom for even more damage. Basically anything that isn't a boss, or groups of enemies which there are usually some in abyss, get absolutely decimated very quickly by Beidou and Fischl Electro-charging everything repeatably.
I play Electro Charged with Raiden, Kazuha, and Yelan and its gotten me through floor 11 (can't beat 12 cause my Barbara isn't built so she doesn't heal enough)
@@lowtetrisbeatbox965 well ur character is yelan, kazuha, raiden. That's like 3 of the most broken character in the game bro, i don't think the reaction (except swirl provide) matter that much
@Immanuel Kieza that's fair enough lol, but my team of Beidou and Fischl to take Raidens place actually did the same thing. my Fischls build is horrible (until recently she had a lvl 1 sac bow, lvl 60, no talent levels, shit artifacts) and my Beidou is okay (Prototype Archaic, 80/90, 6/6/6, 66/123)
I want them to add bleed as a three step reaction (like how quicken ⇒ aggravate/spread : superconduct ⇒ bleed) to help out physical teams (which are sorely lacking at the moment)
Probably after 3.4 and AlHaitham’s addition . Also by then we’ll have a better appreciation of the new artifact sets on characters that benefit from them the most (wanderer and alhaitham) .
Still remember back in the day where the meta team are freeze/vape/melt comp and all electro dps are not as effective (how they criticized Yae and her odd em scaling passive). Now there are a lot more way to "play" with the Abyss, I think that hyv did a very good job here.
Shatter/burning/crystalize are just in such a sad state, I wish hoyo made characters that utilized these reactions to their maximum potential similar to what Nilou did for base bloom
Personally, I’d say that electro-charged and quicken are S-tier reactions, while burgeon is closer to A-tier. Abusing double-auras of electro-charged to generate more dendro-cores is too good of a feature, same goes for how quicken aura works (isn’t consumed by electro/dendro, while acting as a dendro-aura allowing more reactions). Burgeon is good, but it is more limiting due to a risk of pyro application triggering burning, which would lead to no cores being generated afterwards.
Burgeon is limiting only because of the units. There's only one pyro character and people are still in denial to build him simply because he required that much of an investment to play (EM ER substat). Theres also Kazuha Bennett setup for burgeon but these two are better off with other team. Burning doesn't exist if you have the right rotation and the right unit. It still ties with Hyperbloom for dps but it conditionally better on multiple waves enemies but performs equal or sometimes worse against ST. These two reactions has higher dpr than both Aggravate and Spread. The only thing that makes hyperbloom ahead of burgeon is simply because the team can abuse aggravate and spread while also triggering hyperbloom. That's why burgeon seems like the only reaction out of the four with less love. Alhaitham quickbloom right now is the best quickbloom team that abuses spread + hyperbloom reactions. Aggravate and spread on its own is still a great reaction but has less dpr than both burgeon and hyperbloom but hyperbloom + spread/agg is the best combination.
chongyun was the first character i got from the gacha in this game. I really liked his and xingqiu's relationship so for like the first 6 months of me playing genshin i exclusively used a shatter team comp
Quite surprised Nilou's bloom in B-tier for whales since C2 Nilou with C6 Yelan or C6 Ayato so deadly, and I already seen few fastest whale clears with this reaction
@@kyori75 maybe you right, but great characters is what makes reaction great. I mean melt woudnt be good without Ganyu. So if great characters like Yelan could utilise this reaction to make more damage, then reaction is great
You gotta give it to mihoyo for thinking a really good dendro reaction that doesnt further boost the meta elements like pyro and cryo. You'd think with the dendro release, aside from hydro, the pyro and cryo supremacy will further develop and reign from the other elements.
Sucrose being able to swirl multiple reactions is Godlike, so much damage. Also you not mentioning her with the other CC units is an insult, she deserves more recognition.
I think Spread & Aggrevate is a bit underrated in this list. Yes, the DMG is not as high as Vape/Melt and it is more expensive than Hyperbloom, but it has completely different advantages: Any character on the team including SubDPS or Anemo Support(if they are Swirl Electro) will trigger the reaction as the Quicken aura lasts for a longer time and is also permanently renewed. Aggevate/Spread does not have an ICD itself. If the Quicken aura is there, each character always gets the reaction according to their own ICD
Yea, Vape and Melt having Multipliers and Spread and Aggravate even though they can crit, which is a huge plus unfortunatly only get a flat increase from the Reaction and EM. It's like saying flat stats existing might be worse Damage then %Damage, but it can still be good! Nah that's not how it works. But you are right, that it's very essential that the aura keeps on staying, which is insanly useful. Unfortunatly same problem as with the other reactions. There simply aren't enough characters to really utiliize this yet. Even though technically any Dendro or Electro Crit Based Char can do it.
@@chaosinfernoid9008 Basically, Vape/Melt and Aggrevate work completely differently, although both can land crits. Vape/Melt is good for few but strong hits, while Aggrevate relies on many reactions in a short time, triggered by many characters As for the Electro character, there are many characters that benefit greatly from it, while attacks like Raiden's Q that are already strong give little bonus, making for good balancing. As far as Dendro goes, the amount of characters isn't that big, but you can tell that they're designed similarly to Elektro with many hits
Agreed. Aggravate/Spread is great but can also be broken because how well and easy these reactions can be incorporated in hyperbloom making quickbloom team.
Hyperbloom is absolutely ridiculous. I was a new player struggling to make good dmg and then I learnt about hyperbloom. Needless to say, I slapped every EM artifact on my Kuki and everything in game started to die like it's made of paper. Really OP reaction.
Burning is actually pretty useful on its own in the overworld. i find that my 1k EM thoma can usually get rid of entire crowds with just one skill - don't even need his burst!!
I subscribed because not only did you do a ranking but you explained all the reactions as well as give the potential teams that could enable it. It was greatly explained in detailed and was very clear making it the most reliable source of info out there imo. Thank you a lot.
My favorite has to be hyperbloom. I have a terrible team of level 70's, with horrific artifacts, but since my shinobu has 1k EM it still clears with no issues.
