More answers to popular questions that didn't make it in the devlog: *Q:* "Will you be making the facility more like a laboratory so the hallways won't feel like a maze?" *A:* Yes, that's our goal for future updates. *Q:* "Is '3-month update process' still a thing for 11.0?" *A:* Generally - yes, but the guns overhaul will probably require a little bit more time than that. We do plan an open beta though, so you will be able to try out the new stuff before they are released. *Q:* "Will character models change?" *A:* Yes, all characters will receive new models - some of them are already completed and await implementation. We're waiting for all models to be finished, so we can introduce them all in a single update. *Q:* "Which playable SCP will be reworked next?" *A:* Most likely SCP-173. *Q:* "Will SCP-330 (The Candy) be re-introduced in the near future?" *A:* Despite good reception of this SCP, we'd prefer to keep this as a recurring, seasonal SCP, not a permanent addition. *Q:* "Will you ever bring back character customization?" *A:* Character customization that changes stats of the player is definitely not a good idea at the current state of the game (it's already difficult enough to balance the game). Cosmetic options will be a thing in the future, after the SCP-173 rework. *Q:* "We know surface, 173, and guns are all gonna get a rework. Can we get the order in which they will come?" *A:* The order is: Guns rework -> SCP-173 rework -> Surface Zone rework. It doesn’t mean they are going to be subsequent updates, with one happening immediately after another. *Q:* "Will SCP health be changed in this update to account for the new variety of weapons?" *A:* The new weapons aren't completed yet, so we can't test if it's going to be needed. We will try to remain a similar time-to-kill for both human characters and SCPs.
*Q:* "How painful it is to fix/add/optimize stuff without breaking anything?" *A:* Some bugs are super easy to fix, others have their roots deep in the old code - in this case the best solution is rewriting the whole part of the code, which is quite time-consuming. *Q:* "Why do updates take so long to come out? What process do you need to go though in order to make updates?" *A:* In Megapatch II we were forced to change the networking system (because the support for the previous system ended, rendering it obsolete) - this itself took a few months to implement. In addition we've encountered a problem that we couldn't resolve ourselves, and we've spent months trying different workarounds and seeking external help. Scopophobia was delayed due to COVID-19. In addition, the year 2018 brought a lot of technical debt, which didn't help. *Q:* "Can we get an updated roadmap?" *A:* It is a good idea, but because of the reasons presented above, at this point we can't promise any accordance. We often change our plans (or at least the order in which we introduce them), which renders any roadmaps kinda pointless. What seems more appropriate, is publishing a manifesto, which would present the general direction of our development and outline goals we'd like to achieve in the future. Let us know if that’s something you’d be interested to see! *Q:* "Is 11.0 only going to be a gun rework, or will there be some other surprises that you haven’t told us yet?" *A:* Maybe… We’ll see :) *Q:* "Will the SZ rework add more routes for escape, and spawn locations?" *A:* It will definitely not be a straight upscaled hallway, like it is today. Our plan is to create multiple routes and reduce choke-points. *Q:* "Will there ever be an update dedicated to optimizing the game to improve game stability, crashing and various other issues?" *A:* There won’t be a dedicated update, because optimization is a long process that slowly takes place every update. *Q:* "Will the Evacuation Shelter ever be given a purpose?" *A:* No. *Q:* "Will we be seeing some sort of incentive(s) to play this year? Earning ranks, unlocking minor cosmetic items, etc?" *A:* We can’t promise that. It isn’t our priority, and we already have many other ambitious goals for this year. *Q:* "Will there be any melee weapons?" *A:* No. Melee weapons aren't a good idea at the current state of the game. We wouldn't expect them anytime soon. This comment will be edited, if any new interesting questions (that we can answer) show up.
C.I subclasses? Better items? You want it? It's yours my friend, as long as you have enough pacience. Sorry Player, we can't talk about it! Come back when you're a little...MMMMMM older.
The fact you let us play this game FOR FREE, is absolutely incredible, thank you guys for making this time in quarantine some of the best time of my life
@@allthingsanime7413 no, they confirmed that the game will always be free and the only monetization they will have will be purely cosmetic. Like weapon skins and stuff
It is required to be free. To not make it free would be illegal, since SCP Foundation's wiki's contnet is all released under a creative commons GNU license which means you are not allowed to make money off of said content.
@@allthingsanime7413 Nope. If they did, the admins on the SCP Wiki would sue them (and probably win). They would never do that. They also seem to really respect the SCP fanbase (being in it themselves, obviously) and its playerbase.
Q: Will there be ever a loot system? Instead of corpses dropping everything on the floor, and flooding the hallways with items - will you be able to instead loot corpses? Improving not only performance but visuals. And the only thing they would drop, would be like big items. Items like guns, or anything. That would also fix certain items being stuck in corpses, rendering them unlootable because of the corpse blocking them.
Something I didn't even realize I wanted. Could potentially be a bit messy with multiple people grabbing stuff out of the same inventory a la 3 D-Boys fighting eachother at a locker, but then again such a new feature probably wouldn't be any worse than 05 keycards getting trapped up someone's chonky body.
@@dardade3277 Well people fighting over items is gonna appear on both sides with- and without looting. I just think it would look a lot better if items wouldn’t float around and get stuck in bodies. It would be optimal anyway because they‘re planning to roll out an inventory update.
Instead of making radios a regular item in the inventory, can you instead treat it as a special item that can be used for a special slot? Or maybe add an extra inventory space to incentivize players to keep radios instead of dropping them to sacrifice better communication for more inventory space?
@@Craiguuu You also have the option to just turn off your radio instead. But you do present a fair point, mods in those servers should somehow restrict micspam in radios. It's just that there are rare occasions in which I use the radios to hunt chaos or scps with other people.
i kinda wish that the evac room could be a place where you could request reinforcements for d class /chaos and scientists/ mtf and then they'll arrive after a certain time
It could be like for every d-class/scientist that reaches the evac shelter and interacts with like a radio, the spawn time for chaos/mtf can be shortened a bit for a quicker spawn time.
I like this idea, But I think you should be able to choose who you call in, like a d class should be able to call NTF just incase they want to help their guard buddies or the nice scientists that gave them a card in light containment. it would also create a lot of tension as to who reaches the evac room first, and who they call in
@@IRitzxI to make it balanced it should be random imo? like when u request there is a chance u request for mtf and not chaos? bcuz then scps would have a problem winning?
Well the idea I'd love is if the actual Gate A and B areas remained exactly the same, but now there was more put in between them instead of both being right next to eachother. Notice how at both areas there 2 blast doors leading into the areas with one on each side? That could be opened up to make more places to go. Also I'd like it if the all the closed doors that can't be opened at both gates were made into actual rooms but that's not fully necessary.
