Younger Ezio wishes to kill his opponents but old Ezio wants them to flee. Lore wise, it’s the same concept that Jacob and Evie Frye used in the ripper dlc. Use terror to convince your enemy to choose flight over fight. Ezio wants to have to kill as few people as he has to in a fight, so make it as brutal and terrifying as possible. Game wise, Ubisoft probably thought the animations are cool (they are) and made the fighting reflect that.
Just like when you're low in health and need to retreat fast in Shadow of Mordor, you can brutalize the orcs and set them running horrified. Against high rank orcs that is even better because they already run when they see their leader getting defeated and killed, but seeing them beheaded or stabbed seven times with their arma twisted makes them cry like bitches running away.
Nah I don't think so. When he was younger he still had respect even when they're dying. In Revelations we see that Ezio is sick of it in the first hour. He is tired fighting for a cause that seems to only bring more questions, killing the first Templar he even calls him a Bastard, something he didn't do since he was young. Later we see him destroy a whole City for his cause because he doesn't care anymore and in the end he happily gives up the life for some kind of peace
AC2: Slow, careful, but still filled with youthful anger. ACB: Fast, stylish, clean, efficient. ACR: Sick of this shit, fear tactics with the brutality.
@@Frostfang_Piglet mirroring the fact that Arkham batman was voiced by Roger Craig Smith in Origins . Glad to see similarities between characters of same voice actor
I have three theories: 1) Ezio's tired. Echoing his thoughts in the intro, Ezio's tired not because of his age, but because he's been fighting for decades, basically his entire life, and there's no end in sight to this war between assassins and templars. This tiredness is reflected in a serious loss of interest for human life, having killed so many already. 2) Ezio is using fear tactics. If the enemy thinks they're fighting a veritable monster, they're likelier to A) turn tail and run, or B) play defensive and doubt when attacking, making them easier to deal with. As said in the intro, Ezio isn't tired on account of his age, but anyone would see an old man and assume an easy victory. Have that old man absolutely brutalize one of your friends, and suddenly you fear for your life. 3) This isn't really a lore theory, but more of a development one. This game had you playing as Altaïr for certain missions, and he uses a recycled AC2 Ezio's moveset. Maybe the brutality of Ezio's animations serve to create a bigger distinction between the two assassins: one more pational and athletic, the other more methodical and clinic. Or the animation team just decided to have some fun, going for spectacularity instead of practicality. One more thing to note: Desmond. At this point, Desmond's on an Animus induced comma, his brain slowly turning into mush, and is clearly angry and depressed. So remember, even if, "historically", Ezio might have been this brutal at times, the player character is probably Desmond, synchronizing with his ancestor. The brutality we see is probably Desmond taking out his anger on the simulated environment of his ancestors life, the only thing he needs to worry about is not losing sync. Desmond being the player character was certainly the case for AC1, in which the healthbar was his sync. From then on, it gets a bit ambiguous, with the player characters having healthbars.
I think you nailed it. It’s easy to forget that the simulations we’re running through aren’t 1:1 recreations, that’s the entire point of desynchronization. Desmond is ultimately in control here.
@@MisterAlpha444how do i get it in the Collection? I had it on PC as the DLC and i still had to do the Impalers Tomb to get it. But i do not find the Book in Sofia's library which leads you to that Tomb😕
Yeah but Istambul troops were not Templars. I get that artistic that team would not make seperate animations for both enemy factions but still those guys were doing their jobs mostly
@@EmperorOfTheScrubs I think Ezio's story after AC2 was not finished - so Brotherhood directly is set after it. Revelations was for me the perfect ending they could give us for Ezio and also Altair. It was basically a farewell to the old era and start of a new one.
For real, Ezio was done with the Turkish ice cream man snatching the cone away from him, done with the chefs wordlessly sprinkling salt on his raw steaks and absolutely done with those dry Kebaps on the cold Pitas . He longed for a nice plate of spaghetti with Mama Auditore's Sauce.
When he was younger he still had respect even when they're dying. In Revelations we see that Ezio is sick of it in the first hour. He is tired fighting for a cause that seems to only bring more questions, killing the first Templar he even calls him a Bastard, something he didn't do since he was young. Later we see him destroy a whole City for his cause because he doesn't care anymore and in the end he happily gives up the life for some kind of peace. I think he's really just sick of it, fighting for decades without any clear reason and seeing so many people die that he was close too. A combination of that is surely the reason for all of that
I think its more he’s setting an example for the rest of his opponents to be like “hey the guy im currently having cut to literal chunks is what will happen to you if we continue this.”
Basically all the original devs at ubisoft are gone now unfortunately. Whats left is the soft wokie replacements that would rather "cater to everyone" rather than the fans that kept AC going all these years.
@@rocketman3285 Oh piss off. Assassin's Creed is the last franchise you should be throwing the word "woke" around so flippantly. The franchise has always embraced culture, diversity, etc. since its inception effortlessly.
When I first played Revelations after beating AC2 and Brotherhood his kills were the first thing I noticed immediately. It actually caught me off gaurd how brutal those animations were.
0:18 for me. Its just that the animation is so smooth and the movement very realistic that just sets it apart from the audio of the hit and everything.
I always noticed that and just figured that at this stage in his life, Ezio was at his peak in regards to sword and hidden blade combat. Connor's kills are brutal, but Ezio's brutality in Revelations makes Connor's kills in AC3 look like marshmallows. Felt bad for the Templars i was forced to kill in that game lol.
I think it took ezio a bit longer to learn what Jin sakai learned almost immediately from an overwhelming and powerful enemy in a dire situation. Fear is a powerful tool and violence used in the right way at the right time can incite fear, and sometimes that's just what you need as an edge.
Honestly it was because the fans loved the counter kill animations so Ubisoft just kept going above and beyond for each new installation of the series.
I think they just try to introduce the fear system that makes enemies occasionally run away, but it turns out that the results are either trigger rate too low to be noticed or too high and make the game too easy, so they just put the system in Impaler's sword and make it a special weapon.(also on blood bomb)
Now i need to replay the whole trilogy. I like how Ezio goes wisdom ain't enough and shows everyone who's still boss. And we can still see it in Ambers that unlike Altiar, Ezio still have that spirit. Only the mighty cutscenes or sometimes janky control can wound Ezio.
