Thanks so much for taking the time to make this video and for the thoughtful and kind words. Videos like this really mean a lot to the team. This game has become a real journey for us and we love seeing it grow along with everyone's clever bases, strategies and builds. We're really excited for the new wave of regular updates we actually just kicked off the day as this video. Lots of stuff coming to Oxygen Not Included in 2023. Thanks to everyone who's come along for the ride so far
Oni loop: -You go to a certain number of cycles -Realize a mistake you did -Create a new colony -Survive 5 more cycles than the last one -Realize another mistake -Create a new one and survive just a little more. Each time you play you learn a new thing and perfect others. It really is a wonderful game and everyone should try it. Incredible video as always.
My two most favourite disasters were the chlorine gas leak and the steam leak incidents. The chlorine gas leak was quite simple, I had learned that after a full cycle in chlorine gas, all germs died, so I hooked up my toilets to a tank in an isolated room that'd decontaminate the water before taking it further. However, when moving the gas, I accidentally connected the pipes to my main oxygen delivery network without realizing, so when I turned on the chlorine pumps meant to fill the decontamination chamber, I instead flooded my entire base with chlorine gas. Results were not that good. The steam leak incident was pure comedy, I had set up some electrolyzers, and I learned that if you heated up the water beforehand you could get rid of some thermal energy because they always pumped it out at 70°C. HOWEVER, when I pumped the water through the furnace/battery area, it got so hot that the pipes burst and filled the area with steam. Any dupe that went in to try and fix it got scalding burns, and since I hadn't gotten any medical systems set up I couldn't save them and my colony died. Was a lot of fun. Dwarf Fortress style fun.
My worst disaster was when I wanted to add more water to the tank I had, but I saw the pipes wrong so the water I had as waste had mixed with the water so for several days the water they used to clean themselves was the same as they used to shit
Y’know, as long as you filter toilet and shower outputs from polluted water into regular water, the germs don’t matter as long as the water’s solely being used in the sinks. The only downside is that toilets are a water-positive building, so you’ll eventually have to do something with the excess polluted water that’s constantly coming out of them.
I love ONI, it's so great watching as my duplicants pee in our drinking, water having to heat up the water to kill the germs, then watching as everyone suffers from heat stroke because of thermal mismanagement, then resetting after realizing you forgot to provide food.
There's nothing quite like the feeling of being 600 cycles into a base and happily planning out a new section of map, only to notice that half of your duplicants are at 100% stress, two of them just binged your remaining food supply, and your cooling system broke and now the entire base is 140 degrees F.
Honestly; I wish more people were into these types of games, especially ones from Klei, every game they make they put countless hours in and really make it have a personality. It’s a true labour of love and I cannot state enough how much I love Klei. It started out with DST and now it’s a full blown addiction. The way they also interact with the community is great. They’re so hands on. It really feels as per their comment on this like there’s actual people behind the name Klei. Even if my dupes are dying from freezing, my heart will always be warm when playing a game from Klei
Klei makes amazing stuff. So does CoffeeStain Studios, who made both the Goat Simulator series and my second-favorite productivity game, Satisfactory. Lately, indie devs seem to be the rising stars of the video game industry. I haven’t seen half the love, attention, or effort put into a AAA game in the last decade as I have in these smaller, independent titles.
9:13 is just using gas pipe bridges to demonstrate the priority system the game uses for both liquid and gas pipes. If there’s a junction in the pipe, the game splits all inbound packets in the pipe as evenly as it can between the two sides of the junction. If there’s an input node, the game prioritizes sending all packets into the input node, unless the next segment or machine beyond the node is full. If there’s an output node, the game will not send any packets into it. People often use this in ONI to help filter and direct their liquids and gasses in the desired direction without overly complicating the system or adding more power draw to it, and learning the pipe priority system is actually pretty helpful overall. Also my worst incident in the game was forgetting to triple-reinforce a pressurized water storage facility that happened to be set just above my colony’s main living space. It didn’t really kill the base (because it had side-mounted airlocks and the top was sealed), but it was a _pain_ to fix and get cleaned up in time to prevent the entire containment unit from breaking and spilling all 1200+ tons of collected water everywhere.
Slimelung was a disaster back in the day, we have it pretty easy now. It was the death of many colonies before I figured out how to beat it, then I took a break and when I came back slimelung had been nerfed. Now, much like crucifixion, Slimelung's a doddle. I love this game but honestly the dedication and attention Klei has given ONI is the best value out there. It's changed so dramatically and continues to do so. They have decided to release no additional DLC but rather focus their continued efforts on adding content to the base game for some time. Even if they stopped today it would be incredible but with their stated dedication to free future development it's up there among the greatest games of its kind.
There was this one time where I am so desperate for algae that I had to open up the slime biome where the polluted oxygen is. I made several ways to make it so that polluted oxygen wouldn’t a problem. Then an unlucky thing happened called not having sand which means I could not filter out the polluted oxygen. This made me refocus on it til I realized I am so low in coal and I have no other way to generate power. And then all things broke lose since without power, nothing is possible and everyone got sick and hungry then they starved to death. Nice.
My favourite dupe moments are all the small interactions; can't pick a single moment. If I would have to choose I would say my most mistreated Dupe brought the funniest interactions. It started in a chlorine filled bedroom that is flooded on a timer with flickering lights and ended with them continuously falling through the void of the world in a loop forever. (it was the patrons wish to have the worst treatment possible for their dupe, so I supported them in that endeavour :D)
As a mechanical engineer, this is the most engineering game Ive ever played with the simplified thermodynamics that have great implications and the constant small problem solving
Oxygen not included is my most played game in steam, over 600 hours and a 2000 cycles colony that I really feel proud of, and even then, im already looking for the next time I hop in since i made so many little mistakes in that colony I just wanna start a new one and do it all over again, just get a good vacation time and you will be countless hours playing this without even realizing it.
I loved when i conected all of my base energy suplies and things that needed energy, it's was soo cool see all the wires break down and the oxigen going down :)
Sharing the most amusing way I've lost a colony, now that would be telling. Let's just say that it's usually because you ran out of some resource or other that you thought you had sufficient of and now things just start to spiral out of control as you either try and find more of said resource or try and bring a new system online sooner than you were ready for to replace said resource with something else and now the race is on before you run out of either food or air or both. I can highly recommend this game. It is my most played game on steam at over 1200 hours and to indicate just how hooked I am on this game, my 2nd most played game is under 400 hours.
I ALWAYS come back to this game every few months. I am rusty, so I lose 3 or 4 times going oh yeah, I forgot about that. Then the 5th or 6th time I finally get back to where I was and am learning something new again. It's super fun. Also, managing a base of toddlers and baby proofing is the best description ever. You have to essentially map out the base and tell them when and how to build it so that they don't: freeze, stress out, burn to death in lava, die to no oxygen, get each other sick which slows down production too much so they die that way too, and so on all while making sure they don't mine the ladders they need to get back out of the water.
You think a duplicant peeing in your water supply is the worst it can happen? I had a flatulent duplicant somehow bypass an exosuit checkpoint, go into a vacuumed out magma biome that was right next to some very important buildings with zero insulation (relying on the vacuum seal), and just casually farting in there. He burned to death on his own fart and then the next 100 cycles were a mad dash from trying to insulate what is left of my base after the heat transfer burned more than half of that. I learned a very important lesson that day - NEVER pick flatulent dupes on the volcanea map!
I really like this game. But I find it very difficult to learn to optimize stuff, because lots of game rules a really arbitrary and different than what you expect. Like needing multiple rooms/machines/logic for transporting eggs just to keep the numbers of critters in an ranch stable at 8. Or heat energy being randomly generated/deleted in machines, phase transitions or when placing blocks.
