If you play on NG+, you can easily farm the Reaper and get everyone to level 99 in like one Tartarus visit. And I can safely say that Shinji, at that level, is INSANELY OP.
Junpei is so busted. How does no one talk about how junpei is a literal CANNON who can just knock down anything in a pinch. He's so good like I never see anyone say this
at a certain point you are so OP it doesn't matter. once you beat the reaper once, you can beat him again,and now your at a high enough level to get helel and satan to use armagdon. which will one shot almost any boss but nyx(cuz of the multi HP bars)and the secret boss,and the secret boss is a puzzle fight. so at the point where minimaxing matter it is no longer an issue. so if you just want to pick your fav character,go for it, it won't matter that much. then again big number go brrrrrrrrrrrrr. it's fun to minimax to see uber dmg builds.
@@kichiroumitsurugi4363 My Junpei has passive Slash Boost, Amp and Apt Pupil and is equipped with that sword. I dont use Nandaka Bracer but I am using Critical Enhancer for critical boost in exchange. I am pretty sure Junpei with all the buffs could easily surpass Aigis but my Minato is fucking broken right now, I dont think level 99 Junpei can go beyond him anymore at this point.
Ok for Mitsuru, she is amazing against reaper. You debil and concentrate with her and bam large damage and stopping it from going past neutral. But you just gotta run the ice skills and the ailment freeze combo with ice boost and such it works really well with diamond dust and really good freeze chance.
My biggest issue with Koro is that he doesn't learn Debilitate until at 77 when you're either close to finishing the game or you've grinded to the point that you really don't need it.
Shoutout for having Aki at A+. That boy does not play when it comes to damage. I heard so many people complain about how he got nerfed, but dude almost one-shot Nyx's final phase during my first playthrough and I was below level 80 on hard mode. He did the same on Merciless too (but I was level 99 with better equipment, so idk how fair it is to judge that). He is completely broken, especially when paired with Yukari. I will gladly lose out on debuffing for that amount of damage 😅
The nerfs to him were in his versatility. He used to be a mini mc. So some people overreacted and didn’t actually test the buffs to his raw damage output they gave him in exchange.
I'm guessing Mitsuru's 2nd theurgy is Almighty because if it was Ice, then there would actually be no point in using her first theurgy. Maybe if one of her theurgies were AoE they could both be Ice based.
At a best guess about the Almighty thing, there's a point in The Answer where the player is battling Mitsuru and Yukari, and if the player uses a Magic Mirror or Makarakarn, they will spam Megidoloan.
@michielmanders9766 I could be wrong, but that's just Q (where Down isn't All-Out Attacks, and isn't consistent with Weaknesses or crits) and Jack Brothers (explicitly stated in Theurgy description)
They coulda given her a pure debuffing one. Maybe AOE Debilitate. Or even a Debilitate that lowers stats further than the base one. Or hell, since Theurgy ignores resistances, what about an ailment skill that ignores all resistances? It'd be busted sure, but have you *seen* this game?
The challenge from Persona games comes from knowledge more than anything. You can make anything work as long as you are knowledgeable about the enemies and other aspects of the game.
For real, Mitsuru has been carrying my merciless run along with Yukari, i honestly was kinda shocked she's so low on the list, but it's all understandable now, i might change her with either Akihiko or Koromaru for the fight with Ryoji
@@BaelZebubI for me, in the OG game, mitsuru, koromaru, and....ken 😒 were my starting lineup, and koromaru carried, but in Reload, Mitsuru was my magic master, Yukari was my coin, healer or hitter, and my koromaru was basically built for crits and buffs and debuffs
The problem is that these characters lower on the list are consistently less versatile most of the time and the only reason for them to be used is affection and the desire to make them usable,I have been using Mitsuru since she became available as a party member, by the time she became available I already had a jack frost capable of dealing more damage than her, but I like her, right now I have a Satan doing more than 2K damage with a single Diamond Dust or Black Viper + concentrate, She can't even consistently deal half that damage with her Theurgy
A bit unrelated, but just wanted to say that I find it funny how Junpei when invested and with the right set up, CAN do more MAGIC damage than MITSURU with his second Theurgy and can ONE SHOT the Reaper (which just so happens to be the STRONGEST magic Theurgy). Akihiko could do the same with one shotting the Reaper, but I just find it hilarious how Junpei, known for being THE crit demon is also the strongest mage. If only they made Mitsuru's second Theurgy also Ice.
@@kichiroumitsurugi4363 I know, which is why I say "invested" because it's Junpei with max magic. And yes, even Mitsuru with max magic doesn't outdamage Junpei with Theurgy.
Canonically Fuuka can probably keep up in battle even though she is not fight based, but many of Oracle's effects can be pretty broken on battle, plus her stats just show that if protected by Juno, she can quite literally take if not more hits than what could be Aigis Junpei or even Mitsuru She would def not be as broken as Rise in terms of fighting, but she could preobably keep up on battle
Mitsuru can be really strong since she has a access to ice amp, a weapon with magic boost and a accessory with ice boost getting the max damage boost possible, using it together with Yukari for concentrate on her Theurgy and Koromaru for debilitate, she can give a tone of damage with diamond dust
I personally put everyone in S tier. All of them are good imo. But for me, its the MC, Shinji, then Yukari, then Junpei, then Koromaru, then Akihiko, then everyone else. 👍
If only P3R was on Switch. This makes me want to play it even more 😅 I think that I'll be using Junpei, Ken, and Koromaru. That team sounds fun to use.
To show the how big the gap of physical and magical damage is, doing no MC runs in Nyx with a phys party (Akihiko, Junpei, Koromaru) with no healer and no buffer is twice as fast as running a full magic party (Mitsuru, Ken, Yukari). The noticable weaknesses for the magic party is they need theurgy to deal with Nyx's resist and null magic phase. Phys party has the option of both Akihiko and Koromaru to deal with null phys phase. For Yukari to be helpful at all she needs to not attack to try and build theurgy. Ken is surprisingly very useful. He has access to a light boost weapon so his damage is not bad even with a null weakness accessory. He can keep Heat Riser active on himself and Mitsuru, and he can block weakness for Mitsuru on phases where Nyx will spam fire. Divine Punishment does pretty okay damage and Divine Intervention is there if anything goes really bad. You could replace Yukari or Ken with Akihiko and that party would probably do a lot better. I would have to try it but my bet is the weak link is Yukari. But if you replace Yukari why would you not just replace Mitsuru with Junpei?
The only real advantage I see is that they do critical hits which can one shot but base physical damage and magic damage alone were doing around the same for me and everyone is at the same level as each other. Mitsuru Diamond dust was one shotting Nyx phases with around the same amount damage as Junpei with a brave blade, again these are not critical hits.
@@ShadowOfMassDestruction Mitsuru does not one shot a majority of the Nyx phases without concentrate at least on merciless. I have no idea about hard or normal. This automatically means she'll kill twice as slow as pretty much all the phys attackers. Junpei's final weapon gives him Apt Pupil so with that plus his passive plus Koromaru's revolution, he will crit most of the time. With crit Brave Blade he can one shot every phase except the null phys and resist phys phase and the final phase. Without charge, Junpei's theurgy does 50% of the final phase. With charge he one shots that too. And your magic calculation is simply not correct. Akihiko gets access to Elec Amp and Elec Boost. And he has a 1.3x modifier from Buff Amp which is higher than Mitsuru's 1.25x modifier from Magic Mastery. So just from math Akihiko does more damage than Mitsuru in magic. With phys on non-crit on a per turn basis 2x God Hand > 1x Concentrate + Diamond Dust. Junpei's modifier is also 1.2x, but crit does so much more damage that the 0.05 extra modifier Mitsuru has doesn't matter. On top of that he has a physical theurgy which if it crits and it usually does, there's nothing Mitsuru can compete with for that. And that's also outside of Junpei just having shift boost which is an additional free modifier.
@@ShadowOfMassDestruction The last thing Mitsuru should do is spend her theurgy gauge on her second theurgy. If you don't have Koromaru for some reason, you're better of using Rakunda or an item and using her 1st theurgy next turn.
For Shinji (when he’s available) Unless its some reward for saving people or like that I don’t see any Aoe Auto Skills that are obtainable via level at that point. They likely have to be from Skill Mutation Auto Mataru is obtained by Atavaka at level 75 (fusible at 72) Auto Maraku is obtained by Hecatoncheires at level 53 (fusible level 47) (this is the one you might have by the time Shinji leaves) Auto Masuku is obtained by Siegfried at level 55 (fusible at 54) Its very possible to have it by Skill mutation but i feel like thats not as strong as a point against him. at that point of the game id say having auto Riser is pretty good. Aigis is likely to only get Marakukaja while Shinji is in and i dont see anyone else who’d have aoe Buffs at that point (they seem to get it right after he would’ve left) I want to say more about other characters so ill get to that when i wake up. Ehh screw it ill talk about Ken and Yukari before sleep Ken does more damage than Yukari just straight up Ken innately joins with Kougoan (37), a Heavy Bless Skill so what right? Well it has a higher base power than Garudyne a Skill which Yukari learns at level 50 (the base power of 350 to 220). But he gets access to Gae Bolg relatively quickly a +25% boost to Bless. And i think its starting to become a bit clear. And the only period where Yukari actually outdamages him is when She has access to Wind Amp Accessories while Ken is waiting for his. As you overlevel the damage disparity decreases and at level 99 the damage difference is basically Ken is Yukari with Single Target Boost. Im not done yet He also has a significantly better Theurgy Charge conditions at his fastest he can get Theurgy every other turn. And he can actually keep this loop up by spamming Support Skills skills then Theurgy. This basically means at worst hes only spending about 2 Sp to use 2 samrecarm, Mediarahan and Full Party Shields. I believe Yukari at her Fastest is only three turns but she doesn’t have a clean loop and Tranquility is hurt by the fact that only Akihiko and Mitsuru make good use out of Theurgy (even then Akihiko only wants it for Theurgy otherwise hes spamming Phys). (Koros strongest skill is Getsui not even he wants it) The only thing Yukari outdoes him in is ailment cures and that’s extremely easy to cover with items. Yukari is also slower than most of the party so its not really like she would act in time to save the party from ailment shenanigans. Kens also just generally better with Physical teams than Yukari which is generally accepted as the meta of the game.
Okay i did NOT elaborate on how he gets Theurgy that quickly Basically all of these boost Theurgy Charge (and if i recall its when you face against a Boss) Having Charge or Concentrate (and not spending it) If at least 1 Enemy has a Debuff The Whole Party has a Buff of some kind Under Half Sp (which isn’t an issue because you can use Hp equipment to get Kens Sp low) Also this was taking into account Soul Fortunes 1.3x Therugy Boost. This gives Ken like 44.2% Theurgy at the Start of his Turn and casting a Support Skill fills like 19.5% of Meter (which generally would be some kind of Karn skill) (Under same conditions Yukari gets 26% at the start of Turn and gets 26% for healing)
A build advice for you, would be to get rid of samarecarm for yukari and ken, later down the game you can just buys full revives unlike in fes, so it’s honestly a waste of a skill slot and it’s the same with the party members that get access to healing (like diarahan), leave the healing to a healer, cause I’d rather have a 200 hp item that heals the full party instead of a wasted slot. last thing get rid of virus breath on koro, he either supports or magic attacks, almighty is useless for him.
I probably should have mentioned this in the video but I personally don’t like to use items I find it a lot more fun to just rely on the party members themselves. I only mainly used it if I wanted to cure an ailment real quick or raise the party stats for something like this video. As for the virus breath thing on Koro maybe so, but I just kinda felt like keeping it tbh there wasn’t any major reason besides the fact I can use it vs Gold Shadows. Thank you for the advice though!
there have been some scenarios mainly in that last arcana fight where only almighty can pierce through a boss, having virus breath for just the mid-late is fine, after that you can give it up
I find virus breath on Koro very convenient up until Harabah blocks. Virus breath can one shot or at least give substantial amount of damage to most mobs prior to Harabah mobs.
The fact that Junpei isnt top 3 is a CRIME. My guy is BUSTED late game, legit crits almost every attack he does and bros thuergy literally heals him up after spamming his moves.
In the late game you can just "Armageddon" anything, mid game Siegfried will probably do more damage than he ever will, There isn't much reason to worry about how strong he can be when other characters are already strong from the start where a consistently good party is needed.
reload tier lists are so funny. "okay yeah at the bottom you have shinjiro. he's broken beyond belief but you bench him later for. reasons." and then *every* single placement afterward everyone is like "now i know people will disagree, BUT" geniunely cracked party members in this one
Thank you for bringing up how goated Akihiko is. You get so much reward outta just doing stuff you should be doing anyways. Getting 25% extra outta buffs is kinda nuts, considering, again, you should be doing it anyways. Plus theurgy charge, and hella damage, it makes him my number 2. Also helps that he's unlocked really really early on, which just benefits him even more! Love this guy.
