Being very new (it is Monday, bought the printer on Saturday) This is the absolute BEST tutorial on making a coaster like this. As long as the parts are separate bodies or objects, this is the way to go. The secret is Lay on Face. (just purchased the smooth texture plate from Bambu) Thank you Ryan. This is a perfect tutorial.
Dude, my god. So much learning alpha in this one video. Somehow you answered all the questions I had about designing coasters for 3D printing. Well done.
Pulling my hair out too. The process you layout is super helpful. The operation "New Component" was exactly the tip I needed. Not a week into my P1S and already appreciating the community!
Thank you so much!! This was a PERFECT video and so in-depth! I have been banging my head against a wall with this stuff for months! Thank you! Thank you! Thank you! 1000 times!
I have followed step to step. But when I reach 6:00, I cannot select the logo. I went over this several times and it's always the same. If I were to flip to the back of the component, I can select the individual parts. I cannot figure out why.
Good tutorial. If I followed correctly in F360 by the time it was done you had a perfectly flat top with the different colors by the sequence of extrudes you did. I may ave missed a step. You exported to a STP fil instead of an STL ir directly to the Bambuu Slizer. If you had exported directly via 3D printing to the Bambu Slizer would you have lost the ability to apply the filament colors by selecting them with a component the way you did? In short, do you always export as STEP fil and go to Bambu Printer vs. STL?
Hi! This video was extremely helpful. Thanks! I printed 1 coaster no issues as a test. Went to print the others and for some reason certain spots just weren't sticking to the hot bed. Could you share your filament settings for us?
So I'm having issues with the extrusion. I finally get it to look right but the design is still raised above the rest of the print. The top layer isn't flat. What am I missing?
Finally took the time to follow your tutorial and make a coaster. Why is it you go to the Bambu with a STEP file vs. STL. I am assuming is it allows you to color the object easier in the Bambuu slicer - but jus checking because I am learning the slicer still
I don't know if you can answer this question since I created the text SVG using Photoshop, but I will ask anyway. My text has 28 characters (letters and punctuation); they are all disconnected. When I import the SVG, I end up with a single component and 28 bodies for the text. When I export to a step file and import into Bambu Studio, I end up with 29 bodies; 1 for the back and 28 for the lettering. In your video, you show the components (Back, White, Blue, and Teal) but you don't show how many bodies are in each component. However, when you import the step file into Bambu, you only have 4 objects. Can you explain how you got each of the separate pieces of each component to show up as a single object in Bambu? For example, White is the T and the B which are two distinct/disconnected bodies, but they show up as a single object in Bambu. Edit: I tried using the Text tool directly in Fusion 360 and still end up with a single object for every letter. In my design, the letters are slightly raised and that might be what is causing the issue, but I am not certain. I will try using the same height for a future design and see what happens.
Great video - but the issue I'm having is after you've created the 'back' component (with the whole selection) I'm unable to then select the individual areas (ie. the letters etc.) - the whole thing gets selected.
@@traj00 Yeah, you have to spin the whole thing around once you’ve extruded the ‘Back’. You can then select the individual sections as shown. It’s not pointed out on the video but that works. Hope that helps!
@@Ryanlitthat’s a great video loved how simple it was to follow along and simple it made the process for beginners to fusion360 I’m used to the paint bucket method but this will help me in another project to get smoother color changes
tutorial seems to work great apart from a few things unless im doing something wrong? when i extrude the back at -4mm but then extrude the svg at 1mm it sticks out of the back of the model at 1mm i have to them extrude the back again at 1mm to make it flush, does this make sense? ive tried to follow it step by step but this keeps happening
@@steveohim works great for me now and ive made around 40 coasters using this method. I found just do as the tut says then at the end you need to go back to the first layer you made and extrude it by 1mm and select join instead of new body, it will then be flush
Hi doing everything exactly like you say but for some reason when I select the -4 I get a lip not a solid block it is see thru with a -4 side edge if this makes sense not sure why I have tried over and over it just won't go solid only a lip :( help and the colorful design is higher on the top and not flat how will that work for a coaster for things to sit on? what am I doing wrong here?
Everything works great up until I turn the sketch view off to check everything. For some reason my logo is still visible with sketch view off and when I print it there is a small gap between the colors , it’s not blending . Any info would be a huge help!
