I also like both and all the games I played before it and even though generations was my least favorite I still liked it and I'm gonna like Wilds and Wilds Ultimate I just LOVE this series.
Power Fanstasy Monster Hunter vs Modernized Monster Hunter. Which is better? It's Monster Hunter. Obviously. I swear this argument is stupid. And I genuinely just feel like this argument came from the 5th fleet. I swear the biggest hate from people that I talk to hunters who were apart longer than me. Were just more so upset with Skill Bloat and the lack of difficulty in Rise because Wirebugs are p busted.
Have been playing this series since the psp days and I agree have loved each title that they have released the same. Ofc I will have favorites but I still love them all. Even currently in the middle of upgrading my entire pc just so I can get an amazing experience in mhwilds
Comparing World and Rise is like comparing Lemons to Limes. They have different flavors but at the end of the day they’re still both citruses, and I love citruses.
Rise was the perfect Switch game for me and I'm still playing it today. Portability is a huge factor for some people (me included) and they made one of the most visually appealing games on the system. Also, switch skills are the best thing ever. Personalizing your weapon's moveset adds so much depth to an already rich game.
Played both, loved both. World is an unforgettable experience and I'm going to 100% it soon (damn treasure tips), but I think I'll retire it after that. I like Rise combat way more, even though spiribirds should go extinct. Anybody who genuinely hates on one or the other instead of going "hell yeah more MH to play!" actually doesn't like MH as a whole, they just feel the need to feel superior about something as silly as a game preference.
A Monster Hunter fan doesn’t have to enjoy all the games as a whole (such as the first game that has poorly aged controls). That’s like expecting a Marvel vs. Capcom fan to like “Marvel vs. Capcom Infinite”.
The craziest thing about all this is that while wilds is being worked on and released and all this hype is buzzing the mobile team is just cooking in the background
@@ReiBois I aspire to be like Yugi in the first episode of Yugioh where he tells Kaiba to “OPEN YOUR MIND” and Kaiba is just like “Uwaaaaaah 🤯😱🤯” and gets his mind opened 🤣🤣
Most unexperienced Haters often also focus on the anime aesthetics as a negative factor. Projecting their stupid western ideals of a good game, when mh is made by a Japanese company. Mh before world is more similar to rise in set up than world was as well, considering village quests and hub quests. Mhgu was even more anime than rise with all the hunting styles and brightly colored flagshps, plus the literal jet fighter elder dragon. Rise was just more japanese themed. But mhgu had way more anime styled concepts than anything rise offered.
i'm not saying anime aesthetics are a bad thing for a game but it's ok to not like them. our "stupid" western ideals are perfectly fine to have, and does it matter if Capcom started in Japan? They're a global corporation and know how big of a market North America is, which is why we got World.
@PickIeJuice not saying western ideals in general but haters have stupid western ideals. Edit: that as a result make them hate anything anime for no reason and negatively project what they deem is good to said anime like games which is often the case for basic rise haters. Which makes them blind to the fact that it's still a good game purposely meant to be different to world. When they arent at all supposed to be compared to one another.
@PickIeJuice wasn't talking about western ideals in general. I recognize its value and why world exists. What im reffering to is the western ideals *ignorant* Rise haters have. The same people who hate anything remotely anime or japanese themed but then forget capcom is a japanese company.
@@PickIeJuice Yep but MH is first and foremost focused on the Japanese community whether people like it or not. In any case Rise wasn't a disaster for Capcom, the sales are there.
@@PickIeJuicethe western ideal won’t be that “stupid” if they don’t try to trash on Rise. Rise haters find every possible reason to trash Rise, also including “oh Rise is too easy with wire bugs, its a babysitting game” Every time I will tell them, every game after FU is babysitting including your beloved World.
This video is such a breath of fresh air. I’ve personally never understood the debate, one game has stuff, and the other game has slightly different stuff, what’s there to be mad about, play the games you like! Personally I’m a world player, and I could never get into Rise, but I still think wire bugs are cool and the switch skills are unique! Personally I’m excited to see how both games meld into Wilds!
To summerize "Why like an orange when apples are better" is the silly statement that doesn't make sense. They both have their flaws and good things about em but one isnt objectively better than the other. If you tell me otherwise then you definitely started with world and are patiently waiting for that horizen zero dawn remake like a starving puppy 😭
Actually. I played Rise first. Then I played World. IMO, Rise is overall, a better game. Better Story, a less harsh grind for Decos, weapons actually feel unique, certain monster encounters just, are done better in rise. It has a minigame, where as world has, whatever the hell it was called... I played Rise, and had a BLAST, start to finish. I picked up world, and... it was fun, but, it felt clunky, not in the Monster Fighting side of the game, but, the hub, the crafting system, the decoration lottery system, etc. The story was a heavy miss for me, and, a bit too wordy at times. I adore both games, and I think they're great. But. I think you'd either be lying, or holding an L/braindead take, saying that world was better than Rise. About the ONLY thing, that World has over Rise, is the Graphics. And saying a game is better, just because of the graphics, is what I meant by L/braindead take. "Oh, but I'm not gonna pay $60, for a game that looks like it came out on the 3DS..." *Legit holding back the severe urge to cave in a hollow skull.*
Both games have their ups and downs. I like World's level designs and overall attention to detail better, but like Rise's combat philosophy and general fun factor better. It's like comparing a Michelin 5 star meal to your favorite comfort food, one has a lot better care put into it but the other hits all the notes needed to meet it despite being "lesser".
I wouldn’t even say that Rise is “lesser” for having a less detailed world. It put its focus on mechanics and features that could be achieved on less powerful hardware and really set itself apart from World in a good way.
No... I'm sorry, but no. World vs Rise is like comparing Resident Evil 5 vs Resident Evil 4. RE5 has, better graphics, a game-loop and grind to be rewarded reason to keep replaying the game, but, an arguably less memorable story, that... doesn't have as much of a draw. RE4 Has a great story, challenging mechanics that are satisfying once you learn them, and overall, is a good enough game, that people will play it again, and again, not because there are new unlockables for doing certain things, but simply because the game was just that good. Rise is like RE4. World is like RE5.
