There are lots of comments about "skill-issue" so I'd like to repeat what is said in the video that it's about the rotation being harder for most people, not about the rotation itself. Aside from that no rude or provocative comments are tolerated on this channel - and I tend to keep this community healthy.
Splatoon 3 has another GLITCH, this time on Salmon Run! Today in the morning, I played with some players to get my free items and what happened was when we were playing in one of the match's, I was trying to pick up Salmon eggs at the basket, but when I got the Salmon eggs, it didn't pick up, but did the net bag amination. The eggs were there, but they are Ghost Salmon eggs! 🐟🥚🥚🥚🐟
Well my problem with it is that it needs different costumes because in splatoon 2 every change of the map had new costumes to get after you win them, now in splatoon 3, salmon run costumes don’t change but always have that crappy hat which everyone getting tried of, but it has been useful for crop farming/mineing for subs ability for the costumes.
@@joshuameyers7840 That was only the case after ~2 years. At first SR had one gear per month available, and now they've gone thru all their 'options' so each rotation just cycles them. After ~2 years S3 will do the same
In Splatoon 2, I honestly spent most of my time in Salmon Run and comfortably won games most of the time at Profreshional level. in Splatoon 3, I've made it to about the same rank, but don't think I could progress any further without a dedicated team of friends. The spike in difficulty gets so high that trying to coordinate and work together with a group of randos is near to impossible. EDIT: Okay so I wanna say that I've made it to Eggsecutive Rank a few times. It's definitely possible, but easy to lose and it's still best to play with friends. Especially if they're better than you :'D
It's possible to win but as I am trying to hint with this video - I think the map and weapons just really matter to reduce gambling. Glowflies are still almost impossible to do with random team.
I think it’s very possible to win at high ranks. I’m Eggecutive VP, my last 5 games were wins, and one was a game where we beat the Cohozuna(which was a surprise. Haven’t beaten that at VP before) I have never played with a friend/group and I find the challenging difficulty very fun. Edit: saying my last 5 games were wins sounds pretentious. It was just a good team of randos that stuck together for multiple games. I do lose often, and have some bad losing streaks. But that’s okay.
@@HDHaZmY glow flies should just be taken out of the game altogether it is a basic annoying mode that I’ve never heard anyone be excited for when it happens anytime I watch anyone play and glow flies happens the first thing I hear is a disappointed “oh no“
I had a miserable time with the current rotation, but I couldn't skip it simply because the rewards are disproportionately better than what you can get by doing anything else in the game, so yep I did get a couple of clears but in the end dropped 2 ranks from profreshional+2
I did the same, just about kept Profreshional +1 so only dropped one rank in the end but I just got my rewards and got the hell outta dodge 😂 waiting for the next rotation to try again 😅
I did exactly the same thing and it feels like the weapons and maps should change every day to avoid stretches of a few days where it isn't worth going into the mode because you are just going to lose your progress.
Tbh I feel some bosses needs to have more weaknesses (I.E Umbrella or Flyfish) that doesn't rely on having to wait and being out of the way to shutdown
At least Drizzler has a few tricks you can use against it (you can shoot it as it flies around, send the torpedo back at it, it targets the closest player so you can manipulate it to shoot away from your team/the basket if needed etc) Meanwhile flyfish is just wait for the weakpoint and throw your bomb fast because it is inevitably going to fire out a few missiles before the bomb explodes :/
thats a good motto: "dont play salmon run if you expect to win" i love the feeling of being overwhelmed it gives so its a great challenge with next to no stakes, what a great time to become a splatoon fan EDIT: the uncomfortable weapons is also great to broaden your horizons on how other weapons play without having to commit to gear to make it play well on turf or anarchy/ranked
I agree they really should add more balance similar to ranked. The most frustrating part of salmon run is everytime you win you just keep going up and gets more difficult. It there was a way to choose a difficulty to stay at, ot would be more enjoyable. Going from winning every match to next to none isn't fun at all. It's my absolute favorite mode and the weapon rotation with the 89% wave intensity ain't it
I feel this; I really wish that there were more options outside of resetting to Profresh Part Time 40. I really love my time in Overachiever and wish I could stay there. Profresh +2 is fun, too, and the quality of players is a bit better there, but I would be happy to stay in Overachiever forever.
In the match making menu for salmon run you can demote yourself with left trigger. its great if you feel like the difficulty is set too high or you just want to win more matches
It's weird because I swear I remember being to handle Profreshional in Splat2n fairly well, but even Profreshional 1 here can get overly chaotic real fast. Maybe its the weapon rotations talking, but it certainly feels harder. I was actually thinking the other day about how you could maybe reset your rank ala turf/ranked, but you'd get to reap the exp and rewards of the rank where you decided to demote. Apparently, you can demote yourself, but I'd need to look into it more. I adore salmon run, and I love that you can now play whenever you want, but I would definitely agree it needs some balancing. also make obtaining fish scales easier, thank-
i was on ~140% intensity and i audibly yelped when we got glowflies grillers and cohozuna in one match ;^; like wth am i gonna do against a griller with a dynamo help pls mr grizz why… edit : was off by some percents LOL
@@CloudySkies17695 i think its harder, cuz i used to get hazard lvl max all the time in splat 2 but i can barely handle profesh 4. i think they deal more damage + spawn more frequently, i noticed when i get hit by ONE smallfry my screen starts to turn black from low health when i didn’t touch any salmon ink, and in splat 2 they barely did any damage at all unless i got hit by a cohock or boss already :O
You hit the nail on the head. I pushed through this brutal rotation to get my rewards, but my buddy saw it for what it was right away and was like "nah, I'll wait for the next one, not worth it for this weapon set"
The best tip I can give salmon run plays is don't stay by the shore and throw eggs, otherwise the basket gets overtaken. Let the bosses come to you unless you need to kill a sting ray or something, but then go back to the basket instead of sitting there throwing eggs. Also if the wave has cannons rule of thumb is long range weapons get in the cannons, short range weapons collect eggs.
I don't think that's objective advice, tho. If you let the bosses come to you there is a high chance you'll get overtaken as well since all the bosses now are in 1 space and any lagging behind will result in the basket running rampant with salmonids and a probable teamwipe
@@LDAR It de pens own de boss indie time. At de beginning of de wave, you should let scraper,maws, and steel heads come two you. A tack de small Salmonids,but injure de boss until it come close two base. My team scored 47 eggs inn one wave buy dew wing diss. It makes egg collecting EZ. If you're traveling far four eggs,you don't have time two deal with other bosses. It does ant work isle de time bee cause some team killl de boss Alf stir you injure it.
The biggest mistake was not removing/nerfing flyfish. For some reason nobody seems to prioritize them and they can easily determine whether you clear a wave or not.
That's definitely another issue that players need to know to have a good run: boss priorities. Every time I join a game with randoms no one ever goes after the Stinger or the Flyfish as soon as it makes its presence known and I almost always have to stop what I'm doing and take care of it myself. Being able to deal with the bosses that can become deadly annoyances can save games in the long run.
@@Purrfect_Werecat Either that, or when the fog rolls in and your frantically trying to find the flyfish that is off in a corner while dodging missile barrages……if you don’t just get splatted by the first barrage because you didn’t know there was a flyfish until the targeting circles appeared around you.
What's even worse about dealing with flyfish is when you're about to aim your bomb, 15 chums get in your way and completely deflect it and nobody's there to take care of them :/
I found it to be pretty brutal. Actually what I felt my problem at the start was that I was too good for the low ranks and struggling to get clears even when we had "easy" waves. Once I climbed 2 ranks, it started to feel way better because there were people who could actually help me out instead of needing to be carried.
I like how salmon tun forces you to use weapons you wouldn't really use otherwise. It helps you learn the game. Even if you don't like the current rotation it exceptionally easy to get all of the rewards in like and hour of playing and then not have to touch it for two days.
You seem to not be at profeshinal part timer or higher. At lower ranks, its incredibly easy. As a profeshinal part timer (who was pro +1 a few days ago until i went on an L streak), it is not easy, and quite difficult with this weapon rotation
@@DiddyBom right but you can use them against most of the chum and small Fry. Your role with roller isn’t to slay bosses. It’s for crowd control, pathway making, and relaying eggs from the shore to the basket. Next time there’s a roller in the rotation, try sticking with a shooter for the whole round to have someone cover you
@@tubbyidk1474 I was almost at profreshional VP but I decided to demote myself. It's really not fun to try hard all the time. Every rotation is doable as long as everyone does his job that the weapons if built for. A roller can deal with all ground units big and small but is not made for flying/hovering bosses. A charger can take care of all bosses extremely fast but it needs to have its zone clear of smaller enemies. Etc.
My biggest problem with the salmon run is for me personally it’s a glorified game of roulette I’ve been getting terrible teams and an a team based game you can’t completely carry on your own and I’d be OK with getting bad teams if the game was able to recognize that I am top fragging the entire time and didn’t punish me for something I can’t control it should Reward individual performance more so your free of punishment if you defeat the most bosses or defeat the most regular enemies or collect the most eggs but at the same time it is a team based game so it should also incentivize working with your teammates so you get extra rewards for reviving the most teammates or passing the most golden eggs to teammates for them to score because I’ve had rounds where I’ve gotten 41 golden eggs 1200+ power eggs 2 deaths 8 saved teammates and 22 bosses killed but since the rest my team can carry their weight my pay rate doesn’t go up at all
One time I revived teammates 14(!!) times in a round, on hazard level 100%. We won, but oof owie my back. Next best reviver on our team only had 4 revives and 7 deaths💀 On a higher hazard, or with worse weapons, or spawning ground, or one more even worse player on our team, no way we could've done that. It really it like roulette with randoms 😂
Some of the weapons in the game are straight up awful to use in Salmon Run and so far almost every single rotation has had at least one of them. The maps are definitely a problem sometimes too but so much more often I feel like the problem is the weapons. Dynamo and Hydra are awful for Salmon Run because they're too slow for you to handle being swamped
Ikr glad to know others don't like those weapons for salmon run either usually when I get those weapons it becomes risky due to having to avoid everything not saying these weapons are bad but in salmon run kinda makes it harder that and I suck
funny thing about hydra is that I lucked out and got a good team with it that i ended up beating my first cohozuna, but yeah its pretty bad for salmon run
As someone who has over 12k points so far on this salmon run I can safely say this one is really difficult with randoms though some teams we did pretty good though I did rank down 5 times and ranked up 4 and surprisingly the dynamo roller and clash blaster makes glowflies pretty easy unless either of them die
The first day I played Salmon Run I immediately grinded to Profreshional 3 and I just got stuck. Anything afterwards was loss I ended up just demoting myself it was brutal.
