스컹크비오
스컹크비오
  • Видео 3
  • Просмотров 11 125
모드 없이 블럭을 투척하는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
명령어는 댓글란에 적혀있습니다!
해당 명령어들은 MCJE(마인크래프트 자바 에디션)1.21.1에서 제작되었습니다.
구독은 다른 명령어들을 만드는 데 큰 힘이 됩니다.
Просмотров: 1 576

Видео

모드 없이 대쉬를 쓰는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드모드 없이 대쉬를 쓰는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
모드 없이 대쉬를 쓰는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
Просмотров 3,1 тыс.4 месяца назад
명령어는 댓글란에 적혀있습니다! 해당 명령어들은 MCJE(마인크래프트 자바 에디션)1.21.1에서 제작되었습니다. 구독은 다른 명령어들을 만드는 데 큰 힘이 됩니다.
모드 없이 화염구를 쏘는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드모드 없이 화염구를 쏘는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
모드 없이 화염구를 쏘는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
Просмотров 6 тыс.4 месяца назад
명령어는 댓글란에 적혀있습니다! 해당 명령어들은 MCJE(마인크래프트 자바 에디션)1.21.1에서 제작되었습니다. 구독은 다른 명령어들을 만드는 데 큰 힘이 됩니다.

Комментарии

  • @개임김
    @개임김 День назад

    자신의 HP에 따라 힘이 올라가는거 많들어 주세요

  • @별똥별즈_2024
    @별똥별즈_2024 4 дня назад

    모드 없이 2단 점프해주세요 ❤❤

  • @팽돌팽돌팽돌이
    @팽돌팽돌팽돌이 Месяц назад

  • @댑댑Dab
    @댑댑Dab 2 месяца назад

    구독 했어여 특정 공격의5대 맞으면 무적 돼는커맨드 만들어주세요!

  • @이윤재-m8c
    @이윤재-m8c 2 месяца назад

    마크 즉사 포션 만들어 주세요!

  • @구됵욕요오
    @구됵욕요오 2 месяца назад

    😂

  • @zeet_604
    @zeet_604 3 месяца назад

    제발 영상 더올려주세요 ㅜㅜ 정말유익하고 좋은데 왜안뜨는건지.. ㅠㅠ +혹시 칼을휘두르면 검기가나가는 것을 만들어주실수있나요?? ++구독 좋아요 알림설정까지 했어욥!!