I’m about to say a lot so mentally prepare yourself if anyone’s reading this and tell me your thoughts on what I say (skip around if you want) About Junpei and Aigis Me personally, I feel that synergy and support matters more than damage due to mc having highest dmg potential by far. This would mean that I personally think that junpei is the worst in the game due to having nonexistent support moves other than marakukaja which aigis has. And, in using junpei, you’re basically forced to use koromaru unless you want to waste mc turns using revolution or rebellion. Aigis has matarukaja and marakukaja, dekunda (which when paired with Ken’s dekaja, you basically control the entire fight and Ken can constantly heal aigis due to her only using physical attacks) and aigis can heal even tho some don’t run diarahan on her. About mitsuru I personally think she’s one of the better characters in the game. As I said before, I’m someone who does value synergy and support over damage because mc can cover damage, but mitsuru can literally do all of it. Damage output is insane, she can debuff defense which is super valuable and her second theurgy gives debilitate. Ik her characteristic suggests that she plays around with ailments, but as someone whose almost done with my first p3 playthrough and who kept her in the team the whole game, I can’t remember one time I actually used ailments with her when I can just debuff, do damage, concentrate or use items. And if you wanted to use ailments with her, she works great with all physical users, especially junpei and akihiko because akihiko also has a debuff which lowers attack. This provides damage reduction and damage increase as the same time, and that’s not even including yukari who can just masukunda which akihiko can masukukaja which allows you to output a ton of damage while being hard to hit and when you are hit, you’re taking less damage. I like using this “aoe debilitate” because a lot of gatekeeper floors especially have more than one enemy, which makes debilitate less efficient (which isn’t even including how late koro gets it). Mitsuru can quite literally work with anyone which for someone like me, is very valuable. It’s also why I view how people rate mitsuru very unfair because her entire kit, while putting some emphasis on status ailments, it’s not like she only relies on them and offers absolutely nothing else (quite the opposite) About Ken (and technically aigis) I think Ken’s characteristic is not as bad as people think because his moves cost so much sp and since his support is so good that ur not even using his second theurgy much, it doesn’t even matter about his first theurgy because the damage isn’t very good. As I said before, Ken and aigis can literally control any fight due to their supportive capabilities and great synergy with each other to the point where any other character (minus junpei) can fight with this duo. Want Ken to only support and not heal while still doing decent magic damage? Use yukari. Want aigis to do more damage? Use mitsuru or koromaru. Want even better survivability with great damage? Use akihiko. You can use anyone with this core which leads me to my final point. About team cores I feel as thought every character (except mitsuru because she can literally fit anywhere) has one specific character that they pair with better than anyone else Yukari + akihiko: great survival with masukunda, masukukaja, matarunda, and yukari’s busted healing on top of her second theurgy. Aigis and ken: I did already mention it but ken can heal after Aigis uses a ton of physical attacks while they both can control the fight with dekunda and dekaja Junpei and koromaru: this one is the most obvious, charge from koro second theurgy, debilitate, revolution and junpei getting more value off of hitting crits Mitsuru + any: defense down is always good, great damage on her own, if ur gonna use ailments she greatly helps physical teams, etc. here im just explaining what she brings to the table because almost every other character (except junpei because aigis would rather use marakukaja over him who’s just doing damage) benefits her in some way. That’s all i had to say tho. Great vid btw
Yeah same here, like why would i want tor rely on other members for damage when mc does a shit load of damage, maybe to speed things up a bit yeah, but i'd rather have mitsuru do all the setup for me. With freeze boost + ailment boost combo, I can reliably setup for mc to charge + phys skill/ phys theurgy.
Junpei was my favorite because when i played the game he got so many damn crits on minibosses and bosses that didnt have any weaknesses. Those free All-Out Attacks felt like a gift from heaven lol
I think many members depend on the overall party composition, but i found your reasonings to be fairly interesting. Tbh i kinda agree on a few points like with Mitsuru, although not everything Out of curiosity, who was on your final team to clear the game?
criteria is definitely important, this list seems pretty weighted towards the back half of the game i tend to weight the early and midgame just as much as the late game, and i also assume little to no grinding which is VERY different to the context of this list everyone will talk about grinded level 99 characters vs nyx but level 20 characters vs hierophant, level 40 characters vs strength & fortune, etc... are arguably way more important. eliminating grinding also means limited crafting materials and suddenly good gear becomes much more contested thing that works without grinding always works, thing that works with grinding only works with grinding is my logic so with that being said here are some thoughts mitsuru i think is unironically great. there are so many fights in the game where just casting rakunda is doing more than yukari or junpeis entire kit is. she also gets a tier 2 skill early so she keeps up in damage for a bit. once you start getting good physical skills, offensively shes completely outclassed but i cant overstate how good a defense debuff is when resources are limited. i hate her but i begrudgingly used her for almost the entire game for a mandatory encounters only run. ken for me is entirely an argument of availability vs divine intervention. divine intervention is the single best move in the game, full stop. no matter the context of the run you pop divine intervention you won the fight ggs. double reflectors trivialize every single encounter in the game. the problem is hes the last (non shinjiro) character to join and hes ass until he gets divine intervention, which comes very late. junpei i think went from getting underrated by most people to getting overrated. hes not bad. his early game is great, and his late game is bonkers but he takes so much effort to get there. his characteristic is insane but its not fully reliable on its own. basically he wants a lot of craftable gear which is a contested resource other characters don't really need, and it takes him a LONG time to learn good physical skills. aigis also takes a lot of effort to output good damage, and her late game is not all that impressive. but her support tools are great so you dont really need to put any effort in her for her to just cast buffs on people. i think she is very good. akihiko is bonkers i think hes top 1. not even just late game. he gets his element boost relatively early. tarunda is really good. he gets his boost weapon wayyyy earlier than everyone else. if you can live without strike amp he literally needs 0 craftable items. earlygame someone needs to take a turn to cast tarukaja on him and his second theurgy is kind of ass, but other than that hes nuts yukari i think is actually not very good. her early game is abysmal (she actually gets 1 shot by ravens if you dont buy her equipment and this trend continues for a while). her support is kind of whatever. all she does is heal. this is replicable by items. in boss fights tarunda + single target heals is doing more than yukari healing. group concentrate is nutso but it comes super late and is still worse than divine intervention and group charge. ken is a straight upgrade to her in every way (once he finally joins anyway). shes not BAD but she just takes a ton of effort. i wonder how long koromaru will be overrated by everyone... he joins late, has terrible stats, his gauge requirement is awful, and debilitate comes at level 77. there is no guarantee party members will actually hit level 77 before nyx, only the protagonist is guaranteed to hit that level. even if they do its SO late that its basically a non-factor. group charge is nuts and he gets it right away but the gauge requirement is so so bad that you dont get it every fight unless you are explicitly grinding random encounters so he has it. also his damage is comically bad once you start looking at his stats/the resources you have in context to every major story fight instead of just at the very end of the game that being said i think hes pretty good. revolution is fantastic and group charge, when you can get it, is fantastic. like yukari tho he kind of just takes a lot of effort to be good outside of his theurgy. sorry for wall of text and even though i disagree with a lot video is still well made!
I rarely watch gaming tier lists, but I have to say, you NAILED this tier list haha. By the end of the game I tried out a bunch of party members after I got them all to lvl 99 - and what was my final party? Protag, Yukari, Akihiko and the goodest boy 😄 Good stuff man.
I never expected to see Koromaru as the best party member without counting the protagonist, Revolution is really good, but is dangerous as well because it increases the crit rate of the enemies as well, but I'm so happy to see my queen Yukari as the second best party member.❤❤❤
A lot of enemies use magic so them getting crit isn’t as big a downside as it initially seems. It’s still risky for sure but it’s not as much of a boon to them as it is to you. Especially since koromaru will have the enemy accuracy gutted. Can’t crit what you can’t hit.
That’s my plan for my merciless play through of the game, even though Koro gets certain skills in the 70s I didn’t know he did literally EVERYTHING you could possibly need, my dumb ass thought mitsuru’s ice coverage was good and then I realized oh, she’s just pointless cause the protag does everything she does but better 🤣
@@YandereGogeta #1 Protagonist of course #2 Yukari #3 Akihiko #4 Aigis (Origa mode is super good) #5 Mitsuru #6 Ken #7 Koromaru #8 Junpei. I don't think I used Shinji enough to have an opinion.
Great list! I would move Mitsuru up because throughout the entire game I kept her in party to lower the foes defense. On trash mobs sure not super useful but on all Monad Passage enemies and challening encounters and bosses, I always want Marakunda up. In the endgame when Koromaru gets Debilitate yeah, she basically can be replaced by him and you lose nothing else. But I relied on her to consistantly keep all encounters from going past 3 rounds for 970% of the game (because you don't have her in party for the first 20%, and then she gets left behind in the last 10%).
One thing people forget about Mitsuru and her traits, downing and dizzy ARE ailments, you can just wail on a downed enemy (which you can get even without weakness bc of almighty attacks that down) and inflict dizzy, and keep wailing crit after crit
@helpihavebats6392 Revolution does have a condition, though. You have to use a turn to set it up and it affects both sides. The affecting both sides only matters when dealing with heavy physical enemies, but is still something needed to consider. Typically, you want to attack weaknesses and down enemies so you can do these things safely. So in essence, they can be fairly similar to pull off. Also, side note, Mitsuru also can activate ailments while attacking since bufu skills have a chance of freezing. Which is increased in chances thanks to ailment boost.
@@pmwwolf6685Misturu also generally has to setup ailments in fights. The Ambush Ailments by themselves boost the Rate alot so she isn’t making Crits happen that wouldn’t otherwise there. They also only apply to weak mob fights that generally end the turn they start with how overtuned Phys Skills are. The benefit of Revo is that once the enemies act you dont have to do more setup and can get straight to fishing and get more 1 Mores. For Phys Shadows they aren’t typically tough enough to be able to actually use them and are also pretty uncommon. Id say in this game hitting Weaknesses is actually worse than fishing because Magics really really weak in this game being outdone by early Phys Skills. Theres no Cap like in Royal and stuff like Crit Rate Amp exists (+15%) and Apt Pupil. Even jf you want to focus on weaknessess Koro gets Wind, Fire, Dark, and Slash to Mitsurus Ice and Slash.
4:25 I think you are missing the point of the charistic here. It doesn't just apply to her. It applys to everyone. So having her in the party with Junpie or aigis means they are receiving another buff to their crit rate. And while I agree its pointless for full moon fights. It makes travelig and grinding Tartarus way easier, especially when you have the ambush ability and can inflicte distress to at least every enemy. You can then abuse the party level catch up system to get the boss fight party members ready. So in that aspect she's really great at her role
It's one of the reasons I used it during my Merciless run, this extra critical chance makes a difference, I didn't use it for Aigis or Junpei, but because I like critical builds
Is there an easy way to get the party catch up feature going? Cause like I got the tutorial for it but now I can't really get it any other time. Not that it's a huge problem right now, but still want it for the future cause I like using everyone in this game.
This was well constructed if you ask me! At some point I wanna check out Reload myself and dig into the changes it has, but it's nice every party member really does have a niche this time around. I feel bad about Mitsuru since her kit is perfectly in line with the kind of character she is... except oh no, some bosses don't let her inflict statuses. So that tosses part of her vibe out the window ._ .
Judging characters only by their late game potential is dumb. A character being really good to help through early struggles is worth a lot. Every character is busted at some point so it’s better to judge characters based on what they provide throughout the game. Which character trivialize certain bosses etc
I think this game did a great job balancing the party. Ive seen people say Akihiko is the best no doubt, some say its the worst, some people say Koromaru is bad, some say its broken, and its honestly interesting. Personally, i played with Mitsuru/Koromaru/Junpei, just because with the protagonists ambush you can almost always get at least one enemy with an ailment, use Koromaru's agility to almost always crit, tag onto either junpei or the protag, and i always ended tartarus battles in one turn and with almost no SP cost. Mitsuru is a real liability on boss fights tho.
I pretty much agree with your list besides yukari and Ken's placement I would switch them I value Ken's utilty alot more and plus is 2nd Theurgia is crazy good.
The problems with Ken's though is his 2nd Theurgia is only good if you're losing. Not to mention Ken himself is critically vulnerable to mudo skills which are everywhere in P3. That's one thing I'll give Yukari over him.
@@Akechi_The_Phantom_Detective That’s very true that his weakness is very dangerous but I still believe having a full party magic/physical reflect from his theurgia is useful no matter the situation.
@@Akechi_The_Phantom_Detective Not really? Ken has the 2nd fastest Theurgy in the game (1st Shinji). He can use his Divine Intervention every 3 Turns which means hes better than Yukari at keeping people alive because he can just spam it. Yukari does worse Damage (Kougaon 350 power to Garudyne 220) and her Support Skills are kinda garbage. Yeah Ken can get killed by Mudo but remember hes the guy with the not just Magic Walls but a extremly fast Theurgy that applies Partywide Walls. Yukari really can’t defend herself (and others) from Instakills like Ken can.
