I watched this entire video with my 16-year-old daughter in the room. I thought she wouldn't be into it, but she found it amazing how limited computers were back then and how good the game looked. She really liked the walking animation on the character-based player graphic.
this reminds me of my reaction to re-playing Deus Ex after a long time and disabling all texture filtering in game for the 1st time, couldn't believe how good it looked... most developers these days put this heavy coat of filtering on top of everything, it loses character... seeing the raw pixels is so intriguing and engaging, it's like you're there in another world
You should make something that game Tyrian did. It detects if it´s december and then ask you if you want to enable christmas mode. I don´t know if it work on Every machine with Real time Clock ;)
If this game had come out in the later 1980's, we'd have gone nuts over it! I remember how excited we'd get about a new game and all my computer nerd buddies would talk about them. This would have been a hit back in the day. I'm sure it will be today.
A QA Engineer walks into a bar. They order a beer. They order -1 beers. They order a asdfjkl;. They order 0 beers. The first real customer walks into the bar and asks where the bathroom is. The bar explodes, killing everyone inside.
To be fair, he has a financial motivation to complete these projects. Seems to be very lucrative, too. That's not to say none of this isn't to be admired, of course.
@DamnMerasmus Think about how pleased you’ll be when it’s done. I have a little project I am working at. It’s tedious in places, but I visualise showing it off!
I've been trying to port a tile based game from the Archimedes to a custom z80 + tms9929 board i made, the original had full 50hz smooth scrolling, it did this by having many tiles for each object in an animation to smoothly scroll from one position to the next however i found that there's no way it would fit into the 256 char positions i had by about 5x, if i removed the player (and just load that couple of chars each frame) and halved the number of frames (to 25Hz) it would fit, originally the code ran 10x too slowly, after a lot of optimization got it to run at about a third of the speed. The point is that is really hard to do stuff on these old systems even if it seems simple so what has been achieved here with this game is amazing!
@@Antireality I didn't write the original game, I went through the disassembly of the code to figure it out. The game logic is very simple, most of the power of the ARM was used to render the entire screen 50 times a second! Since I'm using a TMS9929 then all the rendering is done in hardware so I thought it would be easy, turns out I very much underestimated the speed required. The games is Rockfall by Eterna.
1970s: I see you own land and are hardworker, you can date my daughter. 2000s: I see you are educated and have your shit together, you can date my daughter. 2020s: Hey kid, test this game for bugs and we are cool, lol.
@@ACoustaDC That's because David popped a handy cap in they ass. (It is my firm considered opinion that the AOTPR player figure is David. He even looks the same in the C64 version.)
I'm amazed by the amount of effort and knowledge that goes into this. I'm a programmer myself, but I do mostly web development, such as Node.js. This low-level stuff of squeezing every possible byte of memory and CPU power is beyond me. The music part by Noelle is also fascinating; she obviously knows her stuff.
Most Amiga games were just ports of existing C64 games with jazzy graphics. I used to go to the house of a kid from school who had an Amiga. He'd never let me play it, just watch. But I enjoyed watching the graphics anyway. I had all the games on my C64, so it was interesting to see games like Test Drive and Defender of the Crown in high res graphics...
Love this! The graphics were amazing on the PET-version, which makes the enhanced C64 graphics positively out of this world. And the music and sfx are lovely.
(0:48) Loved that segue, the text appearing terminal style. (5:58) Gotta have exploding barrels / cylinders. _Into the Eagle's Nest_ had exploding crates, though shooting crates of dynamite results in instadeath. (12:25) The VIC-20 graphics looks like an improved version of the CGA graphics in _The Great Escape_ for MS-DOS. Yourself and those involved, have done an amazing job with the game-very well done.
I'm so impressed with this work! I can definitely see Ultima 6 roots in this effort, and the early Ultima games were some of my favorite games ever made. Well done, sir!
As someone who's watched a lot of Let's Play videos of old or modern-retro games, I appreciate the effort taken to make the screen shaking visible at 30 hertz. So many games use 60 hertz flicker to indicate I-frames, and the result when recorded has often been that the character just straight up disappears for a second or two.
What you say about submitting your software for testing is so true. My experience is in productivity software but the same rules hold true. It is amazing how the author (and designer) of the software can use it all day long without any issues but when you give it to real users it just falls apart. It becomes quite an art in anticipating what stupid things the user/player will do with your software. That 6052 assembly really takes me back to my teenage years (I am 50 next month)
FINALLY... a new video... i was going to withdrawal..needed my fix AND you delivered (as usual) i am not into gaming (anymore) but this toke me back to my childhood,on the c64 and the amiga , those graphics with the sound effects and the 8bit music , very cool !