@@Zero00899 true haha. Well, the Ezio Trilogy never get's old atleast for me - one day I am going to stream/play it again from the beginning to the end... ❤️
Normally, someone who is younger and less experienced would be more brutal in combat, not the other way around. As you get older you'd want to get it done quicker because you don't have that much energy anymore. The fact that Ezio can still sprint that fast and parkour at that age is already quite unbelievable, let alone his combat style.
I forgot that Ezio was a monster. And I miss that aspect in AC games. I remember the chase sequences in AC2. People thought you were some sort of demon or boogeyman, and I loved that feeling. I like the games to be serious in tone with heavy emphasis on story, combat, and stealth, with jokes and lighthearted moments far and few between.
Ezio had been in countless fights where he was heavily outnumbered. Young Ezio tried to finish one quickly so he could move to the others, just like any good fighter would. Old Ezio, having so much combat experience, took an extra second to make sure his enemies felt the pain before ending them while could still fluidly switch between enemies. It was like he already knew where his enemies would strike next, as implied by his eagle vision ability, so he can take his leisure time fighting them.
Man i miss this combat gameplay that ac used to have, sure it was very easy, but it made you actually feel like an assassin, and not just some punk who doesn't know how to wield a sword
@@d3parturee every single ac game after syndicate, you look at how your character fights in the cut scenes , then you actually play, shit looks like you don't know what you are doing, just waving that weapon everywhere randomly, good eg... You need to have 10 cuts to kill a non armoured random NPCs, that's pathetic
The novel says Revelations Ezio is slightly weaker and slower than his prime. So i quess he is pushing it further for that reason. He also takes longer to get up if he falls in gameplay to show his age
I disagree ezio from revelations was stronger he only had less stamina then his brotherhood version, I still prefer brotherhood ezio bc he's in his prime in acb
I think is like the indian fear takedowns of AC Syndicate, he is tring scare his enemies to don't need to fight more. He is old, he din't want to fight so many people again, so he scare they.
@@jackmortem4557 atleast half of the kills of this video arw without the impalers sword. Of course the impalers sword is more brutal but he still does a lot of new brutal stuff with the normal sword and the hidden blades.
Damn, I didn't played so many AC, and I haven't played Revelations yet, but those animations are sooo sick. They really get me chills and even after I played and platined every God Of War, this is so much violent. The fighting in this game is nothing like other (not many) AC games I played. I love it.
I think it's a mixture of both that over the last 30 years of him being an assassin in the countless fights, he starts to wonder like as many people as I cut down they just keep coming. So I think he took a more methodical approach to kind of it's instill fear to become more than just A man in the mind of his enemies 🤔
The main reason is ubi knew this was cool and badass. Other than that, you could thought anything else, but in fact ezio was more ruthless in this game, not only for the animations but for his evil deeds, killed tarik with little evidence, blew up the port, and a whole city. He did not care for civilians anymore, he just wanted to finish his job, and retire himself
The new Revelations kill moves not only look goofy af but it also makes no sense for old Ezio to be so sadistic and inefficient during combat. They shouldve just stuck to the Brotherhood animations for the sword. The new hookblade animations were great though.
idk if I was just desensitized or ignorant due to my young age but I've been playing these games since the very first one in 2007 (I was 3 then, 20 now) and I thoroughly enjoyed the Ezio trilogy growing up, but damn, I only just noticed how brutal he was in these kills.
Rev!Ezio was my absolute, utter favorite form. Just because of the hookblade finishers and the speed put behind it. Although, stabbing a guard in the face and spinning their head halfway around to catch the grip of the sword was a close second. Not to mention, getting the spears and doing that "balancing act" where the guard would just sliiide slowly down the spear shaft.
He may not be at his prime anymore but he’s so skilled by then and tired of the fight that he’s just like f*ck it no mercy. Probably wants to terrorize his enemies so he doesn’t have to fight as many
I just recently finished ac revelations for the first time and was only fighting with hammers. Hearing the bones being crushed is both terrifying and awesome.
I always enjoyed that detail and think of it as Ezio going through his faces of starting as a arrogant young man who wanted to show off his skills to a Assassin's sage who with precision and brutal strikes could strike fear to his opponents rather than to show off his stature.
Revelations is my favorite of the Ezio trilogy..Because of the graphics much superior to the previous ones and the details of the world, fantastic gameplay and the evolution of Ezio now an adult and more aware very well characterized..! Then the cinematic video of the beginning of the game is still a spectacular thing today =) .
The tiger fights their hardest when they sense their end is near. Plus older Ezio wants you to run. He wants you to be afraid so the fight ends sooner and he can get something actually useful done or check on what he's protecting. Younger Ezio was more pragmatic in his combat style because he was younger and had more energy, was faster, and more pressing issues so terrifying some guards probably wasn't on his to do list. In terms of why ubi did it it was probably more fun and had better entertainment value than the pragmatic style of the past
I never uses impaler before but i know for certain most of ezio's finishers and moves are more brutal than nearly all assasins, i dare say even more than connor One thay absolutely devastated me was one time i saw ezio stab a guy with a sword, and then SNAP THEIR NECK WITH THE SWORD IN THEIR HEAD Not to mention unnarmed and many different weapons, you could disarm ppl and kill them with their own weapons in a brutal way, or throw huge swords that impale people I say ezio from revelations is one of the most brutal assasins in the franchise, eivor would piss his pants
@@skullspirit6472 Many people forget that Ezio is actually pretty brutal when it comes to combat. Just think about all those spear kills in AC2 or as you can see the brutal finishers in Revelations... I think it's going to be between Ezio, Connor and Adewale when we talk about brutality.
