Bro please add interaction symbols like "E" to open the door and pickup and more , same like resident evil 7. And also create realistic door opening with hand animation and also sound.
Thanks for the comment! One of the things that kept me away from gamedev for so long as actually because I never liked programming. Or I thought I didn't. I always thought making a game involved typing out lines of code all day. I am very much a visual person and discovering Blueprints allowed me to really fall in love with gamedev. Obviously, I know C++ can be very powerful, but I am also amazed at how much you can do with Blueprints. So, for the time being, I will probably just be sticking to visual scripting. Maybe someday I will venture into learning more and diving into C++. Hope that makes sense!
@@HALbotStudios Quite the opposite for me, I am one of the people who are against visual code/block code. I cant use unreal because I could never find a way to ONLY use code.
Now that's a good looking interaction system!
Why thank you 😀
Thank you for the tutorial! Great pacing and clear explanations on everything you do.
thank you, as a beginner this is really helpful :)
Very well explained. Thanks a ton!
Thank you for checking it out!
Bro please add interaction symbols like "E" to open the door and pickup and more , same like resident evil 7. And also create realistic door opening with hand animation and also sound.
We'll be doing that very soon. Baby steps
We need a tutorial for how to use unreal's C++ instead of the blueprints
Thanks for the comment! One of the things that kept me away from gamedev for so long as actually because I never liked programming. Or I thought I didn't. I always thought making a game involved typing out lines of code all day. I am very much a visual person and discovering Blueprints allowed me to really fall in love with gamedev. Obviously, I know C++ can be very powerful, but I am also amazed at how much you can do with Blueprints.
So, for the time being, I will probably just be sticking to visual scripting. Maybe someday I will venture into learning more and diving into C++. Hope that makes sense!
@@HALbotStudios Quite the opposite for me, I am one of the people who are against visual code/block code. I cant use unreal because I could never find a way to ONLY use code.