Suggestion regarding your trailers: You could add a sensor on each trailer to detect if the truck hook is locked or not so it expands or collapses its [the trailer] legs. It would save you this "get out of the truck to press the button" thing. Your base design looks neat! I really like the concrete/brick pattern!
Put one block on a piston or a small arm on a bearing and have that on a switch in the cab for when you want the sensor to raise the legs on the trailer. Definately a remote control is needed!
@@duck9155 no it would be pretty easy. put a sensor on the trailer that acts as a "switch" and have something on the truck on a piston or a bearing that comes out and "boops" the sensor. Lets take the most recent tanker trailer... Put a censor in the center of the "head" of the trailer, set it to switch mode, and then have it on a range of 0. THen on the back of the cab of the tractor have a block on a piston that comes out and contacts the sensor...setting it off and fliping the "switch". Then retract the piston. Since the sensor is on a 0 range, it wont accidentally get triggerd by scenery or teh back of the cab when it turns. It would require the trailer to be mostly straight behind the truck for it to work though.
@liveepically I was more thinking about integrating the sensor in the hook as the part being hold back by the truck pin. With a 2 or 3 range, and facing back, it would keep detecting the hook even when the trailer slide on the truck flatbed while braking hard or going backward. No button needed! But it would ruin the rounded hook and kAN seems to like these pipe pieces 😅 Note: I was playing with sensors for 2 hoursbfor various stupid things when the video came out and this idea came while watching it. I didn't try it but I definitly will!
wow - straight from chemical trailer to this lol - tip, when gathering soil back up, put your crosshair in the middle of four inner corners of 4 soils and you can gather a bit quicker
what you really need to do is build a revolver style system where your trailers are welded onto a rotating construction. you press a button or switch to rotate it and the trailer on the bottom can be detached. also in general look up Japanese automatic garages for more inspiration
Another great video! One option you have is to stretch out the area of your concrete by doing a 15 block cutout strip every other row of blocks. I did this in my game and it saved me 15x2 blocks per 16x4 area, so you'd end up recovering a little over 45% of your current concrete and it'll make the grind for additional resources a little less intensive to finish your build.
I'm really not sure you'll have enough space to get out of a trailer parking space when there are other trailers parked on each side. I think the whole parking width needs to be twice the length of the longest trailer + the length of the truck. And one way you could make parking a trailer easier would be to have the closer half of the wall (at the right of the door when looking from inside) be further from the farm and closer to the road. It would make the gate look weird, like a 90 degree door, but leaving the base with a trailer would be simpler 🙂 Also, if you need to move the farm again, please have it be on a single block so you can detach it and upload it to the workshop whenever that's a thing 😁 I think thoses pumps have enough range Finally, thanks for all your videos, I've been watching since the beginning and have enjoyed everything you've done! Do you plan to stream again, like in the old days of AI challenges?
You might save yourself a bunch of headaches by simply raising your parking area up over the rocks then you can easily make the entrance wider to accommodate the wide turns... another great video.
You can also make a multi floor parking space, trailer at the base, and other smaller vehicle in the second floor. Use ramp or piston powered elevator.
The farm is the problem for the parking pad, its right in the way of the whole thing, maybe build the parking pad more towards the ocean, or put the farm tight against the wall
Didn't expect much on reading the title. How exciting could dismantling rebuilding an entire farm be? I was caught off guard when you simply chopped it off the ground and welded it to the new location. Fascinating and entertaining as always.
The D.I. water we used to get came in a tanker with a large metal housing towards the back like a Cryogenic Cargo Tank however the housing was larger for the D.I. water
Add a huge garage door in the wall in front of that parking lot. Back in and drive straight out. It would be an awesome project and need less concrete as a floor.
If you feel like using the components, you could make a turntable to rotate, then an arm that grabs the trailers off of it. Reverse it to have them ready to hitch.
Hey Kan, Once you get the parking lot built, park the non lagging trailers Diagonally. It might be a little bit easier getting them out so you aren't bashing into the others and it'll make more space for your truck & trailer to get in and out!
Kan, If you still want to do the parking lot for your trailers then i suggest finding a truck stop near you and going for a walk thru the parking area. Doing this should give you a better feel for how much space you actually need. The parking IRL is massive due to the size of the trucks and trailers.
You can line up spud guns from on the truck to switchs on the trailer so you can control all of the trailers landing jacks without having to get out. You could also control all of the functions of your tanker trailer too.
