This is a big one for me. Especially games that are selective of what you can climb through/over, so things that look like you can get past in some areas are a NOPE. and then the arbitrary barriers of piles of stuff you could just move out of the way...
One thing he might have missed is when NPCs randomly attack you, so you fight back only to get a wanted level while the NPC is free to do as he pleases
meanwhile i save riverwood from a dragon AND a master vampire. but one of my frost spells touched a chicken for 0.2 seconds while i was moving my cursor and NOW the whole town instead of finishing the fight with an active dragon attack deems it fit to FIGHT ME instead... like jesus..
My one big issue with open world games is the general quest that I call 'this item has not been seen in five generations, it is at this precise location'...
Rdr2 changed this with the treasure hunts, you have to discover multiple maps, and find the location by just looking at some drawings, and guess where is it
Yes, wtf is with that. It reminds me of the uncharted series where drake travels everywhere to find some treasure and realises there's a bunch of stupid mercenaries who suck at exploring just waiting inside of a temple that has the ancient artifact Inside!!!!
I felt like that about Skyrim.. it was like "there is this golden claw, it's very precious, mysterious, ancient object, nobody knows for centuries how to use it" then in ten minutes. "thank you for retrieving, keep it, use it AS A KEY TO THIS DUNGEON which is abandoned for very very very.. oh, someone left candles on.. and tons of fresh food.. neat.." Seriously, first time playing it, i actually left the dungeon, to make sure, i'm in a right place.. several times.. it just felt like a merry go round .. you stick the one only path and look around to watch things being forced to happen, because you have entered the proximity
@@mlembrant the candles and food are from the last player who just went through the dungeon minutes before you. That Lucan Valerius is lying to all of these adventurers passing through town, he's got a huge stash of golden dragon claws for you to "find". He just thinks it's funny, puts on a big show and everything.
The wanted level system is actually pretty realistic in RDR2. They chase you on horseback for as long as they can, and when they can't find you, they put a large bounty on you. Also, if you go back into town afterwards, they'll still be looking out for you and arrest you on sight.
I'll just go down to the Quarter Master in the Hangar of the military ship that I am the Captain of and get some new gear and...what do you mean that'll be 1.2million credits. All the while the military you're part of isn't paying you at all.
“Hey, I know you’re like, the Dragonborn, but could you, like, find my cat, collect these flowers, and tell this guy to stop asking me for money just like you’ve done hundreds of times for everyone else?”
Yeah, if you are able to play it on the PC, there is a mod named 'The Choice is Yours'. You literally do not get any quests - until you full on accept them. Most quests can't be accepted and you have to just make a note of what the person said. If they mention a location, it just appears on the map (but with no background knowledge). Sorry for those who cannot get access to that mod.
I like how in Assassin’s Creed Odyssey, if someone sees you taking stuff from somebody’s house, it will be considered stealing and you get a bounty on your head because of it. I also like how the mercenaries don’t just spawn in right behind you, they actually spawn in some completely random place in the world, and you don’t even have to deal with them right away because you can just avoid them instead. It’s much more realistic and it also makes stealing more fun, because you actually have to put in some effort not to get caught.
Fr. Arthur does more for Dutch's camp than Dutch does. Dutch may come on missions a couple times. But I mostly see him standing outside his tent and arguing with Molly or something. Arthur's better off overthrowing Dutch and becoming the NEW Van Der Linde gang leader, I stg.
NPC "I DESPREATLY need you to deliver this "item" because I am to weak to do so HERO." The delivery point is just down the street. 30sec away from the NPC.
Honourable mention: RDR2, when Dutch keeps telling the gang they need money when you’ve been fucking around with Arthur the whole time and you’ve got $10,000 in your pockets.
I personally hated this one I just wanted a dialogue option once you have so much f****** money in Arthur's pockets like Dutch I have a million dollars..chill let's go before I get TB
You missed the part where you can literally destroy an electricity/ traffic pole with your car but your car will be damaged if you run into a tree, even a smaller one and the tree is still standing there.
What I love to do in Skyrim is when you go into a shop and find all the things it doesn’t classify as stealing and take them and then turn around and sell them back to the shop.
The whole being a monster when the story wants you to be a decent person was done great in RDR2. When you talked to that one lady in camp Arthur would talk about wanting to good, but he says something comes over him, like he isn’t in control of his actions. It’s borderline 4th wall breaking, and I love it!
Oh yeah the NPC's always react in a realistic way and after losing the sheriffs, a bunch of bounty hunters are hunting you down and whole towns can get under lockdown, that's crazy
@@malinnilsen5188 See.. you understand me. I find it very annoying that someone disrespects me or stands in my way and gets his ass whooped, but I am the one who gets chased by the law ._.
How did he not mention this? And the bounty hunters that start tracking you down until you pay them off. I intentionally stayed wanted to spice things up.
didnt the old assassins creed games do this with their wanted posters and the more u remove the less wanted u become. I think that was fuckin clever, i even remember u could bribe folks as well
@@Lord_ofcinder It was in Assassin's Creed 3 if I remember correctly. Connor would take off posters and bribe some people to remove them or stop spreading news about him being wanted. Which I think was more clever than actually paying the bounty yourself.
the feathers in assassin's creed 2 was completely sensible. his youngest brother loved collecting feathers, his mother was attached to that memory and for ezio to bring his mother back to sanity, he thought of doing it .. every subsequent AC game with feathers, my ascendant did it, so will I !
The thing that is so good is how for most of the boundary of rdr2 it actually makes it seem natural with a little hill or a small crevice blocking off you passing the end of the world boundary, and how it actually looks normal. And yet, they still detailed the outer part of the boundary
@@GamingWithGlacier once I had donated $1000 to the camp box (two gold bars) and the next in-game day Susan confronted me for not donating. And Abigail scolded me…”you need to get us money, or FOOD, Arthur.” All that while the camp supplies are gold, tents fully upgraded, and over $400 left in the box. I discovered later that the camp members are happier if you make ten separate $20 donations than one $1000 donation.
11:43 that actually makes sense in most ac games. The protagonist usually travels there for the first time. Frye twins came to london at the start of the game, Ezio traveled through italy, even Connor started in a forest so it makes complete sense he had no idea what the layout of New York or Boston was.
Agreed. In general, Eagle wasn't wronf, but he chose the worst example for this as, like you said, the Frye twins literally go to London for the first time or is it the first time since their pafent died?) Heck, most of Sequence 3 was basically their allies showing them the ropes of what to do in London.
My biggest gripe is the NPC's that sell you guns when they just told you you're the only guy that can save the world....then why the hell aren't you just giving me the guns i need to save the damn world!
@@justsomeguywithasurprisede4059 Am I a soldier in your militia or just another dude who wants a gun. Pick one. The gun store owner seems to value money over his life.
Correct me if I'm wrong, but I think others (including me) also had problems in lightning returns. Idk, maybe just me, I was still a dumb gamer when I played it.
I liked how Kingdom Come: Deliverence had timed quests. Like when you are told to go somewhere "right now" or "in the morning" it really means it. It was refreshing. And you still had quests with no pressing urgency where you can stray of from main story and do sidequests if you want.
I didn't realize this until I started the quest to help the injured people at the monastery and they ended up dying because I got distracted doing something else.
@@amnerislopez It happened to me too first time I played it, even though I didn't get distracted. Second time, I came prepared, brought bandages and ingredients needed and I did the other quest beforehand where you have to find the priest that helps you during that quest, so it was much easier.
I was really disappointed when I got the notification that everything was respawned. I'd spent my time previously eliminating everything in sight so I wouldn't have to deal with them anymore and have that extermination vibe going on, and then they just showed up again. Felt like I didn't have an impact at all.