The amount of times I got stuck with the dynamo roller during high tide and all the enemies decide to spawn on the grates. So thankful that it’s finally a new rotation
oh my gosh, you're so right about too-easy levels ranking you up too fast. This is the first game where I'm Salmon Running, and I guess the first map and weapons were incredibly easy for me to use, so much so that I thought that the maps and weapons themselves were easy mode because I found the basket to be much much easier to throw to and the weapons were easy to handle, and I was sad that I would "never see them again" now that I leveled up. I was like, "so thats it? Ill never win again?" now I realize I will see that map and those weapons again in rotation eventually, but it was a real misunderstanding for a while.
There are special Grizco weapons which are way over powered. Just wait till you get to those. Everyone will move up a few hundred points in rank with them because they're so good. Then expect a heavy losing streak once it switches back to normal weapons for the following rotation.
Playing with friends on a call definitely makes this a lot more enjoyable at the very least. It's fun cooperating and pairing up when moving across the map so you can cover each other's weaknesses, it's nice to hear callouts and think out your gameplan, and you have people to confide in who feel similarly when you get cheesed out by 3 flyfish 2 stingrays and a steel eel or two.
I definitely agree on paying attention to the weapons. Personally, I won't take a shift unless 3 of 4, or all of the weapons available, are ones I'm naturally comfortable with. I'd rather play Salmon Run sparingly and get good yields from it, than play constantly and be a detriment to the team as well as my own rank.
You do get tons of coins for getting the capsules though, I'd say usually about 60000. I don't know about you but that sounds pretty great to me. Edit: forgot to say, not each capsule gives you that amount but overall you would be getting 60k
But the point of salmon run since Splatoon 2 for me is to play with some weapons you don’t know or don’t like and get use to them or even change your mind about them like a training system very find but sometimes very very hard 😊
@@mesha76 I definitely respect that, but I'm personally more on the casual side of things, and just stick to weapons/kits that feel good starting out. But to those that train and master multiple weapons and styles, more power to ya.👍
I really thought that too. This map is miserable I played all of the rotations from launch till now and last time we had this map I was like "ok this map sucks" and now the second time it hit even harder, I'm in professional + and we struggled in Wave 2 and from 6 games didnt even finish wave 3 which was so frustrating. Great video!
I feel like there should be a difficulty rating in-game that gives you more rewards if you complete higher difficulties. Last week's rotation would be a 5-star difficulty, with something like dynamo, hydra, undercover and bamboo being 5-star flashing difficulty. That way the more approachable and accessible the rank is the easier it is to communicate, but also the harder it is the more its encouraged to participate.
I got up to profreshional +1 after clearing my first cohotuna day 1, playing all day. It’s my first splatoon game, and learning everything was tough but I still found success. Every rotation since I have been managed to hold my rank but can’t get another cohotuna clear, was starting to get discouraged before learning a lot more of the mechanics of this game and gamemode. These are really tough, but I’m learning a lot! I feel like once we get a good rotation again, I’m going up like 3 ranks! Til then, I’m just getting my capsules and cashing out. I picked Team Fun after all! 😂
Same with me I have only ever beat the extra wave once and most of the time I can get to the half way or quarter point before running out of time. I do think the weapons were harder for me to use this rotation but I guess I find out when they swap again
a Cohozuna trick is to kill other bosses with the eggs so you swap 1 egg for 3, just hold onto 1 egg problem is usually teamates because they love to just spam the eggs and then get overwhelmed when they can't kill the salmonid bosses fast enough
Honestly this makes me feel better, I started playing during this rotation and I thought me and my friends just sucked, despite being pretty good in Splat 2's salmon run. Well reasoned video 👍
I think another thing with random queue is that each weapon is better at taking out certain bosses. Like if you've got blaster, go kill the stinger. Sniper should be on the lookout for steel heads. A lot of people don't switch up their play style to conform to the role the assigned weapon is best for.
This is my first salmon run experience and I have to admit it has been a little frustrating at some points but nonetheless, it is an incredible game mode, I am eager to see how it will be in the next updates
One thing that really irritates me is that during the glowflies mode the salmon and Goldie can jump on to each other now and kill your during the only way of counter
I've been demoting myself to profeshional +3 regularly because its more efficient to complete wave 3 more often and potentially get a cohozuna. I don't even think your level affects what scales you get, winning the round seems to barely affect it too...
I thought about that too. I don't like the idea of higher ranks not giving better rewards. Even if I get a Cohozuna on Eggsecutive VP It's not guaranteed Gold Scale. So Best way to farm rewards and collectables is to be on the lowest level? If that's true, I am not sure I like it.
@@HDHaZmY yeah my first gold scale was my very first cohozuna, which we won but were way below profeshional. I only recently got my second and that was at profeshional 3 and i had dynamo and could barely even help as I was just running around trying to survive. We didnt even beat it and I still got a gold so it seems completely random.
It is basically just random, yeah. Got like 4 golden scales at professional and below just ranking up when I never even finished off the boss, but now at VP having killed the boss a few times I haven't gotten a single one. Also in another clip, someone beat cohozuna at hazard level 299% (for context eggecutive VP is 170%), and they only got 2 silver scales and less than 10 bronze ones. Honestly the reward system for fish scales just seems completely out of wack right now
@@squiddler7731 wow 4 gold in one game? I've only gotten 3 total and ive played a lot! Id love to see a datamine of the system because im beginning to think its random and how well you fight cohozuna has absolutely no effect.
@@Katie-hj5eb not in one game, just between various runs where I didn't actually finish the boss wave. I don't know exactly how they were spread out (it was before I even started paying attention to the rewards at the end), I just know I got them all very early on and haven't seen any since
At profreshional level I've just accepted that my team can't survive glowflies whenever it comes up. Doesn't matter the weapon distribution, they WILL get wiped out lol rip
The only things I hated atm are how I keep being squished against the wall by the camera, constantly thrown with slow or weak weapons (doesn’t make them bad, but I prefer the fast ones), and players’ tendency to focus more on the main basic enemies than the eggs, bosses, and reviving teammates, so there would be like 5 eggs around with like 5 eggs left to collect and constantly losing early as a result. This is the similar problem I noticed with my team in Turf War, where players were more focused on opponents than inking turf and I’m at the corner trying to save as much as possible. Had to hold Profreshional close to my chest for the next few days since it’s so quick to get demoted
I had to do so many clutches in this game mode. Using the ultimates in the right moments and managing to get the golden egg in time before the timer runs out. Now it all makes sense
It does bother me that the new maps are open areas to accommodate for the new Salmonid, which take up a lot of space with their attacks. But they haven't made any noticeable changes to Spawning Grounds and yet we're still dealing with the new Salmonid Bosses on that map. It seriously needs some tweaking to give players more space to move around.
You're so right about the weapon selection, this is why I absolutely REFUSE to be in a Salmon Run where the Tri Stringer is one of the loaned weapons during said rotation
Just a quick tip for people who are struggling with the roller, my advice as a partial roller and partial brush main is to make sure you time things correctly *especially* with the dynamo roller and a strategy that has worked for me is to wait close to the ledge by the shore and when the salmonids star appearing charge at them and hit the ground and just keeping running at them until you are out of ink, *do not* wait until they are right at your feet wait until they are a bit away but close so they can’t hit you while the brush is going down and once you are out of ink fall back until your refilled then repeat, you can use variations of this for most bossed but I’d recommend letting your teammates handle the ones like the saucer one and the nail one or other ones that need range and instead re ink lost turf Even then rollers aren’t the best salmon run weapons because of how much needs range and dynamo rollers are be painfully slow only added by the fact you can’t have any speed or tank boosts in salmon run (as far as I’m aware, I might be an idiot and missing an obvious thing)
What I appreciate about Salmon Run is that it forces me to try weapons I wouldn't normally try on my own as I've played the previous games and have fallen into some favorites I like to lean on. One of the recent rotations made me enjoy the Rapid Blaster Pro and the Flingza Roller, would i take those into turf wars? Probably not, but Its a good way to force yourself to get used to other weapons even if it sucks sometimes.
i recently got back to eggcecutive VP on salmon run and while i was grinding, i feel the reason i lost my matches could be because of: teammates focusing too much on killing bosses and not putting the eggs in the basket theres no excuse for you to have less than 10 eggs tbh teammates dont get rid of drizzlers, flyfish or stingers 💀 (i strongly believe to increase ur chances of winning in salmon run is to get rid of those 3 enemies first because they're the most tedious and will become overwhelming if there are 2 or more of them) no one is cooperating or listening to someone's call 💀 its already hard enough that theres limited communication, if someone is calling "this way" they probably need help or they have a lot of eggs and cant get all of them. players are too reckless and try to do everything "on their own" 🙃 i feel a lot of people forget that salmon run is a TEAM effort, stick with your teammates and create a sort of buddy system if you can. look out for your team mates and dont stray too far from them (ESPECIALLY in low tide). if i were to give a tip for players its to please, please PLEASE prioritize drizzlers, flyfish and stingers. if you cant kill the drizzler, at least deflect its storm bubble so its not raining down on everyone. :')))
Great video. That rotation was definitely pretty rough. Slow and ink hungry weapons like the dynamo, or the hydra from another recent rotation, are really not suited for a mode like Salmon Run. However, regardless of the available weapons, I have still gone out of my way to get to 1200 points every rotation as the rewards are too good to pass up.