  • @skunkbiio-mcje
    @skunkbiio-mcje 3 месяца назад

    구독을 눌러주시면 영상 제작에 큰 힘이 됩니다. 아래는 해당 영상에 쓰인 블럭 던지기 명령어들입니다. MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다. (55개가 어딜 봐서 간단한 건가 싶기도 하지만 아무튼 간단한 거입니다) /scoreboard objectives add drop minecraft.custom:minecraft.drop /scoreboard objectives add UUID0 dummy /scoreboard objectives add UUID1 dummy /scoreboard objectives add UUID2 dummy /scoreboard objectives add UUID3 dummy /scoreboard objectives add blockState dummy /scoreboard objectives add MX dummy /scoreboard objectives add MY dummy /scoreboard objectives add MZ dummy /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,type=!minecraft:block_display,type=!item] unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID0 = @s UUID0 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID1 = @s UUID1 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID2 = @s UUID2 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID3 = @s UUID3 run tag @n[distance=..2.5,type=!minecraft:block_display,type=!item] add shootingBlockHit /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @n[type=item,tag=summonerItem] /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @s /execute as @e[tag=shootingBlockHit] at @s run damage @s 10 minecraft:falling_block at ~ ~ ~ /execute as @e[tag=shootingBlockHit] run tag @s remove shootingBlockHit /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID0 run data get entity @s Thrower[0] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID1 run data get entity @s Thrower[1] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID2 run data get entity @s Thrower[2] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID3 run data get entity @s Thrower[3] /execute as @a[scores={drop=1..}] at @s store result score @s UUID0 run data get entity @s UUID[0] /execute as @a[scores={drop=1..}] at @s store result score @s UUID1 run data get entity @s UUID[1] /execute as @a[scores={drop=1..}] at @s store result score @s UUID2 run data get entity @s UUID[2] /execute as @a[scores={drop=1..}] at @s store result score @s UUID3 run data get entity @s UUID[3] /execute as @e[type=item,tag=!dropCheck] at @s if score @s UUID0 = @p[scores={drop=1..}] UUID0 if score @s UUID1 = @p[scores={drop=1..}] UUID1 if score @s UUID2 = @p[scores={drop=1..}] UUID2 if score @s UUID3 = @p[scores={drop=1..}] UUID3 run tag @s add summonerItem /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s run summon minecraft:block_display ~ ~ ~ {Tags:['shootingBlock']} /execute as @e[type=item,tag=summonerItem] at @s run data modify entity @n[type=minecraft:block_display,tag=shootingBlock] block_state.Name set from entity @s Item.id /execute as @e[type=item,tag=summonerItem] at @s store result score @s blockState run data get entity @s Item.id /execute as @e[type=item,tag=summonerItem] at @s as @n[type=minecraft:block_display,tag=shootingBlock] at @s store result score @s blockState run data get entity @s block_state.Name /execute as @e[type=item,tag=summonerItem] at @s unless score @s blockState = @n[type=minecraft:block_display,tag=shootingBlock] blockState run tag @s add dropChecked /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run kill @n[type=minecraft:block_display,tag=shootingBlock] /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run tag @s remove summonerItem /execute as @e[type=item] at @s[tag=dropChecked] run tag @s remove dropChecked /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['forBlockShooting']} /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MX -= @s MX /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MY -= @s MY /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MZ -= @s MZ /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[0] double 0.002 run scoreboard players get @p[scores={drop=1..}] MX /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[1] double 0.002 run scoreboard players get @p[scores={drop=1..}] MY /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[2] double 0.002 run scoreboard players get @p[scores={drop=1..}] MZ /execute as @e[type=item,tag=summonerItem] at @s run tp @n[type=minecraft:block_display,tag=shootingBlock] ~ ~ ~ /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID0 run scoreboard players get @s UUID0 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID1 run scoreboard players get @s UUID1 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID2 run scoreboard players get @s UUID2 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID3 run scoreboard players get @s UUID3 /execute as @e[type=item,tag=!dropCheck] at @s run tag @s add dropCheck /execute as @e[scores={drop=1..}] at @s run scoreboard players set @s drop 0 /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @n[type=minecraft:block_display,tag=shootingBlock] /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s run data merge entity @s {transformation:{translation:[-0.5f,0.0f,-0.5f]}} /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @s /kill @e[type=minecraft:item_display,tag=forBlockShooting]

  • @bald230
    @bald230 3 месяца назад

    그래플링 훅 만들어주세요

  • @아직살아있음
    @아직살아있음 4 месяца назад

    다중발사활 만들어주세요. 구독눌름

    • @skunkbiio-mcje
      @skunkbiio-mcje 3 месяца назад

      다중발사 활은 1.21.1 버전 기준 한 줄의 명령어로도 구현이 가능합니다! 구현 방법은 /give (플레이어 닉네임) bow[minecraft:enchantments:{"minecraft:multishot": (다중 발사 레벨) }] 입니다. 다중 발사 레벨에 비례하여 양쪽으로 화살이 하나씩 추가되니 참고하시면 좋을 거 같습니다!

