Blender Transparent Icon Tutorial | Polygon Runway
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- Опубликовано: 5 сен 2024
- Let's do a quick modeling exercise and create a living room icon illustration in Blender.
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gum.co/icon-li...
Download the Blender scene file on Patreon:
/ 96599202
Tutorials playlist: • Commentary Tutorials
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Isocam Addon: www.dropbox.co...
To install the Isocam addon, open Blender preferences, go to Addons and click the Install button on the top side to navigate to this zip file. After that just activate the addon with a checkbox.
#blender3d #3dmodeling #tutorial
hello, I really appreciate these tutorials, I've been soloing blender (self taught) for a few months and your free online course really helped me understand keybinds and proper keyboard inputs, plus the basic fundamentals of blender and modeling. Might even consider paying for a course!
Awesome! Glad the starter course helped!
Even first 2 minutes contain so much information! Thank you😊
Short yet detailed tutorial. Nice work!
Thanks!
Very beautiful and attractive design. Thanks for this wonderful tutorial. You are the best blender teacher. 😍
Glad you like it!
Very nice. Your workflow here is such a nice foundation for getting neat renders. Thanks a lot. One question: What does harden normals do in shading?
Thanks! Harden normals will in short make your flat surfaces look flat when using autosmooth (smooth by angle)
I'll watch it later
Great tutorial ¡Thank you very much!
My cloth is doing nothing when I am pressing spacebar (playback is running)
thanks for your tutorials, can you please please make microlino
electric car modeling in your next tutorial
Awesome
good work
Nice video sir
WOW
Very good!!! Thank youu
🙏🙏🙏
thank you,
Thank you for the video! I'm a little bit confused, why in the beginning where you scaled a plane 4x times there's no changes in your Scale XYZ numbers, it's still 1.000 for each. Cus when I do that I have 4.000 for each after scaling and it affects all of the following settings in modifiers
Yeah I guess because modifiers affect the actual geometry and use the objects scale to do so. You can optimally scale up in edit mode.
If you're in Object mode you'll mess with local scaling where you'll then need to apply scale in order to set it back to 1.000. If you're in Edit Mode it shouldn't affect the scale overall.
❤❤❤
The blanket just kind of melts into the couch even though I've added collision on the couch and the cushion. Any ideas why this might be happening?
I found out what was happening. For those experiencing the same problem, try disabling `Single Sided` under the `Softbody & Cloth` section of the Couch and Cushion collision fields.
@@Joseph-bgt5zaq1 Thank you! \o/
I know it's a tutorial and you want to show different ways to achieve the same result, but couldn't you achieve the same colours without the mix colour? Just by swapping black and white with brown and darker brown in the colour ramp?
If you want to group nodes into customizable material, you can easily extract colors from the mix colour node into group input, with that approach.
👍