Really been enjoying these vids lately where I'm kickin' it on camera and just sorta hangin out with you guys. 😁 I've got bigger productions coming soon though! RUclips doesn't promote little channels like mine much so hit that notification bell so you'll get my newest videos! ❤ Great stuff coming! See ya soon!
Lovin' the content gruz! Killer as usual, I'd never know projects like this were happening otherwise. Are you familiar with snesdrunk? You guys seem like you're on the same wave-length, both chilling and enjoying retro games. Ever considered doing a crossover?
The reason why the time and coins are not visible during gameplay is because of the way the Intellivision scrolls. When you scroll on Intellivision it moves all tiles in a specific direction, meaning your coins and score would scroll with it. :)
A few months ago I was really impressed by the Atari version but now...? This is pretty insane at how well the Intellivision handles it! And really puts it in to perspective how much better of a machine the Intellivision was!
Both homebrews are amazing, and you're right about the technical differences. With commercial releases, the Atari 2600 was smoother and typically had more colors, but were less advanced and had less sharp graphics. Recent Atari homebrews show that Atari can rival Intellivision, but when the Intellivision is pushed to the max, it can rival an early NES game! Makes me wonder why games like Astrosmash and Demon Attack aren't as smooth on the vastly superior hardware.
@@bubbythebear6891 Time and money unfortunately. And tools. A guy doing homebrew today can take however long they want and leverage years of tricks people have found. And also use modern development tools. Someone working for Atari/Intellivision or another game developers in the 80s probably had a few months to crank out a game that was it. That's how we ended up with gems like 2600 Pac-Man: "We're shipping this on a 4K ROM and you have 6 months. GO!! Oh, and here's an assembler/editor and some graph paper to build it with."
What really made Super Mario Bros. revolutionary was the smooth, controllable jumping it featured as opposed to the stiff, committed jumping you see even in earlier Nintendo platformers like Donkey Kong. Whether or not a port feels like Mario really comes down to how well it can implement that and it looks like this one has it down pretty good.
It seems like the have the sound effects on a lower register (tonally/musically speaking) and the music on a higher register. That's how, to me, it sounds like the music can be fully functioning along with the sound effects instead of being cancelled out one way or there other like on the NES
The Intellivision's sound chip is the 3-voice AY-3-8910, same used in MSX, Amstrad CPC, ZX Spectrum 128K, Vectrex, Atari ST, and Sharp X1, as well as the secondary sound chip in Sunsoft's Gimmick! for Famicom. It sounds more complex than Intellivision official games because it's newer and therefore uses a larger capacity ROM to store more music sequence data.
It was also used in 100's and 100's of popular arcade games, from 1980 on, clear into the 90's. 10-Yard Fight, Burger Time, Commando, Dragon's Lair, Elevator Action, Gyruss, Moon Patrol, Popeye, Spy Hunter, Tapper, Tron, etc just to name a few. 😎
This is a super impressive port! The Intellivision is definitely a more powerful system than people gave it credit for - and perhaps we have had good advancements in how to optimize it. Definitely wouldn't look this good on the 2600.
@@LUCKO2022 it was more down to its amazing GPU I think it was the first one to have tile based graphics and hardware smooth scrolling. I mean before arcades had it
I had an intellivision in 1980 and every game used to come with a little plastic sheet which slid in over the keypad to show you which buttons had which function.
oh man, this is really cool! it's really nice to see that the engine is mostly the same, which makes sense, the nes and the intellivision share the same cpu (6502 derivative)
@Exophase is correct. The Intellivision console did not have a 6502-derived processor in it. There was a home computer expansion with a keyboard and tape drive that had a 6502 in it -- production costs were too high for the expansion and Mattel Electronics only made about 4,000 of the 6502-containing computer expansions.
The Intellivision CPU is a CP-1610, compared to other consoles which used a Z80 or 6502/6507. That's also why the Intellivision homebrew scene got off to a slow start.
I bought my Intellivision the day it came out, $220.00. My absolute favorites were Astrosmash and Nightstalker. There was another game I played that I can't remember the name. It had around 200 levels but you couldn't save games. I thought there would be a great ending and 1 day played all the levels took about 10 hours. I was wrong there was no epic ending. I couldn't close my eyes for a while (days, nights) without seeing the damn game. I hope you do more Intellivision games!
I think that was one of the big changes Nintendo (and perhaps other systems I don’t know about) made: the ability to actually “beat” a game. I know Atari had killscreens, but it’s not the same as an official end to the narrative. Even as a kid, I remember being a bit miffed that there was no closure to games like Pitfall. The levels either just kept getting harder until you couldn’t continue, or it looped around to the start. Granted, back then the focus was on high scores, which I guess is its own reward. But I liked the fact that there were definite parameters of the game, there was a final objective, and you could reach it. Sure, the “final” Bowser looked the same as the seven Bowsers before him, and the reward was a rather pedestrian-looking princess and a bit of new music, but at least there was something to demarcate the completion of the mission. ET would have still crashed the market (yes, yes-along with all the other factors), but I think distinct endings were part of what made the Nintendo era special.
