FIVE Space Wolves Units YOU SHOULD HAVE In Your Army! Warhammer 40K 9th Edition
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- Опубликовано: 10 сен 2024
- FIVE Space Wolves Units YOU SHOULD HAVE In Your Army! Warhammer 40K 9th Edition #new40k
New Tactica Series for Warhammer 40K 9th Edition! 5 Units you need in your army!
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HQ: bjorn, ragnar, ulric, njal, arjac
Are all great, and SW unnamed charecters can be some of the best in the game
Troops: incursers/intersessors with auto bolt rifles are the best imo
Elits: any and all dreadnaughts, wulfen, wolf guard terminators
Fast attack: cyberwolves, thunderwolf cavalry
Heavy: las sponsoned predetors, long fangs
Flyer: Stormfang
Those are imo best units we have (and they are usually better than the generic marine counterparts)
I think inceptors maybe better then cyber wolf now
I like the informal nature of your videos and there is something fun in flipping to a page in the book BUT consider putting sticky notes or something to reduce dead air and ensure you dont forget a stratagem, wargear or whatever:)
Couldn't agree more! Really liked the video but found my attention wandering while you flick through the book.
Surprised intercessors with auto bolters and bjorn isn't on the list
Blood Claws are a priority target because they do hit hard but also die easily. They rarely make it into combat for me so I am experimenting with Blood Claws in Razorbacks.
What about droppods? Saw a tournament list with double power fist on pack leader and wolfguard pack leader for each blood claw unit. 2 pods with units of 7to 8 comming down from sky whenever u need to get pressure/speed. Backed up with wulfen they can reroll the important charge. What do you think?
@@maxloveman3375 I am probably the wrong guy to ask but yeah. Looks promising. Wolves tend to be slow melee units which get shot up before they get close. So anything to get them into the fight intact..
David A There is a big debate: expensive blood claws in cheap vehicles or cheap intercessors in expensive vehicles. Kind of a pickle there...
Also a smash captain with the wulfen stone and saga of the hunter to advance and change for a larger threat range
You can already get the reroll to advance and charge with the Wulfen or ragnar.
RuinisGaming but doesn’t saga of the hunter allow advance and charge. A different bonus to re-roll.
@@Gazjames1 oops. Fair. My mistake. Lol
"2+ Save more likely to pass"
*screams in bad rolls*
The T pose is strong with this army.
The Crane is an impenetrable defense when done right
i'd say one unit of 10x wolf guard, storm shield/powerfist & jump packs, intercessors for troop choices give shooting coverage and still deliver in melee for space wolves, space wolves also still get killshot, so predator options are available to them, wolf priest, rune priest and wolf lord for smash captain, supreme command detachment murderfang, or ragnar in, terminators for either holding obsec or delivering one big plasma bomb
Watching your videos got me using wulfen and murderfang both so a big thankyou. I'm abit hesitant in 9th to use BC's, TWC, and even wulfen hate to say it but even primaris troops choice are more points effective now which sucks. If all stormshields change to a 4+ I think it'll change our game alot, which is a shame as they are the most iconic and awesome units,. I'd add in ragnar and bjorn in there but who knows what the future will bring, plus strength on attacks please GW haha
As you pointed out, Thunderwolf Cavalry is an absolute bullet magnet. Sure they can take a few good hits, but each model lost hurts a lot (especially since they're pretty cool), and gearing them down means they wont pack as much of a punch. Which is why I have opted to go for swiftclaws on bikes instead.
So for all you guys who are looking for a good alternative, try out this much overlooked option. These bikers are tough as well, maybe not as much as the wolfriders, but much cheaper. And they can dish out as much damage as the wolfriders on a charge, with chainswords and berserk charge, as well as the option for a wolfguard biker for some extra oomph. They're also quicker than the wolfriders, especially with turboboost, and can do a bit of shooting. I usually go for a small squad of about 100 Points only, with 3 bikers with chainswords and a swiftclaw packleader with a powerfist. A compact and quick unit, that can provide a threat on the flanks or capture objectives, without hurting too much when you loose it. Give it a try folks.
Now the whole army has obsec (apart from beasts and servitors) I'd say any unit is pretty handy! Ven dreads sitting on an objective with obsec and an axe and shield will be a thorn in many a players side.
Wait, what did I miss, how does the whole army have obsec?
@@JSTaylor556 Saga of the Beast FAQ.
@@MitchinMalta sadly that got FAQ'ed again to make it only troops get Obsec
I think the best thing to take is 5 terminators whit thunderhammers and stormshileds and arjak rockfist to buff them then 1 cp for furry of the champions they hit on 2s
Was thinking the same! But did wonder, does this work still with the whole +1 to hit max as technically this would be adding 2... (1 Fury of the Champions strat and 2 the whole Space Wolves built in rule +1 to hit when charged etc) I presume it does but wondered...
