Me: Omg i want to learn how to make an automatic farm. Totally gonna watch and reproduce Kan's. Me 30 minutes later: I'm gonna carry on using a bucket.
you should put a timer on the shutoff to automatically restart the cycle after the duration it takes the longest plant to grow so all you have to do is put in seeds and take out fruit
Gregzyt I had a similar idea but instead of adding a timer to restart just make it bigger such that the time it takes to plant everything is the same time it takes to grow so the machine just keeps running over and over
@@NCLSUGRT A timer is not even needed, since the vacuum wil only suck up full grown crops you can just keep letting it run and it will ignore all the crops that are not fully grown
@ScibleMonk I don't think it would waste seeds because it cant plant them if a plot is already being used, and the water is automatically collected always, so even if the water is being wasted, you get the same amount of water that is wasted. And even if you use more water than you get, just add another pump.
I thought about this actually. You'd need a lot of pistons to cover the entire wall or a bunch of different setups to get it all but you could sense the holes then patch them with blocks.
at first i thought this was rocket science but then i reconstructed the hole logic gate thing in creative but i slowed it all down by 3 seconds with timers. this really helped me understand the whole thing and why and how all those loops and stuff works.
@@TimeLapseVideos-Garbagetrucks i put a simple car on rails with 6 water guns. so i can drive it slowly and water everything, the rest i do by hand. this way i made a super huge farm and only need 1 or 2 days of farming per month. i think its the easiest beginner farming, but i like the sensor idea, i might use that instead of a button and use sensors to turn off the engine when its done. so i dont actually need to drive it, i could be planting while the machine is watering
You can use the vacuum pump to place any kind of block in the game. You can literally use it to build a 3D printer! It’s arguably the best new feature in the game.
I could acctualy see him at endgame with a huge mech suit with a 5 barrel spudgun Gatling gun made of max tier metal with automatic collection system for wood and stone a changeable arm for saw and drill and its all powered by pistons.
that logic circuit was awesome. My mind is boggling at the complexity of the mechanisms you can build in this game. I just recently got the game at the survival release and found your channel after playing for about 8 hours. I am loving this play-through. it is really showing me the "open world-ness" of this game. truly epic!
Seems surprisingly complex not sure if I should buy it since I don't have a bestie to play such consuming time game and heard there's no online match making so you are forced to play with friends.
You can also use a sensor to detect when a plant is fully grown! Place a sensor pointing toward one of the final plants (or a few with an and gate) then hook that back up to the trigger or gate and you have fully automated it 😃
You could actually put the sensor on one of the first plants. That way you'd be harvesting them as the ones later in the row are still ripening. But since the machine runs at the same speed each time, they would always be fully grown by the time the harvester gets to them. (Assuming of course the sensors can detect grown vs ungrown plants.)
great idea, i havent even build a farm because i dont have mats. Ive just crafted a drill. Those blocks from Haybots are really necessary in crafting :/
a great way to protect your farm from raids is to have level 5 pistons at max speed that push big platforms into the ground connected to sensors so you don't need to work as hard to defend your farm! I did this on my survival world and it works like a charm pro tip: put resource collectors on top of the platforms to pick up haybot legs
Do you have a plan to set up traps around the wall? I heard a crushing trap can kill any types of bots in one hit (except the big red boi). Btw, great invention, Kan!!
PLEASE READ IF YOUR BUILDING YOURSELF!!!!!!!!!!!! If you have a problem where you pistons that push the whole cart thingy, get glitched out because of the timer just repeating itself. what you do is you hook up an extra OR gate to the AND gate that connects to the piston timer. then connect the memory bit (that's full of XOR gates) to the OR gate you just placed!!!!!!!!!!!!!!!!!! This works because: An AND gate needs all inputs to be active at the same time for it to light up, when the XOR gate connected to the AND gate lights up when the OR gate is not (when the whole system is off) it will not activate the pistons!
Me: i watered my crops that i planted today with a cannon launcher thingy! my friend: i planted my crops and watered them but my farm is still small... kAN: You guys are watering your crops and planting seeds?
finally caved and built this thing and well, you changed something off camera(prolly when you added the invisible yellow and gate for the length pistons) and it doesnt seem to work. please let me know what you used to cause the timers to stop cycling. everything else works perfectly except you cant turn the thing off. when you do, the timers just keep going as they were except they now have a second beep going in an endless loop. **Edit**fixed it, the triple xor that goes to the first timer loop, needs to not only go to the xor but to the and also. this will cease the loop because when the system turns off, no matter what the and does not receive a signal on both lines.
Was literally looking through the comments because I was having exactly this problem. Glad you found the fix, seems to work just fine now. He already goes through stuff so fast and then the stealth edits. It's like learning coding from a book that is missing some of the pages but the pages before and after flow perfectly from one to the other so you don't realize you missed a page.
