I have one of these since 2018 been using it for 3ds Max and I can confidently say it's a must have and it's actually pretty easy to use I got used it in just a few hours.
There is an amazing thing with Cinema 4D is when the cursor is on an object you move the camera around that object, how to achive that with a 3D mouse?
Hi! I have to say I love your tutorials! Thanks for all of them! I have a colleague that has one of this but I don't know if I should buy it because it's another thing to be dependent of :D. Seeing how fluid it it got me to think it would be very useful to animate the camera movements. Do you think there's a way to record its movement in C4D?
Great to hear you're enjoying our tutorials @jooaquin! I contacted them last year about adding this exact feature and they said they were working on it. Dont think its possible at the moment though unfortunately
Thats a good question! You could try Cappucino or maybe autokeyframes, but Im not sure that would work on a camera while looking through it, it'll have to look into it. Would be cool if you could!
Ok. Let’s get real here. I’m a 10+ year 3d connection user. The last 3 c4d versions made the device absolutely useless. Tbh 3d connexxion and maxon need to get their fucking shit together.
Yeah - beware if you run C4D on a Mac M1/M2. Maxon and 3dconnexion are NOT best friends and ignore the Mac user community. After 2 years of a mutual blame game, 3dconnexion finally came out with a driver that sucks. Avoid until they get their stuff working.
@@PeterFagerberg this exactly. I’m glad i’m nit aline in this. I’m dine with maxin. I’m moving to blender after a decennia of working with maxon. Blender supports linux, blender was earlier with apple silicon support, blender disn’t fuck up the 3d mouse implementation, blender is free. What the fuck are we paying maxon for? I need to get my boss to donate the equivalent of maxon license fee to blender foundation.
I know you're trying to promote the product, but honestly, at best it comes off as if you don't really know how to navigate the viewport properly and at worst, seems completely disingenuous. Cinema 4D's navigation is by default set to cursor mode, which essentially gives you precise controls based on the position of your cursor. 2:07 - You're not suppose to dolly your camera using the scroll wheel, or GOD forbid the stupid little icon in the upper right corner. You're suppose to use ALT + Right Click and drag. That way you move as far and as precise as you want. 2:20 - Rotating around that object is a pain? You literally just position your cursor on the object you want to orbit around, press ALT and then click and drag. Whatever you put your cursor on, it will pin it to its surface and orbit around that point in space. Just in case you've had the misfortune of not learning C4D navigation in the appropriate mode, you can make sure it's correctly set to "Cursor Mode" by going into the viewport at "Cameras" > "Navigation" then "Cursor Mode" I've contemplated getting one of those things as well, but it's expensive and makes absolutely no sense to use it over a conventional mouse. Considering how many software I have to juggle and how precise and quick I have to be in all of the UI's, it makes no sense to keep jerking the hand from mouse to 3d mouse or from it to the keyboard. I would much rather advise people to get a Wacom Tablet over that thing, at least it's a decent pointing device. Just make sure to have "Graphics Tablet" checked in the "Input Devices" tab in "Preferences".
Thanks for the comment, I probably did a bad job of explaining this - I mean if you're set to Object Navigation Mode which pivots the camera around the center of the selected object, it can be a bit tricky in large scenes to position the camera on smaller details (especially in a scene like this where most of the geometry is merged into a single mesh) Cursor Mode is a great option in this case. It's hard to explain how the 3D mouse feels in relation to normal mouse navigation, it's one of those things you cant really know until you try it - I was sceptical at first as well but I really love how easy it makes getting around a scene. You can absolutely get by without a Spacemouse, for me it just makes navigating faster and a lot more fun.
@@CGShortcuts Agreed, didn't have it for years, not an essential for sure but now that I've learnt it and use it everyday I can't go back to the keyboard shortcuts as its such a time saver and incredibly fun to navigate/frame shots.
From your message, it sounds like you think this is used in place of a mouse. The use of this is meant to be with your left hand, with your right hand still on a normal mouse. It has shortcut keys all over it which is what your left hand is doing anyways on a keyboard. This is meant to give you more nagivational freedom so you dont need to use your main right hand mouse to navigate. No more clicking and dragging or holding a key on the keyboard and clicking and dragging, just moving around seamlessly with your left hand and using your right hand for clicking on things. This replaces the keyboard basically, not the mouse, but adds the navigation with the joystick-puck. There is no switching between devices needed, since you should add all the keyboard shortcuts you need onto this device, then you dont need to use your keyboard.
I used something similar back in 2015, has a learning curve!!
The tilting is definitely a little tricky at first, but I found switching to Target Camera Mode with Lock Horizon switched on feels really natural
I have one of these since 2018 been using it for 3ds Max and I can confidently say it's a must have and it's actually pretty easy to use I got used it in just a few hours.
I thought there would be a steeper learning curve but it actually feels very natural
And once you get use to it you can't go back.@@CGShortcuts
There is an amazing thing with Cinema 4D is when the cursor is on an object you move the camera around that object, how to achive that with a 3D mouse?
Target Camera Mode alows you to move around an object directly infront of the camera with the spacemouse which is kinda similar
@@CGShortcuts oddly enough 3DC keeps switching into simple "camera mode" cannot try the target one any tips?
my fav tool
It's good fun isn't it!
Hi! I have to say I love your tutorials! Thanks for all of them! I have a colleague that has one of this but I don't know if I should buy it because it's another thing to be dependent of :D.
Seeing how fluid it it got me to think it would be very useful to animate the camera movements. Do you think there's a way to record its movement in C4D?