I have to say this game really is a gem. I love how there is dozens of ways to solve any problem. Early game, you have your water sieve to remove polluted water and create usable water. Mid game, you may be able to send it into a steam turbine to turn it into steam, purifying it, then extract the extra water you get from it. Also works for salt water and brine as well. This nets you additional resources and does not cost filtration medium- but takes more time to set up and a bit tricker to make use of. So there is a reason why you'd use either one at any given point. That everything more or less is completely viable. Except chlorine, that has no realistic functional purpose that is uniquely better than anything else. Radiation in the dlc, handles and manages germs better than chlorine ever could. thats really the only balance mistake I've seen.
I was into a 1500 cycle spaced out game, and I was a bit careless in choosing too many dupes. I had such a large food backup that I didn't realize until like a hundred cycles later, and then I was like "WHERE IS MY FOOD??" I panicked and had to send over food from another planet while yellow alerting everything to get more food up and running.
Nisbet. I got my 5 year old niece into this game (she’s a big fan of the outhouses). Wanted to play every day. Wanted to see how they were doing. Wanted more toilets. Then came the day we got an alert, and found Nisbet’s body at the bottom of the reservoir. We had to take a break from gaming for a while after that. She plays again, now. And her #1 priority is making sure any body of liquid has a ladder.
7:30 My notable incident was deffinitely the first time i became self sustaining, where i was doing so well i played for 2700 cycles without launching a single rocket (in the base game no less, so no neighbouring asteroid for me either) and i brought the hot regolith into my asteroid. 1500 tons of 300C regolith in storage bins heated up my entire strip mined asteroid, which heated up my water supply, which killed my berries, and while i still intend to go back and finish that save, man, i am sad it went down like that.
My favorite ONI moment was definitely when all 3 of my starting dupes somehow built a wall ON TOP OF THEIR HEADS while also digging the tiles under it. It resulted with all 3 dangling with their heads in the wall and their arms and legs flailing around. They died. I started over. I love how all the favorite moments are mostly about when things go wrong. It's incredibly satisfying to have everything going smoothly and when your builds work how you want them to work, but the memorable moments are definitely when everything goes to shit. Honorable mention of favorite moments goes to when one of my dupes starved to death NEXT TO MY FRIDGE because they were ugly crying from stress and wouldn't stop for a moment to eat.
Greatest thing i've ever played.. over 2000 hours and still nothing comes close to this, still learning new things, i guess i have the slow learner trait. :)
i agree, my latest (and most fun) playthrough has consisted of all my bad desiciions leading to a big climax where every single operation started failing, not enough food, oxygen was being replaced with CO2 and hydrogen, and my plumbing and ventalation skills had led to a confusing maze of clean and unclean. So i had to resort to sending the newest duplicant to some rando teleporter i found and start anew on another world....
This really is a great game! I appreciate you pointing out that it’s perfectly OK to just casually play as initially I found myself trying to make the “best” everything which quickly became overwhelming. Once I just played for the sake of fun the game really took off for me.
While watching this video, I went from thinking it looked cool, to thinking it sounded cool, to looking at the store page, to placing it in my cart, then purchasing it and at the end of the video it was installed. what a journey. thank you for this experience.
My favorite disastor was that one time i thought i was ready to handle a volcano, but my crude oil liquid-lock boiled and suddenly i had a room filled with dozens of kilos of 1400°C sour gas at each tile above a pool of magma. All the shove voles break outs were pretty fun too, the paranoia never really goes away, thankfully they dont reproduce in the wild but i didnt know that the first few times it happened to me
Love the video! Glad to see ONI getting the spotlight it deserves As for story time Back when the planet surface was a newly added update, I excitedly started a new colony and immediately built a ladder straight up from my base to space. And I mean STRAIGHT. UP. I had a glossy drecko farm so had plenty of plastic to make those fancy plastic ladders, it boosts movement speed quite a bit. Very nice. Well. back then the meteors used to be quite a bit hotter than they are now. I think now the surface rocks are around 200C. IIRC they used to be.. idk. 800C + WELL. as soon as the very first surface tile was dug up, one of those spicy rocks fell straight down my ladder shaft, melted the entire thing on the way down, landed on my base's door, was too hot to pick up, and before I could make and set up a suit system to grab it some dingleberry dupe opened the door the rock fell into my water supply. Colony's first adventure into space: we saw it. briefly. before everyone died from scalding steam.
Wanna know how complex this game is? Steam doesn't release the sale numbers, but around 5000 players play this game every day from July 2018 with more than 27000 being the all-time peak. Currently, only 15% of players entered Oil Biome, 5% ever launched a rocket and only 1.5% reached Temporal Tear. XD
I have more than 500 hours on this game and I didn’t touch any of the end game content so far. There is A LOT to learn in this game yet it makes so easy to dive in and so fucking enjoyable the learning process. Probably I spent more than half of that 500 hours in sandbox mode, trying some random stuff and hella enjoying it. I just can’t get enough of this game.
Over 2k and I've never managed to manufacture any supermaterials, either in the base game or DLC. The game always hits a level of complexity that can make fixing something or achieving the next milestone such a tedious chore. Whelp, time to restart.
I agree totally, I never knew what I was doing until like 100 hours, I have already 997 hours and i still love the game, specially the DLC, I remember my biggest mistake was using jetpacks and atmosuits for the same area, then the dupes would drop the jetpacks in the atmosuit room, then they couldn't go through, my oil pump valve exploded and filled the entire area with natural gas, then spent the next 200 cycles pumping it out :DD
I've just started the game and it has its charms that make it unique from the regular base management games. It is true that a single faulty bladder could ruin the water supply of the entire base
I was not expecting to see the Francis John footage at 7:31, haha. Good stuff
Год назад+1
Fun game. Very easy. Oxygen not included? Who cares? I built 20 Oxygen Diffusers. Easy solution. Then I run out of algaes. Deconstruct everything and create Electrolyzers. A lot of piping. I got a lot of hydrogen all over the base. Okay I solved it with Hydrogen Generators. Plenty of electricity. All of the wires broke almost at once. Change ALL the wires to Heavy-Watt Wire. Strong wires, very good. I run out of metal for the wires and they can't go through walls. I made a mess. Then duplicants were hungry. I planted bunch of Mealwood plants, plenty of food. Very easy. Almost everybody died after that. It was too hot. Plants died. So I did a lot of piping cooling the base through Ice Biome. Smart me. Then I got tons and tons of Polluted Water all over the base coming from nowhere. Ice from the Ice Biome was melting in the base. Duplicants stored them in the storages. Idiots. Move all the ice back to ice biome. Plants died anyway. I run out of dirt. Remove all Mealwood plants. Plant other plants. Easy. Then I run out of Phosphorite and Bleach Stone so plants still died. But the base was full of unbreathable Chlorine from intensive digging out of Bleach stone and Phosphorite. I stored the Chlorine and used it to feed Pufts and Balm Lilies. Then I run out of Chlorine as well. It was too hot again as well. I decided to cool the pipes with Aquatunner. It melted. I needed steel. And Plastics. So I dug deeper. I reached Oil and magma. People died again. It was too hot down deep. And the story continues.. :D
Well, in my latest playthrough, I was making plastics, or at least, that was the plan. The petroleum was sent through a metal refinery making steel first, which heated up the petroleum to some 200+ degrees. I figured the heat would be more manageable once it was made into plastics. I leave it to do something else, and only return after, what, 50 days? There's little plastic, but seems to be an oil spill on the ground. I send someone to mop it up, and don't think much of it. 100 days later, I finally realize that it's not an oil spill, it's naphta, which is what you get when your plastic melts. Turns out, plastic has a melting point of 159 degrees. I used all the naptha to make liquid airlocks. It has no advantages over simply using crude oil, BUT NOW I HAD NAPHTA, AREN'T I JUST LUCKY.
one of my earlier colonies i was digging down and you know how there is a certain range where yo can see well i dug through abbysolite into a volcano chamber with out realizing next thing i know the ladder my miner was standing on melted plunging them into the magma resulting in them boiling alive learnt from that mistake never dig through abbysolite without seeing whats on the other side
For everyone who loves colony sims - Dwarf Fortress came out on Steam, and it has graphics now! The definitive granddaddy of every modern colony sim on the market.
