Honestly, this single game alone would have eaten heavily into Atari's market share. If they had pumped out 2 or 3 games of this quality within the first couple of years of the system's launch, the 2600 may have never gotten off the ground.
It’s due in large part to how much better modern hobbiest programers understand the hardware limitations than programers of the era did. Of course time also plays a part as this probably took years to program compared to many Official Games were developed in a matter of weeks and forced out the door long before the designers were ready.
There's really no way the original Intellivision developers could have made something like this for one simple reason, it didn't exist. What I mean is that SMB1 was a revelation of game design that didn't exist back then until it did. No one had ever made a game that played or looked like SMB1 before. It brought a brand new design to 2D platformers never seen before. Just like with SM64 revolutionizing 3D platformers at the time, SMB1 did the same for 2D platformers. You could argue that everything before it was just experimentation until SMB1 got it right.
I wasn't expecting it to be half as good as this. I'm seriously impressed not just at the graphical capability and the fact that you have all those levels, but the sound is closer than I thought possible and it runs so smoothly. Some of the homebrews nowadays are mind-bending, frankly.
The AY-3-8910 PSG and its variants are _very_ capable sound chips.. They were used in all sorts of classic arcade games and in other game consoles (Vectrex, MSX, etc). ;-)
@@jc_dogen It's not just square waves. It's square waves of different duty cycles + triangle waves + white noise. It's pretty impressive that the Intellivision could do all of that in 1979.
Intellivision was the first console with hardware smooth scrolling, only other thing that had it around the same time was the Atari 8-bit computers. No idea why you never saw sidescrolling platformers on the system even when they started making more games for it in the mid 80s...
@@espfusion There were some side-scrolling and vertical-scrolling games, though, just not any platformers. I never cared for side-scrolling platformers, though. I personally prefer Intellivision (and other systems--Atari [all], Commodore 64, Apple II, Amiga, Vectrex, etc.) over the NES by far.
It's insanely impressive and at the same time, you can see some of the limitations of the hardware. Only mario has a sprite with more than 1 color. The way the graphics are rendered (background, then sprites) to give the illusion of depth is fascinating. Sound is amazing, arguably better than the NES. Game runs smooth. Controls I can't stay, but SMB was always a bit stiff. We even have a bit of an animation of the bowser fireballs. Fewer colors than NEW, as well, but excellent graphics / hue of sprites nonetheless
@@mchenrynick I'd say this proves that it's much more than a tad more capable than the VCS. Probably they didn't know how to push it back on its day or just wasn't financially viable
Wow, this looks so good! And I'm really surprised how close sound and music are. Intellivision seldom utilized all of it's capabilities. I never realized it could sound this close to the NES.
Until seeing this, I was never impressed with the Intellivision hardware and felt it wasn't much better than a 2600. But wow! It makes you wonder what would have happened if the video game crash never happened in the United States.
The bigger obstacle in the 70s-80s was the price of RAM/ROM. A typical Intellivision cartridge was only 4KB back then. This ROM/cartridge clocks in at 67 KB so can pack a lot more in. But is still super impressive. There are similar efforts done even for Atari 2600 (a Sonic clone I've played on the 2600 was great).
The Intellivision was the first 16-bit console and the first console to have a BIOS. It used a CP1610. but it was held back by lack of modern programming tools and small cartidge ROMs. One of the tricks it could pull off was having the CPU directly move graphics around in VRAM, back in the day which was used to generate basically unlimited moving objects without flicker but you can do so much more with it even simple parallax effects (see Kai Magazine's Anthropormorphic Force for an example of this)
@GigsVT These modern games use memory bank switching so they can feed the limits with a lot of different data from much larger capacity ROMs. In the original era 24K ROMs were the limit and only a few games ever made to that size since it was much more costly. So most did use 4/8KB chips.
The Crash really hurt everyone. On the Atari side, the 5200 wouldn’t have been cancelled quickly so Dan Kramer would’ve had time to produce the ProLine Driving Controller - based upon Atari’s arcade Pole Position steering wheel/pedals/shifter - and the ProLine Yoke Controller - based upon Atari’s arcade Star Wars Yoke - right after the release of his CX52 Trak-Ball Controller. The 5200 would’ve surpassed the Colecovision’s sales shortly and GCC probably would’ve pitched the MARIA and GUMBY chips as add-ons for the 5200 instead of for the 7800 console. The self-centering CX52J Joysticks would’ve been released. The Atari/Androbot AndroMan interactive robot would’ve been released for the 2600, 5200, etc. The Atari Adventure stores - think the later Apple Stores but being exclusively Atari from arcade to computers - would’ve opened. The Atari/Lucasfilm joint venture would’ve remained so Lucasfilm Games wouldn’t have been independent. The 1400XL and 1450XLD computers wouldn’t have been cancelled. The 1600XL would’ve also been released. Atari would’ve taken control of Amiga Corp and released the 16-Bit “Mickey” console using the Amiga Lorraine chipset for Christmas 1985 followed by the 1800XL computers using that same chipset shortly thereafter. The arcade division would’ve never become a separate company. And the AtariTel video phones would’ve been released instead of sold off to Mitsubishi and released as the Mitsubishi Lumia phone line….