I also think 2 things. 1-The soldiers in revelations have better armour and seem to have more fighting skills. 2-Under my experience, the soldiers run away more frequently than in the other 2 games, so I can assume that it was to instal terror between the enemys
All Ubisoft had to do was stick to this system while innovating on it and providing more challenge. They were onto something with III and Unity... but they effed that up with a severe lack of bug-/play-testing (hence, ending up on two extreme ends... one being too easy to exploit... while the other being too slow and clunky). It's funny how, after all these years of AC sequels... Ghost of Tsushima managed to be the one relatively modern game to feel the closest when it comes to the melee combat. Heck, I'd even argue that Shadow of Mordor/War strikes closer, too, even tho, obviously, it leans heavily on the fantastical elements from the LoTR world (canon and non-canon). None of the RPG AC entries made me feel anywhere near this level of what I always felt embodied proper Assassin's Creed combat. Even gave Mirage a try... and that just fails in that regard, too. Credit where due... it certainly kinda tried. Hahahaha. But that's as much praise as I'm going to give.
@@PsychoRavager what was missing is different types of enemies like we have them in newer games because if you have figured out all types it's just too simple plus you have to chain executions which makes it even easier for the player.
@@MisterAlpha444 , yeah. That's one of the biggest, most glaring issues of the older AC games. You could almost always predict the enemy types being just the usual common thug, agile, brute, and leader or hybrid... and, often, there's one efficient way of taking them out. And, regarding chain kills, it's why I have a love for the potential that Unity had on offer... which just makes me sad that it's as far as that ever got. Syndicate completely crapped on the bed with its cartoony animations, lack of a serious tone (especially in fighting and the presentation of it all) and over-reliance on setting up clunky multi-kills (I still have PTSD with the way Jacob or Evie keeps doing that stun move where they shove their hands into the enemy's eye sockets or something. There's a reason a lot of the classic AC fans (myself included) gradually moved on to different franchises that offered something similar while retaining challenge. I know Ninja Gaiden III - Razor's Edge gets a lot of necessary and warranted criticism for its story and tough-as-nails spikes in difficulty, but that's one of many examples of how to balance chain takedowns without completely eliminating the challenge. I absolutely love timing those steel-on-bone moves to get my health back while simultaneously taking out as many enemies as I could in a single flurry of finishers. Something similar is felt in Ghost of Tsushima once you get the groove of perfect parries/dodges and building up towards the Ghost Stance by not getting hit. There's just something about the RPG AC games that I just can't get myself into. Most likely the combination of uncanny-valley combat and stealth animations, weird/rough sound design, and overall downward spiral of the AC lore/story as a whole. Plus, I'll always argue that the tone drastically shifted over time. Oh, and I'm no fan of the way modern Ubisoft does open world anymore. Too much bloat for someone like me. I don't mind repetition if it is fun and somewhat meaningful. That's what older AC games managed to do for me. I'd run around in AC III and Unity just having fun with the parkour and stealth-action... and I just felt at home. I always mention both in spite of their divisive reception because, to me, they both nailed the kind of tone I wanted more of in AC as a franchise. While I've grown to understand why people love Black Flag so much, I still see it as the beginning of the end... the start of AC's further departure from being a game centered on the assassin fantasy. And, before anyone mentions it, I'm not excited at all for Shadows for many, many reasons... chief among them Ubisoft's commitment to bad business practices with how they monetize their titles.
In the beginning of the game, while he is writing to claudia, he expresses how he is growing weary with the fight against the templars. All that fighting and not seeing the light at the,end of the tunnel does things to a man, especially a trained killer, because thats what his profession is, whether stoic or not. Revelations story arc is one of the best in the series
I tend to think it’s a gradual withering of respect for people who blindly follow the orders of these controlling oligarchical systems. In AC2 it’s simply revenge against a system that destroyed his life, in Brotherhood it’s efficiency with a sort of hope that these systems can be dismantled and so what’s quickest is best, but by Revelations it’s a pessimistic understanding that, in spite of all the difference he’s made, this fight’s end will likely never come, and so those who blindly keep it going out of greed/ignorance/apathy deserve the pain that’s coming their way. Also, as others have said, there is some physical compensation due to his body’s aging.
He's old. He doesn't have the energy for constant battle like he used to. Ending things decisively and brutally serves him twofold. It ensures the enemy is definitely dead, and it discourages further attacks from others. In theory, anyway. In gameplay, it's quite different
In revelation all is strikes are just using enemies momentum to kill with slight hand movements which are often brutal because it's literally like people jumping onto a spike and impaling them Also the npcs have the toughest armour in revelations
I agree with everyone else here: Ezio is using brutality to try and convince his opponents to flee the fight instead by butchering one and having the others be too terrified to continue. Would’ve made more sense if Ubisoft put a fear meter or something that rewards more creative killing by making some opponents flee.
I honestly think the brutality occurred because is because he is old. You can’t deny that he still has the moves but to make the enemy afraid of you because of your brutality is a plus. It helps to keep him alive and if you notice his fighting style he still keeps himself agile even at his age because he knows that he can’t keep taking hits like he used to. Even in brotherhood he was beginning to age and early game they mention it. It also show his experience he’s been doing this for years
Let's think about these animations are ment to be used in the bizantine soldiers that are templars in fact, witch can mean that Ezio at his 52 is tired and older, so he has much less mercy to his enemies. And due to his reputation of a deadly assassin, much of the enemy templars would flee the combat in fear while watching his comrades being reaped this way, that may help Ezio to win the fight without doing an entire carnage. Very good video!
Aside from the Vlad the Impaler sword having its own particularly brutal animations (as another commenter mentioned), I think it was just a natural progression from how popular the stylish combat of Assassin’s Creed: Brotherhood was. It began to make the stealth which should have been the main pillar of the series less necessary as you could style all over a bunch of fools once you were decent. And I think it’s the reason why combat got more stylish (until Assassin’s Creed: Unity) and eventually became one of the main focuses of the series (Assassin’s Creed: Origins, Assassin’s Creed: Odyssey, and Assassin’s Creed: Valhalla).
@@MisterAlpha444 It was the “Press X to win” style of combat though, which was fun up to a certain extent. I remember getting a glitch in Assassin’s Creed III which caused enemies to constantly spawn, and I thought about seeing how long I could last. I ended getting to the point where I was surrounded by Jaeger corpses and bored (and also still being attacked by Jaegers soon to join them). I think if they had kept some of Assassin’s Creed 1’s combat, when you had to hit a rhythm to get kills off and keep that rhythm going to keep getting finishers, it might have been more engaging.