My favorite disaster was in early access when a binge eater got so stressed out that she decimated my food supply and caused the entire colony to starve to death because harvest had *just* happened and I was several cycles out from the next yield. That was when I decided that I can accept any stress response except binge eaters and that in general I needed to manage my stress better. The "no sweat" difficulty mode has since made this a general non-issue.
ONI is my favorite game of all time, and I love seeing people talk about it! Thank you for making this video, I hope it brings new people into the game!
My favourite disaster has to be, when the dupes build a wall and end up on the wrong side of it, or they dig out the piece of earth they happen to be standing on then plunge down into the magma, I just love those moments, don't you?
What I loved about this game was the way how it can make you just manage a couple dupes for fun to turning oxygen into liquid, I didn't even know a gas called Natural Gas existed prior to this game...like I fr moved from just scraping thru cycles to being at cyle 700+ and heating up populated water to turn it into steam and then move the steam to a cooling room that turns it back into water and a livable temperature of 22c... Like I've done some things as someone who didn't even like chemistry in high school or went to college, making me assume that MAYBE I should've taken more opportunities in school lol I can't tell u how I'll see someones guide and then flip it to do that I wanna do with the same mechanics, how I created a system to use doors to crush carbon dioxide, then saw it online. Using critters in farms to double growth rates of plants, ppl say don't use fertiliser on plants... I'm like nah.. Watching them spray green stuff on plants is fun... Plus I use less water. And which noone seems to like doing... Creating some hella chained level automations that I literally have to make mental notes on to duplicate it in another base 😅 this game really was made for people like me that can big brain things but is disengaged by routines of life I've always felt like I should've been a scientist and ONI was like uh yeah yeah you should've!
I thought the carbon skimmer converts co2 to o2. I have a carbon skimmer in my base that kind of "cleans" the co2 accumulation inside so, to have more o2, i pumped my co2 from the co2 pit into my pit. Not long, my dupes are swimming in co2.
My first colony was about to suffocate to death so I started a second one. Now basically a profesor of applied not suffocating I spammed a shit ton of algea terrariums. They made so much oxygen everyones eardrums bursted.
9:09 it's not about the gases themselves, rather it is about priority of input-output of gas bridge (and water bridge, they are the same). Normally you use bridge to create a crossing between 2 lines. But since ONI is a pretty wild game, these bridges can be used as splitters and mergers (with added priority system), as shown in the picture. The system is finnicky, you need a constant flow of stuff in some cases, but still pretty useful to have. Also the key to creating self-sustaining base is breaking the laws of thermodynamics - you can destroy heat with aquatuner-steam turbine combo. Devs basically acknowledged that, but without that neat little trick every base eventually succumb to heat death, so they don't touch it
Some players hate using power on filters, so they use pipe priority and the fact that every tile in the game can only be occupied by one type of material at the time to filter gases and liquids. XD
My favorite dupe moment is when they have break, give each other balloons and after break with balloons 3 of my ranchers go hug incubators at the same time. It looks so cute! Specially when one of them is a yodeler ❤ it looks like they visit eggs to hug, sing and give away balloons for baby critters ❤ The disaster I had back in the day when I was starting the game was by accident opening up the space and all oxygen got shot out from my base and before I could fix my mistake everyone sufficated 😂 Also back in the day dying was much easier because dupes were more stupid 😂 my casual deaths causing my countless of resets: pissing, slime lung, scalding 😅
I ended up creating a problem for myself on my first ever colony. Some background on this, I got the game after getting the dst, dont starve, and oxygen not included bundle on steam. Played the game and immediately got hooked built a lot of stupid stuff on this save. I created what I like to call my potty palace, I created a gigantic area with like 30 upgraded toilets, wash basins, and showers. This put an extreme strain on my resources because of all the piping I needed to do. Ended up screwing the whole piping system up and then polluted my water supply because I pumped my filtered polluted water back into my original water supply leading to tons of problems, but at the same time I was making huge efforts to getting to the surface of my asteroid. It all ended after all most all of my dupes got sick with food poisoning, vomit everywhere (I had like 20 dupes and still was able to feed them all for some reason) at this point I decided it would be a good idea to just send everyone upwards, I then saved and quit the game, never to reload that save again.
I told my dupes to mine out a water reservoir and one mined the block below him and fell into 20 tile deep water, a month later ( I had forgotten about it) I was repurposing a big space I found and had a heart attack when I saw a random body in a massive hole full of CO2, I then quit that save for 3 weeks because I thought my game was haunted.
ive been playing this since it came out on and off, and i recently got back to playing this again. I started a new world, loaded in and started to build up my base up and was utilzing the little spark slugs to charge my batteries at night. So as i expaned my base i made rooms for the fellas and as i went to the next level up i noticed some neutronium right above the rooms so i thought its probably just a Co2 vent or something no biggy right?? nope as i dug the tiles around it, it turned out to be a volcano that was 20 tiles from the starting spot. So i started analyzing it and 3/4 of the way through during the night it erupted before i could move the rooms and killed all my Little jerry's except for one who was severely burned and died soon after. Awsome Game would rate 10/10! i started 4 new games in 2 days its still just as fun everytime.
in my first spaced out mission I sent a dublicant to the surface of the nearest asteroid, only to realise that there is no oxygen on the surface (obviously....) and he suffocated to death.
My favorite moment was when I built some basic (and I mean *really* basic, how much can you cram into 10-15 days?) base, didn't like how it all looks like and realized couple mistakes. Then my OCD started kicking in and I wanted to start from scratch, and I don't remember why exactly but instead of doing that I just left the game open and running for a while. What I didn't realize, and what then made all my subsequent plays way more relaxed and chill is how resilient your duplicants actually are. With a barebones almost non-existing base those little shits went on to live for 150 more days WITHOUT ANY INPUT AT ALL FROM ME.
I had very much problems with energy in midgame untill I solved this problem with fast ranching as much stone hatches as possible to get more coal than I require.
critical failure2: 1. Routed high-wattage cable through the base not knowing it has a major impact on the decor. 2. a dupe died or 2 or 3 and i didn't notice until 10cycle later (check and number the beds, if they don't come back, they are stuck) 3. a overstress dupe destroyed the main water tank drenching the entire base. (Don't put the Main water tank In the middle of the base) 4. Trying to supply oxygen to the entire map!? ( only supply the base and seal it up tight) 5. trying a fill a vertical stable with chlorine is a nightmare. cannot be done- overpressure)....( just letting the air column settle down and surround the chlorine layer with a room is so much easier. Horizontally) 6. Base overrun with germs! thinking i can Tank the virus ( wear an oxygen mask and use checkpoints) 7. Run out of coal and gas, ......... cannot do shit. gas gazer will not emit gas for another 100 cycles!. 8. classic, starve to death, Good food farming is so freaking hard. 9 put the refine metal pounder on infinite, not knowing it is at 50%! ran out of metal (just make what you need!) 10. wasted days trying to get smooth hatch only to not need them. other lessons: - you don't need all 4 walls, use the natural tiles - when strip mining you don't put up the ladder on every tile, use alternates, they can JUMP, - you don't even need a ladder just don't dig the natural tile - make use of gravity. collect only at the bottom - use material already nearby. - when dealing with airborne germs, use the deodoriser, be liberal. they are freaking cheap. like whole freaking rows of them. making airflow tile to let the oxy pass.