Thank you very much for this video, even though its title feels a lil clickbaity, I agree this map was really challenging at first and the losing streak hit hard. It really relies on well coordinated efforts specially on high tides. Keep up the good work 👍🏼
The most frustrating part of salmon run is every time you win you just keep going up and gets more difficult. Nintendo need to put in a setting for the player to choose a difficulty to stay at, because is not only the Pros are playing the game but Kids as well! But it is not the only thing is frustrating, Players are getting disconnected, very bad weapons rotation, worst map and Players don't know what they are doing.
I agree with all the points you made, and the rotation after is what taught me that, but the rotation you used as an example is actually how I got to profreshional +3
IMO flyfish ruins salmon run because it has far too much damage and way too much immunity so unlike stinger you can’t just quickly move back and forth between the shore
I actually ranked up from profresh+1 to profresh+2 because I got a really good team that managed to get a bunch of wins in a row, and our losses were on wave 3 so there wasn't any punishment for losing
I was surprised to hear you say this is the worst map, as I just started playing Salmon Run this morning for the first time and won 4-5 times in a row with randoms and was really enjoying it! Agreed on the weapons lineup being rough, but the Clash Blaster has been my least favorite of the 4 because of the range.
Keep in mind that the more you rank up the harder the runs become. So if you just started today the runs are still on easy mode. I'm on a higher rank, got a solid loosing streak, realized the weapons + maps are horrible, only managed to rank up because I got 3 runs straight with special 3rd waves and left it there. So I 100% echo what this video is talking about.
@@BennyIncorporated agreed, even from go-getter or overachiever this place turns into hell. although I bet this rotation would be quite kind to the lowest of ranks
@@BennyIncorporated this is true, I didn’t realize until watching this vid that the ranks scale up the difficulty. Interested to see if the other maps end up feeling “easier” to me despite having a higher rank because I’ve been playing on the “harder” map or if by the time I get to the “easier” maps I’ll be drowning because I’ve ranked up so many times on the hardest map at lower ranks.
I also wanted to point out something I noticed as a lower rank salmon run player. People get overwhelmed very quickly and often times forget that they have specials constantly ready to use. There’s a limited amount of course but it can really help you in a pinch. I think some people start to panic and forget about the awesome tools they have at their disposal. The bombs work well for long distance too
Man, I can't wait for the Salmon run next map rotation. To be more specific, the next *weapon* rotation, because good God I cannot stand using the Reef-Lux and it'd be too soon if I never saw it in Salmon run again. It's alright for inking turf, but I find it extremely difficult to utilize against bosses or even regular salmonids. It's a shame since this rotation also has the Explosher, which is arguably the best weapon for salmon run considering it can take out both flyfish and mudmouths without the use of splat bombs.
I'm glad it's not just me who had a huge losing streak, although I did get a losing streak on turf war as well. It just wasn't a good day to play Splatoon.
I’m pretty new to Splatoon and, in fact, any kind of multiplayer base game. Feeling like being a weakness to my teammates for not knowing strategies and roles at all your videos are extremely helpful!
I can't believe I finished grinding out the silver scales for the Blue Slopsuit in this Salmon Rotation. What was I thinking? I agree about the varying challenge levels of the different comps but that's one of the reasons I like Salmon. The viciously hard setups are frustrating but I always feel like they teach me small ways to improve.
Honestly I think a good way to balance salmon run is to allow player PICK there weapon from the list-ALSO nerfing just the shear number of boss salmonids that can spawn,one boss type at a time and not like 4 flyfishes all at once
Personally I think part of the fun is not being able to choose your weapons. There's some weapons that work better than others, for instance I'd rather have the Dynamo over the Inkbrush. So you'd end up with people picking the same weapons and optimising the fun out of it. And I believe only 3 of each type can spawn at once (it was like that in 2 anyway), it's very easy to get overwhelmed if you're team doesn't keep track of spawns.
Spawning grounds also has a tendency to spawn big shots in the back far away from the basket on low tide They don't give a good way to survive glowflys And sometimes the weapons are bad so you'll be stuck with a low damage burst weapon that can't deal with the annoying small fry
One thing that annoys me is that the game doesn’t lay out many of the boss salmonids weaknesses. For example, the drizzlers ink balloon that it shoots out can be shot back at it instantly killing it, yet in all the matches I’ve been in, I’ve only ever seen a handful of people actually try to do it and the others just shoot at it without actually killing it.
Dude mini splatling is so good for salmon run though- It has lightweight mobility, really fast charge time, does a lot of damage, decent range, and paints so much. I’m always happy to see a mini splatling in rotation
Yeah, literally low damage per second-dps. At least two out of four weapons should always be rapid fire. There is no way one can create big enough space between the player and the enemy and have an easy run with this setup..
Nothing has been more of a detriment to me than high tide. It’s so easy to get cornered and overwhelmed, even on maps that give you a little breathing room. And the worst part is, IT HAPPENS CONSTANTLY. I feel like I only get a shot at one in three games because the tide rises and ruins everything in the other two.
Somehow, I’ve been struggling more on Normal and Low tide on this map. During High tide, all the bosses are in one place, so you can’t have teammates running off and dying in a corner. It also completely invalidates Stingers and Big Shots.
I appreciate the good points in this video despite you being in low hazards, I would recommend this to any newer salmon run players. But I think it is very important for everyone to practice how to use dynamo on a map like grounds. It teaches you patience and using your insane dps instead of worrying about being slow.
While the rotation may change, there are some things that are fairly consistent across the board. Yes, certain maps are more difficult, but not impossible. I believe touching on aspects that works in every map, with every mode, might be a better idea than to diver the blame to rotations overall. Remember, the one thing consistent on every game is that *you* are in it. See what you can do for your team and you will find yourself victorious more often than not.
Yeah this map is so hard and the rotation, look when i fought the king salmonoid on high tide and he cover half of the map i just stop playing there and i am whaiting for a beter rotation
Everything you said were FACTS brother omfg I was at professional +2 n dropped down to part timer professional in mere minutes until I stop playin n got back on later a found a random team n the had 2 other teammates who actually knows wat to do n got back my professional +2
another thing is i was really hoping they'd rid of the flyfish. needing two bombs to take them out is a lot of ink for ONE boss. and it's a skill toss if you need to be fast. true you can do it on your own if you time it well, but when you're surrounded bc your team isn't killing enough, flyfish are almost impossible to deal with. especially since they like to be wherever (usually far away)
I definitely agree the fly fish Is greatly unbalanced, I don’t think he should be nerfed in the way you have to use 2 bombs, I think he should a spawn a lot less than other boss salmonoids
Every weapon in Salmon Run is balanced to prioritize one of Turfing, Horde Slaying, Boss-Slaying, and Egg Running. Most weapons have one or two strengths, and every Salmon Run rotation has a set of four weapons that collectively are capable of doing all four. The Dynamo, for instance, is terrible at slaying bosses, but is INCREDIBLY ink-efficient for slaying chum hordes, so the Dynamo's role is best summarized as "splat hordes for your teammates, only personally fight bosses that need your bombs (or Flipper, which you can just roll over the zone for)". You can even see at 3:38 that just standing still, the Dynamo's ink tank refills faster than rolling over Chum depletes it. However, many inexperienced teammates will try to constantly be swinging it at the first thing they see, or worse yet, swing it at chum or smallfry individually instead of rolling! The Clash Blaster, meanwhile, can clear its immediate surroundings very quickly, making it great for Turfing and Egg-Running. Many Blasters in Salmon Run are actually better if you don't go for directs, since the AOE damage can hit more targets, which is doubly apparent with the Clash's fire rate. Like most other weapons, there are certain bosses it does really well against, and some that it does very poorly against. Clash kills Stingers, Scrappers, and Fish Sticks like nobody's business, but if you try to run around back of a Steel Eel or try to direct down a Steelhead, you'll end up fighting an uphill battle for too long and let other bosses you can kill faster start piling up. The Tri-Stringer is a long-range weapon that can poke tall bosses, but needs support from teammates to avoid getting overrun by chum. Lids, Steelheads, and Drizzlers die real easily to it, but things which need a high-fire rate like Stingers, Scrappers, or the Fish Stick are harder to take down alone. It's best used with Fully-Charged precision shots that instantly take down bosses, but at 4:49 you're using partial charges, causing some of your shots to miss the boss. Plus, another Lid is flying in, and with your position on top of the current one, it's in perfect view to be sniped down first. And the Mini-Splatling has a great fire rate that makes it terrific for the bosses that require good on-demand shots, like Fish Sticks or Flippers. Using it to kill chum, though, is inefficient, since each individual shot doesn't do as much damage, and can only hit one target at a time. It's a front-line weapon, but you can see that at 3:58 you're over in the corner, treating the Mini like a long-range slayer like other Splatlings, while your other three teammates are at mid struggling with a Steelhead, a boss that the high fire rate of the Mini makes mincemeat of. If only I could pick you up and swap your place with the Clash Blaster and Dynamo, they could blast down those Cohocks you're trying to hold off so much easier, while you could deal with melee bosses that try to get close to the Stringer! Every rotation has a quartet of weapons like this - one that is best at long-range, one that has a high fire rate, one that exceeds at painting quickly, and one that does outsized damage to chum or has AOE. You will NEVER see a weapon rotation of four close-range shooters, or a rotation with the Range Blaster, Explosher, and E-Liter together, for instance. A lot of the time, "bad" teams or weapon rotations are a result of players trying to play the weapon the way they play it in multiplayer matches, ignoring what role the weapon is supposed to be filling in Salmon Run. My favorite weapon, the Tenta Brella, can sometimes feel downright unplayable at times because I slip into the habit of trying to use it the way I use it in PVP, or assume that because I'm comfortable with the weapon, I can do more things than the Tent is intended for. As for stages, most Salmon Run maps put the players against a "wall" near their spawn, either a literal one like in Marooner's Bay or Sockeye Station, or a heightwise one, with the most extreme example being Ruins of Ark Polaris. Spawning Grounds is the second type, but many ill-prepared teams tend to rush down to the shores thinking they can just swim back because the height difference doesn't SEEM that high. That, and they ignore the side with the grates, even though it has exactly as many spawn lanes (essentially two). If your whole team ignores it, half the bosses will be over there unchecked, and everyone will wonder why there's three flyfish and two Big Shots that nobody dealt with yet. Essentially, I don't agree with the notion that players should skip out on Salmon Run by judging a book by its cover if the weapons or map seem disagreeable on the surface. Like with the dozen different quick-kill methods on Flyfish, Salmon Run as a whole is a knowledge game in addition to its skill aspect, and with Splatoon 3 being new and many new players hopping aboard, many simply don't yet have the knowledge they need to make it work. Which is why it can sometimes feel like +3 or VP is easier than Profreshional +1, because higher-ranking teammates are more in tune with what they should be doing. In my opinion, the Biggest Mistake in Salmon Run is saying "There was nothing we could have done!" Instead of "What should we have done differently?" And I feel like this video encourages the former mentality.