In the next update would they finally rework the ambient sounds to be more scary and add more depth in the footsteps and ambient track? Maybe even change the ambients in general to some other soundtrack. Then hopefully they rework the containment zones to have more extra rooms and side places like in entrance to make the the evac shelters work so you don't die by the atom bomb.
im am so looking forward to all of this i started playing back in 2017 or 2018 i forget but i remember hoping SCP-096 would get added and i was wondering how he would work and i never even thought of new guns now we have the second gun update and a reworked SCP-096. man i love seeing this game grow
He said "worst gun for a 1v1" because it's not moddable. Can't add sights or anything, so it's hard to aim if you and an MTF are on SZ and the MTF has a scope that he can snipe you from across the map. Damage =/= Rank
@@mordecaijackson461 I have actually 1v1'd an mtf as a chaos with a logicer and I remembered winning it with not much damage taken. Though, that was only one time.
The inaccuracy is its major issue, with the impossibility to modify it being important as well. Most of its strength depends on being in a close quarter combat, otherwise it's just pure luck if you hit. Or cheats.
Yo I think adding SCP 127 as a new weapon would fit well with this update, give it regenerating ammo, don’t even need to animate a reload. Make it rare and like one on the map or in SCP pedestals
Will most stuff eventually be shifted over to server side and not client side in order to prevent some major bugs (ex: walking straight through tesla gates if on high ping)?
I'm not taking this seriously am I? How the aggression felt: Some Guy: "Is Evac Shelter ever going to be useful" Northwood Answerer: "You're the reason why the term virgin was created" The actual aggression: Some Guy: "Will the Evacuation Shelter ever be given a purpose?" Northwood Answerer: No.
Wow Shane is all grown up! Hallway echo effects added to the voip like what is used when you enter caves in Rust would be pretty cool if added. Definitely increases the spooky element and interactions between 939. It would also be cool if you could record short clips of people’s voices as 939 (much harder than the first to implement probably) so that you could have max 1 slot of a players voice that you could parrot to trick players like what 939 actually does lore wise. Would definitely be gruesome to come looking for your friend, just to be met with 939 only repeating the dialogue of said buddy setting a trap. Anyway, love the work so far
Questions! Firstly, sorry for my English skills... 1) Will you add hostile SCPs, but computer controlled? for example SCP-966 it will be possible to add the function of turning off these SCPs, but their containment chamber will remain as filling the complex it's just insulting and partly disgusting to see soulless corridors 2) Will you add unplayable and static, but dangerous SCPs, like a SCP-008, SCP-009 or SCP-409? again to fill the complex 3) Will you add SCP-012 into his own containment chamber, which is already in the game? 4) Will (please) add the Doctor speaking as a switchable functions in the server settings? and finally 5) Will you add support weapon like a tranquilizer?
In fact, more models for 049 2 and human classes was in development, but Hubert didn't had much time to add it in game. I think Northwood may readd this models in one of future updates.
you know what would be cool? the chaos spawning in with certain anomalies they use, like the ghost as masks, basically like the detective hat except your still slightly visible and so on
chaos are already strong if they did that then they would need to buff mtf and but then scps wont be able to win then they add serpants hand and now its impossible to escape as anything
-Gun Overhaul -Inventory/Item Models Rework -New Armor/HP Buffs -C.I Subclasses -Possible User Interface Tweaks -Possible SCP Rework -Actual Tutorial? For real this time? -Possible Surface Revamp -more bug fixes lol -soon(tm) I really like how this summary is turning out, and I am extremely interested in seeing how this update is recieved by other players like myself. Nice work!
Suggestions: Chaos Insurgency ranks could be as follows, in ascending rank: Conscript/Trooper Alpha Delta Command MTF rank of Cadet should become Private/Recruit in spawn waves, as I doesn't imply that the majority of the MTF is trainees, however escaped cuffed D Class should become Cadets, it just makes sense (like they let the D Class become a trainee MTF and he's on a field job or something, or that they let a Cadet on a field job for an unrelated reason, which would explain why they are rare)
Hello northwood studio I have some ideas for you that can be used later in the game. 1 I'll start with the thing that a lot of people would like in the game we talk about scp 294 Also with this scp would appear a new cafeteria room would become there the machine we talk about would click e To interact with the product, it would work a bit like such a mysterious box price list so that it could look like this: For one coin 25% for A cup that increases the speed of movement by 3% 20% A cup that 5% increase in character defense 55% For a cup that takes 15 health points For 2 coins 20% for cup Which gives us 25 health 25% for a cup that increases maximum health by 15 points 15% for A cup that increases. Movement speed by 10% 40% for a cup That would take us 15 health points Appendix: The coin would have a chance to appear in the player's inventory could also be found on the floor. 2: add 2 types Radio one for nine tailed fox and the other for the rebellion chaos. Of course if ntf picked up the radio chaos unit could talk to them change. If the player would have 2 radios and both turned on the player's messages could be heard on two radio. Additional idea is that a person example Class d could hear what someone says on the radio if there is a person who has one of course no one except the owners of the radio did not see what player said this message. 3: this is the addition of gas and smoke grenades goggles with Thermal imaging batteries night vision googles and gas mask. As grenade would release gas that would ask 5 hp per second, the effect would not work if the player wore a gas mask. Smoke grenade would work as in any other game or let out smoke through which nothing can see. Thermal goggles would illuminate any form of life except scp 173 Nearby. Night vision googles They would work like a night vision sight, of course, may two types of goggles have batteries that could be replaced. Thank you for your attention (i use Translator for this because I'm not very good in English)
One thing i feel like will be updated sometime that i really hope doesn't change is the movement. I know its a really simple system but the fact that it feels completely unlocked and lets you flip your momentum on a dime is one of the main reasons i always come back
It will most likely be changed to be more realistic and also so you can't just jump around a lot while pressing WASD constantly to escape an SCP. This game is supposed to be horror, and Northwood wants to make it more horror-like.