Once I've created 10 electrolyzers worth of oxygen production in the middle game, that was horrible mistake that cost me water, power and space for pipes, and at the end I had too much oxygen and everything stopped working with 20kg of atmosphere per tile in my base 😎👍
There's one time that I found an air vent, and I was like 'yo, cool. infinite water'. but then my colony went hot. machine starting to breakdown, and boom dupes die tryna fix it and passed out. After that it all went down to hell, and I have to restart. fun tho! Now I know I have to be careful with temp too.
I once shot about 7200 kg worth of food to a single planet. The targeting beacon was off. Took about 50 cycles of continuos cleaning to get all of the payloads opened and stored.
One time my dupe got to space to get a small piece of meat to put on the fridge and a meteor hit him exactly when i was gone to drink water in real life, then i learned to pause and save constantly x=x
9:31 Now you get why is not that famous IS HARD AS FUCK. Shows hownyou could have systems simple to deal on their own but when they're many, like, MANY, there's always something late or break or missing and you never rest. Im sold on this game btw, especially now.
My two most favourite games are both from Klei. Don't Starve and ONI. They are great because like you mentioned 'they are easy to learn but hard to master'. I don't want a game that I will spend 10 hours playing and I will be bored. I want a game that I played for hundreds of hours and I'm just barely figuring stuff out. That's the two aforementioned titles. Another one (not from Klei) was legendary Richard Burns Rally. A game that was published 20 years ago and still have no real close competitors in a 'they are easy to learn but hard to master' category
Sorry to disappoint you but, most of the machines need to be serviced occasionally by a dupe, so you would need to keep at least one alive, maybe more than one, and if some machine breaks down, they can't fix themselves.
@@wolfen210959 As my base progress it becomes fully automated no service needed I end up neededing dupes only to build things, that is what I like full automation
none of my friends are brave enough to play it, but love watching me play it. They can't believe all the problems I have with pee water and hot air and poop dirt
Excellent and accessible review. Well written. Speaking voice stradles the average person and the well-rehearsed but not too polished professional (plastic) voice.
Yup this game is amazing. I'm not very good at it and I'm still very much learning how to build systems etc after 100+ hours. I do have a "funny" story. Funny for you, painful for me. The way I build my bases is I always make a huge water supply chamber that's like 12x12 tiles, and a smaller room that's like 5x5 for polluted water. Well I was basically about to run out of water, so I had to start cleaning some of the polluted water. No problem right?! There's literally a machine called water sieve that does that, RIGHT?! NO! Basically what the water sieve does is it turns polluted water into clean water using sand, but it does not however clean anything else in the water. Since this polluted water was mostly from the latrines it was infected with other bacteria. I had an epiphany. I'm going to use the space heater to boil the water! Genius! Or so I thought. The idea is that I heat up my pool of piss, killing the germs, then clean the polluted water, cool down the now almost boiling water down to about 22 degrees C and send it back to the water basin. It did not go well. The first problem. I am an idiot and I did not isolate the room before heating it up. Therefore intense heat spread throughout the whole ass base, constantly doing damage to my wires and making my duplicants uncomfortable. Secondly, the basic water pump can only take heat up to 74 degrees C BEFORE IT BREAKS DOWN ENTIRELY. Little side note through some testing the water HAS to be around 80 degrees C before the germs die. To make matters worse it's on auto repair which meant my duplicants would at every opportunity they got DIVE HEAD FIRST into BOILING PISS. Thirdly, I had built a water cooling station next to my boiling piss basin with like 6 water coolers (I don't remember what they're called) because I had read their description said that they would cool liquid going through them with -14 degrees C, which I had interpreted as each could cool it down by 14 degrees, meaning I would need 5-6 to cool it down to 21 degrees approx. Welp guess what they FUCKING BURN AS WELL! Basically, whenever I tried to sacrifice the health of a duplicant to fix the pump for a little while so that I could cleanse some water before it broke down again, They would become almost 300 degrees, practically melting the pipes and themselves in the process of cooling down the water which btw NEVER HAPPENED. So, there I am. Half my base is being heated up, no clean water left, half my duplicants are in the hospital for severe burns and it's not even working. Not to mention how this whole time this system drained so much power, light throughout my base would flicker, so I had to rebuild my whole power supply, which I now understand I am very poor at, because it even though I got it to work it was very scuffed. I'm still trying to make it work somewhat. I have isolated both rooms, and I have demolished the water cooling room. I found some plants in an ice biome I just stumbled across that cool down a room. I'm thinking of making the cooling room into a mini ice biome since the real ice biome is quite far away from my base. The idea is that the plants and maybe some ice cool the room down, and then I make the water cycle through the same water cooler until it's the wanted temperature instead of having the water running through 6 water coolers.
Reminds me a lot of dwarf fortress, but I prefer it over oxygen not included because I think there's more simulation (not only of your play area but the whole world) and I find that interesting in a game. Though with that said I think it's still a nice title. Worth checking out
This Reddit diagram you presented shows how do behave gases on different connections. Some of them may be really usefull to simple priorityzation which pipe should be empied first for example when you have two sources of gas and you want one of them to be drained faster. The same way it works with liquids.
Thanks so much for taking the time to make this video and for the thoughtful and kind words. Videos like this really mean a lot to the team. This game has become a real journey for us and we love seeing it grow along with everyone's clever bases, strategies and builds. We're really excited for the new wave of regular updates we actually just kicked off the day as this video. Lots of stuff coming to Oxygen Not Included in 2023. Thanks to everyone who's come along for the ride so far
You have done a good job. Your consistent work is rivalled only by the biggest titans in the indie industry. Keep it up, and my congratulations.
Good luck!
One of my favourite games fr
@@sparklesparklesparkle6318 😂
You guys and Supergiant are basically the only developers I trust anymore...
Oni loop:
-You go to a certain number of cycles
-Realize a mistake you did
-Create a new colony
-Survive 5 more cycles than the last one
-Realize another mistake
-Create a new one and survive just a little more.
Each time you play you learn a new thing and perfect others. It really is a wonderful game and everyone should try it. Incredible video as always.
The water will eventually run out anyway. After that you are done.
@@firsttyrell6484 not if you tame geysers!
I thought it was just me 😀
Or the update with new generation comes out and you want to see new stuff but that means creating the new colony
@@charmich or you unleash the power of poop! Toilets produce more water that "consumes". I let that sink in (pun intended)
Q=heat transfer rate
Delta T = Change in temperature
Delta t = Change in time
@@sparklesparklesparkle6318 Tomb Raider?
My two most favourite disasters were the chlorine gas leak and the steam leak incidents.
The chlorine gas leak was quite simple, I had learned that after a full cycle in chlorine gas, all germs died, so I hooked up my toilets to a tank in an isolated room that'd decontaminate the water before taking it further.
However, when moving the gas, I accidentally connected the pipes to my main oxygen delivery network without realizing, so when I turned on the chlorine pumps meant to fill the decontamination chamber, I instead flooded my entire base with chlorine gas. Results were not that good.
The steam leak incident was pure comedy, I had set up some electrolyzers, and I learned that if you heated up the water beforehand you could get rid of some thermal energy because they always pumped it out at 70°C. HOWEVER, when I pumped the water through the furnace/battery area, it got so hot that the pipes burst and filled the area with steam. Any dupe that went in to try and fix it got scalding burns, and since I hadn't gotten any medical systems set up I couldn't save them and my colony died.