Props to RDR2 for sending bounty hunters after you and keep coming after you. They're terrifying and I was always trying to get money and pay it off so I wasn't paranoid about the damn wild (west) hunt swarming me outta nowhere.
open world gamers will know the “definition of insanity” edit: im glad that people remember vaas and enjoyed playing far cry 3, thank you for the likes ✌
@@chikachikaslimshady1 I mean this is a public platform which gives the permission for people to share their thoughts freely. You got a problem with that, go to tell youtube not this guy lol
I mean, in AC2 it made sense to collect feathers because it wasn't for himself, it was to help his mother get better. Collecting feathers was something the youngest Auditore brother used to do and getting the 100 feathers opened a cutscene or something of his mother getting better, I believe.
But the Korok seeds were never meant to be a “collect them all” type of thing. The reason why there’s 900 is because you need about half that amount to max your inventory slots, so the reason they put so many is so that you could organically find them as you explore. Imagine if they put just the amount you had to have. It would be awful. This way, finding Korok seeds isn’t some laborious task. See a suspicious rock, pick it up. See a peak, go up there. See a rock tied to a chain, move it. See a pinwheel, step on the stump.
The re-population of enemy bases in RPGs is often both a curse and a gift in the same way. It can be annoying when the enemy respawns really fast, especially during quests, but in the same time if they didn't respawn, you would get really boring with the game really fast. There have been games in which you could conquer the whole map, assigning bases to your staff and such, but if you conquered the entire map, it would get extremely boring because there is little to no ai left to fight. The open world remains there to explore, yet it starts to feel very empty. Which is why I often refuse to 'liberate' the entire map.
Even though I'd prefer if they stayed conquered, Bethesda pretty much got it perfect how they do their respawns in Fallout 4/Skyrim, etc. The areas stay unpopulated for a pretty long time before they respawn, so most people who go through the game clearing each area out never even realize that they don't stay empty -- unless some quest giver or something asks for a collect quest in the specified area. But at which point you don't mind clearing it again since it's been days since you've been to that area.
Until dawn did it right. Big enemy camps would be empty after you cleared them out. But this was. Huge 30 hour game with one of the biggest maps I've ever seen. Plus you still had to contend with many zombie hordes. So none of it felt repetitive or cheap. And you could drive back into previous areas and still find something else to do.
RDR2 handled this really well, I think. When you clear out an enemy camp, they remain gone for a few ingame days before they repopulate. I really didn't like that Ghost of Tsushima was still positively infested with mongols even after you defeated them. I got so sick of running into them afterwards.
There's gotta be a middle ground though. A compromise between the two extremes would be to have the enemy camps gradually repopulate over time to simulate how enemy faction(s) would send a small party to investigate why they lost contact with the camp/base then send more people to defend it after cleaning it up and rebuilding the physical barricades. Or in a different genre, slowly respawning enemy units in a cleared base could simulate other survivors coming across the seemingly abandoned camp/base and deciding to take possession of it for themselves and attacking the player on sight thinking they were a threat. Either way, my point is, the bases don't have to stay empty but they don't have to almost immediately repopulate with a full battalion of enemies.
Don't know who started this but... when you take on a mission and you're told to go literally the furthest point away from your current location. I never have to go around the corner. It's the other side of the map
Even worse is when they had just sent you to the other side of the map as a part of the quest/mission and then you get there and you have to go all the way back to finish it, lol
When you get this in a game where you can't fast travel to that location and/or you have a stamina bar that drains way too quickly... Experienced this recently and it wasn't too fun lol
But the amazing reward for completing the quest! 2 units of common currency or a weapon that is far inferior to all the ones currently in your inventory.
In regards to number 2, Morrowind did a great job of creating a main quest that works for RPGs. Almost right away one of the main characters says that you may or may not be the hero, but you have no experience. He then kicks you out, telling you to join a guild or faction, or do some quests, or just wander around until you level up enough. It never really feels like you are putting off the most important task ever.
it's still dumb that there are those feather all across Italy,but those were the days when ubisoft actually tried, now it's collectables are pointless as their games
yeah, was about to comment, at least Ezio's feathers were sentimental to not only him but his mother. like the borgia flags in Brotherhood make no sense, but the feathers at least have an esoteric character reason.
@@grandalf4153 the only problem with far cry is protagonists. Watchdogs is great although legion is a weird one because the gameplay is great in that game but it lacks story. And assassin’s creed continues to be a quality historical open world paradise. Ubisoft have room for improvement but they give us great content
Far Cry 2 got a lot less frustrating and more fun for me when I started using the train tracks around the edge of the map to travel. In most cases I would just drive in a straight a line as possible from the nearest spot to my destination from the edge, It also helped me find a lot of diamonds I would have missed
This is by far one of the most absurd thing in JRPGs. Locking special content behind the end game, literally means there is nothing to use those items on. Sometimes, games will have hidden bosses that make the main villain look like a jobber, and that post-game equipment can actually come to some use.
Open world games are my favorite type of game, because they usually let me just wander around the world if I want to, and not even engage in the story/quests.
i think too many games are open world now. ten years ago, we had a lot of games that were more half-life 2 level based but in a way that makes the levels more like a seamless world, the issue is now just about every game thinks it has to be open world and full of useless side activities. like im all for gameplay variety but when the norm is for all games to have shooting, driving, exploration, minigames, meaningless interaction with NPCs, freedom of approach, and many quests, i feel overwhelmed when all i wanted to do was play a game. the other big issue is that no developer is really making a "new" open world. Either your making a GTA styled fake modern city with driving and shit, or your making a fantastical/historical representative world with open countryside and small hamlets with horseback riding and carriages.
@@quinnmarchese6313 yeah I can understand that, but for me, I really love the feeling of being overwhelmed by a game, for one, because I'm a completionist, and love all of the minigames, exploration, and many quests. These many different things to do, also make me feel like my game purchase is worth it, because I usually judge whether or not a game is worth the price by how many hours of enjoyment I can get out of it, but of course, I also account for the quality of the game as well.
@@quinnmarchese6313 I completely agree. Well said. I get annoyed with pointless quests that add nothing but an extra hour to the runtime. "I lost my family vase in the cave of darkness. Go get it. There's severely OP enemies in there for no reason at all. But you have to do this if you want the true ending!"
I used to love open world games. Now that im older with responsbilities i don't hVe time to aimlessly wonder around in an open world. This is why I now prefer linear story games or multiplayer games
12:42 "You've single handedly destroy entire armys, wiped a nation of millions off the map, mastered teleportation, and learned how to tame and ride dragons. What chance could you POSSIBLY have of defeating me?? MUAHAHAHA" 👁 👁 👄 OH ITS ONE OF THESE VILLAINS
I know it's been in a previous list but damn those annoying NPCs that constantly talk down and shit on you despite you essentially saving the city/country/world numerous times.
Its actually dope though when villain's in games recognize the player as threat; when the target in assassins creed sees you and flees in terror trying to run away it really makes you feel like you're apart of a secret organization dedicated to killing people lol.
Valhalla doesn't refill as much anymore. It's mostly limited to contract locations and locations that aren't generally populated, but if you clear an area and then later have an objective in that particular area you'll likely walk up and find the corpses of those you've slain still lying about the area.
5:12 I'm actually glad this happens in assassin's creed games, because it gives you stuff to do after completing the main story and stuff. It doesn't get refilled instantly like you said in FC2, it refills after some time, but I think it's a good thing because the world would just feel empty without it. It's also not like you're forced to go through that area in AC games, you'd just run straight past or around it. In ac Syndicate they did this, and after completing the main story and the character side missions, the world felt empty and there was nothing else to do.
"the chosen one" plot where the world is on stasis and just ONE guy/gal can make all the factions move their asses and progress, 'cuz otherwise they don't even know where to start.
