You better off using the reader plugin for that: #UE5 Series: Mastering UNREAL Engine to NUKE Workflow ruclips.net/video/oagWdzyes8U/видео.html It’s amazing what you can do with passes. :)
@@sarkamari Hi, there is now a foundry path tracing option in the render queue which looks like it allows you to add extra passes, would love to see you cover this!
Hi, this tutorial is impressive. Can you talk about all the passes that Nuke allows to be taken from Unreal?
You better off using the reader plugin for that: #UE5 Series: Mastering UNREAL Engine to NUKE Workflow
ruclips.net/video/oagWdzyes8U/видео.html
It’s amazing what you can do with passes. :)
@@sarkamari Hi, there is now a foundry path tracing option in the render queue which looks like it allows you to add extra passes, would love to see you cover this!
Love these tutorials about Unreal/Nuke thank you so much
💪🏼🙏🏼
Awesome! Just like in 3Ds Max!
Keep up the great Unreal/Nuke workflow videos! Do you know if there is a way to split out the pathtracer into multiple light groups?
The Mac in the beginning is just plain trolling 😂
😂
Is it possible to make a layer to cast shadows but is NOT visible?
Is this layers workflow compatible with the unreal reader node too?
Yes. Just use stencil layers within the reader instead of addressing it outside of the plugin