Something I noticed recently, OG Half-Life has no autosave. It'll have to load mid-level, but it won't save your game. So if you die and you haven't manually saved, you have to sit through that whole introduction over again.
This happened to me in DMC 1. I didn’t realize that if you die you have to reload a save and died on the 1st phantom fight with no manual saves. I was so pissed that I had to restart but luckily it wasn’t super far into the game.
The thing I love about "Getting over it" is that there is no random element. You reach the end or fail purely on your own skill and experience. It also has my favorite quote ever about making video games. "When you're building a video game world, you're building with ideas, and that can be like working with quick-set cement. You mold your ideas into a certain shape that can be played with, and in the process of playing with them, they begin to harden and set until they are immutable, like rock. At that point, you can't change the world. Not without breaking it into pieces and starting fresh with new ideas."
A Link Between Worlds also had save points, typically right outside of dungeons or other tough spots. It's no Ninja Gaiden because if you don't fancy losing all of your expensive rental gear, you need to complete the dungeon without dying. A task that Hero Mode makes all the more daunting.
Link between worlds also saved your solutions with puzzles in the dungeon so it's not like it'll ever be that much of a detrimental. You are constantly FLOODING WITH RUPEES
@@tsyumamatsuthehavenofguard32 That's fair, but if you suck at the game. (Which I admit, I kinda did) you'll quickly find yourself lacking in the funds department.
There’s one other thing to remember when it comes to battle toads. Your fragility is increased exponentially when there’s a second player Because if they’re not as good as the game as you are, they will eat up all the lives and then when they die completely, it doesn’t matter. If you have any lives left, you get sent back to the start screen.
@@ThunderFlarz plus if I remember correctly, there is supposed to be a secret warp point in one of the previous levels that if you find it allows you to skip that level. It’s a bit of a cheat, but hey, it helps
Another game that comes to mind is Comix Zone on the Sega Genesis / Megadrive. It's a beat 'em up with only three stages, but it's brutally hard. You start with one life and only gain an extra life each time you beat one of the levels. There are also no checkpoints to speak of in any of the three levels, so death either results in a game over or sends you to the start of the current stage if you're lucky enough to have an extra life.
Don't forget how you're basically GUARANTEED to take damage since you lose health when hitting breakable objects like I don't know DOORS THAT YOU ARE REQUIRED TO GO THROUGH
@@Triforce_of_Doom Yeah, it's definitely one of those games that feels artificially difficult to pad out the run-time. It has a very creative concept, but the unforgiving difficulty and the fact that there are only three stages keeps me from ranking it as highly as something like Streets of Rage 2.
I can think of Shinobi for the PS2 given just how you have to beat stages with more bottomless pits than ground on just a single try. Radiant Silvergun is another I can think of. While the lack of checkpoints apply to pretty much all Shmups, this game stil stands out due to being comparably long. (and speaking of which, Super R-type also comes to mind.) Also, one reason to why Shin Megami Tensei Nocturne had its infamous reputation was due to just how far apart its save points were in a game where a single mistake can send you to a game over screen.
My friend bought me Battletoads on the SNES for my birthday once. Yeah, never did beat that hoverbike level. And ouch my eyes looking at the background!
The James Bond game 007: Nightfire comes to mind. I mean, yeah, the "checkpoints" are when you finish loading an area, but there's norhing in-between. You have to accomplish all your tasks in that area in one go.
So although it does have check points, i gave up playing Ratchet and Clank due to how awful they are. I recently played Rift Apart and thought I'd go back to the OG ones and play through the series, as i haven't played so many of the games in years! Firstly i forgot how difficult they are in general, like, really difficult! But what makes that difficulty worse is the check point system. I would play 15-20 minutes or so through a level fighting wave after wave of enemies, including enemies that kill you in a few hits, where there'd be 10+ enemies on scream at a time all relentlessly attacking you, and this would happen multiple times throughout the level, with almost no healing crates. All to die and restart from the beginning of the level. I gave up at Ratchet and Clank 3. It was just far too difficult and not enjoyable, it has check points but the check points are so few and far between with such extreme difficulty between said check points, i just couldn't do it any more!
You state that Battletoads gives you five lives to start with, but that's only if you use the code. The default is three. And the code doesn't work in the Japanese version. It's just that kind of game.
I would have put Alisia Dragoon on the Genesis at #1 given that it has no extra lives or check points what so ever and one death is all that separates you from the title screen and starting from scratch, even if on the final level
Checkpoints are things gamers definitely take for granted. It's especially brutal when difficult and tough games don't even have them, and you end up having to start over your progress if you end up dying. Better abuse your manual saves and get good as they say.
4:10 HOLY FUCK, that's a BANGER. Name, please??? Edit: Song: EFS of Winter. By SOME MIRACLE the unthinkable happened and i quickly found by trying Dont starve ost.
8:42 Yeah, it's absurdly cruel cause it snatch you from your ability to learn and it's anti feedback loop, it was clearly built knowing that (cause you cant make games without knowing it) that's why i think it's for the players who figured Get over it. 9:32 Yeah, imagine trying while fulling embracing the ridiculous unfairness of it all? **MY BROTHER, COME JOIN ME, IN BATTLE WE ARE STRONGER** It's designed in a way that's is contrary to how humans are programmed, we quickly quit if something snatches our effort and results like that, but by being conscious of it we can override it and this is mind blowing.
