A Paradox Answered - XCOM Unpossible Episode 1
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- Опубликовано: 11 июл 2024
- The story begins. The Fermi Paradox has been answered, extraterrestrial life is right here and about to take humanity for a collective rear-end probing with nothing but a bunch of hapless rookies and a commander at his wits end between them and their goals.
Timestamps:
00:00 - Mission 1
02:55 - Mission 2
09:24 - Mission 3
10:24 - Mission 4
14:33 - Mission 5
Music Used:
Main Menu* - X-Com: UFO Defense Soundtrack
Combat Music 9* - XCOM: Enemy Unknown Soundtrack
Thwomp Caverns - Mario & Luigi: Partners in Time Soundtrack
Thwomp Volcano - Mario & Luigi: Partners in Time Soundtrack
Green Hill Zone - Sonic the Hedgehog (Genesis) Soundtrack
Jeopardy Theme* - Jeopardy
Studiopolis Act 2 - Sonic Mania Soundtrack
Combat Music 8* - XCOM: Enemy Unknown Soundtrack
Okey Dokey - Mario & Luigi: Bowser's Inside Story Soundtrack
Astronomia - Vicetone & Tony Igy
Diabolical Adrenaline Guitar - Half Life Soundtrack
The Objective - Counter-Strike: Global Offensive Soundtrack
Final Fall - Fall Guys Ultimate Knockout Soundtrack
Everybody Falls - Fall Guys Ultimate Knockout Soundtrack
*Unofficial name
The music used list is only the overdubbed music, some in-game soundtracks are not listed.
FAQ:
Q: That looks like bullshit.
A: It is.
Q - Battlescape: How do you not squadwipe the first mission on Impossible?
A: If you've played Classic, you know the key is controlling your activations and only fighting one group, or 'pod', of aliens at a time. Impossible introduces the caveat of most aliens being far tankier and generally outmatching XCOM in a fair fight. The easiest way to deal with a pack of sectoids is to either get lucky on the rolls with a good flank from a safe position or just double grenade them. Grenades have perfect accuracy, and while they don't oneshot anything like on Classic, two of them can get rid of a whole pod if you're lucky.
Q - Battlescape: Classes in I/I?
A: All classes are viable, but early-game Heavies are the best. Heavies have awful aim progression when they rank up, topping out at 75 aim at Colonel, but rockets are an absolute life saver (with 6 damage, a giant AOE and 90% accuracy) early on and Bullet Swarm grants them two shots from as early as Corporal (compare assaults at lieutenant, snipers at colonel and supports never). Assaults can get reliable kills thanks to the shotgun but early on they can be a liability if you make a bad move. Once Snipers reach Corporal they're decent, and Supports are good but not exceptional from the get-go.
Q - Geoscape: What's your month 1 research path and why?
A: Weapon Fragments → Experimental Warfare → Alien Materials → Beam Weapons. Experimental Warfare unlocks the Foundry and will let you do the Tactical Rigging project, which will let you carry two items per soldier. In practise this means two grenades which will let you double-grenade aliens far more reliably. In my experience, going Weapon Fragments → Beam Weapons is completely unviable, Beam Weapons takes forever to research especially in Enemy Within and when you finally get them, you need to do two more projects to even be able to use lasers on your snipers and heavies. Outside of leaving ayymats for after beam weapons, the only other research path I'd even consider is starting with Meld Recombination and rushing MECs as hard as possible from there, which as you can see by my zero meld and extremely cautious playstyle, didn't happen but I've heard is viable.
Q - Geoscape: Starting continent and bonuses?