I don't know what game you're referring to. Vectron had 99 levels, along with Beamrider and The Dreadnaught Factor at the highest difficulty, and no impressive endgame. Back in 1999, I demonstrated that Vectron is unplayable beyond Level 16 without a ROM hack.
@@schwaaardPitfall! actually does have an end state. There's a finite number of treasures on the map, and the game ends when you collect them all. Unless you die to life counter or timer first. Not that there's any sort of elaborate ending, but it isn't just "play to destruction"
Holy smokes, that's a massive testament to the power of the Intellivision. Fun fact: though the machine was perfectly capable of 60fps, the only way to achieve it was to "go rogue" at the time, because Mattel forced you to use their slower kernel along with the licensing. Just check all their official games: all in 30fps or less.
@@litjellyfish Can't disagree with you on this. In fact, at that time the subject of "frame rate" wasn't even close to public attention or interest. It would have been nice to have the option to "hit the hardware raw" for the third parties.... but as the Intellivision had no third-party support, it's a moot point.
@@RalphZ80 mmm i mean its pretty frustrating to know that almost all of this new amazing 60fps games are made with intellibasic. More low level / asm style basic but still
My uncle had an Intellivision. I was about 4 or at the time of its release and between that and 10 when I would play it each time we were at his house.
Aw heck, it ain't that bad. Lol, well maybe after a while, but luckily, there are a few homebrew solutions, which are unfortunately a little hard to come by nowadays. 😬
Just found out it goes up to and includes world 4-4. Half the game so far and it looks and sounds great. Would like to have seen if the hidden green mushrooms were in their usual positions.
I had an intelevision in the 90's it was pretty fun. each game came with slides that went into the controller over the number pad which makes it make sense.
It's weird how this reminds me of the '80s more than the actual Super Mario Bros. does. Is it just me, or does the music sound like it's from the SEGA Master System?
It's not just you. The SN76489 sound chip used in the Master System and the AY-3-8914 used in the Intellivision are very similar, only producing 3 square wave channels + noise (although the AY-3's noise is not a separate channel unlike SN76489)
@@zynidian Thanks for sharing! I am interested in the intricacies of sound chips and stuff, but I just haven't found the time to do any serious research with it.
That music is crazy good! Ill have to check out dudes channel for that Dragon Quest for Intellivision, I saw the thumbnail when you showed his channel. Has anyone ever done a Colecovision SMB port? Id love to see that, the Coleco was always my favorite of the early consoles, especially with the Expansion Module #1, which was an Atari 2600 attachment for the Coleco they made from scratch (or at least it was original enough to beat Atari when they took them to court). Not only did we have an Colceo, we had an ADAM - a few of them. My Dad was really into the ADAM, and was even in a ADAM club, which was just him and a few other electricians from the local.
ColecoVision was my jam too..My first console. Still have a few actually, plus the FPGA version - CollectorVision Phoenix. There's a highly active homebrew scene nowadays (look on AtariAge), producing some really incredible stuff. Unfortunately, I don't think there is a SMB port, at least that I know of anyway.
@@R3TR0R4V3 I have a Coleco, not many games though. I need to pick some up, but Ive really stopped buying any retro stuff since the market went crazy. I remember looking into a flash cart, but it had a bunch of dip switches and no selection menu which kinda turned me off to it. Ive been trying to get a 5200 as well but its just cursed - Ive had 4 deals go sideways on me trying to buy them. I really like that generation as there are some really good arcade ports, and what homebrewers are doing now is amazing.
I actually have downloaded the rom images for the Atari 2600 version (Princess Rescue) AND the Commodore 64 version (Super Mario Brothers 64). Nintendo _can't_ remove what's _already been_ put on the internet...
Some might say that selling your Intellevision because you don't play it is stupid, but like you said, somebody will appreciate it more than you would. While I'm all for collecting old hardware, if it just lives the rest of its life on a shelf, it should be in the hands of someone who will use it.
A hardcore fan pays homage to old Nintendo game by remaking it over to a defunct 40+ year old console nobody has… Nintendo lawyers: “Reeeeeeeeeeeeeeeeeeeee!!! 🤬”
@Иван Стоилов yeah, Sega’s been known to be more progressive and forward thinking. They saw bunch of guys creating fan games out of their IP, what did they do? They hired them! Christian Whitehead is an example…
Woah... I never looked into the Intellivision... it looks like it sits somewhere between Atari 2600 and Atari 7800 in terms of graphical quality. But the sound chip sounds the same as the NES!
