Super Mario Bros on Intellivision is Programming Wizardry

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  • Опубликовано: 11 ноя 2024

Комментарии • 540

  • @kjhoskins
    @kjhoskins Год назад +184

    I am blown away by this. Holy cow, if we only had this back in the day. It would have sold like hotcakes. Thanks for the video, John.

    • @Damaniel3
      @Damaniel3 Год назад +4

      Honestly, this single game alone would have eaten heavily into Atari's market share. If they had pumped out 2 or 3 games of this quality within the first couple of years of the system's launch, the 2600 may have never gotten off the ground.

    • @The_SOB_II
      @The_SOB_II Год назад +3

      ​@@octonoozleI don't know why you said this to me. Please return your muffins to your supervisors

    • @MungkaeX
      @MungkaeX Год назад +4

      It’s due in large part to how much better modern hobbiest programers understand the hardware limitations than programers of the era did. Of course time also plays a part as this probably took years to program compared to many Official Games were developed in a matter of weeks and forced out the door long before the designers were ready.

    • @justanotherlikeyou
      @justanotherlikeyou Год назад +6

      There's really no way the original Intellivision developers could have made something like this for one simple reason, it didn't exist. What I mean is that SMB1 was a revelation of game design that didn't exist back then until it did. No one had ever made a game that played or looked like SMB1 before. It brought a brand new design to 2D platformers never seen before. Just like with SM64 revolutionizing 3D platformers at the time, SMB1 did the same for 2D platformers. You could argue that everything before it was just experimentation until SMB1 got it right.

    • @UltimatePerfection
      @UltimatePerfection Год назад +3

      ​@@Damaniel3Fun fact Intellivision is technically the first 16-bit console as the CPU used was 16-bit.

  • @crunchyfrog555
    @crunchyfrog555 Год назад +122

    I wasn't expecting it to be half as good as this. I'm seriously impressed not just at the graphical capability and the fact that you have all those levels, but the sound is closer than I thought possible and it runs so smoothly.
    Some of the homebrews nowadays are mind-bending, frankly.

    • @BusyMEOW
      @BusyMEOW Год назад +3

      I'm impressed with his moustache too.. Handlebar style! 😃

    • @DanielSong39
      @DanielSong39 Год назад +1

      The best one ever is Space Harrier on the Atari 8-bit machine

    • @crunchyfrog555
      @crunchyfrog555 Год назад +1

      @@DanielSong39 I'll check that one out at some point - thanks.

    • @dionwillis5083
      @dionwillis5083 9 месяцев назад

      Think this is good...check out Intellivania...Castlevania copy.

  • @moot6794
    @moot6794 Год назад +169

    How is the music & sound effects so similar to the NES? That's perhaps the most striking part to me.

    • @R3TR0R4V3
      @R3TR0R4V3 Год назад +36

      The AY-3-8910 PSG and its variants are _very_ capable sound chips.. They were used in all sorts of classic arcade games and in other game consoles (Vectrex, MSX, etc). ;-)

    • @mrburns366
      @mrburns366 Год назад +6

      I noticed that too! If this were on something like a C64 it would sound very commodore-like. But this.. it sounds VERY close to the NES!

    • @jc_dogen
      @jc_dogen Год назад +18

      cause the intellivision can do square waves..

    • @mightyrobot42
      @mightyrobot42 Год назад +20

      @@jc_dogen It's not just square waves. It's square waves of different duty cycles + triangle waves + white noise. It's pretty impressive that the Intellivision could do all of that in 1979.

    • @jc_dogen
      @jc_dogen Год назад

      @@mightyrobot42 well it's got an AY

  • @Bo_Knows_Tecmo
    @Bo_Knows_Tecmo Год назад +42

    The smooth scrolling is what is impressive.

    • @espfusion
      @espfusion Год назад +14

      Intellivision was the first console with hardware smooth scrolling, only other thing that had it around the same time was the Atari 8-bit computers.
      No idea why you never saw sidescrolling platformers on the system even when they started making more games for it in the mid 80s...

