if you press alt + X, you’ll pull up the normal RTX settings menu. in there, you can select the develops settings menu. if you hit “about” once you pull up those settings and scroll down to secrets, you’ll see where you can enter the codes for the cubes.
@@johnc8327 what @Invaliput said lmao- you’re meant to find the secret codes throughout the game by finding the nvidia scans. who cares if it doesn’t have a drop down menu with the secret codes already inputted- you can find all of them on the internet and input them in less than 5 minutes.
It’s funny how no one’s talking about the Cave Johnson cube. I think that cube came from the scrap texture of the Cave Johnson scene in portal two where you had to unplug his conscience in a cube computer, and then use him as a stepping stone to complete the level
Knowing that there are secret codes that makes the cubes look different, even if it does nothing gameplay wise, kinda reminds me of the good 'ol days of cheat codes and secrets in old games.
out of all the cubes the fabric pillow cube was mind blowing, if you pause the video it genuinely looks like a real life pillow that someone has on their bed
i thought it was click bait and i immediately said out loud 'theres no way thats real that just a picture edited on it' and i was wrong its crazy how good graphics are nowadays
@@Rip-Rip-Rip If you reverse them (time stamps first, then description) you even get chapters so we can select what cube to look at from a drop down menu
The laser cube genuinely makes me wonder if there will be a Portal 2 with Raytracing. Although, I wouldn't be able to comprehend the amount of detail put into the second one.
You know how when HDR lighting came out and every game circa... late 2000-10's used it and now we look at it them and ask "why is everything covered in dirt and the whole world is yellow or orange tinted?" Fucking _mark my words_ in another 10 years from now we'll be looking back at RTX lighting and asking "why is literally every surface reflective?" I get the desire to want to show off the ability of the new hotness but how shiny everything is will be seen just as rediculous in the future. I hope the art directors coming onto this new tech move past the trend and start being smarter with the intensity of diffused lighting reflecting and being absorbed by their materials.
Totally wrong, I completely disagree. These are EXTREMELY difficult effects to do without multiple ray bounces. Every single goddamn RTX video has an ignorant comment like this, where accurate lighting is treated as a mere "aesthetic" and not very obviously more realistic and pleasing to the eye. You're 100% wrong, people years from now will look back on NON RAY TRACED game graphics and say "how did people put up with that shit!?" the way we do about 3D graphics from the mid 90s now. BUT EVEN IF YOU WERE CORRECT, you're commenting on a video about SECRET CHEAT CODES that are meant specifically to show off ray tracing effects, which are TOTALLY OPTIONAL. You're shitting on the hard work it took to actually achieve this and the make the video itself. And shamefully you're not alone, virtually every RTX youtube video has an asinine comment like this.
@@Wobbothe3rd as an engineer myself, I feel uniquely qualified to state that a solution to a difficult problem does not make the solution "good" by default merely because the problem it solves is difficult. Admittedly, ray tracing as a technology is innovative and impressive; however, if you got the red out of your eyes for enough time to actually _read_ my comment, you should know it was more about how the tech is being implemented into projects, not a bash on the ideas behind it. The point of the matter is that many people making the games using RTX have been abusing it. It's as though dust doesn't exist in some of these worlds they're designing because everything is hyper reflective or _wet_ looking as was the case in this video. Classically, Valve _proper_ is using the technology pretty effectively in CS:GO 2 and I have few complaints on the revamped maps I've seen so far when looking around on high graphics settings. Just so you know as well, Nvidia isn't going to like _pay_ you for defending the tech *so* hard. You can just chill and have a less impassioned academic argument about it next time.
Does anyone remember the 360's port having cube codes too? I think the one for cubes was down-b-a-b-y-down and you could also spawn a health item from hl2 with the Konami code
At the end when you took damage, I've never heard chell ever make a noise. I'm so confused that she actually grunted when you took damage, I've never heard that before.