I as well, can not get the TB to highlight where I can choose the colors. I think I get lost at the -4mm extrusion part. I extrude it to -4mm but it sends the TB to the back of the coaster I can see it through the side profile in the sketch. The TB is at the very back of the round plate and I can see the TB but is in the rear or back of the coaster but will only allow the whole circle to be highlighted. When I flip the coaster to the back the TB can be highlighted but only a few of the lines will highlight purple and not the interior of the letter. I have extruded the parts of the TB 1mm and -1mm to see the difference on your video it clearly shows a raised portion of the TB but mine is not Raised off the coaster. When you extrude the Part to -4mm it sends the TB to the back through the coaster. I have tried to do 4mm and it shows a raised logo but still will not allow me to highlight the individual parts of the TB to color it. I have followed your video 20 times and paused it in between to try to see your settings and figure out where I may be doing something wrong. Please clarify what to click on to extrude. This seems really straightforward but I have been missing a simple process most likely.. Was a great tutorial by the way.. Just lost Anyone please chime in as well too.. Truly appreciate the assistance..
To extrude you click “E” on the key board if the extrude is going in the wrong direction there is I small icon in the extrude windows that shows an arrow. I believe on the bottom left of the extrude window you can click and it will reverse positive and negative
I followed your exact steps but it seems no matter how simple the file I choose the SVG file has too many bodies/points and is causing program to freeze. It throws an error due to too many points/bodies? Anyone else having this issue and how did you resolve it? How to reduce to amount of bodies/points? is this done prior to bringing the image into F360 at the converter level?
I put my friend's baby's face and name on one. If you watch over the print, when it starts to fill the text after 0.5mm (in my example below) do a color change, let it complete the layers to fill in the text, then switch back to the first filament and your text will be another color. Use a PEO print bed plate and it can be smooth like glass and if you get one with a hologram in the print bed, it'll be on the coaster.
Ok, might be a stupid question but why won’t my cursor change and allow me to choose the sections to colour after unhiding the Sketch layer? I’ve named the Back part and then unhide the Sketch but it won’t let me click on the parts I want to colour… please help 😮
I'm having the same issue. Did you figure it out! ? I do have the sketch highlighted. Only way to color is to flip on backside. Then it prints backwards.
@@lxxBassheadxxl I think you are running into an issue I also ran into. He his not using the default axis orientation, if you look at around 2:10 you will see his vertical axis is Y, i believe the default is Z (it was on mine anyway, maybe mine's not the default) what happens is all the extrusion measurements he does you need to do in reverse. So if he does -4mm you need to do 4mm, etc. This should leave you with the "image" on the front, instead of the back.
Does anyone know why I can't get the image on the front. It keeps loading on the back . Been trying all day. -4 on first extrude. Then +1 on all colors afterwards. Please someone help
This appears to be a sketch orientation issue as I had the same results initially. Instead of using Front for the initial sketch plane, use Top and perform the same steps outlined in Ryan's video. Not a Fusion expert to describe why, but I could see the SVG attaching to the back of the extrusion with the Front orientation.
Wait! We raised up the logo in f360, then we flipped it over in the slicer. Thats not flat though, its just printing that raised section on the bed, the rest is hovering one layer up. That doesn't seem right. I'm not saying it won't "melt" together. It may work but its technically incorrect. I'm printing now so if it looks ok, I guess the answer is, don't worry, be happy, lol
Yeah, it was not happy printing in mid-air and I ended up with a failed print. Print it the right way up and it’s fine but useless as a coaster as the image is raised up.
I like to color in fusion to confirm I like how it looks it’s an optional step. However it’s always good to label components so you can paint by object in the slicer
I could do this in my sleep. Fusion seems intimidating... it's not. It's you over thinking it. Coasters are simple. Find the logo you want. Convert it to SVG file format. Open fusion, create sketch on bottom plane, make a circle to the size you want the coaster, insert your logo svg, align it the way you want. Finish the sketch. Select inside the circle and leave the logo unselected. Extrude up 0.5mm. Select the area of the extruded body. Create a sketch. Make another circle over the first circle. Finish sketch. Extrude up 4.5mm. Select the top surface. Create a sketch. Make a circle about 20mm so that the edge of the circle aligns with the edge of the part. Select the circle and then select under "Create" menu, "Circular Pattern". New menu pops up. Click "Axis". Select the middle point of part. It should automatically create three circles symmetrically around the part. Finish sketch. Select all three circles. Extrude them up 3mm. Send to print. Congratulations, you have made a drink coaster.
This is exactly the video I needed to get a good grasp of how it's done. I was close, but I was missing a few details! Thank you so much!