Was a lot of fun. Dwarf Fortress style fun.
Brutal
My biggest disaster was the water tank leak, since, you know, It's convenient to put power generators at the bottom of your base. XD
My worst disaster was when I wanted to add more water to the tank I had, but I saw the pipes wrong so the water I had as waste had mixed with the water so for several days the water they used to clean themselves was the same as they used to shit
Y’know, as long as you filter toilet and shower outputs from polluted water into regular water, the germs don’t matter as long as the water’s solely being used in the sinks. The only downside is that toilets are a water-positive building, so you’ll eventually have to do something with the excess polluted water that’s constantly coming out of them.
I love ONI, it's so great watching as my duplicants pee in our drinking, water having to heat up the water to kill the germs, then watching as everyone suffers from heat stroke because of thermal mismanagement, then resetting after realizing you forgot to provide food.
yep, i remember this one
There's nothing quite like the feeling of being 600 cycles into a base and happily planning out a new section of map, only to notice that half of your duplicants are at 100% stress, two of them just binged your remaining food supply, and your cooling system broke and now the entire base is 140 degrees F.
Honestly; I wish more people were into these types of games, especially ones from Klei, every game they make they put countless hours in and really make it have a personality. It’s a true labour of love and I cannot state enough how much I love Klei. It started out with DST and now it’s a full blown addiction. The way they also interact with the community is great. They’re so hands on. It really feels as per their comment on this like there’s actual people behind the name Klei. Even if my dupes are dying from freezing, my heart will always be warm when playing a game from Klei
Mark of the Ninja
entirely different genre, also from Klei, also amazing
Klei makes amazing stuff. So does CoffeeStain Studios, who made both the Goat Simulator series and my second-favorite productivity game, Satisfactory.
Lately, indie devs seem to be the rising stars of the video game industry. I haven’t seen half the love, attention, or effort put into a AAA game in the last decade as I have in these smaller, independent titles.
Fanboy
I think they are too much to manage for some people.
9:13 is just using gas pipe bridges to demonstrate the priority system the game uses for both liquid and gas pipes. If there’s a junction in the pipe, the game splits all inbound packets in the pipe as evenly as it can between the two sides of the junction. If there’s an input node, the game prioritizes sending all packets into the input node, unless the next segment or machine beyond the node is full. If there’s an output node, the game will not send any packets into it. People often use this in ONI to help filter and direct their liquids and gasses in the desired direction without overly complicating the system or adding more power draw to it, and learning the pipe priority system is actually pretty helpful overall.
Also my worst incident in the game was forgetting to triple-reinforce a pressurized water storage facility that happened to be set just above my colony’s main living space. It didn’t really kill the base (because it had side-mounted airlocks and the top was sealed), but it was a _pain_ to fix and get cleaned up in time to prevent the entire containment unit from breaking and spilling all 1200+ tons of collected water everywhere.
Slimelung was a disaster back in the day, we have it pretty easy now. It was the death of many colonies before I figured out how to beat it, then I took a break and when I came back slimelung had been nerfed. Now, much like crucifixion, Slimelung's a doddle.
I love this game but honestly the dedication and attention Klei has given ONI is the best value out there. It's changed so dramatically and continues to do so. They have decided to release no additional DLC but rather focus their continued efforts on adding content to the base game for some time. Even if they stopped today it would be incredible but with their stated dedication to free future development it's up there among the greatest games of its kind.
I honestly kinda miss the harder days of slimelung. It's too easy to make a infinite puft chamber these days
Pathogens can be put on higher difficulty when creating a new game.
@@LorAd-w3p it used to kill people in three days, I don't think it does that anymore
i need help i still dk how to stop slimelung from slimelunging all over the place 💀 (yes i’m new and stupid pls excuse me)
There was this one time where I am so desperate for algae that I had to open up the slime biome where the polluted oxygen is. I made several ways to make it so that polluted oxygen wouldn’t a problem. Then an unlucky thing happened called not having sand which means I could not filter out the polluted oxygen. This made me refocus on it til I realized I am so low in coal and I have no other way to generate power. And then all things broke lose since without power, nothing is possible and everyone got sick and hungry then they starved to death. Nice.
I remember when i got the hang of the game and had a big and successful colony way past 300 cycles. And then i ran out of dirt of all tings...
you forget the hamster wheel.
My favourite dupe moments are all the small interactions; can't pick a single moment. If I would have to choose I would say my most mistreated Dupe brought the funniest interactions. It started in a chlorine filled bedroom that is flooded on a timer with flickering lights and ended with them continuously falling through the void of the world in a loop forever. (it was the patrons wish to have the worst treatment possible for their dupe, so I supported them in that endeavour :D)
after the first sentence I thought you were going to point out the finger guns and the way the dupes talk to each other.
Legends say 1 hele euro is still falling to this day
As a mechanical engineer, this is the most engineering game Ive ever played with the simplified thermodynamics that have great implications and the constant small problem solving
Oxygen not included is my most played game in steam, over 600 hours and a 2000 cycles colony that I really feel proud of, and even then, im already looking for the next time I hop in since i made so many little mistakes in that colony I just wanna start a new one and do it all over again, just get a good vacation time and you will be countless hours playing this without even realizing it.
I loved when i conected all of my base energy suplies and things that needed energy, it's was soo cool see all the wires break down and the oxigen going down :)
Sharing the most amusing way I've lost a colony, now that would be telling.
Let's just say that it's usually because you ran out of some resource or other that you thought you had sufficient of and now things just start to spiral out of control as you either try and find more of said resource or try and bring a new system online sooner than you were ready for to replace said resource with something else and now the race is on before you run out of either food or air or both.
I can highly recommend this game. It is my most played game on steam at over 1200 hours and to indicate just how hooked I am on this game, my 2nd most played game is under 400 hours.
I ALWAYS come back to this game every few months. I am rusty, so I lose 3 or 4 times going oh yeah, I forgot about that. Then the 5th or 6th time I finally get back to where I was and am learning something new again. It's super fun. Also, managing a base of toddlers and baby proofing is the best description ever. You have to essentially map out the base and tell them when and how to build it so that they don't: freeze, stress out, burn to death in lava, die to no oxygen, get each other sick which slows down production too much so they die that way too, and so on all while making sure they don't mine the ladders they need to get back out of the water.
You think a duplicant peeing in your water supply is the worst it can happen? I had a flatulent duplicant somehow bypass an exosuit checkpoint, go into a vacuumed out magma biome that was right next to some very important buildings with zero insulation (relying on the vacuum seal), and just casually farting in there. He burned to death on his own fart and then the next 100 cycles were a mad dash from trying to insulate what is left of my base after the heat transfer burned more than half of that.
I learned a very important lesson that day - NEVER pick flatulent dupes on the volcanea map!
I really like this game. But I find it very difficult to learn to optimize stuff, because lots of game rules a really arbitrary and different than what you expect. Like needing multiple rooms/machines/logic for transporting eggs just to keep the numbers of critters in an ranch stable at 8. Or heat energy being randomly generated/deleted in machines, phase transitions or when placing blocks.
I have to say this game really is a gem. I love how there is dozens of ways to solve any problem. Early game, you have your water sieve to remove polluted water and create usable water. Mid game, you may be able to send it into a steam turbine to turn it into steam, purifying it, then extract the extra water you get from it. Also works for salt water and brine as well. This nets you additional resources and does not cost filtration medium- but takes more time to set up and a bit tricker to make use of. So there is a reason why you'd use either one at any given point. That everything more or less is completely viable. Except chlorine, that has no realistic functional purpose that is uniquely better than anything else. Radiation in the dlc, handles and manages germs better than chlorine ever could. thats really the only balance mistake I've seen.