Personally, I want it to be part of Quicken and Bloom. The reason for those two being as follows: 1) It means a single geo can be tossed into various dendro teams, which already tend to include hydro, electro, and pyro. So geo gets to play with various elements, albeit indirectly. 2) Neither of these would be great with Zhongli as he is normally built. To have him trigger big blooms, he'll need EM, which would mean lower hp, while Quicken would only work on the geo portion of his damage, and would want a crit and geo DMG build, which again would come at the cost of his shield strength.
After so many months I still don’t really understand some of the dendro reactions because I’ve been able to not need them. recently I reworked my Kuki to be full EM and hyperbloom Kuki is just so fun, but since many content creators are whales they never bother giving it a try from what I’ve seen. I think it was a great video with two different tier lists depending on what you spend on the game, because now with so many transformative reactions it lessens the burden on non whales who don’t have perfect crit ratios.
@@zendefta??? Are you guys living in a different world? Most people recommend hyperbloom teams for f2ps, and if you ask a lot of players which teams they use for abyss, you’ll get a lot of people saying hyperbloom. Or do people still just want to call everything underrated?
@@aperson6562 Yeah, I'd say the two most suggested teams are National and Hyperbloom/quickbloom, currently. Both are easy to acquire, strong teams, that can handle most any situation. That said, I do think content creators have a bit of a tendency to focus more on putting out content about Quicken teams than hyperbloom ones. But there's a simple reason for that, and that's that quicken teams allow them to focus on a greater variety of characters... pretty much any electro character. can have the spotlight. Hyperbloom lacks that. The focus will be on the one setting off the bloom, and that is a pretty limited set of characters who do it well: Kuki for most, Raiden for those okay without a healer, Lisa for those that lack the other options, and maybe Sucrose.
I would argue that Burning is easy A tier if you use it with correct units or rotations. The damage on it's own is not so great on a short span, but it definitely sticks as long as you supply Dendro (which isn't hard with the current Dendro roster, especially Nahida), and Swirl/Melt/Overload works quite relatively good on it. Due to how it is considered as a Pyro aura and Pyro is refreshed on Burning every reaction or 2s, you can theoratically keep it running without much effort all the while benefitting from Pyro Aura uses. Also the fact that you can watch enemies being burnt alive while basically just watching is just sublime lmao.
I would be electro-charge at the top as it can exist with so many other reactions. allowing vape,overload or in the case of dendro still allows bloom and hyperblooms.
Hyperbloom might scale of not only elemental mastery, but also scale of ATK because raiden with 280 EM does 7k+, while kuki at 310 EM does disappointing 2k damage (raiden got 1300 ATK, while kuki got 400 ATK)
This was an awesome video, thanks for compiling all these reactions and breaking it down with expected damage numbers based on player types!! It really helps!
While it is true that hyperbloom and burgeon may be similarly strong reactions, hyperbloom teams are much better than burgeon teams. That is because hyperbloom teams proc electro charged/qicken, which helps with bloom creation (the dendro/hydro reacts with the quicken/electro aura first which leads to less units hitting the dendro/hydro aura and thus more blooms can be generated), while in burgeon teams, you just proc burning, which does like nothing and could even steal dendro aura, which results in less blooms
Another thing I love about hyperbloom is how flexible it is. If you have heavily invested characters, aside from the hyperbloom trigger, you have one of the highest damage teams in the game (for example Nahida, Ayato, Beidou). On the other end of the spectrum as a new f2p player you can use three totally uninvested units together with one low invested hyperbloom trigger (3 EM main stat plus EM weapon) and you still have a very respectable damage team with built in healing (if using Kuki, doubly so with on field Barbara). The uninvested team would have trouble with floor 12 most likely, but most other content becomes a breeze. Rotations are also extremely flexible making it easy to play.
i feel that overload deserves higher especially for f2p... yes it may suck to knockback enemies... but usually the really tough enemies that you need all the extra dmg to kill fast are big ones in the abyss which cannot be knocked back... in which case overload can do quite decent dmg... i use raiden XL benny kazuha overload team to 36* many abyss...
Good video overall, but imo if you are targeting new players/non-tc players, you should touch more on what elemental gauge theory is. For those who want to know, EGT is the idea that there a measurable amount of an element present from an application. 😅
7:32 I think a buff to the Overloaded reaction is needed so that it has higher stagger against knockback resistant enemies (Eremite elites, Fatui elites, Hilichurl elites, Automatons)
I would argue that dendro related transformative reaction should not be on the lower tier for whale since nahida would make it broken af, they should be at least on A tier.
i kinda wish superconduct was an actual reaction or that cyro got a reaction with dendro (even with knowing that the fact it doesn't can be good) Like. superconduct is great for physical damage, it's true. But as someone who never runs physical damage, and LOVES cyro aesthetically, I feel kind of limited with my options sometimes and would just like more variety of what I can do with the element, I guess. or maybe the real answer is giving physical more options (and also probably shatter, shatter is down horrendous)
@@robertoalexandermendezmore408 i mean they still can make it do that without changing anything at all. They just need to make a new artifact set similar to vv for superconduct, it isn’t hard at all they can add it whenever they want and i hope they do because i love artifacts sets that are specifically made for ONE reaction, now we have four of them, hopefully the rest of the reactions will get one too.
Honestly I feel the problem is that they dedicated an entire reaction to something that is barely utilised in the game. When it comes to physical only Eula and Razor exists as the only two characters dedicated to physical dps. All other characters have other better reactions to use which makes superconduct feel useless to me. I honestly feel aggravate is what superconduct should have been kinda (especially if you go by its literal meaning IRL lmao).
10:10 EC is definitely S for the f2p tier list. It allows almost all of the notable multi reactions such as double swirl, overvape, curry (overburgeon), soup swirl, salad (anemo triggered hyperbloom) and quickbloom. It is also one of the main reasons why hyperbloom is so broken as it significantly increases dendro core production and is really good in curry teams where it adds free EC and overload dmg on top of once again significantly improved dendro core production. 19:09 That is actually a detriment as you have to put out burning to trigger bloom meaning burning will lower bloom production in burgeon comps which is one of the main reasons why burgeon comps have lower dps than hyperbloom comps.