@@raspiankiado I'm sorry but I respectfully disagree. To me RE5 and RE4 are the same game but the difference is story, co-op, and rewards/content. Rise and world play the same but rise has more gameplay features like silkbinds and wire bugs, which changes how the game plays drastically. Like mh4u vs mhgenu. Genu has hunter arts which actually changes how the game plays. Edit: I'm one of those people who will defend RE5 to the moon and back because I have more fun and great memories that game gave me.
I think out of each game u play (even tho I've never got thru the older games) is to prepare u for the next one each of every second so saying "this is better than that" or "this vs this" really shows how civilized (my way of saying starting to get really old) by dumming down one example of the other
Monster Hunter slowly turning into Dark Souls where we hold a giant dick sucking contest over wich game has the best gameplay The one thing every Monster Hunter game has in common, is that no two are the same. MH3 is a completely diffrent experience than MH4. And MHGen is completely diffrent than MH4 despite Gen and 4 both being the "4th Generation of games" The entire discourse i believe is an extremely exxagerated phenomenon of 2nd Game Syndrome Alot and i mean *ALOT* of new players came in with World, not k knowing how it works or not even knowing there were previous MH games. Expecting a MH World 2 instead of Rise and now bashing on it to no end Even i experienced 2nd game syndrome going from 4U to Generations, but i alt least redeemed myself by playing the fuck out of GU that games the best
I tend to look at them like a Hammer and Hunting Horn. They are similar in some aspects, like both being big bonking weapons that like to get in the face of monsters, but different in others, like one charges up for beefier bonks while the other can play music to power up hunters.
5:07 I feel your pain. I've played both games and I prefer world to rise, not because its better but because there were a lot of stuff I didn't understand with rise and from my pov there wasn't much of a story like in world. (also world was my introduction to MH so I obviously have to compare every other MH title to world :P) I liked rise but I love world and currently have 622 hours :)
the worst part of the debate is in reality the argument is about which game any person thinks is better and it flops into this x game is a bad game. people try to make it out as which is just like worse but that doesnt make sense because both games are good games its just a which you like more not oh my god this game is terrible why does it exist it should be wow these games are both good but this thing does things i like more but people are so obsessed with things being either peak or trash like multiple things cant just be good
The best one? Hopefully Wilds man... I keep my hopes low... Regardless, world knew how to reach the mainstream audience, and Rise knew how to reach the niche audience, I think that's just genius move for capcom, it recaptured the escence of both groups of the fandom and now they are all ready for Wilds.
1:10 As a person who prefers World, these comments are embarrassing. Even given that I like World a lot more, I recognize that Rise does some things better than World (particularly in the UI). Rise also has a fantastic roster, and I would have never met my favorite monster (Gore Magala) if I hadn't played it. If someone told me they could only play one, I would recommend World, but if they can play both, I encourage them to do so.
Your right but let’s not forget amatsu honestly bullies the whole roster. wtf is a prime malzeno doing to any black dragon. They could’ve gave us some actual world threat lv monsters because the lore is weak af tbh
Monster Hunter Rise is kinda a different take on the old school gameplay of the older Monster Hunter 1 to 4 plus Generations games but with tracking and exploration being streamlined with way more movement options. You could play Monster Hunter Generations Ultimate on the Switch and you would find way more things in common with the older games for Rise !
what I don't like about worldborne : - unskippable cutscene - you'll need to finish the cut scene before anybody can join - Handler what I don't like about risebreak : - the multiplayer is ass that being said both are GREAT games, but i prefer world cause it's easier to play with others
I like both, but genuinely think Rise is an overall better game. Also the "seven inch screen" thing isn't an argument when you can dock your switch and connect it to a screen and it's still plenty beautiful.
I am very much enjoying World right now, but I already feel like I will appreciate Rise even more. The first few times a second monster shows up in your hunt is cool, but it gets old after a while. I am all about more combat depth a simpler overall structure of the game.
Played World/Iceborne after rise/sunbreak, World/Iceborne is one of favorite games with over 1000 hrs in, the worlds are better the story is better and you have pets. But rise/sunbreak has better combat and weapons they are more robust and just work better the monster movement are more fluid and natural the gameplay is a fast paced rush the wirebugs and palamutes are fun for me. I played rise/sunbreak with longsword, sword and shield, dual blades, switch axe and light bowgun and beat all the end game monsters with all of them 4000 hrs in. Do not like many of the games on the switch other then Mario and Zelda and at the time there were no games I cared for at the time so that has a lot to do with that many hours. Both games are outstanding and it's good the are so different. But rise/sunbreak is my favorie game it dose have to much pointless end game grind I hope they leave out of Wilds.
If rise didn’t have spiri birds and wire bugs , it would be on par as far as mechanics go as world. But since they made such a stupid mechanic, I’d say world is far better, but both are equally fun at the same time.
I really do love both game for different reasons. If anything it’s a celebration that people are so defensive over individual games cuz it means that they both love the franchise and wanna see more from it- just wish more people would see it in a positive light. For me World is my fave game of all time but not just for the gameplay it’s the graphics the environments the immersive experience to me it’s unmatched/ However Rise for me is more fun to play on a casual level. I’m in love with the Wirebug and Crazy attacks brought over from MHGU and the variety of creatures is more vast. (there’s more than just flying wyverns now cry about it). Both have their own strengths and weaknesses but either way Monster Hunter as a Franchise wins and so do we cuz WILDS February 28 lets goooo its shaping up to be the best of both worlds at least from what we seen so far. Fingers crossed (Edit/ side note: my first real MH experience was World and I prefer that, I got my bestfriend into the series but with Rise because she only has a Switch, and she prefers that game as I showed her gameplay from World and she said she much prefers the faster flashier combat and pacing of rise. So where u start might also have a huge impact on what you want and expect from the series.)