As a Sp2 vet, I find that Salmon Run (much like Ranked at the moment) still needs to be balanced out. There are many newbie players that make it to the profreshional levels and then they collapse under the pressure of the level, even with easier weapons. At Profreshional, even one teammate that keeps constantly dying by throwing themselves at the bosses makes winning the rounds NEARLY impossible and defeating Cohozuna a dream. So with that said, even with hard weapon and map rotation, Salmon just needs to balance out a bit more. Then the ranks will be filled with more capable teammates and we can all get those golden scales, should RNG permit it!
To be honest, the only change I would want is that no matter the direction you shoot it, the Drizzler's missile goes right back to it, like how Frye's eels worked in Story Mode, a lot of people seem to ignore the chip damage of the Ink Clouds
feel you. so many times I think even daytime makes a huge difference to be paired with passionate players and then there are maps, weapons and my lacking skills, I just drag everybodys statistic down. But I will never get tired of this mode. Love to rampage against the NPCs so much LUL after this vid I will consider to skip certain maps, where I absolutly *yuck* ... but well, no train - no gain :D
In my opinion, the biggest offense of this map right now are that 3/4 weapons allowed are slow in killing. Two of the weapons are changers, which take several seconds to fire a single shot. Even the mini Splatling, which is faster to change, is hard to use since it uses a lot of ink for each shot, but can't kill as fast as a normal Splatling. The tri-bow also needs a serious buff for Salmon Run since a full charge cannot kill a big salmonid in 1 shot. The dev team may want to consider better weapon balancing for this mode in the future.
I completely agree with you I prefer the Splatoon 2 salmon run because of how comfortable it is most of the time the rotation for it seems fair and I always have fun with it The Splatoon 3 rotation are usually weapons people dislike and the amount of bosses that spawn when you increase rank seems so impossible especially when you reach Salmon King The only thing that I dislike about random teammates is how they never use their special even if the situation seems bad but that’s the only choice I have since I don’t really have any friends to play with
I’m glad I’m not the only one who thought this current rotation was brutal. Spawning Grounds can be a hell on Earth without good painting weapons to keep the area around the basket swimmable. Almost all 4 of the weapons struggle to do that I feel like.
I haven't managed to try the Mini Splatling in Salmon Run in Splatoon 3 yet, but in 2 it was possibly my favourite weapon to use in Salmon Run! It's quick to fully charge, and unloading that full charge at a single boss salmonid was almost always enough to finish it off. Steelheads, Drizzlers, Scrappers, Steel Eels, and Stingers could all be absolutely wiped out with a quick-to-achieve full charge. Grillers would have a tough time withstanding a fully charged Mini too. I really hope they haven't nerfed it.
the mini splatling is actually the best splatling for painting… it’s charge time and fire rate is extremely fast, and the range it has is decent. plus the fact it’s a lightweight weapon makes it the most mobile splatling, and high mobility is essential for survival.
Ik in splatoon 2 I couldn't play salmon run as much because when it was open it was mostly open at night time for me or during a time I couldn't play. So I'm just happy it's open all the time now.
So I watched this last night, and legit the very next two groups I played SR with were way more communicative. I was like “Ah…I see someone else watched this and the tip video.”
Surprisingly found myself popping off with the tristringer multiple times especially when i was the last player left. My teams and I were definitely very lucky that we were able to get through all 3 waves
During this rotation I got a disconnect during round 2, lost because we were one player down (though I believe the difficulty does get reduced however having 1 less player is still a huge disadvantage) and Lost 60 points. I shouldn’t of been given a penalty for losing since we had a disconnect mid way through and I definitely shouldn’t of been given such a large pay cut
I think the "perfect" rotation would look something like explosher sploosh-o-matic 96/H3/dualie squelchers/squeezer (squeezer and H3 probably best, but both harder to use) reef-lux or something like that. The main thing I was more thinking about is nintendo needing to balance out what player's notions are of a weapon for salmon run. For example, it's common knowledge explosher shreds flyfish and they also shred stingers. If someone gets a sploosh you know they're gonna just rush in and murder every cohawk/steel eel on the map. If someone gets a ranged weapon they'll support from range. If a player gets a weapon with amazing paint, they'll use the paint. It would be self-explanatory at first glance which I hope is something considered in future rotations (as I comment this we just had dapples, dynamo, tri-stringer, splattershot which is an AMAZING job by nintendo in my opinon)
Delete the Fly Fish from Salmon Run (or at least limit it to only spawn 1-2 at a time) and then Salmon Run would be way more enjoyable in general. High tide in general also needs to be toned way down. It happens constantly and the overall difficulty never adjusts for it (as in the amount of bosses that spawn and eggs you need to collect).
“Ah man we lost round 3, but hey that’s fine! As long as we all stay, I’m sure we’ll get through completely!” *proceeds to get wave 1 high tide glowflies twice in a row*
personally, i actually reached profreshional +1 FROM intern on this rotation (about 8000p), but the work i needed to put in to even reach that amount was WAAY more than it was worth; HOURS and hours of queueing with randoms and dying the same useless death to things like dynamo’s slow swing/tri-bow’s poor killing power. i wholeheartedly advise salmon runners who solo queue to get the main rewards, then wait for the next weapon/map queue if you aren’t confident enough in your team being able to pull their weight if you want to maintain your rank. and before you ask; yes my hands ache. that was painful.
Another thing I'd like to add is that each rotation has had a shooter weapon or something that can cover turf well and this rotation doesn't. The mini is the best one in this rotation but has limited mobility if surrounded in enemy ink, which is a huge disadvantage. Clash and bow have better escape mobility but can't cover as much. I find that the reason my crew gets wiped most often is because there isn't any map control, and this rotation has been almost unplayable in my experience (despite avidly playing 3 of the 4 weapons)
The weapons are a big part of me. Im good with most weapons, but soms of my teammates/friends aren't. Especially with the heavy weapons like charger and the splatlings. Good that they are here, but terrible with some stages/modes. For example the glowflies the chargers are useless cause you can't shoot quick enough. Besides that protecting your self from small fry or other salmon is difficult when they get too close.
There are lots of comments about "skill-issue" so I'd like to repeat what is said in the video that it's about the rotation being harder for most people, not about the rotation itself.
Aside from that no rude or provocative comments are tolerated on this channel - and I tend to keep this community healthy.
My issue is disconnects. And the king getting way too powerfull at later hazard lvls.
Splatoon 3 has another GLITCH, this time on Salmon Run!
Today in the morning, I played with some players to get my free items and what happened was when we were playing in one of the match's, I was trying to pick up Salmon eggs at the basket, but when I got the Salmon eggs, it didn't pick up, but did the net bag amination. The eggs were there, but they are Ghost Salmon eggs! 🐟🥚🥚🥚🐟
Well my problem with it is that it needs different costumes because in splatoon 2 every change of the map had new costumes to get after you win them, now in splatoon 3, salmon run costumes don’t change but always have that crappy hat which everyone getting tried of, but it has been useful for crop farming/mineing for subs ability for the costumes.
@@joshuameyers7840 That was only the case after ~2 years. At first SR had one gear per month available, and now they've gone thru all their 'options' so each rotation just cycles them. After ~2 years S3 will do the same
@@MrEgg73 so in 2024 or 2025, then all the gear come right?
In Splatoon 2, I honestly spent most of my time in Salmon Run and comfortably won games most of the time at Profreshional level. in Splatoon 3, I've made it to about the same rank, but don't think I could progress any further without a dedicated team of friends. The spike in difficulty gets so high that trying to coordinate and work together with a group of randos is near to impossible.
EDIT: Okay so I wanna say that I've made it to Eggsecutive Rank a few times. It's definitely possible, but easy to lose and it's still best to play with friends. Especially if they're better than you :'D
It's possible to win but as I am trying to hint with this video - I think the map and weapons just really matter to reduce gambling. Glowflies are still almost impossible to do with random team.
The hardest part about being with randoms for me is that they never use their special moves no matter how difficult the situation gets.
It might just take time for people to get used to the new weapons/ bosses/ maps? We can always hope 🤞
I think it’s very possible to win at high ranks. I’m Eggecutive VP, my last 5 games were wins, and one was a game where we beat the Cohozuna(which was a surprise. Haven’t beaten that at VP before)
I have never played with a friend/group and I find the challenging difficulty very fun.
Edit: saying my last 5 games were wins sounds pretentious. It was just a good team of randos that stuck together for multiple games. I do lose often, and have some bad losing streaks. But that’s okay.