Every game Klei makes is incredible, and this game is my favorite. So much thought and love is put into every little detail. Brilliant.
I was into a 1500 cycle spaced out game, and I was a bit careless in choosing too many dupes. I had such a large food backup that I didn't realize until like a hundred cycles later, and then I was like "WHERE IS MY FOOD??" I panicked and had to send over food from another planet while yellow alerting everything to get more food up and running.
Dang, 1500 cycle sounds like a lot
Nisbet. I got my 5 year old niece into this game (she’s a big fan of the outhouses). Wanted to play every day. Wanted to see how they were doing. Wanted more toilets. Then came the day we got an alert, and found Nisbet’s body at the bottom of the reservoir. We had to take a break from gaming for a while after that. She plays again, now. And her #1 priority is making sure any body of liquid has a ladder.
It's the ultimate Tamagotchi, lol, RIP Nisbet.
The worst moment is the one where u realise that ur basiclly doomed
7:30 My notable incident was deffinitely the first time i became self sustaining, where i was doing so well i played for 2700 cycles without launching a single rocket (in the base game no less, so no neighbouring asteroid for me either) and i brought the hot regolith into my asteroid. 1500 tons of 300C regolith in storage bins heated up my entire strip mined asteroid, which heated up my water supply, which killed my berries, and while i still intend to go back and finish that save, man, i am sad it went down like that.
i just started going deep in ONI and low and behold you release this video
9:08this is actually important cuz it shows you the behavor of the game where output
I remember I played this game like it was my final exam and done alot of of maths and planning. Good times.
i remember not knowing how the rad lamps works and accidentally flooding a hall with radiation, whoops.
My favorite ONI moment was definitely when all 3 of my starting dupes somehow built a wall ON TOP OF THEIR HEADS while also digging the tiles under it. It resulted with all 3 dangling with their heads in the wall and their arms and legs flailing around. They died. I started over.
I love how all the favorite moments are mostly about when things go wrong. It's incredibly satisfying to have everything going smoothly and when your builds work how you want them to work, but the memorable moments are definitely when everything goes to shit.
Honorable mention of favorite moments goes to when one of my dupes starved to death NEXT TO MY FRIDGE because they were ugly crying from stress and wouldn't stop for a moment to eat.
Greatest thing i've ever played.. over 2000 hours and still nothing comes close to this, still learning new things, i guess i have the slow learner trait. :)
This game has been in my whishlist for a while... Thanks to this video I'm gonna buy it right now!
i agree, my latest (and most fun) playthrough has consisted of all my bad desiciions leading to a big climax where every single operation started failing, not enough food, oxygen was being replaced with CO2 and hydrogen, and my plumbing and ventalation skills had led to a confusing maze of clean and unclean. So i had to resort to sending the newest duplicant to some rando teleporter i found and start anew on another world....
This really is a great game! I appreciate you pointing out that it’s perfectly OK to just casually play as initially I found myself trying to make the “best” everything which quickly became overwhelming. Once I just played for the sake of fun the game really took off for me.
While watching this video, I went from thinking it looked cool, to thinking it sounded cool, to looking at the store page, to placing it in my cart, then purchasing it and at the end of the video it was installed. what a journey. thank you for this experience.
My favorite disastor was that one time i thought i was ready to handle a volcano, but my crude oil liquid-lock boiled and suddenly i had a room filled with dozens of kilos of 1400°C sour gas at each tile above a pool of magma.
All the shove voles break outs were pretty fun too, the paranoia never really goes away, thankfully they dont reproduce in the wild but i didnt know that the first few times it happened to me
Love the video! Glad to see ONI getting the spotlight it deserves
As for story time
Back when the planet surface was a newly added update, I excitedly started a new colony and immediately built a ladder straight up from my base to space.
And I mean STRAIGHT. UP.
I had a glossy drecko farm so had plenty of plastic to make those fancy plastic ladders, it boosts movement speed quite a bit. Very nice.
Well.
back then the meteors used to be quite a bit hotter than they are now. I think now the surface rocks are around 200C. IIRC they used to be.. idk. 800C +
WELL.
as soon as the very first surface tile was dug up, one of those spicy rocks fell straight down my ladder shaft, melted the entire thing on the way down, landed on my base's door, was too hot to pick up, and before I could make and set up a suit system to grab it some dingleberry dupe opened the door
the rock fell into my water supply.
Colony's first adventure into space:
we saw it. briefly.
before everyone died from scalding steam.
Wanna know how complex this game is? Steam doesn't release the sale numbers, but around 5000 players play this game every day from July 2018 with more than 27000 being the all-time peak. Currently, only 15% of players entered Oil Biome, 5% ever launched a rocket and only 1.5% reached Temporal Tear. XD
I have more than 500 hours on this game and I didn’t touch any of the end game content so far. There is A LOT to learn in this game yet it makes so easy to dive in and so fucking enjoyable the learning process. Probably I spent more than half of that 500 hours in sandbox mode, trying some random stuff and hella enjoying it. I just can’t get enough of this game.
Over 2k and I've never managed to manufacture any supermaterials, either in the base game or DLC. The game always hits a level of complexity that can make fixing something or achieving the next milestone such a tedious chore. Whelp, time to restart.
I always restart factorio when I haven't play a save for months lol
I agree totally, I never knew what I was doing until like 100 hours, I have already 997 hours and i still love the game, specially the DLC, I remember my biggest mistake was using jetpacks and atmosuits for the same area, then the dupes would drop the jetpacks in the atmosuit room, then they couldn't go through, my oil pump valve exploded and filled the entire area with natural gas, then spent the next 200 cycles pumping it out :DD
I've just started the game and it has its charms that make it unique from the regular base management games. It is true that a single faulty bladder could ruin the water supply of the entire base
I was not expecting to see the Francis John footage at 7:31, haha. Good stuff
Fun game. Very easy. Oxygen not included? Who cares? I built 20 Oxygen Diffusers. Easy solution. Then I run out of algaes. Deconstruct everything and create Electrolyzers. A lot of piping. I got a lot of hydrogen all over the base. Okay I solved it with Hydrogen Generators. Plenty of electricity. All of the wires broke almost at once. Change ALL the wires to Heavy-Watt Wire. Strong wires, very good. I run out of metal for the wires and they can't go through walls. I made a mess. Then duplicants were hungry. I planted bunch of Mealwood plants, plenty of food. Very easy. Almost everybody died after that. It was too hot. Plants died. So I did a lot of piping cooling the base through Ice Biome. Smart me. Then I got tons and tons of Polluted Water all over the base coming from nowhere. Ice from the Ice Biome was melting in the base. Duplicants stored them in the storages. Idiots. Move all the ice back to ice biome. Plants died anyway. I run out of dirt. Remove all Mealwood plants. Plant other plants. Easy. Then I run out of Phosphorite and Bleach Stone so plants still died. But the base was full of unbreathable Chlorine from intensive digging out of Bleach stone and Phosphorite. I stored the Chlorine and used it to feed Pufts and Balm Lilies. Then I run out of Chlorine as well. It was too hot again as well. I decided to cool the pipes with Aquatunner. It melted. I needed steel. And Plastics. So I dug deeper. I reached Oil and magma. People died again. It was too hot down deep. And the story continues.. :D
Fireman poles are a lifesaver when you get "Long Commutes."
This game was one of the first I bought on PC and had a few months of enjoyment but it's been a few years now so I think I'll get back into it:)
Well, in my latest playthrough, I was making plastics, or at least, that was the plan. The petroleum was sent through a metal refinery making steel first, which heated up the petroleum to some 200+ degrees. I figured the heat would be more manageable once it was made into plastics.
I leave it to do something else, and only return after, what, 50 days? There's little plastic, but seems to be an oil spill on the ground. I send someone to mop it up, and don't think much of it.