I just like the fact that Rise doesnt have LIMITED TIME BOSSES or STUPID BULLSHIT BOSSES WITH STUPID MECHANICS that are basically impossible unless you have a perfect build or a full party (Kulve Taroth, Safi'Jiiva, Alatreon)
I think that’s skill issue lmao the monsters actually being a challenge and accurate to their lv threat shouldnt be the problem of a monster hunter game. Think about the monsters in sunbreak. Amatsu rolls every none boss fight. Shit was weak
I like both rise slightly above world and you know whats funny icebourne is why i like world a bit less. While i do enjoy rise combat a bit more than worlds simply because theres more tools, more answers for monster aggression, theres something about worlds combat that i liked more. It was a bit more fluid, the tempo of the monsters was ungodly, there hp was decent, in rise it just felt like a slugfest fighting each monster it took ages to beat em. Then i played icebourne and man they did everything to slow combat to a grinding balt, monsters run away after 2 seconds of fighting, always getting interrupted by another monster even if it looks like they di no damage and both just end up tagg teaming you, monster hp escalted drastically turning it into a slugfest as well like rise but unlike rise i still had to tracking as well. Then theres the layered equipment locked until you finish iceborne ..... Like what fudge.
Rise is the natural evolution of the action aspect, where Monster hunter would have follow if they didn't rework the whole franchise with World, Ultimate generation and frontier are the mains games that leads to rise ans sunbreak, I hope wilds do a better or similar job for build variety as rise did
Mhw is the only game that I deadass almost have 300 hours on. And thats saying something because I can’t sit and play games due to me being a student athlete but I do because I consistently have fun playing it
World is more focused on providing more challenge, attention to detail/immersion, better graphics. Rise is more focused on having fun with different game mechanics like wire bugs, wyvern riding, palamute, followers, rampage, fast paced combat. And Rise is definitely a more refined game.
i would rather put my time in world, but having more options is always good, just think the rampage in rise is way too goofy, rise is too on the nose for me
Wirebugs gentrify the combat for the worse. It was a noble attempt that rise's endgame made-some truly excellent encounters-but it fundamentally ruined others, especially during the early-mid game. If the entire game was filled with mechanically enriching fights like primordial Malzeno, rise wouldnt have left a bad taste in my mouth. But combine the emphasis on switch skills, as well as monsters struggling to keep up with the player (not to mention wirefalls), it’s a bit much. World has… tenderising and clutch claw. Verdict: Frontier clears both.
each in their own world was amazing but very slow in most cases for me, having to look for tracks, watch cutscenes leave the place to join my friends mission, n keep in mind i was on a ps4 aka console so loading times were very sad base was quite meh in my opinion but overall i loved collabs, i loved seeing monsters in better quality, and was nice in general Rise very straight into it quality of life changes from world tried a lot of new things like the defence thing as well as wire bugs and just zooming was nice, at some points hunts got boring simply because the game felt stale at times (mostly due to collabs being less compared to mhw) amazing traversal with the dog each in their own, ice borne to me was better in terms of experience compared to sunbreak dimply due to the hype and also end game that it had but system in rise also very nice, both games gd
World to me: Immersion (✓) Scenerios (✓) Exploration (✓) Multiplayer (✓) Endgame(✓) NPCs (X) Grind (X) Cutscenes (X) Rise to me: Combat (✓) NPCs (✓) Palamutes/Palicoes (✓) Followers (✓) Wirebug (✓) Endgame (X) Difficulty (X) Multiplayer (X) Liked ✓ Disliked X My opinion, both games are cool and good, I like to play both
I dropped World the first time around, meanwhile Rise hack and slash clicked with instantly. What I can gather from this debate is that people are comparing 2 completely different games. Like God of War. The greek saga is amazing in everyway and the 3rd is uther perfection, but the norse saga also has it's good points and amazing moments. And if you're not a woketard you know that sweet baby inc completely destroyed gow Ragnarok. That being said, it's up to the player personal taste and not something with the game itself.
SoTE made me go play MH too lol. had to go remind myself what respect for the player feels like also i agree with the 'doesn't make sense' debate. they are fundamentally different. rise and world compliment eachother and provide two different experiences. i myself am trying to get into rise the same way i did with world. i love rise but MHW is one of my favorite games of all time and my most played game. but if i never fully get into rise i will just feel bad because i'm missing out on a great game
"Ill feel bad for missing out on a great game" no you wont because rise is not a great game hell just look at the amount of content not even close to base game world and when factor in the dlcs? Iceborne is basically a whole game inside the game where as rise? Not even half the size with just base game and then dlc only brings it closer to the size of the base game of world like nah i prefer having stuff to do over mechanics like yall so cool i can fly into the air and smack rathian out of the air but it no longer matters if i beat the game
@@thesweetteasystem1108 Their both good games for different reasons, both handle and play very differently, if you prefer world you can play world, if you prefer rise you can play rise, and if you aren't picky you can play both. As the video states there is little reason for world vs rise debate. Thanks for reading my rant :)
World feels LESS immersive because both its graphical and gameplay design are fundamentally flawed World made me completely uncaring about Wilds, while instead Rise made me think there is actually a hope for the series
@@kozako2253 realism and graphicsl fidelity means nothing if the game feels worse to play graphical fidelity should elevate an experience that is already good ... instead World feels awful to play, and everyone just drools at the graphics, which is just money 💰 good for content creators to make videos, that's why you see everyon hyped ... they can litterally just do reactions with no effort and get views
@@zarodgaming1844L take. You have priorities in a game thats fine. You also dont like how world plays thats fine too. Sometimes less is more and more is less. Personally I like being limited mechanically. It makes the monsters feel more threatening and imposing knowing I have less options then in rise. Also forces me to use more environmentals which I do really enjoy pulling big brain plays. Rise feels very relaxing. My doggo takes me to the thing. I hit the thing, I ride the thing, and if it tries to hit me wirebug the fk out the way. Dont need that very often but it's there if needed as long as I dont blow them all on yolo attacks. Point being it almost feels like you didnt even watch the video and your comment just looks like your rage baiting or something.
@@xxunahxx9207 How can you say gore magala with greatsword and rathalaos set is relaxing? Stop lying ... if you continue, at some point, someone who wanted to love this series will be so disappointed in it that it will make capcom go bankrupt just out of spite. I litterally despise both the series and the people that enabled the devs to make it what it has become now , after wanting to play it for nyself for years. I am disappointed, because if I pay 60 dollars, in reality, because the game is made inaccessble for its didficulty, 90 percent of it between armor and mods and weapons are unusable for me, as I die over and over, achieving nothing, punished for the crime of playing the game.
