The Rev8 is great. It opened up the game to a new level. I spent 2 hrs on a random planet exploring, mining and scanning right from the drivers seat. Now I want to explore the universe, the way the game was intended.
Love the video format! It works well! Great work! I think the vehicle is great, although I was one of the few who enjoyed running around on planets. I hope this encourages more people to explore planets and maybe find some enjoyment out of it😂
It's a shame this wasn't included in the game from the start. Just imagine how much more diverse and interesting the mission design could have been. I really hope Shattered Space fully capitalizes on this opportunity.
Sometimes you just got to launch a product as is (I think it was intended but never got finished). The small amount of shattered space footage I saw today did have a vehicle in it but I hope they continue developing the vehicle because it still doesn't feel finished.
Modders this is what we need Nintendo's F-Zero GX customisable machines it's literally the same thing as ship building but for cars Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. The player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's health and is decreased from accidents or attacks from opposing racers. Second, the player is given the ability to boost. Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix repeatable Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, cockpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals. Bethesda Add custom driving Controls Everyone isn't a fan of the halo warthog driving controls I prefer need for speed most wanted (best 1 imo) u know LS Steer Click L Horn RS Look RT Drive LT Brake RB Fire gun LB camera pov Y Flight 😆 B Boost A Handbrake X get in/out U can already change the controls but it's limited add custom controls
If you have an infinite boost mod or use the console to give yourself infinite boost it effects the buggy as well as your boost pack. They do indeed fly. Feels like driving in Halo or old tank combat and atv racing games. It feels like it rotates around a single center point. Considering the level of attention they placed in the planets' movements, this may be accurate and intentional. I was one of the ones that never thought they could pull it off but they did and it's good. I'm sure they'll take advantage of the upgrade mechanic at some point. There seemed to be an issue getting it to spawn correctly when buying in New Atlantis with mods like "Cheat Room" or the community patch. I'm sticking to my guns though. Playing for the first time at around 30 min in I said to myself this "is going to be the greatest game they've ever made". At 400 hours In, it felt empty. I realized though, how much room there is for mods and expansions. This proves it can be done. I knew it when I saw the change skin option in the workbench. We just moved into an empty house and it's going to take a few years to fill up. I'm beginning to wonder about multi player. Not sure how that would work with all the customizable aspects. Nobody playing would have identical mods and add-ons. It still seems possible with Microsoft levels of money and some limitations to solve issues. I'd be thrilled to stomp a spacer to death in a mech ether way.
This is a very small nitpick, but I wish you had to like summon your vehicle from a console in your landing bay, just for immersion. Modders get on it lol
I had a ton of mods installed on my XSX. Downloaded the update but my ability to interact/pickup objects and NPCs did not work. So I had to Start a new game with about half my mods activated. Took me a couple of tries to fix. We just need to accept that after every Bethesda update there's going to be bugs with mods.
I reinstalled all my mods when I first jumped back in. There was two problematic mods that I never reinstalled. It was like an hour of work to get stable enough to Livestream. I need to do a deep dive into my load order over the weekend, I am getting some minor issues still.
Nice little showcase, thanks. couple of Qs. 1. Is there 1st person view driving it? I've not seen any vids of it in 1st person. 2. Is the 5k limit gone, or you going to run in the wall of shame when you drive in one direction 3. Are they any extra skills like vehicle handling, better weapons etc. ? 4, can you modify it, e.g. add new weapons to it?
1. Yes, first person view exist. Personally found it difficult with the crazy terrains in starfield to control. Reduced field of vision. 2. Tiles are still a thing. There are walls, I didn't hit any in the 2 hours I spent messing with the vehicle but also wasn't trying. Vehicles didn't make the tiles feel any smaller IMO. 4. I couldn't find a way to change the weapon or modify it. The 4chan leak a month ago mentioned a grenade launcher. I am guessing it wasn't ready and got dropped from this update. I suspect modders will figure it out before BGS though.
Be careful using HUD mods. I couldn’t exit the vehicle until I got rid of the immersive HUD mod. Others have reported the same regardless of platform. Just a warning. I had to do some digging to find out what was happening.
@@mauricehannah427 hold the B button on the Xbox. I have heard reports that it's bugged for some people though. In that event fast traveling will also get you out.
The Rev8 is great.
It opened up the game to a new level.
I spent 2 hrs on a random planet exploring, mining and scanning right from the drivers seat.
Now I want to explore the universe, the way the game was intended.
The Rev 8 can be driven on water so I drove off the landing platform at Neon and went fishing
Hahahaha that's amazing
Love the video format! It works well! Great work!
I think the vehicle is great, although I was one of the few who enjoyed running around on planets. I hope this encourages more people to explore planets and maybe find some enjoyment out of it😂
It's a shame this wasn't included in the game from the start. Just imagine how much more diverse and interesting the mission design could have been. I really hope Shattered Space fully capitalizes on this opportunity.
Sometimes you just got to launch a product as is (I think it was intended but never got finished). The small amount of shattered space footage I saw today did have a vehicle in it but I hope they continue developing the vehicle because it still doesn't feel finished.