😁nice video, when it comes to me and my team I dont pick based on having a broken team, but a team I enjoy using so for me my team was ageis, mitsuru, and yukari, and that was it, I used shinji and aki, but after getting the others I never switch lol
Great analysis. I may have been greatly undervaluing Koromaru in my own playthrough, possibly because he can run out of SP very quickly. While end game is a fine point of reference, as you would necessarily need one, it's also generally not very applicable. Not only because level 99 makes any fight (excluding Elizabeth) a non issue for any lineup, but also because it's a long RPG with different variables throughout the game. To be more applicable, you would probably need like a per month tier list which is a lot more work. Plus the varying amount of situations can make each party member more useful. I would absolutely pick Ken over Yukari for a handful of fights for his second theurgy alone. But for the scope of the video, super good. :)
I think the only big part of the breakdown you missed is their final weapons. Because they all have unique abilities attached to it, it plays a big role in how strong a character is. Personally I think Aigis' puts her above Junpei.
Do you know what awesome about all of this? It's the implication you are going to have to fight all these guys with their Theurgia & Shift in the Answer and let's remind ourselves exactly what kind of pairings we're talking about. Ken + Akihiko = Heat Riser + Akihiko's characteristic, sure let's do it but Akihiko-San if your health is too low don't worry Ken'll just heal it right back. Junpei + Koromaru = I know people twitchy about hurting the doggo but I'd be more worried about the doggo massacring me especially with revolution boost on Junpei, god god. Yukari + Mitsuru = Say Gogeta what was that you were saying about status affliction? I must remember to bring Odin into this fight because holy hell.
This list is pretty much the most accurate thing possible from an objective point of view, although I think Koromaru is a way to high on the list. My problem with Koromaru's kit is the same thing you praised, the amount of different skills he has. I like when a party member is focused on one type of skill alone, making the most out of it instead of trying to derive their power into a more balanced role. For example, I almost didn't use Makoto in my P5R playthrough because Morgana was simply a better healer and if I wanted any buffs, I could switch personas to apply them myself. I don't know other people who have played Reload, but even I (with my 2 braincells) could tell Akihiko and Yukari are a must have when farming the Reaper. In the third slot I always get Junpei because of his higher critical chances, which is nice against an opponent without weaknesses.
Shes not really consistent at inflicting it without Theurgy and Koros Revolution is generally better because it has no requirement while providing the exact same Crit Boost as her Characteristic.
@@helpihavebats6392 I don't think it's the same crit boost, actually. First of all it has a 'Boost' and 'Amp' stage, and second of all (anecdotally) it seems much more potent. I can count on one hand the times I *haven't* crit an enemy inflicted by an ailment with Mitsuru in the party.
@@alnico137 okay Revolution boosts Crit by 15%. Ailment Burst (1st stage) increases Crit by 7% on foes with ailment and Ailment Burst (2nd stage) is by 15%. Certain Ailments and Statuses increase Crit as an affect of the Ailment. Freeze in this Game guarantees Crit. The reason Revolutions better? It lasts 3 Turns and can be used on Bosses and for normal enemies you can already inflict Distress with an ambush on top of Koro himself getting way more out of Crits as Crits counts for his Theurgy Condition (while Mitsuru is among the slowest to charge Theurgy).
@helpihavebats6392 Okay, so I didn't actually know Freeze guaranteed a crit. IMO that makes Mitsuru even stronger as an Ice attack user. (Do Freeze Boost and Ailment Boost stack?)
@@alnico137 I believe so??? I actually haven’t checked. But as a Dps Magic she is really done dirty. Herculean Strike the Medium Aoe Strike Attack has higher base power than Bufudyne (230-220). Moves like Torrent Shot and Swift Strike outdamage Dynes
This is so funny to me since I am getting massive fes flashbacks 😂 Having Shinji in the party meant that one member you would later use was underlevelled.
I actually got a lot of use out of mitsuru late game I cranked up her agility with cards and an equip item so she always goes first. She is a great setup character. Once you upgrade Makoto's "dash attack" it can distress enemies when you initiate a fight. That leaves them vulnerable to her higher crit chance + I used an auto rebellion armor on her so she almost always crits on the distressed enemies. Pretty much every mob fight she puts 1 or 2 guys on the ground so I can "1 more" right away. So you can use that as an opener for easy crits and passes on regular mobs, but she also shines for bosses. She starts off with a tarunda to lower their defense, and can keep refreshing it during the fight. She also has access to concetrate+severe damage which is insane for boss damage. SP really isn't an issue as it's just one big fight usually. I have been absolutely spamming Mitsuru late game and it has been extremely effective in the last block of tartarus. My biggest issue with her kit is I wish it had more physical options or just more slots because she has so many great learn moves. I also kept the heavy damage ice attack so she has a consistent damage option for mobs without wasting like 40 sp haha. It still does nice damage with ice amp+boost through items and has a pretty good chance to freeze targets. I just save diamond dust for boss fights or reaper farming.
Here’s something recently discovered. Sukukaja affects multi-hit skills and helps make more hits happen. This makes them more powerful on average than expected (like Junpeis Blade of Fury outdoing Akihikos Gigantic Fist). But more importantly it means Sukukaja is finally a decent Buff now)
I think you’re incorrect about Mitsuru, she is great. Diamond dust + concentrate, one of the best theurgy abilities in the game AND rakunda?! I found her almost undroppable for boss fights since it’s optimal for MC to concentrate on damage as much as possible. Without Mitsuru, you’re basically forced to use a MC turn debuffing defense every 3 turns which is so wasteful. But you’re spot-on in other ways. She is one of the worst party members for exploring Tartarus. Her damage output (even with the SP heavy diamond dust + concentrate) can’t compare to physical users and ailments are honestly useless. Her def debuff is still amazing, but it is less relevant since fights against basic enemies rarely last longer than a couple turns. You can swap between Aigis / Akihiko / Junpei and not a lot changes since they offer a lot of the same things. But you swap out Mitsuru? You lose that ever important def debuff which no other party member can replicate (until Koromaru gets debilitate in the end game). For most of the game, she’s the most important party member for boss fights. C tier doesn’t do her justice! She’s an A tier character for me, but definitely drops off if you judge them purely by their usefulness in the end game. Also as a sidenote, I actually love how balanced the cast is in this game. Every character has their pros and cons, they’re all viable and they constantly shift in viability throughout the game. I had so much fun just messing around with different party setups
Instead of saying stuff like "its my opinion" why characters are ranked as they are. You are showing why you do rank them as you do, everything from resources to pure facts how the game currently is. Huge respect.
Thank you! It’s still important to note that the list is still my opinion but I do think my reasonings are sounds, but a lot of it will come down to personal preference since the character strength is close.
My first playthrough I brought Yukari, Aigis, and Mitsuru to the final boss. It was an easy final boss sure, but to see that my lowest two leveled characters in Koromaru and Akihiko be this busted is crazy. I agree with the Aigis and Junpei placements as they were pretty interchangeable for me. I brought Mitsuru due to Diamond Dust and well she was for some reason landing crits like crazy, so I was like screw it we ball. All of them were hitting crits like crazy in that final fight.
Koromaru: "Arf arf..." Aigis: "Koromaru says: 'oh, you got 20 points, leader? Heh... one point difference..." Makoto: "Nah, Koro-chan. You got 19 because that's all you could get. I got 20 because that's all there was to get"
Finally some Koro love, he was my main sidekick from day 1 by far one of the best party members in persona history, the items he get as well are too op
I built Mitsuru around her ice affinity. Tbh I even removed Concentration for ALL my personas during fusion, so how can it be the basis of resource management when it's our personal choice of which skill to keep for our party at higher levels?
I also made her an Ice mage. With Ice break, Bufydine, Mabufydine, Diamond Dust and Ice amp. I also put Neuro slash, Marakunda and ailment boost. She dealt high amounts of Ice damage and was great in every situation.
Im super late but i hope you read this. One thing that you forgot that turns yukari’s damage rating from 2/5 to 5/5 is the fact that she’s the only character with an auto concentrate equipment in the game. This coupled with the fact that there’s barely any enemies in Tartarus that resist wind means she’s easily the most efficient character for one turning groups of enemies with magarudyne
Thats good however Yukari does the worst damage in the game. Garudyne is 220 power which is weaker than aoe medium Strike Skill Herculean Strikes 230. Every one else does more damage. Koros Maeigaon is 350 power but his strongest Skill is Getsu-ei which is only 8% weaker than Brave Blade. Ken is the same with Koro but instead of Getsu-ei he just has the faster (the fastest) and stronger Theurgy. Junpei Aigis etc do better aoe damage. So shes still a 2/5 in Dps.
I love this list! I'm a relatively new Persona player, and by looking at your builds I can see I have a lot to learn 😂 I mean like even playing P5R, I never had a persona completely built for amps or something like that, I just don't know how to do it. Any tips would be appreciated!
Thank you for the support! You can use tools like fusion calculators online to theory craft Persona builds. You can find a Persona that has the skills you want and reverse fuse until you get what you want. It's a pretty long and drawn out process, but it's well worth it just to make some hilariously overpowered builds. You can also use skill cards and stuff like that to make the process a bit easier
I agree with many of these points, the Mitsuru thing is so true sadly. The fall off for her in late game is detrimental, and from the moment I started playing around with crit compared to magic I seen Phys value over Magic. I first played the game on Merciless, so I feel its easier to see the difference in the effectiveness of the Phys characters vs Mitsuru. I also agree with the Fuuka joke lmfao, recovering party SP on its own makes her the best here.
I should add, just in case anyone is confused, Akihiko’s theurgy charge doesn’t require him to use Auto Buffs or Buff himself, it charges if he has a Buff at the start of his turn. So no need to pop Masukukaja every turn to charge theurgy
Yukari, Junpei and Koromaru is such a goated comp. Though I ended up switching Junpei for Mitsuru because of Diamond Dust and her second Theurgy. MC with Masakado replaced Junpei Mitsuru can't get oneshot if she doesn't get hit
I got a few notes Long story short both Aki and Junpei, specially Junpei can outdamage MC without DLCs Junpei has over 80% crit rate if built properly and his trait is 1.4x, which means a crit is 2.8x in merciless compared to the usual 2.01x, on top of all that he has both the strongest phys AND magic theurgy As for aki buffs affect him in 1.82x instead of the usual 1.4x so he's the avg highest damage Aigis and Shinji are on the same boat, aigis has phys amp but shinji has better moves overall, so they're the same pretty much damage wise And Yukari is just replaceable honestly she's the second worst after Mitsuru Ok hear me out don't hate me, she's useful but she's outclassed in every single way 1. Best healer stays being the inventory, items are so easy to get for healing and you'll never ever need to cast mediarahan 41 times 2. Tranquility is just worse Power Howling as it stands since this is a very phys dominant game and you pretty much never will be running magic in an optimal run, although if magic was better in this game she would be bumped higher for sure 3. worst damage period, and that's fine because she's a support, is what i would say... if damage wasn't the most important thing in this game, you'll never need to heal if you just defeat everything first and use the 99 life stones in your inventory after battle or heal with shuffle time based koro top 1 tho as for the best party overall Koro, Aki, Junpei and this is backed up by statistics and datamined information anyways that's all my feedback for now, good vid man!
I'd rather not waste my money on items when Yukari has borderline infinite healing with armor and accessories that straight up block ailments and give her more sp than she needs.
@@ShadowOfMassDestruction You don't need to buy anything tbh. You can have MC spend a turn on salvation. Or even if you don't want to do that, Tartarus gives you a lot of healing items.
@@ShadowOfMassDestruction you're never using even a quarter of her SP per exploration, making no difference with using another healing source without her trait, as I said, you don't even need to waste money, life stones are just collecting dust in your inventory most of the time, and getting 100HP and 200HP heals is dirt cheap, there's not much to be spending money on other than incenses tbh and bead chains, are just free candy on the last block, as much as it pains me to say it, Yukari is just a wasted party slot 💔 However! this is just on an optimal level, if you like using yukari because you like yukari, there's nothing wrong with that and fully respect it
@@24hr-Gaming That's just actively trying not to use the character built to do her job, also Futsunushi is my favorite Persona and he has bloody charge which creates perfect synergy with her and MC which I love.
@@ShadowOfMassDestruction It's because her job is not really needed past I would say mid game. Once you get Koromaru, and especially once you can fuse Siegfried, magic can't keep up anymore. That means her second theurgy loses a lot of value. It's fine to use her if you like her, but it's basically phys is so strong that magic just gets left behind. If you just need healing for bloody charge, Aigis and Koromaru would do better for you than Yukari.
I wanna add to your A-rankings If you're REALLY up for it you can incense Junpei's luck to 99 and that has allowed me to crit 90% of the time (even on nyx but the lack of 1 more sucks)
@@lucienay7803i dont so this time. if i recall we cant reach 100% Crit not because of there being a cap but because Crit Rate Boost doesn’t stack with Crit Rate Amp
@@helpihavebats6392 I recall that the cap should be 60% (i may be wrong). So imo I can't place junpei high in my list since he is a bit too dependent on critical hit (unless as mentioned here, u raise his luck to 99). Otherwise mitsuru is a better choice since 1&2 She can debuff enemy defense and buid up theurgy at the same time. 3. She can suck up SP (the only member with such default ability?). These make her pretty useful in middle stage of the game.