    • @RetroDawn
      @RetroDawn 7 месяцев назад

      @@espfusion There were some side-scrolling and vertical-scrolling games, though, just not any platformers. I never cared for side-scrolling platformers, though. I personally prefer Intellivision (and other systems--Atari [all], Commodore 64, Apple II, Amiga, Vectrex, etc.) over the NES by far.

    • @pr1stvan
      @pr1stvan 6 месяцев назад

      @@espfusionHow do you scroll if the size of the nametable is not larger than the background?

    • @espfusion
      @espfusion 6 месяцев назад

      @@pr1stvan There's an option to mask off 8 pixels on one of the horizontal edges, so in that sense it's slightly larger.

  • @Gamma00Ray
    @Gamma00Ray Год назад +26

    What's really getting me is the sound. It sounds very close to an NES, especially the music.

    • @glitchyfruit2503
      @glitchyfruit2503 8 месяцев назад

      Just square waves, if a game system has sound it can do square waves

  • @javierespinazopagan3172
    @javierespinazopagan3172 Год назад +75

    To think that a machine conceived to compete with the VCS could have competed with the stock NES in some capacity is mind blowing

    • @francoisdufresne667
      @francoisdufresne667 Год назад +6

      It's insanely impressive and at the same time, you can see some of the limitations of the hardware. Only mario has a sprite with more than 1 color. The way the graphics are rendered (background, then sprites) to give the illusion of depth is fascinating. Sound is amazing, arguably better than the NES. Game runs smooth. Controls I can't stay, but SMB was always a bit stiff. We even have a bit of an animation of the bowser fireballs. Fewer colors than NEW, as well, but excellent graphics / hue of sprites nonetheless

    • @mchenrynick
      @mchenrynick Год назад

      Seeing this game on a console just a tad more capable than the Atari VCS is amazing!

    • @javierespinazopagan3172
      @javierespinazopagan3172 Год назад +5

      @@mchenrynick I'd say this proves that it's much more than a tad more capable than the VCS. Probably they didn't know how to push it back on its day or just wasn't financially viable

    • @litjellyfish
      @litjellyfish Год назад +4

      @@javierespinazopagan3172also don’t forget the price of cart memory. A cart back then of this size would be like the cost of 5 whole consoles

    • @sleeptime5464
      @sleeptime5464 Год назад +1

      not even close dude... nes blows this thing out of the water

  • @hammerheadms
    @hammerheadms Год назад +47

    Wow, this looks so good! And I'm really surprised how close sound and music are. Intellivision seldom utilized all of it's capabilities. I never realized it could sound this close to the NES.

  • @natecw4164
    @natecw4164 Год назад +10

    In an alternate universe, Miyamoto was born 10 years earlier in Idaho. We all wear Matel tshirts and happily play on Interlivision 15s.

  • @chriswheatley3146
    @chriswheatley3146 Год назад +44

    Until seeing this, I was never impressed with the Intellivision hardware and felt it wasn't much better than a 2600. But wow! It makes you wonder what would have happened if the video game crash never happened in the United States.

    • @MattPilz
      @MattPilz Год назад +21

      The bigger obstacle in the 70s-80s was the price of RAM/ROM. A typical Intellivision cartridge was only 4KB back then. This ROM/cartridge clocks in at 67 KB so can pack a lot more in. But is still super impressive. There are similar efforts done even for Atari 2600 (a Sonic clone I've played on the 2600 was great).

    • @atomicskull6405
      @atomicskull6405 Год назад +10

      The Intellivision was the first 16-bit console and the first console to have a BIOS. It used a CP1610. but it was held back by lack of modern programming tools and small cartidge ROMs. One of the tricks it could pull off was having the CPU directly move graphics around in VRAM, back in the day which was used to generate basically unlimited moving objects without flicker but you can do so much more with it even simple parallax effects (see Kai Magazine's Anthropormorphic Force for an example of this)

    • @GigsTaggart
      @GigsTaggart Год назад +1

      @@MattPilz would the rom even physically fit? what was the biggest chip back then, 8kbit?