@@HDHaZmY glow flies should just be taken out of the game altogether it is a basic annoying mode that I’ve never heard anyone be excited for when it happens anytime I watch anyone play and glow flies happens the first thing I hear is a disappointed “oh no“
I had a miserable time with the current rotation, but I couldn't skip it simply because the rewards are disproportionately better than what you can get by doing anything else in the game, so yep I did get a couple of clears but in the end dropped 2 ranks from profreshional+2
I did the same, just about kept Profreshional +1 so only dropped one rank in the end but I just got my rewards and got the hell outta dodge 😂 waiting for the next rotation to try again 😅
Omg the roller in yesterdays rotation was a nightmare…deranked from prof +2
I really don't like that map
I dropped all the way from profreshinal +2 to part timer....
I did exactly the same thing and it feels like the weapons and maps should change every day to avoid stretches of a few days where it isn't worth going into the mode because you are just going to lose your progress.
Tbh I feel some bosses needs to have more weaknesses (I.E Umbrella or Flyfish) that doesn't rely on having to wait and being out of the way to shutdown
flyfish is the hardest boss to deal with imo, it would be alright if if the launchers were always exposed
@@nicko2222 or if you could at least paint the lids open the same way how you open the cettles in story mode.
@@Tam_Hawkins that would be really neat
Umbrella one does have a weakness, albeit a very hard one to exploit in the midst of battle
At least Drizzler has a few tricks you can use against it (you can shoot it as it flies around, send the torpedo back at it, it targets the closest player so you can manipulate it to shoot away from your team/the basket if needed etc) Meanwhile flyfish is just wait for the weakpoint and throw your bomb fast because it is inevitably going to fire out a few missiles before the bomb explodes :/
thats a good motto: "dont play salmon run if you expect to win"
i love the feeling of being overwhelmed it gives so its a great challenge with next to no stakes, what a great time to become a splatoon fan
EDIT: the uncomfortable weapons is also great to broaden your horizons on how other weapons play without having to commit to gear to make it play well on turf or anarchy/ranked
A random guy cleared Cohozuna for us with one second to spare. The adrenaline was abundant with that one
Failboat
I have never been able to beat Cohozuna
today I killed cohozuna right as the timer hit 0 😳
Aaand you got 6 bronze scales
@@LyricalWhispersHeard that would've been lovely, that means a minimum of 3 silver or gold on a splat.
I agree they really should add more balance similar to ranked. The most frustrating part of salmon run is everytime you win you just keep going up and gets more difficult. It there was a way to choose a difficulty to stay at, ot would be more enjoyable. Going from winning every match to next to none isn't fun at all. It's my absolute favorite mode and the weapon rotation with the 89% wave intensity ain't it
I feel this; I really wish that there were more options outside of resetting to Profresh Part Time 40. I really love my time in Overachiever and wish I could stay there. Profresh +2 is fun, too, and the quality of players is a bit better there, but I would be happy to stay in Overachiever forever.
In the match making menu for salmon run you can demote yourself with left trigger. its great if you feel like the difficulty is set too high or you just want to win more matches
It's weird because I swear I remember being to handle Profreshional in Splat2n fairly well, but even Profreshional 1 here can get overly chaotic real fast. Maybe its the weapon rotations talking, but it certainly feels harder. I was actually thinking the other day about how you could maybe reset your rank ala turf/ranked, but you'd get to reap the exp and rewards of the rank where you decided to demote. Apparently, you can demote yourself, but I'd need to look into it more.
I adore salmon run, and I love that you can now play whenever you want, but I would definitely agree it needs some balancing.
also make obtaining fish scales easier, thank-
i was on ~140% intensity and i audibly yelped when we got glowflies grillers and cohozuna in one match ;^; like wth am i gonna do against a griller with a dynamo help pls
mr grizz why…
edit : was off by some percents LOL
@@CloudySkies17695 i think its harder, cuz i used to get hazard lvl max all the time in splat 2 but i can barely handle profesh 4. i think they deal more damage + spawn more frequently, i noticed when i get hit by ONE smallfry my screen starts to turn black from low health when i didn’t touch any salmon ink, and in splat 2 they barely did any damage at all unless i got hit by a cohock or boss already :O
You hit the nail on the head. I pushed through this brutal rotation to get my rewards, but my buddy saw it for what it was right away and was like "nah, I'll wait for the next one, not worth it for this weapon set"
The best tip I can give salmon run plays is don't stay by the shore and throw eggs, otherwise the basket gets overtaken. Let the bosses come to you unless you need to kill a sting ray or something, but then go back to the basket instead of sitting there throwing eggs. Also if the wave has cannons rule of thumb is long range weapons get in the cannons, short range weapons collect eggs.
The exception is the tornado event, where sitting at the shore and throwing eggs is not only a good idea, but encouraged.
Aye hate win aye injure a boss,So eye Ken killl it close two de base,but my team mate isle ways killl it. You have two travel far two get de eggs.
@@iwkaoy8758 why are u typing with an accent lol
I don't think that's objective advice, tho. If you let the bosses come to you there is a high chance you'll get overtaken as well since all the bosses now are in 1 space and any lagging behind will result in the basket running rampant with salmonids and a probable teamwipe
@@LDAR It de pens own de boss indie time. At de beginning of de wave, you should let scraper,maws, and steel heads come two you. A tack de small Salmonids,but injure de boss until it come close two base. My team scored 47 eggs inn one wave buy dew wing diss. It makes egg collecting EZ. If you're traveling far four eggs,you don't have time two deal with other bosses.
It does ant work isle de time bee cause some team killl de boss Alf stir you injure it.
The biggest mistake was not removing/nerfing flyfish.
For some reason nobody seems to prioritize them and they can easily determine whether you clear a wave or not.
That's definitely another issue that players need to know to have a good run: boss priorities. Every time I join a game with randoms no one ever goes after the Stinger or the Flyfish as soon as it makes its presence known and I almost always have to stop what I'm doing and take care of it myself. Being able to deal with the bosses that can become deadly annoyances can save games in the long run.
I swear, almost no one ever goes for the drizzler, yeah sure it may seem like it's not important to take down, but it's annoying as fug
I loved the times I went for a flyfish and it shrugs the bomb right out
@@Purrfect_Werecat Either that, or when the fog rolls in and your frantically trying to find the flyfish that is off in a corner while dodging missile barrages……if you don’t just get splatted by the first barrage because you didn’t know there was a flyfish until the targeting circles appeared around you.
What's even worse about dealing with flyfish is when you're about to aim your bomb, 15 chums get in your way and completely deflect it and nobody's there to take care of them :/
I found it to be pretty brutal. Actually what I felt my problem at the start was that I was too good for the low ranks and struggling to get clears even when we had "easy" waves. Once I climbed 2 ranks, it started to feel way better because there were people who could actually help me out instead of needing to be carried.
I like how salmon tun forces you to use weapons you wouldn't really use otherwise. It helps you learn the game.
Even if you don't like the current rotation it exceptionally easy to get all of the rewards in like and hour of playing and then not have to touch it for two days.
You seem to not be at profeshinal part timer or higher. At lower ranks, its incredibly easy. As a profeshinal part timer (who was pro +1 a few days ago until i went on an L streak), it is not easy, and quite difficult with this weapon rotation
Foreal. In splatoon 2, salmon run is what made me realize I really enjoy playing with the squiffer.
@@DiddyBom right but you can use them against most of the chum and small Fry. Your role with roller isn’t to slay bosses. It’s for crowd control, pathway making, and relaying eggs from the shore to the basket. Next time there’s a roller in the rotation, try sticking with a shooter for the whole round to have someone cover you
@@tubbyidk1474 I was almost at profreshional VP but I decided to demote myself. It's really not fun to try hard all the time.
Every rotation is doable as long as everyone does his job that the weapons if built for. A roller can deal with all ground units big and small but is not made for flying/hovering bosses. A charger can take care of all bosses extremely fast but it needs to have its zone clear of smaller enemies. Etc.
@@DiddyBom A goldfly rush round without a roller is painful.
My biggest problem with the salmon run is for me personally it’s a glorified game of roulette I’ve been getting terrible teams and an a team based game you can’t completely carry on your own and I’d be OK with getting bad teams if the game was able to recognize that I am top fragging the entire time and didn’t punish me for something I can’t control it should Reward individual performance more so your free of punishment if you defeat the most bosses or defeat the most regular enemies or collect the most eggs but at the same time it is a team based game so it should also incentivize working with your teammates so you get extra rewards for reviving the most teammates or passing the most golden eggs to teammates for them to score because I’ve had rounds where I’ve gotten 41 golden eggs 1200+ power eggs 2 deaths 8 saved teammates and 22 bosses killed but since the rest my team can carry their weight my pay rate doesn’t go up at all
One time I revived teammates 14(!!) times in a round, on hazard level 100%. We won, but oof owie my back. Next best reviver on our team only had 4 revives and 7 deaths💀
On a higher hazard, or with worse weapons, or spawning ground, or one more even worse player on our team, no way we could've done that. It really it like roulette with randoms 😂
Some of the weapons in the game are straight up awful to use in Salmon Run and so far almost every single rotation has had at least one of them. The maps are definitely a problem sometimes too but so much more often I feel like the problem is the weapons. Dynamo and Hydra are awful for Salmon Run because they're too slow for you to handle being swamped
Ikr glad to know others don't like those weapons for salmon run either usually when I get those weapons it becomes risky due to having to avoid everything not saying these weapons are bad but in salmon run kinda makes it harder that and I suck
funny thing about hydra is that I lucked out and got a good team with it that i ended up beating my first cohozuna, but yeah its pretty bad for salmon run
@@freddyvasquez3063 that's nice yeah hydra for the boss isn't that bad cause it does a decent damage but for the other waves is brutal
@@roy43222 withe new weapons this week i got slapped immediately with glowflies wave
@@freddyvasquez3063 pain same I swear we kept losing against glow flies lol
As someone who has over 12k points so far on this salmon run I can safely say this one is really difficult with randoms though some teams we did pretty good though I did rank down 5 times and ranked up 4 and surprisingly the dynamo roller and clash blaster makes glowflies pretty easy unless either of them die
So we have the dynamo roller (backline), the tri stringer (backline), the clash blaster (backline) and the splatling (backline) brilliant
The first day I played Salmon Run I immediately grinded to Profreshional 3 and I just got stuck. Anything afterwards was loss I ended up just demoting myself it was brutal.