David is a genius. Someone to look up to. A down to earth guy who is making a lasting contribution to retro computing. Much respect and thanks to you sir.
Awesome work. I have always loved working within limitations when modding/game designing, it really forces you to think about every element and how best to implement it. You gave a great example with the chair graphic, modular tiles that can be reused in multiple configurations to form different graphics vs unique graphics that just eat up character space/RAM. It is a real challenge to think this way but also very rewarding once you get it right. Nothing I have done is anywhere near this level of modularity/restriction but I am well familiar with creating pixel drawn textures that tile to form different objects, faces, landscape etc with little more than a color switch. Just looking at this game makes my mind run wild thinking about all the different ways you could reuse characters and tiles to do more than is obvious. Love the series on this game, the VIC20 was a staple in my home as a kid so seeing this level of game design on something so restrictive is just brilliant!
4:06 this really sounds how modern games looks for me. Yeah, they have great graphics but a lot of them are boring and similar to each other. Funny how history repeat itself... again.
You have to remember that these companies operated in a cut-throat market and wowing the consumer and getting the sale was more important to bean-counters. It got to a point where it wasn't about the gameplay, and I'm sure Psygnosis rightfully didn't give a shit if it would 'stand the test of time'. Also as the poster above me said, you're not thinking of the thousands of amazing indie games. What is really at play here is your love of games dying as you get older. Happens to all of us.
i honestly disagree with the Amiga mostly going for the graphic/sound wow effect though. There were so many amazing games that are still a blast to play but my guess would be that the US side was more barren then the EU side (Europe esp. Germany was Commodre land) and later pc releases of the games that started out on c64 and Amiga and are still played today looked and sounded better leaäving a bigger impression online
I feel like it comes and goes in a cycle, with new technology bringing dips in game quality as developers race to create the best looking game. Very few 5th generation console games still hold up gameplay wise to this day, since most developers cared more about making an impressive game than making a fun game. But the 6th generation is home to plenty of games that still hold up to this day, after the novelty of being in 3D outstayed its welcome. Even today, the majority games made specifically to run on RTX compatible graphics cards are merely glorified tech demos. So I would agree with the sentent that we are in a rut right now, but I'm sure games will get better again eventually
Hey David, Please do a part 3 if you can and have the time. I find these videos really inspiring for my own game making and love hearing your story from start to end and the things you learned. Keep up the great work!
4 года назад+4
Great job. This game looks amazing, keep it up, David.
Seems like a great game! You can be proud. Also thanks for all the explanation. Non-developers like myself almost fully understood what you meant by all of that. Also like the workarounds you mentioned. I hope you will keep developing games! I already liked all of your content, but creating games, that is a whole new level!
Don't feel bad about people "well actually"ing you that the game is not isometric. From a technical standpoint they are right but isometric has been used so much to refer to something with that type of view style that it communicates to the player the type of style the game is. If you tell someone you have a 'cavalier' type game no one will know what your talking about.
If it was another axonometric projection, like the 116.6-116.6-126.9 dimetric projection used in a most tile-based "isometric" games, I'd agree with you, most forms of Axonometric projections *are* just called isometric by gamers, but oblique projections are a completely different category of projection, and I don't think most gamers who play a lot of "isometric" games would consider this just another example of the category--Earthbound is another oblique projection top-down game and I don't think I've ever heard someone mistake it for isometric; in fact most reviews of the series I've seen specifically point out its use of a "weird" projection instead of an isometric one part of the quirky charm OF the series. Anything more specific than "oblique" is clearly asking too much, and I don't BLAME the 8-bit guy for not knowing the right term and just calling it isometric, nobody knows everything, but I do think the correction was reasonable too.
@@IONATVS lol your the person I'm talking about exactly. I have heard earthbound called isometric also. To a normal person for a 2D game all they know is top down or side view, and sometimes they know enough to get themselves in trouble and call it isometric. It's like how people call magazines clips in video games and the gun person has to come out and explain it when it doesn't really matter.
You really are inspiring, great work!!! I coded for C64 as a kid, 25 years ago but now - forgotten art (mostly). Nice to see the machine is still in use and hell, yours looks like a brand new toy...
Here's a tip: Back in the day, since most VIC-20 games were on cartridge, and since many people might not want to use a proper disk drive while also having to get a 35k RAM expander, maybe a cartridge version could actually be a viable option. Of course, having an FPGA in every cartridge to simulate a ROM banking chip is expensive, so you could instead make a limited edition cartridge. Or, you could even make a tape version (still with the 35k expansion for the VIC-20), but of course that would require some sort of turbotape software as well as making you have to do the following all the time: _Please skip to count 53 and press play_ 19:12 You made a smart decision to use aftermarket controllers. No need to sacrifice any real ones! 21:51 And there goes the ol' apple notification sound...