  • @skunkbiio-mcje
    @skunkbiio-mcje 4 месяца назад

    해당 영상은 시청자분이 적어주신 댓글을 바탕으로 제작되었습니다! 원하시는 게 있으시다면 댓글로 적어주세요. 댓글 확인 후 일부 골라서 제작해보겠습니다! 구독을 눌러주시면 영상 제작에 큰 힘이 됩니다. 아래는 해당 영상에 쓰인 대쉬 명령어들입니다. MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다. /scoreboard objectives add DASH dummy /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run scoreboard players set @s DASH 6 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run summon minecraft:item_display ~ ~ ~ {NoAI:1b,Tags:['nowPos']} /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run scoreboard players set @n[type=item_display,tag=nowPos] DASH 6 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run execute as @n[tag=nowPos,type=minecraft:item_display] at @s run tp @s ~ ~ ~ facing entity @n[type=item_display,tag=beforePos] /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run execute as @n[tag=nowPos,type=minecraft:item_display] at @s run tp @s ~ ~ ~ ~ 0 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s if entity @e[type=minecraft:item_display,tag=beforePos,distance=..0.1] run tp @n[tag=nowPos,type=minecraft:item_display] ~ ~ ~ ~180 0 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run item replace entity @s weapon.offhand with air /kill @e[type=item_display,tag=beforePos] /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s run tp @s ^ ^ ^-1 /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless block ~ ~ ~ air if block ~ ~1 ~ air run tp @s ~ ~1 ~ /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless block ~ ~1 ~ air unless block ~ ~1 ~ air run scoreboard players set @s DASH 1 /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless block ~ ~1 ~ air unless block ~ ~1 ~ air run tp @s ^ ^ ^1 /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s run tp @p[scores={DASH=1..}] ~ ~ ~ /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless score @s DASH matches 2.. run scoreboard players set @p[scores={DASH=1..}] DASH 1 /execute as @a[scores={DASH=1}] at @s if data entity @s SelectedItem run tag @s add giveDash /execute as @e[tag=giveDash,scores={DASH=1}] at @s run give @s feather 1 /execute as @e[tag=!giveDash,scores={DASH=1}] at @s run item replace entity @s weapon.mainhand with feather /execute as @a[tag=giveDash] at @s run tag @s remove giveDash /execute as @e[scores={DASH=6..}] at @s run playsound minecraft:item.armor.equip_elytra master @a ~ ~ ~ 1 1 0 /execute as @e[scores={DASH=2..}] at @s run particle block{block_state:{Name:"minecraft:dirt"}} ~ ~ ~ 0.2 0.1 0.2 0 15 force @a /execute as @e[scores={DASH=..0},type=minecraft:item_display,tag=nowPos] at @s run kill @s /execute as @e[scores={DASH=1..}] at @s run scoreboard players remove @s DASH 1 /execute as @a at @s run summon minecraft:item_display ~ ~ ~ {Tags:['beforePos']}

  • @Green-ch4jv
    @Green-ch4jv 4 месяца назад

    대쉬 만들어주세요!!

  • @skunkbiio-mcje
    @skunkbiio-mcje 4 месяца назад

    구독을 눌러주시면 영상 제작에 큰 힘이 됩니다. 아래는 해당 영상에 쓰인 화염구 명령어들입니다. MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다. /scoreboard objectives add MX dummy /scoreboard objectives add MY dummy /scoreboard objectives add MZ dummy /scoreboard objectives add FBCount dummy /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['MG'],NoAI:1b,NoGravity:1b,Invisible:1b} /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MX -= @s MX /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MY -= @s MY /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MZ -= @s MZ /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s run summon fireball ^ ^ ^0.1 {Tags:['FocusingFB']} /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[0] double 0.001 run scoreboard players get @s MX /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[1] double 0.001 run scoreboard players get @s MY /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[2] double 0.001 run scoreboard players get @s MZ /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 run tag @n[type=fireball,tag=FocusingFB] remove FocusingFB /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run clear @s minecraft:fire_charge 1 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s unless data entity @s SelectedItem run tag @s add FBQC /execute as @a[tag=FBQC] at @s run item replace entity @s weapon.mainhand from entity @s weapon.offhand /execute as @a[tag=FBQC] at @s run item replace entity @s weapon.offhand with air /execute as @a[tag=FBQC] at @s run tag @s remove FBQC /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s FBCount run clear @s fire_charge /execute as @a[scores={FBCount=1..}] at @s run summon item ~ ~ ~ {Tags:['FPick'],Item:{id:"minecraft:fire_charge",Count:1},PickupDelay:0} /execute as @a[scores={FBCount=1..}] at @s store result entity @n[type=item,tag=FPick] Item.count int 1 run scoreboard players get @s FBCount /execute as @a[scores={FBCount=1..}] at @s run scoreboard players set @s FBCount 0