Believe it or not the Intellivision was the world's first 16-bit console. I started with the Nes and Master System in 1986 so I missed the second generation entirely. For reference- If every level is included in this demo and it only needs bug fixes then I would bet almost anything it will be finished. It would be different if only a small portion of the game existed and he needed to finish say...levels 6-8 then perhaps it wouldn't be completed. Addendum- You have to duck and jump to get minus world to work in SMB for the Nes. I don't know if you can duck in this version but that might work.
This... on a system like the Intellivision... It's phenomenal. With the inclusion of the music and sound effects, it really is a head turning piece of work.
Guys, saying you’d take this over the NES version is a bit over the top, but nonetheless I’m speechless that Intellivision had the processing power to so this in 70s. I guess it’s all about game design. Imagine if this programmer takes a crack at SMB3.
@@dixonrivera5093 Yeah it reminds me of when they managed to put Dragon’s Lair on the Gameboy Color. Miraculous feat for sure, but to say it would be preferable to playing the original is a bit much. A small RUclips channel named “Side Quest” does a good review of it if you’re interested.
Believe it or not, but the Intellivision was first ever 16 bit system, it just didn't have the 16 bit graphics that we are so used to seeing. But the Intellivision was system of choice because of the Sports and B-52 Bomber Game. I'm not surprised on how SMB looks. Whoever did this knew what they are doing.
Just in case no one's ever told you, one Mario boss to another, you are a genius! To do that on that platform with those limitations!!! I'll bet you are sick at Super Mario World! Hats off to you!!!
You would be surprised what some of these old systems could pull off with the right code, chips and rom size. Sadly it wasn't feasible back then since it was still new and alot of later programming techniques weren't developed yet and cmpanies were pushing programers to get games done quick on very small rom chips (talking 2 to 4k storage) as they weren't cheap.
The fact that this exists really goes to show both how skilled the homebrew community for these systems is, but also how not very technically impressive the original SMB on the NES really was, or even the NES itself for that matter (which ran on a feature-cut version of a literal decade old CPU at the time of its North American release). The biggest technical feat of SMB was probably the sheer number of levels at the time, but other than that, its biggest innovation was its brilliant, genre defining design, which transfers just fine to an older system like this. Really goes to show why Nintendo were the ones to revive the North American video game market.
This port is really impressive. There is actually a homebrew port of Super Mario Bros for the Atari 2600, but this Intellivision port is LEAGUES ahead of that port. (At no fault of the creators of the Atari port, the Intellivision just has better hardware)
Newest subscriber here. Loving your channel. I've watched a few other channels about Nintendo but I'm really liking yours alot better, I like your attitude and so far I've been interested in every single video I've watched of yours. Keep it up
That's incredible :-o there is a C64 version too but that one has significant slowdown issues. The audio seems almost indistinguishable from NES, how is that even possible?
@Иван Стоилов yeah but that defeats the purpose as its a way faster 16bit cpu running 6502 code Its like saying wow i can run mario bros on a snes with co pro
The original Nintendo sound hardware consisted of two square waves, a triangle wave, a noise generator, and a sample channel. The Intellivision's chip offers three selectable waveform channels and a noise generator. It can actually be programmed to generate two square waves and a triangle.
I always love to see how games like the first Super Mario Bros. would look like on different hardware. There were the Hudson Soft's officially licensed "Special" ports for PC8801 and X1. Bootleg Korean MSX port. (Super Boy) A homebrew Atari 2600 port. (Princess Rescue) Various ZX Spectrum ports, mostly Russian.
It is a really neat controller! It gets dunked on a lot, and while there are valid criticisms to be had, the complaints usually boil down to "this isn't a Super Nintendo controller with extra bits glued on, it is awful!".
The intellivision was very much more powerful than the Atari 2600, it was just underutilized. It was obviously capable of some almost NES quality games but the developers at the time were more interested in doing ports of the same games they were making on Atari so you wouldn't know from officially released games that it was so powerful. It was actually 16 bit.
Toad was the only other sprite on the screen besides Mario at that point. Since only 8 single-color sprites are available, that's why all 3 colors of Mario and Toad can be displayed, while Bowser can only be single-color - because the other sprites are in use at that time.