I hope you continue creating games like these! I just love watching the videos where you explain all of the games developement, how it works and how you optimize it for each platform!
Since the demand is higher than the indie production capabilities, maybe sell it as an auction? For instance you make 20 copies a day, those copies get 20 auctions on your site starting with your target price, and people buy them this way? And of course a few of these auctions can be surprise gifts, so whoever first bids on them, actually insta-wins them. This way people who want the game the most will be able to get it first.
This seems very smart but also makes me sad because I have a much better chance of seeing it's for sale and snagging one than being able to win an auction. They would go for soooo much, especially if there's a limited number planned to be produced. The surprise insta-win idea is a very clever compromise. I would imagine difficult to implement though. Unless you just put stuff on ebay with a few on Buy It Now, but then there's no surprise.
Wow, as soon as i finished watching a new video by one of my favorite youtubers, this came up in my recommended! Today is just awesome, all the best youtubers are uploading.
Only a few people will catch this /s but, if you watch the last planet x3 video and then watch this one you can see that our friend the composer has made big life change since then, congrats Noelle :) /gen
@15:48 That Terminator 6502 code is for the enhanced Apple //e with 128KB. $C311 is the ROM entry point to copy a block of RAM from/to Main/Aux memory to the other bank.
cool passion project my guy, you have partially inspired me to make a game of my own it truly shows how most of the time game development knowledge grows more than hardware itself, creating an advanced game is very much possible on outdated hardware
@@taliakuznetsova7092 Other people already modfied it. Some new video modes were integrated. I also hoped that this game would eventually become open source because I always wished to see an actual game in assembly. Most i386 assembly code you find online is only tutorials or operating system stuff.
Well i’m sure some companies still prioritize graphics over other things, but it seems a lot of games try to do both graphics and gameplay well. Doom 2016, Black Mesa, and Final Fantasy VII Remake are good examples of games where effort was clearly placed into the graphics, as well as the gameplay
Wow David, the PET version looks great and I was thinkiing oh I quite fancy getting this for my C64 then you showed the new enhanced version and I was blown away then I heard Noelle's music and love the extra effort she's put into those envelopes. 8-Bit Software House needs to be a thing with pleanty of future titles .
@@filmer197 Shows how little you know. Having the discipline and ingenuity to make these games on such constrained systems would actually work massively in your favour when looking for programming work, especially for embedded systems using microcontrollers. As long as he knows a language such as C++ or C#, then he's as good as hired.
@@filmer197 I won't resort to name calling but come-on dude... You follow this channel (if you don't then you are trolling) so you must know a thing or two (or at least have an inkling) about making slick code with zero bloat. Unless you work for Microsoft that is....
The whole time I was watching these videos of the production of this game... I could just picture Admiral Kirk playing this game on his antique Commodore PET computer in his apartment on 23rd Century Earth. (He had a working PET sitting on a shelf, turned on, in the background in one scene in Star Trek II. :D)
@Dušan Xmetov I don't think people are gonna forget the paper-clip thing, especially considering he's done that before I think. It's kinda funny though, I've seen people say things like "I'm all out of paper-clips, how do I turn on my computer now?"
My first computer back in 1978 was a PET 2001-8 with chicklet keyboard & built in tape drive. I'd have loved this game back then (well, after we bought the 32k upgrade!). I still have the PET awaiting restoration, so I might buy a copy of this when it comes out to get me going on the restoration!
David's statement about graphics over gameplay reminds me of a statement Nintendo of America former President Reggie Fils-Amie said "if the games not fun why bother"
"Yes, I'm her dad, and before I let you get anywhere close to her you must play this PET game I made"
Someone give this comment more likes!!!
The sound effects in the c64 version sound like part of the music that’s really amazing!
Well, it sounds more reasonable than having to kill a dragon :-)
@@EmanuelCampos Done.
I'd absolutely do that, because I'd know my girlfriend's father is another "hardcore" nerd just like me!
I watched this entire video with my 16-year-old daughter in the room. I thought she wouldn't be into it, but she found it amazing how limited computers were back then and how good the game looked. She really liked the walking animation on the character-based player graphic.
this reminds me of my reaction to re-playing Deus Ex after a long time and disabling all texture filtering in game for the 1st time, couldn't believe how good it looked... most developers these days put this heavy coat of filtering on top of everything, it loses character... seeing the raw pixels is so intriguing and engaging, it's like you're there in another world
That's great to hear!
