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스컹크비오
Южная Корея
Добавлен 22 авг 2024
그림도 그리지만 마인크래프트 위주로 업로드하는 스컹크 비오입니다!
트위터(X)에서도 활동하고 있으니 많은 관심 부탁드립니다!
트위터(X)에서도 활동하고 있으니 많은 관심 부탁드립니다!
모드 없이 블럭을 투척하는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
명령어는 댓글란에 적혀있습니다!
해당 명령어들은 MCJE(마인크래프트 자바 에디션)1.21.1에서 제작되었습니다.
구독은 다른 명령어들을 만드는 데 큰 힘이 됩니다.
해당 명령어들은 MCJE(마인크래프트 자바 에디션)1.21.1에서 제작되었습니다.
구독은 다른 명령어들을 만드는 데 큰 힘이 됩니다.
Просмотров: 1 576
Видео
모드 없이 대쉬를 쓰는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
Просмотров 3,1 тыс.4 месяца назад
명령어는 댓글란에 적혀있습니다! 해당 명령어들은 MCJE(마인크래프트 자바 에디션)1.21.1에서 제작되었습니다. 구독은 다른 명령어들을 만드는 데 큰 힘이 됩니다.
모드 없이 화염구를 쏘는 방법 [ 마인크래프트 ] #shorts #minecraft #mcje #command #commands #마인크래프트 #마크 #커맨드블록 #커맨드
Просмотров 6 тыс.4 месяца назад
명령어는 댓글란에 적혀있습니다! 해당 명령어들은 MCJE(마인크래프트 자바 에디션)1.21.1에서 제작되었습니다. 구독은 다른 명령어들을 만드는 데 큰 힘이 됩니다.
자신의 HP에 따라 힘이 올라가는거 많들어 주세요
모드 없이 2단 점프해주세요 ❤❤
ㅕ
구독 했어여 특정 공격의5대 맞으면 무적 돼는커맨드 만들어주세요!
마크 즉사 포션 만들어 주세요!
😂
제발 영상 더올려주세요 ㅜㅜ 정말유익하고 좋은데 왜안뜨는건지.. ㅠㅠ +혹시 칼을휘두르면 검기가나가는 것을 만들어주실수있나요?? ++구독 좋아요 알림설정까지 했어욥!!
구독을 눌러주시면 영상 제작에 큰 힘이 됩니다. 아래는 해당 영상에 쓰인 블럭 던지기 명령어들입니다. MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다. (55개가 어딜 봐서 간단한 건가 싶기도 하지만 아무튼 간단한 거입니다) /scoreboard objectives add drop minecraft.custom:minecraft.drop /scoreboard objectives add UUID0 dummy /scoreboard objectives add UUID1 dummy /scoreboard objectives add UUID2 dummy /scoreboard objectives add UUID3 dummy /scoreboard objectives add blockState dummy /scoreboard objectives add MX dummy /scoreboard objectives add MY dummy /scoreboard objectives add MZ dummy /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,type=!minecraft:block_display,type=!item] unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID0 = @s UUID0 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID1 = @s UUID1 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID2 = @s UUID2 unless score @n[distance=..2.5,type=!minecraft:block_display,type=!item] UUID3 = @s UUID3 run tag @n[distance=..2.5,type=!minecraft:block_display,type=!item] add shootingBlockHit /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @n[type=item,tag=summonerItem] /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s if entity @e[distance=..2.5,tag=shootingBlockHit] run kill @s /execute as @e[tag=shootingBlockHit] at @s run damage @s 10 minecraft:falling_block at ~ ~ ~ /execute as @e[tag=shootingBlockHit] run tag @s remove shootingBlockHit /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID0 run data get entity @s Thrower[0] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID1 run data get entity @s Thrower[1] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID2 run data get entity @s Thrower[2] /execute as @e[type=item,tag=!dropCheck] at @s store result score @s UUID3 run data get entity @s Thrower[3] /execute as @a[scores={drop=1..}] at @s store result score @s UUID0 run data get entity @s UUID[0] /execute as @a[scores={drop=1..}] at @s store result score @s UUID1 run data get entity @s UUID[1] /execute as @a[scores={drop=1..}] at @s store result score @s UUID2 run data get entity @s UUID[2] /execute as @a[scores={drop=1..}] at @s store result score @s UUID3 run data get entity @s UUID[3] /execute as @e[type=item,tag=!dropCheck] at @s if score @s UUID0 = @p[scores={drop=1..}] UUID0 if score @s UUID1 = @p[scores={drop=1..}] UUID1 if score @s UUID2 = @p[scores={drop=1..