@@onionman8088 that movement is like the only reason i enjoy the game because it feels so unrestrictive. I know they're eventually going to change it but I hope they don't do too much to impact how clean it feela to play
Question: Is an entrance zone rework planned? I like the idea of a surface rework, but i think the entrance zone is the worst zone out of the 4. I see that the surface zone has many flaws and maybe its better to start with that, because its probably not that time-consuming like the entrance zone. However the entrance zone just feels empty. The only rooms that really matter are the gates and the lockers and i think more rooms there should have a purpose. I also find it kinda dumb, that you walk aimlessly around as a guard (i only mean entrance zone here), just to get killed by 939. As a guard you have nowhere to run and spawning right next to the scp´s, which is a disadvantage other classes dont have, feels kinda unfair. It would probably make the guard class more enjoyable if the entrance zone would´nt be just hollow rooms glued together and of course if you would not die immeaditly after finding heavy. At the end i just want to say that i like the themes of the upcoming updates. Reworking old stuff is probably better then adding new scp´s, weapons, etc. Also i dont want to command you around and say what to do, but it would be cool to know if an entrance zone rework is planned for the future, even if it takes years. Keep up the good work (I know i said i dont like commanding people on what to do, but i just want to give the idea of 079 getting another way to change between entrance and heavy. Some thing on the map when you press TAB i mean)
I won't lie. Every change proposed I enjoyed, especially the changes relating to HP/body armor. Another thing I enjoy a lot is the multiclassing and (obviously) the weapon rework, specifically the logicer. Recently, I've kinda developed a massive distaste for playing Chaos, because by the time they spawn, it is usually 1/2 actual targets left, along with a few optional ones (SCPs). A few questions I have are will win conditions ever be reworked? It feels as if when there are 30 class D, 1/2 are bound to slip through the cracks. Due to this, the SCPs could have played to the best of their ability, yet they are still considered to have lost. Another is the fact that SCPs can still win after having all of them die, which should be a stalemate IMO. One suggestion I have for fixing the chaos problem I mentioned is by changing spawn tickets (though subclasses may fix this I don't have enough information). Chaos start with 0 ST, yet gain that at a much higher rate than the NTF, who have a large pool of resources. This would make 1st wave chaos feel more deserved, and if that happened would make chaos wins a lot more satisfying, as you won because you played better, rather than had a lucky chaos spawn. Another thing that would go well with this would make it possible to do tasks to remove the opposite faction's ST. I have no suggestions as to what this would be, just the base concept. As of now, that's all I can really think of and I'm hyped for this update.
I have one major question about this, relating to the Logicer (if it stays). Will it have an ammo belt? The original model had one, but the new one doesn't, and it is infuriating each time I see it, because apparently it just materializes bullets in the chamber???
It would make the game so much more creepy if as an SCP you could make the noises that the SCP’s usually make. Like how in SCP:CB when your near 096 it makes whale noises, or when you are near 939 it has the voice commands for the SCP:CB lines
what happened to blood splatter? I haven’t been able to reproduce previous results under any possible scenario except neck snap and ankle breaking, the 2 things that SHOULDNT produce blood
The amount of effort that goes into this game is amazing, I'm really looking forward to the new update even if it means given up my current gun/mod combinations.
Yes please that would be great and really let the game thrive for a while. And it could also let northwood stop working on the game and work on other stuff.
*Surface Zone MTF spawn area idea:* Helipad with 2 escape area style walkways one leading to a gate and the other to a platform overlooking the open area behind the gate. The gate will be opened with a panel to the side that when triggered will tell you how many hostiles are on surface then ask if you wish to proceed at which point you can open the gate. The function of the platform would be to make sure no one spawncamps the gate by giving you sightlines to shoot at anyone or thing outside it clearing the area and allowing you to exit spawn without being immediately murdered. Past the gate would be a tipped over mobile staircase (like the ones at airports) leaving you with a short drop into the open area so you cant go back into spawn. Past the open area would be a permanently opened gate leading to the main area of surface zone And to prevent people from staying afk in the safety of spawn you could just give them like 2 minutes after they spawn to go threw the gate or get sent back to being dead.
It was stated by Ava in a devlog prior to the 10.0.0 release that "we are trying to get rid of all the old rooms and add in original ones and that will be a big focus of the patch after this.", in response to the question, "Will the rest of L.C.Z. be changed to match the new style ?". Is this LCZ revamp still a planned feature of "the patch after this" (A.K.A. 11.0.0), which considering the time of question, was referring to the now upcoming 11.0.0 update? (If you dont feel like reading this, a simpler question would be, "Are major level design CB Asset changes planned for 11.0.0?")
Man it would be awesome to see them make the evacuation shelter a thing that only 1 person can use to escape if you get a very rare hidden card that randomly spawns around the map. You could totally do this, it would be dope
Shotguns would be very unbalanced. Considering this game is, most of the time, close quarters combat. Shotguns would dominate everything and would tip the whole game. Everyone would use shotguns.
@@onionman8088 I play on a server with a custom weapon plugin, shotguns were extremely op needing only 2 shots to kill most classes. Plus, it completly destroys scps.
And even if they considered it, it wouldn't really make sense to the game. Guards in-game or in lore never really carry any kinds of shotguns. So it wouldn't really make sense. Maybe spawning one singular one in an armory (like micro) would make sense, but I still don't really think so.
List of good names i came up with: Holophobia (fear of guns but probably not as the last name was about a phobia) The War update (due to all new item's but is very uncreative to me) Heavy Armoury (I like this one as it has the name of where guns stored and heavy as it will be a big update) Armed Force Artificial Force Military Funding These are names i made up on my own and i came up with them on the spot so i don't expect any of these to be used, i am just giving some ideas.
5:24 (background footage) thats gotta be some of the unluckiest and luckiest things, surivied a grenade on 2 health, managed to escape to another room, *2 zombies and 106 appears*
Ideas for Classes: Ak74 Class-> similar to m4 Medic-> Carries a pistol or smaller arms and has a mechanic to heal, Possibly a regenable medkit that only medics can hold. Heavy Gunner -> Carries logiciser Also it would be cool to have a voting system with built in automatic events, Players can start a vote once an hour to start a special event.
I'm not a dev, but considering the amount of time spent totally unarmed as a D-class or Scientist, combined with how dangerous the SCPs are at close range, would mean that melee weapons would be OP in places like 914 and worthless everywhere else. I think that guns will do fine.
you know something would be cool more doors, rooms, and large doors in surface. Here is why when the nuke activates then you only have the surface and can only go to gate A and B zone. What would be cool is more tunnels and rooms maybe a second intercom. when the nuke activates all these rooms will be opened they cannot be opened by any keycard only when the nuke is detonated, therefore even making the game longer people can actually explore more if in need for backup. Well that's my thoughts but I don't know if people would like it.
