And people say you aren't British... You got followed by a red ghost killer thing and upon noticing that you can't flee from it you say "Oh dear..." in the opposite of a distressed sounding voice.
This game is based on a true story. Look up "Dyatlov Pass Incident". Also, the game doesn't point this out, but "Kholat Syakhl" is a name that comes from the local Mansi people. It means "Dead Mountain".
Story: A group of scientists travel through the mountain, but a harsh winter storm causes them to get lost and everyone dies. Sean Bean: I've been telling this ungrateful snobs that Winter is Coming for years. But did they listen? Nooooooooooo. They were too busy staring at Emilia Clarke's boobs to care. See you in Seven Hells, bitches!
manband20 And before that he was telling them that they must get off the mountain, head for the Gap of Rohan, and take the West Road to his city. Didn't listen to him there, either, and look what happened.
Hey wait... didn't this actually happen? No really, didn't the Kholat disappearance actually happen and to this day no one knows what happened to the hikers?
Constantly building the horror atmosphere while at the same time being able to hold back and not press the scare button. That's what horror is - having the ability to not desensitise the audience so it doesn't do the opposite to what it sets out to do. Constantly at the edge of your seat in a world where your curiosity is friend and foe. Immersed to the max with this game.
CRAZYFISH Gaming + Reviews | Vince, David and Jack! I don't think it's really a jumpscare when you see the monster in the distance and watch as it slowly walks up to you and punches your face through the back of your skull.
CRAZYFISH Gaming + Reviews | Vince, David and Jack! People who are that easily scared generally don't watch let's plays of horror games, but I see your point if you're just here to see Sterling go about his day job.
I'll be honest, if you hadn't told us, I wouldn't have realised that it was Sean Bean speaking there. He's tamping down on that Northern accent of his a bit, and that makes his voice less distinctive.
I finished the game a couple of days ago - the joys of being a critic - and I enjoyed it greatly, even though it's largely bereft of actual gameplay. Then again, I'm usually someone who doesn't like horror games at all for a variety of reasons.
Does anyone else recognise the event depicted in the opening as the Datlov Pass (Please pardon the butchery of the name) Incident? Very good event to base a horror game on that I haven't seen before!
Hiya Jim. Thanks for doing a play on this. It looks like a decent horror-game. I've put it on my wishlist. PS: Get some rest and drink some tea & lemonade. :) Hope you're feeling better soon. Cheers!
9 лет назад+1
The Wikipedia article for Dyatlov Pass incident refers some witnesses seeing orange lights and spheres in the woods in the same period of time this happened, just like the orange glow and spheres in the game.
The map is a fascinating design choice. It encourages players to use their wits and remember where they've been, because they've basically given you an entire layout of the world you're exploring, but they just don't tell you where you are; they leave you to deduce it. However, as Jim's video suggests, the map isn't strictly essential to complete or enjoy the experience, because eventually you'll probably end up stumbling over interesting things and places that litter the environment. Good game design! I think you've sold me on this one, Jim!
I think one of my favorite things about this game besides the history aspects and tone is that you have to navigate and use a map instead of the "you are here" dot games do. And that you can truly feel lost if you lose your bearings.
Beautiful atmosphere, the darkness feels dense, and I also like the fact that the soundtrack and sounds that they used are fitted perfectly. 9/10 looks great!
I am pretty sure that the explodey crater thing whispers "She sells seashells by the seashore. The shells she sells are surely seashells. So if she sells shells on the seashore, I'm sure she sells seashore shells."
My favourite 'lost in a snowy world' type experience would have to be *Kona* - I had a ton of fun with that, supremely atmospheric '70s detective work!
Reminded me of "Riven", in some sense. Seems ages ago when i played an honestly good game. I love it when someone (Developer) finally decides to have an artistic approach to gaming, which can also have a philosophical depth at some level. Thanks for showing it, i will buy it probably.
5 minutes in and I think I might have to stop watching so I can play it for myself. Because wow. The music and visuals and Sean Bean, and just wow. I'm really excited.
Funny how Jim gets so surprised by a quality game that he not only stops cracking wise for a moment, but forgets to mention the helpfulness of the map.
I wonder if the ghosts running in the woods at the beginning of the game are similar to phantoms in Dark Souls, other players either live or recorded choosing different paths at the beginning of the game and you are seeing them as ghosts.