Some of the “Demos” being written for the Commodore 64 now are absolutely astonishing, your daughter might be interested.
Coolest dad ever. Wish my girlfriend's father would invite me to play his latest computer game when I came over. Instead of releasing the hounds.
Technically he invited you to play an IRL survival game
@@Halfpipesaur Just no :D
dont you have better things to do in your girlfriends bedroom
@@klaasj7808 Can we stop please? :D
Excellent...
I don't know about the you guys but I would LOVE to see David also show and explain some of his clever code for the game.
I was going to say the same, talking is cheap show us the code David! 🤣
@@fernandofiauxdemoraes5458 lovely 6502 with plenty of BIT$ to save space
Wow, that would be nerdy af. Hahaha
Me too
THIS!
The 8 bit guy gets stuff done, definitely sets a good example for getting projects finished to completion. Thanks for all the great vids this year.
Hmm, maybe I should make some robot tunes this Christmas then... to have some extra bonus downloads. ^_^
anders I loooovveee your music 🥲
OFC!
You should make something that game Tyrian did. It detects if it´s december and then ask you if you want to enable christmas mode. I don´t know if it work on Every machine with Real time Clock ;)
You should make a song for it!
That would be so awesome! I discovered your music from watching the8bitguy, and I think you're absolutely incredible!
If this game had come out in the later 1980's, we'd have gone nuts over it! I remember how excited we'd get about a new game and all my computer nerd buddies would talk about them. This would have been a hit back in the day. I'm sure it will be today.
I remembrr the buzz when a great game like Archon Loderunner, Jumpman or Apple Panic can along.
Technically it could've came out in the 70s
Are you referring to the C64 version, VIC-20 version, or PET version?
@MicahtheDrumCorpsPseudoboomer Yes. 😉
A QA Engineer walks into a bar. They order a beer. They order -1 beers. They order a asdfjkl;. They order 0 beers.
The first real customer walks into the bar and asks where the bathroom is. The bar explodes, killing everyone inside.
I don't get it
@@callmeishmael5742 its the beta testing anecdote
@@davidbanan. oh
I have so much respect for people who write new software on these old systems, instead of just collecting them for nostalgia.
Sure it's neat but I wouldn't dare call it respectable. What is to respect about wasting yours and other's time?
The sound is incredible. Music and sound effects are so appropriate and high quality.
Speedy DTM FTW!
The music reminds me of the song Scatman's World.
I'd love to see him do a 2D platformer game one day. That'd be really cool.
Fantastic job from everyone involved. And I'm happy for Noelle!
I really admire your projects and your dedication! I never finish *anything!*
To be fair, he has a financial motivation to complete these projects. Seems to be very lucrative, too. That's not to say none of this isn't to be admired, of course.
I have the same problem for all my projects
@DamnMerasmus Think about how pleased you’ll be when it’s done. I have a little project I am working at. It’s tedious in places, but I visualise showing it off!
Been looking forward to this video. It looks good...
Protip: If you change that one single thing, your whole life will change dramatically.
I've been trying to port a tile based game from the Archimedes to a custom z80 + tms9929 board i made, the original had full 50hz smooth scrolling, it did this by having many tiles for each object in an animation to smoothly scroll from one position to the next however i found that there's no way it would fit into the 256 char positions i had by about 5x, if i removed the player (and just load that couple of chars each frame) and halved the number of frames (to 25Hz) it would fit, originally the code ran 10x too slowly, after a lot of optimization got it to run at about a third of the speed. The point is that is really hard to do stuff on these old systems even if it seems simple so what has been achieved here with this game is amazing!
Nice to see I'm not the only one who actually remembers the Archimedes. Which game?
@@Antireality I didn't write the original game, I went through the disassembly of the code to figure it out. The game logic is very simple, most of the power of the ARM was used to render the entire screen 50 times a second! Since I'm using a TMS9929 then all the rendering is done in hardware so I thought it would be easy, turns out I very much underestimated the speed required. The games is Rockfall by Eterna.
"I got my daughter's boyfriend to do some testing" what a Chad move
1970s: I see you own land and are hardworker, you can date my daughter.
2000s: I see you are educated and have your shit together, you can date my daughter.
2020s: Hey kid, test this game for bugs and we are cool, lol.
lol
Would you mind testing my Commodore PET game?
Wait, his daughter has a boyfriend? She's the Chad, not David.
@@Nikku4211 why do you always reappear we talked like once in 2017
The talent, motivation, and hard work that went into making a game and maintaining a RUclips channel is very impressive.