I’m surprised that nobody has asked this but in this update will the new weapons be receiving new attachments and attachment models or will the assets used currently still be there in the next update
For the surface, you could maybe add some props that people could use to take cover. Such as like abandoned vehicles, sandbags and broken parts of walls. It's an open area with nothing to stop you from getting shot. One of the problems with it is when MTF camps on their spawn point shooting from the distance, not giving Class-Ds trying to escape, a chance. Another problem is C.I. being able to spawncamp the MTF and vice versa. Another thing that might need a little patch is the Guards. They're always the first ones to die and most of the time, they don't have any fighting chance. But I don't know how you could possibly fix that. :P
Hey this is a weird request and probably won't get addressed, but could we get a UI popup when doors and other interactables are close enough to be used? I cant tell you how many times I've been too far away to access a door without noticing
Idea: Wearing body armor make you slightly slower. This could introduce some small tactics, like picking up body armor as Class-D knowing MTF that are coming, or getting rid of armor when it's only SCPs chasing you to give you a slight movement speed advantage ;)
If there's any chance that Northwood sees this, I just want you all to know that I've played 600+ hours of your FREE game. I absolutely love your game. When I'm older you can count on me to give you support on Patreon.
Wonderful to hear from you guys again! I'm really looking forward to this update. This game has been a great place for me to mess around and practice with voice acting. I'd love to help with this game, and I suppose the best way to do so is giving a few suggestions to what I think would work well: All I can think of that hasn't been mentioned for being in development is character customization: Although I am a man of my hats, bonnets and helmets, I feel the best way character customization would work is to have a customizable face or having several playermodels to choose from, Quake style. I initially really wanted a riot helmet for the guards like they do in Containment Breach, but I feel that might be a good item for the armour system.
More answers to popular questions that didn't make it in the devlog:
*Q:* "Will you be making the facility more like a laboratory so the hallways won't feel like a maze?"
*A:* Yes, that's our goal for future updates.
*Q:* "Is '3-month update process' still a thing for 11.0?"
*A:* Generally - yes, but the guns overhaul will probably require a little bit more time than that. We do plan an open beta though, so you will be able to try out the new stuff before they are released.
*Q:* "Will character models change?"
*A:* Yes, all characters will receive new models - some of them are already completed and await implementation. We're waiting for all models to be finished, so we can introduce them all in a single update.
*Q:* "Which playable SCP will be reworked next?"
*A:* Most likely SCP-173.
*Q:* "Will SCP-330 (The Candy) be re-introduced in the near future?"
*A:* Despite good reception of this SCP, we'd prefer to keep this as a recurring, seasonal SCP, not a permanent addition.
*Q:* "Will you ever bring back character customization?"
*A:* Character customization that changes stats of the player is definitely not a good idea at the current state of the game (it's already difficult enough to balance the game). Cosmetic options will be a thing in the future, after the SCP-173 rework.
*Q:* "We know surface, 173, and guns are all gonna get a rework. Can we get the order in which they will come?"
*A:* The order is: Guns rework -> SCP-173 rework -> Surface Zone rework. It doesn’t mean they are going to be subsequent updates, with one happening immediately after another.
*Q:* "Will SCP health be changed in this update to account for the new variety of weapons?"
*A:* The new weapons aren't completed yet, so we can't test if it's going to be needed. We will try to remain a similar time-to-kill for both human characters and SCPs.
*Q:* "How painful it is to fix/add/optimize stuff without breaking anything?"
*A:* Some bugs are super easy to fix, others have their roots deep in the old code - in this case the best solution is rewriting the whole part of the code, which is quite time-consuming.
*Q:* "Why do updates take so long to come out? What process do you need to go though in order to make updates?"
*A:* In Megapatch II we were forced to change the networking system (because the support for the previous system ended, rendering it obsolete) - this itself took a few months to implement. In addition we've encountered a problem that we couldn't resolve ourselves, and we've spent months trying different workarounds and seeking external help. Scopophobia was delayed due to COVID-19. In addition, the year 2018 brought a lot of technical debt, which didn't help.
*Q:* "Can we get an updated roadmap?"
*A:* It is a good idea, but because of the reasons presented above, at this point we can't promise any accordance. We often change our plans (or at least the order in which we introduce them), which renders any roadmaps kinda pointless. What seems more appropriate, is publishing a manifesto, which would present the general direction of our development and outline goals we'd like to achieve in the future. Let us know if that’s something you’d be interested to see!
*Q:* "Is 11.0 only going to be a gun rework, or will there be some other surprises that you haven’t told us yet?"
*A:* Maybe… We’ll see :)
*Q:* "Will the SZ rework add more routes for escape, and spawn locations?"
*A:* It will definitely not be a straight upscaled hallway, like it is today. Our plan is to create multiple routes and reduce choke-points.
*Q:* "Will there ever be an update dedicated to optimizing the game to improve game stability, crashing and various other issues?"
*A:* There won’t be a dedicated update, because optimization is a long process that slowly takes place every update.
*Q:* "Will the Evacuation Shelter ever be given a purpose?"
*A:* No.
*Q:* "Will we be seeing some sort of incentive(s) to play this year? Earning ranks, unlocking minor cosmetic items, etc?"
*A:* We can’t promise that. It isn’t our priority, and we already have many other ambitious goals for this year.
*Q:* "Will there be any melee weapons?"
*A:* No. Melee weapons aren't a good idea at the current state of the game. We wouldn't expect them anytime soon.
This comment will be edited, if any new interesting questions (that we can answer) show up.
Melee wepons?
far ranged scps?
any plans for a server queue system? something similar that rust has
any plans to rework the security guards
HYPE
Q: "Will the Evacuation Shelter ever be given a purpose?"
A: No.
What is my purpose?
Nothing.
:(
That's sad man
;w;
That was actually my question I asked in the QnA.
Slightly disappointed...
I have a good name for the 11.0 update: "Locked and Loaded." Update.
Not a bad name.
this deserves more likes because Northwood should definitely call it that
Maybe “unlocked and unloaded” (because scps and class d are un-locked)
@@potatoeyboi That doesn't make any sense.
Maybe Lockup and Loadout?
C.I subclasses?
Better items?
You want it? It's yours my friend, as long as you have enough pacience.
Sorry Player, we can't talk about it! Come back when you're a little...MMMMMM older.
Thanks Morshu, very cool
Underated comment
it's yours my friend, as long as you have enough patience.
thank you Morshu
@@ilijadopua9208 very cool
"we want to provide a skill based mechanic for new player"
mah man the only skill u need to win this game is
The Skill To Talk
and negotiate
And to run like hell when those negotiations inevitably fail
Begging an eight foot red dog not to kill you - The Game
@@maverickdarkrath4780 lol
@@maverickdarkrath4780 and remembering that you don't need to out run the scp, just your friend next to you.
DUDE OPEN THE DOOR THE DOG IS AFTER ME *door opens* Jokes on you, I’m the dog
An armor system sounds really interesting. I’m really excited for the future of this game! Thank you Northwood~
This looks good, I can't wait to see and play the beta!
Hi star!
hello starboi :)
weird seeing you here. Anyways Hello!
half life 3 is coming before the beta but I’m still excited
so when is the update coming out?