If possible I could use a hand, at 5:10 when he adds the colored logic gates are all 3 of those “And” ? **Edit** lol nvm figured it out and thank you for solving the other issue
- Controller waiting issue: Each component controlled by a controller may have a different update time, may it be distance/rotation or just pistons/bearings. Thus each stages duration of a controller is defined by the slowest component. Having no change in one stage, the stage has no duration, its instant, thus skipped. - The whole farm could be hooked up to a timer of 24h or less. The plants will be grown by that time and the player only has to go there at any time of the day, to sort/fix the chests content. This also justifies any form of duration, 15mins of farm processing? No problem, each soil on the field has its own constant time cycle. The player doesn't need to care when each cycle happens, due to the timer. Nice idea! I didn't know that one could control pistons like this, its awesome! And the sensor to trigger when its over a field is also awesome.
And my brain just BOOM. Amazing how you keep the overview over the logics. Now you just need a sensor at the last seed which detects the fully grown seed and start a new sequence :)
Nick Sloan What do you mean... in minecraft you don't even have gate blocks. The only way to make a system with logic gate in Minecraft is to build each and every gate one by one which means that you can build complexes machines like in Scrap mechanic but you will not be able to do the exact same thing because you dont have wheels, long enough pistons, sensors, and compact logic gates
Goodness gracious you talk fast, I got lost half way trough the explaining how everything worked and then I just gave up and straight up copied the exact design, was helpful; thanks!
I would have used limit switches for the back and forth instead of a timer, the added benefit is that you can lengthen your field with minimal effort. I'm so eager to have the modpack logic in survival, it'll make the circuit much simpler and much faster with smart engines ! Also an awesome over engineered solution to make this faster is to have a rotating planter head with multiple vacuum pumps so that they can cooldown. Also Also, if the vacuum pump has enough range to pick up the rows around, you could plant going both ways, simplifying again the circuits !
It's an amazing concept! You could make it twice as fast simply by rotating the setup of pump and vacuums by 90 degree: by making each step of the process work on their own line per time, you can then make the system active both on the going and returning pass. First Going pass: harvest column A First Returning pass: harvest column B and plant column A Second Going pass: harvest column C, plant column B and water column A etc. Yes, you still would need to add two extra passes over the left edge of the wall to finish watering everything but it still would be a lot faster than the current design.
you could fix the slow planting issue by doubling planters, and putting them angled in/one after the other and then you could pulse them at odd and even farm spot, which would double the plant speed, and then if you add that to the double sided version you talked about, that's 2 minutes to plant the whole thing
Was feeling successful with my front bumper attachment that unfolds 4 saw blades. Then i saw this. Haha so much to learn! Need to learrn more about logic gates!!!
So I was just going to comment that you could try to double the planters, but decided to keep watching first and ofcourse you thought of that. Although I was thinking about just doubling the planter and vacuum pump while still keeping on the one row at a time theme, but its probably more compact, efficiënt and less messy to just do 2 rows at a time. but doing one row at a time really fast would look really satisfying tho. great stuff as always.
This is awesome hands down but if time is the concern then you should have your logic watering/planter/food taker set up on every row for it to take 30 seconds and if there is not much space then have it on every other row for it to take a minute. This brings so many great ideas thank you!
This is really helpful! I made one for my survival world, and improved it so it plants and waters both ways, and its awesome! A fully automatic 100 crops field, so cool. Also, it can be a little faster, at 18 seconds per extention/contraction, that makes it only 3 minutes per harvest/planting. It works because the vacuum pump can suck up the grown plants in the next row as well.
For the planter you could use 3 parallel Sensorlines with 3 vacuumpumps for planting, where every 3 fields it gets a signal to plant, this way you can run it at full speed. 3XOR as a toggle, nice. I learned a lot.
if youre still sorta early game just make sure your plot is close enough to deep water because if you just sit in it with your bucket you can constantly spam throw and essentially act like a sprinkler
@@8_su he explained it, you don't have to manually turn off the switch every time which is very handy, also it is a switch that can be triggered by another signal as well
Great contraption Kan! I think that you can HALVE the time needed without additional planters/pipes/pumps Make the head with chest and water turn 180 while it goes back, so it can collect/plant/water in correct order This way you use all the time working and not just going back slowly All you will need is one bearing and extra controller
Now i mean this in the most positive way but... when doing the logic set up in your tutorials can you wire the circuits alittle slower?...cuz i find myself having to replay a set up part many times to get it right and that can get alittle annoying for some but otherwise great tutorial...also can you provide a detailed wiring guide for this please?...preferably in the form of a PDF?
I had to go back and for several times when he sped through setting the logic blocks up. I like that he stops to say what the blocks are, but then the cursor flies across the screen and it's done...?! Then there are blocks he connects up that appear that I swear weren't there before. That yellow logic block to the pistons, for instance??
Here is a good idea for the wall when you get more resources. Make the wall stretch out to the water and under it, then make a door for a boat to pass through, but also make a door underwater tallow submarines to go through. Ill explain how the door for the boat will work below So it'll be similar to the front door, but there will be a switch inside the wall. What you will do is have a censor connected to the door to open it. When you want to get back in, you hold a button that extends a piston, activating the censor. Once the door is open, you can just float your way in.