    • @MattPilz
      @MattPilz Год назад +5

      @GigsVT These modern games use memory bank switching so they can feed the limits with a lot of different data from much larger capacity ROMs. In the original era 24K ROMs were the limit and only a few games ever made to that size since it was much more costly. So most did use 4/8KB chips.

    • @TheJeremyHolloway
      @TheJeremyHolloway 11 месяцев назад

      The Crash really hurt everyone. On the Atari side, the 5200 wouldn’t have been cancelled quickly so Dan Kramer would’ve had time to produce the ProLine Driving Controller - based upon Atari’s arcade Pole Position steering wheel/pedals/shifter - and the ProLine Yoke Controller - based upon Atari’s arcade Star Wars Yoke - right after the release of his CX52 Trak-Ball Controller. The 5200 would’ve surpassed the Colecovision’s sales shortly and GCC probably would’ve pitched the MARIA and GUMBY chips as add-ons for the 5200 instead of for the 7800 console. The self-centering CX52J Joysticks would’ve been released. The Atari/Androbot AndroMan interactive robot would’ve been released for the 2600, 5200, etc. The Atari Adventure stores - think the later Apple Stores but being exclusively Atari from arcade to computers - would’ve opened. The Atari/Lucasfilm joint venture would’ve remained so Lucasfilm Games wouldn’t have been independent. The 1400XL and 1450XLD computers wouldn’t have been cancelled. The 1600XL would’ve also been released. Atari would’ve taken control of Amiga Corp and released the 16-Bit “Mickey” console using the Amiga Lorraine chipset for Christmas 1985 followed by the 1800XL computers using that same chipset shortly thereafter. The arcade division would’ve never become a separate company. And the AtariTel video phones would’ve been released instead of sold off to Mitsubishi and released as the Mitsubishi Lumia phone line….

  • @chrisingram9045
    @chrisingram9045 Год назад +16

    The programmer really loved the source material and put love into this

  • @Dad-mode-locked-on
    @Dad-mode-locked-on Год назад +28

    Holy crap, I have an Intv II and didn't know there was an RGB mod, nor did I ever think SMB could be recreated so faithfully. The gameplay and handling of physics looks to be super accurate.

  • @secondarycontainment4727
    @secondarycontainment4727 Год назад +6

    Been watching video on how the original Super Mario Bros was programmed on the NES. It was quite an accomplishment to stuff so many unique levels into that system at that time. Seeing that demade for a console that predates the NES by a (decade?) while still retaining the original content is ... inspiring to say the least.
    I would love to watch a video of the developer talking on their process and pitfalls while creating this. Thank you for sharing. Can't wait to find out more!

  • @Freddyfan1428
    @Freddyfan1428 Год назад +22

    I am truly impressed that they were able to make such a close reproduction on the Intellivision system! I wouldn't think the system capable of making such a game as SMB on an older system like this, but they did it. 🙂

  • @mikusz3
    @mikusz3 Год назад +3

    I kinda expected "Mattel Electronics present... Super Mario Brothers!" to be heard, but oh well... That works too.

  • @michiganjack1337
    @michiganjack1337 Год назад +10

    This is blowing my mind, even the music and sounds phenomenal.

  • @wizzgamer
    @wizzgamer Год назад +8

    Incredibly impressive how smooth and good this looks and sounds on the 1970s 16-bit Intellivision.

  • @AnimationMaster167
    @AnimationMaster167 Год назад +12

    Now this is absolutely amazing! I remember seeing a demo version of this, but this final release is fantastic! Amazing work for the programmer who made this on the late 1970s console!

  • @feiwong3634
    @feiwong3634 Год назад +3

    Im amazed by how smooth the scroll is!!

  • @ilovecoffee6318
    @ilovecoffee6318 Год назад +5

    This is just straight up amazing. As someone who grew up during the Atari era, I would not have expected such a quality version of this game on this hardware. I agree with you, programming genius at work here.

  • @LeifGrahamsson
    @LeifGrahamsson Год назад +2

    Looks incredible! I remember when i was a kid, hearing rumours in the schoolyard that someone had Super Mario Bros on audio casette for the C64 - that turned out to just be a hacked Great Giana Sisters.