"SCP-173 will most likely get reworked next"
*M A T T H E W*
Yes. Matthew will replace disgusting Peanut.
They have to replace it. 173 is copy written. So if they want to move up they’ll need a new model.
You mean the atrocity that doesn't even look like a statue? _Woo... hype_
@@dr.penguin7934 Well, at least it's scary, unlike Peanut. Plus, Peanut is copyrighted so they will be forced to change the model.
@@onionman8088 why did peanut get copywrited?
Can't wait Northwood :)
Thank you for dedicating all of this time into the game, we definitely need some new updates :)
Mason bad
Mason bad
Mason bad
Mason bad
who is mason?
Hubert moszka as cassie voiceover when
Its the thing we really need
I do not think he'd like to hear himself every 5 minutes
@@ethant8282 there should be command to turn this on and off tho
The fact you let us play this game FOR FREE, is absolutely incredible, thank you guys for making this time in quarantine some of the best time of my life
just a fyi they plan on making it cost money when its a bit more poliched my guess is maybe megapatch 3?
@@allthingsanime7413 no, they confirmed that the game will always be free and the only monetization they will have will be purely cosmetic. Like weapon skins and stuff
They are one of the few games that don't care about cash, instead they care about how enjoyable the game is :D
It is required to be free. To not make it free would be illegal, since SCP Foundation's wiki's contnet is all released under a creative commons GNU license which means you are not allowed to make money off of said content.
@@allthingsanime7413 Nope. If they did, the admins on the SCP Wiki would sue them (and probably win). They would never do that. They also seem to really respect the SCP fanbase (being in it themselves, obviously) and its playerbase.
Q: Will there be ever a loot system?
Instead of corpses dropping everything on the floor, and flooding the hallways with items - will you be able to instead loot corpses? Improving not only performance but visuals.
And the only thing they would drop, would be like big items. Items like guns, or anything. That would also fix certain items being stuck in corpses, rendering them unlootable because of the corpse blocking them.
That would actually very cool
i want that !
Something I didn't even realize I wanted. Could potentially be a bit messy with multiple people grabbing stuff out of the same inventory a la 3 D-Boys fighting eachother at a locker, but then again such a new feature probably wouldn't be any worse than 05 keycards getting trapped up someone's chonky body.
@@dardade3277 Well people fighting over items is gonna appear on both sides with- and without looting. I just think it would look a lot better if items wouldn’t float around and get stuck in bodies. It would be optimal anyway because they‘re planning to roll out an inventory update.
this is a great concept
Instead of making radios a regular item in the inventory, can you instead treat it as a special item that can be used for a special slot? Or maybe add an extra inventory space to incentivize players to keep radios instead of dropping them to sacrifice better communication for more inventory space?
Well some people people Micspam radios so I’d prefer dropping them in certain servers lol
@@Craiguuu You also have the option to just turn off your radio instead. But you do present a fair point, mods in those servers should somehow restrict micspam in radios. It's just that there are rare occasions in which I use the radios to hunt chaos or scps with other people.
MTF and CI could have headsets (MTF Has one in game) and don't need radio
@@ImieNazwiskoOK smart thats a good idea
I would see it a good idea but only for combat-class factions or maybe the vests can hav a special space for it
this is gonna be epic, I can feel it in my D-Class beanie
they better keep the beanie and face for the d class
This is gonna be cursed i feel it with my scientist beanie
@@exec_tioner yea if they remove the beanie d class just isnt something i would call d boy anymore
oh god, learning new guns, my only weakness
Sounds great, well done Northwood
YES WE FINALLY WILL HAVE A SCP 173 REWORK!
@@Wastelander-rt5tb POV: You didn't watch the video
Dude for a future update and cloud be the Keter version who os more spooky
damn, how wrong was i lol
i kinda wish that the evac room could be a place where you could request reinforcements for d class /chaos and scientists/ mtf and then they'll arrive after a certain time
It could be like for every d-class/scientist that reaches the evac shelter and interacts with like a radio, the spawn time for chaos/mtf can be shortened a bit for a quicker spawn time.
underated comment
I like this idea, But I think you should be able to choose who you call in, like a d class should be able to call NTF just incase they want to help their guard buddies or the nice scientists that gave them a card in light containment. it would also create a lot of tension as to who reaches the evac room first, and who they call in
@@IRitzxI to make it balanced it should be random imo? like when u request there is a chance u request for mtf and not chaos? bcuz then scps would have a problem winning?
Q: Will the evac shelter ever get a purpose
A: No.
For the surface update, I'd love to see that one door in between the Chaos and NTF spawn utilized somehow.
Well the idea I'd love is if the actual Gate A and B areas remained exactly the same, but now there was more put in between them instead of both being right next to eachother. Notice how at both areas there 2 blast doors leading into the areas with one on each side? That could be opened up to make more places to go. Also I'd like it if the all the closed doors that can't be opened at both gates were made into actual rooms but that's not fully necessary.
@@genericwhitekidthesecond4330 they are going to have to change the entire area, as it is a CB asset.
@@destroyerofturtles5024 True I guess. But still this could work.
I like to lock it in the endgame as 079, until they go into the facility
@@destroyerofturtles5024 It's not a CB asset, it is a copy of it though.
Northwood do be the only company willing to make a tutorial and keep updating it as the game gets updated, I respect it
favorite parts:
gun overhaul
inventory rework
body armor
CD traps 939 in the armory
cant wait
Sounds great, best of luck on fixing and optimizing the old code.
1:09 you can see an SCP guide video down right XD
In the next update would they finally rework the ambient sounds to be more scary and add more depth in the footsteps and ambient track? Maybe even change the ambients in general to some other soundtrack. Then hopefully they rework the containment zones to have more extra rooms and side places like in entrance to make the the evac shelters work so you don't die by the atom bomb.
I think the ambience is scary enough.
We need more scare
minecraft cave sounds
But.... Evac shelter isn't blast shelter xD.
In the CB, Blast Shelter is on surface some far away (so that's why they need to go with helicopter.)
They should add a volume slider for the ambient music, it only drowns out other, more important sounds, it's annoying.
Looks good.
Still want that full gun list, though.
I can show you
@@inkthetuna5142 w d u m
Cant Wait for the Rampart Warriors to get this *wink, wink*
Can't have everything at once :D We will start providing more details once the first models are completed!
@@Northwood_Studios in the next update can we get a couple more 939 body styles or different scientist skins
im am so looking forward to all of this i started playing back in 2017 or 2018 i forget but i remember hoping SCP-096 would get added and i was wondering how he would work and i never even thought of new guns now we have the second gun update and a reworked SCP-096. man i love seeing this game grow
Northwood: “Logicer is one of the worst guns.”