Portal rtx is basically just portal 1 in portal 2 in portal 1 I'm not sure I like it because it tries to mimic portal 2 on to portal 1 so it doesn't seem like much changed in portal 2 but it doesn't do it well enough... I know the main reason they made this is just for rtx but still If it was for rtx and only rtx without changing textures and models maybe I would like it more
fixing the game as in...? are there issues with the RTX port that the normal one doesnt have? afaik it doesnt or do you mean fixing portal...? the valve game that is like 10 years old or smth? i dont even think you know what you were on about. just being a piece of shit online cuz u can
How do you enter these in?
if you press alt + X, you’ll pull up the normal RTX settings menu. in there, you can select the develops settings menu. if you hit “about” once you pull up those settings and scroll down to secrets, you’ll see where you can enter the codes for the cubes.
@@squ1shshr00m they coudln't just put these in a dropdown menu? rofl .
@@johnc8327 they are secrets for a reason lol
@@johnc8327 what @Invaliput said lmao- you’re meant to find the secret codes throughout the game by finding the nvidia scans. who cares if it doesn’t have a drop down menu with the secret codes already inputted- you can find all of them on the internet and input them in less than 5 minutes.
@@johnc8327 I'm sure they'll put all the secrets in a neat little menu for you next time, because that wouldn't defeat the point of it at all
The pillow one genuinely looks photorealistic
Reminds me of the Pokemon Substitute doll in Smash Bros Wii U
@@kaaos_1 No it's not scanned, it's hand made.
I was really hoping it would have squishy pillow physics, would have been fun
Reminds me of "It Takes Two", alot of things in that game are very high quality.
@Snetry I think it was a joke about hand-made crafts
It’s funny how no one’s talking about the Cave Johnson cube.
I think that cube came from the scrap texture of the Cave Johnson scene in portal two where you had to unplug his conscience in a cube computer, and then use him as a stepping stone to complete the level
thought of the same thing
Yes! i remember that from the did you know gaming video
It would be cool if there was a cord attached to the cube as in the cut content you had to unplug him
Also it’s good to note that the cjohnson cube and the Caroline cube are very different, possibly showing emotional differences?
The pillow cube one having it's code be "Caroline" makes me smile way more than it should ngl
kinda doubtful of how cozy that companion cube plush is with the sounds it makes
Aperture Science Noninsulating Insulation
If this was a marketing ploy ill take their intire stock-
Knowing that there are secret codes that makes the cubes look different, even if it does nothing gameplay wise, kinda reminds me of the good 'ol days of cheat codes and secrets in old games.
Having the cube wrapped in a chewed up wad of gold being unlocked by the code “Jensen” is perfectly apt
Like the 'I never asked for this' Jensen?
@@Nilon241 as we all know, apt stands for "apartment", so most likely no
It’s Multi-Layer Insulation for spacecraft, hence the name “Iso-Voyager.”
out of all the cubes the fabric pillow cube was mind blowing, if you pause the video it genuinely looks like a real life pillow that someone has on their bed
@Toast Riot damn imagine it falling on your face
the " caroline " cube is incredibly sweet
The digital skull cube definitely seems like a reference to portal still alive
Man i wish the pillow cube had soft physics would have been fun and cool
40series one is cool.. It really captures the overall look of the 30/40 series FE cards, That wood/steam punk one is pretty cool as well
i thought it was click bait and i immediately said out loud 'theres no way thats real that just a picture edited on it' and i was wrong its crazy how good graphics are nowadays
These look so visually-appealing & elaborate e.g. the cubes.
Timestamps
Ice: 0:05
Lens: 0:50
Camera: 1:40
Digital skull: 2:10
Iso-Wheatly: 2:42
Iso-Voyager: 3:17
Iso-Black-Mesa: 3:47
RTX: 4:21
Pillow: 5:03
Ceramic: 5:29
Wood: 5:56
Digital: 6:24
Hi! I've just added these to the description and credited you. Thanks! :D
@@Rip-Rip-Rip If you reverse them (time stamps first, then description) you even get chapters so we can select what cube to look at from a drop down menu
Definitely not most people’s first choice for an rtx game but a damn good one
I didn't know there was secret codes, that's very neat!
The laser cube genuinely makes me wonder if there will be a Portal 2 with Raytracing. Although, I wouldn't be able to comprehend the amount of detail put into the second one.
The fact that there isn't a cake one is insane
these are more satisfying to look at than real life glass/ice
Wow, so many cubes in this version of Portal!