Holy crap, I have an Intv II and didn't know there was an RGB mod, nor did I ever think SMB could be recreated so faithfully. The gameplay and handling of physics looks to be super accurate.
Been watching video on how the original Super Mario Bros was programmed on the NES. It was quite an accomplishment to stuff so many unique levels into that system at that time. Seeing that demade for a console that predates the NES by a (decade?) while still retaining the original content is ... inspiring to say the least. I would love to watch a video of the developer talking on their process and pitfalls while creating this. Thank you for sharing. Can't wait to find out more!
I am truly impressed that they were able to make such a close reproduction on the Intellivision system! I wouldn't think the system capable of making such a game as SMB on an older system like this, but they did it. 🙂
Now this is absolutely amazing! I remember seeing a demo version of this, but this final release is fantastic! Amazing work for the programmer who made this on the late 1970s console!
This is just straight up amazing. As someone who grew up during the Atari era, I would not have expected such a quality version of this game on this hardware. I agree with you, programming genius at work here.
Looks incredible! I remember when i was a kid, hearing rumours in the schoolyard that someone had Super Mario Bros on audio casette for the C64 - that turned out to just be a hacked Great Giana Sisters.
Amazing project! The graphics, the music, the gameplay... the end result is very good! Still, given that this is a physical release with cart, box and instruction booklet, I think that instead of an image from Super Mario 3D World (0:32) they should've used a piece of artwork from the first SMB games.
7:45 " An homage to this classic. This was such a huge release when it came out" I'm under the impression that this video game is overlooked, now, in terms of how important it is. Super Mario Brothers is landmark. At the very least it rescued console video gaming after the crash of 1983. Even after that, it's look, intuitive control, level design, world progression, and music design are all groundbreaking. On top of all of that, it's still fun to play in 2023. For decades, people ranging from little children to senior citizens can pick it up and instantly start playing it. It's awesome to see how great most of it looks when ported to the Intellavision by talented fans.
I wonder if the world "Minus 1" trick is possibly in the game. Anyway, I received the Intellivision II for Christmas the year that model was released. This was my second console with my first being the Magnovox Odyssey 2. Seeing SMB running on this classic console is just a wonder to behold.
I remember programming my own SMB game. I tried my best to copy the physics as accurate as I can. I notice many of the glitches do happen. Like the way mario will wobble when you hit the brick at a certain angle. But I can't remember if I was able to copy the 100 lives trick, like having to bounce on the turtle forever. I also tried doing Street Fighter. You just have to program the input commands for the special moves and the combos will work just like the arcade.
Because this looks so accurate, I have to wonder if they started with a disassembly of the NES ROM and then ported it to work on the Intellivision hardware. If that's the case, the minus world may be possible but I'm not sure whether or not it would lead to the same water level.
I was so excited to hear how it's "wizardry," but then you never explain why. It's the title of the video, so I thought it wpuld be about how it was programmed. Never knew they ported it. Thanks for sharing that part.
@@TheatreStyle Yeah, SMB 3 is going to have to make some serious cutbacks even with the programming magic this guy has spun up. SMB 3 would be nowhere near possible even on a stock 1983-1985 NES cartridge, it and most other late 1980s and later NES games were packing some serious enhancement chips in their carts. October 26, 2023 3:19 am
Why would you hold off on buying one for 40 years when they've always been cheap? In fact, the NES was cheaper at launch than the Intellivision was when it died. You do you, but weird flex.
The graphics, movement and even the sprites for the flower look straight out of Mario Land. And that's really awesome in my opinion. A lot of people look down on Mario Land but it's one of my favorites.
This is Awesome! I'm not an Intv. person. Never knew anyone with one, I've always wanted to play one to check out the Controllers. This looks beautiful
Amazing! So much of the core mechanic is replicated here perfectly along with outstanding graphics and music. This must have been a very challenging coding project as the Intellivision doesn't have a 6502 processor..