}] UUID2 if score @s UUID3 = @p[scores={drop=1..}] UUID3 run tag @s add summonerItem /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s run summon minecraft:block_display ~ ~ ~ {Tags:['shootingBlock']} /execute as @e[type=item,tag=summonerItem] at @s run data modify entity @n[type=minecraft:block_display,tag=shootingBlock] block_state.Name set from entity @s Item.id /execute as @e[type=item,tag=summonerItem] at @s store result score @s blockState run data get entity @s Item.id /execute as @e[type=item,tag=summonerItem] at @s as @n[type=minecraft:block_display,tag=shootingBlock] at @s store result score @s blockState run data get entity @s block_state.Name /execute as @e[type=item,tag=summonerItem] at @s unless score @s blockState = @n[type=minecraft:block_display,tag=shootingBlock] blockState run tag @s add dropChecked /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run kill @n[type=minecraft:block_display,tag=shootingBlock] /execute as @e[type=item,tag=summonerItem] at @s[tag=dropChecked] run tag @s remove summonerItem /execute as @e[type=item] at @s[tag=dropChecked] run tag @s remove dropChecked /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['forBlockShooting']} /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 as @n[type=minecraft:item_display,tag=forBlockShooting] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MX -= @s MX /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MY -= @s MY /execute if entity @e[type=item,tag=summonerItem,tag=!dropCheck] as @p[scores={drop=1..}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @n[type=minecraft:item_display,tag=forBlockShooting] MZ -= @s MZ /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[0] double 0.002 run scoreboard players get @p[scores={drop=1..}] MX /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[1] double 0.002 run scoreboard players get @p[scores={drop=1..}] MY /execute as @e[type=item,tag=summonerItem,tag=!dropCheck] at @s store result entity @s Motion[2] double 0.002 run scoreboard players get @p[scores={drop=1..}] MZ /execute as @e[type=item,tag=summonerItem] at @s run tp @n[type=minecraft:block_display,tag=shootingBlock] ~ ~ ~ /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID0 run scoreboard players get @s UUID0 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID1 run scoreboard players get @s UUID1 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID2 run scoreboard players get @s UUID2 /execute as @e[type=item,tag=summonerItem] at @s store result score @n[type=minecraft:block_display,tag=shootingBlock] UUID3 run scoreboard players get @s UUID3 /execute as @e[type=item,tag=!dropCheck] at @s run tag @s add dropCheck /execute as @e[scores={drop=1..}] at @s run scoreboard players set @s drop 0 /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @n[type=minecraft:block_display,tag=shootingBlock] /execute as @e[type=minecraft:block_display,tag=shootingBlock] at @s run data merge entity @s {transformation:{translation:[-0.5f,0.0f,-0.5f]}} /execute as @e[type=item,tag=summonerItem] at @s[nbt={OnGround:1b}] run kill @s /kill @e[type=minecraft:item_display,tag=forBlockShooting]
그래플링 훅 만들어주세요
다중발사활 만들어주세요. 구독눌름
다중발사 활은 1.21.1 버전 기준 한 줄의 명령어로도 구현이 가능합니다! 구현 방법은 /give (플레이어 닉네임) bow[minecraft:enchantments:{"minecraft:multishot": (다중 발사 레벨) }] 입니다. 다중 발사 레벨에 비례하여 양쪽으로 화살이 하나씩 추가되니 참고하시면 좋을 거 같습니다!