Me: *can whipe entire MTF spawn with one logicer mag* “Are u sure about that?”
With the invisible hat yes, but that doesn't make it good.
He said "worst gun for a 1v1" because it's not moddable. Can't add sights or anything, so it's hard to aim if you and an MTF are on SZ and the MTF has a scope that he can snipe you from across the map.
Damage =/= Rank
@@mordecaijackson461 I have actually 1v1'd an mtf as a chaos with a logicer and I remembered winning it with not much damage taken. Though, that was only one time.
@•Gacha_Ethan123• there's like no recoil in the entirety of SCPSL. the logicer is inaccurate. it doesnt have alot of recoil.
The inaccuracy is its major issue, with the impossibility to modify it being important as well. Most of its strength depends on being in a close quarter combat, otherwise it's just pure luck if you hit. Or cheats.
Yo I think adding SCP 127 as a new weapon would fit well with this update, give it regenerating ammo, don’t even need to animate a reload. Make it rare and like one on the map or in SCP pedestals
Ik I’m 2 months late but this update looks really good
Will most stuff eventually be shifted over to server side and not client side in order to prevent some major bugs (ex: walking straight through tesla gates if on high ping)?
I'm not taking this seriously am I?
How the aggression felt:
Some Guy: "Is Evac Shelter ever going to be useful"
Northwood Answerer: "You're the reason why the term virgin was created"
The actual aggression:
Some Guy: "Will the Evacuation Shelter ever be given a purpose?"
Northwood Answerer: No.
What?
um i don't see any kind of aggression :/
what the fuck are you talking about man
I remember this match, I was the scientist at 2:30
Did you won?
@@dinonuggiesguy4847 I think the dogs killed me idk
lets take a minute to appreciate how much the devs work just so we can have fun
Wow Shane is all grown up!
Hallway echo effects added to the voip like what is used when you enter caves in Rust would be pretty cool if added. Definitely increases the spooky element and interactions between 939. It would also be cool if you could record short clips of people’s voices as 939 (much harder than the first to implement probably) so that you could have max 1 slot of a players voice that you could parrot to trick players like what 939 actually does lore wise. Would definitely be gruesome to come looking for your friend, just to be met with 939 only repeating the dialogue of said buddy setting a trap. Anyway, love the work so far
Human classes and CI balance! YES! I cant wait play next Public Beta.
Me: "Hey Northwood can we have new content."
Northwood:"Only a spoonful."
*epically mods the entire game*
hey look northwood updates, i cant belive my eyes
Questions!
Firstly, sorry for my English skills...
1) Will you add hostile SCPs, but computer controlled?
for example SCP-966
it will be possible to add the function of turning off these SCPs, but their containment chamber will remain as filling the complex
it's just insulting and partly disgusting to see soulless corridors
2) Will you add unplayable and static, but dangerous SCPs, like a SCP-008, SCP-009 or SCP-409?
again to fill the complex
3) Will you add SCP-012 into his own containment chamber, which is already in the game?
4) Will (please) add the Doctor speaking as a switchable functions in the server settings?
and finally
5) Will you add support weapon like a tranquilizer?
Would you make something like "skins" for scp 049-2? (All Human classes will have their own "zombified" model, like zombified guard in scp:cb)
and like zombified mtf in SCP:CB ultimate edition
In fact, more models for 049 2 and human classes was in development, but Hubert didn't had much time to add it in game. I think Northwood may readd this models in one of future updates.
you know what would be cool? the chaos spawning in with certain anomalies they use, like the ghost as masks, basically like the detective hat except your still slightly visible and so on
chaos are already strong if they did that then they would need to buff mtf and but then scps wont be able to win then they add serpants hand and now its impossible to escape as anything
that radio doe be looking tasty
Praise the ones who worked on it
a real snack :flushed:
-Gun Overhaul
-Inventory/Item Models Rework
-New Armor/HP Buffs
-C.I Subclasses
-Possible User Interface Tweaks
-Possible SCP Rework
-Actual Tutorial? For real this time?
-Possible Surface Revamp
-more bug fixes lol
-soon(tm)
I really like how this summary is turning out, and I am extremely interested in seeing how this update is recieved by other players like myself. Nice work!
surface rework, scp rework, actual tutorial are for future updates
I'd like to see more and longer dev updates too!
Need the masterkey, and realistic recoil. And oh damn, the laser weapons, what a throwback
Will there ever be an official Hubert Moszka body pillow?
Suggestions:
Chaos Insurgency ranks could be as follows, in ascending rank:
Conscript/Trooper
Alpha
Delta Command
MTF rank of Cadet should become Private/Recruit in spawn waves, as I doesn't imply that the majority of the MTF is trainees, however escaped cuffed D Class should become Cadets, it just makes sense (like they let the D Class become a trainee MTF and he's on a field job or something, or that they let a Cadet on a field job for an unrelated reason, which would explain why they are rare)
Just wanna say that I love this game! I have over 300 hours so far and it is my most played game at the moment!
I’ve only had the game 2 days and already have played 10 hours
@@cathanharrington2059 I am 7 hours away from 500 now.
Me realizing this was made on my birthday :POGPOGPOG
pogers
you should also add the role of MTF Soldier as its unrealistic to just have Cadets then two high ranks.
I love how this update went from just a gun update to basically Megapatch 3
When the surface is reworked, will there be some sort of random generation
I hope
Most Probably not
Nothing in the game is randomly generated. its all pre made maps. You start notice some repeating maps when you play as 079 a few times.
@@ExternalDialogue the layouts are premade, however where the rooms spawn is completely randomly generared
i hope not i think surface should be the same
Hello northwood studio I have some ideas for you that can be used later in the game.
1 I'll start with the thing that a lot of people would like in the game we talk about scp 294 Also with this scp would appear a new cafeteria room would become there the machine we talk about would click e To interact with the product, it would work a bit like such a mysterious box price list so that it could look like this:
For one coin
25% for A cup that increases the speed of movement by 3%
20% A cup that 5% increase in character defense
55% For a cup that takes 15 health points
For 2 coins
20% for cup Which gives us 25 health
25% for a cup that increases maximum health by 15 points
15% for A cup that increases. Movement speed by 10%
40% for a cup That would take us 15 health points
Appendix: The coin would have a chance to appear in the player's inventory could also be found on the floor.
2: add 2 types Radio one for nine tailed fox and the other for the rebellion chaos. Of course if ntf picked up the radio chaos unit could talk to them change. If the player would have 2 radios and both turned on the player's messages could be heard on two radio. Additional idea is that a person example Class d could hear what someone says on the radio if there is a person who has one of course no one except the owners of the radio did not see what player said this message.