  • @djmoch1001
    @djmoch1001 Год назад +4

    I'm amazed that the sound/music is practically identical to the NES version.

  • @Holothurion
    @Holothurion Год назад +6

    Amazing project! The graphics, the music, the gameplay... the end result is very good! Still, given that this is a physical release with cart, box and instruction booklet, I think that instead of an image from Super Mario 3D World (0:32) they should've used a piece of artwork from the first SMB games.

  • @jmac79ers
    @jmac79ers Год назад +4

    Wow, so many great feats accomplished with this. I can't believe how smoothly it scrolls, and the sound...wow!

  • @jcrowellz2000
    @jcrowellz2000 Год назад +3

    7:45
    " An homage to this classic. This was such a huge release when it came out"
    I'm under the impression that this video game is overlooked, now, in terms of how important it is.
    Super Mario Brothers is landmark. At the very least it rescued console video gaming after the crash of 1983. Even after that, it's look, intuitive control, level design, world progression, and music design are all groundbreaking. On top of all of that, it's still fun to play in 2023. For decades, people ranging from little children to senior citizens can pick it up and instantly start playing it.
    It's awesome to see how great most of it looks when ported to the Intellavision by talented fans.

  • @Akira625
    @Akira625 Год назад +8

    This is indeed some impressive work, whoever made this is a genius.

  • @audrisampson
    @audrisampson Год назад +18

    I didn't realize the Intellivision hardware could handle something like that at all.

    • @gregferguson7737
      @gregferguson7737 Год назад +2

      Until now I didn't think it could!

    • @58jharris
      @58jharris Год назад +3

      Until now I thought the NES was the first console that was capable of side scrolling like that.

  • @RyGuy0520
    @RyGuy0520 Год назад +29

    Very impressive considering the intellivision is 4 years older than the famicom

  • @kbramlett6877
    @kbramlett6877 Год назад +7

    I wonder if the world "Minus 1" trick is possibly in the game. Anyway, I received the Intellivision II for Christmas the year that model was released. This was my second console with my first being the Magnovox Odyssey 2. Seeing SMB running on this classic console is just a wonder to behold.

    • @abcmaya
      @abcmaya Год назад

      I remember programming my own SMB game. I tried my best to copy the physics as accurate as I can. I notice many of the glitches do happen. Like the way mario will wobble when you hit the brick at a certain angle. But I can't remember if I was able to copy the 100 lives trick, like having to bounce on the turtle forever.
      I also tried doing Street Fighter. You just have to program the input commands for the special moves and the combos will work just like the arcade.

    • @armchairarmada
      @armchairarmada Год назад +2

      Because this looks so accurate, I have to wonder if they started with a disassembly of the NES ROM and then ported it to work on the Intellivision hardware. If that's the case, the minus world may be possible but I'm not sure whether or not it would lead to the same water level.

  • @arkdov
    @arkdov Год назад +5

    Not bad at all! Who ever put this version together is a genius! Great work!

  • @connorclucas
    @connorclucas Год назад +1

    Hey man shout out to the quality of your video and content. I'm really looking forward to seeing other videos from you after finding the channel!

  • @ClarkPotter
    @ClarkPotter Год назад +1

    I was so excited to hear how it's "wizardry," but then you never explain why. It's the title of the video, so I thought it wpuld be about how it was programmed.
    Never knew they ported it. Thanks for sharing that part.

  • @StusGameReviews
    @StusGameReviews Год назад +26

    This is great! I've wanted an NES since 1985 but always held off buying one! Now, finally, I can play Super Mario Bros on my Intellivision!!!!!! :)

    • @TheatreStyle
      @TheatreStyle Год назад +7

      It's going to be one hell of a wait until SMB3 though.

    • @whattheheck1000
      @whattheheck1000 Год назад +2

      @@TheatreStyle Yeah, SMB 3 is going to have to make some serious cutbacks even with the programming magic this guy has spun up. SMB 3 would be nowhere near possible even on a stock 1983-1985 NES cartridge, it and most other late 1980s and later NES games were packing some serious enhancement chips in their carts.
      October 26, 2023 3:19 am

    • @TheVampirePredator
      @TheVampirePredator Год назад

      Why would you hold off on buying one for 40 years when they've always been cheap? In fact, the NES was cheaper at launch than the Intellivision was when it died.
      You do you, but weird flex.