World format doesn't fit properly fit handheld, Rise fit that format better which is the usual format of MH games. Main game is more conservative, handled game try a lot of new things. Rise's gameplay is faster, hunt are generally way shorter, the story/ecosystem are put in the background. Both have value, took me while to play at world again after Rise because the game felt slow but after a long break from both, I enjoy coming back to world on PC more. (Restarted a play-through this weekend of World)
This take is just silly. Using your logic, I cannot compare MH4U to World simply because the platforms they were meant to be enjoyed on are different. Yes we understand they were fundamentally designed for different hardware. But how does that matter? One game does some things better than the other and vice versa. Both are not flawless. And for the record MH4U sweeps 😂
I'm fairly new to MH, the only other game I played was 4U. Going into both Worlds and Rise at the same time, I loved World at first, then hated it switching to Rise because I realized how slow the loading times were, the walking around too, while everything in Rise is no-nonsense. Log-in, start a hunt, hunt, without sitting through 5 loading screens and 10 cinematics. I'm back to preferring Worlds though. Worlds feel like an immersive, souls / god of war / shadow of the colossus type of game where everything has weight and you feel like a little dude in a massive environment against massive monsters. Pulling off combos in the game feels right because it looks like you're overcoming absurd odds, and the sound / visual design complements it too. Rise looks like... a top-down game. I don't know why exactly, some combination of the ps2 graphics and probably the camera set differently (I guess the camera is further back in Rise, making everything look smaller and your character less personal), but when I play it I find myself thinking I'm playing a top-down A-RPG or a hack and slash. Monsters look your size, and it looks like you're hacking away at generic random rpg encounters. Their movesets or designs are interesting but they just don't have enough size nor detail nor surrounding environment to feel as grandiose as World's. Plus weapons feel worse in my opinion, but I guess it highly depends on what you main and how silkbug affects it. Rise feels like you're not maining a weapon, you're maining one of the silkbug skills. They trivialize the majority of your moveset and it's all about finding one you're gonna spam regardless of the actual weapon. Rise also feels faster for some reason which I'm not a fan of, the same way I preferred DS1/2's combat style over ds3. More meticulate, more strategic. Playing greatsword in Rise feels so bad compared to worlds that I actually had to switch to another weapon
My problem with World as someone with 300 hours in it is that the endgame isnt really good. Guiding Lands isnt a fun idea. I dont want to scrounge for tracks to hopefully get the right monster quest. Just give me the quest I want. Rise fixes that problem. And for me I like when my experience is frictionless.
Did either of you get his point? the games both have their pros and cons and are just different games. They can not really compare to one another, and we may have opionions, but no one is right.
I hard disagree I'd rather deal with that then the fact rise and its dlc dont even add up to world and irs doc which at launch and even now have as much content as two seprate games where as rise? Not even close and this youtuber says "new abilites" no there isnt i think there was legit was one just one new ability other than that the same old abilites just now behind wire bugs like this youtuber is brain dead
Gee what a shocker! It's as if both games wanted to be different! Plus, more for children? Anime? It's a fun, well crafted game. If you didn't like it, just say that instead of bringing up these nonsensical complaints/comparisons
Rise and sunbreak are dog shit a game and its dlc content only add up to at the most the base game of world where as world has a huge base game and a dlc that is almost a whole game to itself rise sucks seriously the story is varily half the playtime and the dlc dont help much
why? what makes it "shit" On top of that, rise large monster roster has 7 more than world, so before you whine about something please get your facts straight. Thankyou.
Where does he claim that it started on handhelds? It isn't wrong to say that before World, the handheld games were the highest selling titles and thus represented the experience most pre-5th Gen hunters are more familiar with.
I like both, don't care what anyone else says.
Fr! It's all more monster hunter to me! I've been around to see a few generations tho so I have more context than the people who started in World
I also like both and all the games I played before it and even though generations was my least favorite I still liked it and I'm gonna like Wilds and Wilds Ultimate I just LOVE this series.
Power Fanstasy Monster Hunter vs Modernized Monster Hunter. Which is better? It's Monster Hunter. Obviously. I swear this argument is stupid. And I genuinely just feel like this argument came from the 5th fleet. I swear the biggest hate from people that I talk to hunters who were apart longer than me. Were just more so upset with Skill Bloat and the lack of difficulty in Rise because Wirebugs are p busted.
CHEERS!
Have been playing this series since the psp days and I agree have loved each title that they have released the same. Ofc I will have favorites but I still love them all. Even currently in the middle of upgrading my entire pc just so I can get an amazing experience in mhwilds
Comparing World and Rise is like comparing Lemons to Limes. They have different flavors but at the end of the day they’re still both citruses, and I love citruses.
Its like comparing 4U to GU
What you'll realize is that the ones who are most vocal in this debate are also..... console warriors.
Rise was the perfect Switch game for me and I'm still playing it today.
Portability is a huge factor for some people (me included) and they made one of the most visually appealing games on the system.
Also, switch skills are the best thing ever. Personalizing your weapon's moveset adds so much depth to an already rich game.
Yep, likewise it feels awesome on Steam Deck
Yeah, Rise's combat feels so epic, once using CB I dealt the final blow on Amatsu using Axe Hopper SAED right on the head, it was so sick
Had been playing it on PC but got it on switch yesterday & it's soooooo good. Easily the best switch game I've played and so much fun being portable
I can immediately spot someone whose first game was World when they start this debate lmao.
Still getting tips on basic stuff while in the end game dlc is funny af
I know I am on iceborne right now
Uhm you tend to get that far before you realize you can capture to cut last 20% of the hunt because of defender gear.
Played both, loved both. World is an unforgettable experience and I'm going to 100% it soon (damn treasure tips), but I think I'll retire it after that. I like Rise combat way more, even though spiribirds should go extinct.
Anybody who genuinely hates on one or the other instead of going "hell yeah more MH to play!" actually doesn't like MH as a whole, they just feel the need to feel superior about something as silly as a game preference.
A Monster Hunter fan doesn’t have to enjoy all the games as a whole (such as the first game that has poorly aged controls). That’s like expecting a Marvel vs. Capcom fan to like “Marvel vs. Capcom Infinite”.