@@mattfink9349 "Hit and wound ROLLS cannot be modified by more than -1 or +1." So you still add up all the + and - and then you cap it out -1 or +1 off your WS. Example, if you had a +3 to hit, -1 to hit, net is +2 but you cap it at +1. For terminators with THs, you would get -1 for TH, +1 for charge and +1 from Fury of the Champions, that's a net of +1, totally fine.
Can also use it for shooting
A much as i detest Jump packs on wolves, Jump pack/Biker Wolf priests with canicals of hate + saga of magisty are a must take. Any units arriving from reserves will benefit greatly from +2" to charge especially those with re roll charge ranges.
After that the +1 damage litany helps destroy anything.
The d3 heals a turn is very nice too
ADAM JOHNSON - litanies are rolled for at the start of the battle round, so in that case you’ll need to have your Wolf Priest on the table (he cannot show up as reserve and roll for litanies in the same round). I think.
@@oleriksaasendahl3006 that is true which is why a jump pack or bike is needed. It is kinda a good thing though as you know if it has gone off or not before you bring in the reserves.
For Thunderwolves I find 4-5 has survivability with 4 carrying Stormshields because they always move and Advance every turn so they get into the enemy on turn 1 or 2, with the Toughness 5 and 4 wounds and Armour save 2+ with Storm shields and 4+ invulnerable save. But I give 2 of them Thunderhammers to make the unit capable of tank-killing, and the rest get Chainswords for cost-cutting and increased number of attacks for mob killing.
Just sayin, if you pick saga of the beast slayer for +1 to wound vs viecels and monsters hell wound T7 on 2+ and him mount will wound it on 4+ vs T8 its 3+ for him and 4+ for his mount
Did you take into account the new points update? everyone says some of the units u mentioned are not worthy anymore? Plus what about Ragnar! :(
Everything went up tho.
I also think people are starting at the percentages without the context of the actual increase. What I mean by that is while Bloodclaws went up by 25%, melee is also a lot better in 9th edition. The increase is often very well justified. I think it's also worth noting that the increase from 8th to 9th is 3 points. Yes, it's a 25% increase, but it's also just 3 points.
There's an old saying in the business world: percentages look great on paper, but you can't take a percentage to the bank.
The same applies here.
@@JSTaylor556 great answer, thanks buddy!
I think the best thing to do is just play rather than worrying about Math hammer. Also he did say this is only a classic marine army
@@PeninsulaPaintingProjects yes but, in case that in two years old models become obsolette... i would rather take the new stuff right?
I agree a lot with your five top units. Chainswords on TWC is great and a more heavy hitting pack leader. All storm shields. I call them my front bumper unit. With 9th edition these are great to get on the middle objective turn one and survive to the next turn to score you the points. Then they can continue and let your marines hold the objective instead. A great stratagem now is the “counter charge” that let these units heroic intervene 6”. Also great for wulfen. A nasty surprise :)
The TH SS leader on a Thunderwolf is perfect!
Sorry I'm really new to warhammer and space wolves just wondering can you make primaris intercessor into blood claws?
my friend, the blood claws are the classic space marine version, for all effecs the primaris can't be a blood claws ( for the transport for example), you can paint and give the look like like a boold claw or grey hunter ( the veteran version fo the space marine wolves) but in the game mechanics are different units, resistance, weapony and other habilities only work just for primaris, I'm start some months ago and I have the same confusion in my first time.
@@dracodelcaosherrera6861 oh sweet as thanks for the tip
Wulfen def numbers 1 but 4* ss and th
Twc are overshadowed by outriders now depending on enemy.
It would be better to take a wolf fairs battle leader on thunderwolf than a wolf lord. If u combine him with Ragnar or bjorn for example they give reroll 1’s on hit the wgbl will give reroll 1’s to wound.
Stormfang gunship is pretty sweet now for its points
I’d say number 2 best unit are the long fangs. Pick a target reroll all ones, and they have so many awesome stratagems.
Wolf gaurd terminators are so versatile too stormbolter and storm shield they make awesome body guards or fit them with melee and watch em wreck stuff.
Venerable dreadnaught with great axe and blizzard shield is also imo better than murder fang for its survivability alone.
Strategic reserves on Murderfang ;)
Ragnar is great, but I feel he loses a lot without a transport to take him up the field. Haven't tried him yet, but I dont run Primaris Transports. :P
Awesome!
This really helps 👍
Awesone Video but damn you timed this a little bit too perfectly.
