Qué buen webinar, Victor no solo nos mostró las capacidades 3D de Moho, sino que ademas nos mostró sus capacidades cinematográficas con el uso combinado de la cámara. muchas gracias.
Este webinar es oro. Yo me he liado un monton importando objetos 3D hechos en otros softwares de 3D pero que me matan el procesador para renderizar.. muchos buenos trucos..
The options for 3D in the layers options should be instead placed as tools on the stage, because that will enable a person to make different types of shapes within the same layer and therefore reduce the layer count and also give the user more control in making 3D objects. Also, there needs to be a 3D object rotation tool instead of just a layer rotation so that you can have different objects rotating differently on the same layer. This will enable a person to create full 3D head shapes in a single layer, for example. A person will be able to make a truly cartoonized 3D character with potentially less resources because of a reduced amount of layers, and also less actions from smart bodes to correct joints. You might be able to have truly 3D characters in moho they use even less resources then some of the 2D characters.
Qué buen webinar, Victor no solo nos mostró las capacidades 3D de Moho, sino que ademas nos mostró sus capacidades cinematográficas con el uso combinado de la cámara. muchas gracias.
Fantástico! De mucha utilidad este Webinar, un capo Víctor Descalzo. Gracias!!!
Muchas gracias por subir los Webinars al canal de RUclips!!!! Para volver a ver y no perder detalle de todo el proceso!!!!! 🔥🔥🔥🔥🔥🔥🔥🔥
Muchas Gracias!!! Queremos más :-)
Excelente!! Muchas gracias por este tutorial!!!
Thank you - brilliant tutorial! Hadn't realised these 3D options were there 👍
Este webinar es oro. Yo me he liado un monton importando objetos 3D hechos en otros softwares de 3D pero que me matan el procesador para renderizar.. muchos buenos trucos..
Puro oro!
The options for 3D in the layers options should be instead placed as tools on the stage, because that will enable a person to make different types of shapes within the same layer and therefore reduce the layer count and also give the user more control in making 3D objects. Also, there needs to be a 3D object rotation tool instead of just a layer rotation so that you can have different objects rotating differently on the same layer. This will enable a person to create full 3D head shapes in a single layer, for example. A person will be able to make a truly cartoonized 3D character with potentially less resources because of a reduced amount of layers, and also less actions from smart bodes to correct joints. You might be able to have truly 3D characters in moho they use even less resources then some of the 2D characters.
Don't know if this is a Pro only feature but there is a thickness with a numeric field under the styles section. This will scale the extrusion.
Facinating :)
Molto utile grazie!
11:40 Maybe it's much easier to change the thickness of the layer by transforming the layer into its Z scale, isn't it?