Hey, I thought it would be pretty cool to set some coloured sensors between the truck and the trailers to set up some kind of remote control to not have to go over to the back of the truck and be able to just control everything from the cab.
This is just a suggestion Add 1 or 2 pistons to the back of the the truck to align the trailer straight so its easier to back up. It's okay if u don't want to.
Hey kAN! An idea for all the trailers: add back lights! I think that would make look better and more realistic. Also, for the chemical trailer; maybe make a glass section in the middle of the sides? I think would look pretty high tech and it would look even better if you paint it. Please do it, with your creativity, it will look epic! :)
That is a really cool idea but unfortunately the game would ABSOLUTELY HAVE A BIG DEATH if you tried doing that. The frame rate would be 1 fph (frame per hour)
It would probably weigh WAY to much, but I wonder if you could make a vertical parking thing that holds the trailers in the air until you want them and then rotates them into place behind the cab's parking space. It could probably save you a lot of materials if you don't have to deal with a giant stretch of platform meant for turning around and even more if you could replace the parking slots with a few weld points and, maybe, a frame.
I commented this on ScrapMan's video as well, you don't have to have those lines through your base. Attach 2 bearings to the side of a block, doesn't matter which side, and then drag a strip of material over them both. Now they are only connected to one side, while it still looks like it's a normal connection.
I have a big brain idea to have the concrete pieces seperate but still have them touch. Basically, I was thinking that in the gaps in between the concrete slab and brick slab, you could put a bearing and connect it that way. Then all you need is a controller to set it to your default angle. That way, you could have them touch with no lag (hopefully).
You should make a thing we're you select you trailer and it brings it down to you and all you have to do is lock it in and make sure your line up! That would be cool to see and love your videos!
Regarding the fluid trailer, if you connect the pumps to the piston you can just take the entire box off and connect it to the craftbot, saves some time and no inventory space needed
With the number of trailers you have i think instead of the massive driveway it will be more bun to have a turntable similar to what they use for trains. Drive on, spud a switch, get turned around, back into spot. Simple! :D
i think you can actually have different buildings touching each other (no gap between two different crations). just put the last row of blocks in a bearing attached to one of the buildings
Idea: To save space on your parking garage, why not a lift system for your trailers that brings about different trailers for your truck to back into and pull out with. I'd design it like a revolver system or Ferris wheel for your trailers. The only trouble I would see with it is potential "clang" or perhaps lag if it gets too complex.
Since youre driving to park over the water, you could build a lift garage of sorts that hides parked trailers under the water till needed. Just an idea
To save you a lot of materials on your main wall, you can remove all of it besides the tier 3 metal. Anything over I believe 6 durability the bots can't destroy it. So you can get a lot of that brick back.
Typically make my roads and such 32 wide, so i can maneuver around and not fall off.. smaller areas about 16 wide. I think i worked on mining and logging vehicle until it was almost perfect.. then was mining for weeks straight.. i didnt want to be disappointed like that when i started building.. but mats still go so damn fast. Made my base mostly out of wood 3 with a little metal 3 trim. Ive annihilated so many dense forests.
You can get 1000's of ez to get building metal from Warehouses, it's the rusty gray blocks on the yellow tube pillars, with a blue edge painted. I've built a whole city from it in no time at all. Just drive up to a warehouse outside with a few chests, there is always some on the warehouse roofs as well if you have a flyer. I don't understand why I haven't seen anyone else use it apart from squidy. The metal block doesn't craft into anything, so I've been using it to layout the template of the base then slowly replace it with the block I want over time. It also looks ok painted but be careful as it has low durability.
Jack knifing refers to when the truck is at a sharp angle to the trailer. What you're doing to that trailer is what some employers would call incompetent.
you can save the build but you will need to be in DEV Mode to do it, after which you can do:- /export and give it a name then change it's file type to .jason and place it in your creative blueprints then upload to steam.
One thing about your chemical trailer. What if you put chemical containers inside and connect them to those crates so that it is put from the crates into those containers and in that case you have a larger capacity of the whole trailer and if you do it so that the containers are somehow accessible you don't have to make it so complicated and you won't risk that you accidentally switch one of those pumps.
Even if the 2 buildings touch, that doesn't connect them, only if they where build from the other building are they connected. Just give it a test with the connection tool.