I think it’s very obvious because he’s older and impatient so he isn’t as careful. It shows us this in the first sequence when the first target you kill stops running and is willing to talk but Ezio kills him anyway. But then as he starts to tell Ezio something important; he dies anyway and Ezio gets frustrated. If he were to have just listened and then killed him, he could’ve figured out the location of the secret temple. Yet due to his haste, he has to figure it out himself.
Another theory: maybe at some point he travelled to India and learned the Indian Brotherhood's fear tactics Jack the Ripper later became so fond of. I mean, I'm sure the Ottomans never intended the hookblade to rip someone's heart out but trust Ezio to find it is possible xD
This is why I see quite a lot of people want Ezio as the guest character in MK back during MK9 and MKX days. Indeed, Ezio is actually pretty violent and brutal
Iirc, the sword of tepes(for revelations) had unique executions, and after using it myself(a long time ago, mind), you could easily swap it with a war40k chainsword and it would still fit the animations and their brutality.
Younger Ezio wishes to kill his opponents but old Ezio wants them to flee.
Lore wise, it’s the same concept that Jacob and Evie Frye used in the ripper dlc. Use terror to convince your enemy to choose flight over fight.
Ezio wants to have to kill as few people as he has to in a fight, so make it as brutal and terrifying as possible.
Game wise, Ubisoft probably thought the animations are cool (they are) and made the fighting reflect that.
@@Con15 100% agree with you.
I just wanted to tell that same thing, but you did it better
you really believe that older Ezio wants 'them' to 'flee' there's way way more to it than just that.
Just like when you're low in health and need to retreat fast in Shadow of Mordor, you can brutalize the orcs and set them running horrified. Against high rank orcs that is even better because they already run when they see their leader getting defeated and killed, but seeing them beheaded or stabbed seven times with their arma twisted makes them cry like bitches running away.
Nah I don't think so. When he was younger he still had respect even when they're dying. In Revelations we see that Ezio is sick of it in the first hour. He is tired fighting for a cause that seems to only bring more questions, killing the first Templar he even calls him a Bastard, something he didn't do since he was young. Later we see him destroy a whole City for his cause because he doesn't care anymore and in the end he happily gives up the life for some kind of peace
AC2: Slow, careful, but still filled with youthful anger.
ACB: Fast, stylish, clean, efficient.
ACR: Sick of this shit, fear tactics with the brutality.
I love it 👏
@@alistergreycastle5016 perfectly explained 💪❤️
AC2 - Arkham Origin, ACB -Arkham City, ACR - Arkham Knight
That perfectly describes the sword fights
@@Frostfang_Piglet mirroring the fact that Arkham batman was voiced by Roger Craig Smith in Origins . Glad to see similarities between characters of same voice actor
He’s still pissed about that “somebody your age” comment from the doctor in brotherhood
@@marvincool3744 and I took that personal...
"Someone my age, miarda "
LOL!! So every person he saw was the doctor.
@@chilomine839 😅
@@chilomine839he is just proving the doctor wrong
I have three theories:
1) Ezio's tired. Echoing his thoughts in the intro, Ezio's tired not because of his age, but because he's been fighting for decades, basically his entire life, and there's no end in sight to this war between assassins and templars. This tiredness is reflected in a serious loss of interest for human life, having killed so many already.
2) Ezio is using fear tactics. If the enemy thinks they're fighting a veritable monster, they're likelier to A) turn tail and run, or B) play defensive and doubt when attacking, making them easier to deal with. As said in the intro, Ezio isn't tired on account of his age, but anyone would see an old man and assume an easy victory. Have that old man absolutely brutalize one of your friends, and suddenly you fear for your life.
3) This isn't really a lore theory, but more of a development one. This game had you playing as Altaïr for certain missions, and he uses a recycled AC2 Ezio's moveset. Maybe the brutality of Ezio's animations serve to create a bigger distinction between the two assassins: one more pational and athletic, the other more methodical and clinic. Or the animation team just decided to have some fun, going for spectacularity instead of practicality.
One more thing to note: Desmond. At this point, Desmond's on an Animus induced comma, his brain slowly turning into mush, and is clearly angry and depressed. So remember, even if, "historically", Ezio might have been this brutal at times, the player character is probably Desmond, synchronizing with his ancestor. The brutality we see is probably Desmond taking out his anger on the simulated environment of his ancestors life, the only thing he needs to worry about is not losing sync.
Desmond being the player character was certainly the case for AC1, in which the healthbar was his sync. From then on, it gets a bit ambiguous, with the player characters having healthbars.
@@vexn3699 the first and third theories are what I am thinking too about this. Very well written. Thank you very much! ❤️
1 one is definitely correct
I think you nailed it. It’s easy to forget that the simulations we’re running through aren’t 1:1 recreations, that’s the entire point of desynchronization. Desmond is ultimately in control here.
Very well said great analysis i couldn't have agreed more👌🍻
I miss the times Ubisoft put so much effort into their games...
the vlad the impaler sword in revelations has more brutal animations than ezios other swords
@@jjhillary2654 yes I know but Revelations had in general some few brutal finishers even with the normal sword.
oohh so that's why i've never seen some of these animations, i don't have the dlc 😅
@@markobibin4560 in the Ezio Collection it's not a DLC I think you earn it after completing the impalers tomb.
@@MisterAlpha444yessir!
@@MisterAlpha444how do i get it in the Collection? I had it on PC as the DLC and i still had to do the Impalers Tomb to get it.
But i do not find the Book in Sofia's library which leads you to that Tomb😕
I do think it's more, he is so tired of the fight that he just doesn't care how brutally he kills Templats
@@spartanhuntergaming YES EXACTLY! 🔥❤️
Yeah but Istambul troops were not Templars. I get that artistic that team would not make seperate animations for both enemy factions but still those guys were doing their jobs mostly
Real
Istanbul? Pffft that’s Constantinople, the city wasn’t renamed until 1930!
Soooo then it is more brutal then lol
Ezio in Revelations: "I am so tired from the chaos and violence this path has led me on."