I've been replaying at a slow pace RDR2 for the last 3 months. I just like wandering around and trying to get perfect pelts, enjoying the amazing views and hard saving before going on Satanic killing sprees. Oh, and I like fishing.
I HATE breadcrumb quests with optional parts like in WoW. if you got chain quests and stuff like "100% quests done" they should NOT be missable\optional! or if you do a quest then one or more others become unavailable. stuff like that makes me paranoid and makes me look up quest chain and it ruins natural progression and immersion :\
I got GTA IV to about 95% completion once before finding out it was possible to get Michelle up to 100% respect and the perfectionist in me made me restart the game. Yeah, that was a bummer.
10:20 I like to imagine Shaun watching their Mom/Dad doing *literally anything* but trying to find him until there was nothing else left to do. Like when they finally have that face-to-face and Nora/Nate is like "My baby! I've been looking so hard to find you!!" you can almost feel Shaun's desire to look into the camera like it's The Office.
I feel like he meant that open world games of the past weren't nearly as big as they've become. Saints Row the Third is relatively small as open worlds go especially compared to GTA V and the latest AC games
On number 9 all i can think of is nazeem "Do you get to the cloud district very often? Of course not" Yes i was just there talking to the jarl and you saw me go in there Although he is a good punching bag
something that i never realized annoyed me about Skyrim until i started to mod it for my most recent playthrough, how NPCs rudely start to talk you without you ever looking at them, its so stupid when someone im not looking at shouts into my fucking ear about how they used to be an adventurer like myself, until they took an arrow to the knee.
I feel this way on Farcry 6 right now. I have this whole group of people who have been in “the fight” for a long time now. And here I am, fresh blood. “Hey Dany! I have another mission for you!” There are literally several people walking about the village and you wait for the new blood to get back after doing what they are doing and ask them to do it.
The "hurry to this place to save so and so from death" always gets me. Then I later find out that I could take days to get there and it makes no difference, lol.
Because it really isn't something that is brought up in the game. Like I am pretty sure someone was just dicking around and tried putting a pot on someone's head when they found out they could pick items up. Then realized that by doing so, it made it so that NPC actually didn't see you anymore.
I've done some shady shit in Skyrim that has made me question my own morality. Lmao. What an incredible game. It was one of the few games I could play for months straight and never tire of it.
that final one is something that would be interesting to work on. if we take the fallout 4 settlement stuff and make it so you can place a plan of what to make and the settlers would make it while you were away over time it would be a fix to it. not to mention having the ability to recruit npcs wandering the world to join as guards and actually do decent at fighting to fend off attacks.
Why does no one talk about the fact that all of us in a video game have an amount of ammunition, but the NPC has an infinite amount of ammunition. Logic of gaming
Kingdom come has a quest system where if you accept a quest and take too long you fail it and can't go back. It adds to the realistic factor which is a huge thing for that game but it's also really anxiety inducing.
Some wuests in Witcher 3 has that too. I promised someone to help him looking for something - but he got impatient and went to the battlefield alone, only to get eaten by monsters. Oupsy.
Not exactly an open world game, but replaying Mass Effect 2 reminded me how well they handled the pacing and structure of the main story. When there's a big development, you're immediately ushered into a main mission. But, you're still given enough time to build your team and prepare before fully committing to going after Big Bad near the end. Everything feels urgent at the right time.
Btw a super underrated open world game, actually literally the biggest one there is, No Mans Sky is getting refurbished and is a really high quality open outer space free roam with over 250 galaxies larger than the milky galaxy irl, and there are over 18 quintillion planets in the game, you can have companions, a story mode, build bases, and play with friends too, 10/10 would reccomend
I'd say that mafia 2 has the best wanted system I've ever saw. The fact that police recognize your car's plate as well as the last clothing that you wear made it more immersive than any other game imo.
I liked that they aged the sandbox 10 years and the cars in the world changed over time. I wish more games did something like that. It would be cool to go from 60s-70s and see a lot if changes
Me: *is the Dragonborn* A random dude: “I bet I could take you on easily!” His child: “What are you, a peasant?” The bandit across the street: “You better get outta here before I smash your brains in!”
@@jonnybravogames or when your the leader of the companions and the dark elfs wants to talk shit. oh looks like their just letting anybody in these days. BITCH YOU ARE NOT ESSENTIAL
10:30 exactly why I WANT to do side quests but I don’t. I WANT to do these side little things, but apparently my niece is dead and my family is being tortured. So I’m just rushing trying to help them
For number 6, I love the sneak aspect for Fallout 4, Skyrim, and Valhalla (the games that I play right now), and I like killing enemy’s over and over again.
Same here but you gotta give them some time to work out the bugs though. Personally, I’m never playing an Assassin’s Creed game on release day ever again. 😓
@@HARBRINGERZERO I remember I was killing lions I Believe, in one of the AC games and one lion was stuck behind the wall so I couldn’t see it I only could hear it. I thought that was hilarious
the reason ezio collects feathers is because his little brother used to, and he wants to honor his brother by collecting them all, and putting them in the box he used, which would also comfort his mourning mother, so collecting the feathers was pretty important to the story
About time just stopping for you: personally, I think game devs should look to Mass Effect for a good balance there. There were missions you could take your time for and others where putting them off for too long would result in brutal punishment. Like how you would lose Jack and Grissom Academy if you didn't arrive in time to save them. Mass Effect's sense of urgency was real. When someone stressed that you have to hurry, chances were you really did have to hurry, otherwise something awful would happen. This wasn't done all the time though, despite the general high stress time Mass Effect is set in. It was a good balance that I really enjoyed.
6:07 assassin's creed Odyssey explains this by having a flare fire to warn enemies nearby, also there are guards wandering around the roads that will sometimes go into a fort.
10:21 Actually in Fallout you have a time limit to find the Water-Chip for your vault and if you don't find it in time your vault will die and your game will end, but when you do get the chip you're free to do whatever you want and there's still some of the main quest to finish off
Imagine having to collect materials in real life, walking into the local shoe store: "I'd like a pair of the new Nike Air Force 1's, please" "No problem Sir, just bring me 10 leather, 5 rubber, 2 string, glue and a legendary bear skin"
you miss Genshin impact on the 1° , imagine having a full clan dedicated to protect the realm, then a extranger arrives then all the fucking "knights" decide to take a break while you deal with every single bad character in the fucking universe
In the Elder Scrolls Skyrim you actually can get in trouble when you steal from someones house...unless the owner of the house doesn't see you grab it. Granted; you just pay a fine and ofcourse lose the stolen goods but thats it...But anyway; npc's do react in that game when they see you take stuff from their tables and stuff...but yes; in most you can just steal right in front of their eyes and they won't do a thing
2:44 Kingdom Come: deliverence has a good option for this. You don't hit an invincible wall, but you just stop walking and you say "I can't leave now, I have loose ends"
On my second play through of any game I skip the dialogue and pretend the quest giver needs toilet paper... "But not just any toilet paper... Special toilet paper, I've marked the location on your map... Please hurry, I can't go myself because I'm too constipated."
You after playing open world games for a while: *God level master who everyone knows about because you defeated some boss* Some random NPC: I could take you on easily I’m looking at you Skyrim
The whole town: You are Dragonborn. Leader of the Companions: You're not the famous enough to join us, who are you? Another companion guy: This is the place where noobs sleep. Bandit: I am going to smash your head in. NPC: Could you fetch some flowers for me.