I think the lane changing movement needs to be a few ticks longer. Towards the end of your final demonstration, it wasn't aligned very well with the plots.
Your automated farm is worth it for a simple reason: it’s slow. That might seem like a bad thing, but it’s not for one reason. Raid sizes are determined by how many crops you have planted when the “unauthorized farming detected” message appears. Because your farm is so slow, you will basically always get low level raids, meaning less bots to fight.
Please make a clear tutorial without any changes in the middle of the build on cause im really trying to recreate your builds and it gets really frustrating when you for example build a thing and later say: ''But that wasn't working so let's rebuild the whole thing'' I understand that this isnt just a tutorial video but please make one which you only build one thing and stick to it and not starting to remove anything and just build the build correctly from the beginning. I hope you see this so you can make a tutorial video which would be greatly appriciated!
my brain is ded from watching this its like me in minecraft, i can build decent but when it comes to redstone or logic in this case i have no understanding
Have I got some ideas for you... 1) Do the sensors detect the crops? If so, use that to advance the gantry along the row using the same wobble method. No timer needed 2) Use memory bits to break up the actions. Step 1, vacuum the crops, step 2, plant them, step 3 water them. this may take "longer", but if you use the wobble method, you can vacuum and water quickly and plant in both directions. If sensors do take crops, then this can be left running. It will auto vacuum crops, only seed empty plots and water everything. Then you only need to worry about your new bot joining forces with the existing farm bots and attacking you when you least suspect it...
This triggered some mad flashbacks from school. All it took was a minute without watching the video and I'm completely lost. It's like ignoring the blackboard for a minute and then seeing it full of letters and numbers. Scary.
The timer that extends the piston keeps looping even when it is turned off does anyone know how to fix that. Edit: i found a fix if you copy the timer where its one 30 second and one 15 change the 15 to a 30 second and link it to every thing else it fixes the problem
@@FishPit so what i found out is the timer loops when you turn off so what you need to do is like the memory thing to both the xor and and gate and then it will work
Another solution to this problem is to hook up the timer circuit like this: The the output from the memory bit and hook it to a NOR-gate. Take the output from the NOR-gate and hook it to another NOR-gate (this is instead of Kan's XOR-gate). Take the output from the second NOR-gate and hook it to an OR-gate (same as Kan's). Take the output from the OR-gate and hook it to the timer (same as Kan's). Take the output from the timer and hook it to the second NOR-gate.
Instead Of Using A Water Container, You Can Use A Large Chest! That's What I Did And It Works Perfectly And You Have Much More Extra Water. The Only Difference Is That The Large Chest Is More Costly With Materials.
When you were doing the shutoff test at the end it looked like nozzles were not lined up with the end row, therefore i suggest using another sensor-tooth system instead of timers. Also since the contraption 'knows' where each row is you don't really need that 30 second timer. Use the sensor for the planter (since it is the slowest one) to trigger a circuit that advances the gantry until that sensor is triggered, then pauses for the seed to be planted, then advances to the next row. While that setup will most likely be a bit more complicated than a timer the main advantage of it will be the fact that the gantry will come back to 0 at full speed.
I have an idea! make it fully automated : You just pop a swich and it will go on FOREVER without any help, and then make it look like a factory from outside!
what i learned from this episode: KAN IS A MAD SCIENTIST
He makes us rest of the people look bad 🤣
No he's become mumbo jumbo but scrap mechanic
@@Aragorn-B exactly lol
Yep it’s actually very simple
MAD I TELL YOU!!!
KaN: this goes here and connects to that and quantum physics
ScrapMan: Haha water go sploosh
thats made my day
🤣
I love how you basically just Bluetooth water to the pump
Bluetooth water hose lol
just like oxygen in Unturned !
Kans a waterbender
Scrap mechanic physics is the most realistic simulator ever. Didn't you know you can do this in real life too?
@@thechlebek901 YES, finally someone who knows
Aaaaaaaaand my brain is broken. Good stuff Kan!
Your own fault mate :)
Time stamp?
Big fan
I think you are a pro at the game
Watching this made me feel like he is the Mumbo Jumbo of Scrap Mechanic
Bisesh Subedi more like ilmango
Nope, you can't beat a good ol' Molebo Gumbo
Logic circuits vs redstone circuits
Same here
Ikr lol
Watching this makes me understand how an old person sees me turn on a pc.
Lol
this stuff makes actually hardcore overclocking look like the verge
You mean... With a button... Smh
An old person would be like: ArE yOu HaCkInG?!?!
Lol
kAN: Is smart and designs an auto farm.