Remembering the simple times of games being limited by memory and cartridge space. Of course memory was expensive and video games had to be affordable. So we got what we got. A few games pushing hardware limits where they could and a few big surprises here and there. I remember full well when home console gaming was blocks, lines, stick figures, and a very small number of color. This is why I am fascinated by the homebrew community. We get to see old hardware do things we could not experience before. 8 and 16 bit games on Steam that don't look like the ones we played on a console back in the day. New games for old systems that will knock your socks off. The number of Amiga and Commodore 64 stuff that has come out is mind-blowing. And using new game engines to create new possibilities. Intellevision was an interesting system. One of my friends had one and I remember checking it out. It's graphics being more advanced but with claustrophobic limits. It could actually run some D&D stuff. I remember it being quite obscure compared to all the Atari 2600 units that almost every one else had. The games were different and the system itself was very different. It actually felt futuristic.
Since you seem so knowledgeable about it, I bet you could show off some of the other Intellivision games you used to play and make it super entertaining. I vaguely remember playing the Intellivision and Baseball, but we already had a Super Nintendo by then so it was already retro.
Really been enjoying these vids lately where I'm kickin' it on camera and just sorta hangin out with you guys. 😁 I've got bigger productions coming soon though! RUclips doesn't promote little channels like mine much so hit that notification bell so you'll get my newest videos! ❤ Great stuff coming! See ya soon!
@Jaxson Sawhill Good lord.
I am really liking these too!
I enjoy em too. You have a really warm, sincere vibe that makes the videos very comforting.
Lovin' the content gruz! Killer as usual, I'd never know projects like this were happening otherwise.
Are you familiar with snesdrunk? You guys seem like you're on the same wave-length, both chilling and enjoying retro games. Ever considered doing a crossover?
Nice to see you as well as hear you gruz!
The reason why the time and coins are not visible during gameplay is because of the way the Intellivision scrolls. When you scroll on Intellivision it moves all tiles in a specific direction, meaning your coins and score would scroll with it. :)
No funky scanline action?
Can't you do a raster split?
@@pixelcrunch300 What is a raster split?
@@UltimatePerfection Unfortunately you can't write to the STIC registers midframe.
@@espfusion Not even with CPU / Raster interrupts?
A few months ago I was really impressed by the Atari version but now...? This is pretty insane at how well the Intellivision handles it! And really puts it in to perspective how much better of a machine the Intellivision was!
Both homebrews are amazing, and you're right about the technical differences. With commercial releases, the Atari 2600 was smoother and typically had more colors, but were less advanced and had less sharp graphics. Recent Atari homebrews show that Atari can rival Intellivision, but when the Intellivision is pushed to the max, it can rival an early NES game! Makes me wonder why games like Astrosmash and Demon Attack aren't as smooth on the vastly superior hardware.
@@bubbythebear6891 Time and money unfortunately. And tools. A guy doing homebrew today can take however long they want and leverage years of tricks people have found. And also use modern development tools. Someone working for Atari/Intellivision or another game developers in the 80s probably had a few months to crank out a game that was it. That's how we ended up with gems like 2600 Pac-Man: "We're shipping this on a 4K ROM and you have 6 months. GO!! Oh, and here's an assembler/editor and some graph paper to build it with."
@CessNight5672 I don't think it was a simple ROM hack. It had scrolling, music, pipes, and power ups!
Imagine this with the intellivoice thing
"MATTEL ELECTRONICS PRESENTS: *SOOPER MARIO BROTHERRRRS* "
I think it'd probably sound more like "SLOOOPAH MAAELIO BLRAATHURRRRS". 😆
@@TheMrRuttazzo BLEEE SLEVENTLEEEEN BAAAWWMMMMRRRR
@TheMrRuttazzo nah it would be sounding like some
"SAEUPEAUH MAEUEAH BATHERS"
"THAANK YOOO MAEUEAH. BUT OUR PRINCEZ IS IN ANOTHER CASEL!"
"LEHTS AH GOH"
Wow the way they nailed the momentum of how Mario moves is done so much better than other Mario demakes I've seen. Really cool stuff.
What really made Super Mario Bros. revolutionary was the smooth, controllable jumping it featured as opposed to the stiff, committed jumping you see even in earlier Nintendo platformers like Donkey Kong. Whether or not a port feels like Mario really comes down to how well it can implement that and it looks like this one has it down pretty good.
The handling for this game looks like it would be similar to super mario land
@@Gameprojordan it sounds like Mario deluxe for GBC
Well said. Was it the first to master that?
Namco's Pac-Land was revolutionary, Super Mario Bros. wouldn't exist without it.
@@CommonSense-hy2sn Doubt
I didn't think the Intellivision was capable of multi-voice audio. Sounds very similar to the NES, with two instrument music AND sound effects .
It seems like the have the sound effects on a lower register (tonally/musically speaking) and the music on a higher register. That's how, to me, it sounds like the music can be fully functioning along with the sound effects instead of being cancelled out one way or there other like on the NES
The Intellivision's sound chip is the 3-voice AY-3-8910, same used in MSX, Amstrad CPC, ZX Spectrum 128K, Vectrex, Atari ST, and Sharp X1, as well as the secondary sound chip in Sunsoft's Gimmick! for Famicom. It sounds more complex than Intellivision official games because it's newer and therefore uses a larger capacity ROM to store more music sequence data.