I'm not a huge fan of games like this. Games that are an "achievement" for completing. I don't care what games people have done. Did you have fun? That's what matters. I want fun games. Not hard games.
overcoming a challenge in and of itself is fun - especially with easier games that you can pose challenges to yourself as the player. But when it gets to rediculous levels or is horribly designed to the point your player gets exceedingly angry at BS game design, it is no longer about challenge: it's about using whatever means neccessary to overcome pure BS that should have been designed better in the first place
Something I noticed recently, OG Half-Life has no autosave. It'll have to load mid-level, but it won't save your game. So if you die and you haven't manually saved, you have to sit through that whole introduction over again.
Good thing I abuse saves all the time.
Admittedly to this day I still find that odd, but then I also remembered quicksave was removed in console form, so you still at least have _something_
This happened to me in DMC 1. I didn’t realize that if you die you have to reload a save and died on the 1st phantom fight with no manual saves. I was so pissed that I had to restart but luckily it wasn’t super far into the game.
The thing I love about "Getting over it" is that there is no random element.
You reach the end or fail purely on your own skill and experience. It also has my favorite quote ever about making video games.
"When you're building a video game world, you're building with ideas, and that can be like working with quick-set cement. You mold your ideas into a certain shape that can be played with, and in the process of playing with them, they begin to harden and set until they are immutable, like rock. At that point, you can't change the world. Not without breaking it into pieces and starting fresh with new ideas."
I liked this
"Mahoosive"
Why did hearing that made me smile???
ok but the control that you have with A fucking mouse is absolutely abysmal. terrible game really
Still sucks, though.
@@basketbomberslackingson4417 failure in the game is your own doing. So by saying the game sucks is like saying you suck at the game.
A Link Between Worlds also had save points, typically right outside of dungeons or other tough spots. It's no Ninja Gaiden because if you don't fancy losing all of your expensive rental gear, you need to complete the dungeon without dying. A task that Hero Mode makes all the more daunting.
Link between worlds also saved your solutions with puzzles in the dungeon so it's not like it'll ever be that much of a detrimental.
You are constantly FLOODING WITH RUPEES
@@tsyumamatsuthehavenofguard32
That's fair, but if you suck at the game. (Which I admit, I kinda did) you'll quickly find yourself lacking in the funds department.
Just always purchase the permanent items
There’s one other thing to remember when it comes to battle toads.
Your fragility is increased exponentially when there’s a second player
Because if they’re not as good as the game as you are, they will eat up all the lives and then when they die completely, it doesn’t matter. If you have any lives left, you get sent back to the start screen.
Also, one of the chase sequences is bugged so that Player 2 can't use the vehicle and just dies once it starts.
That bug isn’t in all versions of the game to be fair.
@@ThunderFlarz plus if I remember correctly, there is supposed to be a secret warp point in one of the previous levels that if you find it allows you to skip that level.
It’s a bit of a cheat, but hey, it helps
Not to mention friendly fire
Only BattleToads would figure out how to give you something while also negating that they did. It's that kind of cruel.
Another game that comes to mind is Comix Zone on the Sega Genesis / Megadrive. It's a beat 'em up with only three stages, but it's brutally hard. You start with one life and only gain an extra life each time you beat one of the levels. There are also no checkpoints to speak of in any of the three levels, so death either results in a game over or sends you to the start of the current stage if you're lucky enough to have an extra life.
Don't forget how you're basically GUARANTEED to take damage since you lose health when hitting breakable objects like I don't know DOORS THAT YOU ARE REQUIRED TO GO THROUGH
@@Triforce_of_Doom Yeah, it's definitely one of those games that feels artificially difficult to pad out the run-time. It has a very creative concept, but the unforgiving difficulty and the fact that there are only three stages keeps me from ranking it as highly as something like Streets of Rage 2.
"You like this bridge?! WELL YOU'RE GONNE BE SEEING A WHOLE FUCKING LOT OF IT! Again and again and AGAIN!"
- Michael Jones, Rage Quit, Ninja Gaiden 2
I think Fear and Hunger should’ve been mentioned here
FnH has
What could make the no checkpoints thing in battletoads worse? Two words: TURBO TUNNEL!!!
So WHY exactly is Battletoads in this?
Having more than ZERO checkpoints?
Man, I tried Getting Over It back in the day. It wasn't even fun in the slightest, just frustrating.
I can think of Shinobi for the PS2 given just how you have to beat stages with more bottomless pits than ground on just a single try.
Radiant Silvergun is another I can think of. While the lack of checkpoints apply to pretty much all Shmups, this game stil stands out due to being comparably long. (and speaking of which, Super R-type also comes to mind.)
Also, one reason to why Shin Megami Tensei Nocturne had its infamous reputation was due to just how far apart its save points were in a game where a single mistake can send you to a game over screen.
My friend bought me Battletoads on the SNES for my birthday once. Yeah, never did beat that hoverbike level. And ouch my eyes looking at the background!
