Part 1: Intro to using Blender to create glTF files

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  • Опубликовано: 26 окт 2024

Комментарии • 11

  • @huntermaverickwells7289
    @huntermaverickwells7289 3 года назад +3

    I'd like to personally thank both Ed and Alex for producing and making available this awesome series of videos. As a professional web developer with a background in creative multimedia and a degree in GIS, this entire series has been immensely helpful in helping me understand glTF and how I can author effective assets for use in my own projects, both creative and technical. For me, I feel like Ed and Alex are real chips off the ol' block, and I have really enjoyed learning from them. Long live glTF!

  • @yves_jotres
    @yves_jotres 4 года назад +13

    8:35 best part of the entire video

  • @Leadwerks
    @Leadwerks 4 года назад +3

    It's a game-ready 3D model format. Smart phones aren't the only platform that benefits from this. Loading time on a high-end PC is much faster than interchange formats that require a lot of processing to get the data ready to load.

  • @ricardorod9883
    @ricardorod9883 2 года назад

    This is the best tutorial ever! Thanks!!

  • @anlumman3897
    @anlumman3897 2 года назад

    I love the idea that you can use it in a PowerPoint pres. Compatibility always feels like the soft breeze. You know, drag and drop a bezier curve from your library to Blender and suddenly you have an Eiffel Tower...

  • @djbodged
    @djbodged 2 года назад +1

    You can select the entire object in edit mode, and then use the symmetrize mesh command. This totally negates the need for mirror modifiers, or array modifiers.

  • @jerome-neareo
    @jerome-neareo 3 года назад

    Awesome format, hope it will be as popular as JPG. We use it with Three js on mobile devices, it is stunning but still require low poly meshes unfortunately.

  • @raffaelrameh14
    @raffaelrameh14 3 года назад +1

    Great content! Thank you!

  • @ofersagi
    @ofersagi 4 года назад

    2:38 - gITF "GPU ready format" - 03:10 renders without any fuss or calculating spline curves or any of that

  • @VicVegaTW
    @VicVegaTW 3 года назад

    Super interesting, thanks.

  • @fireme2008
    @fireme2008 3 года назад

    Erm just use the mirror modifier, lol and you can stack modifiers so no need to apply