Me: Furiously taking notes
Unfortunately he did lots of it at night so I'm like 1cm away from my screen and burning my eye balls with high brightness
@@M-jn3nx loool😂😂😂
Miguel Cordoba haha same
@@M-jn3nx literally
You guys made a diagram by any chance? Lol
Me: Omg i want to learn how to make an automatic farm. Totally gonna watch and reproduce Kan's.
Me 30 minutes later: I'm gonna carry on using a bucket.
you should put a timer on the shutoff to automatically restart the cycle after the duration it takes the longest plant to grow so all you have to do is put in seeds and take out fruit
Gregzyt and fight raids.
Gregzyt I had a similar idea but instead of adding a timer to restart just make it bigger such that the time it takes to plant everything is the same time it takes to grow so the machine just keeps running over and over
Nicolas Ugarte and have a huge ammount of bot comming for your crops
@@NCLSUGRT A timer is not even needed, since the vacuum wil only suck up full grown crops you can just keep letting it run and it will ignore all the crops that are not fully grown
@ScibleMonk I don't think it would waste seeds because it cant plant them if a plot is already being used, and the water is automatically collected always, so even if the water is being wasted, you get the same amount of water that is wasted. And even if you use more water than you get, just add another pump.
I'm a comp sci major and I'm amazed by how effortlessly you juggle all these logic gates. It's gonna take me a while to get the hang of this.
17:27 I love how the water splashes were perfectly synchronised with his character's dying breaths.
it is dope that u heard that
It was one every second because the vacuum pump needs a second to activate again
yes
Kan: "You would have to leave this on in the morning and it will keep on running while you are out there"
Chunk Loading: "Let me introduce myself"
yeah it won't work unless he's in draw distance
I believe it is "allow me to introduce myself"
Yeah but at least while he's grinding out the base he gets a ton of food.
@@thatoneguy9857 Same stuff. One is more formal.
"I cant wait to build this in my survival world!"
*sees the sheer ammount of logic and resources necessary *
:/ well,
Yeah I got lost, but if you just copy everything he does, people like me who don’t know anything can still get the same result
Welp. gotta learn circuits then
@@collingallaway5541 if you can follow and understand him, you are already good enough to try building on your own XD
@@koktszfung he lost me at ticks and sending one system to other lol i will see this vid a few more times and I might be good.
Lmao
Every other survival player: Raiding the
warehouse
Kan: making an automated farm that no-one but him can understand
Next video: Automatic wall repair. Sensor array to check for holes and how deep they are, and then places the appropriate amount of bricks.
the thing is that this is actually possible because the vacuum pumps can in fact place blocks
That would be awesome
I thought about this actually. You'd need a lot of pistons to cover the entire wall or a bunch of different setups to get it all but you could sense the holes then patch them with blocks.
@@kANGaming if you make it for real you are the scrap mechanics mumbo jumbo
@@bboss4412 you should not have said that
Kan: "really its quite simple"
Me: "can someone please shoot me?"
Spud guns are expensive
lol that's a Mumbo Jumbo meme; "Look! This redstone contraption is actually quite small."
Quiet violent but u have a point (i am talking about u saying "
can someone please shoot me?")
@@bubbles1019 not anymore really, only 2 packs of oranges and blueberries
I cant get it to work lol im jist stupid prob
John: I made a automatic tree chopper with mining machine to test the game limit.
.
.
.
Kan: I've a better Idea..
MIT *I’ve got a better idea
@@theun-knownmusician5468 *i have a better idea is just as correct as i have got a better idea
gertjan2208 it’s not grammatically correct in that sentence actually
@@theun-knownmusician5468 it depends... Was he talking past sentence or present?
The Un-Known Musician it sounds super weird but it *is* actually grammatically correct
Everyone: I made an automated watering system
Kan: I made an automated farm
Me after watching this video:
I'm good with my bucket
at first i thought this was rocket science but then i reconstructed the hole logic gate thing in creative but i slowed it all down by 3 seconds with timers. this really helped me understand the whole thing and why and how all those loops and stuff works.
If all you wanna do is water there are much simpler designs using sensors instead of extremely complex logic but ye, me too lmao
I'm trying to recreate it but I'm having to go at .25 speed to understand and count stuff
@@TimeLapseVideos-Garbagetrucks i put a simple car on rails with 6 water guns. so i can drive it slowly and water everything, the rest i do by hand. this way i made a super huge farm and only need 1 or 2 days of farming per month. i think its the easiest beginner farming, but i like the sensor idea, i might use that instead of a button and use sensors to turn off the engine when its done. so i dont actually need to drive it, i could be planting while the machine is watering
You can use the vacuum pump to place any kind of block in the game. You can literally use it to build a 3D printer! It’s arguably the best new feature in the game.
Next episode: I BUILT A MACHINE TO PLAY THE GAME FOR ME!
colin faherty that’s Micheal reeves territory
@@spicywater9747 CRACK HEAD CRACK HEAD CRACK HEAD CRACK HEAD
reminds me of the onion news network - world of world of warcraft. great video.
