Where is the Subsurface Color in Blender 4.0?

Поделиться
HTML-код
  • Опубликовано: 15 сен 2024
  • The Subsurface Color has been removed in Blender version 4.0. In this video, I will show you what you can do instead, to control the subsurface color.
    🗃️ Page on Blender Wiki: wiki.blender.o...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    ● Procedural Skin Material: ryankingart.gu...
    ● Procedural Skin Tutorial: • Procedural Skin Materi...
    ⭐ Ultimate Procedural Material Pack:
    • Gumroad: ryankingart.gu...
    • Blender Market: blendermarket....
    🎶 Music Credits:
    - dontcry x nokiaa - Bunnies
    - Provided by Lofi Girl
    - Watch: • Bunnies
    - Listen: open.spotify.c...
    _________________________________________________________________________
    🌐 My Website Links:
    • All links on my about page: ryankingart.wo...
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gu...
    • Artstation: www.artstation...
    • Blender Market: blendermarket....
    • Sketchfab: sketchfab.com/...
    • Website: ryankingart.wo...
    #ryankingart #blendertutorial #blender

Комментарии • 74

  • @joebuehrer
    @joebuehrer 8 месяцев назад +30

    I think you could also plug a color node into the radius input and control the subsurface color that way instead of having to tinker around with the values.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +6

      Oh yeah, I haven't tried that, but it might work.
      Edit: (Just Tried it out, and yeah it works great) 👍‍

    • @joebuehrer
      @joebuehrer 8 месяцев назад +2

      @@RyanKingArt I remember long before Blender had a PBR shader and you just had to use the subsurface node, there was a radius option on that and I would just plug a color into the socket and that seemed to work just fine.

    • @chriscvargas
      @chriscvargas 8 месяцев назад +1

      That's an excellent tip! I had wasted some time trying to get to the color I wanted using the values, now using an RGB node, I have a more quick display of the color I want.

    • @romanr1592
      @romanr1592 6 месяцев назад +2

      Except it doesn't work, it takes the average of your color and adjusts what was already there proportionally, it doesn't actually change the hue no matter what you plug into it. You can just plug in simple rgb node to it to see that it does nothing, and that's my problem, I want subsurface to vary with texture.
      EDIT: I guess, it's an eevee bug, great... blender doesn't fail to disappoint once again!

  • @thisspaceforrent5737
    @thisspaceforrent5737 8 месяцев назад +101

    My least favorite part of any new software release is the Easter egg hunt for familiar features.

  • @SquirreltailAnimation
    @SquirreltailAnimation 8 месяцев назад +53

    This seems like such a weird and unnecessary change. Thanks for the heads up on this.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +6

      yeah I kinda wish they just kept the subsurface color.

  • @Cosmic-books
    @Cosmic-books 3 месяца назад +8

    The old method allowed you to actually place a subsurface colour under the top semi transparent colour where you could see through the top layer under lighting to see a different under the surface colour.
    That was subsurface colouring.
    This new method is just mixing two colours together.
    Blender fail.

    • @AbyssalSoda
      @AbyssalSoda 2 месяца назад +1

      Yeah its no the same, comparing two shaders next to one another I can no longer get the differing underlying hue, and that's a staple of one of my styles of renders.

  • @Stratanian
    @Stratanian 4 месяца назад +4

    Спасибо!!! Не понимаю, зачем было менять то, что прекрасно работало. А теперь без таких вот видео и не разобраться!

  • @findbadguys2742
    @findbadguys2742 6 месяцев назад +11

    This is the change that nobody asks for. So sad that we need to find the way around in order to have that previous SSS color back. 😥
    Hope The dev team will consider getting this back in the further version of Blender.

  • @francescorossini9411
    @francescorossini9411 8 месяцев назад +4

    Thank you for this tutorial! It's always a pleasure to see your content, since 2019 :)

  • @moosey_friend
    @moosey_friend 7 месяцев назад +2

    This is exactly what I needed. Thank you as always Ryan the king!

  • @cybersimscape
    @cybersimscape 3 месяца назад +3

    ty ryan.. i've learned everything about texturing in blender over the past 4 years from your videos alone. I was trying to make a shader when i noticed the node was gone and i almost pulled my hair out. ryan saves the day again

  • @AnkiSandinge
    @AnkiSandinge 8 месяцев назад +4

    Thank you soo much for this great video. It sure explains the difference.

  • @federicofelici9703
    @federicofelici9703 3 месяца назад +4

    a change nobody was needing, making something simple complicated and worse.

  • @middle_kid
    @middle_kid 2 месяца назад

    Weird change on Blender's part so totally appreciate this video! In another one of your videos (the pickle one) you use a color to control where the subsurface happen - with the new update I don't know where to plug it in; the weight? the scale? it's made it so much more complicated.

  • @waltbayless7709
    @waltbayless7709 2 месяца назад +1

    Great stuff, Ryan! Thank you. Hope you're doing well.

  • @mix-up9003
    @mix-up9003 8 месяцев назад +4

    I just set it to skin and stick in a RGB node in the radius to see the exact color that I want for my SSS or even simpler use a Mix Color shader so that you can use it in a node.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +3

      Thanks for letting me know about this! Just tried it out, and yeah that's also a good way to control the color.