1:28: Roller bot looks like a wheelchair user half of the time, lol.
My first thought to.
Mine as well :)
One day robots may need handicapped parking.
@@ACoustaDC That's because David popped a handy cap in they ass. (It is my firm considered opinion that the AOTPR player figure is David. He even looks the same in the C64 version.)
yep....handibot....too far? lol?
I'm amazed by the amount of effort and knowledge that goes into this. I'm a programmer myself, but I do mostly web development, such as Node.js. This low-level stuff of squeezing every possible byte of memory and CPU power is beyond me. The music part by Noelle is also fascinating; she obviously knows her stuff.
Most Amiga games were just ports of existing C64 games with jazzy graphics. I used to go to the house of a kid from school who had an Amiga. He'd never let me play it, just watch. But I enjoyed watching the graphics anyway. I had all the games on my C64, so it was interesting to see games like Test Drive and Defender of the Crown in high res graphics...
I missed out on the hype and release of Planet X3, but I'm glad that I'm able to stick around and be able to be a part of this!
Was that a nod to Techmoan at the end? ;) "That's it for the moment! So as always, thanks for watching"
And yes, I too think it is Techmoan's sign off.
They don't get along well: ruclips.net/video/cIXOH1tJJu4/видео.html
@@cantankerousclankingcontra8295 hahah I love this
@@cantankerousclankingcontra8295 that’s brilliant! Thanks for the link lol
explainingcomputers has a very similar sign off phrase
Love this! The graphics were amazing on the PET-version, which makes the enhanced C64 graphics positively out of this world. And the music and sfx are lovely.
These are by far my favorite 8bit guy videos. I kind of want David to just make retro games all the time with progress videos.
(0:48) Loved that segue, the text appearing terminal style. (5:58) Gotta have exploding barrels / cylinders. _Into the Eagle's Nest_ had exploding crates, though shooting crates of dynamite results in instadeath.
(12:25) The VIC-20 graphics looks like an improved version of the CGA graphics in _The Great Escape_ for MS-DOS. Yourself and those involved, have done an amazing job with the game-very well done.
love this series. i have been wating for this upload. keep it up!
Amazing! Your games would hit top of the charts back in the 8bit era.
David, I would love to see a C128 version of this game. No one ever makes anything for the 128.
Volley for 2: kollektivet.nu/v42/
Parallaxian: kodiak64.com/games/parallaxian WIP for the 64 but 128 version to be be made too.
The c128 has the same Vic chip of the c64, so there will be no such difference. The vdc is not suitable, since its frame buffer is not memory mapped.
@@seisoloumano Two words.
128K RAM.
Thankfully, we got a C128 version. I was so happy about that!
I'm so impressed with this work! I can definitely see Ultima 6 roots in this effort, and the early Ultima games were some of my favorite games ever made. Well done, sir!
As someone who's watched a lot of Let's Play videos of old or modern-retro games, I appreciate the effort taken to make the screen shaking visible at 30 hertz. So many games use 60 hertz flicker to indicate I-frames, and the result when recorded has often been that the character just straight up disappears for a second or two.
Could there be some noise filtering enabled somewhere if the change is so long-lasting?
13:14 I can't believe I just bust out laughing after the player sprite becomes a red stickman while dying by explosives 💀
Wow, I was curious how soon we're gonna see another episode about PETSCII Robots game. Yay!
2:25 Wow, so many fields for the LUT; amazing technology ;-) ! Congratulations to one million subscribers!
What you say about submitting your software for testing is so true. My experience is in productivity software but the same rules hold true. It is amazing how the author (and designer) of the software can use it all day long without any issues but when you give it to real users it just falls apart. It becomes quite an art in anticipating what stupid things the user/player will do with your software.
That 6052 assembly really takes me back to my teenage years (I am 50 next month)
FINALLY... a new video... i was going to withdrawal..needed my fix AND you delivered (as usual)
i am not into gaming (anymore) but this toke me back to my childhood,on the c64 and the amiga , those graphics with the sound effects and the 8bit music , very cool !
David is a genius. Someone to look up to. A down to earth guy who is making a lasting contribution to retro computing. Much respect and thanks to you sir.
Damn, man. You are one hell of a game designer. All of your games look so good! You and your games team really killed it! Can't wait to buy this game.
"That's it for the moment. As always, thanks for watching."
I never knew Techmoan was American! 😂
Not only is the quality of the content awesome but the visual and audio quality is outstanding. Thank You!
I love that moment, when robot gets killed in an explosion and desperately waves its "hands"!