Ouah, I'm French and your video is super clear ! Very easy to understand, very helpful ! Thank you very much !! 🙂
Being very new (it is Monday, bought the printer on Saturday) This is the absolute BEST tutorial on making a coaster like this. As long as the parts are separate bodies or objects, this is the way to go. The secret is Lay on Face. (just purchased the smooth texture plate from Bambu) Thank you Ryan. This is a perfect tutorial.
Dude, my god. So much learning alpha in this one video. Somehow you answered all the questions I had about designing coasters for 3D printing. Well done.
Thanks for this video. I’m learning f360 now and really appreciate these no nonsense workflows.
Pulling my hair out too. The process you layout is super helpful. The operation "New Component" was exactly the tip I needed. Not a week into my P1S and already appreciating the community!
idem with my X1C !! It's simple when it's well explained!
I've been trying to do this for hours. Thanks a lot!
This tutorial is great !! I was close to rip my air off painting the models with the paint bucket . Thank you so much
I recommend selecting Only one wall on first layer. It will really clean up the look on that surface even more. Great video, thanks!
Thank you so much!! This was a PERFECT video and so in-depth! I have been banging my head against a wall with this stuff for months! Thank you! Thank you! Thank you! 1000 times!
Great tutorial! A friend asked me to design and print a coaster, I'm so glad I found this tutorial! I love the tip for coloring the coaster!
WOW, I actually was able to follow along. use to make coasters in 3d builder .. this was way way easier. Thank you.
Excellent tutorial. I designed and printed exactly what I needed in no time at all. Great job!
Glad to hear it worked
Thanks for saving me from manual painting in the slicer! Great tutorial, thanks!
As a Tampa Bay Rays fan I thank you for this tutorial. I’m looking forward to completes this project. Well deserved like and subscribe. #GoRays
Thanks so much! Go Rays ! I see the stadium everyday from my house
Best video on yt for this , well done!
Best tutorial ever, just THANK YOU!
how can it be flat if you make 1mm extrusion on the letters ?
thank you, very informative. I appreciate your style.
I have followed step to step. But when I reach 6:00, I cannot select the logo. I went over this several times and it's always the same. If I were to flip to the back of the component, I can select the individual parts. I cannot figure out why.
Good tutorial. If I followed correctly in F360 by the time it was done you had a perfectly flat top with the different colors by the sequence of extrudes you did. I may ave missed a step. You exported to a STP fil instead of an STL ir directly to the Bambuu Slizer. If you had exported directly via 3D printing to the Bambu Slizer would you have lost the ability to apply the filament colors by selecting them with a component the way you did? In short, do you always export as STEP fil and go to Bambu Printer vs. STL?
Thanks for showing how to do ❤ Great Job 👏
Thank you for this! Great tutorial and so helpful.
Hi! This video was extremely helpful. Thanks! I printed 1 coaster no issues as a test. Went to print the others and for some reason certain spots just weren't sticking to the hot bed. Could you share your filament settings for us?
So I'm having issues with the extrusion. I finally get it to look right but the design is still raised above the rest of the print. The top layer isn't flat. What am I missing?
Great tutorial, thank you!
Finally took the time to follow your tutorial and make a coaster. Why is it you go to the Bambu with a STEP file vs. STL. I am assuming is it allows you to color the object easier in the Bambuu slicer - but jus checking because I am learning the slicer still
Ok waiting on my first printer to arrive... going to try and make one with ny logo... fingers crossed
Thanks for sharing, Great Job! This helped me out a lot.
Thankyou! Can you do a video on .3mf files? I am just learning to make my own designs and it seems 3mf is the way to go over .step?
Thanks for this video, best tutorial yet, I’m gonna try this 👍
Interesting, When I follow your process (step by step), the "image" (in your case the TB) when laid flat on the build plate is backwards.
I don't know if you can answer this question since I created the text SVG using Photoshop, but I will ask anyway.
My text has 28 characters (letters and punctuation); they are all disconnected. When I import the SVG, I end up with a single component and 28 bodies for the text. When I export to a step file and import into Bambu Studio, I end up with 29 bodies; 1 for the back and 28 for the lettering.
In your video, you show the components (Back, White, Blue, and Teal) but you don't show how many bodies are in each component. However, when you import the step file into Bambu, you only have 4 objects. Can you explain how you got each of the separate pieces of each component to show up as a single object in Bambu? For example, White is the T and the B which are two distinct/disconnected bodies, but they show up as a single object in Bambu.
Edit: I tried using the Text tool directly in Fusion 360 and still end up with a single object for every letter. In my design, the letters are slightly raised and that might be what is causing the issue, but I am not certain. I will try using the same height for a future design and see what happens.