It's the exact same thing but with lower graphics It's very smooth like the NES version One thing I realised the levels are shorter than the original version
Wow, this has got to be the best Intellivision game I've ever seen. You know what, after seeing a few homebrews for it myself I realize now that the system itself actually had great potential. It brought in some innovations for its time such as having a directional thumbpad, unique controls, a voice synthesizer, and technically being considered the first 16 bit console. Though it wasn't perfect and while it did have some issues such as poor control and a lack of third party support, it makes up for it years later with awesome homebrew support. An example like this is perfect to show just what the system is capable of. This is far too impressive. Much better than what the Atari 2600 could do. All in all, I'd like to add that an Intellivision console would also make a great gift. They're inexpensive and readily available. Though I'm not sure if prices went up for it by now but it is definitely worth a look in my book.
Wow, what an amazing port! There HAS to be some wizardry going on here!? Maybe some ram on cart (that was extremely expensive back in the day), maybe some bank-switching, something cool?? Either way, this is truly amazing! Thanks so much for sharing this!
I’ve been told that the NES is not that much more powerful than the Intellivision. Mattel was really swinging for the fences all those years ago to beat Atari.
This is amazing for Intellivision. I was born in early ‘79 and my Dad was a gamer at the time, so I grew up with games. They were like magic to me. My first console was Intellivision 1 and later the Intellivision 2, followed by Colecovision. “Coleco” as we called it was a huge leap forward in terms of technology and graphical power. But when Nintendo came out it was truly revolutionary. The first game I played was Super Mario Bros. I still remember playing it for the first time in the living room at my old house. I had never seen anything like it. So seeing it on Intellivision is crazy because I never thought it was possible. And it looks good! Amazing video.🙂👍
When I was a kid, I would often try to jump over the flag pole, but I can tell the developer set it far enough away that you can't over jump it. But I remember playing Lost Levels on SNES and there was a spring that sent you to the top of the screen where you can't see Mario. And then you can walk across the top and over the flag pole.
I have played that Sega Genesis "port" of SMB 1. It's very weird to play if you have muscle memory to hold down B to run and tap A to jump using your right thumb. The port maps A to A and B to B, which SOUNDS like it makes sense, until you remember that NES controllers are laid out B-A, and Genesis controllers are laid out A-B-C, so you gotta flip which button you're pressing to run or jump
All my friends had the Atari 2600. I asked for it for Christmas so I didn't always have to go to their house for Video Game fun. My dad did the research and got me Intellivision instead. I was so bummed when I opened it. Had to have hurt him to see me bummed on Xmas morning when he actually made the right choice. Before we made it to Christmas Dinner, he had set it up. We played a few games. It was then that I realized, my friends were going to ditch their Atari 2600 and over at my house all the time. A few years later, the same thing happened when a couple of friends got an Apple IIe and my dad got me the Commodore 64 instead. Good times.
I think it looks great. Im still waiting for someone to port it over to the atari 7800. Funny story about that: i read in a gaming magazine in the early nineties that a company was actually porting smb over to the 7800. Not sure where they got that info and i realize now Nintendo had no reason to allow it but at the time my thought was it was a out time the 7800 got it! I actually dont think it would have hurt anything at all for Nintendo to throw less popular systems a bone and allow releases of old games. Probably would have pick up some decent sales on them.
Absolutely beautiful. It's likely using a JLP acceleration chipset in the cartridge, but it's still fully compatible with the original Intv2 hardware that runs it. I'm just curious if this works on an Intv1 just as well.
Because of greedy Evil Nintendo won't allow it and would come after who ever managed to post a link to the ROM and would make RUclips remove the post to any link to download the ROM.
I grew up with with the Colecovision in my early childhood, so seeing Super Mario Bros. on the Colecovision would be more interesting. I never had an NES. I had a GameBoy instead. We also had a Color Computer 2 which seems to be mostly forgotten these days.
This game is also proof of how fast Moore's Law was moving in the early 1980s. The Intellivision hardware is less than 4 years older than the NES; release dates were December 3, 1979 and July 15, 1983. And yet, on the Famicom/NES Super Mario Bros 1 looked pretty standard in terms of graphics and sound for its time (its gameplay was revolutionary, though), while on the Intellivision this is an absolute technical masterpiece that doesn't just push the limits of the console, it shatters them. October 26, 2023 3:14 am
I do love how this looks a bit like Super Mario Land 1 on the GB, Like if there would have been a port to the OG Gameboy instead of Super Mario Land. Imagine that timeline!
I've wanted one for awhile but I think this video pushed me over the edge to get an Intellivision. I knew it was more capable than the 2600 but this is nuts.
huh. The low res graphics kind of give it a Super Mario Land aesthetic. Porting isn't easy because you have to know about all the subtlties of the original code and then accomodate them when rebuilding them for the new system. So yeah, there will be often be a slightly different feel.