100 days later, I finally realize that it's not an oil spill, it's naphta, which is what you get when your plastic melts. Turns out, plastic has a melting point of 159 degrees.
I used all the naptha to make liquid airlocks. It has no advantages over simply using crude oil, BUT NOW I HAD NAPHTA, AREN'T I JUST LUCKY.
one of my earlier colonies i was digging down and you know how there is a certain range where yo can see well i dug through abbysolite into a volcano chamber with out realizing next thing i know the ladder my miner was standing on melted plunging them into the magma resulting in them boiling alive learnt from that mistake never dig through abbysolite without seeing whats on the other side
For everyone who loves colony sims - Dwarf Fortress came out on Steam, and it has graphics now! The definitive granddaddy of every modern colony sim on the market.
can't wait for the dwarf fortress video
9:09 that diagram represents the mechanics of the gas bridge. It shows how the flow is prioritized depending how the pipes are connected.
My favorite disaster was in early access when a binge eater got so stressed out that she decimated my food supply and caused the entire colony to starve to death because harvest had *just* happened and I was several cycles out from the next yield. That was when I decided that I can accept any stress response except binge eaters and that in general I needed to manage my stress better. The "no sweat" difficulty mode has since made this a general non-issue.
it's always a good day when Robo uploads
ONI is my favorite game of all time, and I love seeing people talk about it! Thank you for making this video, I hope it brings new people into the game!
My favourite disaster has to be, when the dupes build a wall and end up on the wrong side of it, or they dig out the piece of earth they happen to be standing on then plunge down into the magma, I just love those moments, don't you?
Sit down to eat, what am I gonna watch now... boom, this video.
Drakensang Online? I remember that game from long ago!
What I loved about this game was the way how it can make you just manage a couple dupes for fun to turning oxygen into liquid, I didn't even know a gas called Natural Gas existed prior to this game...like I fr moved from just scraping thru cycles to being at cyle 700+ and heating up populated water to turn it into steam and then move the steam to a cooling room that turns it back into water and a livable temperature of 22c... Like I've done some things as someone who didn't even like chemistry in high school or went to college, making me assume that MAYBE I should've taken more opportunities in school lol I can't tell u how I'll see someones guide and then flip it to do that I wanna do with the same mechanics, how I created a system to use doors to crush carbon dioxide, then saw it online. Using critters in farms to double growth rates of plants, ppl say don't use fertiliser on plants... I'm like nah.. Watching them spray green stuff on plants is fun... Plus I use less water. And which noone seems to like doing... Creating some hella chained level automations that I literally have to make mental notes on to duplicate it in another base 😅 this game really was made for people like me that can big brain things but is disengaged by routines of life
I've always felt like I should've been a scientist and ONI was like uh yeah yeah you should've!
I thought the carbon skimmer converts co2 to o2. I have a carbon skimmer in my base that kind of "cleans" the co2 accumulation inside so, to have more o2, i pumped my co2 from the co2 pit into my pit. Not long, my dupes are swimming in co2.
My first colony was about to suffocate to death so I started a second one. Now basically a profesor of applied not suffocating I spammed a shit ton of algea terrariums.
They made so much oxygen everyones eardrums bursted.
9:09 it's not about the gases themselves, rather it is about priority of input-output of gas bridge (and water bridge, they are the same). Normally you use bridge to create a crossing between 2 lines. But since ONI is a pretty wild game, these bridges can be used as splitters and mergers (with added priority system), as shown in the picture. The system is finnicky, you need a constant flow of stuff in some cases, but still pretty useful to have.
Also the key to creating self-sustaining base is breaking the laws of thermodynamics - you can destroy heat with aquatuner-steam turbine combo. Devs basically acknowledged that, but without that neat little trick every base eventually succumb to heat death, so they don't touch it
Worst disaster was moving the Spom to a better location, cuz heat and cooling... just didn't realize it had 250kg of oxygen per tile ...
The first sentence you said in the video already makes me love you
9:13 this is the pipe priority system. You can use this to manage the order of inputs/outputs of a pipe.
Some players hate using power on filters, so they use pipe priority and the fact that every tile in the game can only be occupied by one type of material at the time to filter gases and liquids. XD
You should really try Sheltered. Its a great colony management story generator survival game that's super addicting!
My favorite dupe moment is when they have break, give each other balloons and after break with balloons 3 of my ranchers go hug incubators at the same time. It looks so cute! Specially when one of them is a yodeler ❤ it looks like they visit eggs to hug, sing and give away balloons for baby critters ❤
The disaster I had back in the day when I was starting the game was by accident opening up the space and all oxygen got shot out from my base and before I could fix my mistake everyone sufficated 😂
Also back in the day dying was much easier because dupes were more stupid 😂 my casual deaths causing my countless of resets: pissing, slime lung, scalding 😅
I ended up creating a problem for myself on my first ever colony. Some background on this, I got the game after getting the dst, dont starve, and oxygen not included bundle on steam. Played the game and immediately got hooked built a lot of stupid stuff on this save. I created what I like to call my potty palace, I created a gigantic area with like 30 upgraded toilets, wash basins, and showers. This put an extreme strain on my resources because of all the piping I needed to do. Ended up screwing the whole piping system up and then polluted my water supply because I pumped my filtered polluted water back into my original water supply leading to tons of problems, but at the same time I was making huge efforts to getting to the surface of my asteroid. It all ended after all most all of my dupes got sick with food poisoning, vomit everywhere (I had like 20 dupes and still was able to feed them all for some reason) at this point I decided it would be a good idea to just send everyone upwards, I then saved and quit the game, never to reload that save again.
I told my dupes to mine out a water reservoir and one mined the block below him and fell into 20 tile deep water, a month later ( I had forgotten about it) I was repurposing a big space I found and had a heart attack when I saw a random body in a massive hole full of CO2, I then quit that save for 3 weeks because I thought my game was haunted.
ive been playing this since it came out on and off, and i recently got back to playing this again. I started a new world, loaded in and started to build up my base up and was utilzing the little spark slugs to charge my batteries at night. So as i expaned my base i made rooms for the fellas and as i went to the next level up i noticed some neutronium right above the rooms so i thought its probably just a Co2 vent or something no biggy right?? nope as i dug the tiles around it, it turned out to be a volcano that was 20 tiles from the starting spot. So i started analyzing it and 3/4 of the way through during the night it erupted before i could move the rooms and killed all my Little jerry's except for one who was severely burned and died soon after.
Awsome Game would rate 10/10!
i started 4 new games in 2 days its still just as fun everytime.
its not easy to learn, hard to master but hard to learn, impossible to master
in my first spaced out mission I sent a dublicant to the surface of the nearest asteroid, only to realise that there is no oxygen on the surface (obviously....) and he suffocated to death.
My favorite moment was when I built some basic (and I mean *really* basic, how much can you cram into 10-15 days?) base, didn't like how it all looks like and realized couple mistakes. Then my OCD started kicking in and I wanted to start from scratch, and I don't remember why exactly but instead of doing that I just left the game open and running for a while. What I didn't realize, and what then made all my subsequent plays way more relaxed and chill is how resilient your duplicants actually are.
With a barebones almost non-existing base those little shits went on to live for 150 more days WITHOUT ANY INPUT AT ALL FROM ME.
my favorite moment was when I dug out a volcano above my base without noticing and it killing everyone.
So you never really have a moment of calm, you're always on your toes?