I feel like Nilou bloom could potentially be one of the best if not the one best reaction for F2Ps, not being able to bring kazuha isn't that big of a deal since the range of one core is roughly the same as Xiao's plunges a player in the CN community set the record of creating a brand new account to full staring floor 12 completely F2p only using 5 days, using Nilou, Nilou's team is really f2p friendly
I disagree on Bloom/Hyperbloom/Bountiful Cores being B-tier for whales because whales have C2 Nahida and those reactions critting are just insane, even with 20% crit rate.
As one of the heretic who use Petra Zhongli for Ayato Hyper Carry team. I am confident to say that Crystalize is the bottom of the bottom like shatter. There are many problems with it: 1. You have to pick up the things which drop in RNG way and the pickup radius is super small. 2. The set that is supposed to make use of the effect Petra only BUFF ONE ELEMENT. Unlike the neighbor VV which decrease res of whatever element it touches with ease, for some reason, Mihoyo decided for this artifact set to have the same duration, harder to use and only buff 1 element at a time. 3. If you run Geo with Petra set to make use of Crystalize in a multi element team for some reason, there will be many crystal of different element lying around. On top of the crystal location RNG, you have to pick the correct crystal of the element you want to buff. 4. The max shield value cap at 125 EM and it is abysmal. It is probably on purpose because if it is good then it invalidate the shield character. But it just mean that this shield is just useless. If people want protection they will use shield character 5. The crystalize reaction deal 0 dmg and geo dmg is the worst dmg type to break enemy shield but the best type to steal element debuff. So you are trading your reaction dmg for a shield that is close to nonexistence if you even manage to get it at all. All of that can be solved by tweaking a little like: crystalize deal some short of dmg when it is created (which they did in Honkai Collab with Genshin event), Petra has longer duration and trigger effect when you create the crystal and can buff multiple element, remove the shield completely and just give it a %dmg reduction for a set amount of time so it scale better and work with other shield character. But not, it is useless. That being said, my hyper carry ayato team works very well with Petra - one of the rare occasion that the crystalize effect worth anything. The team is Ayato - Petra Zhongli - NO Bennet - Hood Yun Jin. So yea the extra 35% dmg of Petra on top of the 15% geo resonance and 20% res reduction from zl works very well together and super easy to use.
Well said ❤️. For new and f2p players, dendro is the best. I got childe on his latest rerun but I have c2 xl. Her burst is too short to complete 1 rotation without any drawbacks. You have to juggle better crit rate, crit dmg, and er + small em. This doesn't allow any dead stat and is time consuming
As much as the majority hates overload bcs the enemies flying away, I always loved it. And that's coming from me being a Klee main from release. It was always so easy to stagger enemies so they don't beat the vision out of you or in the "protect the pillar/totem" I could always deal quick with the tough guys or the geo shield hilichurl, and I did had Venti so basically in abyss I never had that issue of having to catch up with big clusters of small enemies. I did wish overload had a smaller ICD or a higher damage ceiling from 15-20k to like 20-30k with high investment. But still fun now that Dendro is in the table with Burgeon/Spread to have chain reactions.
need a character that could increase own damage with crystalization shields. And the element of absorbed crystals will give different buffs for the character. Im sure that could increase crystalize usage.
Hyperbloom literally the best reaction in the game. Surprised to see you rank it B in both f2p/P2w 1) You can use just about any driver that doesn’t have an infusion that stops hyperblooms from happening - increasing your total team dps by a TON. 2) Nahida C2: hyperblooms crit and quicken procs a defense down debuff - making this such an easy S tier for p2w
I'm thinking instead of having a whale and F2P being the only two categories, we put a third category for veteran F2Ps and light spenders. Since the game has been around for more than 2 years, a lot of F2P accounts will have been able to accumulate enough characters and weapons to even rival some early whale accounts and light spenders.
one thing is worth mentioning about crystallization and petra its that the best user of it its Gorou, his buff doesnt scale with his own stats so he doesnt lose so much building EM, and if you use his skill, create a crystal and then burst, he would take the crystal even if its far being able to activate the petra set without problem So it works? yeah, its good? debatable
A really great video. And I must say that I'm really sad to see zero reactions Dendro + Cryo or Dendro + Geo. Really, really sad T_T It was a good occasion to give Geo some damage or strategic purpose, with some special reaction with Dendro. For example Bloom + Geo = Root, with plant roots that lock the enemy doing cc.
overload has a set scaling on top of EM which makes it a really good reaction for early game since it deals a ton of dmg with 0 investment for low level worlds
dendro and Geo could've been a great reaction. Geo could have like a momentary effect like (let's say) calcify. When an enemy mob is in a calcified state, applying dendro would then put them into a rampant growth state. When an enemy mob is in this state, their movement SPD and ATK speed is reduced. (This effect is good for crowd controlling). And when hydro is introduced to a rampant growth state, this can maybe extend the rampant growth state depending on how much points of EM you have?
Great vid and tier list. The only note would be that I think forward melt should be in B tier for FTP due to lack of characters which could use it efficiently
Hats off and salute 🎩🙌🎉... Awesome and speckled treasure og information guide which i wad looking for to finalize my abyss second half team with ❤️🙌 thanks a lot man
I think this is only by paper. In terms of grouping or single target/bosses and types of enemy, this list varies greatly. Like Freeze comps has been countered since 3.0 now that people are using Rosaria in their comp to add DPS for their Ganyu/Ayaka.
I might be the only one who's not enjoying the dendro reactions that much, i'm not saying they're bad, just that i don't like them, i mostly play with vape hu tao, melt ganyu, hyper raiden and my favourite, physical Eula, a lot of people say she's not good because you don't have access to reactions with physical, but if your team is well made she has the same dmg output like the rest.