Amazing port, good graphics and man the sounds! I know Intellivision chip is really capable, but the way music and sounds are so on the spot is stunning. 😮
@@R3TR0R4V3 Super Mario Bros looks to be a game way beyond the capabilities of the Intellivision. I'm skeptical. I believe that Super Mario Bros would have been a difficult game to port and run well even on the Atari 7800 let alone the Intellivision. A console that was designed to compete with the Atari 2600. That game is just running too smoothly and looking too good to be an Intellivision port of Super Mario Bros.
Hats of to whoever developed this 👏 the intellivision was my first system back in the early 80s off my late dad. Frogger, burger time and a few more to mention Great memories had.
I am blown away by this. Holy cow, if we only had this back in the day. It would have sold like hotcakes. Thanks for the video, John.
Honestly, this single game alone would have eaten heavily into Atari's market share. If they had pumped out 2 or 3 games of this quality within the first couple of years of the system's launch, the 2600 may have never gotten off the ground.
@@octonoozleI don't know why you said this to me. Please return your muffins to your supervisors
It’s due in large part to how much better modern hobbiest programers understand the hardware limitations than programers of the era did. Of course time also plays a part as this probably took years to program compared to many Official Games were developed in a matter of weeks and forced out the door long before the designers were ready.
There's really no way the original Intellivision developers could have made something like this for one simple reason, it didn't exist. What I mean is that SMB1 was a revelation of game design that didn't exist back then until it did. No one had ever made a game that played or looked like SMB1 before. It brought a brand new design to 2D platformers never seen before. Just like with SM64 revolutionizing 3D platformers at the time, SMB1 did the same for 2D platformers. You could argue that everything before it was just experimentation until SMB1 got it right.
@@Damaniel3Fun fact Intellivision is technically the first 16-bit console as the CPU used was 16-bit.
I wasn't expecting it to be half as good as this. I'm seriously impressed not just at the graphical capability and the fact that you have all those levels, but the sound is closer than I thought possible and it runs so smoothly.
Some of the homebrews nowadays are mind-bending, frankly.
I'm impressed with his moustache too.. Handlebar style! 😃
The best one ever is Space Harrier on the Atari 8-bit machine
@@DanielSong39 I'll check that one out at some point - thanks.
Think this is good...check out Intellivania...Castlevania copy.
How is the music & sound effects so similar to the NES? That's perhaps the most striking part to me.
The AY-3-8910 PSG and its variants are _very_ capable sound chips.. They were used in all sorts of classic arcade games and in other game consoles (Vectrex, MSX, etc). ;-)
I noticed that too! If this were on something like a C64 it would sound very commodore-like. But this.. it sounds VERY close to the NES!
cause the intellivision can do square waves..
@@jc_dogen It's not just square waves. It's square waves of different duty cycles + triangle waves + white noise. It's pretty impressive that the Intellivision could do all of that in 1979.
@@mightyrobot42 well it's got an AY
The smooth scrolling is what is impressive.
Intellivision was the first console with hardware smooth scrolling, only other thing that had it around the same time was the Atari 8-bit computers.
No idea why you never saw sidescrolling platformers on the system even when they started making more games for it in the mid 80s...
@@espfusion There were some side-scrolling and vertical-scrolling games, though, just not any platformers. I never cared for side-scrolling platformers, though. I personally prefer Intellivision (and other systems--Atari [all], Commodore 64, Apple II, Amiga, Vectrex, etc.) over the NES by far.
@@espfusionHow do you scroll if the size of the nametable is not larger than the background?
@@pr1stvan There's an option to mask off 8 pixels on one of the horizontal edges, so in that sense it's slightly larger.
What's really getting me is the sound. It sounds very close to an NES, especially the music.
Just square waves, if a game system has sound it can do square waves
To think that a machine conceived to compete with the VCS could have competed with the stock NES in some capacity is mind blowing
It's insanely impressive and at the same time, you can see some of the limitations of the hardware. Only mario has a sprite with more than 1 color. The way the graphics are rendered (background, then sprites) to give the illusion of depth is fascinating. Sound is amazing, arguably better than the NES. Game runs smooth. Controls I can't stay, but SMB was always a bit stiff. We even have a bit of an animation of the bowser fireballs. Fewer colors than NEW, as well, but excellent graphics / hue of sprites nonetheless
Seeing this game on a console just a tad more capable than the Atari VCS is amazing!