Every time it's night time in this rotation with the crazy salmonids.Its game over
The amount of times I got stuck with the dynamo roller during high tide and all the enemies decide to spawn on the grates. So thankful that it’s finally a new rotation
oh my gosh, you're so right about too-easy levels ranking you up too fast.
This is the first game where I'm Salmon Running, and I guess the first map and weapons were incredibly easy for me to use, so much so that I thought that the maps and weapons themselves were easy mode because I found the basket to be much much easier to throw to and the weapons were easy to handle, and I was sad that I would "never see them again" now that I leveled up. I was like, "so thats it? Ill never win again?" now I realize I will see that map and those weapons again in rotation eventually, but it was a real misunderstanding for a while.
Don't worry, you'll ge the hang of it ^^ Salmon run changes a lot depending on what are the weapons and the map!
And the waves too for me it’s all about the waves
Well the sea is a fickle place as Mr. Grizz says and the best training experience is out on the job.
@@wqweqwet1804 yes indeed on the ground man
There are special Grizco weapons which are way over powered. Just wait till you get to those. Everyone will move up a few hundred points in rank with them because they're so good. Then expect a heavy losing streak once it switches back to normal weapons for the following rotation.
Playing with friends on a call definitely makes this a lot more enjoyable at the very least. It's fun cooperating and pairing up when moving across the map so you can cover each other's weaknesses, it's nice to hear callouts and think out your gameplan, and you have people to confide in who feel similarly when you get cheesed out by 3 flyfish 2 stingrays and a steel eel or two.
Thank you, I actually was just complaining about my bad experience in Salmon run after not playing it since Splatoon 2.
I definitely agree on paying attention to the weapons. Personally, I won't take a shift unless 3 of 4, or all of the weapons available, are ones I'm naturally comfortable with. I'd rather play Salmon Run sparingly and get good yields from it, than play constantly and be a detriment to the team as well as my own rank.
You do get tons of coins for getting the capsules though, I'd say usually about 60000. I don't know about you but that sounds pretty great to me.
Edit: forgot to say, not each capsule gives you that amount but overall you would be getting 60k
But the point of salmon run since Splatoon 2 for me is to play with some weapons you don’t know or don’t like and get use to them or even change your mind about them like a training system very find but sometimes very very hard 😊
Rank doesn't matter at all. You get almost the same points for a full clear on any difficulty.
@@mesha76 I definitely respect that, but I'm personally more on the casual side of things, and just stick to weapons/kits that feel good starting out. But to those that train and master multiple weapons and styles, more power to ya.👍
@@Tetragramix Huh, wasn't aware of that. In that case, I may be a bit more willing to take less than optimal shifts just to keep earning points.
I really thought that too. This map is miserable I played all of the rotations from launch till now and last time we had this map I was like "ok this map sucks" and now the second time it hit even harder, I'm in professional + and we struggled in Wave 2 and from 6 games didnt even finish wave 3 which was so frustrating. Great video!
I think the biggest issues plaguing salmon run right now are definitely the map layouts and the boss balancing
I feel like there should be a difficulty rating in-game that gives you more rewards if you complete higher difficulties. Last week's rotation would be a 5-star difficulty, with something like dynamo, hydra, undercover and bamboo being 5-star flashing difficulty. That way the more approachable and accessible the rank is the easier it is to communicate, but also the harder it is the more its encouraged to participate.
I got up to profreshional +1 after clearing my first cohotuna day 1, playing all day. It’s my first splatoon game, and learning everything was tough but I still found success. Every rotation since I have been managed to hold my rank but can’t get another cohotuna clear, was starting to get discouraged before learning a lot more of the mechanics of this game and gamemode.
These are really tough, but I’m learning a lot! I feel like once we get a good rotation again, I’m going up like 3 ranks!
Til then, I’m just getting my capsules and cashing out. I picked Team Fun after all! 😂
Same with me I have only ever beat the extra wave once and most of the time I can get to the half way or quarter point before running out of time. I do think the weapons were harder for me to use this rotation but I guess I find out when they swap again
a Cohozuna trick is to kill other bosses with the eggs so you swap 1 egg for 3, just hold onto 1 egg
problem is usually teamates because they love to just spam the eggs and then get overwhelmed when they can't kill the salmonid bosses fast enough
Honestly this makes me feel better, I started playing during this rotation and I thought me and my friends just sucked, despite being pretty good in Splat 2's salmon run. Well reasoned video 👍
I think another thing with random queue is that each weapon is better at taking out certain bosses. Like if you've got blaster, go kill the stinger. Sniper should be on the lookout for steel heads. A lot of people don't switch up their play style to conform to the role the assigned weapon is best for.
This is my first salmon run experience and I have to admit it has been a little frustrating at some points but nonetheless, it is an incredible game mode, I am eager to see how it will be in the next updates
Spawning grounds with high tide and rush is this games version of hell. And king salmon is just wtf at that point.
One thing that really irritates me is that during the glowflies mode the salmon and Goldie can jump on to each other now and kill your during the only way of counter
I'm playing for the prizes, not the rank.. so I try to push through hoping to get a decent team, or deranking enough that I can carry more.
I've been demoting myself to profeshional +3 regularly because its more efficient to complete wave 3 more often and potentially get a cohozuna.
I don't even think your level affects what scales you get, winning the round seems to barely affect it too...
I thought about that too. I don't like the idea of higher ranks not giving better rewards. Even if I get a Cohozuna on Eggsecutive VP It's not guaranteed Gold Scale.
So Best way to farm rewards and collectables is to be on the lowest level? If that's true, I am not sure I like it.
@@HDHaZmY yeah my first gold scale was my very first cohozuna, which we won but were way below profeshional. I only recently got my second and that was at profeshional 3 and i had dynamo and could barely even help as I was just running around trying to survive. We didnt even beat it and I still got a gold so it seems completely random.
It is basically just random, yeah. Got like 4 golden scales at professional and below just ranking up when I never even finished off the boss, but now at VP having killed the boss a few times I haven't gotten a single one. Also in another clip, someone beat cohozuna at hazard level 299% (for context eggecutive VP is 170%), and they only got 2 silver scales and less than 10 bronze ones.
Honestly the reward system for fish scales just seems completely out of wack right now
@@squiddler7731 wow 4 gold in one game? I've only gotten 3 total and ive played a lot!
Id love to see a datamine of the system because im beginning to think its random and how well you fight cohozuna has absolutely no effect.
@@Katie-hj5eb not in one game, just between various runs where I didn't actually finish the boss wave. I don't know exactly how they were spread out (it was before I even started paying attention to the rewards at the end), I just know I got them all very early on and haven't seen any since
At profreshional level I've just accepted that my team can't survive glowflies whenever it comes up. Doesn't matter the weapon distribution, they WILL get wiped out lol rip
The only things I hated atm are how I keep being squished against the wall by the camera, constantly thrown with slow or weak weapons (doesn’t make them bad, but I prefer the fast ones), and players’ tendency to focus more on the main basic enemies than the eggs, bosses, and reviving teammates, so there would be like 5 eggs around with like 5 eggs left to collect and constantly losing early as a result.
This is the similar problem I noticed with my team in Turf War, where players were more focused on opponents than inking turf and I’m at the corner trying to save as much as possible. Had to hold Profreshional close to my chest for the next few days since it’s so quick to get demoted
I had to do so many clutches in this game mode. Using the ultimates in the right moments and managing to get the golden egg in time before the timer runs out. Now it all makes sense
It does bother me that the new maps are open areas to accommodate for the new Salmonid, which take up a lot of space with their attacks. But they haven't made any noticeable changes to Spawning Grounds and yet we're still dealing with the new Salmonid Bosses on that map. It seriously needs some tweaking to give players more space to move around.
You're so right about the weapon selection, this is why I absolutely REFUSE to be in a Salmon Run where the Tri Stringer is one of the loaned weapons during said rotation
The weapon rotations mostly make no sense to play Salmon Run
Just a quick tip for people who are struggling with the roller, my advice as a partial roller and partial brush main is to make sure you time things correctly *especially* with the dynamo roller and a strategy that has worked for me is to wait close to the ledge by the shore and when the salmonids star appearing charge at them and hit the ground and just keeping running at them until you are out of ink, *do not* wait until they are right at your feet wait until they are a bit away but close so they can’t hit you while the brush is going down and once you are out of ink fall back until your refilled then repeat, you can use variations of this for most bossed but I’d recommend letting your teammates handle the ones like the saucer one and the nail one or other ones that need range and instead re ink lost turf
Even then rollers aren’t the best salmon run weapons because of how much needs range and dynamo rollers are be painfully slow only added by the fact you can’t have any speed or tank boosts in salmon run (as far as I’m aware, I might be an idiot and missing an obvious thing)
What I appreciate about Salmon Run is that it forces me to try weapons I wouldn't normally try on my own as I've played the previous games and have fallen into some favorites I like to lean on. One of the recent rotations made me enjoy the Rapid Blaster Pro and the Flingza Roller, would i take those into turf wars? Probably not, but Its a good way to force yourself to get used to other weapons even if it sucks sometimes.