I could acctualy see him at endgame with a huge mech suit with a 5 barrel spudgun Gatling gun made of max tier metal with automatic collection system for wood and stone a changeable arm for saw and drill and its all powered by pistons.
@@NeoilliakAN would do that for sure if the game handles it lol
that logic circuit was awesome. My mind is boggling at the complexity of the mechanisms you can build in this game. I just recently got the game at the survival release and found your channel after playing for about 8 hours. I am loving this play-through. it is really showing me the "open world-ness" of this game. truly epic!
Seems surprisingly complex not sure if I should buy it since I don't have a bestie to play such consuming time game and heard there's no online match making so you are forced to play with friends.
Scrapman: Now this looks complicated, and I'm not gonna build that kind of automation system at all!
I mean - Scrapmans farm is pretty efficient and planting by hand is much more faster as you can see. It doesnt take goddamn minutes!
This was just a waste of resources and time
People can play how they want to,
kAN is basically the Mumbo Jumbo of Scrap Mechanic
What kAN sees: logic
What I see: spaghetti
*me eating spaghetti right now* oh no, I ate his system.
-Search for SM tutorial
Kan will be like... How to do CNC
@@tthung8668 he actually can build a computer XD did it in old scrap mechanic creative.
i mean cnc card board cuter?
i made a circle generator that can do proper angles n crap
How to build an enigma machine
Farm bots exist: imma destroy dis mans crops
Kan: hold my logic gate
lol
Dev: makes tedious farming to keep players busy
kAN: ok here is a giant toad block that spits out all your agricultural needs on its own
I truely love these more technical episodes! Amazing what can be done in this game.
You can also use a sensor to detect when a plant is fully grown! Place a sensor pointing toward one of the final plants (or a few with an and gate) then hook that back up to the trigger or gate and you have fully automated it 😃
TheGubble I plan on adding the sensor to this design in my world
You could actually put the sensor on one of the first plants. That way you'd be harvesting them as the ones later in the row are still ripening. But since the machine runs at the same speed each time, they would always be fully grown by the time the harvester gets to them. (Assuming of course the sensors can detect grown vs ungrown plants.)
@@evanharden2003 Hello
great idea, i havent even build a farm because i dont have mats. Ive just crafted a drill. Those blocks from Haybots are really necessary in crafting :/
I thought about this but I left it on a manual button in case you haven't loaded seeds yet and want to wait on it.
2 and a half years later this is still my reference video of how to logic. Cheers dude, Bring on chapter two!
I like how Kan is dying while making the Farm.
As soon as I read this he started dying from dehydration
“He put he life and soul into that farm...”
He dies while make something that can help him.
Lvl 3 metal is explosion proof
@@xredxaxxfire something that KAN help him. Da boom tsss
a great way to protect your farm from raids is to have level 5 pistons at max speed that push big platforms into the ground connected to sensors so you don't need to work as hard to defend your farm! I did this on my survival world and it works like a charm
pro tip: put resource collectors on top of the platforms to pick up haybot legs
Do you have a plan to set up traps around the wall? I heard a crushing trap can kill any types of bots in one hit (except the big red boi).
Btw, great invention, Kan!!
BIG RED BOI LOL
Yuan Kyle Gaudier we were chill until big red boi showed up
Moonbo has it
He is to smart. Thx for teaching me how to do it. :)
I'm sure you could just set up things to constantly whack them to death.
I’m so glad you can do this stuff in survival. This what scrap mechanic should be all about.
try using two pumps for planting, each one doing every other plant which would cut your time in half
I added a second pump setup right after this video. Double the speed now :D
kAN Gaming, Hi! You are a true genius!
@@kANGaming can't wait for you to build your own farmbots
@@kANGaming what about planting on the retraction? That's another 50% improvement
@@TheBaldrickk Yes, but you have to collect the crops first.
PLEASE READ IF YOUR BUILDING YOURSELF!!!!!!!!!!!! If you have a problem where you pistons that push the whole cart thingy, get glitched out because of the timer just repeating itself. what you do is you hook up an extra OR gate to the AND gate that connects to the piston timer. then connect the memory bit (that's full of XOR gates) to the OR gate you just placed!!!!!!!!!!!!!!!!!!
This works because:
An AND gate needs all inputs to be active at the same time for it to light up, when the XOR gate connected to the AND gate lights up when the OR gate is not (when the whole system is off) it will not activate the pistons!
You: imma make a single-tick generator.
Me: monostable circuit.
You: Ok so now here’s a memory bit
Me: t-flipflop
Gotta keep it simple though :P I feel like if I started dropping flip flops randomly in the video people would just get confused
@@kANGaming Like we aren't already! XD
@@Vidinawesome can confirm
@@kANGaming kAN: I'm making T-flipflop
99% of viewers: Why is he making shoes...?
kAN Gaming like that was simple to begin with
Me: i watered my crops that i planted today with a cannon launcher thingy!
my friend: i planted my crops and watered them but my farm is still small...
kAN: You guys are watering your crops and planting seeds?
