How to make an AR App: Setup Unity for AR Dev. (Unity + Lightship ARDK 3 tutorial)

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  • Опубликовано: 15 сен 2024
  • Thanks for watching my journey. I want to build the most exciting AR Experiences including Games, Movies and usefull Apps. My background is mainly in 2D / 3D Animation using Blender and After Effects, but I always loved the idea auf Augmented Reality. Furthemore I liked to code. So in late 2022 I decided to learn Unity and get deeper into AR Software Development. Let's see how far we can come :)
    If you like my tutorials and videos on XR, you can support me here:
    www.paypal.com...
    Unity:
    unity.com/de
    Lightship:
    lightship.dev/
    lightship.dev/...
    community.ligh...
    Gradle:
    gradle.org/rel...
    How to setup Unity to build a LightShip App to your iOS / Android device:
    lightship.dev/...
    How to setup your iOS device for building:
    - under settings, choose privacy & security
    - scroll down and activate Developer Mode
    - once you install a app via Xcode in your iOS settings, search for developer and set yourself as a trusted developer
    How to setup your Android device for building:
    - Go to your settings
    - Search for developer
    - Enable developer options and USB debugging
    docs.unity.cn/...
    developer.andr...
    3D Assets that are great for AR / VR purposes *:
    Low Poly, Animated Dinosaurs:
    assetstore.uni...
    Low Poly, Animated Animals:
    assetstore.uni...
    Low Poly Junge:
    assetstore.uni...
    Low Poly Forest:
    assetstore.uni...
    Convert Terrain to Mesh (For Transforming a Terrain to view):
    assetstore.uni...
    Explorer Character Pack:
    assetstore.uni...
    *The given links are part of Unitys affiliate program
    Note: Some of the images and graphics used are from FreePik. I own the rights / premium license to use those graphics.

Комментарии • 20

  • @AliveStudios_
    @AliveStudios_  10 месяцев назад +2

    Additional comments:
    👉🏽Instead of importing the while ARDK-Samples folder, it is better to only drag in the "Assets" Folder from the ARDK Samples into your projects as otherwise you might receive some error message
    👉🏽 As the ARDK3 is now fully released, all features are also available on Windows. When importing the sample package, there sometimes is a default error saying that SVG / Vector graphics are not found. You can solve it by going to Window -> Package Manager -> + -> Install Package via name and enter com.unity.vectorgraphics
    Also, here is the most recent link to the ARDK3 Documentation / Setup:
    lightship.dev/docs/ardk/setup/

  • @nicolassuarez2933
    @nicolassuarez2933 4 месяца назад

    Outstanding!

  • @ajaynirmal4648
    @ajaynirmal4648 11 месяцев назад +1

    Lets GO

  • @亞當-d6u
    @亞當-d6u 10 месяцев назад

    You are the best! Please make more tutorials about ARDK3, you are a lifesaver! I'm new to AR and your tutorials help me a lot, Thank you very much!

    • @AliveStudios_
      @AliveStudios_  10 месяцев назад +1

      Glad you find my tutorials helpful!

  • @user-kl2eu5jd8g
    @user-kl2eu5jd8g 6 месяцев назад

    Thank you for the tutorial.
    Assets\ardk-samples-main\Assets\Samples\Common\Scripts\SpriteToggler.cs(6,13): error CS0234: The type or namespace name 'VectorGraphics' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
    Assets\ardk-samples-main\Assets\Samples\Common\Scripts\SpriteToggler.cs(16,13): error CS0246: The type or namespace name 'SVGImage' could not be found (are you missing a using directive or an assembly reference?)
    How can I fix the problem? Please help me.

    • @AliveStudios_
      @AliveStudios_  6 месяцев назад +1

      Hi mate :) You can go to the Packagemanager, then click the "+" on the top left and add package by name. Enter com.unity.vectorgraphics and click add. This should solve the issue :)

    • @user-kl2eu5jd8g
      @user-kl2eu5jd8g 6 месяцев назад

      @@AliveStudios_ Thank you so much for your reply. Your video gives me so much strength.

    • @AliveStudios_
      @AliveStudios_  6 месяцев назад

      @@user-kl2eu5jd8g I'm very glad you like it :)

  • @squitani
    @squitani 11 месяцев назад

    Does your lightship Android-built application require Google AR Services?

    • @AliveStudios_
      @AliveStudios_  11 месяцев назад

      Do you mean AR Core? Lightship builds upon the AR Core & AR kit plugins by Google & Apple and will install them as a dependency.

  • @Demisemæn
    @Demisemæn 10 месяцев назад

    i got tons of errors, terribly i cant use it... dont even appear the Lightship tab

    • @AliveStudios_
      @AliveStudios_  10 месяцев назад +1

      At what point in time do these errors appear? + Can you give a broad overview what these errors are about?

    • @Demisemæn
      @Demisemæn 10 месяцев назад

      @@AliveStudios_ im on the discord Channel, i make a Bug, and fixed xD... Its a situation only happen on URP core with 3.0

    • @AliveStudios_
      @AliveStudios_  10 месяцев назад +1

      @@Demisemæn So you're good now? Yeah I also had some issues with URP, I figured that upgrading to urp after installing everything as shown on the video is a solid solution..

    • @Demisemæn
      @Demisemæn 10 месяцев назад

      Yeah, im just with 1 tiny bug (unfixable)...
      Today i was in the Lightship presentation, and i dont know until now, we dont have support for XRenviroment, or Niantic Virtual studio.... D: Someone in the chat say he can.do his own, but idk...

  • @nomisnibor
    @nomisnibor 7 месяцев назад

    Thank you for the tutorial. I receive this error after trying to add ARDKsamples:
    Failed to load 'D:/UNITY/AR 01/Assets/ardk-samples-main/ardk-samples-main/ProjectSettings/XRSettings.asset'. File may be corrupted or was serialized with a newer version of Unity.
    In case anyone fix this issue... ;)

    • @AliveStudios_
      @AliveStudios_  7 месяцев назад

      Hi mate, yes you have a valid point here! The issue is that the ARDK samples are pretty much a Unity Project too! That's why it's better to just import the "Asset" Folder from the samples. That will do the same job :)

    • @nomisnibor
      @nomisnibor 7 месяцев назад

      Thank you so much for your response!@@AliveStudios_
      I have amended my file accordingly to your advices however, I am getting many new errors like when I try to buid and run on Android a ARDKsample scene:
      UnityEditor.BuildPlayerWindow+BuildMethodException: 6 errors
      at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in :0
      at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
      UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
      I did not get message before I add samples to my project but only a black screen on my phone after trying to run the app.
      In case you could know why...