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Part 3: Creating a glTF-compatible Blender material from a set of PBR textures
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- Опубликовано: 17 авг 2024
- A set of textures for use with PBR (Physically Based Rendering) are downloaded
from the Internet, and applied to the Cubesat model in Blender, using methods
that will be compatible with export to the glTF 3D model format.
hey both of you guys are REALLY good at speaking and teaching these topics! Very welcoming, kind, and methodical, all things that make these kinds of tutorials enjoyable. Thank you!!!!
What an incredible video, even though I am watching it 2 years later haha
Amazing video! Keep them coming please!
Hello, how doeas it work with complex texture node system, can you please explain ? i need export glb / gltf with txture. this you showed how to make Pricipal BSDF. but when i dont have htis ? how to connect ? struggle, would be epic if you can short help out
Thank you guys, this help me a lot
you have almost no views and your videos are amazing. it makes no sense.
It seems than anything more complex than this material wise does not get exported. i wonder if there's an easy way to "bake" a mix shader with lots of nodes into a principled that can easily be exported?
Please help!
Hi guys, great video!!! I'm trying to do the same, but when I export gltf separate, my roughness texture is...pink! I used Separate RGB but nothing changes. Can you help me? Thanks
That's not the issue for me, the issue is that it doesn't export nodes used in those materials when texturing the object.
HI, is there any video showe how to animate the color of the object and export it to gltf
Hi. Why is the tortoise shell material from keyshot not on the object when exported to gbl file. Do you know how to fix it.?
I m facing an error with glb file , when i open it in some viewer it showing 228 error like ACCESSOR_INVALID_FLOAT
please sir help me, please.
hey guys is there a way to export HDRI, enviroment texture to 3d/gltf viewer?
I would also like to know, but the authors don't seem to respond to these comments. Without it GLTF is kind of useless for metallic bodies because they only look good with a reflection.
@@brunomotik8576 yeah, that sucks but i 've seen its posible
hey!
can you show how to embed video textures into the export? i want animated textures on my glb!!
can we have background for gltf format? please someone guide. thank in advance
I need help with my armature and bone animation, it seems that bone constrait and inverse kinematic don't properly with glTF format. I guess that glTF only works with basic blender armature. any idea how to fix this?
Please reach out to support@agi.com and reference this video. We'll route it to the appropriate Engineer that way. Thanks for watching.
I don't know why but when I export my models all of them ignore completely the metallic-roughness making the model look like crap. I've searched through the documentation and tried to do the separate RGB thing but nothing works. I've tried also in Blender 2.82 and 2.83 with same results. Help please! :S
Bro even i have the same issue, when i export my 3d model in blender, it ignores the specular map
Hey guys, thanks for the video. I Would like to know if it is possible to create an object used to mask "hide" other objects? "Sorry about my english"
Question : Can GLB or GLTF be able to show Emission/glow texture?
docs.blender.org/manual/en/2.92/addons/import_export/scene_gltf2.html#exported-materials
An Image Texture node can be connected to the Emission input on the Principled BSDF node to include an emissive map with the glTF material.