This is actually perfect timing! For the past week i've been working on a world and making bosses but I didnt know how to make them drop custom items. Thank you Guppyduck you are a great help to me!
I hate how simple yet effective these are... I am good at commands but only with things that are complicated so tricks like this don't come to my head (saying this without looking at the commands yet, just assuming off of other vids) also you are getting a sub now. Also I am gonna hook it up to an rng or smth and make rng loot drops for crates or smth maybe... (Just an example)
Awesome. Been looking for a mob kill counter that doesn't rely on picking up an XP orb, and now I can get it to drop a named item that when picked up will translate to a scoreboard objective. Thank you! P.S a small change I'd made to potentially stop the system from interfering with the Looting enchantment is to run the kill command as /execute at @e[type=pig] run execute as @p kill @e[type=pig and I believe this should stop it from interfering!
Or you could add a tag randomizer that detects a pig that doesn't have a tag and a randomizer will give it a tag "Custom" or "NoCustom" when the pig has "custom" tag it will drop custom loot and if the pig has "NoCustom" tag it's not going to drop a custom loot so a pig that has custom loot could naturally spawn Edit: Still a cool creation btw 🔥🔥
With my situation I need a bunch of zombies to all have the same tag put out a scoreboard to it and depending on what number is selected with the randomizer that specific zombie with the same tag will drop that specific item
Thank you so much for such a useful video. I wanted to ask a question, how in minecraft bedrock to give a player an empty map with a locator using the command? Do I only know how to issue an empty card. I'd be glad if you could help.
@@yapper.hotlineUnfortunately, the command you provided will issue an empty map, not an empty map with a locator. I think that the command for issuing an empty map with a locator is no in Minecraft bedrock.
You can also just delete the original loot and place a chest where the entity died, load items into said just via replaceitem block, destroy it and delete the chest item, and there you go, custom loot.
Do you know if there’s a way they drop only a certain amount or drop at all? For example an endermen only has a chance to drop 1 ender pearl, is there a way to make it 100% drop a diamond for example. And also for example a spider can drop multiple items at once like both a spider eyes and string, is there a way to make it only give you one diamond instead of two
Hhhhey great video! This helped a lot… um… I would LOVE a part three to the monster abilities video. I just want to see how to make a mob climb walls… that would be cool.
@@GuppyduckCould you also make player abilities too. I know you did some stuff for the ninja video, but it would be cool if we got like a dash ability
Note: I did try to make this myself using the levitation effect but… I mean… it w o r k s but they can CLIMB. GRASS. And they can kinda float in the air for a few and then fall. It works but very buggy.
Hey love the work, but if you dont mind me asking can you tell my how you learnt command so well and how long it took you to understand Minecraft commands. Thank you 😅
Howdy! I actually made a whole video basically answering that question, which would be a better answer than me trying to type it out lol, here ya go! ruclips.net/video/aMRgSKfdOf4/видео.htmlsi=XyZe8OQwwtaWkwFA
@@Guppyduck hey thanks, I just started using command blocks recently and I can't get used to the adrenaline I get whenever I discover a new thing I can do and ideas just keep popping in left and right, Thanks again and your videos just inspire me
Use this string in order to avoid slab blocks being replaced by structure load "/execute at @e[type=example,tag=totem,hasitem={item=totem,quantity=0}] run structure load exampleLoot ~~1~"
Hey this is really useful to me, but I was wondering if it would be possible to add chances to the dropped items, example: a 50% chance to drop a diamond or a 10% chance to drop a sword
I haven't tried it, but maybe if you ran it through a scoreboard (Ex: 1 - 10) and it picks a random number when the mob dies, then one of the numbers drop a certain item?
What is obstruct the ability to put anything in their hands? And would they be able to use the totem because I don't want to double their health as I am going to have hordes upon hordes of these things
Great command! Im having a bit of an issue though. The mob i am using is a wither skeleton and it is not working. The command worked just fine with other entities (i tried a pig and a normal skeleton). But for some reason it just wont work. Ive tried typing it in as 'wither_skeleton' and 'witherskeleton'. Is anyone able to help me??