  • @justysilverman
    @justysilverman Год назад +2

    I was the FIRST person to beat this game publicly. Did it at Portland Retro a few weeks ago.
    It was recorded, I'll make a video about it soon.

  • @steveno7058
    @steveno7058 Год назад +5

    I can believe this is even possible. Wow

  • @CLINTSTER77COX
    @CLINTSTER77COX Год назад +5

    Princess rescue on , the 2600 . Nintendo went after them .

  • @maxis2k
    @maxis2k Год назад +3

    The graphics, movement and even the sprites for the flower look straight out of Mario Land. And that's really awesome in my opinion. A lot of people look down on Mario Land but it's one of my favorites.

  • @ricarleite
    @ricarleite Год назад +7

    the Intellivision was a beast of a machine for its time. The programmers never exploited it fully because it was ahead of its time

  • @CP200S
    @CP200S Год назад +1

    Thank you John, without you I'd never know about this! What an amazing port!

  • @8bpianoplayer
    @8bpianoplayer Год назад +1

    Wow...color me impressed. Such smooth scrolling, too.

  • @SaturnSteve
    @SaturnSteve Год назад +1

    This is incredible. Also, soooo sorry I wasn’t subscribed on the Saturn Steve account! I remedied this immediately. Great stuff, John! 🙌🏻🔥🔥🔥🙌🏻😄

  • @MotownBatman
    @MotownBatman Год назад +1

    This is Awesome!
    I'm not an Intv. person. Never knew anyone with one, I've always wanted to play one to check out the Controllers.
    This looks beautiful

  • @AmyraCarter
    @AmyraCarter Год назад +4

    This is cool. I know about the Atari 2600 port.
    I'd love to see Game & Watch games ported to various older consoles. That would be interesting.

  • @LonSeidman
    @LonSeidman Год назад

    Amazing! So much of the core mechanic is replicated here perfectly along with outstanding graphics and music. This must have been a very challenging coding project as the Intellivision doesn't have a 6502 processor..

  • @JLAvey
    @JLAvey Год назад +4

    Now if only there was a Wing Commander port for the Vectrex.

  • @inthefade
    @inthefade Год назад

    I'm loving the music. Some really nice vibrato in some of the notes that give it a really special character.

  • @DerivitivFilms
    @DerivitivFilms Год назад +3

    I'd love to see someone try a megaman game on the intellivision, there was a great castlevania game a while back too

    • @johnhancockretro
      @johnhancockretro  Год назад +1

      And I mention this in the video with a video link to the castlevania game in the description ;)

    • @R3TR0R4V3
      @R3TR0R4V3 Год назад +1

      There may or may not be a Mega Man port in the works. ;-)

  • @hugonubario
    @hugonubario Год назад +3

    It's the exact same thing but with lower graphics
    It's very smooth like the NES version
    One thing I realised the levels are shorter than the original version

  • @Savitor
    @Savitor Год назад +4

    I tried this out at PRGE, my first impression was 'I wouldn't have thought it possible'. Wow! 🎮👍

  • @SmoothiesLounge
    @SmoothiesLounge 10 месяцев назад +1

    Wow, this has got to be the best Intellivision game I've ever seen. You know what, after seeing a few homebrews for it myself I realize now that the system itself actually had great potential. It brought in some innovations for its time such as having a directional thumbpad, unique controls, a voice synthesizer, and technically being considered the first 16 bit console. Though it wasn't perfect and while it did have some issues such as poor control and a lack of third party support, it makes up for it years later with awesome homebrew support. An example like this is perfect to show just what the system is capable of. This is far too impressive. Much better than what the Atari 2600 could do. All in all, I'd like to add that an Intellivision console would also make a great gift. They're inexpensive and readily available. Though I'm not sure if prices went up for it by now but it is definitely worth a look in my book.

  • @thenamelessavenger
    @thenamelessavenger Год назад +3

    I think this might be more technically impressive than Wonder.