Next kAN video: "Building an Automatic Player that Scavenges, Builds, and Fights! (Scrap Mechanic Survival Ep. 8)"
Jakey your right this is just episode 7
Lol at this point
ep9: building a farmbot that bullies the player and gets me unlimited woc steak
Epm10 building a turret that has a gatling spud gun
ep11: nothing to do anymore :(
finally caved and built this thing and well, you changed something off camera(prolly when you added the invisible yellow and gate for the length pistons) and it doesnt seem to work. please let me know what you used to cause the timers to stop cycling. everything else works perfectly except you cant turn the thing off. when you do, the timers just keep going as they were except they now have a second beep going in an endless loop.
**Edit**fixed it, the triple xor that goes to the first timer loop, needs to not only go to the xor but to the and also. this will cease the loop because when the system turns off, no matter what the and does not receive a signal on both lines.
Ive tried his way, and your way, and All I get is looping timers that wont shut off and each pass the timer gets lower.
thx man i had the same problem and raged it out like 10 times
Was literally looking through the comments because I was having exactly this problem. Glad you found the fix, seems to work just fine now. He already goes through stuff so fast and then the stealth edits. It's like learning coding from a book that is missing some of the pages but the pages before and after flow perfectly from one to the other so you don't realize you missed a page.
first comment i've ever wrote: thanks man !!!
If possible I could use a hand, at 5:10 when he adds the colored logic gates are all 3 of those “And” ?
**Edit** lol nvm figured it out and thank you for solving the other issue
Big brain for john making you guys scavenge in his world lol
- Controller waiting issue: Each component controlled by a controller may have a different update time, may it be distance/rotation or just pistons/bearings. Thus each stages duration of a controller is defined by the slowest component. Having no change in one stage, the stage has no duration, its instant, thus skipped.
- The whole farm could be hooked up to a timer of 24h or less. The plants will be grown by that time and the player only has to go there at any time of the day, to sort/fix the chests content. This also justifies any form of duration, 15mins of farm processing? No problem, each soil on the field has its own constant time cycle. The player doesn't need to care when each cycle happens, due to the timer.
Nice idea! I didn't know that one could control pistons like this, its awesome! And the sensor to trigger when its over a field is also awesome.
He basicly bulit a FarmBot.
Not the game enemy, but the real life thing.
My thoughts exactly!
If he made it defend itself and add walker legs then it can be full blown FarmBot enemy :P
And my brain just BOOM. Amazing how you keep the overview over the logics.
Now you just need a sensor at the last seed which detects the fully grown seed and start a new sequence :)
This is literally redstone
nah nah nah, its so much better.
better & MORE Complicated version
All we need left is for kan say it as "its actually quite simple"
No, it's not better, you see, Minecraft redstone is much more complicated
Nick Sloan What do you mean... in minecraft you don't even have gate blocks. The only way to make a system with logic gate in Minecraft is to build each and every gate one by one which means that you can build complexes machines like in Scrap mechanic but you will not be able to do the exact same thing because you dont have wheels, long enough pistons, sensors, and compact logic gates
Love how it all works, you exit game, rejoin 2 minutes later and nothing moves at all. Fantastic.
kans next survival video, building a trap that kills all bots in the world instantly
It's called the
D ouble
T hanos
C lap
Thats called the Crushing trap kills every farm bot instantly exept the Farm bot boss (i call him like that)
Goodness gracious you talk fast, I got lost half way trough the explaining how everything worked and then I just gave up and straight up copied the exact design, was helpful; thanks!
I would have used limit switches for the back and forth instead of a timer, the added benefit is that you can lengthen your field with minimal effort.
I'm so eager to have the modpack logic in survival, it'll make the circuit much simpler and much faster with smart engines !
Also an awesome over engineered solution to make this faster is to have a rotating planter head with multiple vacuum pumps so that they can cooldown.
Also Also, if the vacuum pump has enough range to pick up the rows around, you could plant going both ways, simplifying again the circuits !
It's an amazing concept!
You could make it twice as fast simply by rotating the setup of pump and vacuums by 90 degree: by making each step of the process work on their own line per time, you can then make the system active both on the going and returning pass.
First Going pass: harvest column A
First Returning pass: harvest column B and plant column A
Second Going pass: harvest column C, plant column B and water column A
etc.
Yes, you still would need to add two extra passes over the left edge of the wall to finish watering everything but it still would be a lot faster than the current design.
you could fix the slow planting issue by doubling planters, and putting them angled in/one after the other and then you could pulse them at odd and even farm spot, which would double the plant speed, and then if you add that to the double sided version you talked about, that's 2 minutes to plant the whole thing
Was feeling successful with my front bumper attachment that unfolds 4 saw blades. Then i saw this. Haha so much to learn! Need to learrn more about logic gates!!!
Imagine the mod pack in survival with the turret block
There is a mounted spud gun...
@@yegorgribenuke6853 but no AI block, which is what they are talking about.