"Imagine in a game where you are constantly in a time limit" Im pretty sure in the original Fallout, i think if you dont complete the game in 500 days you fail
RDR2 - Chapter 2 - Do everything you can before only path left is break Micah out of Strawberry Jail. Arthur: Hunted all the animals I can - except them south of Strawberry - gotten all the satchels, bought a bunch of outfits, got outfits made, hunted cool animals, found some cool items, found some cool weapons, and got plenty of money to take us all to Tahiti. Oh, and between me and Pearson, we've made the place look really nice. Dutch: Have you rescued Micah from Strawberry Jail? Arthur: Do we really need him? Dutch: Yes. Arthur: But he's been nothing but trouble. Dutch: We still need him. Arthur: I think I'd rather help a crazy lady dig up dinosaur bones..... which reminds me. I need to stop at the post office.
The fact that gta's take place in isolated islands is said to symbolize americans' close-mindedness and ignorance to the outside world. It would make sense considering the whole series is a parody of America.
Like Melvin said, it sure beats invisible walls... although I guess I learned to live with those as well. Map size is map size, if it's big enough and the means of transportation are good enough, I'm fine with it.
When your playable character, hero of the world, slayer of man and beast, cannot figure out how to step over a rock or curb.
Lol that 1inch vertical ledge hinders all progression
This is a big one for me. Especially games that are selective of what you can climb through/over, so things that look like you can get past in some areas are a NOPE. and then the arbitrary barriers of piles of stuff you could just move out of the way...
Or when you randomly get caught/stuck on random items for no fucking reason
You can walk through walls but get stuck in a bush.
Horses are so god-damned dumb in AC III, like they can jump over a fence, but not walk off a 1 inch ledge?
Me: *Defeats 300 foot monster to save the world*
5 mins later:
Random NPC: go get 3 apples for me
Me: Fine.
Those are instant turn in quests coz I likely already had 3 apples so yea lolol 😂
@@MarcusMaddox91 yeah, but sometimes they need "freshly picked apples."
Lol
@@saiharsha5353 I actually appreciate that sometimes.
Save the world but accidently attack a chicken and all is forgotten.
Genshin Impact Be Like
One thing he might have missed is when NPCs randomly attack you, so you fight back only to get a wanted level while the NPC is free to do as he pleases
Fun fact: In Grand theft auto IV, if a npc attacks you they got arrested. And if they resist, they're getting shot by police officers.
@@dorukdogauysal8299 Same in RDR2
If what Jean said is true then that’s kinda AI-Bullying and Human-Bullying
Sounds like antifart and blm...🤔
meanwhile i save riverwood from a dragon AND a master vampire. but one of my frost spells touched a chicken for 0.2 seconds while i was moving my cursor and NOW the whole town instead of finishing the fight with an active dragon attack deems it fit to FIGHT ME instead... like jesus..
My one big issue with open world games is the general quest that I call 'this item has not been seen in five generations, it is at this precise location'...
Ah yes, these quests XD
Rdr2 changed this with the treasure hunts, you have to discover multiple maps, and find the location by just looking at some drawings, and guess where is it
Yes, wtf is with that. It reminds me of the uncharted series where drake travels everywhere to find some treasure and realises there's a bunch of stupid mercenaries who suck at exploring just waiting inside of a temple that has the ancient artifact Inside!!!!
I felt like that about Skyrim.. it was like "there is this golden claw, it's very precious, mysterious, ancient object, nobody knows for centuries how to use it" then in ten minutes. "thank you for retrieving, keep it, use it AS A KEY TO THIS DUNGEON which is abandoned for very very very.. oh, someone left candles on.. and tons of fresh food.. neat.." Seriously, first time playing it, i actually left the dungeon, to make sure, i'm in a right place.. several times.. it just felt like a merry go round .. you stick the one only path and look around to watch things being forced to happen, because you have entered the proximity
@@mlembrant the candles and food are from the last player who just went through the dungeon minutes before you. That Lucan Valerius is lying to all of these adventurers passing through town, he's got a huge stash of golden dragon claws for you to "find". He just thinks it's funny, puts on a big show and everything.
The wanted level system is actually pretty realistic in RDR2. They chase you on horseback for as long as they can, and when they can't find you, they put a large bounty on you. Also, if you go back into town afterwards, they'll still be looking out for you and arrest you on sight.
And you can buy your way out of trouble. Thats pretty realistic in any era lol
Don't forget your mask!
So true. I highly respect RDR2 for that.
If you change your clothes you can go back to the same town & the law wont recognize you unless you get right up close to them.
Everything except train robbery, them coming out of nowhere when no signal is given was a major immersion breaker for me
You forgot the "Hero, you need to grind money in order to buy this weapon from me so you can use it to defend my home"
How greatful
😂😂😂😂😂😂😂😂😂
I'll just go down to the Quarter Master in the Hangar of the military ship that I am the Captain of and get some new gear and...what do you mean that'll be 1.2million credits. All the while the military you're part of isn't paying you at all.
Weapon's level: 64-bit integer value
Your level: 60
Someone like the comment its 999 likes now!😂
“Hey, I know you’re like, the Dragonborn, but could you, like, find my cat, collect these flowers, and tell this guy to stop asking me for money just like you’ve done hundreds of times for everyone else?”
The money thing makes sense. I mean, if someone was in debt to me but the Dragonborn said “no”, then no it is.
"And find these red nirnroot plants in a very dark and big cavern underground for remembrance of my past husband."
@@lumineniananubis4161
"murder time"
Yeah, if you are able to play it on the PC, there is a mod named 'The Choice is Yours'. You literally do not get any quests - until you full on accept them. Most quests can't be accepted and you have to just make a note of what the person said. If they mention a location, it just appears on the map (but with no background knowledge). Sorry for those who cannot get access to that mod.
@@bst_weirdo dude you are so cringe
When NPC is killng you nobody cares but if you hit someone whole town is now rushing to killing you
Because they are secretly criminals
you've most likely played rdr2 right?
@@DARKENINGTIMES yup especially in siant denis
No they're just mimicking the life of the black people
I like how in Assassin’s Creed Odyssey, if someone sees you taking stuff from somebody’s house, it will be considered stealing and you get a bounty on your head because of it. I also like how the mercenaries don’t just spawn in right behind you, they actually spawn in some completely random place in the world, and you don’t even have to deal with them right away because you can just avoid them instead. It’s much more realistic and it also makes stealing more fun, because you actually have to put in some effort not to get caught.
_"Looks like I've turned into a goddamn errand boy"_
-Arthur Morgan and other open world/rpg main protagonists
There IS an Errand Boy Trophy 🏆 in RDR2. No Joke.
If you play fallout new vegas you are an errand boy, so……
RDR2 have like more than 15 gang member and no one even donates a little bit for the improvement.and they take half the share of every loot
Fr. Arthur does more for Dutch's camp than Dutch does. Dutch may come on missions a couple times. But I mostly see him standing outside his tent and arguing with Molly or something. Arthur's better off overthrowing Dutch and becoming the NEW Van Der Linde gang leader, I stg.
NPC "I DESPREATLY need you to deliver this "item" because I am to weak to do so HERO." The delivery point is just down the street. 30sec away from the NPC.
If a person carrying a sword walks into your house and steal stuff, wouldn't you pretend like nothing has happened?
The person is heavily armored, has cat like eyes and carries 2 swords. What could possibly go wrong?
Except you have a sword yourself because you live in a world even more dangerous than medieval Europe
Nope. I'd pull out my gun and then ask them why they brought a sword to a gun fight hahaha.
That sword is not going to defend against my Remington.
You're a coward if you bring guns to skyrim. Same as those filthy vampire hunters with their crossbows
Honourable mention: RDR2, when Dutch keeps telling the gang they need money when you’ve been fucking around with Arthur the whole time and you’ve got $10,000 in your pockets.
Dutch doesn't need Arthur's money as long as he has a plan ;)
I personally hated this one I just wanted a dialogue option once you have so much f****** money in Arthur's pockets like Dutch I have a million dollars..chill let's go before I get TB
And like $15,000 in gang savings.