Modders this is what we need Nintendo's F-Zero GX customisable machines it's literally the same thing as ship building but for cars
Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. The player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's health and is decreased from accidents or attacks from opposing racers. Second, the player is given the ability to boost.
Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix repeatable Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, cockpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals.
Bethesda Add custom driving Controls Everyone isn't a fan of the halo warthog driving controls I prefer need for speed most wanted (best 1 imo) u know
LS Steer
Click L Horn
RS Look
RT Drive
LT Brake
RB Fire gun
LB camera pov
Y Flight 😆
B Boost
A Handbrake
X get in/out
U can already change the controls but it's limited add custom controls
Now if it can be turned into a speeder bike with a mod that would be sick
I am already starting to see retextures... They're fast
@@Starfield_Eclipse oh hell yeah I can’t wait
If you have an infinite boost mod or use the console to give yourself infinite boost it effects the buggy as well as your boost pack. They do indeed fly. Feels like driving in Halo or old tank combat and atv racing games. It feels like it rotates around a single center point. Considering the level of attention they placed in the planets' movements, this may be accurate and intentional. I was one of the ones that never thought they could pull it off but they did and it's good. I'm sure they'll take advantage of the upgrade mechanic at some point. There seemed to be an issue getting it to spawn correctly when buying in New Atlantis with mods like "Cheat Room" or the community patch. I'm sticking to my guns though. Playing for the first time at around 30 min in I said to myself this "is going to be the greatest game they've ever made". At 400 hours In, it felt empty. I realized though, how much room there is for mods and expansions. This proves it can be done. I knew it when I saw the change skin option in the workbench. We just moved into an empty house and it's going to take a few years to fill up. I'm beginning to wonder about multi player. Not sure how that would work with all the customizable aspects. Nobody playing would have identical mods and add-ons. It still seems possible with Microsoft levels of money and some limitations to solve issues. I'd be thrilled to stomp a spacer to death in a mech ether way.
Tons of potential for this game
I wish the headlights would stay on when you get out of the vehicle, then I could illuminate an area I was going to explore on foot
Awesome idea, I hope they patch it in or a modder does
Thanks for the great information. This will make exploration so much more fun. I always enjoy your stunning visuals.
I wonder how many people are waiting for Ian to update SFSE right now...
This is a very small nitpick, but I wish you had to like summon your vehicle from a console in your landing bay, just for immersion.
Modders get on it lol
Epic update I've started a new playthrough
I had a ton of mods installed on my XSX. Downloaded the update but my ability to interact/pickup objects and NPCs did not work. So I had to Start a new game with about half my mods activated. Took me a couple of tries to fix. We just need to accept that after every Bethesda update there's going to be bugs with mods.
I reinstalled all my mods when I first jumped back in. There was two problematic mods that I never reinstalled. It was like an hour of work to get stable enough to Livestream. I need to do a deep dive into my load order over the weekend, I am getting some minor issues still.
Nice little showcase, thanks. couple of Qs.
1. Is there 1st person view driving it? I've not seen any vids of it in 1st person.
2. Is the 5k limit gone, or you going to run in the wall of shame when you drive in one direction
3. Are they any extra skills like vehicle handling, better weapons etc. ?
4, can you modify it, e.g. add new weapons to it?
1. Yes, first person view exist. Personally found it difficult with the crazy terrains in starfield to control. Reduced field of vision.
2. Tiles are still a thing. There are walls, I didn't hit any in the 2 hours I spent messing with the vehicle but also wasn't trying. Vehicles didn't make the tiles feel any smaller IMO.
4. I couldn't find a way to change the weapon or modify it. The 4chan leak a month ago mentioned a grenade launcher. I am guessing it wasn't ready and got dropped from this update. I suspect modders will figure it out before BGS though.
Be careful using HUD mods. I couldn’t exit the vehicle until I got rid of the immersive HUD mod. Others have reported the same regardless of platform. Just a warning. I had to do some digging to find out what was happening.
Should I make a PSA video because I am seeing this issue a lot and you are the first person to mention the cause.
@@Starfield_Eclipseif you want to. It might help some people with that issue
So... its exactly the same as vehicles in no man's sky, except you only get one type.
Yes, although it does appear that they plan on adding more vehicles. The vehicle menu says 1/1 at the top, which implies future additions.
Did you notice that your vehicle can float and move on water?
Nope, going to have to try that out
How do I exit the vehicle?
@@mauricehannah427 hold the B button on the Xbox. I have heard reports that it's bugged for some people though. In that event fast traveling will also get you out.
nice landscapes, but go 1st person (seeing the character wobble so fast, breaks immersion slightly)
Good info, but what the hell is wrong with your game that your character is constantly having seizures?
😂, sometimes I'm a little too heavy with the time lapse
we need a mod that let's you land further away from your objective poi
You can flip it and it will take damage after a bit.
What is the planet where you can See this massive planet with its rocks ring
Verne VII-a I think you're referring to. It has huge rings and a very fast orbit around it's host planet.
I never got to test the buggy. So, no, I didn’t do anything special 😂.
I was completely expecting Derek to bug out and run along side but nope he jumped on back the rover flawlessly 😂
@@Starfield_Eclipse well, thanks to your video, I now know that I need to stop him saying his combat dialogue when in the buggy