How about fitting alot more chests inside the trailer. You could realistically remove one pump and just pipe around to another group of chests to fill with chemicals. Would ofc need a redesign of the lowering system but shouldnt be impossible
Hey kAN I Have a cool idea. if your extending the parking area you could make a drawbridge connecting to the land so you wouldn't have to come and go from one narrow gate. And you wouldn't have to squeeze through that tiny space between your farm and wall.
maybe you can try moving the door thing a bit to the left? just so that you can drive your vehicles in and out easier. it won't be symmetric anymore but maybe you can do smtg about that. just a suggestion
Do a bearing thing on the trailer side of platforms add one block on the river side and put one bearing Fill the bearing with bricks (AND ALSO FILL THE GAP) If you cant do it remove some blocks from the platform and add controller After filling it,dont weld it or the platform will be connected to the wall side
It would take a lot more concrete but, what if you made the trailer drop off pull through too? Like to drop off the trailer, you drive through a parking spot, detach and just drive away.
You should move the wall forward it will be harder but you’ll have so much space where you can move the Farm up to the wall and then it won’t be in the way
Make a parking machine :D you just have to drive by, disconnect the trailer, press a button and the trailer will move to the side and the center will be cleared and then just repeat the whole process to the other trailers
You are the Iron man of trailers, when will you do the clean slate protocol like Tony did in Iron man 3 ! Anyways thank you for making content and good luck !
What if you would make a second story on the height of the wall for parking, with a ramp, then the farm wouldnt be in the way, but it would look silly. :]
seems like it would be easier to park if you swing all the way out to the back of the parking stalls and just pull straight forward. Then disconnect and drive away. No backing up necessary...
Suggestion regarding your trailers:
You could add a sensor on each trailer to detect if the truck hook is locked or not so it expands or collapses its [the trailer] legs.
It would save you this "get out of the truck to press the button" thing.
Your base design looks neat! I really like the concrete/brick pattern!
Actually a really good idea
Put one block on a piston or a small arm on a bearing and have that on a switch in the cab for when you want the sensor to raise the legs on the trailer. Definately a remote control is needed!
This idea would be hard to make though
@@duck9155 no it would be pretty easy. put a sensor on the trailer that acts as a "switch" and have something on the truck on a piston or a bearing that comes out and "boops" the sensor. Lets take the most recent tanker trailer...
Put a censor in the center of the "head" of the trailer, set it to switch mode, and then have it on a range of 0. THen on the back of the cab of the tractor have a block on a piston that comes out and contacts the sensor...setting it off and fliping the "switch". Then retract the piston. Since the sensor is on a 0 range, it wont accidentally get triggerd by scenery or teh back of the cab when it turns.
It would require the trailer to be mostly straight behind the truck for it to work though.
@liveepically I was more thinking about integrating the sensor in the hook as the part being hold back by the truck pin.
With a 2 or 3 range, and facing back, it would keep detecting the hook even when the trailer slide on the truck flatbed while braking hard or going backward. No button needed!
But it would ruin the rounded hook and kAN seems to like these pipe pieces 😅
Note: I was playing with sensors for 2 hoursbfor various stupid things when the video came out and this idea came while watching it. I didn't try it but I definitly will!
wow - straight from chemical trailer to this lol - tip, when gathering soil back up, put your crosshair in the middle of four inner corners of 4 soils and you can gather a bit quicker
You should build giant floodlights around your base. Or just lights in general but giant=better
there are unfortunately no giant lights in the game
That's not what my wife says.
what you really need to do is build a revolver style system where your trailers are welded onto a rotating construction. you press a button or switch to rotate it and the trailer on the bottom can be detached. also in general look up Japanese automatic garages for more inspiration
It would be diffucult but I hope that he does this:)
I think that would be a bit laggy
You mean kinda like a flatbed trailer where you attach the part thats required for the task at hand?
I doubt that would work because it would be too much weight for bearings to carry.
None _Yours he means you park the trailers on a cartwheel looking machine so he picks one and it will rotate to the one he picked
6:00 you know it was because you didn't have enough blocks right
Isaiah Linville lol
Lol
Bruh moments
Another great video! One option you have is to stretch out the area of your concrete by doing a 15 block cutout strip every other row of blocks. I did this in my game and it saved me 15x2 blocks per 16x4 area, so you'd end up recovering a little over 45% of your current concrete and it'll make the grind for additional resources a little less intensive to finish your build.
I'm really not sure you'll have enough space to get out of a trailer parking space when there are other trailers parked on each side. I think the whole parking width needs to be twice the length of the longest trailer + the length of the truck.
