I've been watching for a while now, and just wanted to say I'm loving the depth of your builds. I struggle to find anyone who actually creates their own builds instead of creating characters based off of other media, so your videos are a breath of fresh air. Keep up the good work man
Personally I would change the 2 levels of Forge Cleric to 2 levels of War Wizard. Arcane Deflection would be very useful, and you then add your INT Mod to your initiative. So you can shoot firsts ask questions later
I made a haregon rune knight fighter/school of scribes wizard, who is all about surprising everyone when he becomes large instantly and slinging spells when melee isn't a go
I am making a harengon armorede artificer as a Tony stark rabbit who jumpede in to a dimension as 20 yeah old in to a steampunk world sent 10 years total and learned from one master how to make and use armor for 5 years and then another master for alcamy for makingen bombe and what not and then taking it from there. I like your build its so Nice i like it :)
I’m in the process of making a gnome named “zook ka-boom” Artillerist 7 bladesinger 2. Taking the feats fey touched and shield master. For the 1st level enchantment spell is heroism for a +5 temp hp every round then we are going with the protector for another 1d8+5 as a bonus action, at minimum this is a +11 to go every round. Plus if we activate blade song that’s a +5 to AC and concentration saves. For infusions we have three to take rn, repulsion shield for a +3 AC, then enhanced defense for another +1, then take magical armor of strength for a huge bonus to strength saves, we now are pretty effective for avoiding saves, with our shield and Sheild master that’s a +3 to decide saves automatically, and flash of genius makes that a +8 and we have advantage on all mental saves thanks to being a gnome. If we take half plate we can get a 17+3+1+5, we also have access to sheild spell for another +5 making AC 31. Crazy AC, good saves, oh yeah, fireball eventually. Fire bolt is a pretty decent 2d10+1d8, but my intentions isn’t staying ranged. I’m going to get a hold of booming blade for a 1d6 bludeon+2d8thunder plus another 3d8 if they move which we might as well get out of their range with provoking an attack on us but with a 31 AC, what tf is going to hit you dude. And on average we are getting about 14 hp every round. I’d say he’s doin pretty damn good
Hey man love the build! I'm going for something similar, but taking only 3 levels in artificer to get artillerist, then going full support forge cleric. I'm level 4 rn. Homunculus servant being able to deliver my touch spells has been clutch! Cure wounds/inflict wounds from range. Plus cleric being a full caster really opens up the spell slots, and the bonus action turret every turn gives good damage or temp hit points for the squad.
Love this! Homunculus is a great tool to have but the only reason I didn’t suggest it when doing the build was worrying about having taxing my bonus action.
I’d make an armorer artificer called Bucky O’Hare to go with a tabaxi psionicist, a bugbear berserker called Bruce, a battlesmith human called Willy who has a bipedal steel defender with one huge eye for a head and a simic hydrid with a weirdly duck like face…
The bonus you get from Enhanced weapon once you reach level 10 is better than the bonus you get from Forge Cleric, the same thing for enhanced defense.
I’m aware! Not sure if I mentioned it in the video but the trade off for this is that you can take other infusions while still retaining a bump to AC or attack accuracy. It’s not optimal but a total flavor choice. It’s perfectly fine to just drop the cleric dip!
For me I would make an Armorer then take a 2 lv dip into War Wizard. since once I hit lv 10 in Artificer I can grab the Helm of Awareness, just go first and set up the battle field. So this is more of a lv 12 build. After that, I would just finish up Artificer since STR is dumped so no being a menace as fighter. There's some Rogue and Ranger Options yet said gaps can be filled by getting more infusions. Since that War Wiz dip plus some AC based infusions and if I'm rolling with a shield too. My AC should be in the mid to upper 20s depending. And the name would of course be "Thumper" just for the all of references.
I've been watching for a while now, and just wanted to say I'm loving the depth of your builds. I struggle to find anyone who actually creates their own builds instead of creating characters based off of other media, so your videos are a breath of fresh air. Keep up the good work man
Personally I would change the 2 levels of Forge Cleric to 2 levels of War Wizard. Arcane Deflection would be very useful, and you then add your INT Mod to your initiative. So you can shoot firsts ask questions later
This is a great idea especially for those looking to stay SAD.