The craziest thing about all this is that while wilds is being worked on and released and all this hype is buzzing the mobile team is just cooking in the background
Oh you're right
Wait, you opening my mind
@@ReiBois I aspire to be like Yugi in the first episode of Yugioh where he tells Kaiba to “OPEN YOUR MIND” and Kaiba is just like “Uwaaaaaah 🤯😱🤯” and gets his mind opened 🤣🤣
Most unexperienced Haters often also focus on the anime aesthetics as a negative factor. Projecting their stupid western ideals of a good game, when mh is made by a Japanese company.
Mh before world is more similar to rise in set up than world was as well, considering village quests and hub quests.
Mhgu was even more anime than rise with all the hunting styles and brightly colored flagshps, plus the literal jet fighter elder dragon.
Rise was just more japanese themed. But mhgu had way more anime styled concepts than anything rise offered.
i'm not saying anime aesthetics are a bad thing for a game but it's ok to not like them. our "stupid" western ideals are perfectly fine to have, and does it matter if Capcom started in Japan? They're a global corporation and know how big of a market North America is, which is why we got World.
@PickIeJuice not saying western ideals in general but haters have stupid western ideals.
Edit: that as a result make them hate anything anime for no reason and negatively project what they deem is good to said anime like games which is often the case for basic rise haters. Which makes them blind to the fact that it's still a good game purposely meant to be different to world. When they arent at all supposed to be compared to one another.
@PickIeJuice wasn't talking about western ideals in general. I recognize its value and why world exists.
What im reffering to is the western ideals *ignorant* Rise haters have. The same people who hate anything remotely anime or japanese themed but then forget capcom is a japanese company.
@@PickIeJuice
Yep but MH is first and foremost focused on the Japanese community whether people like it or not. In any case Rise wasn't a disaster for Capcom, the sales are there.
@@PickIeJuicethe western ideal won’t be that “stupid” if they don’t try to trash on Rise. Rise haters find every possible reason to trash Rise, also including “oh Rise is too easy with wire bugs, its a babysitting game”
Every time I will tell them, every game after FU is babysitting including your beloved World.
This video is such a breath of fresh air. I’ve personally never understood the debate, one game has stuff, and the other game has slightly different stuff, what’s there to be mad about, play the games you like! Personally I’m a world player, and I could never get into Rise, but I still think wire bugs are cool and the switch skills are unique! Personally I’m excited to see how both games meld into Wilds!
To summerize
"Why like an orange when apples are better" is the silly statement that doesn't make sense.
They both have their flaws and good things about em but one isnt objectively better than the other. If you tell me otherwise then you definitely started with world and are patiently waiting for that horizen zero dawn remake like a starving puppy 😭
Actually. I played Rise first.
Then I played World.
IMO, Rise is overall, a better game.
Better Story, a less harsh grind for Decos, weapons actually feel unique, certain monster encounters just, are done better in rise. It has a minigame, where as world has, whatever the hell it was called...
I played Rise, and had a BLAST, start to finish.
I picked up world, and... it was fun, but, it felt clunky, not in the Monster Fighting side of the game, but, the hub, the crafting system, the decoration lottery system, etc. The story was a heavy miss for me, and, a bit too wordy at times.
I adore both games, and I think they're great. But. I think you'd either be lying, or holding an L/braindead take, saying that world was better than Rise. About the ONLY thing, that World has over Rise, is the Graphics.
And saying a game is better, just because of the graphics, is what I meant by L/braindead take.
"Oh, but I'm not gonna pay $60, for a game that looks like it came out on the 3DS..." *Legit holding back the severe urge to cave in a hollow skull.*
oranges are better though
Both games have their ups and downs. I like World's level designs and overall attention to detail better, but like Rise's combat philosophy and general fun factor better. It's like comparing a Michelin 5 star meal to your favorite comfort food, one has a lot better care put into it but the other hits all the notes needed to meet it despite being "lesser".
I wouldn’t even say that Rise is “lesser” for having a less detailed world. It put its focus on mechanics and features that could be achieved on less powerful hardware and really set itself apart from World in a good way.
Rise vs World is the equivalent of MHTri vs MHPortable 3rd, or MHDos vs MHFreedom 2.
No... I'm sorry, but no.
World vs Rise is like comparing Resident Evil 5 vs Resident Evil 4.
RE5 has, better graphics, a game-loop and grind to be rewarded reason to keep replaying the game, but, an arguably less memorable story, that... doesn't have as much of a draw.
RE4 Has a great story, challenging mechanics that are satisfying once you learn them, and overall, is a good enough game, that people will play it again, and again, not because there are new unlockables for doing certain things, but simply because the game was just that good.
Rise is like RE4.
World is like RE5.
@@raspiankiado I'm sorry but I respectfully disagree. To me RE5 and RE4 are the same game but the difference is story, co-op, and rewards/content. Rise and world play the same but rise has more gameplay features like silkbinds and wire bugs, which changes how the game plays drastically. Like mh4u vs mhgenu. Genu has hunter arts which actually changes how the game plays.
Edit: I'm one of those people who will defend RE5 to the moon and back because I have more fun and great memories that game gave me.
And the answer is obviously Dos. I'm sorry I love Kushala. But Freedom 2 is a close second. Tigrex is is probably my favorite flying wyvern.
Basically Numbered title vs Portable title.
@@lubbo5261 exactly.
I honestly prefer world over rise, but I still love them both with all of my heart..
It's almost 2025 and there's still mfs out there debating which one is better between world and rise smh 🤦🤦
I think out of each game u play (even tho I've never got thru the older games) is to prepare u for the next one each of every second so saying "this is better than that" or "this vs this" really shows how civilized (my way of saying starting to get really old) by dumming down one example of the other
Monster Hunter slowly turning into Dark Souls where we hold a giant dick sucking contest over wich game has the best gameplay
The one thing every Monster Hunter game has in common, is that no two are the same.
MH3 is a completely diffrent experience than MH4. And MHGen is completely diffrent than MH4 despite Gen and 4 both being the "4th Generation of games"
The entire discourse i believe is an extremely exxagerated phenomenon of 2nd Game Syndrome
Alot and i mean *ALOT* of new players came in with World, not k knowing how it works or not even knowing there were previous MH games. Expecting a MH World 2 instead of Rise and now bashing on it to no end
Even i experienced 2nd game syndrome going from 4U to Generations, but i alt least redeemed myself by playing the fuck out of GU that games the best
honestly between world and rise the best is 100% 4U
Played 4U after playing world, rise and MHGU. My god are the hitboxes miserable. 10/10 tho
@@LuxEternis dont even talk about those hitboxes i still have nightmares with pink rathian .... 10/10 game
Haven't played 4u but man... I love this side of the community
I just hope the rise fandom wouldn't be turned off by MH wilds since its gonna be as slow as MH worlds.