Also Ezio in Revelations:
@@lesser8531 🤣🤣
😂😂😂😂😂😂
The duality of man
Out of universe explanation: Ubisoft was milking Ezio
In universe: Ezio suffered from grief, trauma and spaghetti withdrawal
@@EmperorOfTheScrubs I think Ezio's story after AC2 was not finished - so Brotherhood directly is set after it.
Revelations was for me the perfect ending they could give us for Ezio and also Altair. It was basically a farewell to the old era and start of a new one.
For real, Ezio was done with the Turkish ice cream man snatching the cone away from him, done with the chefs wordlessly sprinkling salt on his raw steaks and absolutely done with those dry Kebaps on the cold Pitas . He longed for a nice plate of spaghetti with Mama Auditore's Sauce.
LMAO
It didn't feel like Ubisoft was milking the character at all. If Ezio went beyond 3 games then probably. But a trilogy is perfectly fine imo.
They did milk this properly though
When he was younger he still had respect even when they're dying. In Revelations we see that Ezio is sick of it in the first hour. He is tired fighting for a cause that seems to only bring more questions, killing the first Templar he even calls him a Bastard, something he didn't do since he was young. Later we see him destroy a whole City for his cause because he doesn't care anymore and in the end he happily gives up the life for some kind of peace.
I think he's really just sick of it, fighting for decades without any clear reason and seeing so many people die that he was close too. A combination of that is surely the reason for all of that
@@warpitexis2341 yes exactly!
I think its more he’s setting an example for the rest of his opponents to be like “hey the guy im currently having cut to literal chunks is what will happen to you if we continue this.”
@@GamerVB1539 hahha yes 😅❤️
Him being an old ass guy by that point makes it even more badass.
"Yea don't let my wrinkles cloud your judgement"
And yet, they still step forward for their turn to be slaughtered. Hm.
They used to put so much effort into these animations. Now they're watered down and few and far in between. I want this combat back
@@dingo4458 we all want it back - well atleast animations wise...
Basically all the original devs at ubisoft are gone now unfortunately. Whats left is the soft wokie replacements that would rather "cater to everyone" rather than the fans that kept AC going all these years.
@@rocketman3285
Oh piss off. Assassin's Creed is the last franchise you should be throwing the word "woke" around so flippantly. The franchise has always embraced culture, diversity, etc. since its inception effortlessly.
@@m.a.k.dynasty4504repeat all the old AC games and say that bullshit again
Because he had to show his enemies that he still got it at that age which he definitely did old Ezio was a beast 🫡💯
@@dex337 facts ❤️
1:58 the combat was so cinematic back then I loved it. Easy to play but so fun. Newer AC games are so clanky, I could never get into them.
@@0-0-s3i I loved old ac combat too even tho it was really easy. I miss being a badass assassin...
When I first played Revelations after beating AC2 and Brotherhood his kills were the first thing I noticed immediately. It actually caught me off gaurd how brutal those animations were.
@@gpocketgamer7981 it was the biggest surprise haha. My brother and I screamed when we saw what kind of executions he did. 😅
0:25 always been my fav move
@@TurnupsREVENGE clean
0:18 for me. Its just that the animation is so smooth and the movement very realistic that just sets it apart from the audio of the hit and everything.
Super man punch but with a sword 😂
1:05 this one very disturbing, that sound, i can't...
@@streamspoart2671 👀👀
Ezio became the definition of
'Beware the old man in the profession' in AC: Revelations
damn still those details looks refreshing after all those years, this game aged like a fine wine.
@@mahditeymuri5650 yes ❤️
My fav Ac hands down
I got into the habit of burning incense when playing revelations. Adds to the atmosphere
I always noticed that and just figured that at this stage in his life, Ezio was at his peak in regards to sword and hidden blade combat. Connor's kills are brutal, but Ezio's brutality in Revelations makes Connor's kills in AC3 look like marshmallows. Felt bad for the Templars i was forced to kill in that game lol.
Perhaps the best advertisement I’ve seen for AC in years
That was not the plan but thank you I guess 😅❤️
I think it took ezio a bit longer to learn what Jin sakai learned almost immediately from an overwhelming and powerful enemy in a dire situation. Fear is a powerful tool and violence used in the right way at the right time can incite fear, and sometimes that's just what you need as an edge.
Honestly it was because the fans loved the counter kill animations so Ubisoft just kept going above and beyond for each new installation of the series.
@@cyberbron2024 true 👍❤️
I think they just try to introduce the fear system that makes enemies occasionally run away, but it turns out that the results are either trigger rate too low to be noticed or too high and make the game too easy, so they just put the system in Impaler's sword and make it a special weapon.(also on blood bomb)
Now i need to replay the whole trilogy.
I like how Ezio goes wisdom ain't enough and shows everyone who's still boss. And we can still see it in Ambers that unlike Altiar, Ezio still have that spirit.
Only the mighty cutscenes or sometimes janky control can wound Ezio.
@@Zero00899 true haha. Well, the Ezio Trilogy never get's old atleast for me - one day I am going to stream/play it again from the beginning to the end... ❤️
2:33 Holy..
💪
3:00 time to go visit my uncle XD
What a detail
Ezio is literally Batman without the "no-kill" rule
@@minhkieu4834 yep 💪❤️
My favorite is when he stabs them in the stomach and they slowly fall off the blade and he just watches them
@@shadowlight5907 I know which one you mean - haven't recorded it 😅
Normally, someone who is younger and less experienced would be more brutal in combat, not the other way around. As you get older you'd want to get it done quicker because you don't have that much energy anymore. The fact that Ezio can still sprint that fast and parkour at that age is already quite unbelievable, let alone his combat style.
@@radicalcentrist4990 yes I think the same. Ezio is built different.
It's a way to show his long experience and improvement in combat
@@AlekLucius yes 💪❤️
I forgot that Ezio was a monster. And I miss that aspect in AC games. I remember the chase sequences in AC2. People thought you were some sort of demon or boogeyman, and I loved that feeling. I like the games to be serious in tone with heavy emphasis on story, combat, and stealth, with jokes and lighthearted moments far and few between.
@@SpartanManch I completly agree with you 💪❤️
old Ezio fits perfectly in a Mortal kombat game.