There is a place called Oak Island or something like that. Where there's a huge hole in the ground that people have been trying to dig for treasure but there seems to be no end to it. I'd like to see a game on that. Where you keep digging to uncover the mystery
It is one of the ideas floating around in my head. I am from New Brunswick and want to make some games set in the maritime provinces, based on folklore, legends and stories there. Oak Island is probably one of the best known ones.
I love the interpretation of the Dyatlov pass incident, it explores the strange and allows the weird to become the regular, I feel a gamestalk coming on.
There's something incredibly discomforting and eerie with a horror game based on real life events that to this day have never been explained.. It's fantastic! One thing that kind of bothers me is the whole glowing red/orange ghosts.. I think it kind of loses all tension because that fear and unknowing of what caused those brutal deaths is suddenly explained. Whereas something like "Dear Esther" constantly hides the creatures/horrors just in the distance to the point that you can only really see them in your peripheral or just beyond your line of sight and that to me sends chills down my spine. It's the not the fear that you're alone, it's the hope.
this kinda quality is what Wander should have been. An air of mystery and intrigue, just without the horror bits. This game looks amazing, that opening shot at the train station I thought was a real life photo and thought this was a point and click game. Then he moved and I was like, "Oh S**T!!!" This is an FPS. I love how u can just walk anywhere u want and the path you go down is your own choosing. Definitely going to pick this up sometime. But first, I need to finish all the other bloody games I bought during summer sale.
"Oh cool. They are really big on the survival. Like the map and the compass and stuff," he noted. And then, he goes to wander without any kind of plan. =P
Nice uk-centric lemonade reference there, Mr Sterling- one of the best adverts for anything ever made, apart from that john west ad where the dude karate fights the bear for salmon. That was, and still is, epic 😊
***** I don't exactly mean the graphics... I think it's the way the world feels- things felt far too small. Hell, the biggest mountain in the game took all of 2 minutes to run up.
***** Some triple A games still look like shit today but I do agree graphics have been moving forward in recent years, games like star citizen just blow my mind.
Very well crafted, looks really promissing. (Edit: Oh, it is finished game, well, that is nice) Performance did seem a bit wonky tought, altought Jim was recording alongside playing, so... What engine is this? Cry-engine? Unity? Unreal?
I've felt what you're going through at the mo, I think. Last year there were couple of days were I felt drunk, just not all there like what you're saying. It was the only way to describe it and everyone just laughed lol.
The game is good at making things eerie and tense, not so much scary. But the thing thats really unsettling about this game is that its based on a true event that took place in the Dyatlov Pass. The beginning accurately describes everything that is actually known about the event while the game explores theories people had about what happened.
Playing this through fully for a lets play myself! It is so good! The atmosphere is just generally scary as shit and makes the jumpscares x100 times better then your average Jump-Scare horror game! Fantastic plot and generally well crafted game!
Looks pretty cool, although Jim isn't really playing it right, he's got coordinates on his map to go to and a compass, he seems to dismiss it because you can't set waypoints, but that's why you have a compass, it let's you point yourself in the right direction and get going.
Sean Bean? Might as well put a neon sign over his character's head saying "I am going to die."
How original
Yes. Let's put a neon sign over the narrator....brilliant...
Snak Flaks There's a million and one comments out there saying 'FIRST!' or some hideously overused meme...and you're calling me unoriginal?
***** Seems few got the joke really.
carcrash2000 It's Sean Bean, I'm sure they will find a way xD
This isn't a horror game, it needs more Zombies, and Stringed instruments.
And unity assets
Marquis Forneus and pointless craftng
***** And Jim Sterling bait.
Lord Poop-Head and spooky skeletons
Marquis Forneus And screaming
And people say you aren't British... You got followed by a red ghost killer thing and upon noticing that you can't flee from it you say "Oh dear..." in the opposite of a distressed sounding voice.
This game is based on a true story. Look up "Dyatlov Pass Incident".
Also, the game doesn't point this out, but "Kholat Syakhl" is a name that comes from the local Mansi people. It means "Dead Mountain".
Those graphics. When you first loaded it, I thought I was looking at a photograph.
Story: A group of scientists travel through the mountain, but a harsh winter storm causes them to get lost and everyone dies.
Sean Bean: I've been telling this ungrateful snobs that Winter is Coming for years. But did they listen? Nooooooooooo. They were too busy staring at Emilia Clarke's boobs to care. See you in Seven Hells, bitches!
manband20 And before that he was telling them that they must get off the mountain, head for the Gap of Rohan, and take the West Road to his city.
Didn't listen to him there, either, and look what happened.
manband20 Emilia clarke has boobs?