I tend to look at them like a Hammer and Hunting Horn. They are similar in some aspects, like both being big bonking weapons that like to get in the face of monsters, but different in others, like one charges up for beefier bonks while the other can play music to power up hunters.
5:07 I feel your pain.
I've played both games and I prefer world to rise, not because its better but because there were a lot of stuff I didn't understand with rise and from my pov there wasn't much of a story like in world. (also world was my introduction to MH so I obviously have to compare every other MH title to world :P) I liked rise but I love world and currently have 622 hours :)
the worst part of the debate is in reality the argument is about which game any person thinks is better and it flops into this x game is a bad game. people try to make it out as which is just like worse but that doesnt make sense because both games are good games its just a which you like more not oh my god this game is terrible why does it exist it should be wow these games are both good but this thing does things i like more but people are so obsessed with things being either peak or trash like multiple things cant just be good
The best one? Hopefully Wilds man... I keep my hopes low...
Regardless, world knew how to reach the mainstream audience, and Rise knew how to reach the niche audience, I think that's just genius move for capcom, it recaptured the escence of both groups of the fandom and now they are all ready for Wilds.
Legit sweetened the debate for me, especially after realizing how different portable games targets are compared to home console ones
1:10
As a person who prefers World, these comments are embarrassing. Even given that I like World a lot more, I recognize that Rise does some things better than World (particularly in the UI). Rise also has a fantastic roster, and I would have never met my favorite monster (Gore Magala) if I hadn't played it.
If someone told me they could only play one, I would recommend World, but if they can play both, I encourage them to do so.
Your right but let’s not forget amatsu honestly bullies the whole roster. wtf is a prime malzeno doing to any black dragon. They could’ve gave us some actual world threat lv monsters because the lore is weak af tbh
Monster Hunter Rise is kinda a different take on the old school gameplay of the older Monster Hunter 1 to 4 plus Generations games but with tracking and exploration being streamlined with way more movement options.
You could play Monster Hunter Generations Ultimate on the Switch and you would find way more things in common with the older games for Rise !
what I don't like about worldborne :
- unskippable cutscene
- you'll need to finish the cut scene before anybody can join
- Handler
what I don't like about risebreak :
- the multiplayer is ass
that being said both are GREAT games, but i prefer world cause it's easier to play with others
Very well put together, I was actually working on a similar topic recently.
I was not fond of both for being console-exclusive for about a year. and the content release gap for the console and PC.
I like both, but genuinely think Rise is an overall better game. Also the "seven inch screen" thing isn't an argument when you can dock your switch and connect it to a screen and it's still plenty beautiful.
I am very much enjoying World right now, but I already feel like I will appreciate Rise even more. The first few times a second monster shows up in your hunt is cool, but it gets old after a while. I am all about more combat depth a simpler overall structure of the game.
Played World/Iceborne after rise/sunbreak, World/Iceborne is one of favorite games with over 1000 hrs in, the worlds are better the story is better and you have pets. But rise/sunbreak has better combat and weapons they are more robust and just work better the monster movement are more fluid and natural the gameplay is a fast paced rush the wirebugs and palamutes are fun for me. I played rise/sunbreak with longsword, sword and shield, dual blades, switch axe and light bowgun and beat all the end game monsters with all of them 4000 hrs in. Do not like many of the games on the switch other then Mario and Zelda and at the time there were no games I cared for at the time so that has a lot to do with that many hours. Both games are outstanding and it's good the are so different. But rise/sunbreak is my favorie game it dose have to much pointless end game grind I hope they leave out of Wilds.
I can't stand world. But I'm still working at it
My favorite monster is actually magnamalo. But I wish he was in Iceborne. Hopefully he’ll be in wilds lol
Wish Rise had Aptonoth
If rise didn’t have spiri birds and wire bugs , it would be on par as far as mechanics go as world. But since they made such a stupid mechanic, I’d say world is far better, but both are equally fun at the same time.
I really do love both game for different reasons. If anything it’s a celebration that people are so defensive over individual games cuz it means that they both love the franchise and wanna see more from it- just wish more people would see it in a positive light.
For me World is my fave game of all time but not just for the gameplay it’s the graphics the environments the immersive experience to me it’s unmatched/ However Rise for me is more fun to play on a casual level.
I’m in love with the Wirebug and Crazy attacks brought over from MHGU and the variety of creatures is more vast.
(there’s more than just flying wyverns now cry about it).
Both have their own strengths and weaknesses but either way Monster Hunter as a Franchise wins and so do we cuz WILDS February 28 lets goooo its shaping up to be the best of both worlds at least from what we seen so far. Fingers crossed
(Edit/ side note: my first real MH experience was World and I prefer that, I got my bestfriend into the series but with Rise because she only has a Switch, and she prefers that game as I showed her gameplay from World and she said she much prefers the faster flashier combat and pacing of rise. So where u start might also have a huge impact on what you want and expect from the series.)
I prefer Rise as I prefer more "1v1" hunts instead of other monsters crashing the party all the time, and chasing a monster through a massive map
As a chargeblade main, I hate rise for massacring my boy
I just like the fact that Rise doesnt have LIMITED TIME BOSSES or STUPID BULLSHIT BOSSES WITH STUPID MECHANICS that are basically impossible unless you have a perfect build or a full party (Kulve Taroth, Safi'Jiiva, Alatreon)
I think that’s skill issue lmao the monsters actually being a challenge and accurate to their lv threat shouldnt be the problem of a monster hunter game. Think about the monsters in sunbreak. Amatsu rolls every none boss fight. Shit was weak
I like both rise slightly above world and you know whats funny icebourne is why i like world a bit less. While i do enjoy rise combat a bit more than worlds simply because theres more tools, more answers for monster aggression, theres something about worlds combat that i liked more. It was a bit more fluid, the tempo of the monsters was ungodly, there hp was decent, in rise it just felt like a slugfest fighting each monster it took ages to beat em. Then i played icebourne and man they did everything to slow combat to a grinding balt, monsters run away after 2 seconds of fighting, always getting interrupted by another monster even if it looks like they di no damage and both just end up tagg teaming you, monster hp escalted drastically turning it into a slugfest as well like rise but unlike rise i still had to tracking as well. Then theres the layered equipment locked until you finish iceborne ..... Like what fudge.