@@AlePryo82 yes 🔥
Bro I DID NOT remember how terrifying this animations were 😭
@@BellumCinematicsTotalWar 😉❤️
If you guys remember, what they did to his family was BRUTAL! I’m sure there’s still a bit of anger behind how tired he was here.
@@DVRKL0RD true 💪❤️
Ezio had been in countless fights where he was heavily outnumbered. Young Ezio tried to finish one quickly so he could move to the others, just like any good fighter would. Old Ezio, having so much combat experience, took an extra second to make sure his enemies felt the pain before ending them while could still fluidly switch between enemies. It was like he already knew where his enemies would strike next, as implied by his eagle vision ability, so he can take his leisure time fighting them.
@@zengate1222 very well said 💪
in previous series it was like a dance, but in revelations he was done doing his job, being assassin
I remember it was mentioned in the official novel that as time went by, Ezio’s flashy parts were shaved off.
I just remember killing guards with broom sticks in Brotherhood lol
@@adamdahlstrom2095 yes that's possible 😅❤️
It's simple. Like many old guys, Ezio just stopped giving a crap 😂
@@iseefingers7171 probably 😅❤️
Man i miss this combat gameplay that ac used to have, sure it was very easy, but it made you actually feel like an assassin, and not just some punk who doesn't know how to wield a sword
@@amitansurkar1769 facts.
But what game are you some punk who doesn’t know how to wield a sword..? Genuine question
@@d3parturee every single ac game after syndicate, you look at how your character fights in the cut scenes , then you actually play, shit looks like you don't know what you are doing, just waving that weapon everywhere randomly, good eg... You need to have 10 cuts to kill a non armoured random NPCs, that's pathetic
The novel says Revelations Ezio is slightly weaker and slower than his prime.
So i quess he is pushing it further for that reason.
He also takes longer to get up if he falls in gameplay to show his age
@@newhybrid101 I honestly never read any novels of AC maybe I should start with it? The fact that he takes longer to get up is pretty cool.
I disagree ezio from revelations was stronger he only had less stamina then his brotherhood version, I still prefer brotherhood ezio bc he's in his prime in acb
Revelations Counterkills are just so brutal yet, really REALLY cool to look at. The dude was literally in his 50s and still was kicking ass.
@@thatemocat yes I love them so much ❤️ feels badass every single time.
I think is like the indian fear takedowns of AC Syndicate, he is tring scare his enemies to don't need to fight more. He is old, he din't want to fight so many people again, so he scare they.
@@DeibdleeSilva this could be possible too 🤔
That would make sense, except it doesn’t work that way, and you still have to kill them all regardless.
Mate, you've got the imapler's sword...of course he'll be even more fk'd up than normal ac revelations Ezio.
@@jackmortem4557 atleast half of the kills of this video arw without the impalers sword. Of course the impalers sword is more brutal but he still does a lot of new brutal stuff with the normal sword and the hidden blades.
Ezio had that middle aged old man strength and it it seems like during his journey he learned a bit of judo lol
Damn, I didn't played so many AC, and I haven't played Revelations yet, but those animations are sooo sick. They really get me chills and even after I played and platined every God Of War, this is so much violent. The fighting in this game is nothing like other (not many) AC games I played. I love it.
@@GunslingerLikeMorgan what I really like about the older AC games is the brutality but also the insane sounds behind the executions.
@@MisterAlpha444 Yeah, and because parrying, blocking, evading and attacking in those games are gold
Ezio Trilogy combat + Valhalla finishers = Chef kiss
@@depo_ynx would be a dream
@@MisterAlpha444 fr bro
Old Ezio’s head spinning move and where he slashes so they spin and drop to their knees and Ezio executes with his pistol are probably the most🔥🔥🪦💀
@@darprdun8968 😉❤️
I think it's a mixture of both that over the last 30 years of him being an assassin in the countless fights, he starts to wonder like as many people as I cut down they just keep coming. So I think he took a more methodical approach to kind of it's instill fear to become more than just A man in the mind of his enemies 🤔
The main reason is ubi knew this was cool and badass. Other than that, you could thought anything else, but in fact ezio was more ruthless in this game, not only for the animations but for his evil deeds, killed tarik with little evidence, blew up the port, and a whole city. He did not care for civilians anymore, he just wanted to finish his job, and retire himself
@@Lalo-bu9sb you are probably right
bro is doing mortal kombat fatalities for no reason
@@johnstamos5948 🔥
Great video dude!
Didn't think much about it while I was playing but after seeing this, Ezio in Revelations was really something else :D
@@ersankuneri2689 thank you ❤️
Yes Ezio was really brutal in this game 💪
The new Revelations kill moves not only look goofy af but it also makes no sense for old Ezio to be so sadistic and inefficient during combat.
They shouldve just stuck to the Brotherhood animations for the sword. The new hookblade animations were great though.
It could also be that he brutalizes his opponents so anyone left standing will either surrender or flee, a terror/psychological tactic essentially
yes I am guessing that too!
Wow dude I did not remember him being this brutal💀
@@CloudGrave2003 good that I reminded you 💪❤️
He was by far the best assassin.
@@adamwhiteboy arguably yes ❤️
idk if I was just desensitized or ignorant due to my young age but I've been playing these games since the very first one in 2007 (I was 3 then, 20 now) and I thoroughly enjoyed the Ezio trilogy growing up, but damn, I only just noticed how brutal he was in these kills.
Rev!Ezio was my absolute, utter favorite form. Just because of the hookblade finishers and the speed put behind it. Although, stabbing a guard in the face and spinning their head halfway around to catch the grip of the sword was a close second. Not to mention, getting the spears and doing that "balancing act" where the guard would just sliiide slowly down the spear shaft.
Ezio was something else in this games interms of brutality 💪
1:05 is when I really started to notice how brutal he was at an old age
He may not be at his prime anymore but he’s so skilled by then and tired of the fight that he’s just like f*ck it no mercy. Probably wants to terrorize his enemies so he doesn’t have to fight as many
@@mrhunter2154 lore wise this makes the most sense.
best assassin's creed and one of the best stories i played as a kid
@@RaidenLimbSlicer ❤️
this supports the theory that all assassins are psychotic
@@GeeDee420 haha fr
Man if I were these guards I'll definitely use the secret joestar technique.
he was just becoming more and more better throughout the years
cause he's tired of all the templar's bullshit and just wants to live in peace
@@gGavin04 yes probably...