This pretty useful as an overall damage guide more than it is a tier list. I just realized my current team could be a lot better with just a little tweak
Thanks for the vid! If you use an ability that does continuous damage then swap that character out does it use the active character or the ability users EM for calculation if it's the ongoing ability not the active character that triggers it? For example Kukis skill triggering blooms when she's swapped out, is it her EM or the active characters?
if it wasnt for bloom reactions, the game would be still a melt/vape/freeze fest, mihoyo gave f2p players a good way to increase their damage without worrying about weapons, characters, or even having good artifacts, bloom reactions are a blessing for f2p players, great video as always
Yes, with hyperbloom I cleared abyss 12
Before I struggled even in floor 11
Istg hyperbloom is a god send for F2p players just cause how low investment it is and how much damage it can do
Hyperbloom is created for the 'anxiety' people...
True, it's crazy how much dmg it deals just based on EM... but on the other hand Dendro Character kit just feels not that important, its all about how much Dendro they apply.
You throw the whole kit outside and just spam buttons.
It's good for dmg but kinda boring gameplay-wise.
The only issue is finding EM stat pieces since its the rarest one
Bloom is such a breath of fresh air. Instead of relying on Sub Stats go to Crit Rate and DMG, being able to do a Flat 25k+ Damage is just amazing
with bloom reactions, f2p can easily clear abyss.
@@keiryeleison2933 and put to a better use of the OG characters such as Lisa as on field DPS, Barbruh as on/off field driver instead of the usual healer/buffer build. Deffo Dendro opened up a lot of options.
then nahida's c2 makes bloom crit... (at least it has a fixed rate and damage)
I always felt mihoyo intended for crystallize with Archaic Petra to be an alternative way of swirl with vv.
yes, just the experience is completely different, swirl is just way too comfort to use compared to crystalize + AP, who can find that little crystalized shield in the middle of a fight with hella skill effects.
tbh if the artifact set activate just by creating the crystal instead of picking them up, AP will be as OP as VV.
Crystallize should automatically dash towards our characters just like energy orbs.
probably not, otherwise they would have already buffed the set or reaction to do so. It's not that hard, they just need to get rid of the crystal nonsense and make the reaction give you the shield directly.
Instead they just gave up on it and released no new Geo characters in the past 11 months.
When you look at how geo enemies work I think geo should have been the "infusion" element, but they gave that to anemo as well for some reason even though it already can spread elements around and cause chain reactions. I think crystalize should have had the archaic petra damage bonus baked into its core function, and then geo constructs be able to absorb the element they come in contact with and apply it/shred res to it. This would give geo a niche as a support for buffing mono-elemental damage, while anemo could then be exclusively focused on buffing multiple elements at once and facilitating reactions between them rather than just doing everything and leaving geo with nothing.
@@poyax. i just also had thought of that
Geo really is in such a sad place, reaction-wise. I don't mind if it's a more utility-based reaction, but it needs to actually encourage more team building than it is. I think I always sort of expected dendro+geo to have a unique reaction to explain why geo's been where it's at, but instead electro kind of stole its thunder
well dendro already buffs crystalize because it gives EM. it would be great to see an new 2 dendro 2 geo team based on geo and dendro forming a new type of SUPER CRYSTALIZE
just make the crystal green and give like 20% dendro and geo damage buff or something . we could call it Wild Growth after magic the gathering
@@leandroTRA Yeah something like that, or for instance make dendro crystallizations that cause rock and vine ripples on spawn (not on pickup) with a little bit of AoE damage and a slow effect
The flavor easily makes sense, I guess the challenge is just "how do we make sure it's not just a Zhongli buff and does nothing for geo as a whole"
Stop with this nonsense plz, Geo is ungabunga element. We have enough reactions already. I pick Geo because I don't have to think of creating reactions.
@@wreckingvi2265 I mean, you're free to have your opinion, but you can choose a bunch of ungabunga setups, geo and otherwise--more mono element teams that play super straightfowardly have been getting added along the way, even. The existence of variety doesn't force you to play it
@@Erideah the creation of vines is something we all talk about ever since we saw a dendro hilichurl shaman, I think they are saving the mechanic idea for a future 5 star
Crystallize should give buffs to your character based on the shield's element:
- Pyro: +20% ATK
- Electro: +20% ER
- Cryo: +10% Crit Rate
- Hydro: +20% Normal Attack Speed
Neat idea, but why NA speed for Hydro? Should just match their resonances, so HP% would make more sense.
@@xanaviii yeah, hp% makes more sense.
Or hydro could be cd reduction cause it'll benefit all characters
@@xanaviii they probably had ayato in mind
@@xanaviii i was about to say that but not a lot of character scales with hp so maybe that's why he went with na speed?
Electro-charged is S tier AF for a free to play. It's one of if not the easiest reactions to use and has many many variants to it with several 4 star only team options, and you can even somewhat use it alongside Hyperbloom for even more damage. Basically anything that isn't a boss, or groups of enemies which there are usually some in abyss, get absolutely decimated very quickly by Beidou and Fischl Electro-charging everything repeatably.
Electro charged is also the main reason that Hyperbloom is so good and busted as it keeps continual application as dendro stacks
I play Electro Charged with Raiden, Kazuha, and Yelan and its gotten me through floor 11 (can't beat 12 cause my Barbara isn't built so she doesn't heal enough)
@@lowtetrisbeatbox965 well ur character is yelan, kazuha, raiden. That's like 3 of the most broken character in the game bro, i don't think the reaction (except swirl provide) matter that much
@Immanuel Kieza that's fair enough lol, but my team of Beidou and Fischl to take Raidens place actually did the same thing. my Fischls build is horrible (until recently she had a lvl 1 sac bow, lvl 60, no talent levels, shit artifacts) and my Beidou is okay (Prototype Archaic, 80/90, 6/6/6, 66/123)
I play Kokomi Fischl Sucrose Beidou and have easily finished floor 12 with 36 stars so yeah.
They should let Shatter crit, like Quicken. It could give Eula some extra use with Yelan/XQ.