  • @BriansManCave
    @BriansManCave Год назад +2

    This is awesome, I tried the demo that was first put out that I believe only had the first 4 worlds. Glad to see this game got completed.

  • @ArcadeDude44
    @ArcadeDude44 Год назад

    Wow, what an amazing port! There HAS to be some wizardry going on here!? Maybe some ram on cart (that was extremely expensive back in the day), maybe some bank-switching, something cool?? Either way, this is truly amazing! Thanks so much for sharing this!

  • @leroyvisiongames2294
    @leroyvisiongames2294 Год назад +1

    The Mario theme sounds amazing coming from the humble AY-3-8910 sound chip!! I bet that’s what it would’ve sounded like on the Master System!!!

  • @garybryant9097
    @garybryant9097 Год назад +3

    I’ve been told that the NES is not that much more powerful than the Intellivision. Mattel was really swinging for the fences all those years ago to beat Atari.

  • @MaxOakland
    @MaxOakland Год назад +1

    Toad looks like he’s angrily flipping off the camera

  • @EternalDarknessAboveTheBlueSky
    @EternalDarknessAboveTheBlueSky Год назад +4

    It looks like Mario 1 and Mario Land combined into one game.

  • @danestegman155
    @danestegman155 Год назад +1

    Good video! Wow! this game looks and plays great on the Mattel Intellivsion system! Nice!

  • @weldin
    @weldin Год назад +1

    The only thing missing is using the Intellivision Voice Synthesis Module to have “It’s a me! Mario!”

  • @catsooey
    @catsooey Год назад

    This is amazing for Intellivision. I was born in early ‘79 and my Dad was a gamer at the time, so I grew up with games. They were like magic to me. My first console was Intellivision 1 and later the Intellivision 2, followed by Colecovision. “Coleco” as we called it was a huge leap forward in terms of technology and graphical power. But when Nintendo came out it was truly revolutionary.
    The first game I played was Super Mario Bros. I still remember playing it for the first time in the living room at my old house. I had never seen anything like it. So seeing it on Intellivision is crazy because I never thought it was possible. And it looks good! Amazing video.🙂👍

  • @antilopezmexicanos
    @antilopezmexicanos Год назад +3

    The first The Legend Of Zelda in Intelilivision would be really nice to see.

  • @MaxOakland
    @MaxOakland Год назад +3

    I want to see Mario 2 on the intellivision now

  • @Jarod_Schultz
    @Jarod_Schultz Год назад +1

    When I was a kid, I would often try to jump over the flag pole, but I can tell the developer set it far enough away that you can't over jump it. But I remember playing Lost Levels on SNES and there was a spring that sent you to the top of the screen where you can't see Mario. And then you can walk across the top and over the flag pole.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Год назад +1

    Definitely a labor of love. Impressive! (See also: Donkey Kong VCS, Pac-Man 8K and Mappy for the Atari 2600. Amazing!)

  • @JouvaMoufette
    @JouvaMoufette Год назад +1

    I have played that Sega Genesis "port" of SMB 1. It's very weird to play if you have muscle memory to hold down B to run and tap A to jump using your right thumb.
    The port maps A to A and B to B, which SOUNDS like it makes sense, until you remember that NES controllers are laid out B-A, and Genesis controllers are laid out A-B-C, so you gotta flip which button you're pressing to run or jump

  • @RussLyman
    @RussLyman Год назад +1

    this is so amazing. It looks great.
    That control is awesome. That has to be the only way to play this with that dope D pad

  • @MitsyMcKenzie
    @MitsyMcKenzie Год назад

    This is so amazing and didn't realize this was you at first. One of my inspirations.

    • @MitsyMcKenzie
      @MitsyMcKenzie Год назад

      Do you think Zelda could work if it would be possible to make an aftermarket save pak if you can't do batteries directly in an Intellevision?

  • @feenix219
    @feenix219 Год назад +1

    The Sorrow of Gadhlan is a fantastic homebrew that you need to try; its a metroidvania / adventure game.

