What's better than one set of UVs? Two.

Поделиться
HTML-код
  • Опубликовано: 27 янв 2025

Комментарии • 7

  • @mahor1221
    @mahor1221 18 дней назад

    Thank you for the video!

  • @RoamingAdhocrat
    @RoamingAdhocrat 19 дней назад +16

    I'm wearing sunglasses so I can't see any UV :(

  • @grzesiek9514
    @grzesiek9514 13 дней назад

    great, my idea is using one uv for gradient texturing using really small texture like 64x64 and second uv can be used for normal maps and maybe other effects

  • @havocthehobbit
    @havocthehobbit 18 дней назад +1

    This is cool , my thoughts on using it to be able to create dynamic decals and mixing positions and animating UVs over laying others ,is probably the only limited use case I can think of .
    On an unrelated ...slighlty related note ... can 2d and 3d cameras/scenes be mixed . I.e. can I bind a 2d camera to texture and use it in a 3d scene. I'll have to search to see if there are any examples or if it is future feature maybe . I know how to do it in other engines .

    • @havocthehobbit
      @havocthehobbit 18 дней назад

      never mind , I found it in examples pretty quickly ( Render to Texture ) ( "ah dope" - Homer Simpson style).

    • @chrisbiscardi
      @chrisbiscardi  18 дней назад +2

      you don't need to render to a texture to use two cameras. you should take a look at the "two_passes" example. I've seen quite a few people do this lately. What was the motivation for you to use the render to texture example? was it just the first one you saw?
      github.com/bevyengine/bevy/blob/145f5f4394bfb541c25acf30789fca742d16e1bd/examples/3d/two_passes.rs

    • @havocthehobbit
      @havocthehobbit 18 дней назад

      @chrisbiscardi i want to create mini 2d games in a 3d arcade with textures slapped onto arcade screen that represents each different game in Realtime. The type of thing I might use in a billboard or portal system.