It was also used in 100's and 100's of popular arcade games, from 1980 on, clear into the 90's. 10-Yard Fight, Burger Time, Commando, Dragon's Lair, Elevator Action, Gyruss, Moon Patrol, Popeye, Spy Hunter, Tapper, Tron, etc just to name a few. 😎
*Bee Seventeen Bommmber!*
This is a super impressive port! The Intellivision is definitely a more powerful system than people gave it credit for - and perhaps we have had good advancements in how to optimize it. Definitely wouldn't look this good on the 2600.
The Intellivision was a 16 bit console after all.
@@LUCKO2022 it was more down to its amazing GPU I think it was the first one to have tile based graphics and hardware smooth scrolling. I mean before arcades had it
I had an intellivision in 1980 and every game used to come with a little plastic sheet which slid in over the keypad to show you which buttons had which function.
Overlays 🙂
oh man, this is really cool! it's really nice to see that the engine is mostly the same, which makes sense, the nes and the intellivision share the same cpu (6502 derivative)
The CPU in the Inty isn't actually anything like a 6502, it's more of a PDP-11 style minicomputer replacement deal.
@Exophase is correct. The Intellivision console did not have a 6502-derived processor in it. There was a home computer expansion with a keyboard and tape drive that had a 6502 in it -- production costs were too high for the expansion and Mattel Electronics only made about 4,000 of the 6502-containing computer expansions.
@@DarthGylcolious ah, i guess i misread the article. thank you ;w;
The Intellivision CPU is a CP-1610, compared to other consoles which used a Z80 or 6502/6507. That's also why the Intellivision homebrew scene got off to a slow start.
I bought my Intellivision the day it came out, $220.00. My absolute favorites were Astrosmash and Nightstalker. There was another game I played that I can't remember the name. It had around 200 levels but you couldn't save games. I thought there would be a great ending and 1 day played all the levels took about 10 hours. I was wrong there was no epic ending. I couldn't close my eyes for a while (days, nights) without seeing the damn game. I hope you do more Intellivision games!
I think that was one of the big changes Nintendo (and perhaps other systems I don’t know about) made: the ability to actually “beat” a game. I know Atari had killscreens, but it’s not the same as an official end to the narrative. Even as a kid, I remember being a bit miffed that there was no closure to games like Pitfall. The levels either just kept getting harder until you couldn’t continue, or it looped around to the start.
Granted, back then the focus was on high scores, which I guess is its own reward. But I liked the fact that there were definite parameters of the game, there was a final objective, and you could reach it. Sure, the “final” Bowser looked the same as the seven Bowsers before him, and the reward was a rather pedestrian-looking princess and a bit of new music, but at least there was something to demarcate the completion of the mission.
ET would have still crashed the market (yes, yes-along with all the other factors), but I think distinct endings were part of what made the Nintendo era special.
Nightstalker was great!
I don't know what game you're referring to. Vectron had 99 levels, along with Beamrider and The Dreadnaught Factor at the highest difficulty, and no impressive endgame. Back in 1999, I demonstrated that Vectron is unplayable beyond Level 16 without a ROM hack.
@@schwaaardPitfall! actually does have an end state. There's a finite number of treasures on the map, and the game ends when you collect them all. Unless you die to life counter or timer first.
Not that there's any sort of elaborate ending, but it isn't just "play to destruction"
Intellivision, the first 16-bit console.
It's truly amazing what highly talented people can do with such limited hardware!
Holy smokes, that's a massive testament to the power of the Intellivision.
Fun fact: though the machine was perfectly capable of 60fps, the only way to achieve it was to "go rogue" at the time, because Mattel forced you to use their slower kernel along with the licensing. Just check all their official games: all in 30fps or less.
The dreaded EXEC. ☠️
@@R3TR0R4V3 Yep, that's the name of the little bastard. A tremendous blow to the entire system's credibility, if you ask me.
@@R3TR0R4V3 yea. Still it made it quick and easy to make games. Was ok for my slow type games. Same as today mkre high level language / API
@@litjellyfish Can't disagree with you on this. In fact, at that time the subject of "frame rate" wasn't even close to public attention or interest.
It would have been nice to have the option to "hit the hardware raw" for the third parties.... but as the Intellivision had no third-party support, it's a moot point.
@@RalphZ80 mmm i mean its pretty frustrating to know that almost all of this new amazing 60fps games are made with intellibasic. More low level / asm style basic but still
Well programmed , music sounds spot on.