Maybe Aurther should have just abandon Dutch and gang and gone to Tahiti to live what little life he had left in piece 🤔
That really sucks
You missed the part where you can literally destroy an electricity/ traffic pole with your car but your car will be damaged if you run into a tree, even a smaller one and the tree is still standing there.
or be in a BIG RIG going full speed but a Prius just nudges you out of the way
or if you run with your car and hit a fence it brakes, but if you run into another kind of fence, you foccing die and your car explodes
Laugh in just cause 2
Once I drove a tank down chillad in gta 5 and a tiny bush stop me and I was stuck.
What I love to do in Skyrim is when you go into a shop and find all the things it doesn’t classify as stealing and take them and then turn around and sell them back to the shop.
The whole being a monster when the story wants you to be a decent person was done great in RDR2. When you talked to that one lady in camp Arthur would talk about wanting to good, but he says something comes over him, like he isn’t in control of his actions. It’s borderline 4th wall breaking, and I love it!
the killing npcs, stealing from their houses stuff, not being wanted anymore after a crime is really handled well in RDR2. amazing game
Oh yeah the NPC's always react in a realistic way and after losing the sheriffs, a bunch of bounty hunters are hunting you down and whole towns can get under lockdown, that's crazy
@@Deyone_Jackson Ah, yes, because being shot at and/or wanted after accidentally bumping into someone is totally realistic
@@malinnilsen5188 See.. you understand me. I find it very annoying that someone disrespects me or stands in my way and gets his ass whooped, but I am the one who gets chased by the law ._.
@@Deyone_Jackson if you let ‘em take the first swing you’re golden.
@@malinnilsen5188 Seems acurate for a game set in USA!
8:48 actually RDR2 still makes you stay wanted in the state you’re wanted in until you pay off your bounty
Skyrim too
How did he not mention this? And the bounty hunters that start tracking you down until you pay them off. I intentionally stayed wanted to spice things up.
didnt the old assassins creed games do this with their wanted posters and the more u remove the less wanted u become. I think that was fuckin clever, i even remember u could bribe folks as well
@@Lord_ofcinder yeah it was smart
@@Lord_ofcinder It was in Assassin's Creed 3 if I remember correctly. Connor would take off posters and bribe some people to remove them or stop spreading news about him being wanted. Which I think was more clever than actually paying the bounty yourself.
On my recent replay of Horizon Zero Dawn I realized that Aloy is the only competent person in that world.
It’s a pretty common criticism that Aloy is a Mary Sue.
Apostate!
Everyone in that game is insufferably dull and boring too...
To be fair that Focus is very OP. You can solve any problem, and see things no ordinary people can with the push of a button.
This is what i feel with Deacon on Days Gone lol well i'm in the middle part of the game for now
the feathers in assassin's creed 2 was completely sensible. his youngest brother loved collecting feathers, his mother was attached to that memory and for ezio to bring his mother back to sanity, he thought of doing it ..
every subsequent AC game with feathers, my ascendant did it, so will I !
This channel is so superficial and cringy
The thing that is so good is how for most of the boundary of rdr2 it actually makes it seem natural with a little hill or a small crevice blocking off you passing the end of the world boundary, and how it actually looks normal. And yet, they still detailed the outer part of the boundary
My favourite thing is entering a tomb which has supposedly been abandoned for thousands of years, only to find all the torches lit!
Those are magic torches
Or when theres incredibly advanced technology such as traps springing from hard walls or centuries old wood not rotting 😂
You forgot something we can literally find a fricking lit torch in a chest wtf bethesda!?!?!
Some chests even in the water with torches in it!!!
I think there is lore that says it's the draguar that takes care of the places and light the torch/candles.
"The player needs to do everything"
RDR 2, John: $1.00, Micah:$2.25, Uncle: $0.50, Arthur: $250.00
Charles: Bat wing,
At least uncle donates.
Dutch: Arthur! You haven't donated to the camp??? People are starting to talk!
Me: I literally donated $300 a couple (in-game) days ago. -__-
@@applejuice6459 Uncle donates his complaints of lumbago ;)
@@GamingWithGlacier once I had donated $1000 to the camp box (two gold bars) and the next in-game day Susan confronted me for not donating. And Abigail scolded me…”you need to get us money, or FOOD, Arthur.” All that while the camp supplies are gold, tents fully upgraded, and over $400 left in the box. I discovered later that the camp members are happier if you make ten separate $20 donations than one $1000 donation.
Been watching 7 years + and just wanna say thank you for not being a spam channel and actually putting effort in. Love Y'all Dudes
Thanks.
Lmao I respect the self plug
Yeah unlike ign they spam way too much vids
@@mauriceedwards9676 Didn't mean it to be a plug; I purposely used my non-music channel. But removed out of respect.
@@gameranxTV Sorry for that coming across as a plug; I removed that part of my comment.
The feathers were collectibles because Ezio wanted to help his mom overcome her grief
@@Drlong1 his little brother collected them before he died
11:43 that actually makes sense in most ac games. The protagonist usually travels there for the first time. Frye twins came to london at the start of the game, Ezio traveled through italy, even Connor started in a forest so it makes complete sense he had no idea what the layout of New York or Boston was.
Agreed. In general, Eagle wasn't wronf, but he chose the worst example for this as, like you said, the Frye twins literally go to London for the first time or is it the first time since their pafent died?) Heck, most of Sequence 3 was basically their allies showing them the ropes of what to do in London.
My biggest gripe is the NPC's that sell you guns when they just told you you're the only guy that can save the world....then why the hell aren't you just giving me the guns i need to save the damn world!
Still gotta feed their kids and pay rent!
I need answers😶
Far Cry in a nutshell goddamn
@@dragons_red that's a nonsense if world ends he/she'll die with his/her family anyways!!
Stupid af
@@justsomeguywithasurprisede4059 Am I a soldier in your militia or just another dude who wants a gun. Pick one. The gun store owner seems to value money over his life.
Excuse me, the playboy magazines in Mafia 2 were absolutely essential
That was the only collectible that I was ever interest in collecting
It was very educational
@@imnitin97 Lol same
Same.. Vintage nudes>modern porn
@muhammad satrio anggoro wise wise words
"Imagine games where your constantly on a time limit, it'd be really stressful"
Majora's Mask has entered the chat.
Lol you mean the zelda everyone complain about being too difficult and most people couldn't beat a dungeon in under 1 hour
Correct me if I'm wrong, but I think others (including me) also had problems in lightning returns. Idk, maybe just me, I was still a dumb gamer when I played it.
@@imaginewagons3777 Absolutely right.
That the timer in the game gave me so much anxiety when I was a kid. I hate being rushed
Thats one game i msy have enjoyed playing through a 2nd time if it wasnt for the constant time limits everywhere.
I liked how Kingdom Come: Deliverence had timed quests. Like when you are told to go somewhere "right now" or "in the morning" it really means it. It was refreshing. And you still had quests with no pressing urgency where you can stray of from main story and do sidequests if you want.
The best rpg game in my opinion. Everything about it was cool af.
precisely. i played this game for 100 hours and nearly haven't touched the main story. it didn't even seem like a incomplete experience.
I found myself falling asleep during this game. Some parts of it really drag
I didn't realize this until I started the quest to help the injured people at the monastery and they ended up dying because I got distracted doing something else.
@@amnerislopez It happened to me too first time I played it, even though I didn't get distracted. Second time, I came prepared, brought bandages and ingredients needed and I did the other quest beforehand where you have to find the priest that helps you during that quest, so it was much easier.
One of the best things in botw is that it tells you when monsters/bases get refilled
I was really disappointed when I got the notification that everything was respawned. I'd spent my time previously eliminating everything in sight so I wouldn't have to deal with them anymore and have that extermination vibe going on, and then they just showed up again. Felt like I didn't have an impact at all.
yeah, it's great because it has a REASON that the enemies come back
It's odd that a small South American country in Ghost Recon has more Blackhawk helicopters lying around than the entire US Military....