해당 영상은 시청자분이 적어주신 댓글을 바탕으로 제작되었습니다! 원하시는 게 있으시다면 댓글로 적어주세요. 댓글 확인 후 일부 골라서 제작해보겠습니다! 구독을 눌러주시면 영상 제작에 큰 힘이 됩니다. 아래는 해당 영상에 쓰인 대쉬 명령어들입니다. MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다. /scoreboard objectives add DASH dummy /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run scoreboard players set @s DASH 6 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run summon minecraft:item_display ~ ~ ~ {NoAI:1b,Tags:['nowPos']} /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run scoreboard players set @n[type=item_display,tag=nowPos] DASH 6 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run execute as @n[tag=nowPos,type=minecraft:item_display] at @s run tp @s ~ ~ ~ facing entity @n[type=item_display,tag=beforePos] /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run execute as @n[tag=nowPos,type=minecraft:item_display] at @s run tp @s ~ ~ ~ ~ 0 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s if entity @e[type=minecraft:item_display,tag=beforePos,distance=..0.1] run tp @n[tag=nowPos,type=minecraft:item_display] ~ ~ ~ ~180 0 /execute as @a[nbt={Inventory:[{id:"minecraft:feather",Slot:-106b}]}] at @s run item replace entity @s weapon.offhand with air /kill @e[type=item_display,tag=beforePos] /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s run tp @s ^ ^ ^-1 /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless block ~ ~ ~ air if block ~ ~1 ~ air run tp @s ~ ~1 ~ /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless block ~ ~1 ~ air unless block ~ ~1 ~ air run scoreboard players set @s DASH 1 /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless block ~ ~1 ~ air unless block ~ ~1 ~ air run tp @s ^ ^ ^1 /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s run tp @p[scores={DASH=1..}] ~ ~ ~ /execute as @a[scores={DASH=1..}] at @s run execute as @n[type=minecraft:item_display,tag=nowPos] at @s unless score @s DASH matches 2.. run scoreboard players set @p[scores={DASH=1..}] DASH 1 /execute as @a[scores={DASH=1}] at @s if data entity @s SelectedItem run tag @s add giveDash /execute as @e[tag=giveDash,scores={DASH=1}] at @s run give @s feather 1 /execute as @e[tag=!giveDash,scores={DASH=1}] at @s run item replace entity @s weapon.mainhand with feather /execute as @a[tag=giveDash] at @s run tag @s remove giveDash /execute as @e[scores={DASH=6..}] at @s run playsound minecraft:item.armor.equip_elytra master @a ~ ~ ~ 1 1 0 /execute as @e[scores={DASH=2..}] at @s run particle block{block_state:{Name:"minecraft:dirt"}} ~ ~ ~ 0.2 0.1 0.2 0 15 force @a /execute as @e[scores={DASH=..0},type=minecraft:item_display,tag=nowPos] at @s run kill @s /execute as @e[scores={DASH=1..}] at @s run scoreboard players remove @s DASH 1 /execute as @a at @s run summon minecraft:item_display ~ ~ ~ {Tags:['beforePos']}
대쉬 만들어주세요!!
구독을 눌러주시면 영상 제작에 큰 힘이 됩니다. 아래는 해당 영상에 쓰인 화염구 명령어들입니다. MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다. /scoreboard objectives add MX dummy /scoreboard objectives add MY dummy /scoreboard objectives add MZ dummy /scoreboard objectives add FBCount dummy /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['MG'],NoAI:1b,NoGravity:1b,Invisible:1b} /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MX run data get entity @s Pos[0] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MY run data get entity @s Pos[1] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MZ run data get entity @s Pos[2] 10000 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MX -= @s MX /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MY -= @s MY /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MZ -= @s MZ /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s run summon fireball ^ ^ ^0.1 {Tags:['FocusingFB']} /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[0] double 0.001 run scoreboard players get @s MX /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[1] double 0.001 run scoreboard players get @s MY /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[2] double 0.001 run scoreboard players get @s MZ /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 run tag @n[type=fireball,tag=FocusingFB] remove FocusingFB /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run clear @s minecraft:fire_charge 1 /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s unless data entity @s SelectedItem run tag @s add FBQC /execute as @a[tag=FBQC] at @s run item replace entity @s weapon.mainhand from entity @s weapon.offhand /execute as @a[tag=FBQC] at @s run item replace entity @s weapon.offhand with air /execute as @a[tag=FBQC] at @s run tag @s remove FBQC /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s FBCount run clear @s fire_charge /execute as @a[scores={FBCount=1..}] at @s run summon item ~ ~ ~ {Tags:['FPick'],Item:{id:"minecraft:fire_charge",Count:1},PickupDelay:0} /execute as @a[scores={FBCount=1..}] at @s store result entity @n[type=item,tag=FPick] Item.count int 1 run scoreboard players get @s FBCount /execute as @a[scores={FBCount=1..}] at @s run scoreboard players set @s FBCount 0