Awesome work. I have always loved working within limitations when modding/game designing, it really forces you to think about every element and how best to implement it. You gave a great example with the chair graphic, modular tiles that can be reused in multiple configurations to form different graphics vs unique graphics that just eat up character space/RAM. It is a real challenge to think this way but also very rewarding once you get it right. Nothing I have done is anywhere near this level of modularity/restriction but I am well familiar with creating pixel drawn textures that tile to form different objects, faces, landscape etc with little more than a color switch. Just looking at this game makes my mind run wild thinking about all the different ways you could reuse characters and tiles to do more than is obvious.
Love the series on this game, the VIC20 was a staple in my home as a kid so seeing this level of game design on something so restrictive is just brilliant!
4:06 this really sounds how modern games looks for me. Yeah, they have great graphics but a lot of them are boring and similar to each other. Funny how history repeat itself... again.
You have to remember that these companies operated in a cut-throat market and wowing the consumer and getting the sale was more important to bean-counters. It got to a point where it wasn't about the gameplay, and I'm sure Psygnosis rightfully didn't give a shit if it would 'stand the test of time'.
Also as the poster above me said, you're not thinking of the thousands of amazing indie games. What is really at play here is your love of games dying as you get older. Happens to all of us.
i honestly disagree with the Amiga mostly going for the graphic/sound wow effect though. There were so many amazing games that are still a blast to play but my guess would be that the US side was more barren then the EU side (Europe esp. Germany was Commodre land) and later pc releases of the games that started out on c64 and Amiga and are still played today looked and sounded better leaäving a bigger impression online
I feel like it comes and goes in a cycle, with new technology bringing dips in game quality as developers race to create the best looking game. Very few 5th generation console games still hold up gameplay wise to this day, since most developers cared more about making an impressive game than making a fun game. But the 6th generation is home to plenty of games that still hold up to this day, after the novelty of being in 3D outstayed its welcome.
Even today, the majority games made specifically to run on RTX compatible graphics cards are merely glorified tech demos. So I would agree with the sentent that we are in a rut right now, but I'm sure games will get better again eventually
Hey David, Please do a part 3 if you can and have the time. I find these videos really inspiring for my own game making and love hearing your story from start to end and the things you learned. Keep up the great work!
Great job. This game looks amazing, keep it up, David.
I love your enthusiasm and hard work you put into your games before even announcing them. A rare sight to see nowadays in game development.
Looks great David, and I love how the sound effects mix with the music in such a rhythmically cohesive way. You're a wizard!
Seems like a great game! You can be proud.
Also thanks for all the explanation. Non-developers like myself almost fully understood what you meant by all of that. Also like the workarounds you mentioned.
I hope you will keep developing games! I already liked all of your content, but creating games, that is a whole new level!
Don't feel bad about people "well actually"ing you that the game is not isometric. From a technical standpoint they are right but isometric has been used so much to refer to something with that type of view style that it communicates to the player the type of style the game is. If you tell someone you have a 'cavalier' type game no one will know what your talking about.
If it was another axonometric projection, like the 116.6-116.6-126.9 dimetric projection used in a most tile-based "isometric" games, I'd agree with you, most forms of Axonometric projections *are* just called isometric by gamers, but oblique projections are a completely different category of projection, and I don't think most gamers who play a lot of "isometric" games would consider this just another example of the category--Earthbound is another oblique projection top-down game and I don't think I've ever heard someone mistake it for isometric; in fact most reviews of the series I've seen specifically point out its use of a "weird" projection instead of an isometric one part of the quirky charm OF the series. Anything more specific than "oblique" is clearly asking too much, and I don't BLAME the 8-bit guy for not knowing the right term and just calling it isometric, nobody knows everything, but I do think the correction was reasonable too.
@@IONATVS lol your the person I'm talking about exactly. I have heard earthbound called isometric also. To a normal person for a 2D game all they know is top down or side view, and sometimes they know enough to get themselves in trouble and call it isometric. It's like how people call magazines clips in video games and the gun person has to come out and explain it when it doesn't really matter.
You really are inspiring, great work!!!
I coded for C64 as a kid, 25 years ago but now - forgotten art (mostly). Nice to see the machine is still in use and hell, yours looks like a brand new toy...
Here's a tip: Back in the day, since most VIC-20 games were on cartridge, and since many people might not want to use a proper disk drive while also having to get a 35k RAM expander, maybe a cartridge version could actually be a viable option.
Of course, having an FPGA in every cartridge to simulate a ROM banking chip is expensive, so you could instead make a limited edition cartridge.