@@lucienay7803oh sorry for late respons I wasn’t notified for some reason. but its only P5R that has a 60% Cap. Base 5 didn’t have a Cap and Reload doesn’t either. Junpei even without constant Crits is the Strongest Party member as his Multihits are incredibly powerful. seriously when he gets Torrent Shot hes not just stronger but significantly stronger than anyone and continues to be with Blade of Fury (stronger Torrent Shot) until Aki gets Strike Amp Gloves. Aki only outdoes him for like 10 levels. Another Crit Thing with Apt Pupil Sword + Max Characteristics his Brave Blade is like 70% Crit against an Equal Luck opponent. Before this point you can just Koro to aid as hes an incredibly strong support. Revolution is nuts, Getsu-ei is only 8% weaker than Brave Blade and Crits count for his Theurgy which his second one is the best Support (not to mention the fact he has the 2nd highest Hp for some reason) Misturus Sp Regain isn’t good and Ken does it better and passively also her Theurgy gains are bad she’s absolutely not faster than Junpei in charging it. hell Junpei has the stronger Magic Theurgy and he doesn’t even want to use it (his can 1 hit Ko Reaper while Misturu just cant)
Koromaru and Yukari are such a silly combo Yukari can add concentrate to Koromaru's Dark Theurgy Koromaru can Revolution and Charge eveeyone else Koromaru can Slash, Dark, Almighty, and Fire, Yukari can Wind and Pierce Mix Debilitate and the insane healing (I sadly capped all of Koromaru's stats before noticing the busted buffs on his weapon, but it still has Ali Dance), and it genuinely is a skill issue if you cannot at least do something every turn with them Grab Akihiko to add Massive Damage and Strike and Electric Coverage Or add Ken for Light and Electric Coverage And you basically have all but two damage types covered with Ice and either Strike or Light being the types the protag can cover. I ran Ken, Koromaru, and Yukari in my party nonstop the moment each of them joined, and the power showed. That and when I ran a high crit phys damage persona with a superboosted magic persona in another slot, YuKoro Theurgies usually just translated to doublenuking a target
So I think Ken should be ranked higher based on having an extra element like the dog does which really helps out going through the tower. Yes his damage isn't good but having tons of tools on weird turns where a party member is down from a one hit ko. Being able to resurrect and give full protection for a turn without risking main protag on dying to reset the fight.
I honestly used who consistently had critical or just good buffs, types in general. Unlike other games, the reaper only becomes an issue later in, so if you can get to the shrine, get spirit drain and ability drain on a good defensive persona duplicating cards, and endlessly heal your team while quick battling, and you get enough valuables, money, and equipment to get to reaper early and do an early clear and get crazy levels
This was a great list and high quality vid, even if I don’t agree with a lot of it. The main thing I disagree with though is Ken and Yukari. I’ve just never seen the Yukari hype, Tranquility is great but that’s kinda all she has and magic (other than some Theurgies) is really underpowered and some party members literally cannot benefit from Concentrate. Her healing is cheap yes but in effectiveness it’s no better than Ken’s, and Ken benefits from the high cost. Ailment restore is kinda useless since you can buy the items so easily as well. The main problem I have with Yukari especially when comparing to Ken is offensive momentum; Yukari can heal but she can’t really prevent damage in the first place without a lucky Sukunda dodge, whereas Ken can prevent damage and more importantly knockdowns in the first place allowing you to play more offensively and recklessly. My experience with Yukari on merciless was basically having to rely on her and recuperate every turn which really cuts into turns. Ken is just broken especially with his second theurgy. Ken can do more outside of just healing on his free turns without theurgy too unlike Yukari (and invested his Kougaon does more than Garudyne since light and dark are stronger if you care about that, Garudyne really kinda sucks as a best regular damage option). Yukari also straight up has horrible synergy with Junpei and especially Aigis so she can’t slot onto every team effectively. Ken especially on merciless is amazing and he’s straight up busted for a low level reaper fight. Plus his SP restore (which stacks with invigorate skills if you want) and multi-element access is great for Tartarus runs. The SP restore helps more than hurts since he can stay below half SP comfortably and throw out his broken theurgy every few turns without having to worry too much about running out of SP. I think a lot of people overrated Yukari because they see her characteristic, say “wow she must be the best healer” and basically never look back. Using her means you basically have to rely on her healing and makes her look great since she appears to be carrying the team health wise. My personal ranking from bottom to top would probably be Mitsuru, Yukari, Junpei, Koromaru, Aigis, Akihiko then Ken for the main party members.
I think Mitsuru's characteristic isnt ment for her. It says it boosts crit rate, not just her's. I say this because i notice that crits seem to occur a lot more when she's around and status effects are applied
Akihiko likely gets devalued because in the early game (as in, right when you get him through The Lovers) he's really only useful for debuffing enemy attack and hitting lightning weakness. MC and Junpei just do everything he does but better, at that point, and that early impression is going to leave a lot of people feeling sour on him.
bro top three was the exact team i ran lfmao, they meshed so well together and since i didn't need to switch out the party i just.... didn't. made nyx on merciless look like a joke after 3 tries.
I can see we have very different opinions on Yukari, since, for my personal ranking, I had Yukari at the very bottom 😅 As great as she is, I don't really value healers that much in persona games. Generally, I build my party with two people to keep buffs and debuffs up and a second damage dealer, since, whenever we're running low on HP, I can just use Salvation myself while my second damage dealer keeps up the pressure
Unironically, i feel like in a more balanced game, Mitsuru would be much better. Ailments are busted, so they need to make bosses immune, so Mitsuru's kit and characteristic really wanting to be able to land ailmenrs suffers, because all the hard encounters are immune, and the encounters that aren't are better answered with weaknesses, or are exceptions the game clues you in on that make them free. If they were weaker (Confusion and Charm didn't always drop turns, Distress didn't reduce damage as much, Poison in general was weaker, etcetera), more enemies could afford to be vulnerable, so Mitsuru in turn would be much stronger, especially with an AoE Distress move and her characteristic having excellent synergy with crit stack
for Yukari, I unironically ran Media up until the end of the game. A lot of her skills outclass each other, and Media, for 3 SP, fully heals the party out of battle. I'm a hoarder player by instinct. I like free heals. Having that as an option to throw out also meant, instead of an Invigorate accessory, I could give her the Amritite Necklace and pump Agility, so she moves first and can use Amrita Shower to cure ailments after an AoE
Unironically, I feel like the MC could be 6 or 7 across the board. Severe damage for all elements, excellent resource management if you have something with Invigorate 3 and Drain Ability/Spirit Drain, can become invulnerable to everything save Almighty, all of Charge, Concentrate, Heat Riser, Debilitate, both Shield skills, the only consistent source of Almighty damage by a large margin, Foul Breath, the 50% HP skills... I mean, he can literally do everything any party member can, and still have skill slots to spare. Ignoring that the Driver skills from DLC Personas make it possible to (on Hard) deal with the secret boss without using Armageddon, he's still far and away the best character at not just anything you want, everything you want, all at once, and probably gets the tools the party members do before the party member gets it.
@@furiouscorgi6614minor point but Yukari has low Agi she only outspeeds 2 characters Junpei and Aigis (who has Fast/Insta heal). Shes not preventing Ailment Shenanigans before the team acts. Wait a minute nvm i saw the incense part woops. For Mc he’s better off going Physical because Getsu-ei early game is extremely strong it is only 8% weaker than Brave Blade and it has high Crit. While in the late game his best Dps is Akasha Arts (assuming Sukukaja is active).
No thats Junpei. Blaze of Life 450 power Electric Onslaught 200 power Junpei would have to go with his Fire Boost Sword + Fire Amp Acc but he usually goes for Hack n Blast because it’s stronger.
@@helpihavebats6392 i mean... I didn't do the calculations, but on the video, it saids that the highest theurgia in the game was from akihiko, which is funny
@@wo_avocado2362Junpei does like about a thousand more with his (if I recall 9600 to Akis 8700ish). But his stronger Theurgy Hack n Blast (which is literally just Scarlet Havoc) can do like 14k. Its actually stronger than Mcs due to Junpeis Trait making Critical Hits gor from 2x on Merciless to 2.8x.
Mitsuru's characteristic with Phys Hero, Junpei and Aegis makes it so if you ambush an enemy and give them confuse you are guaranteed to hit a crit every time.
You basically have full coverage if you go Koromaru Yukari Akihiko Fire Dark Wind Elec Pierce Strike. then your protag just needs Light Ice Heat Riser and/or Matarukaja For me personally my finishing team was Junpei Agi/Crit/Pierce/Maraku, Akihiko Mazio/Strike/Masuku, and Koromaru Maragi/Maegi/Debilitate/Revolution with myself being in a Healing Support Role with Dia Wind Ice Light Mataru and Heat rise. Less overall elemental coverage and more costly healing but i think Junpei Crits, Koro utility and Akihiko existing was well worth the sacrifice.
Obviously the actual strongest character is Akinari Kamiki. Have you seen the amount of damage he deals to Persona 3 players?
That’s honestly facts lol
I hate the fact that this made me laugh.
DARN YOU, this is fax tho ngl fr fr
I'm sad now 😭
the way I will never recover from the damage he dealt me. I'll never forget u Kamiki
If it weren’t for story reasons, Shinji would be busted as fuck.
Bru he is busted lmao
@@vepply Busted, but not Busted AF
But that’s exactly why they made him so busted. It emphasizes the loss because he quickly becomes a favorite on the team
Fr imagine if Bro had ever gotten an Awakened Persona.
If you play on NG+, you can easily farm the Reaper and get everyone to level 99 in like one Tartarus visit. And I can safely say that Shinji, at that level, is INSANELY OP.
Junpei is so busted. How does no one talk about how junpei is a literal CANNON who can just knock down anything in a pinch. He's so good like I never see anyone say this
Also everyone always shits on akihiko. Glad to see someone not for once LMAO
@@rininabin3372 Aki is broken I stand by that
The issue with junpei is that he only gets good at late-end game. Everyone else has more to offer throughout the game.
Hes Da Man
If junpei didn't take 2/3rds of the game to be good maybe 😭
I love the band merch mod that you put in the game, seeing Yuki, Junpei, and Aigis wear My Chem, Nirvana and Pierce the Veil is fitting
im not sure but i think thats the emo skin mod you can get (i saw a trailer for it once)
Omg I just noticed the Pierce the Veil lmao
at a certain point you are so OP it doesn't matter.
once you beat the reaper once, you can beat him again,and now your at a high enough level to get helel and satan to use armagdon.
which will one shot almost any boss but nyx(cuz of the multi HP bars)and the secret boss,and the secret boss is a puzzle fight.
so at the point where minimaxing matter it is no longer an issue.
so if you just want to pick your fav character,go for it, it won't matter that much.
then again big number go brrrrrrrrrrrrr.
it's fun to minimax to see uber dmg builds.
Junpei outdamages you
@@kichiroumitsurugi4363 Surprisingly Junpei has never outdamages me. If anything, it is always Aigis.
@@shinyanakagawa8241 Does Junpei use a Slash Boost sword + Nandaka Bracers
@@kichiroumitsurugi4363 My Junpei has passive Slash Boost, Amp and Apt Pupil and is equipped with that sword. I dont use Nandaka Bracer but I am using Critical Enhancer for critical boost in exchange. I am pretty sure Junpei with all the buffs could easily surpass Aigis but my Minato is fucking broken right now, I dont think level 99 Junpei can go beyond him anymore at this point.
Armageddon also doesn't one shot takaya
Great vid! I used Yukari, Junpei, and Koromaru and just spammed Yukari and Koro’s second theurgies. The dmg output was ridiculous
Koro? As for Koro-Chan? 😊
Ok for Mitsuru, she is amazing against reaper. You debil and concentrate with her and bam large damage and stopping it from going past neutral. But you just gotta run the ice skills and the ailment freeze combo with ice boost and such it works really well with diamond dust and really good freeze chance.
My biggest issue with Koro is that he doesn't learn Debilitate until at 77 when you're either close to finishing the game or you've grinded to the point that you really don't need it.
Or you just killed the reaper and got him 40 levels above the enemies
ee??? merdoso
My biggest issue is that he clearly sounds like some dude making dog noises and that's a minus 100 for me.
With Koro.. do you mean Koromaru? As for Korochan?
@@NinjapowerMShad him in my party for like three floors of tartarus and immediately switched him out for that reason lol
Shoutout for having Aki at A+. That boy does not play when it comes to damage. I heard so many people complain about how he got nerfed, but dude almost one-shot Nyx's final phase during my first playthrough and I was below level 80 on hard mode. He did the same on Merciless too (but I was level 99 with better equipment, so idk how fair it is to judge that). He is completely broken, especially when paired with Yukari. I will gladly lose out on debuffing for that amount of damage 😅
The nerfs to him were in his versatility. He used to be a mini mc. So some people overreacted and didn’t actually test the buffs to his raw damage output they gave him in exchange.
