Blender 3.2.1 | Smooth Normals in Sculpting | Tips

Поделиться
HTML-код
  • Опубликовано: 24 авг 2024

Комментарии • 13

  • @gambez_
    @gambez_ 20 дней назад +1

    When i go to data, Normal and auto smooth degrees doesnt appear to me (4.2)

    • @Last_Hawk
      @Last_Hawk  20 дней назад +1

      Yes, now it works like this: RMB on the object - shade auto smooth - go to Modifiers (change angle).
      Works?

    • @gambez_
      @gambez_ 20 дней назад +1

      @@Last_Hawk yes, thxx!

  • @Ohio_NPCsus
    @Ohio_NPCsus Год назад +5

    Underrated fr

  • @namnori12
    @namnori12 Год назад +3

    Thank you🎉

  • @Princetonplayzlol
    @Princetonplayzlol 7 месяцев назад +2

    THANK YOUUUUUUU🎉🎉🎉 I JUST SUBBED

  • @geronimomcclain9214
    @geronimomcclain9214 Год назад +16

    Why blender just doesn’t do this automatically is beyond me 🙄

    • @vkvacations
      @vkvacations Год назад +8

      I think that's because they wanted me to get pissed off for the whole day so the YT algorithm could recommend me this

    • @SamuelR-mj2wi
      @SamuelR-mj2wi Год назад +1

      Hola
      En mi caso es útil que no suavice automático para saber cómo está la geometría del modelo y adecuarla para que cuando suavice se vea aún mejor

    • @unfairIquit
      @unfairIquit 3 месяца назад +3

      because you dont want that sometimes, its also easier to see mistakes if you model without smoothness

  • @Spinzx
    @Spinzx Год назад +4

    you had no need to use autosmooth

    • @Last_Hawk
      @Last_Hawk  Год назад +7

      Auto smooth used for hard cube edges.