I had very much problems with energy in midgame untill I solved this problem with fast ranching as much stone hatches as possible to get more coal than I require.
critical failure2:
1. Routed high-wattage cable through the base not knowing it has a major impact on the decor.
2. a dupe died or 2 or 3 and i didn't notice until 10cycle later (check and number the beds, if they don't come back, they are stuck)
3. a overstress dupe destroyed the main water tank drenching the entire base. (Don't put the Main water tank In the middle of the base)
4. Trying to supply oxygen to the entire map!? ( only supply the base and seal it up tight)
5. trying a fill a vertical stable with chlorine is a nightmare. cannot be done- overpressure)....( just letting the air column settle down and surround the chlorine layer with a room is so much easier. Horizontally)
6. Base overrun with germs! thinking i can Tank the virus ( wear an oxygen mask and use checkpoints)
7. Run out of coal and gas, ......... cannot do shit. gas gazer will not emit gas for another 100 cycles!.
8. classic, starve to death, Good food farming is so freaking hard.
9 put the refine metal pounder on infinite, not knowing it is at 50%! ran out of metal (just make what you need!)
10. wasted days trying to get smooth hatch only to not need them.
other lessons:
- you don't need all 4 walls, use the natural tiles
- when strip mining you don't put up the ladder on every tile, use alternates, they can JUMP,
- you don't even need a ladder just don't dig the natural tile
- make use of gravity. collect only at the bottom
- use material already nearby.
- when dealing with airborne germs, use the deodoriser, be liberal. they are freaking cheap. like whole freaking rows of them. making airflow tile to let the oxy pass.
Once I've created 10 electrolyzers worth of oxygen production in the middle game, that was horrible mistake that cost me water, power and space for pipes, and at the end I had too much oxygen and everything stopped working with 20kg of atmosphere per tile in my base 😎👍
There's one time that I found an air vent, and I was like 'yo, cool. infinite water'. but then my colony went hot. machine starting to breakdown, and boom dupes die tryna fix it and passed out. After that it all went down to hell, and I have to restart. fun tho! Now I know I have to be careful with temp too.
Hardest challenge is when try to conquer second asteroid with 2-3 dupes and they become stress and start rampaging your oxygen and food supply.
I once shot about 7200 kg worth of food to a single planet. The targeting beacon was off. Took about 50 cycles of continuos cleaning to get all of the payloads opened and stored.
One time my dupe got to space to get a small piece of meat to put on the fridge and a meteor hit him exactly when i was gone to drink water in real life, then i learned to pause and save constantly x=x
9:31 Now you get why is not that famous IS HARD AS FUCK. Shows hownyou could have systems simple to deal on their own but when they're many, like, MANY, there's always something late or break or missing and you never rest. Im sold on this game btw, especially now.
My two most favourite games are both from Klei. Don't Starve and ONI. They are great because like you mentioned 'they are easy to learn but hard to master'. I don't want a game that I will spend 10 hours playing and I will be bored. I want a game that I played for hundreds of hours and I'm just barely figuring stuff out. That's the two aforementioned titles. Another one (not from Klei) was legendary Richard Burns Rally. A game that was published 20 years ago and still have no real close competitors in a 'they are easy to learn but hard to master' category
I miss the minecraft series back to basics,that’s how i discovered your channel
The learning curve for this game compared to RimWorld or dwarf fortress is much much easier, I'll give them that.
So not having even played this, I feel like the best strategy is just to execute all the duplicates and create mechanical perfection
Sorry to disappoint you but, most of the machines need to be serviced occasionally by a dupe, so you would need to keep at least one alive, maybe more than one, and if some machine breaks down, they can't fix themselves.
@@wolfen210959 As my base progress it becomes fully automated no service needed I end up neededing dupes only to build things, that is what I like full automation
just like real life. amirite?
my biggest mistake was messing up the air causing the whole base to heat up like crazy and having no breathable air
Oxygen Not Included is a fantastic game, Klei always makes quality games and ONI is by far the one I've spent the most time with.
The "Starve" caught me off guard
as a electrical engineering, this game just blow my mind.
none of my friends are brave enough to play it, but love watching me play it. They can't believe all the problems I have with pee water and hot air and poop dirt
Excellent and accessible review. Well written. Speaking voice stradles the average person and the well-rehearsed but not too polished professional (plastic) voice.
Yup this game is amazing. I'm not very good at it and I'm still very much learning how to build systems etc after 100+ hours. I do have a "funny" story. Funny for you, painful for me. The way I build my bases is I always make a huge water supply chamber that's like 12x12 tiles, and a smaller room that's like 5x5 for polluted water. Well I was basically about to run out of water, so I had to start cleaning some of the polluted water. No problem right?! There's literally a machine called water sieve that does that, RIGHT?! NO! Basically what the water sieve does is it turns polluted water into clean water using sand, but it does not however clean anything else in the water. Since this polluted water was mostly from the latrines it was infected with other bacteria. I had an epiphany. I'm going to use the space heater to boil the water! Genius! Or so I thought. The idea is that I heat up my pool of piss, killing the germs, then clean the polluted water, cool down the now almost boiling water down to about 22 degrees C and send it back to the water basin. It did not go well. The first problem. I am an idiot and I did not isolate the room before heating it up. Therefore intense heat spread throughout the whole ass base, constantly doing damage to my wires and making my duplicants uncomfortable. Secondly, the basic water pump can only take heat up to 74 degrees C BEFORE IT BREAKS DOWN ENTIRELY. Little side note through some testing the water HAS to be around 80 degrees C before the germs die. To make matters worse it's on auto repair which meant my duplicants would at every opportunity they got DIVE HEAD FIRST into BOILING PISS. Thirdly, I had built a water cooling station next to my boiling piss basin with like 6 water coolers (I don't remember what they're called) because I had read their description said that they would cool liquid going through them with -14 degrees C, which I had interpreted as each could cool it down by 14 degrees, meaning I would need 5-6 to cool it down to 21 degrees approx. Welp guess what they FUCKING BURN AS WELL! Basically, whenever I tried to sacrifice the health of a duplicant to fix the pump for a little while so that I could cleanse some water before it broke down again, They would become almost 300 degrees, practically melting the pipes and themselves in the process of cooling down the water which btw NEVER HAPPENED. So, there I am. Half my base is being heated up, no clean water left, half my duplicants are in the hospital for severe burns and it's not even working.
Not to mention how this whole time this system drained so much power, light throughout my base would flicker, so I had to rebuild my whole power supply, which I now understand I am very poor at, because it even though I got it to work it was very scuffed.
I'm still trying to make it work somewhat. I have isolated both rooms, and I have demolished the water cooling room. I found some plants in an ice biome I just stumbled across that cool down a room. I'm thinking of making the cooling room into a mini ice biome since the real ice biome is quite far away from my base. The idea is that the plants and maybe some ice cool the room down, and then I make the water cycle through the same water cooler until it's the wanted temperature instead of having the water running through 6 water coolers.
I'm going insane from playing this game yet I still love it, I can't stop
Seriously, I am so overwhelmed, so many things that I have no idea how it works, you need an engineer PhD for this shit
Reminds me a lot of dwarf fortress, but I prefer it over oxygen not included because I think there's more simulation (not only of your play area but the whole world) and I find that interesting in a game. Though with that said I think it's still a nice title. Worth checking out
My favorite was when my colonists "decided" on like cycle 3 to worship a cool steam vent.
I once accidentally poured my entire salt water storage onto the magma biome and had to spend about 400 cycles to cool all the steam down.
This was hilarious! I love this game and still have absolutely zero idea what I'm doing.
This Reddit diagram you presented shows how do behave gases on different connections. Some of them may be really usefull to simple priorityzation which pipe should be empied first for example when you have two sources of gas and you want one of them to be drained faster. The same way it works with liquids.
Considering how far you made it. I must be extremely smooth brain lol.
noticed the most replayed section of the video is right after the sponsor talk lol