4:21
rtx 5000 leaked
YOOO THANKS
i had no idea there were this many lmao
2:13 is that a reference to portal still alive 🧐
Maybe… 🤔
Looks so photorealistic, I want to touch it.
You know how when HDR lighting came out and every game circa... late 2000-10's used it and now we look at it them and ask "why is everything covered in dirt and the whole world is yellow or orange tinted?" Fucking _mark my words_ in another 10 years from now we'll be looking back at RTX lighting and asking "why is literally every surface reflective?" I get the desire to want to show off the ability of the new hotness but how shiny everything is will be seen just as rediculous in the future. I hope the art directors coming onto this new tech move past the trend and start being smarter with the intensity of diffused lighting reflecting and being absorbed by their materials.
Totally wrong, I completely disagree. These are EXTREMELY difficult effects to do without multiple ray bounces. Every single goddamn RTX video has an ignorant comment like this, where accurate lighting is treated as a mere "aesthetic" and not very obviously more realistic and pleasing to the eye. You're 100% wrong, people years from now will look back on NON RAY TRACED game graphics and say "how did people put up with that shit!?" the way we do about 3D graphics from the mid 90s now. BUT EVEN IF YOU WERE CORRECT, you're commenting on a video about SECRET CHEAT CODES that are meant specifically to show off ray tracing effects, which are TOTALLY OPTIONAL. You're shitting on the hard work it took to actually achieve this and the make the video itself. And shamefully you're not alone, virtually every RTX youtube video has an asinine comment like this.
@@Wobbothe3rd as an engineer myself, I feel uniquely qualified to state that a solution to a difficult problem does not make the solution "good" by default merely because the problem it solves is difficult. Admittedly, ray tracing as a technology is innovative and impressive; however, if you got the red out of your eyes for enough time to actually _read_ my comment, you should know it was more about how the tech is being implemented into projects, not a bash on the ideas behind it. The point of the matter is that many people making the games using RTX have been abusing it. It's as though dust doesn't exist in some of these worlds they're designing because everything is hyper reflective or _wet_ looking as was the case in this video.
Classically, Valve _proper_ is using the technology pretty effectively in CS:GO 2 and I have few complaints on the revamped maps I've seen so far when looking around on high graphics settings.
Just so you know as well, Nvidia isn't going to like _pay_ you for defending the tech *so* hard. You can just chill and have a less impassioned academic argument about it next time.
That plush companion cube looks better than the entire rest of Portal RTX
Still weighted, even when it's an ice cube
Oh is that the unused skull cube at 2:11?
I can't belive nvidia took some effort to make this references
Makes me wonder if people ever go through the game files to find hidden codes
Ever heard of dataminers
Un ironicly, no
@@crazimimi basically they do exactly what your comment was
5:02 It's the cube from love and learn companions ad (by @ngeruma)
RUclips's compression bungs it up a little but if you pause around 5:09 at the right moment the pillow cube looks insanely realistic.
Does anyone remember the 360's port having cube codes too? I think the one for cubes was down-b-a-b-y-down and you could also spawn a health item from hl2 with the Konami code
The wood companion cube has to be a reference to cake from the song "still alive"
Maybe the developers had a joke about the cake tasting like wood idk
Something strange is that there isn't a portal 2 cube here despite the fact that it was seen in promotional material
I think the lens cube is evidence that they will make an rtx for portal 2
I love how nividia put these secrets
why did i just find my year old comment
I wish there were "materials" so the pillow one doesn't clank
I genuinely mistook the pillow for a photo
is the skull one a reference to the still alive dlc?
That's what I was thinking.
It could be
At the end when you took damage, I've never heard chell ever make a noise. I'm so confused that she actually grunted when you took damage, I've never heard that before.
Sounds somewhat like like Zoey from. Left 4 dead 2. Although sometimes she makes Pain grunt from Hl2 female citizen as well.
Ye, 'cuz of some error in sound files you don't always hear her grunt while taking damage, if I'm not mistaken.
I've heard this noise before in the original portal 1, I think it's just a rarer sound effect
It's HL2 female citizen pain grunts. One easy way to trigger them is to hold a cube over your head and drop it, or use a portal to do the same thing.
Okay we all have to agree that caroline plushie is the best
Death cube is based off still alive?