4:46 "Let's see if the Minus World is in the game!"
> Doesn't duck
My uncle had an Intellivision. I was about 4 or at the time of its release and between that and 10 when I would play it each time we were at his house.
This is really impressive, and I like how different yet familiar music sounds
I actually liked the Bowser castle theme on this more than the official one! Sounded more menacing.
I could not imagine playing this with the original controller.
You'd have to use that original controller to call the Nintendo help line lol
Aw heck, it ain't that bad. Lol, well maybe after a while, but luckily, there are a few homebrew solutions, which are unfortunately a little hard to come by nowadays. 😬
@@AltimaNEO lol hahaha
I sure can. The controller was never the problem. Software was.
Looks like you can change direction mid-air in jumps the same as in the NES original! That’s impressive… it’s all impressive.
Just found out it goes up to and includes world 4-4. Half the game so far and it looks and sounds great. Would like to have seen if the hidden green mushrooms were in their usual positions.
I had an intelevision in the 90's it was pretty fun. each game came with slides that went into the controller over the number pad which makes it make sense.
I've been following this project for a while, so I'm very happy to see you covering it! 😄
Pretty impressive for a console that came out in the late 70s, this just shows how capable the system was.
Suprised that someone can code Super Mario Bros on different consoles, it's just so amazing.
It's on Sega genesis too. Sound sucks though
I love how Bowser's sprite changes when you get behind him ❤️
It's weird how this reminds me of the '80s more than the actual Super Mario Bros. does. Is it just me, or does the music sound like it's from the SEGA Master System?
It's not just you. The SN76489 sound chip used in the Master System and the AY-3-8914 used in the Intellivision are very similar, only producing 3 square wave channels + noise (although the AY-3's noise is not a separate channel unlike SN76489)
@@zynidian Thanks for sharing! I am interested in the intricacies of sound chips and stuff, but I just haven't found the time to do any serious research with it.
I haven't watched in a while but this video is a huge improvement from how you were doing videos before.
keep up the good work man!
The most fascinating part was that the pow mushroom actually goes the opposite way just like mario 3.
That music is crazy good! Ill have to check out dudes channel for that Dragon Quest for Intellivision, I saw the thumbnail when you showed his channel. Has anyone ever done a Colecovision SMB port? Id love to see that, the Coleco was always my favorite of the early consoles, especially with the Expansion Module #1, which was an Atari 2600 attachment for the Coleco they made from scratch (or at least it was original enough to beat Atari when they took them to court). Not only did we have an Colceo, we had an ADAM - a few of them. My Dad was really into the ADAM, and was even in a ADAM club, which was just him and a few other electricians from the local.
ColecoVision was my jam too..My first console. Still have a few actually, plus the FPGA version - CollectorVision Phoenix.
There's a highly active homebrew scene nowadays (look on AtariAge), producing some really incredible stuff. Unfortunately, I don't think there is a SMB port, at least that I know of anyway.
@@R3TR0R4V3 I have a Coleco, not many games though. I need to pick some up, but Ive really stopped buying any retro stuff since the market went crazy. I remember looking into a flash cart, but it had a bunch of dip switches and no selection menu which kinda turned me off to it. Ive been trying to get a 5200 as well but its just cursed - Ive had 4 deals go sideways on me trying to buy them. I really like that generation as there are some really good arcade ports, and what homebrewers are doing now is amazing.
The power of the first 16-bit game system!
I actually have downloaded the rom images for the Atari 2600 version (Princess Rescue) AND the Commodore 64 version (Super Mario Brothers 64). Nintendo _can't_ remove what's _already been_ put on the internet...
I love the Intellivision. Had one as a kid. Nintellivision
Some might say that selling your Intellevision because you don't play it is stupid, but like you said, somebody will appreciate it more than you would. While I'm all for collecting old hardware, if it just lives the rest of its life on a shelf, it should be in the hands of someone who will use it.
Even had Stadium Mud Buggies!
A hardcore fan pays homage to old Nintendo game by remaking it over to a defunct 40+ year old console nobody has…
Nintendo lawyers: “Reeeeeeeeeeeeeeeeeeeee!!! 🤬”
Jokes aside, this is amazing work.
@Иван Стоилов yeah, Sega’s been known to be more progressive and forward thinking. They saw bunch of guys creating fan games out of their IP, what did they do? They hired them! Christian Whitehead is an example…
Because Nintendo are scum and if people had sense, they'd not buy any of their products
Avgn: Fuuuuuuuuu
13:13 Launched like Super Mario Galaxy 😂🌠
I'd flip my lid if someone made a successful port of Mega Man 2 or Metroid to the Intellivision -- or any pre-1985 machine.