Great to hear you're enjoying our tutorials @jooaquin! I contacted them last year about adding this exact feature and they said they were working on it. Dont think its possible at the moment though unfortunately
i think its good for visualization but if we are modelling or selecting points on model then i think mouse will works more efficiently
yeah I agree. I actually tried this mouse and I hated it... I use a vertical and it's perfect.
You technically still use the mouse when modelling, this just makes moving around the model easier
Is there a way to record the camera move you make on the 3d mouse as keyframes on the c4d camera object?
Cappucino should do the trick, built into C4D.
Thats a good question! You could try Cappucino or maybe autokeyframes, but Im not sure that would work on a camera while looking through it, it'll have to look into it. Would be cool if you could!
@@CGShortcuts Yea unfortunately that doesn't work. Must be a way. Haven't found it yet.
there is no way and i've been asking for years in various forums. such a missed opportunity on maxons part and really annoying ha
Ok. Let’s get real here. I’m a 10+ year 3d connection user. The last 3 c4d versions made the device absolutely useless. Tbh 3d connexxion and maxon need to get their fucking shit together.
I’ve been annoyed about this foe the last 1.5 years. But i’ll tell you what; blender didn’t fuck up the 3d connexxion support.
The 3d mouse is absolutely fantastic, when it works. But maxon can’t be bothered to make it work on macos.
Yes. I’m pissed off.
Yeah - beware if you run C4D on a Mac M1/M2. Maxon and 3dconnexion are NOT best friends and ignore the Mac user community. After 2 years of a mutual blame game, 3dconnexion finally came out with a driver that sucks. Avoid until they get their stuff working.
@@PeterFagerberg this exactly. I’m glad i’m nit aline in this. I’m dine with maxin. I’m moving to blender after a decennia of working with maxon. Blender supports linux, blender was earlier with apple silicon support, blender disn’t fuck up the 3d mouse implementation, blender is free. What the fuck are we paying maxon for? I need to get my boss to donate the equivalent of maxon license fee to blender foundation.
Is it a mouse or a panel ?! 😊
Kinda both
cool thing, but too expensive
In a few years , will be affordable for most
Hopefully the price comes down, I showed the top of the line model with all the extra keys, but the slimmed down versions are more affordable
Entry level is only 149$
I know you're trying to promote the product, but honestly, at best it comes off as if you don't really know how to navigate the viewport properly and at worst, seems completely disingenuous.
Cinema 4D's navigation is by default set to cursor mode, which essentially gives you precise controls based on the position of your cursor.
2:07 - You're not suppose to dolly your camera using the scroll wheel, or GOD forbid the stupid little icon in the upper right corner. You're suppose to use ALT + Right Click and drag. That way you move as far and as precise as you want.
2:20 - Rotating around that object is a pain? You literally just position your cursor on the object you want to orbit around, press ALT and then click and drag. Whatever you put your cursor on, it will pin it to its surface and orbit around that point in space.
Just in case you've had the misfortune of not learning C4D navigation in the appropriate mode, you can make sure it's correctly set to "Cursor Mode" by going into the viewport at "Cameras" > "Navigation" then "Cursor Mode"
I've contemplated getting one of those things as well, but it's expensive and makes absolutely no sense to use it over a conventional mouse. Considering how many software I have to juggle and how precise and quick I have to be in all of the UI's, it makes no sense to keep jerking the hand from mouse to 3d mouse or from it to the keyboard. I would much rather advise people to get a Wacom Tablet over that thing, at least it's a decent pointing device. Just make sure to have "Graphics Tablet" checked in the "Input Devices" tab in "Preferences".
Thanks for the comment, I probably did a bad job of explaining this - I mean if you're set to Object Navigation Mode which pivots the camera around the center of the selected object, it can be a bit tricky in large scenes to position the camera on smaller details (especially in a scene like this where most of the geometry is merged into a single mesh) Cursor Mode is a great option in this case. It's hard to explain how the 3D mouse feels in relation to normal mouse navigation, it's one of those things you cant really know until you try it - I was sceptical at first as well but I really love how easy it makes getting around a scene. You can absolutely get by without a Spacemouse, for me it just makes navigating faster and a lot more fun.
@@CGShortcuts Agreed, didn't have it for years, not an essential for sure but now that I've learnt it and use it everyday I can't go back to the keyboard shortcuts as its such a time saver and incredibly fun to navigate/frame shots.
Sure, a 3D mouse IS an acquired taste AND takes time to get used to. But once you do - it's pretty darn hard to revert to keyboard navigation.
From your message, it sounds like you think this is used in place of a mouse. The use of this is meant to be with your left hand, with your right hand still on a normal mouse. It has shortcut keys all over it which is what your left hand is doing anyways on a keyboard. This is meant to give you more nagivational freedom so you dont need to use your main right hand mouse to navigate. No more clicking and dragging or holding a key on the keyboard and clicking and dragging, just moving around seamlessly with your left hand and using your right hand for clicking on things. This replaces the keyboard basically, not the mouse, but adds the navigation with the joystick-puck. There is no switching between devices needed, since you should add all the keyboard shortcuts you need onto this device, then you dont need to use your keyboard.
@@mrmunkee very clear and precise explanations, thank you!
I returned my spacemouse until 3DConnexion and Maxon make it possible to record camera moves. Waste of money otherwise.
We've made a request to Maxon to add this
Not possible with Cappuccino?
@@CGShortcuts any progress on this case?
the 3d mouse does not work with cinema 4d 2024
It doest work on 3dsmax 2024.2 either and many problems on maya.
I had the same problem, they recently updated the driver though and it works now
@@CGShortcuts I switched back to R23😁 anyway my favorite C4D version. Can't deal with the new interface