So become shatter a additive insted of transformative
I want them to add bleed as a three step reaction (like how quicken ⇒ aggravate/spread : superconduct ⇒ bleed) to help out physical teams (which are sorely lacking at the moment)
@@tuxmaceo2020burning kinda works like bleed
We need another character tier list!! With the release of dendro i believe lots of things has changed since the last tier 2.8 list
Probably after 3.4 and AlHaitham’s addition . Also by then we’ll have a better appreciation of the new artifact sets on characters that benefit from them the most (wanderer and alhaitham) .
TRUU
PLEASE WE DO IWTL ANOTHER ONE PLEASE 🥺🥺🥺
yeah, kuki had a huge glow up tho
@@Foxintox Midhaitham is an auto B-. No need to think about it.
I bet atleast 40% of genshin fandom doesn't even know that 'shatter' as a reaction exists
bring that up to 80
Its mind blowing, or should I said earth 'shattering'
But it doesn't come up on the screen saying "shatter" tho
Wdym, i main DPS Shatter Chongyun since day 1 🗿
They willingly forgot because of how awful it is
electro charged is underrated here it opens more playstyles and provides a small stun
Still remember back in the day where the meta team are freeze/vape/melt comp and all electro dps are not as effective (how they criticized Yae and her odd em scaling passive).
Now there are a lot more way to "play" with the Abyss, I think that hyv did a very good job here.
In whale meta, sure, in F2P meta Electrocharge was the meta reaction becose is the source of the Overvape and Soup comps
Yae is still bad
@@muzi69 30k per turret tick and 100k per q tick for me is not bad at all, at least it's enough to clear the current abyss with ease
@@muzi69 how? shes not easy to play but her damage is way better and consistent than most characters
Shatter/burning/crystalize are just in such a sad state, I wish hoyo made characters that utilized these reactions to their maximum potential similar to what Nilou did for base bloom
Sad that they nerf burning so hard. Im not sure if dehya can be use without hydro and dendro
Now with kinich burning, does it reinforce this reaction as you wish?
@@buahfikr1272 I'm not sure, I stopped playing due to my account getting nuked
Love this kind of video. Talking about fundamental game/combat mechanics is always interesting and so is ranking them in both power and versatility.
Personally, I’d say that electro-charged and quicken are S-tier reactions, while burgeon is closer to A-tier. Abusing double-auras of electro-charged to generate more dendro-cores is too good of a feature, same goes for how quicken aura works (isn’t consumed by electro/dendro, while acting as a dendro-aura allowing more reactions). Burgeon is good, but it is more limiting due to a risk of pyro application triggering burning, which would lead to no cores being generated afterwards.
Burgeon is limiting only because of the units. There's only one pyro character and people are still in denial to build him simply because he required that much of an investment to play (EM ER substat). Theres also Kazuha Bennett setup for burgeon but these two are better off with other team. Burning doesn't exist if you have the right rotation and the right unit. It still ties with Hyperbloom for dps but it conditionally better on multiple waves enemies but performs equal or sometimes worse against ST. These two reactions has higher dpr than both Aggravate and Spread. The only thing that makes hyperbloom ahead of burgeon is simply because the team can abuse aggravate and spread while also triggering hyperbloom. That's why burgeon seems like the only reaction out of the four with less love. Alhaitham quickbloom right now is the best quickbloom team that abuses spread + hyperbloom reactions. Aggravate and spread on its own is still a great reaction but has less dpr than both burgeon and hyperbloom but hyperbloom + spread/agg is the best combination.
chongyun was the first character i got from the gacha in this game. I really liked his and xingqiu's relationship so for like the first 6 months of me playing genshin i exclusively used a shatter team comp
SIX MONTHS?
Quite surprised Nilou's bloom in B-tier for whales since C2 Nilou with C6 Yelan or C6 Ayato so deadly, and I already seen few fastest whale clears with this reaction
Don’t forget C2 Nahida making bountiful cores crit for massive loads of dmg
I think iwintolose is talking about nilou bloom dmg itself and not the whale yelan and ayato dmg when they are in nilou team.
@@kyori75 maybe you right, but great characters is what makes reaction great. I mean melt woudnt be good without Ganyu. So if great characters like Yelan could utilise this reaction to make more damage, then reaction is great
@@what-you-want-of-me-yt how tf Yelan doing bloom in triple hydro setup
@@littleboss2006 she isnt. Why she even should?
You gotta give it to mihoyo for thinking a really good dendro reaction that doesnt further boost the meta elements like pyro and cryo. You'd think with the dendro release, aside from hydro, the pyro and cryo supremacy will further develop and reign from the other elements.
Still not good enough because of Geo...
Hydro has been superior from the start. Now it is beyond superior
I like how he explains reactions like how parents explain the birds and the bees topic
Sucrose being able to swirl multiple reactions is Godlike, so much damage.
Also you not mentioning her with the other CC units is an insult, she deserves more recognition.
Burning team with Nahida, Kazuha and Venti is very effective against Ventiable enemy, but also very effective at killing your character
Lol Me on spiral abyss 3.1 with nahida, venti, yanfei, kazuha.
After swirl this swirl that.. Where is my character ᕦ( ͡° ͜ʖ ͡°)ᕤ
@@Joker-hq4js ikr
Venti alone is very effective agaisnt Ventiable enemies
I think Spread & Aggrevate is a bit underrated in this list.
Yes, the DMG is not as high as Vape/Melt and it is more expensive than Hyperbloom, but it has completely different advantages:
Any character on the team including SubDPS or Anemo Support(if they are Swirl Electro) will trigger the reaction as the Quicken aura lasts for a longer time and is also permanently renewed.
Aggevate/Spread does not have an ICD itself.