I hate World, the damn handler... "We dit it!" "We are so good!"... I hate the story, i hate the characters...
Trying to compare MHW to MHR is like comparing Pokemon Legends Arceus to a mainline game like Scarlet/Violet or Sword/Shield.
Rise is the natural evolution of the action aspect, where Monster hunter would have follow if they didn't rework the whole franchise with World, Ultimate generation and frontier are the mains games that leads to rise ans sunbreak, I hope wilds do a better or similar job for build variety as rise did
You can't really end it when fanboy don't stop fanboying on 1 series. 😂
Mhw is the only game that I deadass almost have 300 hours on. And thats saying something because I can’t sit and play games due to me being a student athlete but I do because I consistently have fun playing it
World is more focused on providing more challenge, attention to detail/immersion, better graphics.
Rise is more focused on having fun with different game mechanics like wire bugs, wyvern riding, palamute, followers, rampage, fast paced combat. And Rise is definitely a more refined game.
When I think about rise I get excited. Then I play it and get to the rampage and instantly think nah I cba with this game and boot up world
i would rather put my time in world, but having more options is always good, just think the rampage in rise is way too goofy, rise is too on the nose for me
Guys we are not the souls community, we don’t have to argue about which game is better, all of them are great.
Freedom Unite is better than both of these dumbified casual games.
We all like what we like! Had fun on both world and rise. But for me i enjoyed world more.
Wirebugs gentrify the combat for the worse. It was a noble attempt that rise's endgame made-some truly excellent encounters-but it fundamentally ruined others, especially during the early-mid game. If the entire game was filled with mechanically enriching fights like primordial Malzeno, rise wouldnt have left a bad taste in my mouth. But combine the emphasis on switch skills, as well as monsters struggling to keep up with the player (not to mention wirefalls), it’s a bit much.
World has… tenderising and clutch claw.
Verdict: Frontier clears both.
each in their own
world was amazing but very slow in most cases for me, having to look for tracks, watch cutscenes leave the place to join my friends mission, n keep in mind i was on a ps4 aka console so loading times were very sad
base was quite meh in my opinion but overall i loved collabs, i loved seeing monsters in better quality, and was nice in general
Rise
very straight into it
quality of life changes from world
tried a lot of new things like the defence thing as well as wire bugs and just zooming was nice, at some
points hunts got boring simply because the game felt stale at times (mostly due to collabs being less compared to mhw) amazing traversal with the dog
each in their own, ice borne to me was better in terms of experience compared to sunbreak dimply due to the hype and also end game that it had but system in rise also very nice, both games gd
World to me:
Immersion (✓)
Scenerios (✓)
Exploration (✓)
Multiplayer (✓)
Endgame(✓)
NPCs (X)
Grind (X)
Cutscenes (X)
Rise to me:
Combat (✓)
NPCs (✓)
Palamutes/Palicoes (✓)
Followers (✓)
Wirebug (✓)
Endgame (X)
Difficulty (X)
Multiplayer (X)
Liked ✓
Disliked X
My opinion, both games are cool and good, I like to play both
In conclusion MONSTER HUNTER WORLD IS BETTER BY ✅✅✅ AND RISE ITS ✅ SAID BY OWNER OF THE VIDEO. The war has ended 🎉🥳🎈🍾
Rise has the alternative hammer charge. World does not. EZ rise sweep. /jk
Amatsu could low diff every other monster on rise/sunbreak least. We literally have no black dragon monsters. Weak! Lore!
very fair, very cool, very nice
I dropped World the first time around, meanwhile Rise hack and slash clicked with instantly.
What I can gather from this debate is that people are comparing 2 completely different games.
Like God of War. The greek saga is amazing in everyway and the 3rd is uther perfection, but the norse saga also has it's good points and amazing moments. And if you're not a woketard you know that sweet baby inc completely destroyed gow Ragnarok.
That being said, it's up to the player personal taste and not something with the game itself.
Rise combat is so much better and less clunky as world discussion over
I dont compare them, rise feels like what it is, portable game aracady mh, world is console, sit down n take your time, but both are enjoyable
SoTE made me go play MH too lol. had to go remind myself what respect for the player feels like
also i agree with the 'doesn't make sense' debate. they are fundamentally different. rise and world compliment eachother and provide two different experiences. i myself am trying to get into rise the same way i did with world. i love rise but MHW is one of my favorite games of all time and my most played game. but if i never fully get into rise i will just feel bad because i'm missing out on a great game
"Ill feel bad for missing out on a great game" no you wont because rise is not a great game hell just look at the amount of content not even close to base game world and when factor in the dlcs? Iceborne is basically a whole game inside the game where as rise? Not even half the size with just base game and then dlc only brings it closer to the size of the base game of world like nah i prefer having stuff to do over mechanics like yall so cool i can fly into the air and smack rathian out of the air but it no longer matters if i beat the game
@@thesweetteasystem1108 that's just your opinion bro. you talk about it like it's gollum 😆
@@KulveTarothsNightGown sadly thats not opinion it is fact there is less content to rise than there is world cope harder
@@thesweetteasystem1108 Their both good games for different reasons, both handle and play very differently, if you prefer world you can play world, if you prefer rise you can play rise, and if you aren't picky you can play both. As the video states there is little reason for world vs rise debate.
Thanks for reading my rant :)
@@KulveTarothsNightGown Don’t even bother humoring the troll. He’s lying about how much content is in Rise + Sunbreak.
World feels LESS immersive because both its graphical and gameplay design are fundamentally flawed
World made me completely uncaring about Wilds, while instead Rise made me think there is actually a hope for the series
What are you even talking about?
@@kozako2253 realism and graphicsl fidelity means nothing if the game feels worse to play
graphical fidelity should elevate an experience that is already good ... instead World feels awful to play, and everyone just drools at the graphics, which is just money 💰
good for content creators to make videos, that's why you see everyon hyped ... they can litterally just do reactions with no effort and get views
@@zarodgaming1844L take. You have priorities in a game thats fine. You also dont like how world plays thats fine too. Sometimes less is more and more is less.