  • @calvinmay35
    @calvinmay35 Год назад +1

    All my friends had the Atari 2600. I asked for it for Christmas so I didn't always have to go to their house for Video Game fun. My dad did the research and got me Intellivision instead. I was so bummed when I opened it. Had to have hurt him to see me bummed on Xmas morning when he actually made the right choice. Before we made it to Christmas Dinner, he had set it up. We played a few games. It was then that I realized, my friends were going to ditch their Atari 2600 and over at my house all the time. A few years later, the same thing happened when a couple of friends got an Apple IIe and my dad got me the Commodore 64 instead. Good times.

  • @walterchapman2094
    @walterchapman2094 Год назад +2

    I think it looks great. Im still waiting for someone to port it over to the atari 7800. Funny story about that: i read in a gaming magazine in the early nineties that a company was actually porting smb over to the 7800. Not sure where they got that info and i realize now Nintendo had no reason to allow it but at the time my thought was it was a out time the 7800 got it! I actually dont think it would have hurt anything at all for Nintendo to throw less popular systems a bone and allow releases of old games. Probably would have pick up some decent sales on them.

  • @patrickstover2836
    @patrickstover2836 Год назад +4

    I live in Portland and soooo bummed I missed PGRE this year. One more year to save $$ for stuff like this😂

    • @intellivisiongamer
      @intellivisiongamer Год назад

      I wish I was as close as you are lol. I make a 10 hour drive each year...

  • @PuzZLeR_00
    @PuzZLeR_00 Год назад +3

    Absolutely beautiful.
    It's likely using a JLP acceleration chipset in the cartridge, but it's still fully compatible with the original Intv2 hardware that runs it.
    I'm just curious if this works on an Intv1 just as well.

    • @johnhancockretro
      @johnhancockretro  Год назад

      I don’t think it is. Yes works on original intellivision

    • @PuzZLeR_00
      @PuzZLeR_00 Год назад

      @johnhancockretro I was asking because the original did need a RAM upgrade for some wares. Thanks for the answer and the video. :)

  • @John-ls1gp
    @John-ls1gp Год назад +1

    So many people on the internet and not one can say where to get it? Awesome vid John as always. Keep ‘‘em coming.

    • @fnjesusfreak
      @fnjesusfreak Год назад

      It's because Nintendo's lawyers are rat bastards and will C&D anywhere they know offers it.

    • @dallase1
      @dallase1 7 месяцев назад

      Because of greedy Evil Nintendo won't allow it and would come after who ever managed to post a link to the ROM and would make RUclips remove the post to any link to download the ROM.

  • @kennethchia4194
    @kennethchia4194 Год назад

    The sound in particular is phenomenal. Did not think this would be possible.

  • @captaincorleone7088
    @captaincorleone7088 7 месяцев назад

    The end of level fanfare music sounds so lovely!

  • @cavauro
    @cavauro Год назад

    really impressed with the audio work

  • @talesfromthejundlandwastes5498
    @talesfromthejundlandwastes5498 Год назад +2

    What a beautiful labour of love !

  • @timfitz96
    @timfitz96 Год назад +1

    Wow, I can’t get over how charming the game looks!! Thank you for sharing this with us

  • @selbyjohnson5986
    @selbyjohnson5986 Год назад +4

    I got mine at PRGE too!

  • @arostwocents
    @arostwocents Год назад +1

    And this used to be in competition with 2600! They could have done an advert back in the day showing this vs 2600 super mario bros

  • @JGKingCrusher
    @JGKingCrusher Год назад +2

    wow... on the Intellivision! That is amazing!

  • @retrojoe85
    @retrojoe85 Год назад +1

    First Intellivania, then...this! I was blown away, John!

  • @DragunBreath
    @DragunBreath Год назад +1

    WOW. Man would this have been awesome back in the day.

  • @robertgaines-tulsa
    @robertgaines-tulsa Год назад +1

    I grew up with with the Colecovision in my early childhood, so seeing Super Mario Bros. on the Colecovision would be more interesting. I never had an NES. I had a GameBoy instead. We also had a Color Computer 2 which seems to be mostly forgotten these days.

  • @PhillipStreams
    @PhillipStreams Год назад

    Amazing stuff! I have a friend who loves intellevision. I'm impressed with how good this looks.

