Loved that episode your rules are great , I play at Solent and I find those FISTF rules a real pain at times especially when I forget I’ve got someone offside. I also get mullered a lot , but makes the odd win a lovely thing
Nice video. I play a similar rule to your throw in with quarters - if the ball hits an attacking player and goes into a 3rd quarter, thats allowed, as the on field player volleyed it forward. If it goes into the third quarter without hitting an on field player, the defending team get a free kick. Also, end of game, the attacking team can continue playing until they lose possession AND the defending team get the ball over the halfway line and retain possession.
Thanks! I always think that unless you're playing in formal competitions it's a matter of having rules that suit and keep things moving, and more realistic. And above all fun! We also like to avoid squabbling too much! Well... :)
I think you should play the game with any rules you and your opponent enjoy and agree upon in advance. :) I like the Advance ‘68 rules. Quite a bit different than yours :)
Really good, practical rules, guys, well explained. Just wondered if you could clarify a few points for me? 1) Does the ball have to travel forwards from the kick-off, I thought there was a new rule in real football that says it doesn't. 2) 10:04 - are the two Bilbao players nearest the keeper, offside? What do you normally do in that situation - play the onside flicking rule? 3) If a player commits a foul-throw by throwing too far, does the opponent get the throw in from the same place. 4) What if on a goal-kick, the player boots it too far? Do you just ask him to retake? 5) On a set-piece do you play a rule where the attacker can call "no-flicks" and neither side can flick players into position before the set-piece? (there could be an advantage to the attacker to do this, particularly if the defensive formation has been blown apart). 6) Finally, what's the make/model of the guitar on the stand in the background?
The 8-man walls on the shooting lines were never part of how Subbuteo was originally played. That came about in FISTF tournament play when flatter speed bases were devised and the game was altered to accommodate the equipment and not the other way around. Original Subbuteo rules always mandated the use of recognised football formations (the earliest rulebooks illustrated the old 2-3-5 formation that was still widely in use in 1947) but unfortunately that requirement went unenforced for so long that many club players and FISTF don't even bother, and it seems the modern rulebooks have gotten vague in their definition of "any recognised formation" which has only added to the degradation.
@@LordZontar glad you like it mate. For me it's about the realism to enjoy it. Especially these days with modern football, it's like going back to how things were and could be.
@@subbuteo-gameoftheday4878 There seems to be a sizeable number of Subbuteo players, particularly solo players, who prefer the 1960s Advanced Rules to the modern FISTF game. I first got a look at Subbuteo play off the videos made by the old Worcester River Plate Seven club they had up on Google Video before that got shut down years ago and all that disappeared and that pretty much defined my interest. I've never had the chance to actually play but have watched videos and read up on the game for years and am about as familiar with Subbuteo as anyone who's never gotten to take a flick can be. Largely it's been down to simply not having the spare cash to buy even used Subbuteo equipment so I'm going to go ahead and MAKE my own table football set up out of recycled and repurposed materials, cardstock balls (clip-out patterns folded into a truncated isocohedron) and cardstock flat players mounted on steel crown bottlecap bases. Games to be played by Subbuteo rules and about at the same scale. Since I'm never joining FISTF, I don't have to worry about homologation of equipment and I can create my own little table football empire for next to no cost except in time. It's also about giving my younger boy an alternative to constantly being on the computer and maybe showing how he can create his own games by hand instead of just buying everthing.
@@LordZontar great you enjoy it pal watching and that you and your lad are looking at getting into it. I personally thoroughly enjoy building teams and painting myself, along with creating stands which are remarkably simple. All you need is an MDF sheet, plastic packers and a bit of adhesive glue. Are you on twitter at all? I have some spare stuff send me a DM to @subbuteogotd I might be able to help get you started
Just a real observation.Eighty Severn percent of goals are scored from within the penalty area,the majority from in or around the six yard box.Only six percent from just outside the front of the penalty area.Why do all rules still use the original shooting line ?
They are real stats.Unfortunately I cannot find the original website.But genuinely watch any game and it is clear that most goals are scored from within the area.
The purpose of the shooting line is to ensure that the attacking player will face the challenge of advancing the ball through the opposition defence instead of simply trying to score from distance once the ball is over the midfield line. As the game was originally designed to be turn-based, it gives the defending player the chance to adjust to the attack as play progresses. However, the shooting line came about through steady evolution of the rules as the game's popularity increased in the 1950s. Originally it was a semicircle which wasn't strictly required but by 1969 at the latest a definitive shooting line was incorporated into the pitch layout, as seen on the cover of the '69 rulebook, and it has remained ever since. Now, the Gasbbuteo guy doesn't play the shooting area limitaiton in his solo matches and you see this in several of his vids up on RUclips, but I think he does have a house rule by which he doesn't just take a shot on goal immediately the ball crosses midfield but I can't remember what it is at the moment.
@@evilalive5399 not sure what you're on about here Signor. Either way this is our non-competitive, Father and Son, house rules variation of the game. Not made for tournaments, but for enjoyment and our take on the game. Just happen to film it so we can look back and enjoy our project, and some others enjoy watching too.
Loved that episode your rules are great , I play at Solent and I find those FISTF rules a real pain at times especially when I forget I’ve got someone offside. I also get mullered a lot , but makes the odd win a lovely thing
Газпром!!
Great stuff. Similar to the rules I use. It's all about keeping it realistic and fun.
totally agree... We need to have some clear rules to avoid fighting too! And Dave's bigger than me!
