Making Materix's Digital Rain in Unreal Engine

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  • Опубликовано: 7 окт 2024
  • Hello everyone!
    In this tutorial I'm going to show you how to create the digital rain effect from The Matrix movie using Unreal Engine's materials.
    This is the link to 3 textures used in this tutorial:
    drive.google.c...
    Also I found this great channel with nice tutorials if you want to check it out ‪@BenCloward‬
    #gamedev #movies #matrix #unrealengine #tutorial #shaders

Комментарии • 12

  • @abdullahbilalyousif1270
    @abdullahbilalyousif1270 Месяц назад

    Bro You deserve MORE SUBS, definately gonna recommend to others

  • @JoJo-id8gq
    @JoJo-id8gq 4 месяца назад +1

    Thank you for your video. It has been very helpful to me

  • @armanpakan
    @armanpakan Год назад +2

    great video!

  • @zablade
    @zablade Год назад +1

    This is cool! I'd love to see Splitgate style portals from you if you're up to it!

    • @GameMechArchive
      @GameMechArchive  Год назад +2

      😁😁 that's a good challenge! I'll see what i can do 😉

    • @zablade
      @zablade Год назад +1

      I'd love to see it after watching your previous videos! Keep it going man!

  • @comebackguy8892
    @comebackguy8892 8 месяцев назад

    Looks awsome. Just wondering, if you know how to make it into a post-process material? Any help would be appreciated.

    • @GameMechArchive
      @GameMechArchive  6 месяцев назад

      Thanks. You can use the same basics for post process. But need to figure out how to overlay this effect on a rendered screen

  • @HanaxBanana
    @HanaxBanana 9 месяцев назад

    If I want to make some letters to show up in another color, what would be the best way to approach it?

    • @GameMechArchive
      @GameMechArchive  6 месяцев назад

      You can make another texture filled with a random color grid, aligned with the letters texture

    • @GameMechArchive
      @GameMechArchive  6 месяцев назад

      Then get the color for each letter from that texture