Here you are :)
ruclips.net/video/-SLBAPc1g5g/видео.html
One or both may or may not be being worked on. ;-)
BTW the Famicom is endeed pre 1985 machine . It is from 1983
I know Mega Man 2 is being worked on.
amazing what the Intellivision is capable of. Imagine that kind of game back in 79
Woah... I never looked into the Intellivision... it looks like it sits somewhere between Atari 2600 and Atari 7800 in terms of graphical quality. But the sound chip sounds the same as the NES!
5200
Believe it or not the Intellivision was the world's first 16-bit console. I started with the Nes and Master System in 1986 so I missed the second generation entirely.
For reference- If every level is included in this demo and it only needs bug fixes then I would bet almost anything it will be finished. It would be different if only a small portion of the game existed and he needed to finish say...levels 6-8 then perhaps it wouldn't be completed.
Addendum- You have to duck and jump to get minus world to work in SMB for the Nes. I don't know if you can duck in this version but that might work.
Hammer brotther looks like a NINJA TURTLE LOL.
This... on a system like the Intellivision...
It's phenomenal. With the inclusion of the music and sound effects, it really is a head turning piece of work.
Is it bad that compared to the NES, this version would actually be my preferred version to play? This one has a charm to it that I can't describe
I'd pick this one just cuz it seems it'd be a bit more challenging. I can practically sleep through the NES version at this point.
I would pick this, as its soundtrack, especially the main theme, is a banger!
Guys, saying you’d take this over the NES version is a bit over the top, but nonetheless I’m speechless that Intellivision had the processing power to so this in 70s. I guess it’s all about game design. Imagine if this programmer takes a crack at SMB3.
@@Nick_Lyston took the words out of my mouth. Those that would prefer this over the Original are deluding themselves.
@@dixonrivera5093 Yeah it reminds me of when they managed to put Dragon’s Lair on the Gameboy Color. Miraculous feat for sure, but to say it would be preferable to playing the original is a bit much. A small RUclips channel named “Side Quest” does a good review of it if you’re interested.
This is the best mario demake i've ever seen! I hope it gets finished.
Considering the hardware it's running on, that's impressive.
That framed mario 3 poster
VERY impressive for '79.
Believe it or not, but the Intellivision was first ever 16 bit system, it just didn't have the 16 bit graphics that we are so used to seeing. But the Intellivision was system of choice because of the Sports and B-52 Bomber Game. I'm not surprised on how SMB looks. Whoever did this knew what they are doing.
"Beeee Sevunteeeen Bawwwmer!"
There's a lot of love and talent in this.
Believe it these older systems were capable of doing some impressive stuff it's just having the time to do it
How we remember the game looking like NEW super Mario Bros. U
How it actually looks.
The physics look pretty accurate
it's got the music and everything nice
Just in case no one's ever told you, one Mario boss to another, you are a genius! To do that on that platform with those limitations!!! I'll bet you are sick at Super Mario World! Hats off to you!!!
The sound chip is a variety of the AY-8910, I think, so it's at least on par with the MSX there.
This is really impressive for an Intellivision game.
You would be surprised what some of these old systems could pull off with the right code, chips and rom size. Sadly it wasn't feasible back then since it was still new and alot of later programming techniques weren't developed yet and cmpanies were pushing programers to get games done quick on very small rom chips (talking 2 to 4k storage) as they weren't cheap.
The fact that this exists really goes to show both how skilled the homebrew community for these systems is, but also how not very technically impressive the original SMB on the NES really was, or even the NES itself for that matter (which ran on a feature-cut version of a literal decade old CPU at the time of its North American release). The biggest technical feat of SMB was probably the sheer number of levels at the time, but other than that, its biggest innovation was its brilliant, genre defining design, which transfers just fine to an older system like this. Really goes to show why Nintendo were the ones to revive the North American video game market.
I wonder how SMB would have looked on the ColecoVision.
This port is really impressive. There is actually a homebrew port of Super Mario Bros for the Atari 2600, but this Intellivision port is LEAGUES ahead of that port. (At no fault of the creators of the Atari port, the Intellivision just has better hardware)
Intellivision sound board is super impressive. Who knew?! Great! Port of the game! Enjoyed your review as well.
2:10 to get to the point
The AVGN reviewed the Intellivision and Colecovision in his "Double Vision" episode. I liked it. That was from a long time ago.
Impressive as heck port
Newest subscriber here. Loving your channel. I've watched a few other channels about Nintendo but I'm really liking yours alot better, I like your attitude and so far I've been interested in every single video I've watched of yours. Keep it up
That's incredible :-o there is a C64 version too but that one has significant slowdown issues. The audio seems almost indistinguishable from NES, how is that even possible?
It has an AY-8910 class sound chip similar to the MSX.