3: this is the addition of gas and smoke grenades goggles with Thermal imaging batteries night vision googles and gas mask. As grenade would release gas that would ask 5 hp per second, the effect would not work if the player wore a gas mask. Smoke grenade would work as in any other game or let out smoke through which nothing can see. Thermal goggles would illuminate any form of life except scp 173 Nearby. Night vision googles They would work like a night vision sight, of course, may two types of goggles have batteries that could be replaced.
Thank you for your attention
(i use Translator for this because I'm not very good in English)
Imagine not being patreon couldn't be me
I know right.
cringetreon
I just started the game like a month ago, insane to see the progress in visuals
Adding a weapon scp would be a great , like the living gun for example as one of the 9 other weapons.
Like the gamma revolver from the Scp 914 test.
I like that idea. Using a scp as a weapon is morally questionable and wouldnt use a gun slot, but rather a scp slot.
they have the ball but yea a scp weapon would be nice
@@Its_Luk or maybe both lol
that or the nerf gun which downgrates your enemies and their items
One thing i feel like will be updated sometime that i really hope doesn't change is the movement. I know its a really simple system but the fact that it feels completely unlocked and lets you flip your momentum on a dime is one of the main reasons i always come back
It will most likely be changed to be more realistic and also so you can't just jump around a lot while pressing WASD constantly to escape an SCP. This game is supposed to be horror, and Northwood wants to make it more horror-like.
@@onionman8088 that movement is like the only reason i enjoy the game because it feels so unrestrictive. I know they're eventually going to change it but I hope they don't do too much to impact how clean it feela to play
Question: Is an entrance zone rework planned?
I like the idea of a surface rework, but i think the entrance zone is the worst zone out of the 4. I see that the surface zone has many flaws and maybe its better to start with that, because its probably not that time-consuming like the entrance zone. However the entrance zone just feels empty. The only rooms that really matter are the gates and the lockers and i think more rooms there should have a purpose. I also find it kinda dumb, that you walk aimlessly around as a guard (i only mean entrance zone here), just to get killed by 939. As a guard you have nowhere to run and spawning right next to the scp´s, which is a disadvantage other classes dont have, feels kinda unfair. It would probably make the guard class more enjoyable if the entrance zone would´nt be just hollow rooms glued together and of course if you would not die immeaditly after finding heavy.
At the end i just want to say that i like the themes of the upcoming updates. Reworking old stuff is probably better then adding new scp´s, weapons, etc. Also i dont want to command you around and say what to do, but it would be cool to know if an entrance zone rework is planned for the future, even if it takes years. Keep up the good work
(I know i said i dont like commanding people on what to do, but i just want to give the idea of 079 getting another way to change between entrance and heavy. Some thing on the map when you press TAB i mean)
I won't lie. Every change proposed I enjoyed, especially the changes relating to HP/body armor. Another thing I enjoy a lot is the multiclassing and (obviously) the weapon rework, specifically the logicer. Recently, I've kinda developed a massive distaste for playing Chaos, because by the time they spawn, it is usually 1/2 actual targets left, along with a few optional ones (SCPs).
A few questions I have are will win conditions ever be reworked? It feels as if when there are 30 class D, 1/2 are bound to slip through the cracks. Due to this, the SCPs could have played to the best of their ability, yet they are still considered to have lost. Another is the fact that SCPs can still win after having all of them die, which should be a stalemate IMO.
One suggestion I have for fixing the chaos problem I mentioned is by changing spawn tickets (though subclasses may fix this I don't have enough information). Chaos start with 0 ST, yet gain that at a much higher rate than the NTF, who have a large pool of resources. This would make 1st wave chaos feel more deserved, and if that happened would make chaos wins a lot more satisfying, as you won because you played better, rather than had a lucky chaos spawn. Another thing that would go well with this would make it possible to do tasks to remove the opposite faction's ST. I have no suggestions as to what this would be, just the base concept.
As of now, that's all I can really think of and I'm hyped for this update.
I have one major question about this, relating to the Logicer (if it stays).
Will it have an ammo belt?
The original model had one, but the new one doesn't, and it is infuriating each time I see it, because apparently it just materializes bullets in the chamber???
It would make the game so much more creepy if as an SCP you could make the noises that the SCP’s usually make. Like how in SCP:CB when your near 096 it makes whale noises, or when you are near 939 it has the voice commands for the SCP:CB lines
Logicer but you can aim it.
Truly exited, I feel like this game is coming together. Keep up the good work!
what happened to blood splatter? I haven’t been able to reproduce previous results under any possible scenario except neck snap and ankle breaking, the 2 things that SHOULDNT produce blood
The amount of effort that goes into this game is amazing, I'm really looking forward to the new update even if it means given up my current gun/mod combinations.
will you ever add support for custom mods for example: custom scps, custom models, custom sounds, custom maps and stuff like this?
I would love if they did that...
Yes please that would be great and really let the game thrive for a while. And it could also let northwood stop working on the game and work on other stuff.
*Surface Zone MTF spawn area idea:*
Helipad with 2 escape area style walkways one leading to a gate and the other to a platform overlooking the open area behind the gate.
The gate will be opened with a panel to the side that when triggered will tell you how many hostiles are on surface then ask if you wish to proceed at which point you can open the gate.
The function of the platform would be to make sure no one spawncamps the gate by giving you sightlines to shoot at anyone or thing outside it clearing the area and allowing you to exit spawn without being immediately murdered.
Past the gate would be a tipped over mobile staircase (like the ones at airports) leaving you with a short drop into the open area so you cant go back into spawn.
Past the open area would be a permanently opened gate leading to the main area of surface zone
And to prevent people from staying afk in the safety of spawn you could just give them like 2 minutes after they spawn to go threw the gate or get sent back to being dead.
It was stated by Ava in a devlog prior to the 10.0.0 release that "we are trying to get rid of all the old rooms and add in original ones and that will be a big focus of the patch after this.", in response to the question, "Will the rest of L.C.Z. be changed to match the new style ?". Is this LCZ revamp still a planned feature of "the patch after this" (A.K.A. 11.0.0), which considering the time of question, was referring to the now upcoming 11.0.0 update? (If you dont feel like reading this, a simpler question would be, "Are major level design CB Asset changes planned for 11.0.0?")
i would say these are more likely to happen the the surface update
Man it would be awesome to see them make the evacuation shelter a thing that only 1 person can use to escape if you get a very rare hidden card that randomly spawns around the map. You could totally do this, it would be dope
There will be shotguns? (aaah, SPAS 12,aaaah!)
Shotguns would be very unbalanced. Considering this game is, most of the time, close quarters combat. Shotguns would dominate everything and would tip the whole game. Everyone would use shotguns.