@@mchenrynick I'd say this proves that it's much more than a tad more capable than the VCS. Probably they didn't know how to push it back on its day or just wasn't financially viable
@@javierespinazopagan3172also don’t forget the price of cart memory. A cart back then of this size would be like the cost of 5 whole consoles
not even close dude... nes blows this thing out of the water
Wow, this looks so good! And I'm really surprised how close sound and music are. Intellivision seldom utilized all of it's capabilities. I never realized it could sound this close to the NES.
In an alternate universe, Miyamoto was born 10 years earlier in Idaho. We all wear Matel tshirts and happily play on Interlivision 15s.
Until seeing this, I was never impressed with the Intellivision hardware and felt it wasn't much better than a 2600. But wow! It makes you wonder what would have happened if the video game crash never happened in the United States.
The bigger obstacle in the 70s-80s was the price of RAM/ROM. A typical Intellivision cartridge was only 4KB back then. This ROM/cartridge clocks in at 67 KB so can pack a lot more in. But is still super impressive. There are similar efforts done even for Atari 2600 (a Sonic clone I've played on the 2600 was great).
The Intellivision was the first 16-bit console and the first console to have a BIOS. It used a CP1610. but it was held back by lack of modern programming tools and small cartidge ROMs. One of the tricks it could pull off was having the CPU directly move graphics around in VRAM, back in the day which was used to generate basically unlimited moving objects without flicker but you can do so much more with it even simple parallax effects (see Kai Magazine's Anthropormorphic Force for an example of this)
@@MattPilz would the rom even physically fit? what was the biggest chip back then, 8kbit?
@GigsVT These modern games use memory bank switching so they can feed the limits with a lot of different data from much larger capacity ROMs. In the original era 24K ROMs were the limit and only a few games ever made to that size since it was much more costly. So most did use 4/8KB chips.
The Crash really hurt everyone. On the Atari side, the 5200 wouldn’t have been cancelled quickly so Dan Kramer would’ve had time to produce the ProLine Driving Controller - based upon Atari’s arcade Pole Position steering wheel/pedals/shifter - and the ProLine Yoke Controller - based upon Atari’s arcade Star Wars Yoke - right after the release of his CX52 Trak-Ball Controller. The 5200 would’ve surpassed the Colecovision’s sales shortly and GCC probably would’ve pitched the MARIA and GUMBY chips as add-ons for the 5200 instead of for the 7800 console. The self-centering CX52J Joysticks would’ve been released. The Atari/Androbot AndroMan interactive robot would’ve been released for the 2600, 5200, etc. The Atari Adventure stores - think the later Apple Stores but being exclusively Atari from arcade to computers - would’ve opened. The Atari/Lucasfilm joint venture would’ve remained so Lucasfilm Games wouldn’t have been independent. The 1400XL and 1450XLD computers wouldn’t have been cancelled. The 1600XL would’ve also been released. Atari would’ve taken control of Amiga Corp and released the 16-Bit “Mickey” console using the Amiga Lorraine chipset for Christmas 1985 followed by the 1800XL computers using that same chipset shortly thereafter. The arcade division would’ve never become a separate company. And the AtariTel video phones would’ve been released instead of sold off to Mitsubishi and released as the Mitsubishi Lumia phone line….
The programmer really loved the source material and put love into this
Holy crap, I have an Intv II and didn't know there was an RGB mod, nor did I ever think SMB could be recreated so faithfully. The gameplay and handling of physics looks to be super accurate.
Been watching video on how the original Super Mario Bros was programmed on the NES. It was quite an accomplishment to stuff so many unique levels into that system at that time. Seeing that demade for a console that predates the NES by a (decade?) while still retaining the original content is ... inspiring to say the least.
I would love to watch a video of the developer talking on their process and pitfalls while creating this. Thank you for sharing. Can't wait to find out more!
I am truly impressed that they were able to make such a close reproduction on the Intellivision system! I wouldn't think the system capable of making such a game as SMB on an older system like this, but they did it. 🙂
I kinda expected "Mattel Electronics present... Super Mario Brothers!" to be heard, but oh well... That works too.
This is blowing my mind, even the music and sounds phenomenal.
Incredibly impressive how smooth and good this looks and sounds on the 1970s 16-bit Intellivision.
Now this is absolutely amazing! I remember seeing a demo version of this, but this final release is fantastic! Amazing work for the programmer who made this on the late 1970s console!
Im amazed by how smooth the scroll is!!
This is just straight up amazing. As someone who grew up during the Atari era, I would not have expected such a quality version of this game on this hardware. I agree with you, programming genius at work here.
Looks incredible! I remember when i was a kid, hearing rumours in the schoolyard that someone had Super Mario Bros on audio casette for the C64 - that turned out to just be a hacked Great Giana Sisters.