Personally I like being limited mechanically. It makes the monsters feel more threatening and imposing knowing I have less options then in rise. Also forces me to use more environmentals which I do really enjoy pulling big brain plays.
Rise feels very relaxing. My doggo takes me to the thing. I hit the thing, I ride the thing, and if it tries to hit me wirebug the fk out the way. Dont need that very often but it's there if needed as long as I dont blow them all on yolo attacks.
Point being it almost feels like you didnt even watch the video and your comment just looks like your rage baiting or something.
@@xxunahxx9207 How can you say gore magala with greatsword and rathalaos set is relaxing?
Stop lying ... if you continue, at some point, someone who wanted to love this series will be so disappointed in it that it will make capcom go bankrupt just out of spite.
I litterally despise both the series and the people that enabled the devs to make it what it has become now , after wanting to play it for nyself for years.
I am disappointed, because if I pay 60 dollars, in reality, because the game is made inaccessble for its didficulty, 90 percent of it between armor and mods and weapons are unusable for me, as I die over and over, achieving nothing, punished for the crime of playing the game.
@@zarodgaming1844 Who are you fighting bro? 😂
300 hours thinks its anything also
Rise has reverse blast dash, therefore it's objectively the better game 🙂
hmm, you said world good, and that's good. But you said rise good, and that's bad.
Still like world.
World Vs Rise, kek kek let them fight, they both are inferior to MHGU.
World format doesn't fit properly fit handheld, Rise fit that format better which is the usual format of MH games. Main game is more conservative, handled game try a lot of new things.
Rise's gameplay is faster, hunt are generally way shorter, the story/ecosystem are put in the background. Both have value, took me while to play at world again after Rise because the game felt slow but after a long break from both, I enjoy coming back to world on PC more. (Restarted a play-through this weekend of World)
This take is just silly.
Using your logic, I cannot compare MH4U to World simply because the platforms they were meant to be enjoyed on are different.
Yes we understand they were fundamentally designed for different hardware. But how does that matter? One game does some things better than the other and vice versa. Both are not flawless.
And for the record MH4U sweeps 😂
Yeah, I struggle with Rise probably because its a switch game
World if solo
Rise if you have friends
MH2 da best
both are inferior to mhgu so...
I'm fairly new to MH, the only other game I played was 4U.
Going into both Worlds and Rise at the same time, I loved World at first, then hated it switching to Rise because I realized how slow the loading times were, the walking around too, while everything in Rise is no-nonsense. Log-in, start a hunt, hunt, without sitting through 5 loading screens and 10 cinematics.
I'm back to preferring Worlds though. Worlds feel like an immersive, souls / god of war / shadow of the colossus type of game where everything has weight and you feel like a little dude in a massive environment against massive monsters. Pulling off combos in the game feels right because it looks like you're overcoming absurd odds, and the sound / visual design complements it too.
Rise looks like... a top-down game. I don't know why exactly, some combination of the ps2 graphics and probably the camera set differently (I guess the camera is further back in Rise, making everything look smaller and your character less personal), but when I play it I find myself thinking I'm playing a top-down A-RPG or a hack and slash. Monsters look your size, and it looks like you're hacking away at generic random rpg encounters. Their movesets or designs are interesting but they just don't have enough size nor detail nor surrounding environment to feel as grandiose as World's.
Plus weapons feel worse in my opinion, but I guess it highly depends on what you main and how silkbug affects it. Rise feels like you're not maining a weapon, you're maining one of the silkbug skills. They trivialize the majority of your moveset and it's all about finding one you're gonna spam regardless of the actual weapon. Rise also feels faster for some reason which I'm not a fan of, the same way I preferred DS1/2's combat style over ds3. More meticulate, more strategic. Playing greatsword in Rise feels so bad compared to worlds that I actually had to switch to another weapon
My problem with World as someone with 300 hours in it is that the endgame isnt really good. Guiding Lands isnt a fun idea. I dont want to scrounge for tracks to hopefully get the right monster quest. Just give me the quest I want. Rise fixes that problem. And for me I like when my experience is frictionless.
I disagree I think anomaly quests are shit and a boring grind I wouldn’t say guiding lands is much better but I still think anomaly quests are shit
@@tannerkennedy4192 Thats your opinion and i dont agree
@@gearhead417 that’s cool that’s why opinions are opinions
Did either of you get his point? the games both have their pros and cons and are just different games. They can not really compare to one another, and we may have opionions, but no one is right.
I hard disagree I'd rather deal with that then the fact rise and its dlc dont even add up to world and irs doc which at launch and even now have as much content as two seprate games where as rise? Not even close and this youtuber says "new abilites" no there isnt i think there was legit was one just one new ability other than that the same old abilites just now behind wire bugs like this youtuber is brain dead
Rise felt more for children. Graphics are kinda anime, whereas world felt like a real ecosystem
The English voice lines are some of the worst cringe. "Mister monster, meet mister weapon!" Like seriously?
Gee what a shocker! It's as if both games wanted to be different! Plus, more for children? Anime? It's a fun, well crafted game. If you didn't like it, just say that instead of bringing up these nonsensical complaints/comparisons
The "anime" graphics are damn near what every monster hunter game looked like before World bro what 😭😭😭
Rise and sunbreak are dog shit a game and its dlc content only add up to at the most the base game of world where as world has a huge base game and a dlc that is almost a whole game to itself rise sucks seriously the story is varily half the playtime and the dlc dont help much
womp womp thanks for showing people you didn't watch the video, cry harder
@@TheGoldenJay637 Watch them trashing the next game having world graphics
@@TheGoldenJay637 so womp womp cry harder your wrong womp womp
why? what makes it "shit" On top of that, rise large monster roster has 7 more than world, so before you whine about something please get your facts straight. Thankyou.
Weird way to say "I never got to sunbreak" but pop off I guess.
False. Mh started off on the ps2 cansole and then went to hand held. Learn your stuff before making such claims.
Where does he claim that it started on handhelds? It isn't wrong to say that before World, the handheld games were the highest selling titles and thus represented the experience most pre-5th Gen hunters are more familiar with.