And one way you could make parking a trailer easier would be to have the closer half of the wall (at the right of the door when looking from inside) be further from the farm and closer to the road. It would make the gate look weird, like a 90 degree door, but leaving the base with a trailer would be simpler 🙂
Also, if you need to move the farm again, please have it be on a single block so you can detach it and upload it to the workshop whenever that's a thing 😁 I think thoses pumps have enough range
Finally, thanks for all your videos, I've been watching since the beginning and have enjoyed everything you've done! Do you plan to stream again, like in the old days of AI challenges?
You might save yourself a bunch of headaches by simply raising your parking area up over the rocks then you can easily make the entrance wider to accommodate the wide turns... another great video.
1. You can paint white parking spots for the trailers.
2. You can try putting pipes inbetween the 1 block hole at the parking
kAN: Why won't it let me place this?
Scrap Mechanic: Um... You have 13 blocks in your hand.
He had loads more in his backpack. Scrap Mechanic automatically uses those.
@@altaem9152 I have 1,300+ hrs in Scrap Mechanic. I know, it was a joke.
@@altaem9152 He didn't have any more brick in his inventory.
You can also make a multi floor parking space, trailer at the base, and other smaller vehicle in the second floor. Use ramp or piston powered elevator.
The pipe on the back of the farm looks really cool.
24:00 this can be activated with a sensor
The farm is the problem for the parking pad, its right in the way of the whole thing, maybe build the parking pad more towards the ocean, or put the farm tight against the wall
You should make a sensor based modular system for you truck and trailer so you can control your trailer's switches while you are in your truck.
10:14 "it is a little bit excessive"
Scrap Mechanic in a nut shell! :D
Since the tires can drive over a single tile gap, you could build the parking lot out of slats.
I would love to see a MM with truck and trailer obstacle course. Great vid!!!
just a suggestion: you could do a live stream or something of just you collecting reasources
Love your vids keep it up
It would work, too. I remember Mumbo Jumbo got 10k (or was it 20k?) people watching him just mine sand and gravel.
I agree
Didn't expect much on reading the title. How exciting could dismantling rebuilding an entire farm be? I was caught off guard when you simply chopped it off the ground and welded it to the new location. Fascinating and entertaining as always.
The D.I. water we used to get came in a tanker with a large metal housing towards the back like a Cryogenic Cargo Tank however the housing was larger for the D.I. water
Nice base design
Add a huge garage door in the wall in front of that parking lot. Back in and drive straight out. It would be an awesome project and need less concrete as a floor.
Thanks for listening to my comment about the concrete platform at the pond
Whenever he says "concrete", my mind automatically spells it "kancrete"...
Hmhp good stuff
Because of you're comment I got it stuck in my head now aswel
You mean kAncrete? XD
@@lucassmith7871 Its kANcrete the A and the N are in uppercase
Because of you
I now hear (concrete) kancrete
If you feel like using the components, you could make a turntable to rotate, then an arm that grabs the trailers off of it. Reverse it to have them ready to hitch.
For the water pump of the crops, instead of running pipes to the ocean wouldn’t it be easier to pump it from below the ground through the terrain?
Probaly but he probably doesn’t want to glitch anything really in the game (excluding suspension glitch)
Hey Kan, Once you get the parking lot built, park the non lagging trailers Diagonally. It might be a little bit easier getting them out so you aren't bashing into the others and it'll make more space for your truck & trailer to get in and out!
I mean, kan is like grian does redstone but in scrap mechanic and the contraptions work
@Diamond Smelter yus
Groan has NEVER designed a working red stone contraption he just copy’s ilmangos design.
Edit : Grian not GRoAn
@@Andwo0 i guess you didnt watch grians redstone video
Rambo chro
@@Andwo0 Groan
Kan, If you still want to do the parking lot for your trailers then i suggest finding a truck stop near you and going for a walk thru the parking area. Doing this should give you a better feel for how much space you actually need. The parking IRL is massive due to the size of the trucks and trailers.
Nice birthday gift! Thank you for all your great videos!
From a trailer to landscaping. Whata jump
You can line up spud guns from on the truck to switchs on the trailer so you can control all of the trailers landing jacks without having to get out. You could also control all of the functions of your tanker trailer too.
Hey, I thought it would be pretty cool to set some coloured sensors between the truck and the trailers to set up some kind of remote control to not have to go over to the back of the truck and be able to just control everything from the cab.
This idea is awesome and amazing I like 🤓👍
This is just a suggestion
Add 1 or 2 pistons to the back of the the truck to align the trailer straight so its easier to back up.
It's okay if u don't want to.