@hyppo2124 What I did was I set up a scoreboard named random. Ex /scoreboard objectives add random dummy. I then used /scoreboard players random nameofchoice random 1 numberofchoice(note: This changes the chance of the item dropping) to setup the randomizer. I changed the command block after the /kill command to /execute at @e [type=mobofchoice,tag=totem,hasitem={item=totem,quantity=0}] if score randomizedscorename random matches 1 run /structure load nameoflootpool ~ ~ ~ Note: To do multiple drops, you can set the kill command tick delay to 1, and you can set the execute command separately.
A mi si me funciono yo lo hice con un blaze llamado BOSS, mi item guardado se llama "xpboss" las vrigulillas colocalas con espacio para disminuir errores "~ ~ ~" en mi caso le coloque ""~ ~1 ~" ya que quiero que el drop se suelte un bloque arriba del mob, este es mi comando: /execute at @e[type=blaze,tag=totem,hasitem={item=totem,quantity=0},name=BOSS] run structure load xpboss ~ ~1 ~
Would this work on zombies? And if so would this do anything to them other than making them drop custom loot when they die like you're giving them a totem so would it show up in their hands or obstruct the ability to put something else in their hands will they be able to actually use the totem you get the idea
PLS PIN MY COMENT I have a tip: if you give the mobs an item that triggers something when it drops and is then deleted, you can give the item a tag when it is dropped on the structure block. This way you can then set the kill command for the item so that it is only killed if it does not have the tag and as soon as you collect the item it loses the tag and you can use it normally (remember to turn off the item's effects before you drop your item on the structure block).
I think u might didnt understand me im from germany so my englisch isnt that great. So what i mean is if you make an custom item like diamond and you named it Jerry or something and you drop it and it ports you to the nearest Player or gives you an effect strenght speed or something and you want the item to be droped by a mob then you can give it the tag so it wont be used right after you killed the mob
Todd did not deserve that
Yes he did
@@lLikeCheese-123what did he do
This is actually perfect timing! For the past week i've been working on a world and making bosses but I didnt know how to make them drop custom items. Thank you Guppyduck you are a great help to me!
Glad to help!
Thanks man. I have needed this for a long time.
I hate how simple yet effective these are... I am good at commands but only with things that are complicated so tricks like this don't come to my head (saying this without looking at the commands yet, just assuming off of other vids) also you are getting a sub now. Also I am gonna hook it up to an rng or smth and make rng loot drops for crates or smth maybe... (Just an example)
This is actually really useful
hey man! i’m sure whoever asked for this on the illusioner stream is happy lol
yep hahahaha
It was me.
Awesome. Been looking for a mob kill counter that doesn't rely on picking up an XP orb, and now I can get it to drop a named item that when picked up will translate to a scoreboard objective.
Thank you!
P.S a small change I'd made to potentially stop the system from interfering with the Looting enchantment is to run the kill command as /execute at @e[type=pig] run execute as @p kill @e[type=pig and I believe this should stop it from interfering!
You came in clutch for my mcrpg thx guppy
you can also make a variety of custom loot that will be randomly chosen that can be dropped as well if you’re curious how just lmk!
Very useful to make custom dramatic world shaking death
Or you could add a tag randomizer that detects a pig that doesn't have a tag and a randomizer will give it a tag "Custom" or "NoCustom" when the pig has "custom" tag it will drop custom loot and if the pig has "NoCustom" tag it's not going to drop a custom loot so a pig that has custom loot could naturally spawn
Edit: Still a cool creation btw 🔥🔥
With my situation I need a bunch of zombies to all have the same tag put out a scoreboard to it and depending on what number is selected with the randomizer that specific zombie with the same tag will drop that specific item
How do you make a tag randomizer? Cuz I'm new to commands and wanna know
@@TyGytTheEpikmaybe with the random in the scoreboard
Thank you so much for such a useful video. I wanted to ask a question, how in minecraft bedrock to give a player an empty map with a locator using the command? Do I only know how to issue an empty card. I'd be glad if you could help.
this might not work but maybe try using item data? like do /give @s empty_map 1 1 or something?