I was thinking of picking up a wolf army, and you just made the choice so much easier! :D
Can you do a Top 5 Harlequins next ;) ? I'm kidding haha we only got like 7 units XD
Keep these videos up i think they really help alot of new players, specialy with armies with Massive selections like Marines.
Top 5 Harlies, everything except transports, voidweavers and solitaire.
@@danhunt3327 what is wrong with you? The Solitaire is amazing! :P. And I think even the Voidweaver might have a place now guarding Characters.
As a BA player (as you are) and SW lover, I think that the lack of the grey hunters units is that they are a little slow and a transport is needed...if you want to attack with them...so If you use them to stand backwards and contain and attack later...they are so good (and cool, specially in the way you have them painted and you drive them). for fast and mortal attack you have the cavalry and the characters. I really love SW, I'm sure it would be my other space marine army if I wouldn't have been posessed by the dark gods (abaddon and venegance warband smelling good in plastic form above my table 🤣)
Anyway, amazing video as always. I love this vídeos where you put all the painted staff on the table and this explanatios are made.
Like 👍🏻
I'm not 100% informed on 9th edition rules changes, but aren't storm shields different now? GW has not updated SW datasheets yet?
Currently the new Primaris Storm Shields do work slightly different then current standard Storm Shields. No word yet if they are changing all of them.
Only Indomitus shields are 4+ GW said the new rules only apply to the new box units that have them at the moment. That may change in October with the new codex.
I loved this video! I don't suppose you could do a top 5 for Tau?
Striking scorpion I use ragnar and ulrik a lot in my army and just find them amazing especially now with ulriks FAQ. What's the common opinion on storm shields now are they 3+ or 4+ invun save now??
Until there is an errata or a change in a Codex SS are still 3++
@@andrewcharlton6080 so the SS that are in the indomitus box have there own rule as a 4+ and the standard SS are 3+
Right now ONLY the shields on the Indomitus units are 4+ all others are 3+ as per the FAQ GW released.
what about skyclaw? i want something with jump pack/flying
How much was it to get your army painted?
Personally i have had great success running redemtor dreadnaughts infront of my HQ's and some wolfguard wielding thunderhammers and shields. Dreadnaught can take a beating and if stuck in close combat can now shoot all weapons for the new vehicle rules and the wolf guard protect your hq's and both providing heroic interventions for the dreadnaughts. Additionally when i can ill bring a inceptor squad to deep strike behind the enemy and occupy some hostle fire power but terminators would have the same effect.
Awesome work Luke. Agree with all these choices, although ahhhhh, tough choice between Murderfang and Bjorn right? Personally I might lean towards Bjorn, but Murderfang is a worthy choice for sure! 🧙♂️
Haven’t played 9e so this is based on my 8e experience only- Bjorn is so good. I’ve been so underwhelmed with Murderfang he always seemed too soft to me. Always challenged with spending more than his points to try to protect him only for him to whither and die before reaching a priority target. Even with his points drop there towards the middle/end of 8e.
I totally prefer Bjorn because Murderfang has to get to the enemy to be worthwhile, whereas Bjorn can stand back and buff your Longfangs' long-range hit percentages with reroll 1's and add his own long-range firepower with Plasma cannon or Twin Lascannons hitting on 2's, rerolling 1's. Being behind the rest of your army he is protected and if the enemy deep strikes they can't wipe out your Longfangs with impunity because they have to face Bjorn in close combat.
With all this obscuring that you've got going on in your army it's a wonder you've got any points left for screens. Just need a screen for the screens and victory is assured.
Add some fenrisian wolves to screen the screens lol
Hi could you provide a link to the stuff you showed here in the video. I'm starting my own Space Wolves company the 333rd Company.
So good thanks my son is collecting these
DA BOSS NEEDS YA TO GET DA BOYZ NEXT
Worth upgrading any bolt pistols on the Blood Claws? can you even do that? (I'm here to learn)
Sorry for late advice and yes. It's the strength of old marines to have grav weapons and options so you can make a very expensive unit of blood claws grey hunters or wolf guard. I run a wolf guard terminator with a storm shield and storm bolter in each squad of blood claws just for the extra durability in objective holding.
If you run Bjorn and Murderfang while moving them up the board together it'll be hard to shoot them because they're both characters and both vehicles. Keep them together and add some more troops in front for added protection and send them up a flank to destroy everything in their path.
Doesn’t the look out sir rule say to ignore other character models with wounds of 9 or less when determining if it’s the closest model? Wouldn’t this mean they can’t screen each other?
@@Gazjames1 hmmmm I think after reading the rule you may be right.
@@ManBearPig0510 That's why a venerable Dreadnought with FGA+BS is great
@@DarknessSlayer6 agreed ive also been playing around with a redemptor as well.