Hey kAN! An idea for all the trailers: add back lights! I think that would make look better and more realistic. Also, for the chemical trailer; maybe make a glass section in the middle of the sides? I think would look pretty high tech and it would look even better if you paint it. Please do it, with your creativity, it will look epic! :)
Could you build a trailer elevator with a logic system to change out which trailer is accessible at the time you need it
Lol like in Japan
It sounds cool af tho
The logic is easy to do. The problem is Kan's trailers have a lot of moving parts. Thus, will be a laggy mess with your idea.
That is a really cool idea but unfortunately the game would ABSOLUTELY HAVE A BIG DEATH if you tried doing that. The frame rate would be 1 fph (frame per hour)
That would be dope
It would probably weigh WAY to much, but I wonder if you could make a vertical parking thing that holds the trailers in the air until you want them and then rotates them into place behind the cab's parking space. It could probably save you a lot of materials if you don't have to deal with a giant stretch of platform meant for turning around and even more if you could replace the parking slots with a few weld points and, maybe, a frame.
suggestion about your base:
you should add spotlight to you base so you can see your base at night time
I commented this on ScrapMan's video as well, you don't have to have those lines through your base. Attach 2 bearings to the side of a block, doesn't matter which side, and then drag a strip of material over them both. Now they are only connected to one side, while it still looks like it's a normal connection.
GLASS FLOORS in the garage please! Would be awesome, if it is possible, to use glass floor to see the fishys from inside!
I have a big brain idea to have the concrete pieces seperate but still have them touch. Basically, I was thinking that in the gaps in between the concrete slab and brick slab, you could put a bearing and connect it that way. Then all you need is a controller to set it to your default angle. That way, you could have them touch with no lag (hopefully).
Hey kan maybe you van put Some red lights on the chemical tanker it look more realistic lov Youre vids
Suggestion for fun: Make a cattle trailer for your big rig. It would load, unload, and haul Wocs. Totally useless, but fun-ish?
You should make a thing we're you select you trailer and it brings it down to you and all you have to do is lock it in and make sure your line up! That would be cool to see and love your videos!
You can put sensor on cargo wagons, so when truck drives close to hitch, leg lifts up, in that way, you don't need to get out of your truck.
Regarding the fluid trailer, if you connect the pumps to the piston you can just take the entire box off and connect it to the craftbot, saves some time and no inventory space needed
With the number of trailers you have i think instead of the massive driveway it will be more bun to have a turntable similar to what they use for trains. Drive on, spud a switch, get turned around, back into spot. Simple! :D
i think you can actually have different buildings touching each other (no gap between two different crations). just put the last row of blocks in a bearing attached to one of the buildings
Idea: To save space on your parking garage, why not a lift system for your trailers that brings about different trailers for your truck to back into and pull out with.
I'd design it like a revolver system or Ferris wheel for your trailers. The only trouble I would see with it is potential "clang" or perhaps lag if it gets too complex.
Since youre driving to park over the water, you could build a lift garage of sorts that hides parked trailers under the water till needed. Just an idea
To save you a lot of materials on your main wall, you can remove all of it besides the tier 3 metal. Anything over I believe 6 durability the bots can't destroy it. So you can get a lot of that brick back.
Typically make my roads and such 32 wide, so i can maneuver around and not fall off.. smaller areas about 16 wide. I think i worked on mining and logging vehicle until it was almost perfect.. then was mining for weeks straight.. i didnt want to be disappointed like that when i started building.. but mats still go so damn fast. Made my base mostly out of wood 3 with a little metal 3 trim. Ive annihilated so many dense forests.
I can imagine kan making aperture with pipes everywhere sending all kind of stuff
That Chemical tanker makes me so jealous of my trucks
Great base building episode, you should do base building more
Wow the trucks just need to go stright to park
You should build just under the water surface and then use glass. Then it would look like you are driving and parking on water 😃
When you finish the parking platform you should consider adding some classic yellow lines for ease of proper spacing
You should round off the inside corner of your parking platform behind the farm
the trailer has a mind of its own
Great video, great ideas, great that you uploaded, I hope we will get daily uploads =)
To be honest I hope not... not in a bad place... i just prefer quality over quantity
This sounds fake
@@amit-rk6zs i mean, if he is going to make worse videos I prefer him not to make them daily. I would just be happy cuz I like them so much
You can get 1000's of ez to get building metal from Warehouses, it's the rusty gray blocks on the yellow tube pillars, with a blue edge painted. I've built a whole city from it in no time at all. Just drive up to a warehouse outside with a few chests, there is always some on the warehouse roofs as well if you have a flyer. I don't understand why I haven't seen anyone else use it apart from squidy. The metal block doesn't craft into anything, so I've been using it to layout the template of the base then slowly replace it with the block I want over time. It also looks ok painted but be careful as it has low durability.