TheMultiEnabled i.minus.com/ibuuxKfTKMJ8md.gif
+Nicholas Wright One does not simply understand the rational behind
I love how the devs took a true story and put their own spin on things.. brilliant idea for a game...
Sequel should be the HMS Terror in the arctic
This game is based on a real story, called the "Dyatlov Pass Incident". Nobody has ever found out what had actually happened to these people.
Don't go to Russia during Winter. Lesson learned.
Stormeris It's always winter in Russia.
KarvalyInteractive Don't go to Russia at all then!
Stormeris
Then Russia will come to you!
Stormeris In Russia winter doesn't come to you. You come to winter.
And bears...
Stormeris In Soviet Russia, Russia goes to you!
Hey wait... didn't this actually happen? No really, didn't the Kholat disappearance actually happen and to this day no one knows what happened to the hikers?
Logan Snider yep its a legit history
Yes, this game is made from events that actually happened.
Logan Snider Dyatlov Pass incident
NIKENITIUS Thank you, I couldn't remember the name to save my life.
"Nobody knows..." Is somewhat of a stretch. An avalanche seems likely. Not all avalanches are totally destructive.
Constantly building the horror atmosphere while at the same time being able to hold back and not press the scare button. That's what horror is - having the ability to not desensitise the audience so it doesn't do the opposite to what it sets out to do. Constantly at the edge of your seat in a world where your curiosity is friend and foe. Immersed to the max with this game.
*Jumpscare Warnings:* - _It's not very scary_ :)
6:16 - Partial
19:28 - Partial
32:32 - Once again it's Partial
CRAZYFISH Gaming + Reviews | Vince, David and Jack! I don't think it's really a jumpscare when you see the monster in the distance and watch as it slowly walks up to you and punches your face through the back of your skull.
Lord Grief Mc. Scumbag Hence "Partial" you seem to forget that some people are scared more easily than others.
CRAZYFISH Gaming + Reviews | Vince, David and Jack! People who are that easily scared generally don't watch let's plays of horror games, but I see your point if you're just here to see Sterling go about his day job.
Thank you
CRAZYFISH Gaming + Reviews | Vince, David and Jack! I feel like this is like warning people about partial nudity beforehand.
I'll be honest, if you hadn't told us, I wouldn't have realised that it was Sean Bean speaking there. He's tamping down on that Northern accent of his a bit, and that makes his voice less distinctive.
Jim Sterling why didn't you put the link to the game in the description?
irfanf Good call. Will do.
Jim Sterling Jim Sterling proven to only slam poor indie developers, refuses to even link their store page. Utterly disgraceful.
C. Marshall You’re disgraceful. Shut up.
EmperorBubba How can you tell I wasn’t being sarcastic? Huh?
leander403 Good for you, stay classy.
I finished the game a couple of days ago - the joys of being a critic - and I enjoyed it greatly, even though it's largely bereft of actual gameplay. Then again, I'm usually someone who doesn't like horror games at all for a variety of reasons.
Does anyone else recognise the event depicted in the opening as the Datlov Pass (Please pardon the butchery of the name) Incident? Very good event to base a horror game on that I haven't seen before!
Kholat Syakhl.
Dyatlov Pass.
Hearing that this is a good game is the best news I've had in a while.
The horror is that I'm so early it's in 360p only but I haven't the patience to wait.
The horror, the HORROR!
You're not the only one.
Sapphire Crook the pain is still present
Sapphire Crook I wish they didn't release the video until it's 720p at all.
Ignas359 or you know, you could wait.
***** Yeah, but now it already caught my attention and I have to wait knowing that it's already out but not ready.
Needs more stock Unity assets.
***** Idiot
+TheCopperhead1 it's called a joke.
its too different. its not good if stuff is too different... :-)
Firing on all cylinders up in my head brain.
Can't strings words together properly out of my head face.
... I love you.
I would take a game like this over some AAA big budget title any day of the week. This looks absolutely amazing.
And the flashlight actually behaves like a somewhat normal flashlight.
Hiya Jim. Thanks for doing a play on this. It looks like a decent horror-game. I've put it on my wishlist. PS: Get some rest and drink some tea & lemonade. :) Hope you're feeling better soon. Cheers!
The Wikipedia article for Dyatlov Pass incident refers some witnesses seeing orange lights and spheres in the woods in the same period of time this happened, just like the orange glow and spheres in the game.