@@DarknessSlayer6 agreed ive also been playing around with a redemptor as well.
That’s not the new codex is it?
Ragnar is THE BEAST!
The blood claws can also get access to some of the terminator strats as the unit gets the keyword
I don't think so. I think it states that the whole unit only gets the keyword for things like trying to put them in transports and stuff.
@@TheZombieman1999 Page 3 of the free rules pdf "Some units can include models that have different keywords� While a unit has models with different keywords, it is considered to have all the keywords of all of its models, and so is affected by any rule that applies to units with any of those keywords�"
@@petespencer-smith5059 can you link
@@TheZombieman1999 I'm confused, you need me to give you a link to the free rules? Why are you correcting me in the first place if you haven't even read the rules yet?
@@petespencer-smith5059 I was talking from previous knowledge as i havent been able to keep up with everything thays why it was a question and not saying you are wrong. But I have read the new rules and at the end of the paragraph you posted above it says " if a rule only applies to models with a specific keyword, then it instead only applies to models in such a unit that have the correct keyword". So unless I misunderstood what was said in the video, if you have a wolf guard terminator in a unit of blood claws, abilities that affect wolf guard only affect the terminator not the whole squad.
JAWEZOME
Better wash those filthy hands after handling that book before touching any Thousand Sons stuff.
Surprised to see thunderwolves here I agree though its just everyone else says they are bad atm
With the 5" vertical combat range and obsec, they are definitely better. I think the new storm shield rule, giving them a 2+ save might actually help them out as they used to die to weight of fire. I still run them anyway cos I think they look dope.
@@MitchinMalta What +2 to storm shields? I only heard of the primaris change to +4
@@LynxLord1991 It gives a +1 to your normal save and a 4++. So TWC would have a base 2+ save and 4++ invulnerable.
@@MitchinMalta cool but has GW confirmed it is so for non primaris yet?
@@LynxLord1991 No - we'll have to wait for new supplement to see those changes.
Blood claws, really?
Blood claws with WG terminator worth it?
@@Ed-ss1uh My problem with blood claws is they are pointed the same as gray hunters for 1 less BS and no bolter. Keep in mind you get to arm a gray hunter with a chain sword for free. So if you math hammer it the one more attack on the charge dosen't make up for the 1 less attack during shooting at a better BS. And the game currently leans heavily on shooting, so in my mind it's better to be able to more accurately shoot the enemy (especially when you usually have a extra round of shooting before you get into close combat) than it is to do 1 extra attack on the charge. This is despite having 15 Blood claws vs 10 Gray hunters. Plus how are you delivering those 15 blood claws. The only 2 transports that are that big hold 16 troops, so I think 10 Gray hunters +1 Terminator Battle Leader and a wolf priest is more efficient than 15 blood claws with no Battle leader and a Wolf priest. Or even 13 blood claws + a terminator Battle Leader and a Wolf priest. That 13 bolt pistol shots at bs 4+ or 20 bolter shots at BS 3+. Plus if your still engaged in shooting of the next round you have 1 more BS with your pistol on the gray hunters and no less CC attacks.
Well, speaking from way in the future, funny how 2 wounds changes things
Difference now with blood claw BS being same as grey hunters. Honestly though I still prefer grey hunters
I like the video but none of those models r really used in tournament play beside wulfen in 8th edition and it seems to be similar stuff in 9th so far with ragnar coming back into the fold now that hes good again....hes a tournament team that place 2nd last week...interesting looking team... www.40kstats.com/top-4s
Love it cause no primaris turd here xD
Thanks for the video. Very interesting. Just some suggestion from a non-native english user.
You should speak a bit clearer...you seem mumbling (a bit exaggerating) : i am sure a lot of non-natives will love your videos.
One more thing... Why not better showing minis? They are the stars but are there, just like minis..
Thanks anyway for your effort
Just saying.
5) Bloodclaws are completely blown out the water by Assault Intercessors. The second HP plus the better weaponry and stats for 4 ppm? It’s not even a contest.
4) TWC are okay, but they got idiotic levels of price hike for no reason in CA. One might speculate they want us to buy Outriders.
The TWC lord is still nice, but i also think the Smash lord with Jetpack is more cost effective and can Deepstrike with no CP spent.
2) Murderfang. Agreed. Better than ever!
1) Wulfen. No. Too expensive. They got so much more expensive with CA that they’re just competitive if you play by the (accidental) rule that gives anything in SW ObSec at the moment. Again, price hike for no reason but to keep SW worse than other Chapters (IDK why GW hates them so much)
The real 1) should be Ragnar. New model therefore owerpowered, Lawnmower for cheap with the 4+ Additional hit strat.
IMO space wolves lose their personality for more chais unit than space marines.