80% of the time i lose in salmon run im convinced its because im the only one trying to prioritize the flyfish
Relatable but for me my team forces me to go for stingers,and big shot with weapons like the dynamo even though it takes longer with them
i recently got back to eggcecutive VP on salmon run and while i was grinding, i feel the reason i lost my matches could be because of:
teammates focusing too much on killing bosses and not putting the eggs in the basket
theres no excuse for you to have less than 10 eggs tbh
teammates dont get rid of drizzlers, flyfish or stingers 💀 (i strongly believe to increase ur chances of winning in salmon run is to get rid of those 3 enemies first because they're the most tedious and will become overwhelming if there are 2 or more of them)
no one is cooperating or listening to someone's call 💀 its already hard enough that theres limited communication, if someone is calling "this way" they probably need help or they have a lot of eggs and cant get all of them.
players are too reckless and try to do everything "on their own" 🙃 i feel a lot of people forget that salmon run is a TEAM effort, stick with your teammates and create a sort of buddy system if you can. look out for your team mates and dont stray too far from them (ESPECIALLY in low tide).
if i were to give a tip for players its to please, please PLEASE prioritize drizzlers, flyfish and stingers. if you cant kill the drizzler, at least deflect its storm bubble so its not raining down on everyone. :')))
Great video. That rotation was definitely pretty rough. Slow and ink hungry weapons like the dynamo, or the hydra from another recent rotation, are really not suited for a mode like Salmon Run. However, regardless of the available weapons, I have still gone out of my way to get to 1200 points every rotation as the rewards are too good to pass up.
Thank you very much for this video, even though its title feels a lil clickbaity, I agree this map was really challenging at first and the losing streak hit hard. It really relies on well coordinated efforts specially on high tides. Keep up the good work 👍🏼
It's all fun and games until they decided to allow spawning three Flyfishes during a single wave.
Thank you for giving us a lot of insight on these rotations. That rotation completely destroyed my rank XD
Salmon Run needs some serious adjustments, doing eggsecutive on high tide causes some serious lag on the game 💀
Trusting that the teammate behind you actually kills stuff instead of jsut running away
Pff, that made me chuckle - so true haha
The most frustrating part of salmon run is every time you win you just keep going up and gets more difficult. Nintendo need to put in a setting for the player to choose a difficulty to stay at, because is not only the Pros are playing the game but Kids as well! But it is not the only thing is frustrating, Players are getting disconnected, very bad weapons rotation, worst map and Players don't know what they are doing.
You can use the demote button to go back in rank!
I agree with all the points you made, and the rotation after is what taught me that, but the rotation you used as an example is actually how I got to profreshional +3
IMO flyfish ruins salmon run because it has far too much damage and way too much immunity so unlike stinger you can’t just quickly move back and forth between the shore
I actually ranked up from profresh+1 to profresh+2 because I got a really good team that managed to get a bunch of wins in a row, and our losses were on wave 3 so there wasn't any punishment for losing
I was surprised to hear you say this is the worst map, as I just started playing Salmon Run this morning for the first time and won 4-5 times in a row with randoms and was really enjoying it! Agreed on the weapons lineup being rough, but the Clash Blaster has been my least favorite of the 4 because of the range.
Well a lot of it subjective of course - but I really feel this is the hardest map though!
Keep in mind that the more you rank up the harder the runs become. So if you just started today the runs are still on easy mode.
I'm on a higher rank, got a solid loosing streak, realized the weapons + maps are horrible, only managed to rank up because I got 3 runs straight with special 3rd waves and left it there.
So I 100% echo what this video is talking about.
@@BennyIncorporated agreed, even from go-getter or overachiever this place turns into hell. although I bet this rotation would be quite kind to the lowest of ranks
@@BennyIncorporated this is true, I didn’t realize until watching this vid that the ranks scale up the difficulty. Interested to see if the other maps end up feeling “easier” to me despite having a higher rank because I’ve been playing on the “harder” map or if by the time I get to the “easier” maps I’ll be drowning because I’ve ranked up so many times on the hardest map at lower ranks.
Oh my gosh! I am so jealous! I have been playing this game for years and stink at salmon run no matter what I do. Congratulations on being so good!
I also wanted to point out something I noticed as a lower rank salmon run player. People get overwhelmed very quickly and often times forget that they have specials constantly ready to use. There’s a limited amount of course but it can really help you in a pinch. I think some people start to panic and forget about the awesome tools they have at their disposal. The bombs work well for long distance too
Man, I can't wait for the Salmon run next map rotation. To be more specific, the next *weapon* rotation, because good God I cannot stand using the Reef-Lux and it'd be too soon if I never saw it in Salmon run again. It's alright for inking turf, but I find it extremely difficult to utilize against bosses or even regular salmonids. It's a shame since this rotation also has the Explosher, which is arguably the best weapon for salmon run considering it can take out both flyfish and mudmouths without the use of splat bombs.
I'm glad it's not just me who had a huge losing streak, although I did get a losing streak on turf war as well. It just wasn't a good day to play Splatoon.
Nah, large majority of people suffer with the current map so I wouldn't worry too much.
I’m pretty new to Splatoon and, in fact, any kind of multiplayer base game.
Feeling like being a weakness to my teammates for not knowing strategies and roles at all your videos are extremely helpful!
I can't believe I finished grinding out the silver scales for the Blue Slopsuit in this Salmon Rotation. What was I thinking?
I agree about the varying challenge levels of the different comps but that's one of the reasons I like Salmon. The viciously hard setups are frustrating but I always feel like they teach me small ways to improve.
Honestly I think a good way to balance salmon run is to allow player PICK there weapon from the list-ALSO nerfing just the shear number of boss salmonids that can spawn,one boss type at a time and not like 4 flyfishes all at once
Personally I think part of the fun is not being able to choose your weapons. There's some weapons that work better than others, for instance I'd rather have the Dynamo over the Inkbrush. So you'd end up with people picking the same weapons and optimising the fun out of it. And I believe only 3 of each type can spawn at once (it was like that in 2 anyway), it's very easy to get overwhelmed if you're team doesn't keep track of spawns.
Spawning grounds also has a tendency to spawn big shots in the back far away from the basket on low tide
They don't give a good way to survive glowflys
And sometimes the weapons are bad so you'll be stuck with a low damage burst weapon that can't deal with the annoying small fry
One thing that annoys me is that the game doesn’t lay out many of the boss salmonids weaknesses. For example, the drizzlers ink balloon that it shoots out can be shot back at it instantly killing it, yet in all the matches I’ve been in, I’ve only ever seen a handful of people actually try to do it and the others just shoot at it without actually killing it.
Dude mini splatling is so good for salmon run though-
It has lightweight mobility, really fast charge time, does a lot of damage, decent range, and paints so much. I’m always happy to see a mini splatling in rotation
Yeah, literally low damage per second-dps. At least two out of four weapons should always be rapid fire. There is no way one can create big enough space between the player and the enemy and have an easy run with this setup..
Nothing has been more of a detriment to me than high tide. It’s so easy to get cornered and overwhelmed, even on maps that give you a little breathing room.
And the worst part is, IT HAPPENS CONSTANTLY. I feel like I only get a shot at one in three games because the tide rises and ruins everything in the other two.
Somehow, I’ve been struggling more on Normal and Low tide on this map. During High tide, all the bosses are in one place, so you can’t have teammates running off and dying in a corner. It also completely invalidates Stingers and Big Shots.
High tide wouldn’t be so bad if it weren’t for all the uninkable grates preventing you from accessing some bosses
I appreciate the good points in this video despite you being in low hazards, I would recommend this to any newer salmon run players. But I think it is very important for everyone to practice how to use dynamo on a map like grounds. It teaches you patience and using your insane dps instead of worrying about being slow.
While the rotation may change, there are some things that are fairly consistent across the board.
Yes, certain maps are more difficult, but not impossible.
I believe touching on aspects that works in every map, with every mode, might be a better idea than to diver the blame to rotations overall.
Remember, the one thing consistent on every game is that *you* are in it. See what you can do for your team and you will find yourself victorious more often than not.
Yeah this map is so hard and the rotation, look when i fought the king salmonoid on high tide and he cover half of the map i just stop playing there and i am whaiting for a beter rotation
I played a lot that rotation and the roller made me cry when i got it.
Everything you said were FACTS brother omfg I was at professional +2 n dropped down to part timer professional in mere minutes until I stop playin n got back on later a found a random team n the had 2 other teammates who actually knows wat to do n got back my professional +2
another thing is i was really hoping they'd rid of the flyfish. needing two bombs to take them out is a lot of ink for ONE boss. and it's a skill toss if you need to be fast. true you can do it on your own if you time it well, but when you're surrounded bc your team isn't killing enough, flyfish are almost impossible to deal with. especially since they like to be wherever (usually far away)
I definitely agree the fly fish Is greatly unbalanced, I don’t think he should be nerfed in the way you have to use 2 bombs, I think he should a spawn a lot less than other boss salmonoids
Every weapon in Salmon Run is balanced to prioritize one of Turfing, Horde Slaying, Boss-Slaying, and Egg Running. Most weapons have one or two strengths, and every Salmon Run rotation has a set of four weapons that collectively are capable of doing all four.
The Dynamo, for instance, is terrible at slaying bosses, but is INCREDIBLY ink-efficient for slaying chum hordes, so the Dynamo's role is best summarized as "splat hordes for your teammates, only personally fight bosses that need your bombs (or Flipper, which you can just roll over the zone for)". You can even see at 3:38 that just standing still, the Dynamo's ink tank refills faster than rolling over Chum depletes it. However, many inexperienced teammates will try to constantly be swinging it at the first thing they see, or worse yet, swing it at chum or smallfry individually instead of rolling!
The Clash Blaster, meanwhile, can clear its immediate surroundings very quickly, making it great for Turfing and Egg-Running. Many Blasters in Salmon Run are actually better if you don't go for directs, since the AOE damage can hit more targets, which is doubly apparent with the Clash's fire rate. Like most other weapons, there are certain bosses it does really well against, and some that it does very poorly against. Clash kills Stingers, Scrappers, and Fish Sticks like nobody's business, but if you try to run around back of a Steel Eel or try to direct down a Steelhead, you'll end up fighting an uphill battle for too long and let other bosses you can kill faster start piling up.
The Tri-Stringer is a long-range weapon that can poke tall bosses, but needs support from teammates to avoid getting overrun by chum. Lids, Steelheads, and Drizzlers die real easily to it, but things which need a high-fire rate like Stingers, Scrappers, or the Fish Stick are harder to take down alone. It's best used with Fully-Charged precision shots that instantly take down bosses, but at 4:49 you're using partial charges, causing some of your shots to miss the boss. Plus, another Lid is flying in, and with your position on top of the current one, it's in perfect view to be sniped down first.