The map is a fascinating design choice. It encourages players to use their wits and remember where they've been, because they've basically given you an entire layout of the world you're exploring, but they just don't tell you where you are; they leave you to deduce it. However, as Jim's video suggests, the map isn't strictly essential to complete or enjoy the experience, because eventually you'll probably end up stumbling over interesting things and places that litter the environment.
Good game design! I think you've sold me on this one, Jim!
This is the first game you've played on this channel that I actually want to buy myself. Thanks for that, Sterling.
I think one of my favorite things about this game besides the history aspects and tone is that you have to navigate and use a map instead of the "you are here" dot games do. And that you can truly feel lost if you lose your bearings.
Not going to lie, I'd buy this. It looks really good plus Sean Bean haha
I know it's not really your style Jim, but please consider doing further playthrough videos of this game; I'd love to see more of it!
Beautiful atmosphere, the darkness feels dense, and I also like the fact that the soundtrack and sounds that they used are fitted perfectly.
9/10 looks great!
Get well soon, Jim! Love your work!
I am pretty sure that the explodey crater thing whispers
"She sells seashells by the seashore. The shells she sells are surely seashells. So if she sells shells on the seashore, I'm sure she sells seashore shells."
Growing up in northern Canada, those snow blind and faded colours/snow covering everything and wind being the only sound.. Augh. Right in the feels.
That's a good flashlight. But the game isn't too dark! It's like the developers understand the night isn't 100% darkness
360p master race!
Is the ending twist that the cause of death was, indeed, extremely severe hypothermia leading to delirium compounded by hot flashes?
My favourite 'lost in a snowy world' type experience would have to be *Kona*
- I had a ton of fun with that, supremely atmospheric '70s detective work!
Looks great, quality work Jim hope your better soon
6:51 Dark Souls 2 flashbacks...
be wary of horse but hole ahead
Reminded me of "Riven", in some sense. Seems ages ago when i played an honestly good game. I love it when someone (Developer) finally decides to have an artistic approach to gaming, which can also have a philosophical depth at some level. Thanks for showing it, i will buy it probably.
"but you are *loosing* your mind, my friend" ??
Love the graphics in this one, also the way the character's head turns.
If you like piña kholat-as, and getting caught in the rain
14:11
Aren't those whispers in the Assassin's Creed multiplayer?
5 minutes in and I think I might have to stop watching so I can play it for myself. Because wow. The music and visuals and Sean Bean, and just wow. I'm really excited.
Funny how Jim gets so surprised by a quality game that he not only stops cracking wise for a moment, but forgets to mention the helpfulness of the map.
I wonder if the ghosts running in the woods at the beginning of the game are similar to phantoms in Dark Souls, other players either live or recorded choosing different paths at the beginning of the game and you are seeing them as ghosts.
First Sean Bean narrates Train Simulator's promo vids now he does this rather lovely horror game. He sure gets about!
Fire elementals! Of course, what could me more scary that this. **sigh**
There is a place called Oak Island or something like that. Where there's a huge hole in the ground that people have been trying to dig for treasure but there seems to be no end to it. I'd like to see a game on that. Where you keep digging to uncover the mystery
It is one of the ideas floating around in my head. I am from New Brunswick and want to make some games set in the maritime provinces, based on folklore, legends and stories there. Oak Island is probably one of the best known ones.
I love the interpretation of the Dyatlov pass incident, it explores the strange and allows the weird to become the regular, I feel a gamestalk coming on.
There's something incredibly discomforting and eerie with a horror game based on real life events that to this day have never been explained.. It's fantastic! One thing that kind of bothers me is the whole glowing red/orange ghosts.. I think it kind of loses all tension because that fear and unknowing of what caused those brutal deaths is suddenly explained. Whereas something like "Dear Esther" constantly hides the creatures/horrors just in the distance to the point that you can only really see them in your peripheral or just beyond your line of sight and that to me sends chills down my spine. It's the not the fear that you're alone, it's the hope.
The wind/gusts/snow effects look great!
Why were the footprints still visible if some of the bodies were buried deep beneath the snow ... ?
I wonder why the in-game narration was so quiet compared to the intro.
this kinda quality is what Wander should have been. An air of mystery and intrigue, just without the horror bits. This game looks amazing, that opening shot at the train station I thought was a real life photo and thought this was a point and click game. Then he moved and I was like, "Oh S**T!!!" This is an FPS. I love how u can just walk anywhere u want and the path you go down is your own choosing. Definitely going to pick this up sometime. But first, I need to finish all the other bloody games I bought during summer sale.
I love the sound design in this game, music and all.