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~
yuhgtfthgraq
I'm guessing Mitsuru's 2nd theurgy is Almighty because if it was Ice, then there would actually be no point in using her first theurgy. Maybe if one of her theurgies were AoE they could both be Ice based.
At a best guess about the Almighty thing, there's a point in The Answer where the player is battling Mitsuru and Yukari, and if the player uses a Magic Mirror or Makarakarn, they will spam Megidoloan.
Also, Almighty has a constant chance to knock enemies down regardless of weakness, which doesn't come up almost ever, but it is a thing I guess.
If they're already Debilitated, the increased Freeze chance on Theurgy 1 is pretty nice if you've got a physical user on the team
@michielmanders9766 I could be wrong, but that's just Q (where Down isn't All-Out Attacks, and isn't consistent with Weaknesses or crits) and Jack Brothers (explicitly stated in Theurgy description)
They coulda given her a pure debuffing one. Maybe AOE Debilitate. Or even a Debilitate that lowers stats further than the base one.
Or hell, since Theurgy ignores resistances, what about an ailment skill that ignores all resistances? It'd be busted sure, but have you *seen* this game?
Hot take: if youre an experienced persona player, then most of the lower ranked characters can be top ranked
The challenge from Persona games comes from knowledge more than anything. You can make anything work as long as you are knowledgeable about the enemies and other aspects of the game.
@@TheRandomLetsplays exactly, that's why I feel like the "less" powerful characters are actually OP if you build them up correctly
For real, Mitsuru has been carrying my merciless run along with Yukari, i honestly was kinda shocked she's so low on the list, but it's all understandable now, i might change her with either Akihiko or Koromaru for the fight with Ryoji
@@BaelZebubI for me, in the OG game, mitsuru, koromaru, and....ken 😒 were my starting lineup, and koromaru carried, but in Reload, Mitsuru was my magic master, Yukari was my coin, healer or hitter, and my koromaru was basically built for crits and buffs and debuffs
The problem is that these characters lower on the list are consistently less versatile most of the time and the only reason for them to be used is affection and the desire to make them usable,I have been using Mitsuru since she became available as a party member, by the time she became available I already had a jack frost capable of dealing more damage than her, but I like her, right now I have a Satan doing more than 2K damage with a single Diamond Dust or Black Viper + concentrate, She can't even consistently deal half that damage with her Theurgy
A bit unrelated, but just wanted to say that I find it funny how Junpei when invested and with the right set up, CAN do more MAGIC damage than MITSURU with his second Theurgy and can ONE SHOT the Reaper (which just so happens to be the STRONGEST magic Theurgy). Akihiko could do the same with one shotting the Reaper, but I just find it hilarious how Junpei, known for being THE crit demon is also the strongest mage. If only they made Mitsuru's second Theurgy also Ice.
Theurgies scale off both Strength and Magic, btw
@@kichiroumitsurugi4363 I know, which is why I say "invested" because it's Junpei with max magic. And yes, even Mitsuru with max magic doesn't outdamage Junpei with Theurgy.
@@theonlineninja7596Does that hold true ifitsuru uses Concentrate first?
@@joelsasmadI'm almost that "investing" would also mean that you'd use Best Friends/Yukari/Fuuka's theurgy to get concentrate onto Junpei
Canonically Fuuka can probably keep up in battle even though she is not fight based, but many of Oracle's effects can be pretty broken on battle, plus her stats just show that if protected by Juno, she can quite literally take if not more hits than what could be Aigis Junpei or even Mitsuru
She would def not be as broken as Rise in terms of fighting, but she could preobably keep up on battle
Get Akihiko to give her boxing lessons and that unarmed melee weapon type will be putting in work.
@@itsjustdewieman genuenly, Juno's stats are CRAZY
This list is based and spoken from the heart, I like it.
Thank you!
Mitsuru can be really strong since she has a access to ice amp, a weapon with magic boost and a accessory with ice boost getting the max damage boost possible, using it together with Yukari for concentrate on her Theurgy and Koromaru for debilitate, she can give a tone of damage with diamond dust
Yay this is what I did as well!! I thought Mitsuru was really good honestly, especially once she gets concentrate and you get ice amp equipped to her
Easily my best party member.
I personally put everyone in S tier. All of them are good imo. But for me, its the MC, Shinji, then Yukari, then Junpei, then Koromaru, then Akihiko, then everyone else. 👍
YOU GET IT. I was telling my brother how fucking broken Koromaru is in this game compared to the older games!!!
The problem with OG Koromaru is how scattered his kit was, and how awful were light and dark back then..
If only P3R was on Switch. This makes me want to play it even more 😅
I think that I'll be using Junpei, Ken, and Koromaru. That team sounds fun to use.
Love seeing just a phase mod in this video
That mod is way too saucy
Also, the cut-in's for the party's summoning persona looks rlly good with their signature colors, which mod did that
I’m not 100% sure what it’s called I think it was just called like colorful crits or something like that
I didn't even register that, it's just canon to me now
@@GibbousTT Oh
I knew I wasn't crazy when I found Akihiko good, people were always bashing him but he never leaves my team lol
Early on he's a little awkard to use, and he has a habit of arriving underleveled. He's getting better and better though.
I’m gonna have to light my torch now for that shinji placement (I agree with your list tbh)
VAIS ME DESCULPAR MAS FDS TOU A TANTO TEMPOI A TENTAR E NAO CUNSIGO FDS
To show the how big the gap of physical and magical damage is, doing no MC runs in Nyx with a phys party (Akihiko, Junpei, Koromaru) with no healer and no buffer is twice as fast as running a full magic party (Mitsuru, Ken, Yukari).
The noticable weaknesses for the magic party is they need theurgy to deal with Nyx's resist and null magic phase. Phys party has the option of both Akihiko and Koromaru to deal with null phys phase.
For Yukari to be helpful at all she needs to not attack to try and build theurgy. Ken is surprisingly very useful. He has access to a light boost weapon so his damage is not bad even with a null weakness accessory. He can keep Heat Riser active on himself and Mitsuru, and he can block weakness for Mitsuru on phases where Nyx will spam fire. Divine Punishment does pretty okay damage and Divine Intervention is there if anything goes really bad.
You could replace Yukari or Ken with Akihiko and that party would probably do a lot better. I would have to try it but my bet is the weak link is Yukari. But if you replace Yukari why would you not just replace Mitsuru with Junpei?
The only real advantage I see is that they do critical hits which can one shot but base physical damage and magic damage alone were doing around the same for me and everyone is at the same level as each other. Mitsuru Diamond dust was one shotting Nyx phases with around the same amount damage as Junpei with a brave blade, again these are not critical hits.
@@ShadowOfMassDestruction Mitsuru does not one shot a majority of the Nyx phases without concentrate at least on merciless. I have no idea about hard or normal. This automatically means she'll kill twice as slow as pretty much all the phys attackers. Junpei's final weapon gives him Apt Pupil so with that plus his passive plus Koromaru's revolution, he will crit most of the time. With crit Brave Blade he can one shot every phase except the null phys and resist phys phase and the final phase. Without charge, Junpei's theurgy does 50% of the final phase. With charge he one shots that too.
And your magic calculation is simply not correct. Akihiko gets access to Elec Amp and Elec Boost. And he has a 1.3x modifier from Buff Amp which is higher than Mitsuru's 1.25x modifier from Magic Mastery. So just from math Akihiko does more damage than Mitsuru in magic. With phys on non-crit on a per turn basis 2x God Hand > 1x Concentrate + Diamond Dust. Junpei's modifier is also 1.2x, but crit does so much more damage that the 0.05 extra modifier Mitsuru has doesn't matter. On top of that he has a physical theurgy which if it crits and it usually does, there's nothing Mitsuru can compete with for that. And that's also outside of Junpei just having shift boost which is an additional free modifier.
@@24hr-Gaming Yeah Junpei is da man, Mitsuru ain't doing allat but she can debilitate and stack damage to help him do more damage.
@@ShadowOfMassDestruction The last thing Mitsuru should do is spend her theurgy gauge on her second theurgy. If you don't have Koromaru for some reason, you're better of using Rakunda or an item and using her 1st theurgy next turn.
@@24hr-Gaming Nah let her cook
For Shinji (when he’s available)
Unless its some reward for saving people or like that I don’t see any Aoe Auto Skills that are obtainable via level at that point. They likely have to be from Skill Mutation
Auto Mataru is obtained by Atavaka at level 75 (fusible at 72)
Auto Maraku is obtained by Hecatoncheires at level 53 (fusible level 47) (this is the one you might have by the time Shinji leaves)
Auto Masuku is obtained by Siegfried at level 55 (fusible at 54)
Its very possible to have it by Skill mutation but i feel like thats not as strong as a point against him.
at that point of the game id say having auto Riser is pretty good.
Aigis is likely to only get Marakukaja while Shinji is in and i dont see anyone else who’d have aoe Buffs at that point (they seem to get it right after he would’ve left)
I want to say more about other characters so ill get to that when i wake up.
Ehh screw it ill talk about Ken and Yukari before sleep
Ken does more damage than Yukari just straight up
Ken innately joins with Kougoan (37), a Heavy Bless Skill so what right? Well it has a higher base power than Garudyne a Skill which Yukari learns at level 50 (the base power of 350 to 220). But he gets access to Gae Bolg relatively quickly a +25% boost to Bless. And i think its starting to become a bit clear. And the only period where Yukari actually outdamages him is when She has access to Wind Amp Accessories while Ken is waiting for his. As you overlevel the damage disparity decreases and at level 99 the damage difference is basically Ken is Yukari with Single Target Boost.
Im not done yet
He also has a significantly better Theurgy Charge conditions at his fastest he can get Theurgy every other turn. And he can actually keep this loop up by spamming Support Skills skills then Theurgy. This basically means at worst hes only spending about 2 Sp to use 2 samrecarm, Mediarahan and Full Party Shields.
I believe Yukari at her Fastest is only three turns but she doesn’t have a clean loop and Tranquility is hurt by the fact that only Akihiko and Mitsuru make good use out of Theurgy (even then Akihiko only wants it for Theurgy otherwise hes spamming Phys).
(Koros strongest skill is Getsui not even he wants it)
The only thing Yukari outdoes him in is ailment cures and that’s extremely easy to cover with items. Yukari is also slower than most of the party so its not really like she would act in time to save the party from ailment shenanigans.
Kens also just generally better with Physical teams than Yukari which is generally accepted as the meta of the game.
Okay i did NOT elaborate on how he gets Theurgy that quickly
Basically all of these boost Theurgy Charge (and if i recall its when you face against a Boss)
Having Charge or Concentrate (and not spending it)
If at least 1 Enemy has a Debuff
The Whole Party has a Buff of some kind
Under Half Sp (which isn’t an issue because you can use Hp equipment to get Kens Sp low)
Also this was taking into account Soul Fortunes 1.3x Therugy Boost.
This gives Ken like 44.2% Theurgy at the Start of his Turn and casting a Support Skill fills like 19.5% of Meter (which generally would be some kind of Karn skill)
(Under same conditions Yukari gets 26% at the start of Turn and gets 26% for healing)
A build advice for you, would be to get rid of samarecarm for yukari and ken, later down the game you can just buys full revives unlike in fes, so it’s honestly a waste of a skill slot and it’s the same with the party members that get access to healing (like diarahan), leave the healing to a healer, cause I’d rather have a 200 hp item that heals the full party instead of a wasted slot. last thing get rid of virus breath on koro, he either supports or magic attacks, almighty is useless for him.
I probably should have mentioned this in the video but I personally don’t like to use items I find it a lot more fun to just rely on the party members themselves. I only mainly used it if I wanted to cure an ailment real quick or raise the party stats for something like this video. As for the virus breath thing on Koro maybe so, but I just kinda felt like keeping it tbh there wasn’t any major reason besides the fact I can use it vs Gold Shadows.
Thank you for the advice though!
there have been some scenarios mainly in that last arcana fight where only almighty can pierce through a boss, having virus breath for just the mid-late is fine, after that you can give it up
IT does Stack !
I find virus breath on Koro very convenient up until Harabah blocks. Virus breath can one shot or at least give substantial amount of damage to most mobs prior to Harabah mobs.
imagine if koromaru said "get your personas ready folks, this ain't gonna last long!"
Is that Marduk Tekken
The fact that Junpei isnt top 3 is a CRIME. My guy is BUSTED late game, legit crits almost every attack he does and bros thuergy literally heals him up after spamming his moves.
fakest list of all time bro
In the late game you can just "Armageddon" anything, mid game Siegfried will probably do more damage than he ever will, There isn't much reason to worry about how strong he can be when other characters are already strong from the start where a consistently good party is needed.
outro burro?
reload tier lists are so funny. "okay yeah at the bottom you have shinjiro. he's broken beyond belief but you bench him later for. reasons." and then *every* single placement afterward everyone is like "now i know people will disagree, BUT"
geniunely cracked party members in this one
Haha yeah everyone is more or less around the same level of strength so wherever they go on the list is just subjective based on what you want to do
Thank you for bringing up how goated Akihiko is. You get so much reward outta just doing stuff you should be doing anyways. Getting 25% extra outta buffs is kinda nuts, considering, again, you should be doing it anyways. Plus theurgy charge, and hella damage, it makes him my number 2. Also helps that he's unlocked really really early on, which just benefits him even more! Love this guy.
