Blender Transparent Icon Tutorial | Polygon Runway

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  • Опубликовано: 5 сен 2024
  • Let's do a quick modeling exercise and create a living room icon illustration in Blender.
    Want to master illustrations like this? Use SUSHIMASTER code to get a discount and grab one of the courses: polygonrunway.com
    Join our Discord 🚀 / discord
    Download the scene for free on Gumroad:
    gum.co/icon-li...
    Download the Blender scene file on Patreon:
    / 96599202
    Tutorials playlist: • Commentary Tutorials
    Follow me on Instagram: / polygonrunway for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender.
    250+ scenes on my Patreon: / polygonrunway
    Isocam Addon: www.dropbox.co...
    To install the Isocam addon, open Blender preferences, go to Addons and click the Install button on the top side to navigate to this zip file. After that just activate the addon with a checkbox.
    #blender3d #3dmodeling #tutorial

Комментарии • 30

  • @absolutly2crazy
    @absolutly2crazy 7 месяцев назад +2

    hello, I really appreciate these tutorials, I've been soloing blender (self taught) for a few months and your free online course really helped me understand keybinds and proper keyboard inputs, plus the basic fundamentals of blender and modeling. Might even consider paying for a course!

    • @polygonrunway
      @polygonrunway  7 месяцев назад +1

      Awesome! Glad the starter course helped!

  • @KofteciRamiz
    @KofteciRamiz 7 месяцев назад +2

    Even first 2 minutes contain so much information! Thank you😊

  • @CalmVink
    @CalmVink 7 месяцев назад +2

    Short yet detailed tutorial. Nice work!

  • @500shanth
    @500shanth 7 месяцев назад

    Very beautiful and attractive design. Thanks for this wonderful tutorial. You are the best blender teacher. 😍

  • @roelthijssen2147
    @roelthijssen2147 5 месяцев назад

    Very nice. Your workflow here is such a nice foundation for getting neat renders. Thanks a lot. One question: What does harden normals do in shading?

    • @polygonrunway
      @polygonrunway  5 месяцев назад +1

      Thanks! Harden normals will in short make your flat surfaces look flat when using autosmooth (smooth by angle)

  • @Magna_Dragon
    @Magna_Dragon 7 месяцев назад +1

    I'll watch it later

  • @saaj1974
    @saaj1974 7 месяцев назад

    Great tutorial ¡Thank you very much!

  • @ayushkashyap6301
    @ayushkashyap6301 7 месяцев назад +1

    My cloth is doing nothing when I am pressing spacebar (playback is running)

  • @user-nu5uq6ky9r
    @user-nu5uq6ky9r 7 месяцев назад

    thanks for your tutorials, can you please please make microlino
    electric car modeling in your next tutorial

  • @Husseink5
    @Husseink5 7 месяцев назад

    Awesome

  • @aliqasem6733
    @aliqasem6733 7 месяцев назад

    good work

  • @trsports2.0
    @trsports2.0 7 месяцев назад

    Nice video sir

  • @marciobiza9384
    @marciobiza9384 7 месяцев назад

    WOW

  • @an00k.patterton
    @an00k.patterton 7 месяцев назад

    Very good!!! Thank youu

  • @SoufianOuehrani
    @SoufianOuehrani 7 месяцев назад

    thank you,

  • @yuriibodiu876
    @yuriibodiu876 7 месяцев назад

    Thank you for the video! I'm a little bit confused, why in the beginning where you scaled a plane 4x times there's no changes in your Scale XYZ numbers, it's still 1.000 for each. Cus when I do that I have 4.000 for each after scaling and it affects all of the following settings in modifiers

    • @jellybean5929
      @jellybean5929 7 месяцев назад

      Yeah I guess because modifiers affect the actual geometry and use the objects scale to do so. You can optimally scale up in edit mode.

    • @phantomsmithy
      @phantomsmithy 7 месяцев назад

      If you're in Object mode you'll mess with local scaling where you'll then need to apply scale in order to set it back to 1.000. If you're in Edit Mode it shouldn't affect the scale overall.

  • @EliNatsumiEwe
    @EliNatsumiEwe 7 месяцев назад

    ❤❤❤

  • @Joseph-bgt5zaq1
    @Joseph-bgt5zaq1 7 месяцев назад

    The blanket just kind of melts into the couch even though I've added collision on the couch and the cushion. Any ideas why this might be happening?

    • @Joseph-bgt5zaq1
      @Joseph-bgt5zaq1 7 месяцев назад +2

      I found out what was happening. For those experiencing the same problem, try disabling `Single Sided` under the `Softbody & Cloth` section of the Couch and Cushion collision fields.

    • @ArturKilldragon
      @ArturKilldragon 7 месяцев назад

      @@Joseph-bgt5zaq1 Thank you! \o/

  • @Master22062
    @Master22062 7 месяцев назад

    I know it's a tutorial and you want to show different ways to achieve the same result, but couldn't you achieve the same colours without the mix colour? Just by swapping black and white with brown and darker brown in the colour ramp?

    • @marenmra4230
      @marenmra4230 7 месяцев назад

      If you want to group nodes into customizable material, you can easily extract colors from the mix colour node into group input, with that approach.

  • @jaysonfontela5761
    @jaysonfontela5761 7 месяцев назад

    👍