Also, cool thing about PolyPaint is it's UV INDEPENDENT-!! Meaning you can start coloring your models without needing to take the time to setup UV's maps first - This is a HUGE time saver, and you should take full advantage of it when creating the rough draft colors for your characters :)
the poly paint is a vertex paint so the paint is stored in the vertices, meaning it doesn't need UV and textures. but it is dependent on the number of your vertices
@@TheRoyalSkies I must say that switching to Zbrush and doing this series was definitely the correct decision to make. I too, switched to Zbrush in march and it’s really helped me level up.
Thank you so much for getting to the point and not wasting my time a lot of people sell affiliate crap and beg for subs instead of earning them like you just did mines right now and I will be seeing you around I made sure all notifications were checked and I also hope that you have a fantastic day! Cheers!
Pwithout high poly zbrush paint Low res paint...is there anyway out. can't we paint hi res on lowpoly in Zbrush as we can do in substance Painter and Mari. ?
Depends, if you want to make characters especially detailed one, you better get zbrush, because zbrush can handle up to 12 million poly in 4gb ram, and 100 million poly in 64gb ram.
The point is zbrush can handle a lot more poly and the tool is specialized for sculpting, many useful brushes, quick retopo, quick map generator, quick uv and more. All that is very useful to make a high detailed character design.
Hey Mr, like Scri Craft said, I would only get into ZBrush if you really enjoy creating 3D characters and environments, if you want to specialize in sculpting or modeling, it’s definitely worth it - but if you’re a general project guy, like you do a little bit of everything then stick with blender - At 6 months in, you’re probably still in the beginning phases. You might lean towards texturing, maybe lighting and rendering, maybe rigging, or even animation, or special effects. As you practice more, you’ll realize what parts of 3d you enjoy most. Hope that helps :)
Thank you guys are taking my comment into account. I started blender just for fun and at this point, I'm too much into it. Have got couple of courses online and even watched tone of RUclips videos. Specially I enjoy sculpting things. Rigging is not my thing. I don't like it. But I do like is texturing, compositing and all that stuff not just rigging. So, I'm getting into rigging by watching Royal skies course on RUclips but those things aren't kindda working out for me. So, I'm on udemy looking for the best rigging and animation course. If any suggestions please drop in. Also I'm thinking to move on to zbrush (as you said if I enjoy character...) after learnimg some basic things about rigging. Thanks again, love you guys.
Also, cool thing about PolyPaint is it's UV INDEPENDENT-!! Meaning you can start coloring your models without needing to take the time to setup UV's maps first - This is a HUGE time saver, and you should take full advantage of it when creating the rough draft colors for your characters :)
And also it can be projected to a model that retopoligized and have uv and make texture map out of it.
the poly paint is a vertex paint so the paint is stored in the vertices, meaning it doesn't need UV and textures. but it is dependent on the number of your vertices
Best f***ing ZBrush tutorials in this dimension.
Honestly never thought the arrow alpha with spray could give a cool feather effect
Oh yeah, I found that combo when I was testing different settings together, and thought it was pretty cool lol - Glad you liked it :)
@@TheRoyalSkies I must say that switching to Zbrush and doing this series was definitely the correct decision to make. I too, switched to Zbrush in march and it’s really helped me level up.
the texture you get from arrow alpha with spray mode is sick. want to greate a character now with that texture lmao. I find it really pretty
Thank you so much for getting to the point and not wasting my time a lot of people sell affiliate crap and beg for subs instead of earning them like you just did mines right now and I will be seeing you around I made sure all notifications were checked and I also hope that you have a fantastic day! Cheers!
Thank you so freaking much again YOU ROCK!!!!!
LOL
You are basically making ZBrush useable
What do you mean?
Straight to the point, thank you !!
Should've recommended the paint brush. B-P-A
another one for materials would be very cool!
Now I can finally paint a Zebra! Which is way more conventional than painting a Blender!
you are faster than my pc bro!! thanks
Yes
how about the "paint" brush tool instead of the "standard" brush tool?
Pwithout high poly zbrush paint Low res paint...is there anyway out. can't we paint hi res on lowpoly in Zbrush as we can do in substance Painter and Mari. ?
Hello Royal, I'm already 6 months into blender. Liked it too much but I'm seeing you using zbrush , should I also learn zbrush?
Depends, if you want to make characters especially detailed one, you better get zbrush, because zbrush can handle up to 12 million poly in 4gb ram, and 100 million poly in 64gb ram.
The point is zbrush can handle a lot more poly and the tool is specialized for sculpting, many useful brushes, quick retopo, quick map generator, quick uv and more. All that is very useful to make a high detailed character design.
Hey Mr, like Scri Craft said, I would only get into ZBrush if you really enjoy creating 3D characters and environments, if you want to specialize in sculpting or modeling, it’s definitely worth it - but if you’re a general project guy, like you do a little bit of everything then stick with blender -
At 6 months in, you’re probably still in the beginning phases. You might lean towards texturing, maybe lighting and rendering, maybe rigging, or even animation, or special effects. As you practice more, you’ll realize what parts of 3d you enjoy most. Hope that helps :)
Thank you guys are taking my comment into account. I started blender just for fun and at this point, I'm too much into it. Have got couple of courses online and even watched tone of RUclips videos. Specially I enjoy sculpting things. Rigging is not my thing. I don't like it. But I do like is texturing, compositing and all that stuff not just rigging. So, I'm getting into rigging by watching Royal skies course on RUclips but those things aren't kindda working out for me. So, I'm on udemy looking for the best rigging and animation course. If any suggestions please drop in. Also I'm thinking to move on to zbrush (as you said if I enjoy character...) after learnimg some basic things about rigging. Thanks again, love you guys.
Very simple and easy to understand guide!!!
This is as close as we can get to the matrix films upload information concept.
2 mins ago I had no idea how to do this, and now I know lol.
Thank you so much 😭💝
Thank you!
0:10 I see that you immediately turn off your color mode
THANK YOUUUU
Thank you so much
Perfect
Thanks so much !!
thanks dear
I still have no idea how to enable the "spray paint"
oop nvm lol
👍
sir skin Texture kese karte he pless bataiya 🙏
👍👍👍
That video is nice but I notice you had 2.820 Mil poly points