@@onionman8088 I play on a server with a custom weapon plugin, shotguns were extremely op needing only 2 shots to kill most classes. Plus, it completly destroys scps.
It would need to be very hard to acquire to be balanced
@@onionman8088 simple. have one class spawn with a shotgun like a commander. then have 2 spawn in a heavy armory. or decrease spawn rates if needed
And even if they considered it, it wouldn't really make sense to the game. Guards in-game or in lore never really carry any kinds of shotguns. So it wouldn't really make sense. Maybe spawning one singular one in an armory (like micro) would make sense, but I still don't really think so.
List of good names i came up with:
Holophobia (fear of guns but probably not as the last name was about a phobia)
The War update (due to all new item's but is very uncreative to me)
Heavy Armoury (I like this one as it has the name of where guns stored and heavy as it will be a big update)
Armed Force
Artificial Force
Military Funding
These are names i made up on my own and i came up with them on the spot so i don't expect any of these to be used, i am just giving some ideas.
SCP:Reloaded
Pog devlog
This is just a tiny detail but the new radio looks awesome
A name for the update can be something like "Gearing UPdate"
you dropped this 👑
FINALLY, the CI won't be completely destroyed when it comes to Nuke Activated TDMs on Surface
So will scp 079 be getting little pins to show were the other scps are?
That would be awesome
@@Its_Luk yah
5:24 (background footage) thats gotta be some of the unluckiest and luckiest things, surivied a grenade on 2 health, managed to escape to another room, *2 zombies and 106 appears*
will the Micro HID get another rework, stay the same or removed?
I think that the micro is fine as is, it seems fairly balanced
It's not really a gun
@@nineinchnurse maybe just a visual change, it's not exactly the best thing
@@NotASpyPootis I think the Micro looks fine as it is. The only thing I would change is the hitbox for its beam because it's awful.
Ideas for Classes:
Ak74 Class-> similar to m4
Medic-> Carries a pistol or smaller arms and has a mechanic to heal, Possibly a regenable medkit that only medics can hold.
Heavy Gunner -> Carries logiciser
Also it would be cool to have a voting system with built in automatic events, Players can start a vote once an hour to start a special event.
Will you be readding the 'Retro Theme' for the menu? It was kinda cool but it just broke at some point. Or perhaps even add new secrets?
Us: Will evacuation shelter ever be given an update?
Northwood: *N O*
Make something like this: add an vest to pick up at lcz armory
Chaos needs a weapon that will allow me to embrace my inner gopnik
Ak.
Wow, more gun content in a god-damn SCP game! Just what the game needed!
if you don't want guns just go play containment breach, this is NOT Containment Breach, this is an actually quality multiplayer SCP game.
@@johnythechosenone8600 how about we get optimisation updates so I can run this game, I’m on an RTX 2070Ti and I’m getting 50FPS avg. for fucksakes.
@@lvnxisaight 50fps? I get 20 and can run a game like red dead at 100+ frames, or tarkov at like 60-80.
@@lvnxisaight gtx 1050 and 60 fps with most of the settings max
Sneaky uncle sneaky here. Just sitting here before public release
I know this is very late and likely won't be seen,but could you add an aim toggle setting
at least the tutorial class will probably have his original purpose
Will melee weapons ever be added into the game?
ahh yes those will be useful against the scps and gaurds like i do think they would be cool but sooo weak
I'm not a dev, but considering the amount of time spent totally unarmed as a D-class or Scientist, combined with how dangerous the SCPs are at close range, would mean that melee weapons would be OP in places like 914 and worthless everywhere else. I think that guns will do fine.
@@riverpacem2568 I agree, but wouldn't it be fun if like 1 of the whole d-class spawn got a SHANK on spawn??
btw its good idea
@@neewiu isnt a good idea typically creative and original?
you know something would be cool more doors, rooms, and large doors in surface. Here is why when the nuke activates then you only have the surface and can only go to gate A and B zone. What would be cool is more tunnels and rooms maybe a second intercom. when the nuke activates all these rooms will be opened they cannot be opened by any keycard only when the nuke is detonated, therefore even making the game longer people can actually explore more if in need for backup. Well that's my thoughts but I don't know if people would like it.
I’m surprised that nobody has asked this but in this update will the new weapons be receiving new attachments and attachment models or will the assets used currently still be there in the next update
For the surface, you could maybe add some props that people could use to take cover. Such as like abandoned vehicles, sandbags and broken parts of walls. It's an open area with nothing to stop you from getting shot. One of the problems with it is when MTF camps on their spawn point shooting from the distance, not giving Class-Ds trying to escape, a chance. Another problem is C.I. being able to spawncamp the MTF and vice versa.
Another thing that might need a little patch is the Guards. They're always the first ones to die and most of the time, they don't have any fighting chance. But I don't know how you could possibly fix that. :P
P90 is being removed
Me who loves the gun: "Oh Say Can You See By The Dawns Early Light"
i agree with this entirely (sorry i had to edit 5 seconds after because of a typo)
I'm like SCP fan
CAN'T WAIT FOR THIS UPDATE
Hey this is a weird request and probably won't get addressed, but could we get a UI popup when doors and other interactables are close enough to be used? I cant tell you how many times I've been too far away to access a door without noticing
u should call the update "parabellum" because that the name of bullet use by the p90 and com 15
Question will we be able to re-use current models when the update comes with the new models? (I really like the current one)
Idea: Wearing body armor make you slightly slower.
This could introduce some small tactics, like picking up body armor as Class-D knowing MTF that are coming, or getting rid of armor when it's only SCPs chasing you to give you a slight movement speed advantage ;)
If there's any chance that Northwood sees this, I just want you all to know that I've played 600+ hours of your FREE game. I absolutely love your game. When I'm older you can count on me to give you support on Patreon.
Wonderful to hear from you guys again! I'm really looking forward to this update.
This game has been a great place for me to mess around and practice with voice acting.
I'd love to help with this game, and I suppose the best way to do so is giving a few suggestions to what I think would work well:
All I can think of that hasn't been mentioned for being in development is character customization: Although I am a man of my hats, bonnets and helmets, I feel the best way character customization would work is to have a customizable face or having several playermodels to choose from, Quake style. I initially really wanted a riot helmet for the guards like they do in Containment Breach, but I feel that might be a good item for the armour system.
Question: Why is the Anti-Cheat system so sensitive?
me: my internet is slow *mtf respawn i try to move* you are dead by anti cheat me: WHAT THE
Its because someone raided northwood and put a poop sock in the antivirus server
Creating a perfect Anti-cheat system is pretty hard
I think the update should be called “epsilon investment”, idk I think it sounds cool