Imagine the welding tool in survival. You could make a small stable flying thing very easily
or just make arms with blades. Put dozens of sensors, which can be triggered by bots and then the arms will be activated to cut the bots lol
So I was just going to comment that you could try to double the planters, but decided to keep watching first and ofcourse you thought of that. Although I was thinking about just doubling the planter and vacuum pump while still keeping on the one row at a time theme, but its probably more compact, efficiënt and less messy to just do 2 rows at a time. but doing one row at a time really fast would look really satisfying tho.
great stuff as always.
Man listening to you talk and understand gates so easily when I have tried to figure it out just makes me sad.
This is awesome hands down but if time is the concern then you should have your logic watering/planter/food taker set up on every row for it to take 30 seconds and if there is not much space then have it on every other row for it to take a minute. This brings so many great ideas thank you!
soon he is going to create a supercomputer in this game, make it so t can play scrap mechanic and then automate everything in that meta scrap mechanic
That sounds like kAn!
This is really helpful! I made one for my survival world, and improved it so it plants and waters both ways, and its awesome! A fully automatic 100 crops field, so cool. Also, it can be a little faster, at 18 seconds per extention/contraction, that makes it only 3 minutes per harvest/planting. It works because the vacuum pump can suck up the grown plants in the next row as well.
How long did it take you? (i am building it right now and it is taking 2 days to get the glue for the logic gates, JUST THE LOGIC GATES)
@@greeenbulleet not very long i dont think. if you know exactly what youre doing, then its pretty easy and fast
@@Hlebuw3k Well, the thing is, i am not worried about the wiring itself, i am worried about the COMPONENTS.
Kan: the mumbo of scrap mechanic
all he needs is to say that it's actually quite simple lol
@@evanherriges4042 yes
People were joking on Scrap Man's vids about Minecraft Redstoners automating everything in Scrap Mechanic. Little did they know: kAN is already here.
You’ve heard of one punch man, now there’s ONE PUMP MAN
He used 2 pumps so Two pump Man
Usually you don't want to be called a 1 pump man
I didnt get it
This is the mumbo from scrap mechanic am telling you
Do a 24 hour timer to auto activate the system in the morning
For the planter you could use 3 parallel Sensorlines with 3 vacuumpumps for planting, where every 3 fields it gets a signal to plant, this way you can run it at full speed.
3XOR as a toggle, nice. I learned a lot.
I feel like I just watched a tutorial in a foreign language with no subtitles. I have so much to learn and so little knowledge.
Same lol
Oh God, you are the biggest brain of all time! I definitely want it in my base, thank you for your help.
Wasnt this whole thing started when some fool tried too automate farming
Can't wait till he have to fight that thing he built. FINAL BOSS
Bruh
Next video: Making an automatic farmbot!
The video after that: Help, my automatic farmbot went haywire!
Mr handsome good point
Damn autocorrect
if youre still sorta early game just make sure your plot is close enough to deep water because if you just sit in it with your bucket you can constantly spam throw and essentially act like a sprinkler
Me after watching all the scrap mechanic survival vids that are out now: component kits are literally the currency of sms
Scrap Mechanic Survival is LITERALLY "The eternal search for component kits"
One of the few game out there that allows you to create any bot in the game to play the game. Awesome.
9:35 so you basically build a switch with a button and 7 Logic Gates? xD
Its a T-flip flop idk why he built it
@@8_su he explained it, you don't have to manually turn off the switch every time which is very handy, also it is a switch that can be triggered by another signal as well
Great contraption Kan!
I think that you can HALVE the time needed without additional planters/pipes/pumps
Make the head with chest and water turn 180 while it goes back, so it can collect/plant/water in correct order
This way you use all the time working and not just going back slowly
All you will need is one bearing and extra controller
Now i mean this in the most positive way but... when doing the logic set up in your tutorials can you wire the circuits alittle slower?...cuz i find myself having to replay a set up part many times to get it right and that can get alittle annoying for some but otherwise great tutorial...also can you provide a detailed wiring guide for this please?...preferably in the form of a PDF?
I had to go back and for several times when he sped through setting the logic blocks up. I like that he stops to say what the blocks are, but then the cursor flies across the screen and it's done...?! Then there are blocks he connects up that appear that I swear weren't there before. That yellow logic block to the pistons, for instance??
Every time I watch, I get surprised... you're the god of scrap mechanic
can you do like a 10 hr touturial of how you do this and talk slow
Kan might be my favorite Scrap Mechanic RUclipsr if he is good at designing I mean he is so smart and very unique with his creation
Sooooo, I wasn’t the only one that’s was lost when he started doing circuits and timing and sensor stuff.... right 😅
Here is a good idea for the wall when you get more resources. Make the wall stretch out to the water and under it, then make a door for a boat to pass through, but also make a door underwater tallow submarines to go through.