Actually quite a blessing once you've tried their driving mechanics 😂
Yeah, but now the Taliban has more Blackhawks, go figure.
You underestimate drug cartel... And you overestimate US.
Props to RDR2 for sending bounty hunters after you and keep coming after you. They're terrifying and I was always trying to get money and pay it off so I wasn't paranoid about the damn wild (west) hunt swarming me outta nowhere.
Lol they don’t scare me i have a huge bounty and i have every gun fully maxed so they don’t hunt me i hunt them
.
@@zwabbah4841 ?
@@Asbo13 Seriously, don't even try to act like you don't know!
@@Mr.Fister.Roboto I seriously don’t lol
open world gamers will know the “definition of insanity”
edit: im glad that people remember vaas and enjoyed playing far cry 3, thank you for the likes ✌
Who asked u?
Far Cry 3❤️
@@chikachikaslimshady1 I mean this is a public platform which gives the permission for people to share their thoughts freely.
You got a problem with that, go to tell youtube not this guy lol
Yeee i played sr4 for 2 years kmsl
@@fleetwoodsoup7443 respect 👍
I mean, in AC2 it made sense to collect feathers because it wasn't for himself, it was to help his mother get better. Collecting feathers was something the youngest Auditore brother used to do and getting the 100 feathers opened a cutscene or something of his mother getting better, I believe.
His brother actually.
But the Korok seeds were never meant to be a “collect them all” type of thing. The reason why there’s 900 is because you need about half that amount to max your inventory slots, so the reason they put so many is so that you could organically find them as you explore.
Imagine if they put just the amount you had to have. It would be awful. This way, finding Korok seeds isn’t some laborious task. See a suspicious rock, pick it up. See a peak, go up there. See a rock tied to a chain, move it. See a pinwheel, step on the stump.
Every Open world superhero game: "Hey if you could just ignore that almost nothing but water surrounds our world, that would be great"
Flight Simulator: "Hey if you could just ignore that almost nothing but space surrounds our planet, that would be great"
Also, I’m going to need you to come in on Monday too, k? That would be greaat
When you take "Our world is 70% water" too seriously..
The re-population of enemy bases in RPGs is often both a curse and a gift in the same way. It can be annoying when the enemy respawns really fast, especially during quests, but in the same time if they didn't respawn, you would get really boring with the game really fast.
There have been games in which you could conquer the whole map, assigning bases to your staff and such, but if you conquered the entire map, it would get extremely boring because there is little to no ai left to fight. The open world remains there to explore, yet it starts to feel very empty. Which is why I often refuse to 'liberate' the entire map.
Even though I'd prefer if they stayed conquered, Bethesda pretty much got it perfect how they do their respawns in Fallout 4/Skyrim, etc. The areas stay unpopulated for a pretty long time before they respawn, so most people who go through the game clearing each area out never even realize that they don't stay empty -- unless some quest giver or something asks for a collect quest in the specified area. But at which point you don't mind clearing it again since it's been days since you've been to that area.
Until dawn did it right. Big enemy camps would be empty after you cleared them out. But this was. Huge 30 hour game with one of the biggest maps I've ever seen. Plus you still had to contend with many zombie hordes. So none of it felt repetitive or cheap. And you could drive back into previous areas and still find something else to do.
@@patfrerking I think you mean Days gone ;)
Its been a while since I played Until dawn but I cant remember either enemy camps or zombie hordes he he
RDR2 handled this really well, I think. When you clear out an enemy camp, they remain gone for a few ingame days before they repopulate. I really didn't like that Ghost of Tsushima was still positively infested with mongols even after you defeated them. I got so sick of running into them afterwards.
There's gotta be a middle ground though. A compromise between the two extremes would be to have the enemy camps gradually repopulate over time to simulate how enemy faction(s) would send a small party to investigate why they lost contact with the camp/base then send more people to defend it after cleaning it up and rebuilding the physical barricades. Or in a different genre, slowly respawning enemy units in a cleared base could simulate other survivors coming across the seemingly abandoned camp/base and deciding to take possession of it for themselves and attacking the player on sight thinking they were a threat.
Either way, my point is, the bases don't have to stay empty but they don't have to almost immediately repopulate with a full battalion of enemies.
Don't know who started this but... when you take on a mission and you're told to go literally the furthest point away from your current location. I never have to go around the corner. It's the other side of the map
Even worse is when they had just sent you to the other side of the map as a part of the quest/mission and then you get there and you have to go all the way back to finish it, lol
When you get this in a game where you can't fast travel to that location and/or you have a stamina bar that drains way too quickly... Experienced this recently and it wasn't too fun lol
But the amazing reward for completing the quest! 2 units of common currency or a weapon that is far inferior to all the ones currently in your inventory.
Rockstar LOVES this. GTAO is filled with shit like that.
rdr2 be like
In regards to number 2, Morrowind did a great job of creating a main quest that works for RPGs. Almost right away one of the main characters says that you may or may not be the hero, but you have no experience. He then kicks you out, telling you to join a guild or faction, or do some quests, or just wander around until you level up enough. It never really feels like you are putting off the most important task ever.
"Stop citizen thing from Skyrim"
Just wait until you try Oblivion!
The feathers belonged to Ezio’s murdered little brother, they were incredibly sentimental to him.
Thats sad
Get a life nerd
it's still dumb that there are those feather all across Italy,but those were the days when ubisoft actually tried, now it's collectables are pointless as their games
@@Grayson030 Nah Ubisoft is goat. Witcher 3 tried to copy everything ac did
yeah, was about to comment, at least Ezio's feathers were sentimental to not only him but his mother. like the borgia flags in Brotherhood make no sense, but the feathers at least have an esoteric character reason.
I just love how in one way or another, Ubisoft will always be in a list. And mostly not on a good one lmao
They don’t deserve to be in a good list
Teacher: The test isn't that confusing.
The test question: Name a Ubisoft game that is not buggy and stupid.
@@grandalf4153 Ubisoft produces great games
@@TDB2509 The concepts are good, but the support is a pile of sh*t
@@grandalf4153 the only problem with far cry is protagonists. Watchdogs is great although legion is a weird one because the gameplay is great in that game but it lacks story. And assassin’s creed continues to be a quality historical open world paradise. Ubisoft have room for improvement but they give us great content
"Remember the playboy magazines in Mafia 2?"
Yes, and my priorities were in the right place.
@SE Gamers Also something you can't do in real life anymore, Playboy was cancelled in March of 2020.
Far Cry 2 got a lot less frustrating and more fun for me when I started using the train tracks around the edge of the map to travel. In most cases I would just drive in a straight a line as possible from the nearest spot to my destination from the edge, It also helped me find a lot of diamonds I would have missed
It's funny how this applies to fallout New vegas also (except driving cars)
When you have to beat the game just to unlock the best weapons then there’s nothing to do anymore lol
This is by far one of the most absurd thing in JRPGs. Locking special content behind the end game, literally means there is nothing to use those items on. Sometimes, games will have hidden bosses that make the main villain look like a jobber, and that post-game equipment can actually come to some use.
"or Farcry when you need to go hunting"
Proceeds to ram a car up a bears ass😂😂
Look I'm guilty of this too
Open world games are my favorite type of game, because they usually let me just wander around the world if I want to, and not even engage in the story/quests.
i think too many games are open world now. ten years ago, we had a lot of games that were more half-life 2 level based but in a way that makes the levels more like a seamless world, the issue is now just about every game thinks it has to be open world and full of useless side activities. like im all for gameplay variety but when the norm is for all games to have shooting, driving, exploration, minigames, meaningless interaction with NPCs, freedom of approach, and many quests, i feel overwhelmed when all i wanted to do was play a game. the other big issue is that no developer is really making a "new" open world. Either your making a GTA styled fake modern city with driving and shit, or your making a fantastical/historical representative world with open countryside and small hamlets with horseback riding and carriages.