Excellent, anything is better than FISTF. We also play no defensive blocks once past the shooting line...and we use the larger keepers
Nice video. I play a similar rule to your throw in with quarters - if the ball hits an attacking player and goes into a 3rd quarter, thats allowed, as the on field player volleyed it forward. If it goes into the third quarter without hitting an on field player, the defending team get a free kick. Also, end of game, the attacking team can continue playing until they lose possession AND the defending team get the ball over the halfway line and retain possession.
Thanks! I always think that unless you're playing in formal competitions it's a matter of having rules that suit and keep things moving, and more realistic. And above all fun! We also like to avoid squabbling too much! Well... :)
I think you should play the game with any rules you and your opponent enjoy and agree upon in advance. :)
I like the Advance ‘68 rules. Quite a bit different than yours :)
Really good, practical rules, guys, well explained.
Just wondered if you could clarify a few points for me?
1) Does the ball have to travel forwards from the kick-off, I thought there was a new rule in real football that says it doesn't.
2) 10:04 - are the two Bilbao players nearest the keeper, offside? What do you normally do in that situation - play the onside flicking rule?
3) If a player commits a foul-throw by throwing too far, does the opponent get the throw in from the same place.
4) What if on a goal-kick, the player boots it too far? Do you just ask him to retake?
5) On a set-piece do you play a rule where the attacker can call "no-flicks" and neither side can flick players into position before the set-piece? (there could be an advantage to the attacker to do this, particularly if the defensive formation has been blown apart).
6) Finally, what's the make/model of the guitar on the stand in the background?
It's an American Fender Strat - lovely!
That was the easy answer - I'll do the others soon...🙂
@@guitarzonechris3 years still waiting for the other answers
The 8-man walls on the shooting lines were never part of how Subbuteo was originally played. That came about in FISTF tournament play when flatter speed bases were devised and the game was altered to accommodate the equipment and not the other way around. Original Subbuteo rules always mandated the use of recognised football formations (the earliest rulebooks illustrated the old 2-3-5 formation that was still widely in use in 1947) but unfortunately that requirement went unenforced for so long that many club players and FISTF don't even bother, and it seems the modern rulebooks have gotten vague in their definition of "any recognised formation" which has only added to the degradation.
We don't like the 8 man defence formations either, doesn't feel like replica football
@@subbuteo-gameoftheday4878 It isn't, and your formation rule is actually going back to what Subbuteo originally was meant to be.
@@LordZontar glad you like it mate. For me it's about the realism to enjoy it. Especially these days with modern football, it's like going back to how things were and could be.
@@subbuteo-gameoftheday4878 There seems to be a sizeable number of Subbuteo players, particularly solo players, who prefer the 1960s Advanced Rules to the modern FISTF game. I first got a look at Subbuteo play off the videos made by the old Worcester River Plate Seven club they had up on Google Video before that got shut down years ago and all that disappeared and that pretty much defined my interest. I've never had the chance to actually play but have watched videos and read up on the game for years and am about as familiar with Subbuteo as anyone who's never gotten to take a flick can be. Largely it's been down to simply not having the spare cash to buy even used Subbuteo equipment so I'm going to go ahead and MAKE my own table football set up out of recycled and repurposed materials, cardstock balls (clip-out patterns folded into a truncated isocohedron) and cardstock flat players mounted on steel crown bottlecap bases. Games to be played by Subbuteo rules and about at the same scale. Since I'm never joining FISTF, I don't have to worry about homologation of equipment and I can create my own little table football empire for next to no cost except in time. It's also about giving my younger boy an alternative to constantly being on the computer and maybe showing how he can create his own games by hand instead of just buying everthing.
@@LordZontar great you enjoy it pal watching and that you and your lad are looking at getting into it. I personally thoroughly enjoy building teams and painting myself, along with creating stands which are remarkably simple. All you need is an MDF sheet, plastic packers and a bit of adhesive glue. Are you on twitter at all? I have some spare stuff send me a DM to @subbuteogotd I might be able to help get you started
Advantage rule is great!
I play old rules too- fancy starting a League? 😃
Just a real observation.Eighty Severn percent of goals are scored from within the penalty area,the majority from in or around the six yard box.Only six percent from just outside the front of the penalty area.Why do all rules still use the original shooting line ?
It's an interesting thought! Are those real life stats? Suppose we've always just gone with the shooting line as it's always been a thing in subbuteo
They are real stats.Unfortunately I cannot find the original website.But genuinely watch any game and it is clear that most goals are scored from within the area.
The purpose of the shooting line is to ensure that the attacking player will face the challenge of advancing the ball through the opposition defence instead of simply trying to score from distance once the ball is over the midfield line. As the game was originally designed to be turn-based, it gives the defending player the chance to adjust to the attack as play progresses. However, the shooting line came about through steady evolution of the rules as the game's popularity increased in the 1950s. Originally it was a semicircle which wasn't strictly required but by 1969 at the latest a definitive shooting line was incorporated into the pitch layout, as seen on the cover of the '69 rulebook, and it has remained ever since. Now, the Gasbbuteo guy doesn't play the shooting area limitaiton in his solo matches and you see this in several of his vids up on RUclips, but I think he does have a house rule by which he doesn't just take a shot on goal immediately the ball crosses midfield but I can't remember what it is at the moment.
Patètico...
@@evilalive5399 subbuteo is not as musical as you think there Signor
@subbuteo-gameoftheday4878 didn't talk about music...but players flying above the pitch...
@@evilalive5399 not sure what you're on about here Signor. Either way this is our non-competitive, Father and Son, house rules variation of the game. Not made for tournaments, but for enjoyment and our take on the game. Just happen to film it so we can look back and enjoy our project, and some others enjoy watching too.
@subbuteo-gameoftheday4878 well...good luck...