Dam this game ages so well, like it looks graphically impressive
@@thedemonicgamer4719 it looks much better than I remember it when I played it on my PS4.
I just recently finished ac revelations for the first time and was only fighting with hammers. Hearing the bones being crushed is both terrifying and awesome.
@@GRgregor yes I know 💪❤️
I always enjoyed that detail and think of it as Ezio going through his faces of starting as a arrogant young man who wanted to show off his skills to a Assassin's sage who with precision and brutal strikes could strike fear to his opponents rather than to show off his stature.
That was awesome 💯 made me wanna play ac revelations again 😂
@@lonelyskittles then do it!! 🤙❤️
Vlad the Impaler's bloodlust is being channeled into Ezio through his sword
@@artemisarrow179 💪
Hİ from tukiye ! bro l like your veidyo l like revelations and YUSUF TAZİM good luck for your youtube career :)
Hey thank you abi ❤️
@@MisterAlpha444 thx abi❤
ah yes the good old days when ac had cool flashy combat instead of shitty dark souls combat
@@liamlinson7563 🥲
Exactly. Ac used to have a brand now it’s just another generic third person hard mode hack n slash.
Revelations is my favorite of the Ezio trilogy..Because of the graphics much superior to the previous ones and the details of the world, fantastic gameplay and the evolution of Ezio now an adult and more aware very well characterized..! Then the cinematic video of the beginning of the game is still a spectacular thing today =) .
@@simonemirani2877 nothing beats the intro cinematic of AC Revelations
The tiger fights their hardest when they sense their end is near.
Plus older Ezio wants you to run. He wants you to be afraid so the fight ends sooner and he can get something actually useful done or check on what he's protecting.
Younger Ezio was more pragmatic in his combat style because he was younger and had more energy, was faster, and more pressing issues so terrifying some guards probably wasn't on his to do list.
In terms of why ubi did it it was probably more fun and had better entertainment value than the pragmatic style of the past
I never uses impaler before but i know for certain most of ezio's finishers and moves are more brutal than nearly all assasins, i dare say even more than connor
One thay absolutely devastated me was one time i saw ezio stab a guy with a sword, and then SNAP THEIR NECK WITH THE SWORD IN THEIR HEAD
Not to mention unnarmed and many different weapons, you could disarm ppl and kill them with their own weapons in a brutal way, or throw huge swords that impale people
I say ezio from revelations is one of the most brutal assasins in the franchise, eivor would piss his pants
@@skullspirit6472 Many people forget that Ezio is actually pretty brutal when it comes to combat. Just think about all those spear kills in AC2 or as you can see the brutal finishers in Revelations...
I think it's going to be between Ezio, Connor and Adewale when we talk about brutality.
I also think 2 things.
1-The soldiers in revelations have better armour and seem to have more fighting skills.
2-Under my experience, the soldiers run away more frequently than in the other 2 games, so I can assume that it was to instal terror between the enemys
@@cirodabove8394 could be 🤔
he's older, so he really doesn't have time for this shit anymore lol
@@Zazzy235 haha yes 😅❤️
All Ubisoft had to do was stick to this system while innovating on it and providing more challenge. They were onto something with III and Unity... but they effed that up with a severe lack of bug-/play-testing (hence, ending up on two extreme ends... one being too easy to exploit... while the other being too slow and clunky). It's funny how, after all these years of AC sequels... Ghost of Tsushima managed to be the one relatively modern game to feel the closest when it comes to the melee combat. Heck, I'd even argue that Shadow of Mordor/War strikes closer, too, even tho, obviously, it leans heavily on the fantastical elements from the LoTR world (canon and non-canon). None of the RPG AC entries made me feel anywhere near this level of what I always felt embodied proper Assassin's Creed combat. Even gave Mirage a try... and that just fails in that regard, too. Credit where due... it certainly kinda tried. Hahahaha. But that's as much praise as I'm going to give.
@@PsychoRavager what was missing is different types of enemies like we have them in newer games because if you have figured out all types it's just too simple plus you have to chain executions which makes it even easier for the player.
@@MisterAlpha444 , yeah. That's one of the biggest, most glaring issues of the older AC games. You could almost always predict the enemy types being just the usual common thug, agile, brute, and leader or hybrid... and, often, there's one efficient way of taking them out.
And, regarding chain kills, it's why I have a love for the potential that Unity had on offer... which just makes me sad that it's as far as that ever got. Syndicate completely crapped on the bed with its cartoony animations, lack of a serious tone (especially in fighting and the presentation of it all) and over-reliance on setting up clunky multi-kills (I still have PTSD with the way Jacob or Evie keeps doing that stun move where they shove their hands into the enemy's eye sockets or something.
There's a reason a lot of the classic AC fans (myself included) gradually moved on to different franchises that offered something similar while retaining challenge. I know Ninja Gaiden III - Razor's Edge gets a lot of necessary and warranted criticism for its story and tough-as-nails spikes in difficulty, but that's one of many examples of how to balance chain takedowns without completely eliminating the challenge. I absolutely love timing those steel-on-bone moves to get my health back while simultaneously taking out as many enemies as I could in a single flurry of finishers. Something similar is felt in Ghost of Tsushima once you get the groove of perfect parries/dodges and building up towards the Ghost Stance by not getting hit.
There's just something about the RPG AC games that I just can't get myself into. Most likely the combination of uncanny-valley combat and stealth animations, weird/rough sound design, and overall downward spiral of the AC lore/story as a whole. Plus, I'll always argue that the tone drastically shifted over time. Oh, and I'm no fan of the way modern Ubisoft does open world anymore. Too much bloat for someone like me. I don't mind repetition if it is fun and somewhat meaningful. That's what older AC games managed to do for me. I'd run around in AC III and Unity just having fun with the parkour and stealth-action... and I just felt at home. I always mention both in spite of their divisive reception because, to me, they both nailed the kind of tone I wanted more of in AC as a franchise.