I’m about to say a lot so mentally prepare yourself if anyone’s reading this and tell me your thoughts on what I say (skip around if you want)
About Junpei and Aigis
Me personally, I feel that synergy and support matters more than damage due to mc having highest dmg potential by far. This would mean that I personally think that junpei is the worst in the game due to having nonexistent support moves other than marakukaja which aigis has. And, in using junpei, you’re basically forced to use koromaru unless you want to waste mc turns using revolution or rebellion. Aigis has matarukaja and marakukaja, dekunda (which when paired with Ken’s dekaja, you basically control the entire fight and Ken can constantly heal aigis due to her only using physical attacks) and aigis can heal even tho some don’t run diarahan on her.
About mitsuru
I personally think she’s one of the better characters in the game. As I said before, I’m someone who does value synergy and support over damage because mc can cover damage, but mitsuru can literally do all of it. Damage output is insane, she can debuff defense which is super valuable and her second theurgy gives debilitate. Ik her characteristic suggests that she plays around with ailments, but as someone whose almost done with my first p3 playthrough and who kept her in the team the whole game, I can’t remember one time I actually used ailments with her when I can just debuff, do damage, concentrate or use items. And if you wanted to use ailments with her, she works great with all physical users, especially junpei and akihiko because akihiko also has a debuff which lowers attack. This provides damage reduction and damage increase as the same time, and that’s not even including yukari who can just masukunda which akihiko can masukukaja which allows you to output a ton of damage while being hard to hit and when you are hit, you’re taking less damage. I like using this “aoe debilitate” because a lot of gatekeeper floors especially have more than one enemy, which makes debilitate less efficient (which isn’t even including how late koro gets it). Mitsuru can quite literally work with anyone which for someone like me, is very valuable. It’s also why I view how people rate mitsuru very unfair because her entire kit, while putting some emphasis on status ailments, it’s not like she only relies on them and offers absolutely nothing else (quite the opposite)
About Ken (and technically aigis)
I think Ken’s characteristic is not as bad as people think because his moves cost so much sp and since his support is so good that ur not even using his second theurgy much, it doesn’t even matter about his first theurgy because the damage isn’t very good. As I said before, Ken and aigis can literally control any fight due to their supportive capabilities and great synergy with each other to the point where any other character (minus junpei) can fight with this duo. Want Ken to only support and not heal while still doing decent magic damage? Use yukari. Want aigis to do more damage? Use mitsuru or koromaru. Want even better survivability with great damage? Use akihiko. You can use anyone with this core which leads me to my final point.
About team cores
I feel as thought every character (except mitsuru because she can literally fit anywhere) has one specific character that they pair with better than anyone else
Yukari + akihiko: great survival with masukunda, masukukaja, matarunda, and yukari’s busted healing on top of her second theurgy.
Aigis and ken: I did already mention it but ken can heal after Aigis uses a ton of physical attacks while they both can control the fight with dekunda and dekaja
Junpei and koromaru: this one is the most obvious, charge from koro second theurgy, debilitate, revolution and junpei getting more value off of hitting crits
Mitsuru + any: defense down is always good, great damage on her own, if ur gonna use ailments she greatly helps physical teams, etc. here im just explaining what she brings to the table because almost every other character (except junpei because aigis would rather use marakukaja over him who’s just doing damage) benefits her in some way.
That’s all i had to say tho. Great vid btw
Freeze counts as an aliment. Which late game she can always do other then that fair points
Yeah same here, like why would i want tor rely on other members for damage when mc does a shit load of damage, maybe to speed things up a bit yeah, but i'd rather have mitsuru do all the setup for me. With freeze boost + ailment boost combo, I can reliably setup for mc to charge + phys skill/ phys theurgy.
Junpei was my favorite because when i played the game he got so many damn crits on minibosses and bosses that didnt have any weaknesses. Those free All-Out Attacks felt like a gift from heaven lol
When they were designing Marduk they genuinely gave him everything
I think many members depend on the overall party composition, but i found your reasonings to be fairly interesting. Tbh i kinda agree on a few points like with Mitsuru, although not everything
Out of curiosity, who was on your final team to clear the game?
My team on the first playthrough was Yukari, Aigis, Koromaru, but after that I used Yukari, Akihiko, Koromaru
@@YandereGogetasounds cool! My final team consisted of Aigis, Ken and Koromaru
@@Galacticstarsofthegalaxysame
@@YandereGogetaMakoto, Yukari, Mitsuru, Koromaru was my final party ☺️
criteria is definitely important, this list seems pretty weighted towards the back half of the game
i tend to weight the early and midgame just as much as the late game, and i also assume little to no grinding which is VERY different to the context of this list
everyone will talk about grinded level 99 characters vs nyx but level 20 characters vs hierophant, level 40 characters vs strength & fortune, etc... are arguably way more important. eliminating grinding also means limited crafting materials and suddenly good gear becomes much more contested
thing that works without grinding always works, thing that works with grinding only works with grinding is my logic
so with that being said here are some thoughts
mitsuru i think is unironically great. there are so many fights in the game where just casting rakunda is doing more than yukari or junpeis entire kit is. she also gets a tier 2 skill early so she keeps up in damage for a bit. once you start getting good physical skills, offensively shes completely outclassed but i cant overstate how good a defense debuff is when resources are limited. i hate her but i begrudgingly used her for almost the entire game for a mandatory encounters only run.
ken for me is entirely an argument of availability vs divine intervention. divine intervention is the single best move in the game, full stop. no matter the context of the run you pop divine intervention you won the fight ggs. double reflectors trivialize every single encounter in the game. the problem is hes the last (non shinjiro) character to join and hes ass until he gets divine intervention, which comes very late.
junpei i think went from getting underrated by most people to getting overrated. hes not bad. his early game is great, and his late game is bonkers but he takes so much effort to get there. his characteristic is insane but its not fully reliable on its own. basically he wants a lot of craftable gear which is a contested resource other characters don't really need, and it takes him a LONG time to learn good physical skills.
aigis also takes a lot of effort to output good damage, and her late game is not all that impressive. but her support tools are great so you dont really need to put any effort in her for her to just cast buffs on people. i think she is very good.
akihiko is bonkers i think hes top 1. not even just late game. he gets his element boost relatively early. tarunda is really good. he gets his boost weapon wayyyy earlier than everyone else. if you can live without strike amp he literally needs 0 craftable items. earlygame someone needs to take a turn to cast tarukaja on him and his second theurgy is kind of ass, but other than that hes nuts
yukari i think is actually not very good. her early game is abysmal (she actually gets 1 shot by ravens if you dont buy her equipment and this trend continues for a while). her support is kind of whatever. all she does is heal. this is replicable by items. in boss fights tarunda + single target heals is doing more than yukari healing. group concentrate is nutso but it comes super late and is still worse than divine intervention and group charge. ken is a straight upgrade to her in every way (once he finally joins anyway). shes not BAD but she just takes a ton of effort.
i wonder how long koromaru will be overrated by everyone...
he joins late, has terrible stats, his gauge requirement is awful, and debilitate comes at level 77. there is no guarantee party members will actually hit level 77 before nyx, only the protagonist is guaranteed to hit that level. even if they do its SO late that its basically a non-factor.
group charge is nuts and he gets it right away but the gauge requirement is so so bad that you dont get it every fight unless you are explicitly grinding random encounters so he has it.
also his damage is comically bad once you start looking at his stats/the resources you have in context to every major story fight instead of just at the very end of the game
that being said i think hes pretty good. revolution is fantastic and group charge, when you can get it, is fantastic. like yukari tho he kind of just takes a lot of effort to be good outside of his theurgy.
sorry for wall of text and even though i disagree with a lot video is still well made!
if shinjiro couldve been used at the end, he woudlve been BUSTED
I rarely watch gaming tier lists, but I have to say, you NAILED this tier list haha.
By the end of the game I tried out a bunch of party members after I got them all to lvl 99 - and what was my final party?
Protag, Yukari, Akihiko and the goodest boy 😄
Good stuff man.
I never expected to see Koromaru as the best party member without counting the protagonist, Revolution is really good, but is dangerous as well because it increases the crit rate of the enemies as well, but I'm so happy to see my queen Yukari as the second best party member.❤❤❤
A lot of enemies use magic so them getting crit isn’t as big a downside as it initially seems. It’s still risky for sure but it’s not as much of a boon to them as it is to you. Especially since koromaru will have the enemy accuracy gutted. Can’t crit what you can’t hit.
Yeah Koromaru is busted and a god tier doggo.
I ran Koro, Yukari and Akihiko on the Reaper once and the guy got one shot by Revolution + Power Howling + Electric Onslaught
That’s my plan for my merciless play through of the game, even though Koro gets certain skills in the 70s I didn’t know he did literally EVERYTHING you could possibly need, my dumb ass thought mitsuru’s ice coverage was good and then I realized oh, she’s just pointless cause the protag does everything she does but better 🤣
So random but i love your accent saying these abilities. Great video
Thank you!
I disagree with most of this.
That’s fair enough what would your personal list be?
@@YandereGogeta #1 Protagonist of course #2 Yukari #3 Akihiko #4 Aigis (Origa mode is super good) #5 Mitsuru #6 Ken #7 Koromaru #8 Junpei. I don't think I used Shinji enough to have an opinion.
Most people do from what ive seen
I think mitsuru is pretty good actually...
@@s-wo8781junpei critori at last place is an intersting take. He’s basically a free all out attack
Great list! I would move Mitsuru up because throughout the entire game I kept her in party to lower the foes defense. On trash mobs sure not super useful but on all Monad Passage enemies and challening encounters and bosses, I always want Marakunda up.
In the endgame when Koromaru gets Debilitate yeah, she basically can be replaced by him and you lose nothing else. But I relied on her to consistantly keep all encounters from going past 3 rounds for 970% of the game (because you don't have her in party for the first 20%, and then she gets left behind in the last 10%).
One thing people forget about Mitsuru and her traits, downing and dizzy ARE ailments, you can just wail on a downed enemy (which you can get even without weakness bc of almighty attacks that down) and inflict dizzy, and keep wailing crit after crit
Yeah but thats pretty outclassed by Revolution which has the same effect (+15% Crit Chance) but it lasts 3 turns without any conditions needed.
@helpihavebats6392 Revolution does have a condition, though. You have to use a turn to set it up and it affects both sides. The affecting both sides only matters when dealing with heavy physical enemies, but is still something needed to consider. Typically, you want to attack weaknesses and down enemies so you can do these things safely. So in essence, they can be fairly similar to pull off. Also, side note, Mitsuru also can activate ailments while attacking since bufu skills have a chance of freezing. Which is increased in chances thanks to ailment boost.
@@pmwwolf6685Misturu also generally has to setup ailments in fights. The Ambush Ailments by themselves boost the Rate alot so she isn’t making Crits happen that wouldn’t otherwise there. They also only apply to weak mob fights that generally end the turn they start with how overtuned Phys Skills are.
The benefit of Revo is that once the enemies act you dont have to do more setup and can get straight to fishing and get more 1 Mores. For Phys Shadows they aren’t typically tough enough to be able to actually use them and are also pretty uncommon.
Id say in this game hitting Weaknesses is actually worse than fishing because Magics really really weak in this game being outdone by early Phys Skills. Theres no Cap like in Royal and stuff like Crit Rate Amp exists (+15%) and Apt Pupil. Even jf you want to focus on weaknessess Koro gets Wind, Fire, Dark, and Slash to Mitsurus Ice and Slash.
4:25 I think you are missing the point of the charistic here. It doesn't just apply to her. It applys to everyone. So having her in the party with Junpie or aigis means they are receiving another buff to their crit rate. And while I agree its pointless for full moon fights. It makes travelig and grinding Tartarus way easier, especially when you have the ambush ability and can inflicte distress to at least every enemy. You can then abuse the party level catch up system to get the boss fight party members ready. So in that aspect she's really great at her role
It's one of the reasons I used it during my Merciless run, this extra critical chance makes a difference, I didn't use it for Aigis or Junpei, but because I like critical builds
Is there an easy way to get the party catch up feature going? Cause like I got the tutorial for it but now I can't really get it any other time. Not that it's a huge problem right now, but still want it for the future cause I like using everyone in this game.
Thank u for giving my king Akihiko the respect he deserves, he truly is broken, hasn't left my party once since I got him.
For every persona game I’ve just been using who I like and it’s been going great so far.
This was well constructed if you ask me! At some point I wanna check out Reload myself and dig into the changes it has, but it's nice every party member really does have a niche this time around.
I feel bad about Mitsuru since her kit is perfectly in line with the kind of character she is... except oh no, some bosses don't let her inflict statuses. So that tosses part of her vibe out the window ._ .