@Иван Стоилов yeah but that defeats the purpose as its a way faster 16bit cpu running 6502 code
Its like saying wow i can run mario bros on a snes with co pro
The original Nintendo sound hardware consisted of two square waves, a triangle wave, a noise generator, and a sample channel.
The Intellivision's chip offers three selectable waveform channels and a noise generator. It can actually be programmed to generate two square waves and a triangle.
I am STAGGERED by how well they handled Mario's movement.
great job showing everything. i loved the vid!
I've seen a good handful of Atari Demake hacks, but this is truly an impressive work
Dang. It's already so impressive that there is EVERY level programmed in this port. It's definitely possible to see a port sometime in the future.
Skip to 19:32…
Dude, this is seriously rad. Thank you for the share.
Just found this channel, and it is awesome. keep it up!
"Sorry gruz, Level 8 is in another Castle" :P
I always love to see how games like the first Super Mario Bros. would look like on different hardware.
There were the Hudson Soft's officially licensed "Special" ports for PC8801 and X1.
Bootleg Korean MSX port. (Super Boy)
A homebrew Atari 2600 port. (Princess Rescue)
Various ZX Spectrum ports, mostly Russian.
This is pretty neat! I'd love to try it out on the intellivision controller lol. I, like, love the controller.
It is a really neat controller! It gets dunked on a lot, and while there are valid criticisms to be had, the complaints usually boil down to "this isn't a Super Nintendo controller with extra bits glued on, it is awful!".
What a cool port, and a great video.
One of my best parasocial relationships I've ever had, thanks gruz!
That invincible hammer bro was just evil!
The intellivision was very much more powerful than the Atari 2600, it was just underutilized. It was obviously capable of some almost NES quality games but the developers at the time were more interested in doing ports of the same games they were making on Atari so you wouldn't know from officially released games that it was so powerful. It was actually 16 bit.
Don’t forget the main thing that made it possible was the graphic chip that was ahead of time
amazing how good this conversion is!!!!
This needs to be released for the speedrun community alone!!
I kinda dig the music in this version
Man this looks so good! The oversize text is beautiful. I wonder if the game would have been so iconic if this was how it started.
@ 11:57 -- Teenage Mutant Ninja Hammer Brother!
You're awesome, gruz!! Thanks for sharing this with us.
Damn son that is buttery smooooooth. And the music is so good!
I can't believe they gave toad more colors than bowser though
Toad was the only other sprite on the screen besides Mario at that point. Since only 8 single-color sprites are available, that's why all 3 colors of Mario and Toad can be displayed, while Bowser can only be single-color - because the other sprites are in use at that time.
I love the way gruz says "code".
I love how he says Lakitu.
It looks like Intellivision had a good audio but a very limited graphics. This version is not bad at all, considering that.
I always thought the Intellivision graphics were similar to the early gameboy graphics but in color.
8.5 out of 10. Pretty much spot on seeing as it was being mimicked on an earlier system...
The castle levels were always my favorite ones.
They were scary.
Always loved the music in particular
Aside from the slight physics difference between the intellivision and the NES.
The gameplay is pretty spot on.
This is so cool! It has a charm all its own.
Remembering the simple times of games being limited by memory and cartridge space. Of course memory was expensive and video games had to be affordable.
So we got what we got. A few games pushing hardware limits where they could and a few big surprises here and there. I remember full well when home console gaming was blocks, lines, stick figures, and a very small number of color.
This is why I am fascinated by the homebrew community. We get to see old hardware do things we could not experience before. 8 and 16 bit games on Steam that don't look like the ones we played on a console back in the day. New games for old systems that will knock your socks off.
The number of Amiga and Commodore 64 stuff that has come out is mind-blowing. And using new game engines to create new possibilities.
Intellevision was an interesting system. One of my friends had one and I remember checking it out. It's graphics being more advanced but with claustrophobic limits. It could actually run some D&D stuff. I remember it being quite obscure compared to all the Atari 2600 units that almost every one else had. The games were different and the system itself was very different. It actually felt futuristic.
This Intellivision game would most likely been a homebrew game to imitate the original Super Mario game.
Since you seem so knowledgeable about it, I bet you could show off some of the other Intellivision games you used to play and make it super entertaining. I vaguely remember playing the Intellivision and Baseball, but we already had a Super Nintendo by then so it was already retro.
Amazing! I am guessing why Mario is highly detailed sprite and the enemies are lower quality was to help with the performance.
18:00 "See you in Hell" Not very Mario-like
Stuff like this could've been released in 1980??? WOW
sweet version of mario, thnx Gruz!
Um for 1970s tech this is absolutely wicked
This would have blown people's minds in 1979
that would have been amazing to play back in my atari days.
Try the recent Intellivision Castlevania!