I'm amazed that the sound/music is practically identical to the NES version.
Amazing project! The graphics, the music, the gameplay... the end result is very good! Still, given that this is a physical release with cart, box and instruction booklet, I think that instead of an image from Super Mario 3D World (0:32) they should've used a piece of artwork from the first SMB games.
Wow, so many great feats accomplished with this. I can't believe how smoothly it scrolls, and the sound...wow!
7:45
" An homage to this classic. This was such a huge release when it came out"
I'm under the impression that this video game is overlooked, now, in terms of how important it is.
Super Mario Brothers is landmark. At the very least it rescued console video gaming after the crash of 1983. Even after that, it's look, intuitive control, level design, world progression, and music design are all groundbreaking. On top of all of that, it's still fun to play in 2023. For decades, people ranging from little children to senior citizens can pick it up and instantly start playing it.
It's awesome to see how great most of it looks when ported to the Intellavision by talented fans.
This is indeed some impressive work, whoever made this is a genius.
I didn't realize the Intellivision hardware could handle something like that at all.
Until now I didn't think it could!
Until now I thought the NES was the first console that was capable of side scrolling like that.
Very impressive considering the intellivision is 4 years older than the famicom
I wonder if the world "Minus 1" trick is possibly in the game. Anyway, I received the Intellivision II for Christmas the year that model was released. This was my second console with my first being the Magnovox Odyssey 2. Seeing SMB running on this classic console is just a wonder to behold.
I remember programming my own SMB game. I tried my best to copy the physics as accurate as I can. I notice many of the glitches do happen. Like the way mario will wobble when you hit the brick at a certain angle. But I can't remember if I was able to copy the 100 lives trick, like having to bounce on the turtle forever.
I also tried doing Street Fighter. You just have to program the input commands for the special moves and the combos will work just like the arcade.
Because this looks so accurate, I have to wonder if they started with a disassembly of the NES ROM and then ported it to work on the Intellivision hardware. If that's the case, the minus world may be possible but I'm not sure whether or not it would lead to the same water level.
Not bad at all! Who ever put this version together is a genius! Great work!
Hey man shout out to the quality of your video and content. I'm really looking forward to seeing other videos from you after finding the channel!
I was so excited to hear how it's "wizardry," but then you never explain why. It's the title of the video, so I thought it wpuld be about how it was programmed.
Never knew they ported it. Thanks for sharing that part.
This is great! I've wanted an NES since 1985 but always held off buying one! Now, finally, I can play Super Mario Bros on my Intellivision!!!!!! :)
It's going to be one hell of a wait until SMB3 though.
@@TheatreStyle Yeah, SMB 3 is going to have to make some serious cutbacks even with the programming magic this guy has spun up. SMB 3 would be nowhere near possible even on a stock 1983-1985 NES cartridge, it and most other late 1980s and later NES games were packing some serious enhancement chips in their carts.
October 26, 2023 3:19 am
Why would you hold off on buying one for 40 years when they've always been cheap? In fact, the NES was cheaper at launch than the Intellivision was when it died.
You do you, but weird flex.
I was the FIRST person to beat this game publicly. Did it at Portland Retro a few weeks ago.
It was recorded, I'll make a video about it soon.
I can believe this is even possible. Wow
Princess rescue on , the 2600 . Nintendo went after them .
The graphics, movement and even the sprites for the flower look straight out of Mario Land. And that's really awesome in my opinion. A lot of people look down on Mario Land but it's one of my favorites.
the Intellivision was a beast of a machine for its time. The programmers never exploited it fully because it was ahead of its time
Thank you John, without you I'd never know about this! What an amazing port!
Wow...color me impressed. Such smooth scrolling, too.
This is incredible. Also, soooo sorry I wasn’t subscribed on the Saturn Steve account! I remedied this immediately. Great stuff, John! 🙌🏻🔥🔥🔥🙌🏻😄
No worries!
@@johnhancockretro 😄😄😄🙏🏻
This is Awesome!
I'm not an Intv. person. Never knew anyone with one, I've always wanted to play one to check out the Controllers.
This looks beautiful
This is cool. I know about the Atari 2600 port.
I'd love to see Game & Watch games ported to various older consoles. That would be interesting.
Amazing! So much of the core mechanic is replicated here perfectly along with outstanding graphics and music. This must have been a very challenging coding project as the Intellivision doesn't have a 6502 processor..
Now if only there was a Wing Commander port for the Vectrex.
I'm loving the music. Some really nice vibrato in some of the notes that give it a really special character.
