You can find the Fusion randomizer here: forum.metroidconstruction.com/index.php/topic,5376.0.html Metroid Videos Playlist: ruclips.net/p/PL5SwsDGcTXkzIrAGGHUcnZxw_8oMuHNwR
The link on the forum didn't work for me, it took me to a website that was blocked by my antivirusprogram (which wasn't the case for any other rando, including the old version of this one) :(
Absolutely love that these past few years have been so, SO good for the randomizer and rom hack community. Can't wait to binge this instead of getting stuff done at work
it's not that your charge does more damage the closer you are. It's because when you shoot the charge, there's a muzzle flash like an arc that follows the bottom of the arm cannon. It has a secondary hitbox of equal damage to the charge itself. So it's the equivalent of hitting two charges at the exact same time.
I'm sorry, but Sector 5 is the land of frozen pee. Can't unsee it. Thanks for uploading a run Jup, this looks great, I love the updates to the randomizer
It was so nice of the Galactic Federation to leave all those power bomb expansions, missile expansions, and e-tanks just lying around on the BSL. Just in case Samus needed them.
imagine if they would also randomize level hatches within the item pool for example arachnus gives you yellow hatches, while the yellow hatch control room gives out power bombs, also wished they also fix the softlock problem in destroyed ARC data room, youre toast if you dont have space jump and fall into the main data room from above...happens quite alot
1:09:17 😂 I imagined as soon as you got Power Bombs and said you were going to keep checking stuff that you'd find something important and if you would've left you'd end up needing to come back again.
It's funny because you are a 100 times better at this game than I am but I think you made the SA-X fight look much harder than it is I usually just charge shot him, jump over him, rinse and repeat until he dies without me taking any damage. He'll be stuck in this endless loop of missing his screw attack, turning back and getting hit. This rando looks very fun, I'll give it a shot soon I think!
Great run, Jup! Always nice to spice it up with some Metroid runs. During the run, you mentioned about the crazy amounts of power bombs in this game specifically. The real reason as to why they spam so many near the endgame is becuz suit upgrades don't count towards the item percentage, and also becuz of how the missile upgrades stack, so no super missile expansions like Super and Zero Mission. Also explains the reason as to why there's so many energy tanks as well
First time here gota say loooove the content already this run was the first I’ve ever seen on fusion and it was pretty great hope to see more of your runs
Great run! For the record, the SA-X doesn't take extra damage from close-up charged shots. The "flare" in front of Samus's gun is always strictly Charge-type damage, and the SA-X only takes damage from beams with Plasma. (The vanilla game lies about this! Adam has told you plasma will work, but you actually need the _full_ beam combo; if you hack yourself into the SA-X fight with anything less, you'll do no damage. Kazuto decided to implement this plot point correctly.)
9:32 No cap this might be the coolest color I've ever seen on a Core-X It looks like a white blood cell with a red blood barrier, it's so satisfying to look at.
Put an ungodly amount of hours into the first randomizer (think my pb for diff 5 full random was 28 igt) and I'm glad the issue with bosses was fixed. After a while you figured out which bosses were most likely to give powerups and even on e-tank powerup runs I found myself never fighting most of the bosses because you'd get all the powerups necessary to beat the game way before them. I'd straight up reset if I thought I had to fight certain bosses (nightmare, yakuza, and core x in particular) because they were never worth fighting.
Question. If you created a situation where u trigger broken sec six, can those data rooms which have now been broke have in logic/go mode items that if you were to destroy them that u end up soft locked?
PLEASE play more of these! They're so fun to watch, and its a nice bit of variety. Side note: iirc you use the Sector 5 Data room twice in base game. How does that transfer over to the rando?
have you ever done a low% run of Fusion or Zero Mission? I remember trying them both back as a kid and having fun with them, even though I got stuck and never finished either run.
Nah, I'm not turning my pc on every time I wanna make a new rando. I'll care when its online like the SotN one but for now it's in the pile with Wind Waker for me ¯\_(ツ)_/¯
I can take or leave the Randomizer stuff (We'll need to take it, tho - because it makes things interesting, of course!) - THIS IS HOW METROID FUSION SHOULD HAVE PLAYED ALL ALONG - The Original game does way too much hand-holding, honestly & unfortunately enough.
aaaaaaaaand they still didn't bother to give us the main deck's actual theme, huh. was REALLY hoping for that to be on the todo list........................