Judging characters only by their late game potential is dumb. A character being really good to help through early struggles is worth a lot. Every character is busted at some point so it’s better to judge characters based on what they provide throughout the game. Which character trivialize certain bosses etc
just wanna say, i think atlus was being super cheeky with making mitsurus gimmick applying ailments. now we "HAVE" to use marin karin
I think this game did a great job balancing the party. Ive seen people say Akihiko is the best no doubt, some say its the worst, some people say Koromaru is bad, some say its broken, and its honestly interesting.
Personally, i played with Mitsuru/Koromaru/Junpei, just because with the protagonists ambush you can almost always get at least one enemy with an ailment, use Koromaru's agility to almost always crit, tag onto either junpei or the protag, and i always ended tartarus battles in one turn and with almost no SP cost. Mitsuru is a real liability on boss fights tho.
I pretty much agree with your list besides yukari and Ken's placement I would switch them I value Ken's utilty alot more and plus is 2nd Theurgia is crazy good.
The problems with Ken's though is his 2nd Theurgia is only good if you're losing. Not to mention Ken himself is critically vulnerable to mudo skills which are everywhere in P3. That's one thing I'll give Yukari over him.
@@Akechi_The_Phantom_Detective That’s very true that his weakness is very dangerous but I still believe having a full party magic/physical reflect from his theurgia is useful no matter the situation.
@@Akechi_The_Phantom_Detective
Not really? Ken has the 2nd fastest Theurgy in the game (1st Shinji). He can use his Divine Intervention every 3 Turns which means hes better than Yukari at keeping people alive because he can just spam it. Yukari does worse Damage (Kougaon 350 power to Garudyne 220) and her Support Skills are kinda garbage.
Yeah Ken can get killed by Mudo but remember hes the guy with the not just Magic Walls but a extremly fast Theurgy that applies Partywide Walls. Yukari really can’t defend herself (and others) from Instakills like Ken can.
😁nice video, when it comes to me and my team I dont pick based on having a broken team, but a team I enjoy using so for me my team was ageis, mitsuru, and yukari, and that was it, I used shinji and aki, but after getting the others I never switch lol
Not sure if you've done this but would be nice to see a tier list of all the personas unlocked for maxing out a social link.
Great analysis. I may have been greatly undervaluing Koromaru in my own playthrough, possibly because he can run out of SP very quickly.
While end game is a fine point of reference, as you would necessarily need one, it's also generally not very applicable. Not only because level 99 makes any fight (excluding Elizabeth) a non issue for any lineup, but also because it's a long RPG with different variables throughout the game. To be more applicable, you would probably need like a per month tier list which is a lot more work. Plus the varying amount of situations can make each party member more useful. I would absolutely pick Ken over Yukari for a handful of fights for his second theurgy alone.
But for the scope of the video, super good. :)
I think the only big part of the breakdown you missed is their final weapons. Because they all have unique abilities attached to it, it plays a big role in how strong a character is. Personally I think Aigis' puts her above Junpei.
Do you know what awesome about all of this? It's the implication you are going to have to fight all these guys with their Theurgia & Shift in the Answer and let's remind ourselves exactly what kind of pairings we're talking about.
Ken + Akihiko = Heat Riser + Akihiko's characteristic, sure let's do it but Akihiko-San if your health is too low don't worry Ken'll just heal it right back.
Junpei + Koromaru = I know people twitchy about hurting the doggo but I'd be more worried about the doggo massacring me especially with revolution boost on Junpei, god god.
Yukari + Mitsuru = Say Gogeta what was that you were saying about status affliction? I must remember to bring Odin into this fight because holy hell.
This list is pretty much the most accurate thing possible from an objective point of view, although I think Koromaru is a way to high on the list. My problem with Koromaru's kit is the same thing you praised, the amount of different skills he has. I like when a party member is focused on one type of skill alone, making the most out of it instead of trying to derive their power into a more balanced role. For example, I almost didn't use Makoto in my P5R playthrough because Morgana was simply a better healer and if I wanted any buffs, I could switch personas to apply them myself.
I don't know other people who have played Reload, but even I (with my 2 braincells) could tell Akihiko and Yukari are a must have when farming the Reaper. In the third slot I always get Junpei because of his higher critical chances, which is nice against an opponent without weaknesses.
For Mitsuru, Freeze is an ailment that almost every enemy in the game is vulnerable to.
Shes not really consistent at inflicting it without Theurgy and Koros Revolution is generally better because it has no requirement while providing the exact same Crit Boost as her Characteristic.
@@helpihavebats6392 I don't think it's the same crit boost, actually. First of all it has a 'Boost' and 'Amp' stage, and second of all (anecdotally) it seems much more potent. I can count on one hand the times I *haven't* crit an enemy inflicted by an ailment with Mitsuru in the party.
@@alnico137 okay Revolution boosts Crit by 15%.
Ailment Burst (1st stage) increases Crit by 7% on foes with ailment and Ailment Burst (2nd stage) is by 15%.
Certain Ailments and Statuses increase Crit as an affect of the Ailment. Freeze in this Game guarantees Crit. The reason Revolutions better? It lasts 3 Turns and can be used on Bosses and for normal enemies you can already inflict Distress with an ambush on top of Koro himself getting way more out of Crits as Crits counts for his Theurgy Condition (while Mitsuru is among the slowest to charge Theurgy).
@helpihavebats6392 Okay, so I didn't actually know Freeze guaranteed a crit. IMO that makes Mitsuru even stronger as an Ice attack user. (Do Freeze Boost and Ailment Boost stack?)
@@alnico137 I believe so??? I actually haven’t checked. But as a Dps Magic she is really done dirty. Herculean Strike the Medium Aoe Strike Attack has higher base power than Bufudyne (230-220). Moves like Torrent Shot and Swift Strike outdamage Dynes
This is so funny to me since I am getting massive fes flashbacks 😂
Having Shinji in the party meant that one member you would later use was underlevelled.
I actually got a lot of use out of mitsuru late game
I cranked up her agility with cards and an equip item so she always goes first. She is a great setup character. Once you upgrade Makoto's "dash attack" it can distress enemies when you initiate a fight. That leaves them vulnerable to her higher crit chance + I used an auto rebellion armor on her so she almost always crits on the distressed enemies. Pretty much every mob fight she puts 1 or 2 guys on the ground so I can "1 more" right away.
So you can use that as an opener for easy crits and passes on regular mobs, but she also shines for bosses. She starts off with a tarunda to lower their defense, and can keep refreshing it during the fight. She also has access to concetrate+severe damage which is insane for boss damage. SP really isn't an issue as it's just one big fight usually. I have been absolutely spamming Mitsuru late game and it has been extremely effective in the last block of tartarus. My biggest issue with her kit is I wish it had more physical options or just more slots because she has so many great learn moves. I also kept the heavy damage ice attack so she has a consistent damage option for mobs without wasting like 40 sp haha. It still does nice damage with ice amp+boost through items and has a pretty good chance to freeze targets. I just save diamond dust for boss fights or reaper farming.
Here’s something recently discovered.
Sukukaja affects multi-hit skills and helps make more hits happen. This makes them more powerful on average than expected (like Junpeis Blade of Fury outdoing Akihikos Gigantic Fist).
But more importantly it means Sukukaja is finally a decent Buff now)
I think you’re incorrect about Mitsuru, she is great. Diamond dust + concentrate, one of the best theurgy abilities in the game AND rakunda?! I found her almost undroppable for boss fights since it’s optimal for MC to concentrate on damage as much as possible. Without Mitsuru, you’re basically forced to use a MC turn debuffing defense every 3 turns which is so wasteful.
But you’re spot-on in other ways. She is one of the worst party members for exploring Tartarus. Her damage output (even with the SP heavy diamond dust + concentrate) can’t compare to physical users and ailments are honestly useless. Her def debuff is still amazing, but it is less relevant since fights against basic enemies rarely last longer than a couple turns.
You can swap between Aigis / Akihiko / Junpei and not a lot changes since they offer a lot of the same things. But you swap out Mitsuru? You lose that ever important def debuff which no other party member can replicate (until Koromaru gets debilitate in the end game). For most of the game, she’s the most important party member for boss fights. C tier doesn’t do her justice! She’s an A tier character for me, but definitely drops off if you judge them purely by their usefulness in the end game.
Also as a sidenote, I actually love how balanced the cast is in this game. Every character has their pros and cons, they’re all viable and they constantly shift in viability throughout the game. I had so much fun just messing around with different party setups
Rakunda hard carries, as you said she is amazing for bosses. This kids play the on normal or below that, where dmg is not an issue.
@@juanhurtado7244 in mercyless mitsuri ,Yukari and junpei are broken
Everyone talks about Critpei, but nobody talks about Akihiko "nah, I'd crit" Sanada
Instead of saying stuff like "its my opinion" why characters are ranked as they are. You are showing why you do rank them as you do, everything from resources to pure facts how the game currently is. Huge respect.
Thank you! It’s still important to note that the list is still my opinion but I do think my reasonings are sounds, but a lot of it will come down to personal preference since the character strength is close.
My first playthrough I brought Yukari, Aigis, and Mitsuru to the final boss. It was an easy final boss sure, but to see that my lowest two leveled characters in Koromaru and Akihiko be this busted is crazy.
I agree with the Aigis and Junpei placements as they were pretty interchangeable for me.
I brought Mitsuru due to Diamond Dust and well she was for some reason landing crits like crazy, so I was like screw it we ball.
All of them were hitting crits like crazy in that final fight.
Junpai has surprisingly never failed me when I needed him, that's why I always have him on my team
Koromaru: "Arf arf..."
Aigis: "Koromaru says: 'oh, you got 20 points, leader? Heh... one point difference..."
Makoto: "Nah, Koro-chan. You got 19 because that's all you could get. I got 20 because that's all there was to get"
Finally some Koro love, he was my main sidekick from day 1 by far one of the best party members in persona history, the items he get as well are too op
I built Mitsuru around her ice affinity.
Tbh I even removed Concentration for ALL my personas during fusion, so how can it be the basis of resource management when it's our personal choice of which skill to keep for our party at higher levels?
I also made her an Ice mage. With Ice break, Bufydine, Mabufydine, Diamond Dust and Ice amp. I also put Neuro slash, Marakunda and ailment boost. She dealt high amounts of Ice damage and was great in every situation.
I'm not sure if it's just because it's 4 am. But Fuuka Yamagoatshi made me actually laugh out loud.
Im super late but i hope you read this. One thing that you forgot that turns yukari’s damage rating from 2/5 to 5/5 is the fact that she’s the only character with an auto concentrate equipment in the game. This coupled with the fact that there’s barely any enemies in Tartarus that resist wind means she’s easily the most efficient character for one turning groups of enemies with magarudyne
Thats good however Yukari does the worst damage in the game. Garudyne is 220 power which is weaker than aoe medium Strike Skill Herculean Strikes 230. Every one else does more damage.
Koros Maeigaon is 350 power but his strongest Skill is Getsu-ei which is only 8% weaker than Brave Blade.
Ken is the same with Koro but instead of Getsu-ei he just has the faster (the fastest) and stronger Theurgy.
Junpei Aigis etc do better aoe damage. So shes still a 2/5 in Dps.
How are you using Shinji at the last Tartarus floors??
I got the secret reload ending to prevent him leaving the party
(I modded him back into my party)
I love this list! I'm a relatively new Persona player, and by looking at your builds I can see I have a lot to learn 😂
I mean like even playing P5R, I never had a persona completely built for amps or something like that, I just don't know how to do it. Any tips would be appreciated!
Thank you for the support! You can use tools like fusion calculators online to theory craft Persona builds. You can find a Persona that has the skills you want and reverse fuse until you get what you want. It's a pretty long and drawn out process, but it's well worth it just to make some hilariously overpowered builds. You can also use skill cards and stuff like that to make the process a bit easier
I agree with many of these points, the Mitsuru thing is so true sadly. The fall off for her in late game is detrimental, and from the moment I started playing around with crit compared to magic I seen Phys value over Magic. I first played the game on Merciless, so I feel its easier to see the difference in the effectiveness of the Phys characters vs Mitsuru. I also agree with the Fuuka joke lmfao, recovering party SP on its own makes her the best here.
A tower of shadows killed by doggo, now that's I call " impawsble paws of entitlements"
I should add, just in case anyone is confused, Akihiko’s theurgy charge doesn’t require him to use Auto Buffs or Buff himself, it charges if he has a Buff at the start of his turn. So no need to pop Masukukaja every turn to charge theurgy
Yukari, Junpei and Koromaru is such a goated comp. Though I ended up switching Junpei for Mitsuru because of Diamond Dust and her second Theurgy. MC with Masakado replaced Junpei
Mitsuru can't get oneshot if she doesn't get hit
Was not expecting all my p3 reload team members to be the highest ranking for reload lets good
man koro is both the strongest party member and the best character story wise. what a beast.