I'd love to see someone try a megaman game on the intellivision, there was a great castlevania game a while back too
And I mention this in the video with a video link to the castlevania game in the description ;)
There may or may not be a Mega Man port in the works. ;-)
It's the exact same thing but with lower graphics
It's very smooth like the NES version
One thing I realised the levels are shorter than the original version
I tried this out at PRGE, my first impression was 'I wouldn't have thought it possible'. Wow! 🎮👍
Same here Savitor! I made sure to grab it lol.
Wow, this has got to be the best Intellivision game I've ever seen. You know what, after seeing a few homebrews for it myself I realize now that the system itself actually had great potential. It brought in some innovations for its time such as having a directional thumbpad, unique controls, a voice synthesizer, and technically being considered the first 16 bit console. Though it wasn't perfect and while it did have some issues such as poor control and a lack of third party support, it makes up for it years later with awesome homebrew support. An example like this is perfect to show just what the system is capable of. This is far too impressive. Much better than what the Atari 2600 could do. All in all, I'd like to add that an Intellivision console would also make a great gift. They're inexpensive and readily available. Though I'm not sure if prices went up for it by now but it is definitely worth a look in my book.
I think this might be more technically impressive than Wonder.
This is awesome, I tried the demo that was first put out that I believe only had the first 4 worlds. Glad to see this game got completed.
Wow, what an amazing port! There HAS to be some wizardry going on here!? Maybe some ram on cart (that was extremely expensive back in the day), maybe some bank-switching, something cool?? Either way, this is truly amazing! Thanks so much for sharing this!
The Mario theme sounds amazing coming from the humble AY-3-8910 sound chip!! I bet that’s what it would’ve sounded like on the Master System!!!
I’ve been told that the NES is not that much more powerful than the Intellivision. Mattel was really swinging for the fences all those years ago to beat Atari.
Toad looks like he’s angrily flipping off the camera
It looks like Mario 1 and Mario Land combined into one game.
Good video! Wow! this game looks and plays great on the Mattel Intellivsion system! Nice!
The only thing missing is using the Intellivision Voice Synthesis Module to have “It’s a me! Mario!”
This is amazing for Intellivision. I was born in early ‘79 and my Dad was a gamer at the time, so I grew up with games. They were like magic to me. My first console was Intellivision 1 and later the Intellivision 2, followed by Colecovision. “Coleco” as we called it was a huge leap forward in terms of technology and graphical power. But when Nintendo came out it was truly revolutionary.
The first game I played was Super Mario Bros. I still remember playing it for the first time in the living room at my old house. I had never seen anything like it. So seeing it on Intellivision is crazy because I never thought it was possible. And it looks good! Amazing video.🙂👍
The first The Legend Of Zelda in Intelilivision would be really nice to see.
I want to see Mario 2 on the intellivision now
When I was a kid, I would often try to jump over the flag pole, but I can tell the developer set it far enough away that you can't over jump it. But I remember playing Lost Levels on SNES and there was a spring that sent you to the top of the screen where you can't see Mario. And then you can walk across the top and over the flag pole.
Definitely a labor of love. Impressive! (See also: Donkey Kong VCS, Pac-Man 8K and Mappy for the Atari 2600. Amazing!)
I have played that Sega Genesis "port" of SMB 1. It's very weird to play if you have muscle memory to hold down B to run and tap A to jump using your right thumb.
The port maps A to A and B to B, which SOUNDS like it makes sense, until you remember that NES controllers are laid out B-A, and Genesis controllers are laid out A-B-C, so you gotta flip which button you're pressing to run or jump
this is so amazing. It looks great.
That control is awesome. That has to be the only way to play this with that dope D pad
This is so amazing and didn't realize this was you at first. One of my inspirations.
Do you think Zelda could work if it would be possible to make an aftermarket save pak if you can't do batteries directly in an Intellevision?
The Sorrow of Gadhlan is a fantastic homebrew that you need to try; its a metroidvania / adventure game.
All my friends had the Atari 2600. I asked for it for Christmas so I didn't always have to go to their house for Video Game fun. My dad did the research and got me Intellivision instead. I was so bummed when I opened it. Had to have hurt him to see me bummed on Xmas morning when he actually made the right choice. Before we made it to Christmas Dinner, he had set it up. We played a few games. It was then that I realized, my friends were going to ditch their Atari 2600 and over at my house all the time. A few years later, the same thing happened when a couple of friends got an Apple IIe and my dad got me the Commodore 64 instead. Good times.
