VeryBasicGuide - Artillerist (D&D Artificer)
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- Опубликовано: 20 авг 2024
- The Artillerist is an Artificer specialist that focuses on blowing things to smithereens while also featuring a decent array of spells and features that are designed for more support oriented tasks such as insulating your allies from damage or by giving your party a better overall position on the battlefield. Whatever the case may be, the Artillerist is defined by their capabilities to dig in and begin blasting enemies with the might of your arcane engineering degree.
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Good work and good luck!
Thank you for the kind words!
One thing I kept glossing over is that your Arcane Firearm's damage (and any infusion damage you add to it) also applies to your Eldritch Cannon's Force Ballista, because it specific ally says "make a ranged spell attack originating from your cannon".
Always wondered why the cannon damage didn't scale up with your level, but turns out it sort of can.
Well your Arcane Firearm is a separate object from your cannon, the firearm that gains the d8 damage bonus is a wand, staff or rod that you transform into a firearm that also serves as an arcane focus that you can cast spells through. Your Eldritch Cannon is specifically a cannon that has no connection to your Arcane Firearm, the terms firearm and cannon are not interchangeable in this context.
But yes, your cannon does scale with subclass features like Explosive Cannon and Fortified Position
I'll spare you the wall of text I did have because I realized that it doesn't work, but not for the reason you say.
Point of origin is irrelevant in this, the spell cast is still made by you and all modifiers that apply to you. The issue that stops this working is simply that cannon 'activations' do not count as Artificer spells, therefore cannot benefit from it, otherwise RAW it would still work, in the same way Find Familiar can deliver touch spells that you cast.
@@S4R1N The Arcane Firearm feature specifically says " When you cast an artificer spell through the FIREARM, roll a d8 and gain a bonus to one of the spell's damage rolls ", so I'm pretty sure that point of origin from the Arcane firearm is important in order to benefit from the feature.
Fun fact: The 1d8 from arcane firearm combos with Magic Missle (which is meant to have 1 damage roll for all three darts), multiplying it to effectively 3d8 extra damage. Invest 6 levels into evocation wizard, 1 level into Genie Warlock, and be a goblin (classic = nova, current = sustained damage), and you’ve got an average of 87 damage for classic goblin, or 61 damage spread over 4 uses for new goblin. Wonderful
I believe Arcane Firearm only works on Artificer Spells and the Artillerist has no way of getting Magic Missile naturally, but it's definitely an interesting idea!
@@Greyscales if you choose an abbarent dragonmark character you can choose it as your 1st level sourcerer spell. Although it is only once a day it’s still possible
@@tuftysquirel6078 The Aberrant Dragonmark feat gives you a Sorcerer spell and it also won't count as an Artificer spell, similarly the Magic Initiate feat gives you spells from other spell lists, but they will count as spells from that class it comes from rather than the class you are.
Features usually specify if they count as a spell from your class such as a Bard's Magical Secrets feature.
@@Greyscales ah right. I hadn’t realised that it would be considered under a separate area. Thanks for the clarification
@@tuftysquirel6078 No problem!
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