Phone Booth Tutorial in Blender | Polygon Runway
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- Опубликовано: 5 окт 2024
- Let's re-use the default cube geometry with some modifiers and quickly create a stylized London phone booth in Blender.
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Tutorials playlist: • Commentary Tutorials
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#blender3d #3dmodeling #tutorial
Thanks for making these mini-tutorials free for those of us who can’t afford your full courses 🙂
I will buy when I get a job, even if I don't need to learn that anymore (I thinks it's not probable that I won't need them)
Thank you for the great tutorials. Here's something I learn:
1. Seperate parts of the object with bevel modifier, so all seperated parts automatic beveled. Very efficient.
2. Copy the glass face and remove all modifiers to get a auxiliary face for creating the window frame by loop cuts. And turn the mesh into curve to "solidify" by beveling the curve.
The best mentor
Thank you i learn much in this tutorial, with my basic english🎉
Amazing! It's my second Blender tutorial, and it was a pure pleasure to do it. Thank you
Great to hear!
so much good learning from this video its great thank you. Feel very blessed im on the part where you turn actual loop cuts to a curve and wow and be able to do all those sections and get that look deff thank you man. This is what makes blender fun truly does.
Glad you like it!
Your tutorials are very interesting and very attractive . learnt A lot❤
Glad you like it!
I really enjoyed making this. Thank you!
Happy to help!
I got hold of Ultimate 3D Bundle, wish me luck in my 3D journey
Awesome! Go for it! :)
That was a wonderful tutorial. Thanks.
Glad you like it!
Time to make this 😎 great Tutorial
Your tutorials are the best!
Thanks!
Your tutorial is awesome bro
Thanks!
Man i am really confused whats the difference between alt+ D and shift+ D
Shift+D makes a real duplicate (a real copy). Alt+D creates a linked (!) duplicate or called an instance (a reference). All changes you do on an instance will apply on ALL other linked instances at once including the original. (Except for scale and rotation in object mode).
At 9:57 when all your editing was right , but I'm not getting the same thing when I use Alt+S and scaling them.
Awesum work bro.
good work❤❤❤
Anyone get black windows when they try setting the transmission to 1 at @12.14? I tried a bunch of things like increasing the light passes, but I still don't get the beautiful frosty glass he's getting.
Thank you very much you are the best! At 3:23 I dont have the "Shade Auto Smooth" option on the right click. what can i do?
If you're using Blender 4.1, its smooth by angle (same thing though)
Please give tutorial of the final result too
c'mon its almost the same, just few tiles and mailbox added. There are lots of tutorials here on my channel that will guide you through similar things.
Make it a blue Tardis :)
Nice!
Hello, quick question, in the 1:19 minute mark, where where you seeing that the rectangle was 2m high?
Based on the grid
How much does anyone wanna bet that he made his intro with Blender?
Bro also want to see the tutorial of the final result
Yes. +1
9:54 Why can't I do it all at once?
Hey, hope you already found but : Do not duplicate with SHIFT+D, do it with ALT+D, for the difference, the commentary of @markuszeller_official that respond to @asln1122 explains it
instead using shift+D use alt+D, shift+D didn't creates link duplicates
somehow the colour of the glas didnt worked. when i changed the trasmission nothing happened :((((
my english hahhahah hope you understand what i mean
🤯
This tutor just didnt work at many times