Am I missing something? If you are in the arachnus boss room with no way out and without morph ball, it is guaranteed that it is one of the 3 items, otherwise it is a softlock
Yeah, Missiles at start guarantees Morph Ball near Arachnus to avoid the softlock you describe. This was my first Fusion rando in about 1.5 years, so I was still in the process of relearning details like that one.
Saving often is advised for just this reason, Fusion logic only makes sure a seed is beatable. If it prevented all softlocks from exploration, the randomizer be much more linear. My recommendation would be saving at the start of every sector, that way you'll never softlock & won't lose more than a few minutes worst-case.
@@JupiterClimbMy complaint was not about softlocks but about hardlocks, i.e. saving in an area you can never get out of. Logic needs updating in that case.
@@StarTailsI don't think what you're asking for is actually possible. If you have, say, the equipment to enter Ridley's area but not wave beam, the game has no way to stop you from going in there and saving, trapping yourself. I guess you could try having the game disable save rooms if you don't have the equipment to leave the area, but that's more dynamic programming than most randomizers are able to put into the game. IMO, rather than looking for a more "organic" solution, the best way to prevent hardlocks is the all-purpose kludge of a warp-to-start option. It's foolproof and much less intrusive than edits to the game map itself. Warp-to-start has ended a lot of arguments in the Prime 2 community (and when it comes to soft/hardlocks, that's a game that tells Fusion to hold its beer).
this has got to be the worst color rando i have ever seen. it hurts my eyes even more then aria rando, i never thought that possible. i hope this will be banned in tournaments.
The thing that was worst whit this game was the lack off good/cool music. If it had the same music as the original NES version it would have been awesome.
You can find the Fusion randomizer here: forum.metroidconstruction.com/index.php/topic,5376.0.html
Metroid Videos Playlist: ruclips.net/p/PL5SwsDGcTXkzIrAGGHUcnZxw_8oMuHNwR
The link on the forum didn't work for me, it took me to a website that was blocked by my antivirusprogram (which wasn't the case for any other rando, including the old version of this one) :(
Yeah, ended up being told "We strongly advise you don't go to this site." And, considering the state of the net, I'mma trust the Antivirus for now.
Github Metroid Fusion Open Randomizer is your google search, for those still looking.
"Unfortunately I can't use bombs until I get morph ball and that could be awhile." "Okay I found morph ball." I rarely laugh out loud but that got me.
Peak Foreshadowing 😆
"Softlocks are easy to trigger, so I'm going to be saving frequently"
*proceeds to skip almost every save room*
Its not just softlocks but hardlocks as you can enter areas and save but cannot get out of them. Rando is not finished, not at all.
2:44 Lmao.
Also, frozen enemies look deep-fried because of the colour randomizer; ironic.
I honestly prefer the original colors
It was cool having Venom Suit Samus at the end, on a skin-and-blood ship
Loved the OG Gameboy palette during that fight ngl.
Absolutely love that these past few years have been so, SO good for the randomizer and rom hack community. Can't wait to binge this instead of getting stuff done at work
it's not that your charge does more damage the closer you are. It's because when you shoot the charge, there's a muzzle flash like an arc that follows the bottom of the arm cannon. It has a secondary hitbox of equal damage to the charge itself. So it's the equivalent of hitting two charges at the exact same time.
I'm sorry, but Sector 5 is the land of frozen pee. Can't unsee it. Thanks for uploading a run Jup, this looks great, I love the updates to the randomizer
It was so nice of the Galactic Federation to leave all those power bomb expansions, missile expansions, and e-tanks just lying around on the BSL. Just in case Samus needed them.
"Ice is nice."
-Knack II, probably
Please more of this. This was an absolute blast to watch.
Hillarious to steamroll all the early game with screw attack. Glad to see you playing Fusion again.
Ice Bean was basically a friying bean in this randomizer due to the color swap. Great run!
Lol, Ice *Bean*.
You speak like a distinguished gentleman and I love it! Glad I found this channel :D
The thing of the normal wallkick with screw attack its visible if you use cheats on the normal emulator, check it out!
fun fact, gravity is required but it forgets to mention it at the beginning (at least from when I played before this update) because red doors
1:04:20 That's more a symptom of the secrets being too cryptic than a benefit of the Power Bombs.
9:12 that gadora REALLY did not want to die
An extremely Gameboy Green Omega Metroid finale.
imagine if they would also randomize level hatches within the item pool for example arachnus gives you yellow hatches, while the yellow hatch control room gives out power bombs, also wished they also fix the softlock problem in destroyed ARC data room, youre toast if you dont have space jump and fall into the main data room from above...happens quite alot
That’s what I want!!