I think it's just meant to look cool
Maybe
Never thought about that but maybe
It's actually based off the achievement icon when you burn the companion cube
I know that the blackmesa and bridge codes are hidden in various QR codes in the game, I wonder if the others are as well?
3:16 this one giving me beyblade vibes
Its actually the material that usually covers spacecraft
If there Is the Lens cube, we can Hope they Will do portal 2 Rtx 👁️👄👁️
the skull cube, that looks familiar [Cough] Portal: Still Alive. also, lol
okay now I know how to make cooked bacon on my pc
I'm honestly curious about why these cubes were made considering they wouldn't be used in the game ( future extraa content, maybe?)
The fact the rtx 4090 one didn't start spinning up when it was put on the button saddens me.
are these valve aproved cubes? because i love to see the cavejohnson one
I look ice I call metal sound WHAT 22 YEARS
Imagine if someone make an mod like Portal predule rtx
is the pillow one a subtle future merch plug by valve?
Hopefully 🤞
@@Rip-Rip-Rip 🤞
What happens if you turn off the raytracing with these cubes spawned?
That’s a good video/short idea tbh
However I don’t think you can fully turn off the ray tracing. Ill have to have a look. :)
Fabulous, Mr Beast!!
Lol 😂
You can put computer melting, NASA type shit graphics on a source game but ultimately it will still always be a source game.
They gave Chell hurt sounds in this version?
The hurt sounds are in the normal version as well (only when you drop a prop on your head) :)
wow beutiful cubes
god imma need someone to port the digital cube model to normal portal
…I clicked on this because I wanted a link to buy that pillow…
Portal rtx is basically just portal 1 in portal 2 in portal 1
I'm not sure I like it because it tries to mimic portal 2 on to portal 1 so it doesn't seem like much changed in portal 2 but it doesn't do it well enough...
I know the main reason they made this is just for rtx but still
If it was for rtx and only rtx without changing textures and models maybe I would like it more
Jensen should've had a leather jacket
These are hidden on objects like cameras as qr codes
The ice one is accurate to the lore. It has something dead inside. Right? Or is that a potato
It's a potato.
how do you get it to run more than 10 fps
Hi! I have an RTX 4080 which probably helps lol and I used diss 3 at quality with frame generation :)
@@Rip-Rip-Rip i think mine is like 2000 or something lemme check
@@Rip-Rip-Rip ah its 2060 i have
@@Rip-Rip-Rip Thanks sorry for replying so much to this one reply
It’s fine :)
My pc is having smoke. Help
Alot of those look 3D scanned instead of being hand modeled.
But why? I dont think nvidia modeled them by hand and scanned them in.
Hand scanned ice and glass?
Ray tracing
I think that WITH a skull was made for still Alice dlc that was in progress for Some time
The first one looks like somebody's edgy art project...
I think that this is proof they are working on something more than just portal rtx
I don't.
what does your name mean.?
Based
They spent more time making different cube models most people would never see rather than fixing the game...
What exactly needs fixing?
fixing the game as in...? are there issues with the RTX port that the normal one doesnt have? afaik it doesnt
or do you mean fixing portal...? the valve game that is like 10 years old or smth? i dont even think you know what you were on about. just being a piece of shit online cuz u can
How on Earth are you getting over 150fps??
Hi! I’m only running at 1080p but I am using an RTX 4080 and I’m using DLSS 3 at Quality and with Frame Generation on :)
@@Rip-Rip-Rip ahhh that makes sense I’m on a 3060ti and even 30fps at times was a struggle but I was doing 1440p
Computer specs?
Hi! Here are my specs:
CPU: Intel Core i9 9900K overclocked to 4.9GHZ
GPU: RTX 4080
RAM: 32GBs 3600mhz C16
@@Rip-Rip-Rip wow! Thank you!😃
Np! :D
@@Rip-Rip-Rip beware of the potential cpu bottleneck
@@MrVicho13 it's overclocked it'll be fine (i think)
This would be good if it were optimized for older cards, and if it preserved the original art style of the game. (It doesn't)
me with a gtx 1650
Lol first
Imj!?
/pin
I can't believe they datamined a 3d model of the rtx 5090!
I like the skull cube because it refrences to portal still alive an XBOX 360 exclusive
The ceramic looks like some ceramic in some Portugal reasions