If the Quicken aura is there, each character always gets the reaction according to their own ICD
Yea, Vape and Melt having Multipliers and Spread and Aggravate even though they can crit, which is a huge plus unfortunatly only get a flat increase from the Reaction and EM. It's like saying flat stats existing might be worse Damage then %Damage, but it can still be good! Nah that's not how it works. But you are right, that it's very essential that the aura keeps on staying, which is insanly useful. Unfortunatly same problem as with the other reactions. There simply aren't enough characters to really utiliize this yet. Even though technically any Dendro or Electro Crit Based Char can do it.
@@chaosinfernoid9008 Basically, Vape/Melt and Aggrevate work completely differently, although both can land crits.
Vape/Melt is good for few but strong hits, while Aggrevate relies on many reactions in a short time, triggered by many characters
As for the Electro character, there are many characters that benefit greatly from it, while attacks like Raiden's Q that are already strong give little bonus, making for good balancing.
As far as Dendro goes, the amount of characters isn't that big, but you can tell that they're designed similarly to Elektro with many hits
Agreed. Aggravate/Spread is great but can also be broken because how well and easy these reactions can be incorporated in hyperbloom making quickbloom team.
Hyperbloom is absolutely ridiculous. I was a new player struggling to make good dmg and then I learnt about hyperbloom. Needless to say, I slapped every EM artifact on my Kuki and everything in game started to die like it's made of paper. Really OP reaction.
Freeze , Vape , Melt are the OG reactions that we all grown with .
Electro-Charge in the corner:
I’ve started with Overload because I thought it was OP 😭
@@insxnemxnd3127 it explodes, and it look cool at first. lol
You forgot swirl baby
@@barrybarry3372fr the impact that it made made me think that it was the most OP reaction
Burning is actually pretty useful on its own in the overworld. i find that my 1k EM thoma can usually get rid of entire crowds with just one skill - don't even need his burst!!
I subscribed because not only did you do a ranking but you explained all the reactions as well as give the potential teams that could enable it. It was greatly explained in detailed and was very clear making it the most reliable source of info out there imo. Thank you a lot.
My favorite has to be hyperbloom. I have a terrible team of level 70's, with horrific artifacts, but since my shinobu has 1k EM it still clears with no issues.
i really wish dendro+geo had a swirl-type reaction so that we could spread it and use dendro supports for mono geo or vice versa
Personally, I want it to be part of Quicken and Bloom. The reason for those two being as follows:
1) It means a single geo can be tossed into various dendro teams, which already tend to include hydro, electro, and pyro. So geo gets to play with various elements, albeit indirectly.
2) Neither of these would be great with Zhongli as he is normally built. To have him trigger big blooms, he'll need EM, which would mean lower hp, while Quicken would only work on the geo portion of his damage, and would want a crit and geo DMG build, which again would come at the cost of his shield strength.
After so many months I still don’t really understand some of the dendro reactions because I’ve been able to not need them. recently I reworked my Kuki to be full EM and hyperbloom Kuki is just so fun, but since many content creators are whales they never bother giving it a try from what I’ve seen. I think it was a great video with two different tier lists depending on what you spend on the game, because now with so many transformative reactions it lessens the burden on non whales who don’t have perfect crit ratios.
@@zendefta??? Are you guys living in a different world? Most people recommend hyperbloom teams for f2ps, and if you ask a lot of players which teams they use for abyss, you’ll get a lot of people saying hyperbloom. Or do people still just want to call everything underrated?
@@aperson6562 Yeah, I'd say the two most suggested teams are National and Hyperbloom/quickbloom, currently. Both are easy to acquire, strong teams, that can handle most any situation.
That said, I do think content creators have a bit of a tendency to focus more on putting out content about Quicken teams than hyperbloom ones. But there's a simple reason for that, and that's that quicken teams allow them to focus on a greater variety of characters... pretty much any electro character. can have the spotlight. Hyperbloom lacks that. The focus will be on the one setting off the bloom, and that is a pretty limited set of characters who do it well: Kuki for most, Raiden for those okay without a healer, Lisa for those that lack the other options, and maybe Sucrose.
I would argue that Burning is easy A tier if you use it with correct units or rotations. The damage on it's own is not so great on a short span, but it definitely sticks as long as you supply Dendro (which isn't hard with the current Dendro roster, especially Nahida), and Swirl/Melt/Overload works quite relatively good on it. Due to how it is considered as a Pyro aura and Pyro is refreshed on Burning every reaction or 2s, you can theoratically keep it running without much effort all the while benefitting from Pyro Aura uses.
Also the fact that you can watch enemies being burnt alive while basically just watching is just sublime lmao.
i love burning melt. forward melt with burning leftoover is so satisfying.
Honestly sometimes I forget you don’t have millions of subs, you totally deserve it with how professional your videos are
ratings aside, i was dying to know the exact damage these transformative reactions do at 1000EM so this is very informative, thank you!
I would be electro-charge at the top as it can exist with so many other reactions. allowing vape,overload or in the case of dendro still allows bloom and hyperblooms.
10:10 that line completely broke me, for sure a 10/10
11:37 i did not even know there was a shatter reaction , ive been playing for 2 years
Can we all appreciate how in every video his intro length is the same?!! The klee intro always appears right before the beat drop in the song!!
There are two teams in my account that everytime I use them I felt like they are way too OP. Reverse melt Ganyu and Nilou bountiful cores
Hyperbloom might scale of not only elemental mastery, but also scale of ATK because raiden with 280 EM does 7k+, while kuki at 310 EM does disappointing 2k damage (raiden got 1300 ATK, while kuki got 400 ATK)
Liking/commenting for the RUclips algorithm… also thank you for the Nilou section! She is one of my mains so seeing her get some love is awesome ❤️
This was an awesome video, thanks for compiling all these reactions and breaking it down with expected damage numbers based on player types!! It really helps!
Waiting patiently for the updated general tier list ;-;
Let's update the ranking after Dehya comes available 🔥
While it is true that hyperbloom and burgeon may be similarly strong reactions, hyperbloom teams are much better than burgeon teams. That is because hyperbloom teams proc electro charged/qicken, which helps with bloom creation (the dendro/hydro reacts with the quicken/electro aura first which leads to less units hitting the dendro/hydro aura and thus more blooms can be generated), while in burgeon teams, you just proc burning, which does like nothing and could even steal dendro aura, which results in less blooms
You totally got me with the shatter troll lol. I was seriously starting to doubt myself..