This is in the works. There's a reason the item list in the credits includes the door locks!
1:09:17 😂 I imagined as soon as you got Power Bombs and said you were going to keep checking stuff that you'd find something important and if you would've left you'd end up needing to come back again.
It's funny because you are a 100 times better at this game than I am but I think you made the SA-X fight look much harder than it is
I usually just charge shot him, jump over him, rinse and repeat until he dies without me taking any damage. He'll be stuck in this endless loop of missing his screw attack, turning back and getting hit.
This rando looks very fun, I'll give it a shot soon I think!
Hope in the future they shorten bomb’s timer to normal to enable bomb jumps, feel like it’d help mitigate a lot of softlocks
Great run, Jup! Always nice to spice it up with some Metroid runs. During the run, you mentioned about the crazy amounts of power bombs in this game specifically. The real reason as to why they spam so many near the endgame is becuz suit upgrades don't count towards the item percentage, and also becuz of how the missile upgrades stack, so no super missile expansions like Super and Zero Mission. Also explains the reason as to why there's so many energy tanks as well
I never knew about the spin blocks in the blue security room.
First time here gota say loooove the content already this run was the first I’ve ever seen on fusion and it was pretty great hope to see more of your runs
i laughed at the first time serris reaction bit, really good lol
Great run! For the record, the SA-X doesn't take extra damage from close-up charged shots. The "flare" in front of Samus's gun is always strictly Charge-type damage, and the SA-X only takes damage from beams with Plasma. (The vanilla game lies about this! Adam has told you plasma will work, but you actually need the _full_ beam combo; if you hack yourself into the SA-X fight with anything less, you'll do no damage. Kazuto decided to implement this plot point correctly.)
Didn’t know the rando got an update ! A year ago I spent a couple of days doing some runs and it was a blast, I’ll definitely check the new version
the screw attack restoring the wall jump might’ve been a remnant of an earlier item order
Welcome aboard the Mattel Space Murder Hotel.
Famous for its instant-deep fry beams!
50:12 was that supposed to be an SA-X's action ?
Ice missiles? No look at that color, those are Carbonite Missiles. XD
Awesome! I was hoping for a new run. Thanks!
This is cool and all and I love pink as a color but god damn my eyes hurt watching this
Sector 4 is indeed the best sector
Love your metroid content it makes me very happy God bless.
just wanna say I'm kinda glad I saw this color rando: while making a game, this helps a lot witb deciding on a palette
9:32 No cap this might be the coolest color I've ever seen on a Core-X
It looks like a white blood cell with a red blood barrier, it's so satisfying to look at.
I'm a firm believer that everything was in Area 2 LUL
Jup playing fusion rando again makes me sooooooo happy.
Put an ungodly amount of hours into the first randomizer (think my pb for diff 5 full random was 28 igt) and I'm glad the issue with bosses was fixed.
After a while you figured out which bosses were most likely to give powerups and even on e-tank powerup runs I found myself never fighting most of the bosses because you'd get all the powerups necessary to beat the game way before them. I'd straight up reset if I thought I had to fight certain bosses (nightmare, yakuza, and core x in particular) because they were never worth fighting.
I followed you for the Castlevania rando content, and finding out that you're playing Metroid Fusion its a big treat! i love this game so much 🔥
I also like the Ridley screams in this game
My brain committed suicide as soon as I saw the main area
Everyone saying the ice effect looks like enemies are being deep fried but it reminds me of Torpor from Order of Ecclesia
Question. If you created a situation where u trigger broken sec six, can those data rooms which have now been broke have in logic/go mode items that if you were to destroy them that u end up soft locked?
My favorite metroid back again!
There are people who dislike the Ridley scream?
32:35 Thanks Doc
when i saw that fusion rando got an update, i knew i HAD to get it, lmao
Hello Arachnus, Goodbye Arachnus 😂
Wait, are you saying that the Other M grapple and Charge Beam thing is actually in line with Fusion? That's hilarious.
PLEASE play more of these! They're so fun to watch, and its a nice bit of variety.
Side note: iirc you use the Sector 5 Data room twice in base game. How does that transfer over to the rando?
afaik you miss two power bomb tanks, with ice beam in the pool, and sector 5 twice only being used once in the rando
Dude what the jumpscare end to the vid! At least say goodbye!
have you ever done a low% run of Fusion or Zero Mission? I remember trying them both back as a kid and having fun with them, even though I got stuck and never finished either run.
ever wondered how water isn't leaking into the red security door room?