17:32 From what game is this music from?
i have the same question
@@davidbvpp23 It's Dangerzone from p3p
12:48 he did so much damage that I got put thru NOT ONE, but TWO ads right at that moment
finally Akihiko gets the recognition he deserves, now i can go back and 100% the game
I got a few notes
Long story short
both Aki and Junpei, specially Junpei can outdamage MC without DLCs
Junpei has over 80% crit rate if built properly and his trait is 1.4x, which means a crit is 2.8x in merciless compared to the usual 2.01x, on top of all that he has both the strongest phys AND magic theurgy
As for aki buffs affect him in 1.82x instead of the usual 1.4x so he's the avg highest damage
Aigis and Shinji are on the same boat, aigis has phys amp but shinji has better moves overall, so they're the same pretty much damage wise
And Yukari is just replaceable honestly she's the second worst after Mitsuru
Ok hear me out don't hate me, she's useful but she's outclassed in every single way
1. Best healer stays being the inventory, items are so easy to get for healing and you'll never ever need to cast mediarahan 41 times
2. Tranquility is just worse Power Howling as it stands since this is a very phys dominant game and you pretty much never will be running magic in an optimal run, although if magic was better in this game she would be bumped higher for sure
3. worst damage period, and that's fine because she's a support, is what i would say... if damage wasn't the most important thing in this game, you'll never need to heal if you just defeat everything first and use the 99 life stones in your inventory after battle or heal with shuffle time
based koro top 1 tho
as for the best party overall Koro, Aki, Junpei and this is backed up by statistics and datamined information
anyways that's all my feedback for now, good vid man!
I'd rather not waste my money on items when Yukari has borderline infinite healing with armor and accessories that straight up block ailments and give her more sp than she needs.
@@ShadowOfMassDestruction You don't need to buy anything tbh. You can have MC spend a turn on salvation. Or even if you don't want to do that, Tartarus gives you a lot of healing items.
@@ShadowOfMassDestruction you're never using even a quarter of her SP per exploration, making no difference with using another healing source without her trait, as I said, you don't even need to waste money, life stones are just collecting dust in your inventory most of the time, and getting 100HP and 200HP heals is dirt cheap, there's not much to be spending money on other than incenses tbh
and bead chains, are just free candy on the last block, as much as it pains me to say it, Yukari is just a wasted party slot 💔
However! this is just on an optimal level, if you like using yukari because you like yukari, there's nothing wrong with that and fully respect it
@@24hr-Gaming That's just actively trying not to use the character built to do her job, also Futsunushi is my favorite Persona and he has bloody charge which creates perfect synergy with her and MC which I love.
@@ShadowOfMassDestruction It's because her job is not really needed past I would say mid game. Once you get Koromaru, and especially once you can fuse Siegfried, magic can't keep up anymore. That means her second theurgy loses a lot of value. It's fine to use her if you like her, but it's basically phys is so strong that magic just gets left behind. If you just need healing for bloody charge, Aigis and Koromaru would do better for you than Yukari.
I wanna add to your A-rankings
If you're REALLY up for it you can incense Junpei's luck to 99 and that has allowed me to crit 90% of the time (even on nyx but the lack of 1 more sucks)
Is there a cap on critical attack chance?
@@lucienay7803 I'm not sure, even if it does exist the cap seems to be REALLY HIGH.
@@lucienay7803i dont so this time.
if i recall we cant reach 100% Crit not because of there being a cap but because Crit Rate Boost doesn’t stack with Crit Rate Amp
@@helpihavebats6392 I recall that the cap should be 60% (i may be wrong).
So imo I can't place junpei high in my list since he is a bit too dependent on critical hit (unless as mentioned here, u raise his luck to 99).
Otherwise mitsuru is a better choice since 1&2 She can debuff enemy defense and buid up theurgy at the same time. 3. She can suck up SP (the only member with such default ability?). These make her pretty useful in middle stage of the game.
@@lucienay7803oh sorry for late respons I wasn’t notified for some reason.
but its only P5R that has a 60% Cap. Base 5 didn’t have a Cap and Reload doesn’t either.
Junpei even without constant Crits is the Strongest Party member as his Multihits are incredibly powerful.
seriously when he gets Torrent Shot hes not just stronger but significantly stronger than anyone and continues to be with Blade of Fury (stronger Torrent Shot) until Aki gets Strike Amp Gloves. Aki only outdoes him for like 10 levels.
Another Crit Thing with Apt Pupil Sword + Max Characteristics his Brave Blade is like 70% Crit against an Equal Luck opponent. Before this point you can just Koro to aid as hes an incredibly strong support. Revolution is nuts, Getsu-ei is only 8% weaker than Brave Blade and Crits count for his Theurgy which his second one is the best Support (not to mention the fact he has the 2nd highest Hp for some reason)
Misturus Sp Regain isn’t good and Ken does it better and passively also her Theurgy gains are bad she’s absolutely not faster than Junpei in charging it.
hell Junpei has the stronger Magic Theurgy and he doesn’t even want to use it (his can 1 hit Ko Reaper while Misturu just cant)
Koromaru and Yukari are such a silly combo
Yukari can add concentrate to Koromaru's Dark Theurgy
Koromaru can Revolution and Charge eveeyone else
Koromaru can Slash, Dark, Almighty, and Fire, Yukari can Wind and Pierce
Mix Debilitate and the insane healing (I sadly capped all of Koromaru's stats before noticing the busted buffs on his weapon, but it still has Ali Dance), and it genuinely is a skill issue if you cannot at least do something every turn with them
Grab Akihiko to add Massive Damage and Strike and Electric Coverage
Or add Ken for Light and Electric Coverage
And you basically have all but two damage types covered with Ice and either Strike or Light being the types the protag can cover.
I ran Ken, Koromaru, and Yukari in my party nonstop the moment each of them joined, and the power showed. That and when I ran a high crit phys damage persona with a superboosted magic persona in another slot, YuKoro Theurgies usually just translated to doublenuking a target
Mitsuru also has Fatal End, which can also put an ailment on the enemy for a bit less hp
So I think Ken should be ranked higher based on having an extra element like the dog does which really helps out going through the tower. Yes his damage isn't good but having tons of tools on weird turns where a party member is down from a one hit ko. Being able to resurrect and give full protection for a turn without risking main protag on dying to reset the fight.
I honestly used who consistently had critical or just good buffs, types in general. Unlike other games, the reaper only becomes an issue later in, so if you can get to the shrine, get spirit drain and ability drain on a good defensive persona duplicating cards, and endlessly heal your team while quick battling, and you get enough valuables, money, and equipment to get to reaper early and do an early clear and get crazy levels
This was a great list and high quality vid, even if I don’t agree with a lot of it. The main thing I disagree with though is Ken and Yukari. I’ve just never seen the Yukari hype, Tranquility is great but that’s kinda all she has and magic (other than some Theurgies) is really underpowered and some party members literally cannot benefit from Concentrate. Her healing is cheap yes but in effectiveness it’s no better than Ken’s, and Ken benefits from the high cost. Ailment restore is kinda useless since you can buy the items so easily as well. The main problem I have with Yukari especially when comparing to Ken is offensive momentum; Yukari can heal but she can’t really prevent damage in the first place without a lucky Sukunda dodge, whereas Ken can prevent damage and more importantly knockdowns in the first place allowing you to play more offensively and recklessly. My experience with Yukari on merciless was basically having to rely on her and recuperate every turn which really cuts into turns. Ken is just broken especially with his second theurgy. Ken can do more outside of just healing on his free turns without theurgy too unlike Yukari (and invested his Kougaon does more than Garudyne since light and dark are stronger if you care about that, Garudyne really kinda sucks as a best regular damage option). Yukari also straight up has horrible synergy with Junpei and especially Aigis so she can’t slot onto every team effectively.
Ken especially on merciless is amazing and he’s straight up busted for a low level reaper fight. Plus his SP restore (which stacks with invigorate skills if you want) and multi-element access is great for Tartarus runs. The SP restore helps more than hurts since he can stay below half SP comfortably and throw out his broken theurgy every few turns without having to worry too much about running out of SP.
I think a lot of people overrated Yukari because they see her characteristic, say “wow she must be the best healer” and basically never look back. Using her means you basically have to rely on her healing and makes her look great since she appears to be carrying the team health wise.
My personal ranking from bottom to top would probably be Mitsuru, Yukari, Junpei, Koromaru, Aigis, Akihiko then Ken for the main party members.
I think Mitsuru's characteristic isnt ment for her. It says it boosts crit rate, not just her's. I say this because i notice that crits seem to occur a lot more when she's around and status effects are applied
What's the mod called that gives your party members a custom colored cut in animation? It looks cool
I can’t remember exactly I think it was actually just called something like colored cut in animations
@@YandereGogeta Ah okay. Thanks, I'm definitely gonna download it if I can find it
Akihiko likely gets devalued because in the early game (as in, right when you get him through The Lovers) he's really only useful for debuffing enemy attack and hitting lightning weakness. MC and Junpei just do everything he does but better, at that point, and that early impression is going to leave a lot of people feeling sour on him.
Love the MCR shirt. I want it now.
bro top three was the exact team i ran lfmao, they meshed so well together and since i didn't need to switch out the party i just.... didn't. made nyx on merciless look like a joke after 3 tries.
Cant believe you put Mitsuru on low rank, damn, she's hottie and strong ya know
I can see we have very different opinions on Yukari, since, for my personal ranking, I had Yukari at the very bottom 😅
As great as she is, I don't really value healers that much in persona games. Generally, I build my party with two people to keep buffs and debuffs up and a second damage dealer, since, whenever we're running low on HP, I can just use Salvation myself while my second damage dealer keeps up the pressure
Unironically, i feel like in a more balanced game, Mitsuru would be much better. Ailments are busted, so they need to make bosses immune, so Mitsuru's kit and characteristic really wanting to be able to land ailmenrs suffers, because all the hard encounters are immune, and the encounters that aren't are better answered with weaknesses, or are exceptions the game clues you in on that make them free. If they were weaker (Confusion and Charm didn't always drop turns, Distress didn't reduce damage as much, Poison in general was weaker, etcetera), more enemies could afford to be vulnerable, so Mitsuru in turn would be much stronger, especially with an AoE Distress move and her characteristic having excellent synergy with crit stack
for Yukari, I unironically ran Media up until the end of the game. A lot of her skills outclass each other, and Media, for 3 SP, fully heals the party out of battle. I'm a hoarder player by instinct. I like free heals. Having that as an option to throw out also meant, instead of an Invigorate accessory, I could give her the Amritite Necklace and pump Agility, so she moves first and can use Amrita Shower to cure ailments after an AoE
Unironically, I feel like the MC could be 6 or 7 across the board. Severe damage for all elements, excellent resource management if you have something with Invigorate 3 and Drain Ability/Spirit Drain, can become invulnerable to everything save Almighty, all of Charge, Concentrate, Heat Riser, Debilitate, both Shield skills, the only consistent source of Almighty damage by a large margin, Foul Breath, the 50% HP skills... I mean, he can literally do everything any party member can, and still have skill slots to spare. Ignoring that the Driver skills from DLC Personas make it possible to (on Hard) deal with the secret boss without using Armageddon, he's still far and away the best character at not just anything you want, everything you want, all at once, and probably gets the tools the party members do before the party member gets it.
@@furiouscorgi6614minor point but Yukari has low Agi she only outspeeds 2 characters Junpei and Aigis (who has Fast/Insta heal). Shes not preventing Ailment Shenanigans before the team acts. Wait a minute nvm i saw the incense part woops.
For Mc he’s better off going Physical because Getsu-ei early game is extremely strong it is only 8% weaker than Brave Blade and it has high Crit. While in the late game his best Dps is Akasha Arts (assuming Sukukaja is active).
Aigis is the best mainly because of how she changes late game. She gets additional dialogue and her theurgy animation is so crisp and I love it
and u know who just so happen to have the highest (magical) theurgia on the game? the professional boxer
No thats Junpei.
Blaze of Life 450 power
Electric Onslaught 200 power
Junpei would have to go with his Fire Boost Sword + Fire Amp Acc but he usually goes for Hack n Blast because it’s stronger.
@@helpihavebats6392 i mean... I didn't do the calculations, but on the video, it saids that the highest theurgia in the game was from akihiko, which is funny
@@wo_avocado2362Junpei does like about a thousand more with his (if I recall 9600 to Akis 8700ish). But his stronger Theurgy Hack n Blast (which is literally just Scarlet Havoc) can do like 14k. Its actually stronger than Mcs due to Junpeis Trait making Critical Hits gor from 2x on Merciless to 2.8x.
I prefer to just use whoever I like more because the MC is broken anyways
Mitsuru's characteristic with Phys Hero, Junpei and Aegis makes it so if you ambush an enemy and give them confuse you are guaranteed to hit a crit every time.
You basically have full coverage if you go Koromaru Yukari Akihiko Fire Dark Wind Elec Pierce Strike. then your protag just needs Light Ice Heat Riser and/or Matarukaja
For me personally my finishing team was Junpei Agi/Crit/Pierce/Maraku, Akihiko Mazio/Strike/Masuku, and Koromaru Maragi/Maegi/Debilitate/Revolution with myself being in a Healing Support Role with Dia Wind Ice Light Mataru and Heat rise. Less overall elemental coverage and more costly healing but i think Junpei Crits, Koro utility and Akihiko existing was well worth the sacrifice.