Hmm interesting, alrighty let's see it!!
Not a ranking but my faves are Freeze, Swirl, and all of other Hydro reactions!!
this good type of content learning about reaction, hope Hoyo surprise us again in future with adding more new reaction out of nowhere
As a person who just unlocked their first dendro character, this helps me a lot. Thank u
Another thing I love about hyperbloom is how flexible it is. If you have heavily invested characters, aside from the hyperbloom trigger, you have one of the highest damage teams in the game (for example Nahida, Ayato, Beidou). On the other end of the spectrum as a new f2p player you can use three totally uninvested units together with one low invested hyperbloom trigger (3 EM main stat plus EM weapon) and you still have a very respectable damage team with built in healing (if using Kuki, doubly so with on field Barbara). The uninvested team would have trouble with floor 12 most likely, but most other content becomes a breeze. Rotations are also extremely flexible making it easy to play.
i feel that overload deserves higher especially for f2p... yes it may suck to knockback enemies... but usually the really tough enemies that you need all the extra dmg to kill fast are big ones in the abyss which cannot be knocked back... in which case overload can do quite decent dmg...
i use raiden XL benny kazuha overload team to 36* many abyss...
Hydro might be the best just because it has so many reactions with so much variety
Good video overall, but imo if you are targeting new players/non-tc players, you should touch more on what elemental gauge theory is. For those who want to know, EGT is the idea that there a measurable amount of an element present from an application. 😅
About Shatter...Got us in the first half.
Thanks for making these video IWTL, it's always entertaining to watch pretty much everything you put out!
7:32 I think a buff to the Overloaded reaction is needed so that it has higher stagger against knockback resistant enemies (Eremite elites, Fatui elites, Hilichurl elites, Automatons)
I would argue that dendro related transformative reaction should not be on the lower tier for whale since nahida would make it broken af, they should be at least on A tier.
i kinda wish superconduct was an actual reaction or that cyro got a reaction with dendro (even with knowing that the fact it doesn't can be good)
Like. superconduct is great for physical damage, it's true. But as someone who never runs physical damage, and LOVES cyro aesthetically, I feel kind of limited with my options sometimes and would just like more variety of what I can do with the element, I guess.
or maybe the real answer is giving physical more options (and also probably shatter, shatter is down horrendous)
I mean superconduct is a shadow of was used to be in the CBT1, where used to red 40% of the Defense insted of the Physical Res
@@robertoalexandermendezmore408 holy 40% def shred....man
@@robertoalexandermendezmore408
i mean they still can make it do that without changing anything at all. They just need to make a new artifact set similar to vv for superconduct, it isn’t hard at all they can add it whenever they want and i hope they do because i love artifacts sets that are specifically made for ONE reaction, now we have four of them, hopefully the rest of the reactions will get one too.
Honestly I feel the problem is that they dedicated an entire reaction to something that is barely utilised in the game. When it comes to physical only Eula and Razor exists as the only two characters dedicated to physical dps. All other characters have other better reactions to use which makes superconduct feel useless to me. I honestly feel aggravate is what superconduct should have been kinda (especially if you go by its literal meaning IRL lmao).
@@mdma4u2 and wait to hear how useful was burning in CBT1
I know this wasn't necessarily intended as a new player guide, but I think it could serve as a quick practical explainer for new players.
10:10
EC is definitely S for the f2p tier list. It allows almost all of the notable multi reactions such as double swirl, overvape, curry (overburgeon), soup swirl, salad (anemo triggered hyperbloom) and quickbloom. It is also one of the main reasons why hyperbloom is so broken as it significantly increases dendro core production and is really good in curry teams where it adds free EC and overload dmg on top of once again significantly improved dendro core production.
19:09
That is actually a detriment as you have to put out burning to trigger bloom meaning burning will lower bloom production in burgeon comps which is one of the main reasons why burgeon comps have lower dps than hyperbloom comps.
thank you for always thinking about us f2p!! your channel has always helped me so much and you deserve more than 500K subscribers actually
I feel like Nilou bloom could potentially be one of the best if not the one best reaction for F2Ps, not being able to bring kazuha isn't that big of a deal since the range of one core is roughly the same as Xiao's plunges
a player in the CN community set the record of creating a brand new account to full staring floor 12 completely F2p only using 5 days, using Nilou, Nilou's team is really f2p friendly
Is kuki hyperbloom weaker then nilou bloom?
@@shanty2782 its better for single target enemies but weaker for multi targets
You are an absolute madlad for creating this video!
I disagree on Bloom/Hyperbloom/Bountiful Cores being B-tier for whales because whales have C2 Nahida and those reactions critting are just insane, even with 20% crit rate.
I was so sick of people complaining about pyro impact before dendro, when we all knew that the meta at the time was just half the picture
ahh love this, informative video made for middle class and upper class , 3 in 1
I enjoy his voice. I follow/subscribe to a few Genshin CCs, but WIN Has good mix of excited and chill. The way stats are presented are also enjoyable.
As one of the heretic who use Petra Zhongli for Ayato Hyper Carry team. I am confident to say that Crystalize is the bottom of the bottom like shatter. There are many problems with it:
1. You have to pick up the things which drop in RNG way and the pickup radius is super small.
2. The set that is supposed to make use of the effect Petra only BUFF ONE ELEMENT. Unlike the neighbor VV which decrease res of whatever element it touches with ease, for some reason, Mihoyo decided for this artifact set to have the same duration, harder to use and only buff 1 element at a time.
3. If you run Geo with Petra set to make use of Crystalize in a multi element team for some reason, there will be many crystal of different element lying around. On top of the crystal location RNG, you have to pick the correct crystal of the element you want to buff.