And the Mini-Splatling has a great fire rate that makes it terrific for the bosses that require good on-demand shots, like Fish Sticks or Flippers. Using it to kill chum, though, is inefficient, since each individual shot doesn't do as much damage, and can only hit one target at a time. It's a front-line weapon, but you can see that at 3:58 you're over in the corner, treating the Mini like a long-range slayer like other Splatlings, while your other three teammates are at mid struggling with a Steelhead, a boss that the high fire rate of the Mini makes mincemeat of. If only I could pick you up and swap your place with the Clash Blaster and Dynamo, they could blast down those Cohocks you're trying to hold off so much easier, while you could deal with melee bosses that try to get close to the Stringer!
Every rotation has a quartet of weapons like this - one that is best at long-range, one that has a high fire rate, one that exceeds at painting quickly, and one that does outsized damage to chum or has AOE. You will NEVER see a weapon rotation of four close-range shooters, or a rotation with the Range Blaster, Explosher, and E-Liter together, for instance.
A lot of the time, "bad" teams or weapon rotations are a result of players trying to play the weapon the way they play it in multiplayer matches, ignoring what role the weapon is supposed to be filling in Salmon Run. My favorite weapon, the Tenta Brella, can sometimes feel downright unplayable at times because I slip into the habit of trying to use it the way I use it in PVP, or assume that because I'm comfortable with the weapon, I can do more things than the Tent is intended for.
As for stages, most Salmon Run maps put the players against a "wall" near their spawn, either a literal one like in Marooner's Bay or Sockeye Station, or a heightwise one, with the most extreme example being Ruins of Ark Polaris.
Spawning Grounds is the second type, but many ill-prepared teams tend to rush down to the shores thinking they can just swim back because the height difference doesn't SEEM that high. That, and they ignore the side with the grates, even though it has exactly as many spawn lanes (essentially two). If your whole team ignores it, half the bosses will be over there unchecked, and everyone will wonder why there's three flyfish and two Big Shots that nobody dealt with yet.
Essentially, I don't agree with the notion that players should skip out on Salmon Run by judging a book by its cover if the weapons or map seem disagreeable on the surface. Like with the dozen different quick-kill methods on Flyfish, Salmon Run as a whole is a knowledge game in addition to its skill aspect, and with Splatoon 3 being new and many new players hopping aboard, many simply don't yet have the knowledge they need to make it work. Which is why it can sometimes feel like +3 or VP is easier than Profreshional +1, because higher-ranking teammates are more in tune with what they should be doing.
In my opinion, the Biggest Mistake in Salmon Run is saying "There was nothing we could have done!" Instead of "What should we have done differently?" And I feel like this video encourages the former mentality.
Thanks to this video I don't feel it was only happening to me because i'm bad at the game haha
As a Sp2 vet, I find that Salmon Run (much like Ranked at the moment) still needs to be balanced out. There are many newbie players that make it to the profreshional levels and then they collapse under the pressure of the level, even with easier weapons. At Profreshional, even one teammate that keeps constantly dying by throwing themselves at the bosses makes winning the rounds NEARLY impossible and defeating Cohozuna a dream.
So with that said, even with hard weapon and map rotation, Salmon just needs to balance out a bit more. Then the ranks will be filled with more capable teammates and we can all get those golden scales, should RNG permit it!
To be honest, the only change I would want is that no matter the direction you shoot it, the Drizzler's missile goes right back to it, like how Frye's eels worked in Story Mode, a lot of people seem to ignore the chip damage of the Ink Clouds
that rotation was crazy. im a dynamo main and still struggled a bunch
feel you. so many times I think even daytime makes a huge difference to be paired with passionate players and then there are maps, weapons and my lacking skills, I just drag everybodys statistic down. But I will never get tired of this mode. Love to rampage against the NPCs so much LUL after this vid I will consider to skip certain maps, where I absolutly *yuck* ... but well, no train - no gain :D
honestly its reassuring to know that sometimes the rotations suck and its not just me being bad at the game
In my opinion, the biggest offense of this map right now are that 3/4 weapons allowed are slow in killing. Two of the weapons are changers, which take several seconds to fire a single shot. Even the mini Splatling, which is faster to change, is hard to use since it uses a lot of ink for each shot, but can't kill as fast as a normal Splatling. The tri-bow also needs a serious buff for Salmon Run since a full charge cannot kill a big salmonid in 1 shot. The dev team may want to consider better weapon balancing for this mode in the future.
A tip for the tri-stringer - Use Half Charges, so not full but Level 1 charge shots - they are better DPS!
@@HDHaZmY Thanks for the tip, I appreciate it. When I have it, I mainly use it for boss killing, but the minions get overwhelming quickly.
I completely agree with you I prefer the Splatoon 2 salmon run because of how comfortable it is most of the time the rotation for it seems fair and I always have fun with it
The Splatoon 3 rotation are usually weapons people dislike and the amount of bosses that spawn when you increase rank seems so impossible especially when you reach Salmon King
The only thing that I dislike about random teammates is how they never use their special even if the situation seems bad but that’s the only choice I have since I don’t really have any friends to play with
I’m glad I’m not the only one who thought this current rotation was brutal. Spawning Grounds can be a hell on Earth without good painting weapons to keep the area around the basket swimmable. Almost all 4 of the weapons struggle to do that I feel like.
The Flyfish and Stinger
I haven't managed to try the Mini Splatling in Salmon Run in Splatoon 3 yet, but in 2 it was possibly my favourite weapon to use in Salmon Run! It's quick to fully charge, and unloading that full charge at a single boss salmonid was almost always enough to finish it off. Steelheads, Drizzlers, Scrappers, Steel Eels, and Stingers could all be absolutely wiped out with a quick-to-achieve full charge. Grillers would have a tough time withstanding a fully charged Mini too. I really hope they haven't nerfed it.
the mini splatling is actually the best splatling for painting… it’s charge time and fire rate is extremely fast, and the range it has is decent. plus the fact it’s a lightweight weapon makes it the most mobile splatling, and high mobility is essential for survival.
Ik in splatoon 2 I couldn't play salmon run as much because when it was open it was mostly open at night time for me or during a time I couldn't play. So I'm just happy it's open all the time now.
So I watched this last night, and legit the very next two groups I played SR with were way more communicative. I was like “Ah…I see someone else watched this and the tip video.”
You can also demonte yourself if your above prof- part timer by pressingzl in the cueup menu
Surprisingly found myself popping off with the tristringer multiple times especially when i was the last player left. My teams and I were definitely very lucky that we were able to get through all 3 waves
During this rotation I got a disconnect during round 2, lost because we were one player down (though I believe the difficulty does get reduced however having 1 less player is still a huge disadvantage) and Lost 60 points. I shouldn’t of been given a penalty for losing since we had a disconnect mid way through and I definitely shouldn’t of been given such a large pay cut
I think the "perfect" rotation would look something like
explosher
sploosh-o-matic
96/H3/dualie squelchers/squeezer (squeezer and H3 probably best, but both harder to use)
reef-lux
or something like that. The main thing I was more thinking about is nintendo needing to balance out what player's notions are of a weapon for salmon run. For example, it's common knowledge explosher shreds flyfish and they also shred stingers. If someone gets a sploosh you know they're gonna just rush in and murder every cohawk/steel eel on the map. If someone gets a ranged weapon they'll support from range. If a player gets a weapon with amazing paint, they'll use the paint. It would be self-explanatory at first glance which I hope is something considered in future rotations (as I comment this we just had dapples, dynamo, tri-stringer, splattershot which is an AMAZING job by nintendo in my opinon)
still gonna play salmon run with bad set
mostly because i don't want to miss lots of rewards you can gain for each rotation.
Honestly that rotation was one of the roughest I've experienced in a while. I'm honestly surprised I didn't lose my Profreshional +2
I just played Salmon run in Spawning Grounds and the majority of those matches were losses with only one to two wins with a loss by Cohozuna.
Delete the Fly Fish from Salmon Run (or at least limit it to only spawn 1-2 at a time) and then Salmon Run would be way more enjoyable in general. High tide in general also needs to be toned way down. It happens constantly and the overall difficulty never adjusts for it (as in the amount of bosses that spawn and eggs you need to collect).
High tide and glowflies are just completely fucked.
“Ah man we lost round 3, but hey that’s fine! As long as we all stay, I’m sure we’ll get through completely!”
*proceeds to get wave 1 high tide glowflies twice in a row*
personally, i actually reached profreshional +1 FROM intern on this rotation (about 8000p), but the work i needed to put in to even reach that amount was WAAY more than it was worth; HOURS and hours of queueing with randoms and dying the same useless death to things like dynamo’s slow swing/tri-bow’s poor killing power.
i wholeheartedly advise salmon runners who solo queue to get the main rewards, then wait for the next weapon/map queue if you aren’t confident enough in your team being able to pull their weight if you want to maintain your rank.
and before you ask; yes my hands ache. that was painful.
Another thing I'd like to add is that each rotation has had a shooter weapon or something that can cover turf well and this rotation doesn't. The mini is the best one in this rotation but has limited mobility if surrounded in enemy ink, which is a huge disadvantage. Clash and bow have better escape mobility but can't cover as much. I find that the reason my crew gets wiped most often is because there isn't any map control, and this rotation has been almost unplayable in my experience (despite avidly playing 3 of the 4 weapons)
The weapons are a big part of me. Im good with most weapons, but soms of my teammates/friends aren't. Especially with the heavy weapons like charger and the splatlings. Good that they are here, but terrible with some stages/modes. For example the glowflies the chargers are useless cause you can't shoot quick enough. Besides that protecting your self from small fry or other salmon is difficult when they get too close.
Don’t get me started on having to play glowflies with a tri-stringer or a hydra splatling, literally impossible.