Why does this guy talk like an anime villain?
Dude you need ice beam too broski
Nightmare straight up looks like phazon
Backtracking? In my metroidvania? It's more likely than you think.
This is awesome 😁
Nah, I'm not turning my pc on every time I wanna make a new rando. I'll care when its online like the SotN one but for now it's in the pile with Wind Waker for me ¯\_(ツ)_/¯
Does the randomizer allow for bosses to be fought at different locations or would that just break the game 🤔
aye, bro
what hud are u using? it's cool and i needed too
Yeah I know it, I'm a badass.
Of course screw attack doesn't work underwater if you don't have gravity suit
Okay but how do I install USA copy of Metroid Fusion?
Sweet
Is multiworld available?
I can’t win with 6 e tanks I need all tanks to win because I have problems with final boss
skiill ishue
hey, how i get that tool to show items ?
Someone get Oats to play this!
Is there also a super metroid/zero misson randomizer?
Yes
What is this "Metroid Fusion Randomizer"?
still waiting on this to actually be open source so we can add room rando
Where do I find the setup instructions for auto tracker on this game?
So I actually use a manual tracker you can find here: emotracker.net/
@@JupiterClimb I appreciate you getting back to me on this. I use emotracker as well. You did that so seamlessly it looked automatic on the video. ^.^
I can take or leave the Randomizer stuff (We'll need to take it, tho - because it makes things interesting, of course!) - THIS IS HOW METROID FUSION SHOULD HAVE PLAYED ALL ALONG - The Original game does way too much hand-holding, honestly & unfortunately enough.
Why do these randomizers also make the colors more ugly? Seen this with SotN randomizers and it makes me wanna puke.
Power bomb tank
aaaaaaaaand they still didn't bother to give us the main deck's actual theme, huh. was REALLY hoping for that to be on the todo list........................
This + Starting Room Shuffle + Hint System = Perfect Randomizer tbh
@@JupiterClimb so true
This game was made for the DS?
GBA
The fact that there's only one screen might have given it away
It looks real good for a gba game ngl
You sure its updated? I mean almost every boss didnt give a progression item
what exactly is yakuza in metroid rando terms
spider boss is called yakuza for some reason lol
Ah my favorite alien monster, Japanese Organized Crime
Am I missing something? If you are in the arachnus boss room with no way out and without morph ball, it is guaranteed that it is one of the 3 items, otherwise it is a softlock
Yeah, Missiles at start guarantees Morph Ball near Arachnus to avoid the softlock you describe. This was my first Fusion rando in about 1.5 years, so I was still in the process of relearning details like that one.
All good bro, was just confused@@JupiterClimb
Say Yugi Boy more
Guys where can I play this on mobile.
Randomizers don't work on mobile as far as I know
I tried it out and its logic is trash, you can literally hard lock your game by saving in a place you can never get out of.
Saving often is advised for just this reason, Fusion logic only makes sure a seed is beatable. If it prevented all softlocks from exploration, the randomizer be much more linear.
My recommendation would be saving at the start of every sector, that way you'll never softlock & won't lose more than a few minutes worst-case.
@@JupiterClimbMy complaint was not about softlocks but about hardlocks, i.e. saving in an area you can never get out of. Logic needs updating in that case.
@@StarTailsI don't think what you're asking for is actually possible. If you have, say, the equipment to enter Ridley's area but not wave beam, the game has no way to stop you from going in there and saving, trapping yourself. I guess you could try having the game disable save rooms if you don't have the equipment to leave the area, but that's more dynamic programming than most randomizers are able to put into the game.
IMO, rather than looking for a more "organic" solution, the best way to prevent hardlocks is the all-purpose kludge of a warp-to-start option. It's foolproof and much less intrusive than edits to the game map itself. Warp-to-start has ended a lot of arguments in the Prime 2 community (and when it comes to soft/hardlocks, that's a game that tells Fusion to hold its beer).
this has got to be the worst color rando i have ever seen. it hurts my eyes even more then aria rando, i never thought that possible. i hope this will be banned in tournaments.
Gotta work on that uptalk, mate. Was interested in the content, but can't stand constantly feeling like you're asking me a question.
play the regular fcking game !!! 😭😭
The thing that was worst whit this game was the lack off good/cool music. If it had the same music as the original NES version it would have been awesome.
Too bad you can't appreciate Fusion's music