4. The max shield value cap at 125 EM and it is abysmal. It is probably on purpose because if it is good then it invalidate the shield character. But it just mean that this shield is just useless. If people want protection they will use shield character
5. The crystalize reaction deal 0 dmg and geo dmg is the worst dmg type to break enemy shield but the best type to steal element debuff. So you are trading your reaction dmg for a shield that is close to nonexistence if you even manage to get it at all.
All of that can be solved by tweaking a little like: crystalize deal some short of dmg when it is created (which they did in Honkai Collab with Genshin event), Petra has longer duration and trigger effect when you create the crystal and can buff multiple element, remove the shield completely and just give it a %dmg reduction for a set amount of time so it scale better and work with other shield character.
But not, it is useless.
That being said, my hyper carry ayato team works very well with Petra - one of the rare occasion that the crystalize effect worth anything. The team is Ayato - Petra Zhongli - NO Bennet - Hood Yun Jin. So yea the extra 35% dmg of Petra on top of the 15% geo resonance and 20% res reduction from zl works very well together and super easy to use.
Well said ❤️. For new and f2p players, dendro is the best. I got childe on his latest rerun but I have c2 xl. Her burst is too short to complete 1 rotation without any drawbacks. You have to juggle better crit rate, crit dmg, and er + small em. This doesn't allow any dead stat and is time consuming
I really love hyperbloom I use Raiden,nahida, xingqiu and Bennet and it makes my damage really massive(I'm f2p)
Hey man just so you know you provide the absolute best informational content thank you sir
THIS. I have been wondering about this since the intro of dendro
As a mid F2P burgeon is the best, i can 1 shot kill massive opponents in seconds.. thank u for your hard work bud. #newsub
what i like about electrocharged is the mini stun it does to the enemy every time u attack
We need weapons tier list, please!! i'm thinking on pulling one...
This is an amazing video. You did so much job just to bring this video.
It's so shocking (but completely understandable) how low hyperbloom/ etc is for whales lol. But this was really interesting, ty!
Best reaction is clearly your face when golden meteor came down but it's actually a blue zombie.
always appreciated and happy new year
Nice idea and great video, as always!
As much as the majority hates overload bcs the enemies flying away, I always loved it. And that's coming from me being a Klee main from release. It was always so easy to stagger enemies so they don't beat the vision out of you or in the "protect the pillar/totem" I could always deal quick with the tough guys or the geo shield hilichurl, and I did had Venti so basically in abyss I never had that issue of having to catch up with big clusters of small enemies. I did wish overload had a smaller ICD or a higher damage ceiling from 15-20k to like 20-30k with high investment. But still fun now that Dendro is in the table with Burgeon/Spread to have chain reactions.
Bro I love your content keep up the good work
need a character that could increase own damage with crystalization shields. And the element of absorbed crystals will give different buffs for the character. Im sure that could increase crystalize usage.
Hyperbloom literally the best reaction in the game. Surprised to see you rank it B in both f2p/P2w
1) You can use just about any driver that doesn’t have an infusion that stops hyperblooms from happening - increasing your total team dps by a TON.
2) Nahida C2: hyperblooms crit and quicken procs a defense down debuff - making this such an easy S tier for p2w
I'm thinking instead of having a whale and F2P being the only two categories, we put a third category for veteran F2Ps and light spenders. Since the game has been around for more than 2 years, a lot of F2P accounts will have been able to accumulate enough characters and weapons to even rival some early whale accounts and light spenders.
Ur arataki is rockin' in the video
one thing is worth mentioning about crystallization and petra its that the best user of it its Gorou, his buff doesnt scale with his own stats so he doesnt lose so much building EM, and if you use his skill, create a crystal and then burst, he would take the crystal even if its far being able to activate the petra set without problem
So it works? yeah, its good? debatable
A really great video. And I must say that I'm really sad to see zero reactions Dendro + Cryo or Dendro + Geo. Really, really sad T_T It was a good occasion to give Geo some damage or strategic purpose, with some special reaction with Dendro. For example Bloom + Geo = Root, with plant roots that lock the enemy doing cc.
subbed cause of the sentence "scales well with money" lol
overload has a set scaling on top of EM which makes it a really good reaction for early game since it deals a ton of dmg with 0 investment for low level worlds
Great video as always, have a nice three kings day!
dendro and Geo could've been a great reaction. Geo could have like a momentary effect like (let's say) calcify. When an enemy mob is in a calcified state, applying dendro would then put them into a rampant growth state. When an enemy mob is in this state, their movement SPD and ATK speed is reduced. (This effect is good for crowd controlling). And when hydro is introduced to a rampant growth state, this can maybe extend the rampant growth state depending on how much points of EM you have?
Great vid and tier list. The only note would be that I think forward melt should be in B tier for FTP due to lack of characters which could use it efficiently
Hats off and salute 🎩🙌🎉... Awesome and speckled treasure og information guide which i wad looking for to finalize my abyss second half team with ❤️🙌 thanks a lot man
When you get to a point where you're just waiting everyday for iwintolose's video
Whale scaling is the best description I've heard today
I think this is only by paper. In terms of grouping or single target/bosses and types of enemy, this list varies greatly. Like Freeze comps has been countered since 3.0 now that people are using Rosaria in their comp to add DPS for their Ganyu/Ayaka.
I might be the only one who's not enjoying the dendro reactions that much, i'm not saying they're bad, just that i don't like them, i mostly play with vape hu tao, melt ganyu, hyper raiden and my favourite, physical Eula, a lot of people say she's not good because you don't have access to reactions with physical, but if your team is well made she has the same dmg output like the rest.
Every element: Cooperates with each other doing massive damage
meanwhile geo characters: b o n k
Another genshin tierlist from mr IWTL pog
Studying these things are more interesting than listening to chemistry classes 😏
This pretty useful as an overall damage guide more than it is a tier list. I just realized my current team could be a lot better with just a little tweak
Thanks for the vid! If you use an ability that does continuous damage then swap that character out does it use the active character or the ability users EM for calculation if it's the ongoing ability not the active character that triggers it? For example Kukis skill triggering blooms when she's swapped out, is it her EM or the active characters?