모드 없이 블럭을 투척하는 방법 [ 마인크래프트 ]

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  • Опубликовано: 23 дек 2024

Комментарии • 6

  • @개임김
    @개임김 2 дня назад

    자신의 HP에 따라 힘이 올라가는거 많들어 주세요

  • @별똥별즈_2024
    @별똥별즈_2024 4 дня назад

    모드 없이 2단 점프해주세요
    ❤❤

  • @skunkbiio-mcje
    @skunkbiio-mcje  3 месяца назад +1

    구독을 눌러주시면 영상 제작에 큰 힘이 됩니다.
    아래는 해당 영상에 쓰인 블럭 던지기 명령어들입니다.
    MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다.
    (55개가 어딜 봐서 간단한 건가 싶기도 하지만 아무튼 간단한 거입니다)
    /scoreboard objectives add drop minecraft.custom:minecraft.drop
    /scoreboard objectives add UUID0 dummy
    /scoreboard objectives add UUID1 dummy
    /scoreboard objectives add UUID2 dummy
    /scoreboard objectives add UUID3 dummy
    /scoreboard objectives add blockState dummy
    /scoreboard objectives add MX dummy
    /scoreboard objectives add MY dummy
    /scoreboard objectives add MZ dummy
    /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,type=!minecraft:block_display,type=!item] unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID0 = @s UUID0 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID1 = @s UUID1 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID2 = @s UUID2 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID3 = @s UUID3 run tag @n[distance=..2.5,type=!minecraft:block_display,type=!item] add shootingBlockHit
    /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @n[type=item,tag=summonerItem]
    /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @s
    /execute as @e[tag=shootingBlockHit] at @s run damage @s 10 minecraft:falling_block at ~ ~ ~
    /execute as @e[tag=shootingBlockHit] run tag @s remove shootingBlockHit
    /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID0 run data get entity @s Thrower[0]
    /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID1 run data get entity @s Thrower[1]
    /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID2 run data get entity @s Thrower[2]
    /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID3 run data get entity @s Thrower[3]
    /execute as @a[scores={drop=1..}] at @s store result score @s UUID0 run data get entity @s UUID[0]
    /execute as @a[scores={drop=1..}] at @s store result score @s UUID1 run data get entity @s UUID[1]
    /execute as @a[scores={drop=1..}] at @s store result score @s UUID2 run data get entity @s UUID[2]
    /execute as @a[scores={drop=1..}] at @s store result score @s UUID3 run data get entity @s UUID[3]
    /execute as @e[type=item,tag=!dropCheck] at @s if score @s UUID0 = @p[scores={drop=1..}] UUID0 if score @s UUID1 = @p[scores={drop=1..}] UUID1 if score @s UUID2 = @p[scores={drop=1..}] UUID2 if score @s UUID3 = @p[scores={drop=1..}] UUID3 run tag @s add summonerItem
    /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s run summon minecraft:block_display ~ ~ ~ {Tags:['shootingBlock']}
    /execute as @e[type=item,tag=summonerItem] at @s run data modify entity @n[type=minecraft:block_display,tag=shootingBlock] block_state.Name set from entity @s Item.id
    /execute as @e[type=item,tag=summonerItem] at @s store result score @s blockState run data get entity @s Item.id
    /execute as @e[type=item,tag=summonerItem] at @s as @n[type=minecraft:block_display,tag=shootingBlock] at @s store result score @s blockState run data get entity @s block_state.Name
    /execute as @e[type=item,tag=summonerItem] at @s unless score @s blockState = @n[type=minecraft:block_display,tag=shootingBlock] blockState run tag @s add dropChecked
    /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run kill @n[type=minecraft:block_display,tag=shootingBlock]
    /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run tag @s remove summonerItem
    /execute as @e[type=item] at @s[tag=dropChecked] run tag @s remove dropChecked
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MX run data get entity @s Pos[0] 10000
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MY run data get entity @s Pos[1] 10000
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MZ run data get entity @s Pos[2] 10000
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['forBlockShooting']}
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MX run data get entity @s Pos[0] 10000
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MY run data get entity @s Pos[1] 10000
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MZ run data get entity @s Pos[2] 10000
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MX -= @s MX
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MY -= @s MY
    /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MZ -= @s MZ
    /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[0] double 0.002 run scoreboard players get @p[scores={drop=1..}] MX
    /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[1] double 0.002 run scoreboard players get @p[scores={drop=1..}] MY
    /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[2] double 0.002 run scoreboard players get @p[scores={drop=1..}] MZ
    /execute as @e[type=item,tag=summonerItem] at @s run tp @n[type=minecraft:block_display,tag=shootingBlock] ~ ~ ~
    /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID0 run scoreboard players get @s UUID0
    /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID1 run scoreboard players get @s UUID1
    /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID2 run scoreboard players get @s UUID2
    /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID3 run scoreboard players get @s UUID3
    /execute as @e[type=item,tag=!dropCheck] at @s run tag @s add dropCheck
    /execute as @e[scores={drop=1..}] at @s run scoreboard players set @s drop 0
    /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @n[type=minecraft:block_display,tag=shootingBlock]
    /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s run data merge entity @s {transformation:{translation:[-0.5f,0.0f,-0.5f]}}
    /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @s
    /kill @e[type=minecraft:item_display,tag=forBlockShooting]

  • @zeet_604
    @zeet_604 3 месяца назад

    제발 영상 더올려주세요 ㅜㅜ 정말유익하고 좋은데 왜안뜨는건지.. ㅠㅠ
    +혹시 칼을휘두르면 검기가나가는 것을 만들어주실수있나요??
    ++구독 좋아요 알림설정까지 했어욥!!

  • @댑댑Dab
    @댑댑Dab 2 месяца назад

    구독 했어여 특정 공격의5대 맞으면 무적 돼는커맨드 만들어주세요!

  • @이윤재-m8c
    @이윤재-m8c 2 месяца назад

    마크 즉사 포션 만들어 주세요!