I hope Noita is on the list. That game kicks your teeth in and say try again and you only truly have lost when you stop playing it.
The James Bond game 007: Nightfire comes to mind. I mean, yeah, the "checkpoints" are when you finish loading an area, but there's norhing in-between. You have to accomplish all your tasks in that area in one go.
It's silly he talks about games that have no checkpoints and then half of them have checkpoints
Here's an interesting idea for a video, top 5 games that saved companies.
It’s been a hot minute since you talked about Battle Toads!
A no checkpoint game that is one of the most wild ones I've heard if is Tekeshi's Challenge.
Predator: Concrete Jungle. No matter where you die it's back to the beginning of that stage.
Sin and punishment always slaps me for the no checkpoint shooters
So although it does have check points, i gave up playing Ratchet and Clank due to how awful they are. I recently played Rift Apart and thought I'd go back to the OG ones and play through the series, as i haven't played so many of the games in years! Firstly i forgot how difficult they are in general, like, really difficult! But what makes that difficulty worse is the check point system. I would play 15-20 minutes or so through a level fighting wave after wave of enemies, including enemies that kill you in a few hits, where there'd be 10+ enemies on scream at a time all relentlessly attacking you, and this would happen multiple times throughout the level, with almost no healing crates. All to die and restart from the beginning of the level. I gave up at Ratchet and Clank 3. It was just far too difficult and not enjoyable, it has check points but the check points are so few and far between with such extreme difficulty between said check points, i just couldn't do it any more!
You state that Battletoads gives you five lives to start with, but that's only if you use the code. The default is three. And the code doesn't work in the Japanese version. It's just that kind of game.
Outer Wilds
…I would say number one should be disqualified. It is a list of games with NO checkpoints. Not a list of games with checkpoints that don’t mean much.
Battletoad.... would be be leapfrog if it had checkpoints.
NES veterans (maybe SEGA as well? Didn't have one) are the reason Soulsborne games exist today
I would have put Alisia Dragoon on the Genesis at #1 given that it has no extra lives or check points what so ever and one death is all that separates you from the title screen and starting from scratch, even if on the final level
I really like how Outer Wilds' lack of checkpoints doesn't impact the difficulty at all despite how central death is to its gameplay
Checkpoints are things gamers definitely take for granted. It's especially brutal when difficult and tough games don't even have them, and you end up having to start over your progress if you end up dying. Better abuse your manual saves and get good as they say.
Thank you so much for all videos you made. You are one of my absolutely best youtubers ever. Zdraví Nogy. Greetings from Czech Republic.
Surprised Toy Story on SNES is not on here. No check points and you can't save
4:10 HOLY FUCK, that's a BANGER. Name, please???
Edit: Song: EFS of Winter. By SOME MIRACLE the unthinkable happened and i quickly found by trying Dont starve ost.
Back in my day we didnt have check points. All we had was a pause button and we were greatfull.
now people say pausing the game ruins the flow of gameplay or immersion. yeah shut up
I'm surprised there was no mention of Outer Wilds.
8:42 Yeah, it's absurdly cruel cause it snatch you from your ability to learn and it's anti feedback loop, it was clearly built knowing that (cause you cant make games without knowing it) that's why i think it's for the players who figured Get over it.
9:32 Yeah, imagine trying while fulling embracing the ridiculous unfairness of it all? **MY BROTHER, COME JOIN ME, IN BATTLE WE ARE STRONGER**
It's designed in a way that's is contrary to how humans are programmed, we quickly quit if something snatches our effort and results like that, but by being conscious of it we can override it and this is mind blowing.
Battletoads, a.k.a. Git Gud the Musical.
Shoutout to Life Will Change from Persona 5 over the Surfshark ad, perfect song choice for a VPN
He uses that song for all his sponsors.
Save points are checkpoints. Like, why would you act like they aren’t. Ninja Gaiden Sigma+ had no place on this list.
This is absurdly underrated and your music taste is too goated to be secret, share bellow!!!
4:34 can someone tell me what this game is?
EDIT: The one AFTER Enter the Gungeon.
Almost sure is Enter the Gungeon
I meant the one after that, but thanks for the response. :3
Man please talk about Death Road to Canada
When the checkpoints aren't of any actual help, I'd say it still counts.
Battletoads literally has standard checkpoints, as you said yourself. Why would you still include it kntbis list?!
Doesnt battletoads have checkpoints?
nice of the luigi to make another good video ey luigi?
No IWTBTG?
Why put a game on here that you can’t play anymore?
Why not?
this was a fun one.
Ok, top 5 games. im not gonna play. I got it
Almost every rogue likes
I'm not a huge fan of games like this. Games that are an "achievement" for completing.
I don't care what games people have done. Did you have fun? That's what matters.
I want fun games. Not hard games.
overcoming a challenge in and of itself is fun - especially with easier games that you can pose challenges to yourself as the player. But when it gets to rediculous levels or is horribly designed to the point your player gets exceedingly angry at BS game design, it is no longer about challenge: it's about using whatever means neccessary to overcome pure BS that should have been designed better in the first place