Or, you could even make a tape version (still with the 35k expansion for the VIC-20), but of course that would require some sort of turbotape software as well as making you have to do the following all the time: _Please skip to count 53 and press play_
19:12 You made a smart decision to use aftermarket controllers. No need to sacrifice any real ones!
21:51 And there goes the ol' apple notification sound...
A CPLD or SPLD should be enough for this, so it wouldn’t be much more expensive then the ROM chips
Yeah I was a bit relieved that he used aftermarket controllers instead of the real one for the test lol.
I hope you continue creating games like these!
I just love watching the videos where you explain all of the games developement, how it works and how you optimize it for each platform!
Reminds me of Dwarf Fortress. Primitive, arguably almost no graphics, but keeps you coming back. This is what we've been missing in the gaming scene!
You are one of the few youtubers that I actually ring the bell for.
This is looking pretty awesome, David. Can't wait to buy this.
My girlfriend's dad gave me a lighter and told me to go to the basement to check for gas leaks.
Since the demand is higher than the indie production capabilities, maybe sell it as an auction? For instance you make 20 copies a day, those copies get 20 auctions on your site starting with your target price, and people buy them this way? And of course a few of these auctions can be surprise gifts, so whoever first bids on them, actually insta-wins them. This way people who want the game the most will be able to get it first.
Replying so this comment is recommended to more people. Might be better to make a set number of copies per week, or only make copies on business days.
This seems very smart but also makes me sad because I have a much better chance of seeing it's for sale and snagging one than being able to win an auction. They would go for soooo much, especially if there's a limited number planned to be produced. The surprise insta-win idea is a very clever compromise. I would imagine difficult to implement though. Unless you just put stuff on ebay with a few on Buy It Now, but then there's no surprise.
Wow, as soon as i finished watching a new video by one of my favorite youtubers, this came up in my recommended! Today is just awesome, all the best youtubers are uploading.
Always such a rush to see your videos in my notifications!
Just sat down for lunch, and what a wonderful surprise! It's always a good day when The 8-Bit Guy uploads a new video!
This game looks so cool! It would be as fun and addictive as the games nowadays, in my opinion.
I have been waiting for this video for too long man! Love the look of it.
Out of curiosity, do you use an issue tracking system to keep track of bugs, or just good ol' spreadsheet/textfile?
Just a text file. I'm basically the only coder so I don't need to share with anyone else.
I think he did something similar with Planet X3
Another option - I keep my bugs and to-do's at the top of the code; annoys me so I work to keep it clean!
@@spinnetti Good idea! I might do something like that whenever I make apps.
Look at 'Fossil-SCM'. its a simple, single file exe (you can get the source too), that is easy to use and has a wiki and bug tracker built in.
Glad to say I can appreciate the graphics of Shadow of the Beast and the other 16-bit games you showed. You do good stuff, man, keep carrying on.
Only a few people will catch this /s but, if you watch the last planet x3 video and then watch this one you can see that our friend the composer has made big life change since then, congrats Noelle :) /gen
Try reading the comments, plenty of people caught it!
@15:48 That Terminator 6502 code is for the enhanced Apple //e with 128KB. $C311 is the ROM entry point to copy a block of RAM from/to Main/Aux memory to the other bank.
I love how one of the bots vaguely resembles the Robot Devil from Futurama.
cool passion project my guy, you have partially inspired me to make a game of my own
it truly shows how most of the time game development knowledge grows more than hardware itself, creating an advanced game is very much possible on outdated hardware
This is so cool!
And it was also nice of you to let your
daughter's boyfriend play the game ^^
Thank you for sharing this very cool accomplishment. It's great to see people succeed, especially good people (like you always seem to me)
!
You've mentioned in the past about open sourcing Planet X3
How goes that for you?
Well, that's up to other people now as I don't even have the latest version of the source code anymore.
@@The8BitGuy really? What happened.
@@taliakuznetsova7092 Other people already modfied it. Some new video modes were integrated. I also hoped that this game would eventually become open source because I always wished to see an actual game in assembly. Most i386 assembly code you find online is only tutorials or operating system stuff.
Amazing thanks for your hard work to keep these older computers going and great content for them too!
my heart grew 2 sizes when someone finally acknowledged they were using "isometric view" wrong and even pointed out is was cavalier
Odd flex... but okay?
careful now, an enlarged heart brings you down under the earth pretty soon
Wow! That C64 version looks terrific! Such great colours.
Flippin’ eck! That reference in the outro is superb!
Your enthusiasm is inspiring, you work very hard !!! Keep it up!
Thank you!
"Developers focused all their time and effort on graphics."
BOY HOWDY GOOD THING THAT DOESN'T HAPPEN ANYMORE RIGHT?