Jack knifing refers to when the truck is at a sharp angle to the trailer. What you're doing to that trailer is what some employers would call incompetent.
You should try to put a sliding door at the end of the truck drive thru so you could get out easier
You might consider making a secondary gate for exiting your parking area.
Own you could make semi individual stalls by taking out a line of concrete and replacing it with brick
Have you seen Scrapmans logging vehicle? It's very fast and advanced.
you should make a dream modern waterfront house behind your base with a garage for your speed boat. like so kan can see
you can save the build but you will need to be in DEV Mode to do it, after which you can do:- /export and give it a name then change it's file type to .jason and place it in your creative blueprints then upload to steam.
at the start of the next vid do some (action movie style) driving off into the water plz. I like seeing things fall into the water :)
One thing about your chemical trailer. What if you put chemical containers inside and connect them to those crates so that it is put from the crates into those containers and in that case you have a larger capacity of the whole trailer and if you do it so that the containers are somehow accessible you don't have to make it so complicated and you won't risk that you accidentally switch one of those pumps.
Keep in mind that it would help to divide the base in parts to increase fps (form scrapman)
Even if the 2 buildings touch, that doesn't connect them, only if they where build from the other building are they connected. Just give it a test with the connection tool.
19:43 this is one of the many reasons we need 1X1 wedges
We have 1x2 wedges and 1x3 double sided wedges but they don’t always work.
How about fitting alot more chests inside the trailer. You could realistically remove one pump and just pipe around to another group of chests to fill with chemicals.
Would ofc need a redesign of the lowering system but shouldnt be impossible
Hey kAN I Have a cool idea. if your extending the parking area you could make a drawbridge connecting to the land so you wouldn't have to come and go from one narrow gate. And you wouldn't have to squeeze through that tiny space between your farm and wall.
Totes and Hay bots won't destroy tier 2 metal so if you use that on the outside of your base they won't get in until you get to them.
maybe you can try moving the door thing a bit to the left? just so that you can drive your vehicles in and out easier. it won't be symmetric anymore but maybe you can do smtg about that. just a suggestion
You could use the bricks to outline each parking space
Remember you were ganna make the miner look like a combine
Do a bearing thing on the trailer side of platforms
add one block on the river side and put one bearing
Fill the bearing with bricks (AND ALSO FILL THE GAP)
If you cant do it remove some blocks from the platform and add controller
After filling it,dont weld it or the platform will be connected to the wall side
It would take a lot more concrete but, what if you made the trailer drop off pull through too?
Like to drop off the trailer, you drive through a parking spot, detach and just drive away.
I had to do the same thing with my farmer transport trailer, I just welded it to the side of the gas station :p
Add more cuts in the ground and make it look like its a gap for rain water to go to the sewers
Try and build a vehicle for driving underwater and picking up oil, since you can right click and pick stuff up from the driver seat
We be likin
KAN in multiplayer Monday builds the smallest things possible. KAN in survival everything is lagging because of how big everything is
You should move the wall forward it will be harder but you’ll have so much space where you can move the Farm up to the wall and then it won’t be in the way
Make a parking machine :D you just have to drive by, disconnect the trailer, press a button and the trailer will move to the side and the center will be cleared and then just repeat the whole process to the other trailers
You'd better move the parking behind the garage. The farm will not interfere with the bend then.
The water pumping physics reminds me of Hydroneer
Add paint to make movement arrows and parking slots
big ol platform. cool
Make a low-boy for the rock combine, also the "trailer legs" are called landing gear
You are the Iron man of trailers, when will you do the clean slate protocol like Tony did in Iron man 3 !
Anyways thank you for making content and good luck !
Build a hollow trailer with the four walls like the gas trailer but rectangular and you can transport random items
What if you would make a second story on the height of the wall for parking, with a ramp, then the farm wouldnt be in the way, but it would look silly. :]
Have the ramp extend from the top to the outside, and retract it when a raid happens. The gate will be a bit unnecessary at that point though.
seems like it would be easier to park if you swing all the way out to the back of the parking stalls and just pull straight forward. Then disconnect and drive away. No backing up necessary...
5:35 Does it hit something? Lets check underneeth. When you just have a stack of 13 blocks selected XD