I think it looks great. Im still waiting for someone to port it over to the atari 7800. Funny story about that: i read in a gaming magazine in the early nineties that a company was actually porting smb over to the 7800. Not sure where they got that info and i realize now Nintendo had no reason to allow it but at the time my thought was it was a out time the 7800 got it! I actually dont think it would have hurt anything at all for Nintendo to throw less popular systems a bone and allow releases of old games. Probably would have pick up some decent sales on them.
I live in Portland and soooo bummed I missed PGRE this year. One more year to save $$ for stuff like this😂
I wish I was as close as you are lol. I make a 10 hour drive each year...
Absolutely beautiful.
It's likely using a JLP acceleration chipset in the cartridge, but it's still fully compatible with the original Intv2 hardware that runs it.
I'm just curious if this works on an Intv1 just as well.
I don’t think it is. Yes works on original intellivision
@johnhancockretro I was asking because the original did need a RAM upgrade for some wares. Thanks for the answer and the video. :)
So many people on the internet and not one can say where to get it? Awesome vid John as always. Keep ‘‘em coming.
It's because Nintendo's lawyers are rat bastards and will C&D anywhere they know offers it.
Because of greedy Evil Nintendo won't allow it and would come after who ever managed to post a link to the ROM and would make RUclips remove the post to any link to download the ROM.
The sound in particular is phenomenal. Did not think this would be possible.
The end of level fanfare music sounds so lovely!
really impressed with the audio work
What a beautiful labour of love !
Wow, I can’t get over how charming the game looks!! Thank you for sharing this with us
Glad you enjoy it!
I got mine at PRGE too!
And this used to be in competition with 2600! They could have done an advert back in the day showing this vs 2600 super mario bros
wow... on the Intellivision! That is amazing!
First Intellivania, then...this! I was blown away, John!
WOW. Man would this have been awesome back in the day.
I grew up with with the Colecovision in my early childhood, so seeing Super Mario Bros. on the Colecovision would be more interesting. I never had an NES. I had a GameBoy instead. We also had a Color Computer 2 which seems to be mostly forgotten these days.
Amazing stuff! I have a friend who loves intellevision. I'm impressed with how good this looks.
This game is also proof of how fast Moore's Law was moving in the early 1980s. The Intellivision hardware is less than 4 years older than the NES; release dates were December 3, 1979 and July 15, 1983. And yet, on the Famicom/NES Super Mario Bros 1 looked pretty standard in terms of graphics and sound for its time (its gameplay was revolutionary, though), while on the Intellivision this is an absolute technical masterpiece that doesn't just push the limits of the console, it shatters them.
October 26, 2023 3:14 am
Wow...there's nothing i can add to the already posted praysing here...absolutely georgeous...❤❤❤
I do love how this looks a bit like Super Mario Land 1 on the GB, Like if there would have been a port to the OG Gameboy instead of Super Mario Land. Imagine that timeline!
That is toally amazing!!! The Legend of Zelda or Metroid next?
I've wanted one for awhile but I think this video pushed me over the edge to get an Intellivision. I knew it was more capable than the 2600 but this is nuts.
I had an intellivision. Based on the 50 games i had and played, this seems impossible!!
That's pretty cool! I've played the Atari 2600 one.
Well rattle me bones, this is seriously great!
huh. The low res graphics kind of give it a Super Mario Land aesthetic.
Porting isn't easy because you have to know about all the subtlties of the original code and then accomodate them when rebuilding them for the new system. So yeah, there will be often be a slightly different feel.
This is shockingly good. I’ve always loved the Intellivision but I never thought it was *this* capable!
Amazing port, good graphics and man the sounds! I know Intellivision chip is really capable, but the way music and sounds are so on the spot is stunning. 😮
This is insane. Thanks for showing!
I like the I don't know where to get it don't ask part.
Who has an Intellivision 2 anyway lol
Umm.. Quite a few people actually. ;-)
That's all I use nowadays, mainly because it takes up way less space the original 2609 model.
@@R3TR0R4V3 Super Mario Bros looks to be a game way beyond the capabilities of the Intellivision. I'm skeptical. I believe that Super Mario Bros would have been a difficult game to port and run well even on the Atari 7800 let alone the Intellivision. A console that was designed to compete with the Atari 2600. That game is just running too smoothly and looking too good to be an Intellivision port of Super Mario Bros.
@@nO_3Xcusesit’s real. I’ve played it. The rom is available and the dude that did this has done other insane stuff with INTV
Wow that is really interesting and neat! Appreciate you sharing this!
Glad you liked it!
Hats of to whoever developed this 👏 the intellivision was my first system back in the early 80s off my late dad.
Frogger, burger time and a few more to mention Great memories had.
Outstandingly awesome I never knew the Intellevision could do a game like that. Good playthrough and cool video John!👉😃👈