One day Dreams engine will start self destruction because it won't be able to stand to Martin discovering all these tips and tricks to make the engine more efficient
I knew that (raises a sheepish hand)... I showed how the looseness tool lowers thermo in my everything-to-do-with-sculpting-tools tutorial series. And explained that surface area = more thermo. I know about the trick of using a smaller chunk and cloning, from John Beech on an old stream, but I don't think I've mentioned it in my own tutorials.
Flecks along surface affect thermal too so if you hollow cut out the right angle surface left by the cut slices the unseen surface technically becomes smaller than the surface of unhollowed slices , you can set loosness on the cut tool properties too.
Awesome tip. Part lowering the looseness of an object so you don’t loose detail in key places. But still get less thermo On another note. How do you make such convincing bricks
Would it make sense to crop out the inside to make it hollow? Or at least fill it with a blank block to keep the physical property but reduce complexity?
Making it hollow would actually increase the thermo usage as the number of flecks it would take to cover the surface, would increase. The graphics thermo of an object is directly relatable to the number of flecks it takes to cover its surface. You can reduce the number of flecks with the sculpt detail tool and the losenes tool.
I’m building an FPS Map Design and i bet that if I start using this I can build way more. Dreams: TU-PAPA-420 (Check my FPS Map out, would appreciate the feedback)
One day Dreams engine will start self destruction because it won't be able to stand to Martin discovering all these tips and tricks to make the engine more efficient
😂🤣😂
Hahaha, that's too funny
I knew that (raises a sheepish hand)...
I showed how the looseness tool lowers thermo in my everything-to-do-with-sculpting-tools tutorial series. And explained that surface area = more thermo.
I know about the trick of using a smaller chunk and cloning, from John Beech on an old stream, but I don't think I've mentioned it in my own tutorials.
Flecks along surface affect thermal too so if you hollow cut out the right angle surface left by the cut slices the unseen surface technically becomes smaller than the surface of unhollowed slices , you can set loosness on the cut tool properties too.
Another tip i had no idea! Thanks again for sharing your wisdom
These are fantastic, Martin. Really love these short sharp tips n tricks videos!
Dayum, that's a great idea for optimization!
Awesome tip. Part lowering the looseness of an object so you don’t loose detail in key places. But still get less thermo
On another note. How do you make such convincing bricks
big thx,. Lol yesterday i discover that the loseness in the sculpt can reduce the thermo
The master is in the house, all hail the king of Dream's.
🤟😎👍
No I DIDN'T know that.
I think you already KNEW that I didn't know that.
😂
If he didn’t he does now. 🤭
Said so much with so little! Thanks!
Thank you Martin. These tips are fantastic
Nice one mate. ❤️
Okay, THAT impressed me! 👍👍👍
I didn't not now some of this stuff. Thanks
I had experimented with this since I saw weird things with that cut out tool tbh you can keep that going sometimes till it's 1%
Hi dreamers I was wondering if you could provide an example of using an OR gate. thanks
Hey Tim, you should check out Tap Giles here on RUclips.. I'm sure he has examples of using an OR gate.
GENIUS
Would it make sense to crop out the inside to make it hollow? Or at least fill it with a blank block to keep the physical property but reduce complexity?
Making it hollow would actually increase the thermo usage as the number of flecks it would take to cover the surface, would increase. The graphics thermo of an object is directly relatable to the number of flecks it takes to cover its surface. You can reduce the number of flecks with the sculpt detail tool and the losenes tool.
Why am I not subscribed?
Oh shit I am
Thanks!
Oooh interesting thanks
Satme snilde tricks!
So Dreams logic is that 1 object takes more memory than 4 objects? Makes sense.
They are identical, so the only additional information needed is the location, orientation, and scaling factor of the other blocks.
I cannot understand what's going on without a vocal explanation :/
What exactly did u do the the first clone that made the thermo raise another 20. I have no idea what u tweaked to cause that to happen
I just made a small tweak to it which made it into a unique sculpt that took up its own 20% graphics memory instead of sharing it with its clone.
Oh ok, I was lost. Thanks for clarifying, appreciate it.
I’m building an FPS Map Design and i bet that if I start using this I can build way more. Dreams: TU-PAPA-420 (Check my FPS Map out, would appreciate the feedback)
Wow