@@yapper.hotlineUnfortunately, the command you provided will issue an empty map, not an empty map with a locator. I think that the command for issuing an empty map with a locator is no in Minecraft bedrock.
this video is utterly and totally perfect
You can also just delete the original loot and place a chest where the entity died, load items into said just via replaceitem block, destroy it and delete the chest item, and there you go, custom loot.
Do you know if there’s a way they drop only a certain amount or drop at all? For example an endermen only has a chance to drop 1 ender pearl, is there a way to make it 100% drop a diamond for example. And also for example a spider can drop multiple items at once like both a spider eyes and string, is there a way to make it only give you one diamond instead of two
How to make custom mob follow path?
Or Move to the specified location
Are you talking about path finding?
@@tarxing527 move to the specified location
Hhhhey great video! This helped a lot… um… I would LOVE a part three to the monster abilities video. I just want to see how to make a mob climb walls… that would be cool.
Noted!
@@GuppyduckCould you also make player abilities too. I know you did some stuff for the ninja video, but it would be cool if we got like a dash ability
He did that with the earth elemental power in minecraft I think
@@RandomStarWarsFan I actually have a whole playlist on my channel for player ability tutorials
Note: I did try to make this myself using the levitation effect but… I mean… it w o r k s but they can CLIMB. GRASS. And they can kinda float in the air for a few and then fall. It works but very buggy.
Can i replace the totem for a Nautilus Shell as that can also be used in the offhand or does it have to be a totem?
Only gonna work for a totem
Nice vid! Can you make a random dungeon generator with armor_stands, structure blocks, and random scoreboard... I mean if you have the time
What do you use to record your videos? I've tried OBS but it's not this smooth. Or what does your computer have to record this well?
I use OBS
How would you do this with the boss you made like the skeleton one
Hey love the work, but if you dont mind me asking can you tell my how you learnt command so well and how long it took you to understand Minecraft commands. Thank you 😅
Howdy! I actually made a whole video basically answering that question, which would be a better answer than me trying to type it out lol, here ya go!
ruclips.net/video/aMRgSKfdOf4/видео.htmlsi=XyZe8OQwwtaWkwFA
@@Guppyduck hey thanks, I just started using command blocks recently and I can't get used to the adrenaline I get whenever I discover a new thing I can do and ideas just keep popping in left and right,
Thanks again and your videos just inspire me
I trid that on vindicator and it was unkillable how do I fix that
Use this string in order to avoid slab blocks being replaced by structure load
"/execute at @e[type=example,tag=totem,hasitem={item=totem,quantity=0}]
run structure load exampleLoot ~~1~"
I was trying to do this with a zombie but I couldn't kill it because the command kept replacing the zombies offhand with the totem how to fix?
Now I can put rotten flesh drop in mobs except skeleton and wither skeleton and blaze and breeze tell me what else
Hey this is really useful to me, but I was wondering if it would be possible to add chances to the dropped items, example: a 50% chance to drop a diamond or a 10% chance to drop a sword
I haven't tried it, but maybe if you ran it through a scoreboard (Ex: 1 - 10) and it picks a random number when the mob dies, then one of the numbers drop a certain item?
Suggestion: Natural disasters that happen randomly (volcanoes, earthquakes, meteor showers)
Hey i see you used my idea
For something amazing thank you
What is obstruct the ability to put anything in their hands? And would they be able to use the totem because I don't want to double their health as I am going to have hordes upon hordes of these things
Great command! Im having a bit of an issue though. The mob i am using is a wither skeleton and it is not working. The command worked just fine with other entities (i tried a pig and a normal skeleton). But for some reason it just wont work. Ive tried typing it in as 'wither_skeleton' and 'witherskeleton'. Is anyone able to help me??
You could also use a randomized scoreboard setup to make certain items have a chance to drop.