Winter is coming amirite guys AMIRITE CAN A BROTHER RELATE CAN I GET A WITNESS WOOOOOO
Unrelated to the video but Jim have you heard the news that Metal Gear V the Phantom Pain will have "Optional Microtransactions"
Jim Sterling Where could I find that review of Wander that you're going to do?
I like how the game's description puts Sean Bean before "horror game".
"I didn't even recognized Sean Bean's voice"
You know what you've done Jim, you know.
Wait wait wait, is the opening scene describing the Dyatlov Pass Incident?
Max Nichols Indeed it is, Vinesauce fan.
"Oh cool. They are really big on the survival. Like the map and the compass and stuff," he noted. And then, he goes to wander without any kind of plan. =P
Nice uk-centric lemonade reference there, Mr Sterling- one of the best adverts for anything ever made, apart from that john west ad where the dude karate fights the bear for salmon. That was, and still is, epic 😊
interesting fact, is also called "No Game" by group of local hunters.
I feel like Jim's videos take longer to process than other people I watch. Scheduled uploads, maybe?
I usually don't have a problem with screen blurring but watching this in full screen is quite unsettling, much more tolerable once it got dark though.
Hehe we should call the guys making the unitz video games revolopers. I enjoy your channel jim. You point out things that need to be pointed out.
This is how Skyrim should have looked.
***** I don't exactly mean the graphics... I think it's the way the world feels- things felt far too small. Hell, the biggest mountain in the game took all of 2 minutes to run up.
***** Well not really incredible. Modders were making that game look better right after release.
What?!? They were shit even back then.
***** For it's time lol you make it sound like it came out decades ago.
***** Some triple A games still look like shit today but I do agree graphics have been moving forward in recent years, games like star citizen just blow my mind.
"Hello you secret lemonade drinkers." Holy crap, a Mansun reference!
You know a game is a visual work of art when Jim Sterling calls it 'pretty'.
Looking at this game makes me feel cold.
you should play through this, this looks like a good one to do that for.
Little spelling mistake at 19:47 "For better effetcs"
Very well crafted, looks really promissing. (Edit: Oh, it is finished game, well, that is nice)
Performance did seem a bit wonky tought, altought Jim was recording alongside playing, so...
What engine is this? Cry-engine? Unity? Unreal?
I've felt what you're going through at the mo, I think. Last year there were couple of days were I felt drunk, just not all there like what you're saying. It was the only way to describe it and everyone just laughed lol.
*stops drinking lemonade, and sits it down slowly*
how did he know?!?!?!
Typo in the description. Recognized should be recognize.
The background music at the beginning (1:57) is reminiscent of the Wither 3. Maybe it's just me.
Mother Parker makes pretty decaf. I serve it to my customers when I'm out of regular coffee and no one has ever said a thing.
I've been trying to give it up but its one of those nights.
This really happened 0.o the Daytola pass incident
I knew that voice sounded familiar, Sean Bean's voice sound so good for narration.
Wow this game is actually based off of the Dyatlov Pass incident. That is interesting
Even sick he still loves the sound of his own voice
Aww, a bit unfortunate he didn't notice the sound clues.
So, Jim, can we expect a review of this one?
The intro story is nearly the exact same as what was found at the dyatlov pass incident!
Dyskk Skrublord the game is about dyatlov pass incident that was on Kholat Syakhl mountain
I'm tryin' to give it up, but it's one of those nights!
The narrator sounds like Seen Been.
I'm digging this desolation and keeping it on my wishlist.
The game is good at making things eerie and tense, not so much scary. But the thing thats really unsettling about this game is that its based on a true event that took place in the Dyatlov Pass. The beginning accurately describes everything that is actually known about the event while the game explores theories people had about what happened.
I'd love to see 'till the ending of this game, are you gonna finish this one by any chance ?
Ah, how long has it been since horror via "weirdness going down"?
Playing this through fully for a lets play myself! It is so good! The atmosphere is just generally scary as shit and makes the jumpscares x100 times better then your average Jump-Scare horror game! Fantastic plot and generally well crafted game!
This is like Slender & Dear Easter were mixed together with some seasoning of Silent Hill and executed well.
I never found the (real life) Dyatlov Pass incident to be very scary but it's a great setup for a fictionalized horror game.
1080p 60fps
Jim Sterling Thank GOD for you!
no sense of direction with a compass, love it
Looks pretty cool, although Jim isn't really playing it right, he's got coordinates on his map to go to and a compass, he seems to dismiss it because you can't set waypoints, but that's why you have a compass, it let's you point yourself in the right direction and get going.