Dang he out here making more tutorials! lets goo!
Great video - but the issue I'm having is after you've created the 'back' component (with the whole selection) I'm unable to then select the individual areas (ie. the letters etc.) - the whole thing gets selected.
I'm having the same situation. Maybe because the newer versions have changed a step that isn't covered in this video.
@@traj00 Yeah, you have to spin the whole thing around once you’ve extruded the ‘Back’. You can then select the individual sections as shown. It’s not pointed out on the video but that works. Hope that helps!
How do you get the surface so smooth? My first layer has a bunch of gaps and looks bad.
Dude, this was super useful. Im Really Enjoying your lessons videos!
Thank you so much. Means a lot
@@Ryanlitthat’s a great video loved how simple it was to follow along and simple it made the process for beginners to fusion360
I’m used to the paint bucket method but this will help me in another project to get smoother color changes
tutorial seems to work great apart from a few things unless im doing something wrong? when i extrude the back at -4mm but then extrude the svg at 1mm it sticks out of the back of the model at 1mm i have to them extrude the back again at 1mm to make it flush, does this make sense? ive tried to follow it step by step but this keeps happening
Try reversing to -1
same here, this tutorial doesn't work
@@steveohim works great for me now and ive made around 40 coasters using this method. I found just do as the tut says then at the end you need to go back to the first layer you made and extrude it by 1mm and select join instead of new body, it will then be flush
Im still missing how you made the logo flush to the surface of the coaster. did i miss that?
Extra use everything by 1mm to make it flush
Hi doing everything exactly like you say but for some reason when I select the -4 I get a lip not a solid block it is see thru with a -4 side edge if this makes sense not sure why I have tried over and over it just won't go solid only a lip :( help and the colorful design is higher on the top and not flat how will that work for a coaster for things to sit on? what am I doing wrong here?
Why do you create / print face down. New to 3d printing, some experience with laser engraving and CNC work
this is an awsome video. your the man!!! thanks
Everything works great up until I turn the sketch view off to check everything. For some reason my logo is still visible with sketch view off and when I print it there is a small gap between the colors , it’s not blending . Any info would be a huge help!
Great tutorial, just need to purchase an AMS now 🙂
I have followed this EXACTLY but when you get to 5:58 I cannot select any letters
I as well, can not get the TB to highlight where I can choose the colors. I think I get lost at the -4mm extrusion part. I extrude it to -4mm but it sends the TB to the back of the coaster I can see it through the side profile in the sketch. The TB is at the very back of the round plate and I can see the TB but is in the rear or back of the coaster but will only allow the whole circle to be highlighted. When I flip the coaster to the back the TB can be highlighted but only a few of the lines will highlight purple and not the interior of the letter. I have extruded the parts of the TB 1mm and -1mm to see the difference on your video it clearly shows a raised portion of the TB but mine is not Raised off the coaster. When you extrude the Part to -4mm it sends the TB to the back through the coaster. I have tried to do 4mm and it shows a raised logo but still will not allow me to highlight the individual parts of the TB to color it. I have followed your video 20 times and paused it in between to try to see your settings and figure out where I may be doing something wrong. Please clarify what to click on to extrude. This seems really straightforward but I have been missing a simple process most likely.. Was a great tutorial by the way.. Just lost Anyone please chime in as well too.. Truly appreciate the assistance..
Same issue here
To extrude you click “E” on the key board if the extrude is going in the wrong direction there is I small icon in the extrude windows that shows an arrow. I believe on the bottom left of the extrude window you can click and it will reverse positive and negative
exactly the same issue here
@@Ryanlit this makes no sense
Cool , great tutorial,liked and subbed 👍
Just want to see the result after the print on the both side
Nice video. But what if i want it flat,so text is at rhe same level as back?
This is face down so everything is flat. It prints flat.
@Ryanlit why do different thicknesses for each color then? I think I'm misunderstanding something
I followed your exact steps but it seems no matter how simple the file I choose the SVG file has too many bodies/points and is causing program to freeze. It throws an error due to too many points/bodies? Anyone else having this issue and how did you resolve it? How to reduce to amount of bodies/points? is this done prior to bringing the image into F360 at the converter level?
Lol, the title and the thing you are doing are different. Yet, it's a very informative video, Thank you.
Just great, thank you very much!! 😀
So I'm assuming you have AMS on your Banbu printer. What if you don't have an AMS option, how would you do this with a single extruder printer? z hop?