While I've grown to understand why people love Black Flag so much, I still see it as the beginning of the end... the start of AC's further departure from being a game centered on the assassin fantasy. And, before anyone mentions it, I'm not excited at all for Shadows for many, many reasons... chief among them Ubisoft's commitment to bad business practices with how they monetize their titles.
Nah, I like all the AC games. They all bring something different. And each one is just beautiful to look at.
I think it's more about the time it was released. Dead space 1 and 2 were huge, and brutal kills were all the rage
@@kuruptzZz true 💪
In the beginning of the game, while he is writing to claudia, he expresses how he is growing weary with the fight against the templars. All that fighting and not seeing the light at the,end of the tunnel does things to a man, especially a trained killer, because thats what his profession is, whether stoic or not. Revelations story arc is one of the best in the series
@@jonathansuarez9019 Revelations is the perfect end for Ezio ❤️
I tend to think it’s a gradual withering of respect for people who blindly follow the orders of these controlling oligarchical systems. In AC2 it’s simply revenge against a system that destroyed his life, in Brotherhood it’s efficiency with a sort of hope that these systems can be dismantled and so what’s quickest is best, but by Revelations it’s a pessimistic understanding that, in spite of all the difference he’s made, this fight’s end will likely never come, and so those who blindly keep it going out of greed/ignorance/apathy deserve the pain that’s coming their way. Also, as others have said, there is some physical compensation due to his body’s aging.
He's old. He doesn't have the energy for constant battle like he used to. Ending things decisively and brutally serves him twofold. It ensures the enemy is definitely dead, and it discourages further attacks from others. In theory, anyway. In gameplay, it's quite different
theres one animation where he stabs an enemy through the chest and slowly lets them fall off the blade while they cling to it
@@marcelkalolo5151 yes I know 💪❤️
Ezio brutalises people to deter them from attacking.
Meanwhile Connor: “This is the way”
1:07 absolutely nasty move.
My favorite.
@@crunchybotrightnow4472 really nice one. 💪
Old Ezio has perfected The Art of War so he makes art out of his favorite pass time👌
2:36 is insane. He DRAGGED the neck across the blade instead of vice versa, thats fucking wild
@@jaiwoolf7220 👀❤️
In revelation all is strikes are just using enemies momentum to kill with slight hand movements which are often brutal because it's literally like people jumping onto a spike and impaling them
Also the npcs have the toughest armour in revelations
I agree with everyone else here: Ezio is using brutality to try and convince his opponents to flee the fight instead by butchering one and having the others be too terrified to continue.
Would’ve made more sense if Ubisoft put a fear meter or something that rewards more creative killing by making some opponents flee.
Would be a really cool feature!
I honestly think the brutality occurred because is because he is old. You can’t deny that he still has the moves but to make the enemy afraid of you because of your brutality is a plus. It helps to keep him alive and if you notice his fighting style he still keeps himself agile even at his age because he knows that he can’t keep taking hits like he used to. Even in brotherhood he was beginning to age and early game they mention it. It also show his experience he’s been doing this for years
@@penny1928 very well said ❤️
so older Ezio is like Batman from Dark Knight Returns
@@MarkanVaran7 yes 💪
Let's think about these animations are ment to be used in the bizantine soldiers that are templars in fact, witch can mean that Ezio at his 52 is tired and older, so he has much less mercy to his enemies. And due to his reputation of a deadly assassin, much of the enemy templars would flee the combat in fear while watching his comrades being reaped this way, that may help Ezio to win the fight without doing an entire carnage. Very good video!
@@Ferchu-qf2pt very well said and thank you very much! ❤️
Aside from the Vlad the Impaler sword having its own particularly brutal animations (as another commenter mentioned), I think it was just a natural progression from how popular the stylish combat of Assassin’s Creed: Brotherhood was. It began to make the stealth which should have been the main pillar of the series less necessary as you could style all over a bunch of fools once you were decent. And I think it’s the reason why combat got more stylish (until Assassin’s Creed: Unity) and eventually became one of the main focuses of the series (Assassin’s Creed: Origins, Assassin’s Creed: Odyssey, and Assassin’s Creed: Valhalla).
@@TheKasimkage just think about AC3s combat animations... best times 🙏❤️
@@MisterAlpha444 It was the “Press X to win” style of combat though, which was fun up to a certain extent. I remember getting a glitch in Assassin’s Creed III which caused enemies to constantly spawn, and I thought about seeing how long I could last. I ended getting to the point where I was surrounded by Jaeger corpses and bored (and also still being attacked by Jaegers soon to join them). I think if they had kept some of Assassin’s Creed 1’s combat, when you had to hit a rhythm to get kills off and keep that rhythm going to keep getting finishers, it might have been more engaging.
@@TheKasimkage yes I know and I agree with you. AC1 had really underrated combat 🙏❤️
Now that you mention it, some kill animations in revelations are actually brutal
@@ElOsoMarino yes 100% 💪
I think it’s very obvious because he’s older and impatient so he isn’t as careful.
It shows us this in the first sequence when the first target you kill stops running and is willing to talk but Ezio kills him anyway.
But then as he starts to tell Ezio something important; he dies anyway and Ezio gets frustrated.
If he were to have just listened and then killed him, he could’ve figured out the location of the secret temple. Yet due to his haste, he has to figure it out himself.
@@garf7298 Ezio in AC Revelations did not care anymore
He's got straight up Friday the 13th moves in Rev. Perhaps too many years of killing countless dudes turned him a bit psycho.
@@Ropotopolous he definetly made every kill count like it wad his last one 🤣
Another theory: maybe at some point he travelled to India and learned the Indian Brotherhood's fear tactics Jack the Ripper later became so fond of. I mean, I'm sure the Ottomans never intended the hookblade to rip someone's heart out but trust Ezio to find it is possible xD
This is why I see quite a lot of people want Ezio as the guest character in MK back during MK9 and MKX days. Indeed, Ezio is actually pretty violent and brutal
@@shawziiz5031 yes and I know I understand it too!
Yeah besidea Eivor he's the most brutal
He definitely stopped caring and went with his real thoughts and feelings.
@@ericfierro1693 100%
Iirc, the sword of tepes(for revelations) had unique executions, and after using it myself(a long time ago, mind), you could easily swap it with a war40k chainsword and it would still fit the animations and their brutality.