Well i’m sure some companies still prioritize graphics over other things, but it seems a lot of games try to do both graphics and gameplay well. Doom 2016, Black Mesa, and Final Fantasy VII Remake are good examples of games where effort was clearly placed into the graphics, as well as the gameplay
Wow David, the PET version looks great and I was thinkiing oh I quite fancy getting this for my C64 then you showed the new enhanced version and I was blown away then I heard Noelle's music and love the extra effort she's put into those envelopes. 8-Bit Software House needs to be a thing with pleanty of future titles .
Can I just say something? Pulling of projects like that, and so efficiently: there must be head hunters cueing up in front of your door!
oh yeah,1000s of them are looking for someone who can make shitty games for shitty comps that are pretty much dead for at least last20 years or so....
@@filmer197 Shows how little you know. Having the discipline and ingenuity to make these games on such constrained systems would actually work massively in your favour when looking for programming work, especially for embedded systems using microcontrollers. As long as he knows a language such as C++ or C#, then he's as good as hired.
@@filmer197 I won't resort to name calling but come-on dude... You follow this channel (if you don't then you are trolling) so you must know a thing or two (or at least have an inkling) about making slick code with zero bloat. Unless you work for Microsoft that is....
@@filmer197 I can't imagine being so pathetic as to derive Joy by being a jackass on the internet. What a Sad life you must lead. I pity you
@@filmer197 yeah, what a waste of time, I mean he didn’t make a fortune selling Planet X3 or anything like that!!!!! What Have you ever achieved?
Just ordered my signed copy! I'm really excited to play it! :D Thank you for creating this!
The PETSCII robot on wheels looks like the new Accessibility Logo! xD
As an amutuer pixel artist myself, making games out of text is just absolutley insane to me. You did an awesome job making it look convincing!
Wow that 64 Version is Absolutely amazing not gonna lie
The most impressive use of petscii graphics Ive ever seen. Great job :)
When you finish building your new studio, what will you use the current studio room for?
Raise chickens
Guest room? Storage? Who cares?
My guess - storage room :-)
An in-home museum!?
@@sanjicook08 store dead bodies
The amount of skill and effort into this bit of software is astounding.
Ok but seriously Noelle's music is amazing.
Is he a TS?
@@toomaskotkas4467 no she's trans
@@bannamaster no them are trans. half is a toaster and another half is mango.
@@toomaskotkas4467 what
Anyway yeah she is a woman :)
Happy New Year!
Good luck with projects!
What can one say?
That's damn impressive work there!
The whole time I was watching these videos of the production of this game... I could just picture Admiral Kirk playing this game on his antique Commodore PET computer in his apartment on 23rd Century Earth. (He had a working PET sitting on a shelf, turned on, in the background in one scene in Star Trek II. :D)
Who are these People to vote this down??
This is one of the nicest projects of 2020 with so much effort put into it!
@Dušan Xmetov I don't think people are gonna forget the paper-clip thing, especially considering he's done that before I think. It's kinda funny though, I've seen people say things like "I'm all out of paper-clips, how do I turn on my computer now?"
Dislike bots.
Great stuff keep it coming - Have a Merry Christmas and a Happy New Year
Would I be the only one interested in a The 8-Bit Guy-signed console video game, maybe for the NES? I think JohnRiggs would love it!
I love the passion you have for these projects.
Congratulations! You have achieved a better game launch than Cyberpunk!
Well that wasn’t a high bar te cross.. I was looking forward to cyberpunk but I’ll wait till it gets fixed.
@@Anoalekontrieger its no out yet.
I could jam to Petscii robots on the c64 for hours!
Noelle used to be a boy?I think in the video of palnet x3 was a boy
She's trans and uses she/her pronouns!
Why do you care?
I'm really impressed with the gameplay and graphics. (petscii and enhanced) Also, the soundtrack seems really well composed!
His daughter's boyfriend sounds like me now. I can't play pc without a controller now pc users mock me.
I've played so much on consoles that I'm actually better in FPS's with a controller than a mouse
I can’t use a controller for FPS games now
My first computer back in 1978 was a PET 2001-8 with chicklet keyboard & built in tape drive. I'd have loved this game back then (well, after we bought the 32k upgrade!). I still have the PET awaiting restoration, so I might buy a copy of this when it comes out to get me going on the restoration!
I would love or you to make a series on programming for beginners with your Commander X16 :D
I would love to see that, it would definitely help sell the machine.
David's statement about graphics over gameplay reminds me of a statement Nintendo of America former President Reggie Fils-Amie said "if the games not fun why bother"