모드 없이 화염구를 쏘는 방법 [ 마인크래프트 ]

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  • Опубликовано: 23 дек 2024

Комментарии • 4

  • @skunkbiio-mcje
    @skunkbiio-mcje  4 месяца назад +5

    구독을 눌러주시면 영상 제작에 큰 힘이 됩니다.
    아래는 해당 영상에 쓰인 화염구 명령어들입니다.
    MCJE(Minecraft Java Edition) 1.21.1버전으로 제작되었으므로 다른 버전에서는 사용이 되지 않을 수 있습니다.
    /scoreboard objectives add MX dummy
    /scoreboard objectives add MY dummy
    /scoreboard objectives add MZ dummy
    /scoreboard objectives add FBCount dummy
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run summon minecraft:item_display ^ ^ ^0.1 {Tags:['MG'],NoAI:1b,NoGravity:1b,Invisible:1b}
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MX run data get entity @s Pos[0] 10000
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MY run data get entity @s Pos[1] 10000
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run execute as @e[type=minecraft:item_display,tag=MG] at @s store result score @s MZ run data get entity @s Pos[2] 10000
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MX run data get entity @s Pos[0] 10000
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MY run data get entity @s Pos[1] 10000
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s MZ run data get entity @s Pos[2] 10000
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MX run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MX -= @s MX
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MY run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MY -= @s MY
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s positioned ^ ^ ^0.1 store result score @s MZ run scoreboard players operation @e[type=item_display,tag=MG,sort=nearest,limit=1] MZ -= @s MZ
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s run summon fireball ^ ^ ^0.1 {Tags:['FocusingFB']}
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[0] double 0.001 run scoreboard players get @s MX
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[1] double 0.001 run scoreboard players get @s MY
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 store result entity @n[type=fireball,tag=FocusingFB] Motion[2] double 0.001 run scoreboard players get @s MZ
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] anchored eyes at @s positioned ^ ^ ^0.1 run tag @n[type=fireball,tag=FocusingFB] remove FocusingFB
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s run clear @s minecraft:fire_charge 1
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s unless data entity @s SelectedItem run tag @s add FBQC
    /execute as @a[tag=FBQC] at @s run item replace entity @s weapon.mainhand from entity @s weapon.offhand
    /execute as @a[tag=FBQC] at @s run item replace entity @s weapon.offhand with air
    /execute as @a[tag=FBQC] at @s run tag @s remove FBQC
    /execute as @a[nbt={Inventory:[{id:"minecraft:fire_charge",Slot:-106b}]}] at @s store result score @s FBCount run clear @s fire_charge
    /execute as @a[scores={FBCount=1..}] at @s run summon item ~ ~ ~ {Tags:['FPick'],Item:{id:"minecraft:fire_charge",Count:1},PickupDelay:0}
    /execute as @a[scores={FBCount=1..}] at @s store result entity @n[type=item,tag=FPick] Item.count int 1 run scoreboard players get @s FBCount
    /execute as @a[scores={FBCount=1..}] at @s run scoreboard players set @s FBCount 0

  • @Green-ch4jv
    @Green-ch4jv 4 месяца назад

    대쉬 만들어주세요!!

  • @구됵욕요오
    @구됵욕요오 2 месяца назад

    😂

  • @팽돌팽돌팽돌이
    @팽돌팽돌팽돌이 Месяц назад