@@quinnmarchese6313 yeah I can understand that, but for me, I really love the feeling of being overwhelmed by a game, for one, because I'm a completionist, and love all of the minigames, exploration, and many quests. These many different things to do, also make me feel like my game purchase is worth it, because I usually judge whether or not a game is worth the price by how many hours of enjoyment I can get out of it, but of course, I also account for the quality of the game as well.
@@quinnmarchese6313 I completely agree. Well said. I get annoyed with pointless quests that add nothing but an extra hour to the runtime. "I lost my family vase in the cave of darkness. Go get it. There's severely OP enemies in there for no reason at all. But you have to do this if you want the true ending!"
I used to love open world games. Now that im older with responsbilities i don't hVe time to aimlessly wonder around in an open world. This is why I now prefer linear story games or multiplayer games
@@quinnmarchese6313 I played Shenmue on my Dreamcast in 2000, I think that was the first open world game I ever played and it was fun
12:42 "You've single handedly destroy entire armys, wiped a nation of millions off the map, mastered teleportation, and learned how to tame and ride dragons. What chance could you POSSIBLY have of defeating me?? MUAHAHAHA"
👁 👁
👄
OH ITS ONE OF THESE VILLAINS
This reminds me of every Just Cause game. You're wiping bases left and right, but there's always one dude with a handgun shooting at your tank.
I know it's been in a previous list but damn those annoying NPCs that constantly talk down and shit on you despite you essentially saving the city/country/world numerous times.
Its actually dope though when villain's in games recognize the player as threat; when the target in assassins creed sees you and flees in terror trying to run away it really makes you feel like you're apart of a secret organization dedicated to killing people lol.
Valhalla doesn't refill as much anymore. It's mostly limited to contract locations and locations that aren't generally populated, but if you clear an area and then later have an objective in that particular area you'll likely walk up and find the corpses of those you've slain still lying about the area.
5:12 I'm actually glad this happens in assassin's creed games, because it gives you stuff to do after completing the main story and stuff. It doesn't get refilled instantly like you said in FC2, it refills after some time, but I think it's a good thing because the world would just feel empty without it. It's also not like you're forced to go through that area in AC games, you'd just run straight past or around it. In ac Syndicate they did this, and after completing the main story and the character side missions, the world felt empty and there was nothing else to do.
"the chosen one" plot
where the world is on stasis
and just ONE guy/gal can make all the factions
move their asses and progress, 'cuz otherwise they don't
even know where to start.
I've been replaying at a slow pace RDR2 for the last 3 months. I just like wandering around and trying to get perfect pelts, enjoying the amazing views and hard saving before going on Satanic killing sprees. Oh, and I like fishing.
Best way to play
Accidentally missing quests ruining 100% completion should be on here. No matter what I always seem to miss one 😩
I HATE breadcrumb quests with optional parts like in WoW. if you got chain quests and stuff like "100% quests done" they should NOT be missable\optional! or if you do a quest then one or more others become unavailable. stuff like that makes me paranoid and makes me look up quest chain and it ruins natural progression and immersion :\
Or collectibles
Or when they glitch out, finish a mission in Skyrim and it never gets marked as completed.
I got GTA IV to about 95% completion once before finding out it was possible to get Michelle up to 100% respect and the perfectionist in me made me restart the game. Yeah, that was a bummer.
1:51 As if I drive my car in gta into pedestrians to, “get through traffic quicker.” No no, I have more nefarious reasons going on in my head.
10:20
I like to imagine Shaun watching their Mom/Dad doing *literally anything* but trying to find him until there was nothing else left to do.
Like when they finally have that face-to-face and Nora/Nate is like "My baby! I've been looking so hard to find you!!" you can almost feel Shaun's desire to look into the camera like it's The Office.
"open world games are often big"
-falcon
I feel like he meant that open world games of the past weren't nearly as big as they've become. Saints Row the Third is relatively small as open worlds go especially compared to GTA V and the latest AC games
big and mostly empty.
They are the size of entire worlds, and they're completely open! Whod've guessed.
Why would you use a Macy's Thumbnail?🤔
@@Not-Great-at-Gaming yeah it's just big and not filled with anything to do.
On number 9 all i can think of is nazeem
"Do you get to the cloud district very often? Of course not"
Yes i was just there talking to the jarl and you saw me go in there
Although he is a good punching bag
something that i never realized annoyed me about Skyrim until i started to mod it for my most recent playthrough, how NPCs rudely start to talk you without you ever looking at them, its so stupid when someone im not looking at shouts into my fucking ear about how they used to be an adventurer like myself, until they took an arrow to the knee.
I feel this way on Farcry 6 right now. I have this whole group of people who have been in “the fight” for a long time now. And here I am, fresh blood. “Hey Dany! I have another mission for you!”
There are literally several people walking about the village and you wait for the new blood to get back after doing what they are doing and ask them to do it.
The "hurry to this place to save so and so from death" always gets me. Then I later find out that I could take days to get there and it makes no difference, lol.
How did i not know about the “pot-on-head trick”? Have i had a pot on my head this whole time?!
Because it really isn't something that is brought up in the game. Like I am pretty sure someone was just dicking around and tried putting a pot on someone's head when they found out they could pick items up. Then realized that by doing so, it made it so that NPC actually didn't see you anymore.
Baskets work better and are more plentiful
I've done some shady shit in Skyrim that has made me question my own morality. Lmao. What an incredible game. It was one of the few games I could play for months straight and never tire of it.
that final one is something that would be interesting to work on. if we take the fallout 4 settlement stuff and make it so you can place a plan of what to make and the settlers would make it while you were away over time it would be a fix to it. not to mention having the ability to recruit npcs wandering the world to join as guards and actually do decent at fighting to fend off attacks.
Why does no one talk about the fact that all of us in a video game have an amount of ammunition, but the NPC has an infinite amount of ammunition. Logic of gaming
But when you loot them they have exactly two bullets left
@@randomlineofletters Lol I was just about to reply the same....
But they can't regain health, we can. And they are stupid as hell. We are...lets not talk about it:)
Kingdom come has a quest system where if you accept a quest and take too long you fail it and can't go back. It adds to the realistic factor which is a huge thing for that game but it's also really anxiety inducing.
Some wuests in Witcher 3 has that too. I promised someone to help him looking for something - but he got impatient and went to the battlefield alone, only to get eaten by monsters. Oupsy.
you can fall trough the ground in basically every open world game
Open world games buggy at least when released…tell Bethesda that, there games 20 years later have bugs
Gamer: I'm just stole your stuff haha...want to buy it back
NPC owner: sure
for full price.
hey buy my sword
okay here 20 silver
opps didn't mean to sell that one. can i get it back
sure 5000 gold
@@JS-rv3et stonkk hahahaha 🤣
Not exactly an open world game, but replaying Mass Effect 2 reminded me how well they handled the pacing and structure of the main story. When there's a big development, you're immediately ushered into a main mission. But, you're still given enough time to build your team and prepare before fully committing to going after Big Bad near the end. Everything feels urgent at the right time.
Mass effect punishes you for taking to long at the final mission XD
Yeah, thats an open galaxy game:D
Btw a super underrated open world game, actually literally the biggest one there is, No Mans Sky is getting refurbished and is a really high quality open outer space free roam with over 250 galaxies larger than the milky galaxy irl, and there are over 18 quintillion planets in the game, you can have companions, a story mode, build bases, and play with friends too, 10/10 would reccomend
I love when I open a Gameranx video and I hear Falcons voice.His ranting is gold.