Can you please explain this? I really need this for my rpg world
@hyppo2124 What I did was I set up a scoreboard named random. Ex /scoreboard objectives add random dummy. I then used /scoreboard players random nameofchoice random 1 numberofchoice(note: This changes the chance of the item dropping) to setup the randomizer. I changed the command block after the /kill command to /execute at @e [type=mobofchoice,tag=totem,hasitem={item=totem,quantity=0}] if score randomizedscorename random matches 1 run /structure load nameoflootpool ~ ~ ~
Note: To do multiple drops, you can set the kill command tick delay to 1, and you can set the execute command separately.
@@gamekid2959 thank you so much. I will try this!
@@gamekid2959 hey I trink I've messed something up. In the execute command, what do you mean with randomizedscorename?
@@hyppo2124 The same name as the /scoreboard players random
Excelente video amigo lastima que a mi no me funciono al hacerlo me dice que no se oudo ejecutar "structure" como[Null]
Ojala alguien me pueda ayudar
A mi si me funciono yo lo hice con un blaze llamado BOSS, mi item guardado se llama "xpboss" las vrigulillas colocalas con espacio para disminuir errores "~ ~ ~" en mi caso le coloque ""~ ~1 ~" ya que quiero que el drop se suelte un bloque arriba del mob, este es mi comando: /execute at @e[type=blaze,tag=totem,hasitem={item=totem,quantity=0},name=BOSS] run structure load xpboss ~ ~1 ~
Thanks
Okay so players on this does work but what ajout always acitve do u need redstone?
Would this work on zombies? And if so would this do anything to them other than making them drop custom loot when they die like you're giving them a totem so would it show up in their hands or obstruct the ability to put something else in their hands will they be able to actually use the totem you get the idea
Hi, is there a way to add drop chances? or looting dependencies?
It's a cool idea, but I created a named wither_skeleton with a shield...and I don't want a totem to replace the shield in his hand. :(
PLS PIN MY COMENT
I have a tip: if you give the mobs an item that triggers something when it drops and is then deleted, you can give the item a tag when it is dropped on the structure block. This way you can then set the kill command for the item so that it is only killed if it does not have the tag and as soon as you collect the item it loses the tag and you can use it normally (remember to turn off the item's effects before you drop your item on the structure block).
You could much more easily use a different command than /structure, doing all that with an item makes it unnecessarily complicated
I think u might didnt understand me im from germany so my englisch isnt that great. So what i mean is if you make an custom item like diamond and you named it Jerry or something and you drop it and it ports you to the nearest Player or gives you an effect strenght speed or something and you want the item to be droped by a mob then you can give it the tag so it wont be used right after you killed the mob
dont forget to add structure_void in the structure to ensure it doesnt break stuff
Can it work the same to add a scoreboard of 1 to the player like a coin system?
Yup!
execute at @e[type=pig,totem,hasitem={item=totem,quantity=0}] run structure load pigloot ~~~
Awesome.
It doesn't work for me :/ The items spawn in but they a lot of loot spawns in every second
Can you do this but wirh maybe type=player?
yea but the totem would have to stay in your offhand and it would be visible.
Yo I was wondering if anyway you knew how to do math commands like determine if one scoreboard is bigger than another or something like that?
ruclips.net/video/Z8k-hTEB0Ko/видео.html
@@Guppyduck thank you btw how long have you been doing commands? I kinda new been only doing for like 4 months
How do I do it with players
Is it possible to randomize loot?😊
Nice👍
Can you do this with players
can you make a pet system like hypixel??
Can I somehow make the drops random?
Tutorial for kit pvp?
Thanks man for helping me i needed illegal blocks
If someone can, can somebody explain the commands in depth?
I subbed because of diamond
the music wasnt really necessary, you couldve turned it down at least
It wont stop respawning the totem
same
GUPPY DUCK I will sub if you show me how to lock items in armour slot and inventory because every time I try I get a error, please
Jak ty grasz na 16 fps 😭🙏
First
stopsoud @a random.totem
Thanks
How do I make it for players