Dude, this channel is seriously underrated.
Thank you! Only room to grow from here!
Agreed!
Keep up the character builds!
Couldn’t agree more!
EXACTLY what I was thinking good God lol
I made a haregon rune knight fighter/school of scribes wizard, who is all about surprising everyone when he becomes large instantly and slinging spells when melee isn't a go
I am making a harengon armorede artificer as a Tony stark rabbit who jumpede in to a dimension as 20 yeah old in to a steampunk world sent 10 years total and learned from one master how to make and use armor for 5 years and then another master for alcamy for makingen bombe and what not and then taking it from there. I like your build its so Nice i like it :)
Love this character concept. Great video!
Thanks man!
Awesome build, love the multiclass.
I would play Usagi Yojimbo, Samurai fighter/kensei Monk.
I’m in the process of making a gnome named “zook ka-boom” Artillerist 7 bladesinger 2. Taking the feats fey touched and shield master. For the 1st level enchantment spell is heroism for a +5 temp hp every round then we are going with the protector for another 1d8+5 as a bonus action, at minimum this is a +11 to go every round. Plus if we activate blade song that’s a +5 to AC and concentration saves. For infusions we have three to take rn, repulsion shield for a +3 AC, then enhanced defense for another +1, then take magical armor of strength for a huge bonus to strength saves, we now are pretty effective for avoiding saves, with our shield and Sheild master that’s a +3 to decide saves automatically, and flash of genius makes that a +8 and we have advantage on all mental saves thanks to being a gnome. If we take half plate we can get a 17+3+1+5, we also have access to sheild spell for another +5 making AC 31. Crazy AC, good saves, oh yeah, fireball eventually. Fire bolt is a pretty decent 2d10+1d8, but my intentions isn’t staying ranged. I’m going to get a hold of booming blade for a 1d6 bludeon+2d8thunder plus another 3d8 if they move which we might as well get out of their range with provoking an attack on us but with a 31 AC, what tf is going to hit you dude. And on average we are getting about 14 hp every round. I’d say he’s doin pretty damn good
i made a Harengon artificer/war wizard. They ended up with dex+int+prof for their initiative, and +4 to any given saving throw
Hey man love the build! I'm going for something similar, but taking only 3 levels in artificer to get artillerist, then going full support forge cleric. I'm level 4 rn.
Homunculus servant being able to deliver my touch spells has been clutch! Cure wounds/inflict wounds from range. Plus cleric being a full caster really opens up the spell slots, and the bonus action turret every turn gives good damage or temp hit points for the squad.
Love this! Homunculus is a great tool to have but the only reason I didn’t suggest it when doing the build was worrying about having taxing my bonus action.
Personally, I'd use the "Izzet Engineer" background.
Harengon Chronurgy Wizard based on the rabbit from Alice in Wonderland ❤️
I’d make an armorer artificer called Bucky O’Hare to go with a tabaxi psionicist, a bugbear berserker called Bruce, a battlesmith human called Willy who has a bipedal steel defender with one huge eye for a head and a simic hydrid with a weirdly duck like face…
To make Rocket, I'd probably go Battle Smith instead, and make Groot the Steel Defender.
The bonus you get from Enhanced weapon once you reach level 10 is better than the bonus you get from Forge Cleric, the same thing for enhanced defense.
I’m aware! Not sure if I mentioned it in the video but the trade off for this is that you can take other infusions while still retaining a bump to AC or attack accuracy. It’s not optimal but a total flavor choice. It’s perfectly fine to just drop the cleric dip!
Does this work for Harefolk too?
Yup! Take the idea from this build and tweak it to suit your character and game!
@@DungeoneersPack Oh! Okay
For me I would make an Armorer then take a 2 lv dip into War Wizard. since once I hit lv 10 in Artificer I can grab the Helm of Awareness, just go first and set up the battle field. So this is more of a lv 12 build. After that, I would just finish up Artificer since STR is dumped so no being a menace as fighter. There's some Rogue and Ranger Options yet said gaps can be filled by getting more infusions. Since that War Wiz dip plus some AC based infusions and if I'm rolling with a shield too. My AC should be in the mid to upper 20s depending.
And the name would of course be "Thumper" just for the all of references.