Pause and manual color change. Z-hop is something the printer does during printing to avoid hitting the print
I put my friend's baby's face and name on one. If you watch over the print, when it starts to fill the text after 0.5mm (in my example below) do a color change, let it complete the layers to fill in the text, then switch back to the first filament and your text will be another color. Use a PEO print bed plate and it can be smooth like glass and if you get one with a hologram in the print bed, it'll be on the coaster.
Very useful, thanks 👍
my letters are showing right through the coaster
Great video
Ok, might be a stupid question but why won’t my cursor change and allow me to choose the sections to colour after unhiding the Sketch layer? I’ve named the Back part and then unhide the Sketch but it won’t let me click on the parts I want to colour… please help 😮
Hmm that is odd. Feel free to reach out instagram.com/bearded_dad_designz?igshid=OGQ5ZDc2ODk2ZA%3D%3D&
Make sure you have the sketch actually selected (highlighted in blue). I had the same issue initially.
I'm having the same issue. Did you figure it out! ? I do have the sketch highlighted. Only way to color is to flip on backside. Then it prints backwards.
@@RyanlitI sent you a message via insta
@@lxxBassheadxxl I think you are running into an issue I also ran into. He his not using the default axis orientation, if you look at around 2:10 you will see his vertical axis is Y, i believe the default is Z (it was on mine anyway, maybe mine's not the default) what happens is all the extrusion measurements he does you need to do in reverse. So if he does -4mm you need to do 4mm, etc. This should leave you with the "image" on the front, instead of the back.
Does anyone know why I can't get the image on the front. It keeps loading on the back . Been trying all day. -4 on first extrude. Then +1 on all colors afterwards. Please someone help
This appears to be a sketch orientation issue as I had the same results initially. Instead of using Front for the initial sketch plane, use Top and perform the same steps outlined in Ryan's video. Not a Fusion expert to describe why, but I could see the SVG attaching to the back of the extrusion with the Front orientation.
Thanks 🙏
The part that confuses me is if the lettering is raised by 1mm, when you flip it face down in BS wouldn't the blue be off the bed?
Extra use everything by 1mm to make it flush
Why is mine reversed? Your -4 is my +4. I went back and redid everything the same but its always the other way around.
There is a little arrow next to where you type -4. Click that and it will reverse. Also make sure your doing it on the front plane view and not back
thank you
Thanks, it helped a lot!
Glad I could help
I have a couple questions I would like to send you an email. Would that be possible?
Nice 👍 thx
Welcome 😊
Wait! We raised up the logo in f360, then we flipped it over in the slicer. Thats not flat though, its just printing that raised section on the bed, the rest is hovering one layer up. That doesn't seem right. I'm not saying it won't "melt" together. It may work but its technically incorrect. I'm printing now so if it looks ok, I guess the answer is, don't worry, be happy, lol
Yeah, it was not happy printing in mid-air and I ended up with a failed print. Print it the right way up and it’s fine but useless as a coaster as the image is raised up.
It’s only floating when you failed to extrude everything forward.
NICE!
Thanks!
Leaving it flat and coloring it in the slicer is easier
I like to color in fusion to confirm I like how it looks it’s an optional step. However it’s always good to label components so you can paint by object in the slicer
I don't think the vectorizer site is free. Every time I try and downloads it asks to pay for a subscription. Nice tutorial though.
I could do this in my sleep. Fusion seems intimidating... it's not. It's you over thinking it. Coasters are simple. Find the logo you want. Convert it to SVG file format. Open fusion, create sketch on bottom plane, make a circle to the size you want the coaster, insert your logo svg, align it the way you want. Finish the sketch. Select inside the circle and leave the logo unselected. Extrude up 0.5mm. Select the area of the extruded body. Create a sketch. Make another circle over the first circle. Finish sketch. Extrude up 4.5mm. Select the top surface. Create a sketch. Make a circle about 20mm so that the edge of the circle aligns with the edge of the part. Select the circle and then select under "Create" menu, "Circular Pattern". New menu pops up. Click "Axis". Select the middle point of part. It should automatically create three circles symmetrically around the part. Finish sketch. Select all three circles. Extrude them up 3mm. Send to print. Congratulations, you have made a drink coaster.
make your own vid
Following this vid is easier than all that shit you just wrote.
Vectorazi AI no longer free
why can't I select the letters?
you have to pay for that website now :(
Yea I know …
Any recommendations on a free one?
I'm saying this 28 seconds into the video.
Great tutorial. However you’ll find within a day of use that PLA is no good for coasters as it warps. You need to use PETG.
Ryan, do you have an IG? I want to send you a Private message... Thanx awesome video