    • @mix-up9003
      @mix-up9003 8 месяцев назад

      No problem, I had that very same panic when I was trying to do one of your older videos with Blender 4.0. Took me while to find a tutorial a tutorial that explained the new shader and then the idea popped into my head when I remembered the RGB and Vector ports are actually compatible, it was just the 'Skin' and strength part that I didn't understand what they did. So I just tried the RGB node and and noticing that I wouldn't be able to put it your node setup I used instead a Mix color, set one color to 100% and I could then create a node exactly like your node with now vector guess work involved @@RyanKingArt

  • @user-jp7vk3mn1l
    @user-jp7vk3mn1l 8 месяцев назад +2

    I actually figured this out when I was watching a RUclips video

  • @R_FangZ
    @R_FangZ 2 месяца назад

    What about if you have a SSS map/texture exported from substance? How can we use that to only have subsurface scattering on certain parts of the mesh?

  • @amanda_tank
    @amanda_tank 6 месяцев назад +1

    This was really helpful, thank you!

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад +1

      Glad it was helpful!

  • @ericolivecarmona7871
    @ericolivecarmona7871 7 месяцев назад +1

    I preff use RGB node in radius slot. Its more comfy

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад +1

      yeah that's a great method too 👍‍

  • @Rjf32
    @Rjf32 3 месяца назад +4

    Whoever decided to make this change needs to be fired all this does is make things already more difficult and annoying

  • @virtual3dworld_1000
    @virtual3dworld_1000 8 месяцев назад +1

    good job Bro

  • @TheEragon1995
    @TheEragon1995 7 месяцев назад +4

    i do not like this new system. in 3.6 i ez made nice ears with red subsurface, it was like cool pixar sunshine ears. now its more complicated.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 8 месяцев назад +2

    I wondered what the subsurface color was used for! LoL!

  • @FelisGlacialis
    @FelisGlacialis 3 месяца назад +1

    Thanks for this video. I find this a really annoying and unnecessary change.

  • @davexmit
    @davexmit 5 месяцев назад +1

    You can plug an RGB into the radius btw. Seems to work.

  • @mikerusby
    @mikerusby 7 месяцев назад

    so how come when using the mix node, if one of them is supposed to be the base color and the other the subsurface then they both affect the subsurface? try bumping up the subsurface weight, give one of the mix nodes a blue color and the othe red, then switch between the 2.
    Doesn't make sense to me

  • @alexthegreat4773
    @alexthegreat4773 6 месяцев назад +1

    Thanks man!!!!

  • @cloudlove1
    @cloudlove1 5 месяцев назад +2

    I'm sorry, but what they did to our bsdf is a disaster. I just can't with this, everything just got that much more confusing :(
    Thanks for clarifying ❤

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад

      yeah I don't really like the update.

  • @Velnias75
    @Velnias75 8 месяцев назад +2

    💯 Thanks!!!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      welcome!

    • @Velnias75
      @Velnias75 8 месяцев назад

      @@RyanKingArt, do you have resp. is there any place to share the community results/fan art of your tutorials?

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      No, I don't really have any community place for people to share there tutorial results. I may make something for that sometime. Any suggestions? @@Velnias75

    • @Velnias75
      @Velnias75 8 месяцев назад

      @@RyanKingArt, an own Discord server?

  • @user-nu4fc3lz6i
    @user-nu4fc3lz6i 6 месяцев назад

    Thanks !!!!!!!

  • @Frostensen
    @Frostensen 7 месяцев назад +3

    They should really really stop messing with the nodes. Tutorials are becoming useless

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад +2

      Yeah its kinda annoying when they change things like this.

    • @mikerusby
      @mikerusby 7 месяцев назад

      @@RyanKingArt same with the add new node in the material editor, I used to press tab then find the shader I wanted to add. such a pain how it is now. you can't even assign a shortcut to the add part anymore

    • @mixelplik
      @mixelplik 7 месяцев назад +1

      @@RyanKingArt Yep, just like new versions of Windows, you have idiots that try to justify their jobs by creating new "features" that only tend to irritate existing customers and force additional updates.

  • @wirebrushofenlightenment1545
    @wirebrushofenlightenment1545 6 месяцев назад

    Because that's so much simpler than the old way ...

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад +1

      Personally I kinda like the old Sub Surface Scattering better with the Sub Surface base color.

  • @billyjjackson
    @billyjjackson 6 месяцев назад

    I'm not a fan of this or the new hair system. I'm sure it will all turn out good in the end

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад +1

      yeah I preferred the other sub-surface scattering.

    • @billyjjackson
      @billyjjackson 6 месяцев назад

      @@RyanKingArt yup, it was more intuitive and less work.

  • @FlorianGerstner
    @FlorianGerstner 4 месяца назад

    This is misinformation. "Radius" is the color channel for SSS.

  • @SaurabhGayali
    @SaurabhGayali 22 дня назад

    Stupid UI change

  • @kedigiller111
    @kedigiller111 4 месяца назад +1

    wtf did they to the program man, damn

    • @RyanKingArt
      @RyanKingArt  4 месяца назад

      yeah I didn't like the update too much