A: Asia, Asia, Asia, Asia. 1/2 Foundry and OTS price is absolutely great early-game when you're most likely low on cash and really need to get Tac Rigging and Squad Size 1 up and running. Getting a free engineer at the end of the month is also nice, since if you only get one engineer reward, you'll get the fifth engineer needed for the next satellite uplink at the end of the month. Africa and Europe are also not awful starting locations, Africa for the income bonus and Europe for the cheap labs/workshops which can help speed up research and sat production by a lot, but keep in mind that by the time you get the four sats needed to cover Asia, you won't be able to make much use of its bonus. Besides handling panicked countries, satellites should ideally go over Africa for the 30% income bonus and SA to cut down on research time immensely, as they have the best bonuses per satellite ratio. - Игры
>tfw the sectoids oneshot someone through 2 c-cans
that's xcom baby
still salty about that one in particular ngl
I call this the "Lol fuck MELD" run. Great shit even if I'm a year late to it.
Yes, I wish I was here a year ago. though to be fair most content of xcom enemy within is 5 years old!
Most I/I runs end up like this to be honest. Actually, they usually end up with no meld and many more dead soldiers.
Holy fuck, the Thin Man title card interruption had me rolling
When Shen said "Bomb"... I felt that
Your editing is amazing god bless
Exactly how it should be edited. I love that you took out the boring parts of figuring out where to go.
Seriously, can't praise it enough
Rockets. That 90% hit rate is wild. It’s one of the best pieces of comedy and tragedy.
Dr. Vahlen was strangely quiet about your grenades
Glad I stumbled on this playlist, I haven't seen a good edited XCOM campaign since back when Beaglerush did them.
I come back every once and awhile just to re-watch this series due to how entertaining it is
Great work man, keep it up
That fucking wallbang CSGO killfeed, I know I'm gonna love this series.
Poor thin man got deleted before his intro could play.
>using grenades and rocket launchers on innocent (and, most importantly, fragile!) sectoids
[angry vahlen noises]
(Awesome editing!)
This is hilarious, even if the Sectoids’ BS is hard to watch!
You gained a new viewer and I'm going to keep watching in the future
I know I'm late to the party but the moment I heard Partners in Time music, it was an instant subscribe.
bro, if they are shoting at you at all, then you already screwed up
Randomly checked this out because of a comment on The Drifter's Broadcast's return to XCOM1, and I'm glad I did. Good, snappy editing, funny, nice music, and actually has good advice and tips for I/I. Makes me want to go back and replay EW after all these years....but maybe on a slightly easier difficulty!
Got tier content
Mannnn studiopolis act1 slaps so hard bro one of the greatest funk fusion junts of all time and I heard it for the first time thanks to this play through 🙏🏼🙏🏼 Goated.
still playing the game in 2023!
Why the high quality editing? Am I about to fall in love?
Gotta admit; watched every episode, watching it again. entertaining and informative in equal amounts.
After 10 years of playing. I finally did it - beat the i/i. Thank you for inspiration
I have no idea why this has such quality and yet so few views. I'm really grateful I found this. Definitely subscribing.
Hey man, i've just stumbled across your channel, and im really impressed by your editing ! I'm actually surprised you don't have more subs, keep up the good work!
RUclips recommended this, and I'm so thankful there is no face cam twitch stream copy pasta
excellent video as usual
And finally RUclips recommends me your gold content.
This is hilarious. As an XCOM veteran I can relate and will keep watching / laughing.
Half cover = full cover and vise versa depending on if the combatant is of this world.
You sir got a new subscriber
love the high quality editing, so rare to find!
now do a long war playthrough🤣
I really got to get back into this game when I get a new computer.
Nice
Based video.
97% chance to eliminate the alien? Nahhhh
3% chance to lose a soldier
Dreams of tactical rigging 😢
How do you do that scan line effect on the text that looks so cool
I use Davinci Resolve for video editing, using a Text+ object, I add Glow and Scanline effect nodes in the fusion tab. In an image editor, I'm sure you could get the full effect with some combination of layer duplication, gaussian blur and a repeating black/white gradient on a layer mask.
font is Century Gothic btw
@@kierany9 You are a hero for the quick response and help
14:10 i had this exact same request but every time i tried to fulfill it it instead took me to the deploy satellite screen instead (making the order unfillable)
this problem persisted through multiple missions and loaded saves
At 14:28 where is that from? I recognize it from somewhere.
For the algorithm
Want more plz
Bruh, were the fuck are your 100k subs?