“I’ve gotten word that a settlement is being overrun by raiders!”
I'll mark it on your map
I'd say that mafia 2 has the best wanted system I've ever saw. The fact that police recognize your car's plate as well as the last clothing that you wear made it more immersive than any other game imo.
I liked that they aged the sandbox 10 years and the cars in the world changed over time. I wish more games did something like that. It would be cool to go from 60s-70s and see a lot if changes
Me: *is the Dragonborn*
A random dude: “I bet I could take you on easily!”
His child: “What are you, a peasant?”
The bandit across the street: “You better get outta here before I smash your brains in!”
Then they find out you're the leader of the thieves guild, dark brotherhood, companions, dawnguard etc as well 🤣
@@jonnybravogames or when your the leader of the companions and the dark elfs wants to talk shit.
oh looks like their just letting anybody in these days.
BITCH YOU ARE NOT ESSENTIAL
10:30 exactly why I WANT to do side quests but I don’t. I WANT to do these side little things, but apparently my niece is dead and my family is being tortured. So I’m just rushing trying to help them
For number 6, I love the sneak aspect for Fallout 4, Skyrim, and Valhalla (the games that I play right now), and I like killing enemy’s over and over again.
I tend to enjoy open world games than most other games, But these bugs are hilarious
Same here but you gotta give them some time to work out the bugs though. Personally, I’m never playing an Assassin’s Creed game on release day ever again. 😓
@@HARBRINGERZERO I remember I was killing lions I Believe, in one of the AC games and one lion was stuck behind the wall so I couldn’t see it I only could hear it. I thought that was hilarious
@@stevencoil9831
I saw a lion in Odyssey, It was a bounty hunter's pet
Not surprised a skyrim clip was playing while the word "buggy" was said lol
the reason ezio collects feathers is because his little brother used to, and he wants to honor his brother by collecting them all, and putting them in the box he used, which would also comfort his mourning mother, so collecting the feathers was pretty important to the story
What happens when you get them? I never got them all
About time just stopping for you: personally, I think game devs should look to Mass Effect for a good balance there. There were missions you could take your time for and others where putting them off for too long would result in brutal punishment. Like how you would lose Jack and Grissom Academy if you didn't arrive in time to save them. Mass Effect's sense of urgency was real. When someone stressed that you have to hurry, chances were you really did have to hurry, otherwise something awful would happen. This wasn't done all the time though, despite the general high stress time Mass Effect is set in. It was a good balance that I really enjoyed.
"Steal everything that's nailed down"
That's only because players can't use crowbar to "liberate" nailed things from their captivity.
"Imagine if a game had a time limit"
Me, having Majora's Mask flashbacks: Yeah. *IMAGINE*
Collecting play boy magazines in mafia was the only collectable I was happy to search for lol
Definitely a good incentive to actually collect those hahah
At least the magazines could be found just by playing the story missions and paying attention around you without having to colect them in free roam.
The reason i started playing skyrim is because of the bugs i saw, and still playing skyrim till now
Used to play back when it first came out, but then released that terrible ps3 patch for the Xbox 360 and the game went from great to broken.
Get a life nerd
@@chikachikaslimshady1 You can't talk bro, you're in a RUclips comment section trying to roast people. you call that a "life"?
If you're playing on pc, Then I understand 😉 😉 😉 😉.
@@chikachikaslimshady1 Ironic.
6:07 assassin's creed Odyssey explains this by having a flare fire to warn enemies nearby, also there are guards wandering around the roads that will sometimes go into a fort.
10:21 Actually in Fallout you have a time limit to find the Water-Chip for your vault and if you don't find it in time your vault will die and your game will end, but when you do get the chip you're free to do whatever you want and there's still some of the main quest to finish off
There was definitely a good reason to collect the playboy magazines
Imagine having to collect materials in real life, walking into the local shoe store:
"I'd like a pair of the new Nike Air Force 1's, please"
"No problem Sir, just bring me 10 leather, 5 rubber, 2 string, glue and a legendary bear skin"
you miss Genshin impact on the 1° , imagine having a full clan dedicated to protect the realm, then a extranger arrives then all the fucking "knights" decide to take a break while you deal with every single bad character in the fucking universe
In the Elder Scrolls Skyrim you actually can get in trouble when you steal from someones house...unless the owner of the house doesn't see you grab it. Granted; you just pay a fine and ofcourse lose the stolen goods but thats it...But anyway; npc's do react in that game when they see you take stuff from their tables and stuff...but yes; in most you can just steal right in front of their eyes and they won't do a thing
2:44 Kingdom Come: deliverence has a good option for this. You don't hit an invincible wall, but you just stop walking and you say "I can't leave now, I have loose ends"
On my second play through of any game I skip the dialogue and pretend the quest giver needs toilet paper...
"But not just any toilet paper... Special toilet paper, I've marked the location on your map... Please hurry, I can't go myself because I'm too constipated."
In Yakuza Like A Dragon, there are quests for delivering toilet paper. Yes, really.
"Driving down roads at 100 mph like a
badass" *Cement bush* - I'm going to end this man's whole career
IRONWOOD its made if ironwood
"Mornin'! Nice day for fishin', ain't it? Hu-huah!" -Baelin the Fisherman
2:02 "pretty much an ok dude"
*proceeds to show one of the least ok main (playable) characters in any rockstar game
1:23 that mammoth just straight up levitates away like its an every day occurrence for it
In the Borderlands games I've had enemies respawn WHILE I'm clearing out the place!
You after playing open world games for a while: *God level master who everyone knows about because you defeated some boss*
Some random NPC: I could take you on easily
I’m looking at you Skyrim
The whole town: You are Dragonborn.
Leader of the Companions: You're not the famous enough to join us, who are you?
Another companion guy: This is the place where noobs sleep.
Bandit: I am going to smash your head in.
NPC: Could you fetch some flowers for me.
Let me guess, someone stole your sweetroll.
Humbling
"Imagine in a game where you are constantly in a time limit"
Im pretty sure in the original Fallout, i think if you dont complete the game in 500 days you fail
Lightning Returns: Final Fantasy XIII: if you don't complete the game in 13 days, then you fail.
@@DavidCowie2022 real world days as in hours played in the game or 13 days from when you started the game even when not playing it?
@@DavidCowie2022 I need to know
@@yellow_flash813 13 in game days. One in-game hour is something like 10 real time minutes.
Majoras Mask
RDR2 -
Chapter 2 - Do everything you can before only path left is break Micah out of Strawberry Jail.
Arthur: Hunted all the animals I can - except them south of Strawberry - gotten all the satchels, bought a bunch of outfits, got outfits made, hunted cool animals, found some cool items, found some cool weapons, and got plenty of money to take us all to Tahiti. Oh, and between me and Pearson, we've made the place look really nice.
Dutch: Have you rescued Micah from Strawberry Jail?
Arthur: Do we really need him?
Dutch: Yes.
Arthur: But he's been nothing but trouble.
Dutch: We still need him.
Arthur: I think I'd rather help a crazy lady dig up dinosaur bones..... which reminds me. I need to stop at the post office.
*clears throat* “another settlement needs our help, I’ll mark it on your map”
The fact that gta's take place in isolated islands is said to symbolize americans' close-mindedness and ignorance to the outside world. It would make sense considering the whole series is a parody of America.
that makes sense, like, a lot
No no it’s not
No because it looks goofy as fuck to just walk against invisible walls or just get your character a hearth attack for leaving a place.
GTA can't be a parody, there's no exaggeration.
Like Melvin said, it sure beats invisible walls... although I guess I learned to live with those as well. Map size is map size, if it's big enough and the means of transportation are good enough, I'm fine with it.