  • @whattheheck1000
    @whattheheck1000 Год назад +1

    This game is also proof of how fast Moore's Law was moving in the early 1980s. The Intellivision hardware is less than 4 years older than the NES; release dates were December 3, 1979 and July 15, 1983. And yet, on the Famicom/NES Super Mario Bros 1 looked pretty standard in terms of graphics and sound for its time (its gameplay was revolutionary, though), while on the Intellivision this is an absolute technical masterpiece that doesn't just push the limits of the console, it shatters them.
    October 26, 2023 3:14 am

  • @damirko06
    @damirko06 Год назад

    Wow...there's nothing i can add to the already posted praysing here...absolutely georgeous...❤❤❤

  • @steventechno
    @steventechno Год назад +1

    I do love how this looks a bit like Super Mario Land 1 on the GB, Like if there would have been a port to the OG Gameboy instead of Super Mario Land. Imagine that timeline!

  • @jeffmckenzie7282
    @jeffmckenzie7282 Год назад +1

    That is toally amazing!!! The Legend of Zelda or Metroid next?

  • @dtcharo
    @dtcharo Год назад +1

    I've wanted one for awhile but I think this video pushed me over the edge to get an Intellivision. I knew it was more capable than the 2600 but this is nuts.

  • @jessebillson
    @jessebillson Год назад +2

    I had an intellivision. Based on the 50 games i had and played, this seems impossible!!

  • @fairlyamused
    @fairlyamused Год назад +1

    That's pretty cool! I've played the Atari 2600 one.

  • @OriginalMasters
    @OriginalMasters Год назад +3

    Well rattle me bones, this is seriously great!

  • @TheTurnipKing
    @TheTurnipKing Год назад +1

    huh. The low res graphics kind of give it a Super Mario Land aesthetic.
    Porting isn't easy because you have to know about all the subtlties of the original code and then accomodate them when rebuilding them for the new system. So yeah, there will be often be a slightly different feel.

  • @GameHammerCG
    @GameHammerCG Год назад +2

    This is shockingly good. I’ve always loved the Intellivision but I never thought it was *this* capable!

  • @sherekhangamedev
    @sherekhangamedev Год назад

    Amazing port, good graphics and man the sounds! I know Intellivision chip is really capable, but the way music and sounds are so on the spot is stunning. 😮

  • @gamevidsnstuff5805
    @gamevidsnstuff5805 Год назад

    This is insane. Thanks for showing!

  • @MegaDeth859
    @MegaDeth859 Год назад +16

    I like the I don't know where to get it don't ask part.

    • @nO_3Xcuses
      @nO_3Xcuses Год назад +2

      Who has an Intellivision 2 anyway lol

    • @R3TR0R4V3
      @R3TR0R4V3 Год назад +1

      Umm.. Quite a few people actually. ;-)
      That's all I use nowadays, mainly because it takes up way less space the original 2609 model.

    • @nO_3Xcuses
      @nO_3Xcuses Год назад +1

      @@R3TR0R4V3 Super Mario Bros looks to be a game way beyond the capabilities of the Intellivision. I'm skeptical. I believe that Super Mario Bros would have been a difficult game to port and run well even on the Atari 7800 let alone the Intellivision. A console that was designed to compete with the Atari 2600. That game is just running too smoothly and looking too good to be an Intellivision port of Super Mario Bros.

    • @jeremysart
      @jeremysart Год назад

      @@nO_3Xcusesit’s real. I’ve played it. The rom is available and the dude that did this has done other insane stuff with INTV

  • @TheGameBeaters
    @TheGameBeaters Год назад

    Wow that is really interesting and neat! Appreciate you sharing this!

  • @hoodnut197
    @hoodnut197 Год назад +2

    Hats of to whoever developed this 👏 the intellivision was my first system back in the early 80s off my late dad.
    Frogger, burger time and a few more to mention Great memories had.

  • @hectormontalvo5565
    @hectormontalvo5565 Год назад

    Outstandingly awesome I never knew the Intellevision could do a game like that. Good playthrough and cool video John!👉😃👈