Ill explain how the door for the boat will work below
So it'll be similar to the front door, but there will be a switch inside the wall. What you will do is have a censor connected to the door to open it. When you want to get back in, you hold a button that extends a piston, activating the censor. Once the door is open, you can just float your way in.
I think the lane changing movement needs to be a few ticks longer. Towards the end of your final demonstration, it wasn't aligned very well with the plots.
Your automated farm is worth it for a simple reason: it’s slow. That might seem like a bad thing, but it’s not for one reason. Raid sizes are determined by how many crops you have planted when the “unauthorized farming detected” message appears. Because your farm is so slow, you will basically always get low level raids, meaning less bots to fight.
Awwwwwww ur pic is a budgie so adorable i have 2 budgies btw i had 4 but i set them free
and also what u just said is a lot to read and has some BIG BRAIN talking in it and to me cuz i have 1 brain cell i didnt understand any of dis
Please make a clear tutorial without any changes in the middle of the build on cause im really trying to recreate your builds and it gets really frustrating when you for example build a thing and later say: ''But that wasn't working so let's rebuild the whole thing'' I understand that this isnt just a tutorial video but please make one which you only build one thing and stick to it and not starting to remove anything and just build the build correctly from the beginning. I hope you see this so you can make a tutorial video which would be greatly appriciated!
Kan - starts playing scrap mechanic survival
World - is overrun by robots
Kan - builds robot to farm crops
World - ...
kAN, you should automate getting seeds from the harvest chest into the planting chest.
Like so kAN can see
I just want to come out and say that this is the most badass over done thing i have seen in my life.
my brain is ded from watching this its like me in minecraft, i can build decent but when it comes to redstone or logic in this case i have no understanding
Its very comlicated, but luckily we have videos like this that cant teach us...slowly....
@Caelan JONES, yeah ive played for a while too and i can barley use timers let alone a timer loop
love your content bro, it's 2024 and I'm still using your instruction in building an automatic farm in crashlanders currently.
I see this as the proto-“Scrapmecanic Farm tutorial” video
Have I got some ideas for you...
1) Do the sensors detect the crops?
If so, use that to advance the gantry along the row using the same wobble method.
No timer needed
2) Use memory bits to break up the actions.
Step 1, vacuum the crops, step 2, plant them, step 3 water them.
this may take "longer", but if you use the wobble method, you can vacuum and water quickly and plant in both directions.
If sensors do take crops, then this can be left running. It will auto vacuum crops, only seed empty plots and water everything.
Then you only need to worry about your new bot joining forces with the existing farm bots and attacking you when you least suspect it...
Please, can we get a full tutorial of this ,I’m trying to make this and i can’t copy it because of some parts that you cut out
This triggered some mad flashbacks from school. All it took was a minute without watching the video and I'm completely lost. It's like ignoring the blackboard for a minute and then seeing it full of letters and numbers. Scary.
The timer that extends the piston keeps looping even when it is turned off does anyone know how to fix that.
Edit: i found a fix if you copy the timer where its one 30 second and one 15 change the 15 to a 30 second and link it to every thing else it fixes the problem
What do you mean by this? Copy the timer? What 30 seconds? I'm still trying to fix mine.
@@FishPit so what i found out is the timer loops when you turn off so what you need to do is like the memory thing to both the xor and and gate and then it will work
@@cooldudewill07 still dont follow. do the memory thing where?
Another solution to this problem is to hook up the timer circuit like this:
The the output from the memory bit and hook it to a NOR-gate.
Take the output from the NOR-gate and hook it to another NOR-gate (this is instead of Kan's XOR-gate).
Take the output from the second NOR-gate and hook it to an OR-gate (same as Kan's).
Take the output from the OR-gate and hook it to the timer (same as Kan's).
Take the output from the timer and hook it to the second NOR-gate.
cooldudewill07 god amongst men
I was just here wanting to make a small farming system, now I felt like I just took a 2 year vocational course. Awesome
Instead Of Using A Water Container, You Can Use A Large Chest! That's What I Did And It Works Perfectly And You Have Much More Extra Water. The Only Difference Is That The Large Chest Is More Costly With Materials.
You know what? You made programming SO much easier to understand.
When you were doing the shutoff test at the end it looked like nozzles were not lined up with the end row, therefore i suggest using another sensor-tooth system instead of timers. Also since the contraption 'knows' where each row is you don't really need that 30 second timer. Use the sensor for the planter (since it is the slowest one) to trigger a circuit that advances the gantry until that sensor is triggered, then pauses for the seed to be planted, then advances to the next row. While that setup will most likely be a bit more complicated than a timer the main advantage of it will be the fact that the gantry will come back to 0 at full speed.
I might have figured this out, but it would have taken me a week. You're amazing, kAN.
Kan: complicated intel and design explaining
me: YES
You taught me so much new logic stuff this episode. I thought i new a lot I was very very wrong
I have an idea! make it fully automated : You just pop a swich and it will go on FOREVER without any help, and then make it look like a factory from outside!
Kan you are a genius man, this is one cool setup.